Hi. I'm Chris and I'll be running Pokethulhu at Anime North this year
as part of the 10th anniversary celebrations of both the con and
Pokemon. (I assume that's acceptable.)
Anyway, I'm interested in any game running hints or material that
might be useful for me, as I've not played before. The con is in late
May, and I'm hoping to run a game or two beforehand with friends to
get better acquainted with it, but beyond that, I've not the foggiest
on what I could do to make the game as enjoyable as possible.
Thanks for any help you can provide!
> The style is pretty much an open field ... I think if there is any
> unwritten rule, it's just that the contents of a Shining Dodecahedron
> needs to be one notch creepier or more bizarre than what you might
> find in a Pokéball. On the other hand, I bet some kids leave gum in
> there until it's really nasty. But there you go: that's a new
> Pokéthulhu :)
If you look at some of the Dark Pokemon you see the standard has been
set quite high, some of them are creepy ancient things from beneath the
sea that put some of the milder mythos creatures to shame ...
personally I prefer Thulhu which are actually puns on Pokemon, as
opposed to ones based on some other sort of parody.
>> 2.Ive also just gotten into pokemon rom hacking, would anyone be
>> interested in making a Pokethulhu Hack?
>
> Now there's something with the potential to be creepy and bizarre :)
That sounds cool, would it just change the names and pictures?
David
The recent mailing-list activity reminded me to post this Pokethulu/
Paranoia scenario I prepared for an RPG convention last October. I
didn't get a chance to run it because of a scheduling problem, but I
will try again this year. (So if you're thinking of attending Gaelcon
2006, avoid the spoilers therein.)
"It was 20 years ago that The Stars Were Approximately Right. A
portal opened, a city appeared, a shadow spread over the land.
Abominations of countless shapes and numbers began dragging
themselves out of pits or appearing as mutated offspring of plants or
animals. Those people who weren't struck down or struck mad retreated
from the Chaos and built the last remaining bastions of purity, the
Complexes, policed by the Committees, held rigidly on the Road of
Logic by the Computer.”
“And the children... my god, the children... they grew up in a world
forever tainted, forever different from the one we knew."
"It's been three weeks since Summer Vacation started, and gee, are we
bored! Time to round up the gang and check out the old gateway in the
forest for any new Pokéthulhu!"
Scenario, and setting notes:
http://ca.geocities.com/kkoehn3/puppiim1.htm
NPC's, Characters and assorted Monsters:
http://ca.geocities.com/kkoehn3/puppiichars.htm
[Non-text portions of this message have been removed]
>Im new the whole rpg thing. and i saw pokethulhu and thought it was
>great!
Hiya. Cool :)
>I do have a few questions.
>1. Are there any rules to creating Pokethulhu? (e.g has to be a mix
>between pokemon and Cthulhu(sp) )
The style is pretty much an open field ... I think if there is any unwritten
rule, it's just that the contents of a Shining Dodecahedron needs to be one
notch creepier or more bizarre than what you might find in a Pokéball. On the
other hand, I bet some kids leave gum in there until it's really nasty. But
there you go: that's a new Pokéthulhu :)
>2.Ive also just gotten into pokemon rom hacking, would anyone be
>interested in making a Pokethulhu Hack?
Now there's something with the potential to be creepy and bizarre :)
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
Im new the whole rpg thing. and i saw pokethulhu and thought it was
great!
I do have a few questions.
1. Are there any rules to creating Pokethulhu? (e.g has to be a mix
between pokemon and Cthulhu(sp) )
2.Ive also just gotten into pokemon rom hacking, would anyone be
interested in making a Pokethulhu Hack?
Chronix
>I made the Scenario "Too Cute Too live"
Excellent title :)
>It's in danish, and therefore will only benefit a very little small
>part of the fan base.
>
>Hopefully I will get it tranlated one day. Its complete with about 8
>scenes and written out character to roleplay from. I run it twice,
>with great succes.
>
>It's about a group of children that starts out watching morning
>television, and the Pokethulu organisation offer them to become
>cultists.
>
>they set of for Equinox to participate in a Team competetion...
