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#1376 From: Deann Allen <dallen@...>
Date: Tue Sep 27, 2005 11:26 am
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
silverdrake_...
Offline Offline
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If the others haven't gafiated, I believe we had US, NZ, and GB
on the moderator list. I don't want to dig through several
thousand posts trying to find them all, though. So if everyone
who's still subscribed would check their account and find out. :)

D.

Teal thanatos wrote:
> I'd rather you didn't do that, but if instead you
> could get a few people you could somewhat trust(In
> Different Timezones) to help moderate the group, it
> would be much more appreciated.
[snip]
--
A right without an attendant responsibility is as unreal as a
sheet of paper which has only one side. -- Felix Morley
-----------------------------------------

#1375 From: Deann Allen <dallen@...>
Date: Tue Sep 27, 2005 11:23 am
Subject: Re: [Legacy of the Alldenata, the Game] well I'll be . . .
silverdrake_...
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Doug Jones wrote:
> I logged in to check my status and found this. .
>
> <i>You are a Moderator of this group.
>  </i>
>
> I had forgotten . .

LOL! I don't remember all the moderators, but I remembered
that you're one! :D  Lessee... me, you, John, dawnfalcon?...
I think most of the project leads were--the ones in charge of
a particular subject area.

> Deann.  I'll see if I can help track and clear some of this crud out.

Thankee. :)

D.
--
A right without an attendant responsibility is as unreal as a
sheet of paper which has only one side. -- Felix Morley
-----------------------------------------

#1374 From: "Doug Jones" <dlj66839@...>
Date: Tue Sep 27, 2005 5:44 am
Subject: well I'll be . . .
dlj66839
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I logged in to check my status and found this. .

<i>You are a Moderator of this group.
  </i>

I had forgotten . .

Deann.  I'll see if I can help track and clear some of this crud out.

#1371 From: Greg Dougherty <bdgregd@...>
Date: Mon Sep 26, 2005 2:20 pm
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
bdgregd
Offline Offline
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Deann,

Ah, I was given Moderator privileges by someone who didn't want to have
to do all the work.  :-)  Thus I got the full load.

A group has to have email, or it has to have a certain number of
members.  So if people went to "No Email" instead of dropping
posleen_rpg, and a new group was set up for all the new traffic, it
would still last forever.

I can set up posleen_rpg1 if you (or John, or whoever's running the
show) wish.  Moderating it shouldn't be too time consuming.  I would set
up the group as "only members can post", and either you have to get
moderator's permission to join, or else "new members are moderated" (so
your first post has to be approved).

I don't promise to be the world's fastest moderator, but I don't think
the group needs that, does it?

Greg

Deann Allen wrote:
> Greg Dougherty wrote:
>
>>Have you clicked on the "Management" link?  (Left hand side of window,
>>bottom of a light blue box on my screen.)  In the groups I moderate,
>>that lets me change who can join (so that people can join only with a
>>moderator's approval), and change the posting rules (so that only
>>members can post, or that all posts have to be approved by a moderator).
>
>
> Just checked it again. There is nothing that I can find to control
> who posts. Did finally find the help link, though. Did a search and
> found nothing on my actual question about spam, though, but this
> seems to show some of the problem:
>
> "How do I make someone a moderator of my group?
> To promote one of your members to moderator status, follow these steps:
>
>     1. Locate the member on the Members page.
>     2. Click on the Edit link.
>     3. Click on the Make Moderator button.
>
> The moderator you appoint will have basic privileges in the group
> features you've made available, including Files, Calendar, Polls,
> Database, and Links. In these areas, the moderator will be able to
> add, edit, and delete items, including items submitted by other members.
>
> You also have the option of assigning advanced moderator privileges to
> the moderator for the Messages, Members, and Settings areas."
>
> Settings doesn't show for me, so I guess I didn't get advanced
> moderator. Considering how anal Aaron was about his authority on the
> project, I'd be surprised if anyone did. Maybe John, but he's having
> problems connecting.
>
>
>>If none of that's possible, you can set up the group posleen_rpg1,
>>invite us all to it, and kill this group (which is to say, we can
>>switch to not getting any email from it, but stay members so we
>>can still check the archives).
>
>
>  From what I saw on the help "answer" :p screen, a group has to get
> posts to avoid being deleted. Although I guess that dorkwad's spam
> might work for that. :p Someone would still have to go clean up his
> leavings so the group doesn't become glutted with it.
>
> As for me setting up a new group, I'd prefer not. I work 6 days a
> week. Trying to run an invite-only group might send me postal. :\
>
> D.

