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Game-it-Yourself! -- website update (01/27/07)   Message List  
Reply | Forward Message #18 of 30 |
January 20th, 2007

* The question that is probably on all of your minds is --- why have
there been no updates in over 3 months?!? The short answer is -- I've
been busy. To make up for the delay, I've added 31 new games. I've
also added 2 new sections -- Abstract Games and Educational Games. As
always, enjoy.
* I've also updated the Random Game of the Week. I plan to update at
least the RGotW on a weekly basis, even if nothing else is updated or
added.
* 31 new games have been added to the list.
* One game has been updated.

January 27th, 2007

* Another update! Looks like things are (mostly) back to normal. BTW,
I'm moving the game entries to individual pages for each game, so if
you find any broken links or other weirdness please let me know.
* The website now has a logo, thanks to my son. It's in the upper
right corner of this page. Hope y'all like it.
* I've added 10 new games to the list.

Random Game of the Week (01/27/07)

[Hidden Empires] - Hidden Empires is a game for 2 to 6 players where
each player assumes the role of an ant colony.
http://www.runestoneit.com/~dseagraves/games/h/Hidden_Empires.html

New Games (http://www.runestoneit.com/~dseagraves/new_games.html)

As of 01/20/07

* [16!] - An abstract game where players drop 3x3 patterns matching
those already on the board
* [2006 World Series for Sports Illustrated Baseball] - If you know
how baseball works, you already know most of the rules to Sports
Illustrated Baseball! This 'expansion' lets you play out the 2006
World Series -- you don't need Sports Illustrated Baseball to play
since everything you need is included in the downloadable file, expect
for the dice.
* [3 Musketeers] - An abstract game where you can either stalemate
yourself or make 3 musketeers-in-a-row.
* [369] - An abstract game where you attempt to be the 1 to make more
3 and 6 in-a-rows.
* [4D Tic-Tac-Toe] - Try to make as many 3 in-a-rows that you can!
* [Assault Gun WW2 Miniature Rules] - Free wargame rules for miniature
wargaming WW2 large-scale battles. In Assault Gun, one unit is
typically either an infantry regiment or a battalion, such as tanks.
This means that a large, recognisable, action of WW2 can be fought in
a day with a manageable number of units.
* [Brain Burn] - A Solitary Confinement game for the piecepack similar
to the classic 15-puzzle with some aspects borrowed from Ron and Marty
Hale-Evans' Changing Landscapes game 'Easy Slider'.
* [Cetacean Ascension Moonbase 8 (CAM 8)] - Cetacean Ascension
Moonbase 8 is a sub-surface tunnel claiming, giant hamster management
game for three, four, or six hyperintelligent psychic whales.
* [Defiance and Domain] - An abstract strategy game pitting the fiery
Rebels against the ever present Imperium. An entry into the About.com:
2002 Unequal Forces Game Design Competition.
* [Free at Last] - Free at Last is a card driven game that simulates
the conflict between the Black civil rights movement and the White
segregationists in the South in the 1950s and 60s.
* [Gobbler] - One player has two pieces (Gobblers) that attempt to eat
as many of the other player's 60 pieces (Littles) as possible. An
entry into the About.com: 2002 Unequal Forces Game Design Competition.
* [Hextris] - The object of this Icehouse game is to be the first to
form three connected groups of five pieces of your color.
* [Imperium Romanum Lite] - A province based simulation of Ancient
Rome and her struggles, both internally and with surrounding foes.
* [Knatsch - Das Turnierspiel] - Once a year the king organizes a
gigantic tournament. The participants argue about the favor of castle
and about the profit of castles. But the life as knights is, as well
known, not completely harmless. Who has too many wounds has no hope
for total victory by itself. The player with most points of fame wins
the tournament.
* [Louis XVI] - The king is trying to escape from the people; the
people are trying to capture him. An entry into the About.com: 2002
Unequal Forces Game Design Competition.
* [Mine-Shaft Gap] - A game that simulates a battle for resources on,
above, and under the surface of a lifeless but treacherous planetoid.
Tunnels can cave in nd market forces are unpredictable. The resource
making your planet rich today might be better off greasing the treads
of your tanks tomorrow!
* [Net Y] - A vaiant of the game Y, there are three superimposed,
interdependent instances of Y which are played simultaneously.
* [Ninja Golf: 18 Holes of Death!] - You're a ninja at the 'Jade Tee'
golf championships. The winner of this tournament will bring great
honor to his or her house (and get some super-sweet merchandizing
deals to boot!). Do you have what it takes to win in the cutthroat
world of Ninja Golf?
* [Paranoid Delusions] - In the game, each player adopts
simultaneously two roles: the 'Paranoid', a lone conspiracy nut, and
the 'Enemy', a network of real or unreal groups hiding a nefarious
secret. There are two ways to win the game, and part of a winning
strategy is attacking yourself!
* [Pass The Ewe] - A relatively simple five-suited card game for three
to six players and a highly-contested female sheep. You vie with your
opponents for control of the ewe by bidding like-suited cards from
your hand. The more heavily-contested the ewe is, the more points you
get for claiming it, creating an interesting approach-avoidance
tension when you're actively pursuing the ewe.
* [Playground Commandos] - Pogosticks vs. skateboards -- and watch out
for the trash cans -- in this clever duel. An entry into the
About.com: 2002 Unequal Forces Game Design Competition.
* [Por'rika] - The Schelati (amphibians) lay eggs in the Sacred
Waters. But the Sacred Waters are in the prime hunting territory for
the Ser'ra (large birds of prey). An entry into the About.com: 2002
Unequal Forces Game Design Competition.
* [Saxon Shore] - A game that simulates the warfare and politics of
Britain after the Roman withdrawal in the fifth century AD. Two to
five players struggle to become the dominant kingdom of the British Isles
* [Scribe] - A pen and paper game where players try to form 'glyphs'
on nine 9x9 mini grids. Wherever you leave your mark will determine
where you play next! Capture the most mini grids and win.
* [Sharks and Jets] - This is a tactical combat game based on the
musical West Side Story (no, really). Gang members attack by snapping
their fingers, singing and performing dance moves. All combat is
resolved on the Choreography Results Table.
* [Torpedo] - Each piece is a naval ship, all placed on the field of
play in a mad rush. Then the small ships shoot torpedoes, then the
medium ones, and then the large ones. The player with the most pips of
ships left at the end is the winner.
* [Unbreakable] - A game of futuristic ground combat for 2 players.
Each player assembles a platoon,then the platoons meet in combat where
they unleash terrible powers of overwhelming destruction. But thanks
to amazing leaps in materials technology, the battlefield of the
future will no longer be a dangerous place (for the combatants).
* [Whakka Mole] - A game of bluffing and brinksmanship for two people
looking to vent a little aggression. You get points for whacking your
opponent's moles, and by keeping your moles from being whacked. It's
more strategic than it sounds at first. Trust me.
* [Y] - A classic connection game played on a 10x10 triangular hexboard.
* [Zagami] - An Icehouse game of Martian microbial life for four
players. Each player controls a single-colored colony of microbes.
Only one colony will survive the long journey from Mars to Earth. Will
it be yours?
* [Zendo] - A game of inductive logic in which the Master creates a
rule and the Students attempt to discover it by building and studying
arrangements of pyramids. The first student to correctly state the
rule wins.