>after a dangerous journey, they arive at the event... One team is
>winning more than convincingly... but somthing seems to be "just not
>right". Will they investigate or just take up the fight
Sounds great. If I had time to learn Danish, I would. I'm diabetic so I
can't even eat a Danish. But I'll ogle them next time I'm at the Central
Market bakery. :)
>BUT: How do I upload?
If you've got a file that might be suitable for the Files section, email it
directly to me at sjohn@.... Just keep it reasonable in size :)
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
I made the Scenario "Too Cute Too live"
It's in danish, and therefore will only benefit a very little small
part of the fan base.
Hopefully I will get it tranlated one day. Its complete with about 8
scenes and written out character to roleplay from. I run it twice,
with great succes.
It's about a group of children that starts out watching morning
television, and the Pokethulu organisation offer them to become
cultists.
they set of for Equinox to participate in a Team competetion...
after a dangerous journey, they arive at the event... One team is
winning more than convincingly... but somthing seems to be "just not
right". Will they investigate or just take up the fight
BUT: How do I upload?
TIA
Troels "Eternal Doom" Hansen
Hello. Kerian Valentine here. ^_^
I recently discovered the Pokethulhu game rules (recently meaning in
the last day) and fell in love with them. They're rules-lite, yet the
rules stand up, even under the amazing humour.
I have been working on several things. First, I have developed a
scenario involving a mysterious Adult Cultist (O.O) named the "Dark
Master." (Real name unknown). His Thulhu is the so-far unbeatable
Non-Euclidean Thulhu appropriately named "Dark Master's Thulhu." The
actual creature's type is not known yet, as the group hasn't
encountered the Thulhu in the wild.
I will post the stats for the Thulhu once the characters actually find
one in the wild. However, the Dark Master's Thulhu is of course a
pumped-up version of the norm.
I'm glad to be on here. ^_~ I like the game a lot.
~Kerian
>Ok, I am also new to the Pokethulhu and I am a bit confused about a
>rule stated in pages 9 and 10. It says that an attack cannot have
>mare than 3 dice.
Three dice is the standard limit on trained thulhu. In the wild, though ...
never can tell, apparently.
>Nonetheless, even in the rulebook's Pokenomicon
>examples there are 2 Thulhus with 4 dice attacks.
I chalk that up to standard-issue Worf-beating.
>Could anyone help
>clarify this situation?
The extra die is spying on you. Nono! Don't look directly at it. That's a
dead giveaway! :)
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
Ok, I am also new to the Pokethulhu and I am a bit confused about a
rule stated in pages 9 and 10. It says that an attack cannot have
mare than 3 dice. Nonetheless, even in the rulebook's Pokenomicon
examples there are 2 Thulhus with 4 dice attacks. Could anyone help
clarify this situation?
Thanks
CLAB
--- In pokethulhu-news@yahoogroups.com, "curzio_dedalo"
<curzio_dedalo@y...> wrote:
> Please, give me reviews and suggestions!!!
> Dholix
> ATTACKS:
> INJURE: 4 dice (Rocky Headbutt, Squamous)
> DODGE: 1 die (Slip Away, Sticky)
> TRAP: 2 dice (The Big Swallow, Squamous)
> FRIGHTEN: 2 dice (Dribble Saliva Around, Sticky)
Hi there!
Here are the statistic of the first Thulhu I've ever created.
Please, give me reviews and suggestions!!!
Bye,
Maurizio Modica, aka Sadik Master
Dholix
These brown burrowers were first seen in episode # 400: Slippery
When Angry, when Randy and his friends explored what they thought to
be an abandoned mine. Unfortunately, the mine was the lair of these
slimish worm-thulhus; a lair the Dholix defended with all their
strenght against trepassers.
NAME: Dholix
SPEED: 4
POWER: 8
HIT POINTS: 8
ASPECTS: Squanous, Sticky
WEAKNESS: Icy
ATTACKS:
INJURE: 4 dice (Rocky Headbutt, Squamous)
DODGE: 1 die (Slip Away, Sticky)
TRAP: 2 dice (The Big Swallow, Squamous)
FRIGHTEN: 2 dice (Dribble Saliva Around, Sticky)
>If I were to make another version of the cultist card, in sheet form
>with space for the cultist thulhu collection. Would I be able to post
>it here and make everyone's life a bit more enjoyable?