#1370 From: Deann Allen <dallen@...>
Date: Mon Sep 26, 2005 8:10 am
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
silverdrake_...
Offline Offline
Send Email Send Email
 
I log directly on to Yahoo from the web to do moderator stuff.
Can't do anything but post from email.

D.

Greg Dougherty wrote:
> Color me confused, here.  I moderate groups by logging in to Yahoo
> (which I can do from any computer connected to the net), going to
> groups.yahoo.com, and then clicking on the group I want to moderate.
> You can't do that?
>
> John Ringo wrote:
>
>>There's a huge problem with the group.
>>
>>The "moderator" e-mail address is set up on Mindspring. I can't post
>>to/through mindspring from WiFi for some reason. Ergo, I can't _change_
>>anything without access to the account.
>>
>>I'll try to find a way around it.
[snip]

--
A right without an attendant responsibility is as unreal as a
sheet of paper which has only one side. -- Felix Morley
-----------------------------------------

#1369 From: Deann Allen <dallen@...>
Date: Mon Sep 26, 2005 8:08 am
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
silverdrake_...
Offline Offline
Send Email Send Email
 
Greg Dougherty wrote:
> Have you clicked on the "Management" link?  (Left hand side of window,
> bottom of a light blue box on my screen.)  In the groups I moderate,
> that lets me change who can join (so that people can join only with a
> moderator's approval), and change the posting rules (so that only
> members can post, or that all posts have to be approved by a moderator).

Just checked it again. There is nothing that I can find to control
who posts. Did finally find the help link, though. Did a search and
found nothing on my actual question about spam, though, but this
seems to show some of the problem:

"How do I make someone a moderator of my group?
To promote one of your members to moderator status, follow these steps:

     1. Locate the member on the Members page.
     2. Click on the Edit link.
     3. Click on the Make Moderator button.

The moderator you appoint will have basic privileges in the group
features you've made available, including Files, Calendar, Polls,
Database, and Links. In these areas, the moderator will be able to
add, edit, and delete items, including items submitted by other members.

You also have the option of assigning advanced moderator privileges to
the moderator for the Messages, Members, and Settings areas."

Settings doesn't show for me, so I guess I didn't get advanced
moderator. Considering how anal Aaron was about his authority on the
project, I'd be surprised if anyone did. Maybe John, but he's having
problems connecting.

> If none of that's possible, you can set up the group posleen_rpg1,
> invite us all to it, and kill this group (which is to say, we can
> switch to not getting any email from it, but stay members so we
> can still check the archives).

  From what I saw on the help "answer" :p screen, a group has to get
posts to avoid being deleted. Although I guess that dorkwad's spam
might work for that. :p Someone would still have to go clean up his
leavings so the group doesn't become glutted with it.

As for me setting up a new group, I'd prefer not. I work 6 days a
week. Trying to run an invite-only group might send me postal. :\

D.
--
A right without an attendant responsibility is as unreal as a
sheet of paper which has only one side. -- Felix Morley
-----------------------------------------

#1368 From: Greg Dougherty <bdgregd@...>
Date: Sun Sep 25, 2005 5:44 pm
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
bdgregd
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Color me confused, here.  I moderate groups by logging in to Yahoo
(which I can do from any computer connected to the net), going to
groups.yahoo.com, and then clicking on the group I want to moderate.
You can't do that?

