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volumetric lights D3 / Prey   Message List  
Reply | Forward Message #17299 of 17302 |
Re: volumetric lights D3 / Prey

Yeah, things get very mathy fast. There's no escaping it! :)

If you need more help with this, it's better to open a topic on the
main forum about it: http://quark.planetquake.gamespy.com/forums/

I (and others) look there more often.

Greetz,
DanielPharos


--- In quark@yahoogroups.com, "Dirk Schibelius" <Dschibelius@...> wrote:
>
> Thanx!
> Bt thats a bit hard to understand for me, I thought that are
something like coordinates.
> regards Dirk




Wed Jan 14, 2009 7:04 pm

danielpharos
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Message #17299 of 17302 |
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Hi! Can someone tell me how I can create volumetric (foggy) lightbeams like some lamps in Prey's spindle maps have? I looked for hours in da internet but didnt...
Dirk Schibelius
dirk_schibelius
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Dec 26, 2008
10:50 pm

Hi Dirk, One way I have seen people do it (in Star Trek Voyager: Elite Force, a Quake 3-engine game) is just create a normal spotlight, and use see- through...
danielpharos
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Dec 27, 2008
12:43 pm

Hi! Thanx for that tip, bt I know that already. I found out now, by trying to use the built in editor (thats very hard to use for me) that they use a...
Dirk Schibelius
dirk_schibelius
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Dec 28, 2008
7:05 pm

Ah, but that's easy: There are nine numbers, written as floating point values. The "e-007"- part means "ten to the power of minus seven" --> almost zero....
danielpharos
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Jan 8, 2009
3:52 pm

Thanx! Bt thats a bit hard to understand for me, I thought that are something like coordinates. regards Dirk...
Dirk Schibelius
dirk_schibelius
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Jan 8, 2009
5:37 pm

Yeah, things get very mathy fast. There's no escaping it! :) If you need more help with this, it's better to open a topic on the main forum about it:...
danielpharos
Offline Send Email
Jan 14, 2009
7:04 pm
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