Greetings All,
The Game of the Month ( http://www.invisible-city.com/play/ ) for
Auugst 2006 is Juggernauts ( http://www.invisible-city.com/play/389 ).
Juggernauts is a non-collectible, customizable card game for two
players. You're the Commander of a massive, sprawling, dynamically
reconfigurable battle platform. Your goal is to use your Juggernaut to
defend your territory by incapacitating your opponent's Juggernaut so
your ground forces can approach it safely and overwhelm it.
Juggenrauts uses custom cards (which you can download from us for
free, of course), assorted tokens, and polyhedral dice. A two-player
game takes about 30 minutes to play. Juggernauts is appropriate for
ages 12 and up.
Juggernauts is different from our usual offerings for three reasons:
1) Because Juggernauts is a customizable card game, there are many
different possible strategies. You can build a Juggernaut that's small
and quick (and fragile) or large and slow (and robust). You can build
a Juggernaut that has lots of powerful attacks, strong defenses,
specialized crew and deployment forces, electromagnetic neutralizers,
chained effect triggers… There are lots of deck construction options.
2) Because Juggernauts is non-collectible (and free), you can print
out as many cards and build as many decks as you want to.
3) Because Juggernauts is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 2.5 License (
http://creativecommons.org/licenses/by-nc-sa/2.5/ ), you can make up
new cards and create effects that no-one has ever seen before. I know
it's tempting to make uber-powerful cards, but keep in mind that if
your cards are cheesy, no-one'll want to duel you again (or they might
just copy your cards and use them against you). If you make up cards
that are super-keen, please let me know about `em; if I get enough new
cards, I'll create a page of "officially sanctioned" Juggernauts cards
so you can know what's kosher.
Enjoy,
Jonathan Leistiko
Games Advocate
Invisible City Productions
http://www.invisible-city.com/