Greg

John Ringo wrote:
> There's a huge problem with the group.
>
> The "moderator" e-mail address is set up on Mindspring. I can't post
> to/through mindspring from WiFi for some reason. Ergo, I can't _change_
> anything without access to the account.
>
> I'll try to find a way around it.
>
>
>
>
>
> John
>
>
> On 9/25/05, *Greg Dougherty* <bdgregd@...
> <mailto:bdgregd@...>> wrote:
>
>     Have you clicked on the "Management" link?  (Left hand side of window,
>     bottom of a light blue box on my screen.)  In the groups I moderate,
>     that lets me change who can join (so that people can join only with a
>     moderator's approval), and change the posting rules (so that only
>     members can post, or that all posts have to be approved by a moderator).
>
>     If none of that's possible, you can set up the group posleen_rpg1,
>     invite us all to it, and kill this group (which is to say, we can
>     switch
>     to not getting any email from it, but stay members so we can still
>     check
>     the archives).
>
>     Greg
>
>     Deann Allen wrote:
>      > --- In posleen_rpg@yahoogroups.com
>     <mailto:posleen_rpg@yahoogroups.com>, "Anubis" < anubis@s...> wrote:
>      >
>      >>Crap, can someone do something about this spam? They are
>     obviously not a
>      >>member of the group. It is stupid that we have to put up with this.
>      >
>      >
>      > The moderators have tried to restrict the spam. The way things
>     are set
>      > up, only the list *owner* can really do anything, and he disappeared
>      > years ago.
>      >
>      > All the moderators can do is delete the spam from the message
>     list and
>      > ban the email address of the spammer. Of course, this dork uses a
>     new
>      > one every mailing. I can't find any way to block the "Doctor"
>     name. :p
>      >
>      > In fact, I can't even find the direct-to-Yahoo help link any
>     more. >:[
>      >

#1367 From: Robotech_Master <robotech@...>
Date: Sun Sep 25, 2005 5:28 pm
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
robotech_mas...
Offline Offline
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On 9/25/05, John Ringo <jringo1508@...> wrote:
>
> There's a huge problem with the group.

Perhaps you might consider remaking it as a Google Group.  They seem
to have a lot better interface than Yahoo, and there's not so much
advertising.

(Not that there's really enough non-spam activity on the group anymore
to justify the trouble...)

--
Chris Meadows aka         | Homepage: http://www.terrania.us
Robotech_Master           |
robotech.master@... | Earn a free iPod and a free monitor or TV set!
robotech@...        |   http://www.terrania.us/conga.html

#1366 From: John Ringo <jringo1508@...>
Date: Sun Sep 25, 2005 5:19 pm
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
jringo1508@...
Send Email Send Email
 
There's a huge problem with the group.
 
The "moderator" e-mail address is set up on Mindspring. I can't post to/through mindspring from WiFi for some reason. Ergo, I can't _change_ anything without access to the account.
 
I'll try to find a way around it.
 
 
 
 
 
John

 
On 9/25/05, Greg Dougherty <bdgregd@...> wrote:
Have you clicked on the "Management" link?  (Left hand side of window,
bottom of a light blue box on my screen.)  In the groups I moderate,
that lets me change who can join (so that people can join only with a
moderator's approval), and change the posting rules (so that only
members can post, or that all posts have to be approved by a moderator).

If none of that's possible, you can set up the group posleen_rpg1,
invite us all to it, and kill this group (which is to say, we can switch
to not getting any email from it, but stay members so we can still check
the archives).

Greg

Deann Allen wrote:
> --- In posleen_rpg@yahoogroups.com, "Anubis" < anubis@s...> wrote:
>
>>Crap, can someone do something about this spam? They are obviously not a
>>member of the group. It is stupid that we have to put up with this.
>
>
> The moderators have tried to restrict the spam. The way things are set
> up, only the list *owner* can really do anything, and he disappeared
> years ago.
>
> All the moderators can do is delete the spam from the message list and
> ban the email address of the spammer. Of course, this dork uses a new
> one every mailing. I can't find any way to block the "Doctor" name. :p
>
> In fact, I can't even find the direct-to-Yahoo help link any more. >:[
>


For more information about this crazy idea, visit bar.baen.com





YAHOO! GROUPS LINKS





#1365 From: Greg Dougherty <bdgregd@...>
Date: Sun Sep 25, 2005 5:16 pm
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
bdgregd
Offline Offline
Send Email Send Email
 
Have you clicked on the "Management" link?  (Left hand side of window,
bottom of a light blue box on my screen.)  In the groups I moderate,
that lets me change who can join (so that people can join only with a
moderator's approval), and change the posting rules (so that only
members can post, or that all posts have to be approved by a moderator).

If none of that's possible, you can set up the group posleen_rpg1,
invite us all to it, and kill this group (which is to say, we can switch
to not getting any email from it, but stay members so we can still check
the archives).