Hi! Sounds great ... Just email it to me directly at sjohn@... and then
I can post it to the Files section on your behalf :)
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
If I were to make another version of the cultist card, in sheet form
with space for the cultist thulhu collection. Would I be able to post
it here and make everyone's life a bit more enjoyable?
At 01:13 PM 5/21/2005, you wrote:
>Where could I find the Pokethulhu Encyclopedia?
Pretty much anywhere you shop for episode guides and other Pokéthulhiana.
In addition to the Encyclopedia and the NIP Study Grimoire, you might want
to consider the Pokéthulhu Concordance. While it isn't as up-to-the-minute
as the Encyclopedia (it doesn't include the OAVs or feature films), it has
a warmth and understanding of the show that - in my opinion anyway - the
Encyclopedia just can't replace. Of course, it's better to have both, and
the Pokéthulhu Chronology (same authors as the Encyclopedia, and comparably
thorough) is a fine reference as well.
If you can't find these items on the shelf at your local collectibles or
comics/manga shop, they'll be able to order them from their distributor.
Even the concordance, out of print for years, has recently been made
available again, with the original illustrations intact.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
I've updated two of the links at the official homepage
http://www222.pair.com/sjohn/pokethulhu.htm !
Daniel Peace's "Interactive Pokénomicon" has moved, as has Team Rocket
Gym's Pokéthulhu Tools. Team Rocket Gym has also added an Episode Guide
page, and needs your help filling it in :)
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
In the "okay, now I feel very old" department, The Pokéthulhu Adventure
Game will be five years old this summer, making it officially old enough to
be a Cultist.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
After staring down the business end of a pikathulhu one too many
times, my mind has cracked. In the depths of my madness I developed
this: the outline for the quick-playing Pokethulhu: the Insanity
Generating Card Game!
Rules
Cultists begin the game by drawing five cards into their hand. Order
of play is determined by having each cultist roll a Dodecahedron (d12)
. The cultist with the highest roll gets to go first. Cultists begins
the game with 10 Hurty Points.
Each turn, a cultist may bring one 'thulhu, (if he doesn't currently
have one out) and one of any other type of card onto the field. A non-
'thulhu card may either be set, or brought into effect immediately.
Set cards are kept hidden face down until they are activated. Under
normal condition, a cultist may have no more than one 'thulhu card,
and three other cards on the field at any one time. This restriction
includes set cards, continuous effect cards and instant-activation
cards.
Example: Randy has his trusty Pikathulhu on the field. In addition he
has one continuous effect card in play, (an NPC) and two set cards
face down. He has just drawn the Poor Little Orphan Child card, and
wants to play it to give Pikathulhu a power boost on his next attack.
But with three cards already on the field, he will have to get rid of
one before he can use the new card.
'Thulhu Cards
'Thulhu are the bread and butter of any young cultist. Your monster
companions are your primary method of attacking and defending. Use
them to keep your own Hurty Points safe, and to try and lower your
opponent's to 0 so that he can be devoured. Each creature has the
following statistics.
Aspects: These define the type of creature. 'Thulhu that are weak
against your creature's aspects take a -1 to all their Defense checks.
Weakness: Choose one Aspect, your 'thulhu is weak against attacks from
creatures with this Aspect type.
Power: A numerical rating representing the 'thulhu's attack strength.
When making an attack you roll a dodecahedron (d12) and add this
number to it.
Defense: A numerical rating representing the 'thulhu's ability to
either get out of the way of attacks, or to simply shrug off the
damage. When defending against an attack, roll a dodecahedron (d12)
and add this number to the result.
Hurty Points: How many wounds the 'thulhu can take before being KOed.
Special Abilities: Some 'thulhu may have a particular special ability,
if so it will be described here. These abilities take the place of the
creature's normal attack for the turn in which they are used.
Attacking and defending.
