Search the web
Sign In
New User? Sign Up
qstat-announce · QStat announcements
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1 - 7 of 7   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#7 From: "Steve Jankowski" <steve@...>
Date: Mon Nov 11, 2002 11:37 pm
Subject: New Release - QStat 2.5c - Ghost Recon, UT2003, etc
stevejankowski
Offline Offline
Send Email Send Email
 
QStat 2.5c
November 11, 2002

         Download from http://www.qstat.org

Highlights
----------
* Ghost Recon support
* Native Unreal Tournament 2003 support
* Improved support for broadcast queries
* Fixed various wierd packet parsing problems

See the release notes for all the details:
http://www.qstat.org/qstat25c-notes.txt

Steve, steve@...

#6 From: "stevejankowski" <steve@...>
Date: Thu Aug 8, 2002 9:05 pm
Subject: QStat 2.5b - New Release
stevejankowski
Offline Offline
Send Email Send Email
 
QStat version 2.5b

       http://www.qstat.org

Sorry, I broke XQF and probably other programs that use QStat -raw
mode.  This release just returns -raw mode to its previous behavior.
You can set an option if you want the new behavior.


Summary of New Features
-----------------------
Extended -raw with a -raw,game variation that adds the game/mod name
to
         the end of the raw server output.  Otherwise, the game/mod
info
         is not output in raw mode.

Thanks to Ludwig Nussel for not biting my head off (too much).

Steve, steve@...

#5 From: "stevejankowski" <steve@...>
Date: Wed Aug 7, 2002 1:20 am
Subject: QStat 2.5a - New Release
stevejankowski
Offline Offline
Send Email Send Email
 
QStat 2.5a
August 6, 2002

         Download from http://www.qstat.org

Highlights
----------
* Config file support - Add a new game type to QStat without re-
compiling!
   This means many more games are supported.  The default config file
   supports SOF2, CnC:Renegade, and MOHAA.  A beta tester contributed a
   config file with support for AvP2, UT, Serious Sam, Global Ops,
   Daikatana, V8 Supercar Challenge
* SOF2 support for servers and masters (all versions)
* Server rule template with rule value equality tests
* Improved Half-Life status info
* Lots of bug fixes
* Artistic License - This version of QStat is released under the
Artistic
   License.


Summary of New Features
-----------------------
Config file support to define new game types
         This is a major new feature.  This will allow users to define
         new game types and master servers, including setting custom
         request packets.  I expect that support for most new game
types
         will be accomplished via config files.
         The default config file is "qstat.cfg".  More game types from
         QStat users can be found in "contrib.cfg".
Added support for "status port offset" to config file; UNS (unreal)
has
         this set to 1.  If you extend UNS, the new server type will
have
         the same status port offset.
Added a GNUmakefile to support gmake
         Updated COMPILE.txt with new instructions
Improve Half-Life server status; extracts mod information and
         secure status
Add support for server rules template (-Tr file)
         See qstatdoc.html for instructions.
Support broadcast queries for Tribes and Tribes 2
Star Trek: Elite Force server and master (-efs and -efm)
Return to Castle Wolfenstein server and master (-rws and -rwm)
Debug flag (-d)  (uses an improved packet output format)
Support color player names in Soldier of Fortune

Default Config File (qstat.cfg)
-------------------------------
Command and Conquer: Renegade server (-crs)
Soldier of Fortune 2 (-sof2s)
Soldier of Fortune 2 Master (-sof2m)
Medal of Honor: Allied Assault server (-mas)
Medal of Honor: Allied Assault server, Quake 3 protocol (-maqs)
Half-Life "infostring" protocol (-hlqs)
         This is a Quake 2 style protocol