Greg

Deann Allen wrote:
> --- In posleen_rpg@yahoogroups.com, "Anubis" <anubis@s...> wrote:
>
>>Crap, can someone do something about this spam? They are obviously not a
>>member of the group. It is stupid that we have to put up with this.
>
>
> The moderators have tried to restrict the spam. The way things are set
> up, only the list *owner* can really do anything, and he disappeared
> years ago.
>
> All the moderators can do is delete the spam from the message list and
> ban the email address of the spammer. Of course, this dork uses a new
> one every mailing. I can't find any way to block the "Doctor" name. :p
>
> In fact, I can't even find the direct-to-Yahoo help link any more. >:[
>

#1364 From: Deann Allen <dallen@...>
Date: Sat Sep 24, 2005 1:07 pm
Subject: Re: [Legacy of the Alldenata, the Game] owner
silverdrake_...
Offline Offline
Send Email Send Email
 
Conrad Chu wrote:
> so where is Aaron Hurt nowadays?

No one's heard from him, that I know of. He dropped out before
we got the first edition of the RPG finalized for the CD.

D.
--
A right without an attendant responsibility is as unreal as a
sheet of paper which has only one side. -- Felix Morley
-----------------------------------------

#1363 From: "Conrad Chu" <conradc@...>
Date: Sat Sep 24, 2005 2:52 am
Subject: owner
conradc
Offline Offline
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so where is Aaron Hurt nowadays?

#1362 From: "Deann Allen" <dallen@...>
Date: Sat Sep 24, 2005 2:21 am
Subject: Re: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
silverdrake_...
Offline Offline
Send Email Send Email
 
--- In posleen_rpg@yahoogroups.com, "Anubis" <anubis@s...> wrote:
> Crap, can someone do something about this spam? They are obviously not a
> member of the group. It is stupid that we have to put up with this.

The moderators have tried to restrict the spam. The way things are set
up, only the list *owner* can really do anything, and he disappeared
years ago.

All the moderators can do is delete the spam from the message list and
ban the email address of the spammer. Of course, this dork uses a new
one every mailing. I can't find any way to block the "Doctor" name. :p

In fact, I can't even find the direct-to-Yahoo help link any more. >:[

#1361 From: "Anubis" <anubis@...>
Date: Fri Sep 23, 2005 6:55 pm
Subject: RE: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical
anubis_prime
Offline Offline
Send Email Send Email
 
Crap, can someone do something about this spam? They are obviously not a member of the group. It is stupid that we have to put up with this.
 

--
Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life.

Mark R. Downer
anubis@...

-----Original Message-----
From: posleen_rpg@yahoogroups.com [mailto:posleen_rpg@yahoogroups.com]On Behalf Of Doctor
Sent: Saturday, September 24, 2005 2:36 AM
To: Posleen
Subject: [Legacy of the Alldenata, the Game] The Ultimate Online Pharmaceutical

We guarantee 100% top-quality of all products!

Vlagqra - $3.3
Lenvitra - $3.3
Cialifs - $3.7
Imyitrex - $16.4
Flpomax - $2.2
Ulatram - $0.78
Vihoxx - $4.75
Amgbien - $2.2
Vaplium - $0.97
Xacnax - $1.09
Sfoma - $3
Moeridia - $2.2


* we offer a money-back guarantee in case the product doesn't work for you or you may be somehow dissatisfied by its performance
* we've efficiently streamlined our service, letting you buy from us in a very discreet, non-embarrassing and hassle-free manner

visit our website


Best regards,
Online Pharmaceuticals

#1344 From: Teal thanatos <primarch_thanatos@...>
Date: Wed Aug 31, 2005 6:53 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
primarch_tha...
Online Now Online Now
Send Email Send Email
 
As an upper limit we can ascribe the kiloton
nukes(mentioned in the book I own and re-read
reguarly) as the maximum firepower than a MI suit can
utilize. Based on the calculations from Spacebattles
we can ascertain that the M.I. would be creamed by any
suit.
Mike's suit wouldn't even notice a peewee nuke like
that.

Also, please remember that the ACS went through a two
MEGATON nuclear blast without being damaged at all.
not just Mike, but the ENTIRE surviving battalion!
This is an entire order of magnitude -above- what the
M.I. can dish out.

While I will -never- say that the M.I. can't destroy
modern tanks with ease, I will also never pit them
against Space Marines or ACS.

Teal
--- "Jon K. Carroll" <draven@...>
wrote:


---------------------------------
And the weapons included shoulder-fired nukes...