As of 01/27/07

* [Acorn] - Tribes of oak harvesters line a small valley, preparing to
plant their trees in the fields below. An entry into the About.com:
2003 Simultaneous Movement Game Design Competition.
* [Elasta] - Players try to push the Battle Line forward untill it
reaches the opponent's ground line. The basic mechanism in this game
was also used in the commercial game Caribbean. An entry into the
About.com: 2003 Simultaneous Movement Game Design Competition.
* [Frames] - An abstract game played by two players on a Go board with
its pieces. A finalist in the About.com: 2003 Simultaneous Movement
Game Design Competition.
* [King of Pearls] - Players compete to build structures -- however,
the player who uses less stones each turn builds fisrt. An entry into
the About.com: 2003 Simultaneous Movement Game Design Competition.
* [Lanza] - Using cards to indicate the direction your pieces are
going, capture your opponent's King, Queen, and Jack to win. An entry
into the About.com: 2003 Simultaneous Movement Game Design Competition.
* [Praetorian] - The police try to hunt down an assassin in this
exciting hunt. An entry into the About.com: 2002 Unequal Forces Game
Design Competition.
* [Reviser] - A new twist on the classic game Othello/Reversi. An
entry into the About.com: 2002 Unequal Forces Game Design Competition.
* [Spyhunting] - A spy is trying to travel from one corner to the
opposite corner and back, the hunter is trying to shoot the spy before
that happens. An entry into the About.com: 2002 Unequal Forces Game
Design Competition.
* [Takat] - A game of stacking strategy. An entry into the About.com:
2002 Unequal Forces Game Design Competition.
* [Unlur] - An abstract strategy game played on a hexagon-shaped
tesselation of hexagons with eight hexagons on each side. The winner
of the About.com: 2002 Unequal Forces Game Design Competition.


Donald Seagraves
Game-it-Yourself!
http://www.runestoneit.com/~dseagraves/






Sat Jan 27, 2007 11:03 pm

harvester64
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January 20th, 2007 * The question that is probably on all of your minds is --- why have there been no updates in over 3 months?!? The short answer is -- I've ...
Donald Seagraves
harvester64
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Jan 27, 2007
11:03 pm
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