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quark · QuArK - Quake Army Knife editor
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Messages 11319 - 11348 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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11319
ok vote here: http://forums.counter-strike.net/...
asasreaper
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Feb 1, 2002
1:46 pm
11320
Hello, I am total stuck and am looking for help with a basic question... I can not get quark to notice my Q1 dir and thus can not point the game to the correct...
solomon3366
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Feb 1, 2002
4:35 pm
11321
1) try writing by hand the full path 2) try pasting the full path in the box. 3) try pasting the full path in the box to a clean q1 install 4) try pasting the...
Tei
zenzener0
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Feb 1, 2002
5:22 pm
11322
OK, I have done all of the tutorials but I am still having this problem: Making a jail cell. I can see through the bars but when I compile and load into CS, I...
addicted2counterstrike
addicted2cou...
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Feb 1, 2002
8:37 pm
11323
!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!- !!-!!-!!-! Build failed, because it did not create the (+BSP) file: ...
solomon3366
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Feb 1, 2002
10:44 pm
11324
... show the env_sprite 'model' in any of the views? I'm trying to position a fire sprite on numerous places in my map and in the editor all it shows is the...
vandelay_art90210
vandelay_art...
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Feb 2, 2002
5:46 am
11325
I am pretty sure this is just me doing something wrong, but I don't know anything so it may be a legitimate error. I open up QuArK, select Quake 3 from the...
mokeyn
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Feb 3, 2002
12:04 am
11326
... to ... editor ... so ... go in the specifics. choose the model, click start on. render mode, additive, and send the render amount to 255.. the problem u...
dusted2k
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Feb 3, 2002
3:46 am
11327
... to ... editor ... so ... Sorry for the last post missed the actual sprite. i dont know, ive never had a problem with where the sprite was, make sure in all...
dusted2k
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Feb 3, 2002
3:50 am
11328
[On Thu, 31 Jan 2002 22:11:44 -0000, "fpbrowser" <fpbrowser@...> wrote:] ... Normal C/C++ scope rules I would say, but experiment with it. -- /Decker -...
Decker
decker_dk
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Feb 3, 2002
1:18 pm
11329
[On Fri, 01 Feb 2002 20:36:09 -0000, "addicted2counterstrike" <addicted2counterstrike@...> wrote:] ... Use a func_illusionary for the graphics (solid,...
Decker
decker_dk
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Feb 3, 2002
6:37 pm
11330
[On Sun, 03 Feb 2002 00:04:10 -0000, "mokeyn" <mokeyn@...> wrote:] ... Correct. ... You don't. You need to download the latest snapshot, which contains ...
Decker
decker_dk
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Feb 3, 2002
6:37 pm
11331
No, I can see the point entity icon in the 3d and 2d views. I want to know how to make it display the actual sprite in the viewports so I can see how big it...
vandelay_art90210
vandelay_art...
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Feb 4, 2002
1:30 am
11332
Hi guys. fairly new to HL mapping but finishing off a nice little 9 map game... Just not sure how to end it nice and neat. Had a look through tutorials and...
tim fairchild
bcsr4ever
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Feb 4, 2002
4:58 am
11333
... it is possible, that many definition are missed in the .qrk file for RTCW in the latest snapshot? I only have the definition for INFO_PLAYER_START and...
uwe.rosenkranz@...
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Feb 4, 2002
9:09 am
11334
I compiled my map into a BSP and all went well. When I go and extract it from my pak file to load it on a friends computer I noticed that the WHOLE map was...
solomon3366
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Feb 4, 2002
7:56 pm
11335
Have you done the light projection? Or maybe you didnt finished it, a screensaver that starts interupts the light projection. Or was it correct on your...
r_rietveld@...
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Feb 4, 2002
10:24 pm
11336
Simple question: how can I insert my own wave sound into a Half-life (counter-strike) map? But I don't know the awnser of that question :) ... Deze mail is...
r_rietveld@...
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Feb 4, 2002
10:28 pm
11337
Use ambient_generic entity I believe. I am at work so I cannot look and see. I think you just put ambient_generic in and link to the sound you want, and how...
Mike Zimmerman
zimm_sbc
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Feb 4, 2002
10:38 pm
11338
... http://groups.yahoo.com/group/quark/files/PATCHES/QuArK63_snap2002jan0 6.zip Sorry, but I can't dowload QuArK63_snap2002jan06.zip ... Help me please.. ...
nazarbarin
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Feb 5, 2002
2:00 am
11339
i'm having the same problem yahoo doesn't let me use getright, and it always gets to 1.3mb before ie decides that it's done i know i could use netscape, but...
Josh
sootydog.rm
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Feb 5, 2002
7:16 am
11340
I do not know if I did light projection...I did not have any screen savers running I thought. After I did what I wanted to in the map and ran as a *.map, I...
B W
solomon3366
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Feb 5, 2002
5:31 pm
11341
[On Tue, 05 Feb 2002 02:00:43 -0000, "nazarbarin" <nazar@...> wrote:] ... I've just uploaded it to FilePlanet instead, so try this: ...
Decker
decker_dk
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Feb 5, 2002
6:58 pm
11342
[On Mon, 4 Feb 2002 10:09:01 +0100, uwe.rosenkranz@... wrote:] ... Yes, only these two are in the .QRK file, from the 2002jan06 snapshot. However, I've...
Decker
decker_dk
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Feb 5, 2002
7:48 pm
11343
im usin the openglide view in quark63, and evrything disappears within a foot or somthing. so when i float close to a wall, itd disappear as i get closer to...
realdespair
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Feb 5, 2002
7:59 pm
11344
This may not be the problem, but check to see that you have the THIRD build program's path set up correctly. You won't get any errors if it's not set up; it...
Godflesh
godflesh@...
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Feb 5, 2002
8:36 pm
11345
When you're moving around in the 3D view, your camera will pass through everything; walls, items, player entities etc... So when you get "inside" anything on...
Godflesh
godflesh@...
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Feb 5, 2002
8:38 pm
11346
I have a really swell map, I've been testing it and since I've added some stuph I tried 2 cmpile it and vis got stuck on ...
blood_killer@...
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Feb 5, 2002
8:45 pm
11347
LOL. You're clipping into the brush. There is no fix. Just don't go that close to it. You'll find the exact same thing happens in the game itself if you turn...
Mike Zimmerman
zimm_sbc
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Feb 5, 2002
9:10 pm
11348
Are you getting any build errors? The most common problem is that the map leaks, which would be indicated by a relevant message from the build tools. Rowdy...
DG
david@...
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Feb 5, 2002
9:28 pm
Messages 11319 - 11348 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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