Each turn, a cultist may use his 'thulhu to attack. If the other
cultist has no active 'thulhu, and no other cards that allow a
possible defense, he takes one Hurty Point of damage; the first
cultist to be reduced to 0 Hurty Points is devoured by elder forces
from beyond the universe, and loses the game.
If the defending cultist does have a 'thulhu in play, then the
attacking cultist rolls a dodecahedron and adds the result to his
monster's Power rating. The defending cultist rolls a dodecahedron and
adds the result to his creature's Defense rating. The 'thulhu
belonging to whichever cultist rolled lowest takes a Hurty Point of
damage, putting it one step closer to being KOed. 'Thulhu which are
KOed. 'Thulhu which are KOed are removed from play, and may not be
brought back out under normal circumstances. A cultist may switch his
active 'thulhu at any time, provided the previous 'thulhu is not
currently the target of any enemy special abilities or KOed. The
cultist who does this may not use her new 'thulhu to attack that turn.
Sample 'Thulhu Cards
Pikathulhu
Aspects: Fungus, Luminescent
Weakness: Sticky
Power: 4
Defense: 4
Hurty Points: 3
A cute little horrible fungus monster with floppy ears and tentacles.
Billy-Niggurath
Aspects: Non-Euclidian, Icy
Weakness: Squamous
Power: 5
Defense: 2
Hurty Points: 3
Special Abilities: Billy can sacrifice one point of Defense to freeze
the other cultist's 'thulhu; reducing its Power by 1, and preventing
it from being switched for another creature or attacking until the
cultist manages to score an Attack roll (d12 plus the 'thulhu's Power)
of 9 or higher. Attempting to break free uses up the creature's
attack for that turn.
An icy goat made of strange angles. He has a powerful kick, but is
rather brittle.
Cuthugaforret
Aspects: Luminescent, Squamous
Weakness: Luminescent
Power: *
Defense: 3
Hurty Points: 5
Special Abilities: Cuthugaforret has the bad luck of being against his
own attack. He can defend just fine. But once you make an attack with
him, he is consumed in a fiery. On the downside, this automatically
KOs the little guy. On the up side, both the enemy cultist and his
active 'thulhu suffer a Hurty Point of damage.
A bright pink ball with tentacles emerging from the bottom. When he
attacks, he explodes in a giant ball of fire.
Wild 'Thulhu
Wild 'thulhu are the exception to the rule of only one creature on the
field at any given time. Any cultist stupid errr brave enough can
through a creature on the field at the beginning of his turn, and
declare it wild. He may use that 'thulhu to attack as normal that
turn. At the beginning of the next turn, he and his opponent roll a
dodecahedron. The cultist with the highest roll may then use that
'thulhu to attack in addition to his normal creature attack for that
turn.
These wild 'thulhu always attack before any other attacks or cards are
played. If a cultist loses her 'thulhu to one of these attacks, she
may not summon one until the beginning of her next turn. Fortunately,
wild 'thulhu can be attacked and KOed as normal.
Continuous Effect Cards
These types of cards provide an effect that remains in play from one
turn to the next. One of the more common examples of these are NPC
cards; characters from the hit pokethulhu show who show up to aid you
in your battles. Some, like the rare Randy card, provide bonuses to
all rolls relating to 'thulhu of a certain aspect.
A cultist may have no more than one continuous effect card active at
any time.
Instant Effect Cards
These cards provide a one-off bonus, gained in the round which the
card is played. These are the only types of cards that can be played
during an opponent's turn. One of the most popular cards of this type
is Poor Little Orphan Child, which allows you to sacrifice your
parents to get a bonus on your 'thulhu's next attack!
A cultist may play no more than one instant effect card in any turn.
At 6:43 PM +0000 29/12/04, pokethulhu-news@yahoogroups.com wrote:
>I know we've all heard of Pokethulu, but has any fan here considered
>adapting the rules to fit its' sweetly charming rival series, "Thulu
>Captor Hotaru?" 10-year-old Hotaru Ika finds a hollow book in her
>father's old study - "The Tome of The Cursed One". Upon opening the
>book, she releases the 52 thulu trapped inside, and nearly all of
>them are perversely determined to make the world a better, happier
>place! With the help of the dark beast, Yog-chan, and her best
>friend Katakiyo, she must capture all the rogue Thulu before they
>make the universe wonderful again! Has anyone else considered
>adapting the Thulu's to fit a similar setting?