Fixes
-----
Fixed raw output to include the game or mod name as the last item
Fix template to allow numbers, '.' and ' ' in rule names
         Refers to $(RULE:someserverrule)  Allowing space ' ' may
         break existing templates if they use syntax like
                 $RULE:maxbullets Max Bullets
         This can be fixed by change it to $(RULE:maxbullets)
         This change was made because SOF2 allows spaces in server rule
         names.
Fix Unreal and Gamespy based servers to support backslashes '\' in
         player names (only partially worked before)
Support Half-Life split packets; this happens to the rules info from
         some Half-Life servers (usually AdminMod and DOD).
XML output; added <?xml ...> element, UTF-8 output option (-utf8)
XML; added <gametype>
Fix crash on broadcast queries
Avoid duplicates in the rule list
Fixed -srcip to put address in the right byte-order
Work-around for crash on Windows when bind() returns temporary error
Finish output when -timeout expires
Changed Q3 based servers to use a two-packet status query; I think
         this gets more accurate mod information.
More accurate player count on Quake based servers
Compiles on OSX/Darwin
Fix one byte overrun on QuakeWorld packet

New template variables
----------------------
$TYPEPREFIX             The server's game type prefix
$RULENAMESPACES         Allow spaces in rule names
$RULETEMPLATE           Invoke the server rule template
$RULENAME               The rule name
$RULEVALUE              The rule value
$(IF:RULENAME(name))    True if rule name equals "name"
$(IF:RULEVALUE(value))  True if rule value equals "value"
(see qstat.cfg for gametype variables)

Thanks
------
Many thanks to all the beta testers for bug reports and feature
suggestions.  There are many to list, but the following provided
significant help:
Kingsley Foreman, Mike Davis, Ludwig Nussel, Pierre Smolarek,
aphax, and Simon Garner.   and I'm sure I forgot someone


Steve, steve@...

#4 From: "Steve Jankowski" <steve@...>
Date: Tue Oct 2, 2001 2:23 am
Subject: QStat 2.4e - New Release - Fix Tribes 2, adds Descent 3
steve@...
Send Email Send Email
 
QStat version 2.4e
Oct 1, 2001

	 Download from http://www.qstat.org

This release is basically to fix Tribes 2 support.  That was all my
fault, Dynamix/Sierra did nothing wrong.  Since I was going through
the trouble of a full release, I decided to toss in Descent 3 support.
Don't be impressed, a patch for D3 was sitting in my inbox.  :-)

Summary of New Features
-----------------------
Descent 3 support
-htmlmode (same as $HTML, but for -raw mode)

Fixes
-----
Fixed Tribes 2 queries
Fixed $SHIRTCOLOR when no color names are used

Thanks
------
Many thanks to Matthew Mueller for a patch to support Descent 3.
Matthew thanks Brian Hayes, Kevin Bentley, and tcpdump.
Thanks to Thomas Hager for putting me on the right track for the
Tribe 2 bug.

Sorry, the real -noconsole support did not make it into this release.

Steve, steve@...

#3 From: "Steve Jankowski" <steve@...>
Date: Wed Aug 8, 2001 10:05 pm
Subject: QStat 2.4d - New Release
steve@...
Send Email Send Email
 
QStat version 2.4d
August 8, 2001

         Download from http://www.qstat.org

This release is dedicated to the QStat users and beta testers.
Especially those that contributed the features and fixes that
make up 90% of this release.

Highlights: XML support, PHP fixes, options to get through
             firewalls, and Windows crash fixes.

Steve
---------

Summary of New Features
-----------------------
Half-Life master filters
Names for Quake 3 game types
XML output mode
Broadcast support for Gamespy style protocols
Append output file option [-af]
Option to print carets in Q3 player names [-carets]
OS/2 Warp EMX compiler port
OpenBSD support
Options to specify source ports [-srcport] and source IP address [-
srcip]
         for packets sent by qstat.  Handy for getting through
firewalls.
         See docs for details.

Fixes
-----
Tribes 2 teamdamage flag
Fixed writing beyond array bounds when reading templates on Windows.
         (this should fix the garbage characters some people see)
Fixed player sorting for games with teams (tribes 1 and 2).
Removed win32/qstat.exe from the tar.gz
Trying the MS C 6.0 compiler again (win32/qstat.exe)
Fixed running QStat from PHP; would crash or give no data


New template variables
----------------------
$CLEARNEWLINES          Convert newlines to spaces in all variable
output.
                         Handy for Tribes 2 servers with long
descriptions.
$GAMETYPE               Quake 3 only - the name of the game type


Thanks
------
Most of this release was contributed by QStat users:

XML output 	 Simon Garner
Half-Life master filters Ludwig Nussel
OS/2 Warp EMX 	 Mikulas Patocka
OpenBSD 		 subset

A three rail gun salut to ya!

