Thanx!
Bt thats a bit hard to understand for me, I thought that are something like
coordinates.
regards Dirk
-------- Original-Nachricht --------
> Datum: Thu, 08 Jan 2009 15:52:15 -0000
> Von: "danielpharos" <danielpharos@...>
> An: quark@yahoogroups.com
> Betreff: [quark] Re: volumetric lights D3 / Prey
> Ah, but that's easy:
> There are nine numbers, written as floating point values. The "e-007"-
> part means "ten to the power of minus seven" --> almost zero. Groups
> these numbers in a three-by-three matrix (left-to-right, top-to-
> bottom):
>
> ((0 -1 0)
> (-1 0 0)
> (0 0 -1))
>
> This looks exactly like a three dimensional rotation matrix. So
> you're going to have to make a new rotation matrix to rotate the
> light. Here's the wikipedia-article about it:
> http://en.wikipedia.org/wiki/Rotation_matrix
>
> I'm not sure what your math-background is, so I don't know how much I
> need to explain, but I hope this at least gets you going. :)
>
>
> Greetz,
> DanielPharos
>
>
> --- In quark@yahoogroups.com, "Dirk Schibelius" <Dschibelius@...>
> wrote:
> >
> > Hi!
> > Thanx for that tip, bt I know that already. I found out now, by
> trying to use the built in editor (thats very hard to use for me)
> that they use a "func_emitter" entity for that. I converted the .prt
> file for it to Doom 3 and the ncessary files too and it works fine.
> But I have now problems to find out what the args for the
> key "rotation" mean.
> > example: "rotation" "-3.60869e-007 -1 0 -1 3.60869e-007 -7.37164e-
> 007 7.37164e-007 -2.6602e-013 -1"