Of course, Mighty Mite would probably survive the nuke
:)

----- Original Message -----
From: "Doug Jones" <dlj@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 9:45 PM
Subject: Re: [Legacy of the Alldenata, the Game]
crossover fiction?


> The MI suits were complete.  There is mention of a
single MI taking on
20th
> century tanks (plural) and handling them easily.
> Armor, environmental, weapons, the whole 9 yards.
>



For more information about this crazy idea, visit
bar.baen.com





---------------------------------
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#1343 From: "Bryan R. Stahl" <brstahl@...>
Date: Wed Aug 31, 2005 6:51 am
Subject: RE: [Legacy of the Alldenata, the Game] crossover fiction?
brstahl2000
Offline Offline
Send Email Send Email
 
Well, an MI had to be an experienced PFC before he was allowed to use nukes,
and they were briefed that the target had to be worthwhile...

> -----Original Message-----
> From: posleen_rpg@yahoogroups.com [mailto:posleen_rpg@yahoogroups.com] On
> Behalf Of Mike Allegretto
> Sent: Tuesday, August 30, 2005 11:47 PM
> To: posleen_rpg@yahoogroups.com
> Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
>
> Also the M.I. weren't shy about using tactical battlefield nukes either.
>
>
> ----- Original Message -----
> From: "Jon K. Carroll" <draven@...>
> To: <posleen_rpg@yahoogroups.com>
> Sent: Wednesday, August 31, 2005 12:57 AM
> Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
>
>
> > And the weapons included shoulder-fired nukes...
> >
> > Of course, Mighty Mite would probably survive the nuke :)
> >
> > ----- Original Message -----
> > From: "Doug Jones" <dlj@...>
> > To: <posleen_rpg@yahoogroups.com>
> > Sent: Tuesday, August 30, 2005 9:45 PM
> > Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
> >
> >
> > > The MI suits were complete.  There is mention of a single MI taking on
> > 20th
> > > century tanks (plural) and handling them easily.
> > > Armor, environmental, weapons, the whole 9 yards.

#1342 From: "Mike Allegretto" <allegretto2000@...>
Date: Wed Aug 31, 2005 6:46 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
mikeallegretto
Offline Offline
Send Email Send Email
 
Also the M.I. weren't shy about using tactical battlefield nukes either.


----- Original Message -----
From: "Jon K. Carroll" <draven@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Wednesday, August 31, 2005 12:57 AM
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?


> And the weapons included shoulder-fired nukes...
>
> Of course, Mighty Mite would probably survive the nuke :)
>
> ----- Original Message -----
> From: "Doug Jones" <dlj@...>
> To: <posleen_rpg@yahoogroups.com>
> Sent: Tuesday, August 30, 2005 9:45 PM
> Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
>
>
> > The MI suits were complete.  There is mention of a single MI taking on
> 20th
> > century tanks (plural) and handling them easily.
> > Armor, environmental, weapons, the whole 9 yards.
> >
>
>
>
>
> For more information about this crazy idea, visit bar.baen.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>

#1341 From: "Jon K. Carroll" <draven@...>
Date: Wed Aug 31, 2005 4:57 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
Draven_WW
Offline Offline
Send Email Send Email
 
And the weapons included shoulder-fired nukes...

Of course, Mighty Mite would probably survive the nuke :)

----- Original Message -----
From: "Doug Jones" <dlj@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 9:45 PM
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?


> The MI suits were complete.  There is mention of a single MI taking on
20th
> century tanks (plural) and handling them easily.
> Armor, environmental, weapons, the whole 9 yards.
>

#1340 From: "Doug Jones" <dlj@...>
Date: Wed Aug 31, 2005 4:45 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
dlj@...
Send Email Send Email
 
The MI suits were complete.  There is mention of a single MI taking on 20th
century tanks (plural) and handling them easily.
Armor, environmental, weapons, the whole 9 yards.

Doug

----- Original Message -----
From: "Jon K. Carroll" <draven@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 9:19 PM
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?


> the MI are armored. If you think they aren't you need to re-read
> Heinlein's
> suit descriptions.
>
> ----- Original Message -----
> From: "Teal thanatos" <primarch_thanatos@...>
> To: <posleen_rpg@yahoogroups.com>
> Sent: Tuesday, August 30, 2005 6:18 PM
> Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
>
>
>> The M.I. aren't a really good force to argue, the
>> Movie ones sucked and the books aren't really
>> quantified except in broad general terms.
>> Posleen would smack them down, after all the MI aren't
>> armored, the exoskeleton they use is just something to
>> carry all the weapons.
>>
>
>
>
>
> For more information about this crazy idea, visit bar.baen.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#1339 From: "Jon K. Carroll" <draven@...>
Date: Wed Aug 31, 2005 2:19 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
Draven_WW
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the MI are armored. If you think they aren't you need to re-read Heinlein's
suit descriptions.