And thanks to Tahi 'Linus' Walcher for helping find the PHP bug.
strace is a thing of the gods.

I was hoping to fix one other problem for Windows users.  QStat is a
command-line style program, so Windows always gives it a console
window.  This is annoying if you're running QStat from a web-page or a
GUI server browser.  I can fix this, but it's not that easy.  In the
mean time, I've added a -noconsole option that will delete the console
as soon as qstat starts.  The effect is that a console window will
flash on the screen briefly.  QStat still runs, you just won't see any
output on screen.  Anyway, I'll craft a real implementation of
-noconsole in the next release.

Steve, steve@...

#2 From: "Steve Jankowski" <steve@...>
Date: Fri Apr 20, 2001 11:14 pm
Subject: QStat 2.4c - Tribes 2 fixes and some extras
steve@...
Send Email Send Email
 
QStat version 2.4c
Apr 20, 2001

	 Download from http://www.qstat.org

Summary of New Features
-----------------------
Tribes 2 player type and tribe tag information
Changed Quake 3 default version to "48" (1.27g)
New Tribes 2 master filters. (see documentation)

Bug Fixes
---------
Fixed win32/qstat.exe binary; re-compiled using old compiler
Convert newlines into spaces when printing Tribes 2 server info
     in raw mode.
Fixed problems with the 22337 build of Tribes 2.
Tribes 2 raw output is now the same format as most other servers.
     Note that this reverses the order of current and max players
     from what they were in 2.4b.  And adds ping and # retries values.

New template variables
----------------------
$IF:ISBOT
$IF:ISALIAS
$IF:TRIBETAG
$TRIBETAG

Notes
-----
	 [ Blarg, I hate it when I blow a release.  Many people had
	   problems with the win32/qstat.exe in 2.4b release.  I had
	   compiled this with a new compiler version on a new Win2k
	   install.  It worked fine for me, but apparently the new
	   compiler has compatibility problems.  So, I've gone back
	   to the old compiler and old NT 4.0 install.
	   Several people also reported problems using 2.4b with the
	   new 22337 build of Tribes 2.
	   Sorry about the problems.  This release should fix things
	   up. ]

The new Tribes 2 player info is available in raw mode (see docs) and
templates.  But it is not displayed in the interactive output.  I've
updated the sample Tribes 2 templates to display the new player info.

Finally, there seem to be a number of bugs with the Tribes 2 master
servers.  One of the bugs is noted in the documentation.  Dynamix is
aware of the problems and working to fix them.

Steve, steve@...

#1 From: Steve Jankowski <steve@...>
Date: Fri Apr 13, 2001 9:55 pm
Subject: New Release QStat 2.4b - Tribes 2, colorized player names
steve@...
Send Email Send Email
 
QStat version 2.4b
Apr 13, 2001

This release can be downloaded from

         http://www.qstat.org

Summary of New Features
-----------------------
Support for Tribes 2 [-t2s] (builds numbered 22075 or higher)
Support for Tribes 2 master [-t2m]
Support for Quake 3 and Tribes 2 colorized player names [-htmlnames]
Sample HTML templates for Tribes 2 [template/tribes2*]
New QStat web site!   http://www.qstat.org
New mailing lists for QStat users and announcements! (see web site)

New template variables
----------------------
$ISMASTER
$TRIBES2
$TRIBES2MASTER
$HTMLPLAYERNAME

Bug Fixes
---------
Fix 'game' value for some Quake 2 based servers
Fixed some cases where QStat will hang
Fixed some picky compiler warnings

Notes
-----
The Tribes 2 master server has a number of fancy filtering options.
Check the "Tribes 2 Master" section in the documentation for details.

Many thanks to Brad Heinz and Dynamix for their help with Tribes 2.
Thanks to the QStat beta testers:
	 Dr. Chmod, Marauder, Leif Sawyer, Luca Spada, Simon Garner,
	 and Jose Ivey

Steve, steve@...

Messages 1 - 7 of 7   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help