hey when ever i try to convert a .fgd to a .qrk in the built in converter in quark 6.2 it gives me this error ... Traceback (innermost last): File "C:\QUARK...
There have been some problems with that convertor in the past, and in recent versions of QuArK it does not appear on the Convert from ... menu (for reasons...
DG
david@...
Jan 1, 2002 9:33 pm
11031
Ok, here's the deal: I've made a desk, but I want the edges of the desk to be rounded off and not totally edgy as they are now. Is there a way to round off the...
The only way to get true rounding is to use bezier curves which means you need to be making a QIII map. If anything else, all you can to is use the arch maker ...
I'm mapping for HL and I just need to round off the desk corners, I don't want to have an oval desk...And yes, you did totally confuse me, but that's alright,...
Mitred edges are for rooms, instead of the corners overlapping they meet at 45 degrees - makes aligning the textures on the inside of walls easier. Looking at...
DG
david@...
Jan 2, 2002 9:08 pm
11035
I'm completely confused ! I made a new main folder in the Texture Browser Toolbox, registered it as an add on and I imported some .jpg files into it. It shows...
Next to the "make texture links" button is another button, very similar picture, something about "make texture group". Click that, move your .jpg files into...
DG
david@...
Jan 3, 2002 12:30 am
11037
Thank you Rowdy, you got me going the right direction. I opened the Texture Browser in QuArk, clicked on "Folders" then "New Main Folder". A window pops up...
Not sure, unless it is referring to saving the .qrk file as "text file for hand-editing" instead of the default binary format. Rowdy ... <snip>...
DG
david@...
Jan 3, 2002 4:52 am
11039
ok, please i need a step by step thing on how to replace the skybox in H-L using 6.2, can anyone please help me i would so greatly apreceate this, thanks...
Depends on how far you want to go. The notes below are to use one of the standard HL skyboxen. - Start QuArK. - Create a new map or open an existing map. - In...
DG
david@...
Jan 3, 2002 6:46 am
11041
place the skyfiles in valve/gfx/env create ur own skyfiles with terragen =o) if the sky for some reason doesnt work, check the console when loadin up the map....
I'm not, but it should be possible. There is a RTCW add-on for QuArK (have a look at SourceForge if you can't find it elsewhere), and apparently there are some...
DG
david@...
Jan 4, 2002 6:57 am
11044
It seems like you're making all the links manually. An easier method is described here: 1) Goto the Texture Browser 2) Click Folders->New Main Folder->In a new...
Hello guys, I'm having here some problems creating md3 models with 3d studio 4.2, does anyone knows a good tutorial or a site where I can find this tutorial...
when ever i use one on the 2d textours (the ones with transpaency) they just dont work right, in game (and editor) they still display the blue (hl transpernt...
ok im useing ZHLT, 'cause they came with quake. someone told me the the max size of a poly is 64*64*64 therfore a wall 128*128*64 would = the same as 5...
Yeah, Ive got it working. I made an add-on myself for the textures and a couple of the required entities. Q3map.exe works, but I can tell it is missing some...
[On Thu, 03 Jan 2002 04:20:43 -0000, "cdunde" <cdunde@...> wrote:] ... You can't do that using the QuArK Explorer. You must do it in QuArK's Texture...
I see where TIA asked about the blue (hl transpernt colour). Is there a transpernt color for Q2 as well ? If so, what color # would that be and how would I use...
No, not for rails (2D stuff) as such. The best you can do in Q2 is make a prefab of the shape with the holes in it you want, and then duplicate that across the...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /CUSTOM PREFABS...
quark@yahoogroups.com
Jan 5, 2002 9:09 am
11058
[On Fri, 04 Jan 2002 13:20:37 -0000, "mark_obrien_au" <mark_obrien_au@...> wrote:] ... Hu? ZHLT is short for "Zoner's Half-Life Tools", so they...