----- Original Message -----
From: "Teal thanatos" <primarch_thanatos@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 6:18 PM
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?


> The M.I. aren't a really good force to argue, the
> Movie ones sucked and the books aren't really
> quantified except in broad general terms.
> Posleen would smack them down, after all the MI aren't
> armored, the exoskeleton they use is just something to
> carry all the weapons.
>

#1338 From: "Andrew Crystall" <dawnfalcon@...>
Date: Wed Aug 31, 2005 1:35 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
dawn_falc0n
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On 31 Aug 2005 at 11:18, Teal thanatos wrote:

> The M.I. aren't a really good force to argue, the
> Movie ones sucked and the books aren't really
> quantified except in broad general terms.
> Posleen would smack them down, after all the MI aren't
> armored, the exoskeleton they use is just something to
> carry all the weapons.

There's allways the ones from the GAME.

Starship Troopers: Terran Ascendency, not the new poor excuse for a
franchise.

Andy
Dawn Falcon

#1337 From: Teal thanatos <primarch_thanatos@...>
Date: Wed Aug 31, 2005 1:18 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
primarch_tha...
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The M.I. aren't a really good force to argue, the
Movie ones sucked and the books aren't really
quantified except in broad general terms.
Posleen would smack them down, after all the MI aren't
armored, the exoskeleton they use is just something to
carry all the weapons.

Teal
--- "Jon K. Carroll" <draven@...>
wrote:


---------------------------------
Posleen Vs. Mobile Infantry?

ACS vs. Mobile Infantry?

----- Original Message -----
From: "Teal thanatos" <primarch_thanatos@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 12:21 AM
Subject: Re: [Legacy of the Alldenata, the Game]
crossover fiction?


>
> --- Mike Allegretto <allegrettomail@...>
> wrote:
>
> > did anyone ever write any crossover fiction?
> >
> >
> Don't know about crossover fiction, but the
> spacebattles.com forum had a fair few Posleen Vs.
> debates a month or so ago.
> Posleen Vs. Star Trek
> Posleen Vs. Space Marines
> Posleen Vs. Star Wars
>
> The posleen kicked ass for most of them, barring
Star
> Trek.
> At the moment there's a discussion about ACS vs.
Space
> Marines, it's pretty much over but it was decided
that
> the ACS would win.
>
> One question for anyone though, its said that Mike's
> green suit has a 5 kiloton power plant, is that the
> total amount of energy or merely how much it has at
> any one time?
>
> Teal
>
>
>
>
>
>
>
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>
> For more information about this crazy idea, visit
bar.baen.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>



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#1336 From: "Jon K. Carroll" <draven@...>
Date: Wed Aug 31, 2005 12:14 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
Draven_WW
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Posleen Vs. Mobile Infantry?

ACS vs. Mobile Infantry?

----- Original Message -----
From: "Teal thanatos" <primarch_thanatos@...>
To: <posleen_rpg@yahoogroups.com>
Sent: Tuesday, August 30, 2005 12:21 AM
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?


>
> --- Mike Allegretto <allegrettomail@...>
> wrote:
>
> > did anyone ever write any crossover fiction?
> >
> >
> Don't know about crossover fiction, but the
> spacebattles.com forum had a fair few Posleen Vs.
> debates a month or so ago.
> Posleen Vs. Star Trek
> Posleen Vs. Space Marines
> Posleen Vs. Star Wars
>
> The posleen kicked ass for most of them, barring Star
> Trek.
> At the moment there's a discussion about ACS vs. Space
> Marines, it's pretty much over but it was decided that
> the ACS would win.
>
> One question for anyone though, its said that Mike's
> green suit has a 5 kiloton power plant, is that the
> total amount of energy or merely how much it has at
> any one time?
>
> Teal
>
>
>
>
>
>
>
> ____________________________________________________
> Do you Yahoo!?
> The New Yahoo! Movies: Check out the Latest Trailers, Premiere Photos and
full Actor Database.
> http://au.movies.yahoo.com
>
>
>
> For more information about this crazy idea, visit bar.baen.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#1335 From: Teal thanatos <primarch_thanatos@...>
Date: Tue Aug 30, 2005 7:21 am
Subject: Re: [Legacy of the Alldenata, the Game] crossover fiction?
primarch_tha...
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--- Mike Allegretto <allegrettomail@...>
wrote:

> did anyone ever write any crossover fiction?
>
>
Don't know about crossover fiction, but the
spacebattles.com forum had a fair few Posleen Vs.
debates a month or so ago.
Posleen Vs. Star Trek
Posleen Vs. Space Marines
Posleen Vs. Star Wars

The posleen kicked ass for most of them, barring Star
Trek.
At the moment there's a discussion about ACS vs. Space
Marines, it's pretty much over but it was decided that
the ACS would win.

One question for anyone though, its said that Mike's
green suit has a 5 kiloton power plant, is that the
total amount of energy or merely how much it has at
any one time?

Teal







____________________________________________________
Do you Yahoo!?
The New Yahoo! Movies: Check out the Latest Trailers, Premiere Photos and full
Actor Database.
http://au.movies.yahoo.com

#1334 From: "Mike Allegretto" <allegrettomail@...>
Date: Tue Aug 30, 2005 3:48 am
Subject: crossover fiction?
allegrettomail@...
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did anyone ever write any crossover fiction?
 

#1332 From: "Martin Ross" <balnagown@...>
Date: Sun Aug 28, 2005 3:54 am
Subject: Re: new books in the series!
balnagown2003
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I've read the sample chapters of "Watch on the Rhine" that have been
posted on the Baen website - really good stuff.  Who knows -
in "Mother's Milk" maybe the Posleen will be enough of a threat to
unite the various Balkan factions, or will they get sucked into the
grinder like just about everyone else?

The Ringo books in the series and the - so far - two collaberations
are on my must-purchase list.

Regards,
Martin Ross

--- In posleen_rpg@yahoogroups.com, Don <RockhoundFromMS@g...> wrote:
> Not exactly a prequel, it takes place between "Gust Front"
and "When the
> Devil Dances." Just to mention it, there are another 5 planned
> collaborations with Kratman, "Yellow Eyes" set in Panama, "Mothers
Milk" set
> in the Balkans, and 3 others unnamed to my knowledge but set
according to
> Kratman in Vietnam, Finland, and Russia.
>  If you really want to know more then you need to spend time over
at Baen's
> Bar in both Kratman's section and Ringo's. They both also post
snippets of
> upcoming work and listen to comments from posters especially the
regulars.
>
>
>  On 8/11/05, Mike Allegretto <allegrettomail@s...> wrote:
> >
> > Apparently there are no "new" stories but john ringo is doing
prequel
> > stories!
> >  http://www.baen.com/chapters/W200508/0743499182.htm?blurb
> >
> >
> >

#1331 From: "CLH" <MHe6087914@...>
Date: Sat Aug 27, 2005 7:39 pm
Subject: Re: [Legacy of the Alldenata, the Game] I'm new, but have been a ringo fan forev
mhe6087914
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Talk to Ben Singleton. Mechmaster and I were going to do the art for
it, but the layout person said it is on a back burner for the
forseeable future.

#1330 From: "hie_jun" <hie_jun@...>
Date: Mon Aug 22, 2005 4:58 pm
Subject: Re: [Legacy of the Alldenata, the Game] I'm new, but have been a ringo fan forev
hie_jun
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Thanks, that might work better than the way i was going to do it.
and I was at the site of the company thats developing the game, the one John
and Bean handed it to.  And it said it was in playtesting.  And usually that
means it will eventually be published, unless the problems with the game are
so emince the company doesn't feel would be worth it.
But you probably do know more about it than I do.
Thanks again.


--- In posleen_rpg@yahoogroups.com, Tommy Tanaka <tommytanaka@g...>
wrote:
> On 8/21/05, Mike Allegretto <allegretto2000@s...> wrote:
> > Actually i thought that all progress on the official store book died.
>
> True, but no reason we can't try to help with his question. That said...
>
> >>From: hie_jun <hie_jun@y...>
> >>I just had one question about the RPG.
> >>Did you guys think to incorporate the "Elgars" Sydrome into the game
> >>or am I going to have to do that through tinkering (no pun intended)
> with your brain
> >>child, to get close?
> >>I know its probably way out of your hands by now to anyting about, it
being in
> >>playtesting and all.
> >>I'm thinking of runing a group off the beta version from the book.
> >>out.
>
> As GM, you're of course free to do whatever you want, but there's not
> much canon support for anyone other than Ms. Elgars herself having
> experienced that problem. The assumption is that any PC who gets
> "upgraded" gets the debugged treatment, and most of her problems came
> not so much from the implanted skills as from having lost most of her
> brain.
>
>  Mainly though, it would be a major Pain In The Arse to try to come up
> with game mechanics for "you don't know what skills you have, and your
> personality changes every time you use one of your implanted skills."
> Great roleplaying opportunity, yes, if you have a player who wants to
> do something like that.
>
> I suppose, if you really wanted to, you could pseudorandomly create a
> skill matrix with a different personality assigned to each skill (or
> group of skills.) "Okay, every time you make a Computer Use check, for
> the rest of that scene you have to speak with a Cockney accent and be
> disrepectful to officers." Come up with some mechanic for integrating
> the fragments into a core personality, and you should be set. You'd
> probably want to work with the individual player on the personality
> fragments, since that's who's going to have to try to pull it off.
> "Umm, I don't know Cockney rhyming slang, but I can do a good Scottish
> brogue. Will that work?" It should be something for the player to have
> fun with, not punishment detail.
>
> IMHO, YMMV, this does not constitute legal advice, contents may have
> settled, do not take on an empty stomach, void where prohibited by
> law.
>
> -Tommy
>
> --
> Allo me old china - wot say we pop round the Jack. I'll stand you a
> pig and you can rabbit on about your teapots. We can 'ave some loop
> and tommy and be off before the dickory hits twelve.

#1329 From: Tommy Tanaka <tommytanaka@...>
Date: Mon Aug 22, 2005 3:53 am
Subject: Re: [Legacy of the Alldenata, the Game] I'm new, but have been a ringo fan forever.
cmc_tanaka
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On 8/21/05, Mike Allegretto <allegretto2000@...> wrote:
> Actually i thought that all progress on the official store book died.

True, but no reason we can't try to help with his question. That said...

>>From: hie_jun <hie_jun@...>
>>I just had one question about the RPG.
>>Did you guys think to incorporate the "Elgars" Sydrome into the game
>>or am I going to have to do that through tinkering (no pun intended)
with your brain
>>child, to get close?
>>I know its probably way out of your hands by now to anyting about, it being in
>>playtesting and all.
>>I'm thinking of runing a group off the beta version from the book.
>>out.

As GM, you're of course free to do whatever you want, but there's not
much canon support for anyone other than Ms. Elgars herself having
experienced that problem. The assumption is that any PC who gets
"upgraded" gets the debugged treatment, and most of her problems came
not so much from the implanted skills as from having lost most of her
brain.

  Mainly though, it would be a major Pain In The Arse to try to come up
with game mechanics for "you don't know what skills you have, and your
personality changes every time you use one of your implanted skills."
Great roleplaying opportunity, yes, if you have a player who wants to
do something like that.

I suppose, if you really wanted to, you could pseudorandomly create a
skill matrix with a different personality assigned to each skill (or
group of skills.) "Okay, every time you make a Computer Use check, for
the rest of that scene you have to speak with a Cockney accent and be
disrepectful to officers." Come up with some mechanic for integrating
the fragments into a core personality, and you should be set. You'd
probably want to work with the individual player on the personality
fragments, since that's who's going to have to try to pull it off.
"Umm, I don't know Cockney rhyming slang, but I can do a good Scottish
brogue. Will that work?" It should be something for the player to have
fun with, not punishment detail.

IMHO, YMMV, this does not constitute legal advice, contents may have
settled, do not take on an empty stomach, void where prohibited by
law.

-Tommy

--
Allo me old china - wot say we pop round the Jack. I'll stand you a
pig and you can rabbit on about your teapots. We can 'ave some loop
and tommy and be off before the dickory hits twelve.

#1328 From: "Mike Allegretto" <allegretto2000@...>
Date: Mon Aug 22, 2005 2:45 am
Subject: Re: [Legacy of the Alldenata, the Game] I'm new, but have been a ringo fan forever.
mikeallegretto
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Actually i thought that all progress on the official store book died.

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