Don't forget the similar story line of Thulu Masters, where the hero
Shobu, cast out from his secret cult, must battle Thulu enslaved by
his fellow cultists to regain his position. A fascinating insight
into the world of professional cultist organisations only briefly
touched on in Pokethulhu.
Even more fascinating perhaps is the spin off series concerning the
Thulu of Yog Ioh. Aimed at an audience hardened to madness it delves
deeply into the forbidden history of the Thulu Gods, following the
eldritch tale of young cultists possessed by the reborn spirits of
more ancient cultists, bent on releasing the most horrific of Thuluh
upon the unsuspecting world!
So many related series these days!
David
I know we've all heard of Pokethulu, but has any fan here considered
adapting the rules to fit its' sweetly charming rival series, "Thulu
Captor Hotaru?" 10-year-old Hotaru Ika finds a hollow book in her
father's old study - "The Tome of The Cursed One". Upon opening the
book, she releases the 52 thulu trapped inside, and nearly all of
them are perversely determined to make the world a better, happier
place! With the help of the dark beast, Yog-chan, and her best
friend Katakiyo, she must capture all the rogue Thulu before they
make the universe wonderful again! Has anyone else considered
adapting the Thulu's to fit a similar setting?
Personally, I recommend getting hold of the (very rare) pilot for the
live-action TV series. Unfortunately, the series never got off the ground,
with none of the major studios picking up the contract. A real shame - if
you have a look closely at the credits, you'll see that Joss Whedon co-wrote
the screenplay...
Craig
----- Original Message -----
From: "S. John Ross" <sjohn@...>
To: "Pokéthulhu News Mailing List" <pokethulhu-news@yahoogroups.com>
Sent: Tuesday, June 29, 2004 11:08 AM
Subject: Re: [Pokethulhu] ok just curious
>
> >
> >but some of the stuff in the book and online statte a pokethulu TV
> >show? is this jsut a joke or is there really a show? anyone mind
> >helping me on this topic?
>
> The game is based on the TV show, and of course it's not only entirely
> real, but the first season was based on actual events that took place in
> the Silver Key Cove and Dukesport areas (albeit dramatized and, it must be
> said, comedized). The manga preceded the cartoon, and the novels and short
> stories, in turn, preceded the manga. You can find the video collections
on
> eBay if you're patient.
>
>
> || S. John Ross
> || Husband · Cook · Writer
> || In That Order
> || http://www.io.com/~sjohn
>
>
>
>
> Get Pokethulhu and more at www.cumberlandgames.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
At 2:28 PM +0000 29/6/04, pokethulhu-news@yahoogroups.com wrote:
> >but some of the stuff in the book and online statte a pokethulu TV
>>show? is this jsut a joke or is there really a show? anyone mind
>>helping me on this topic?
>
>The game is based on the TV show, and of course it's not only entirely
>real, but the first season was based on actual events that took place in
>the Silver Key Cove and Dukesport areas (albeit dramatized and, it must be
>said, comedized). The manga preceded the cartoon, and the novels and short
>stories, in turn, preceded the manga. You can find the video collections on
>eBay if you're patient.
Be aware though that a lot of purists don't think much of people who
have only seen the US Language versions, and will respect you only if
you've watched the Origianl Japanese versions. If you ask me its
nothing more than elitism though, and most of the RPG is based on the
US Episodes. They are easier to get hold of as well, so I would stick
with them.
There was a fad for the cartoons a little while back, but it really
seems to have faded now, more's the pity. If you hunt around in car
boot sales, though, you can find books based on the cartoons, episode
guides and suchlike. These are very cheap, and you could always go
for them if you want an overview of the series. Look for them
wherever you see Digimon or Yu Gi Oh stuff, I run across them most
weeks now that I keep an eye out for them.
Hope that helps.
David
>
>but some of the stuff in the book and online statte a pokethulu TV
>show? is this jsut a joke or is there really a show? anyone mind
>helping me on this topic?
The game is based on the TV show, and of course it's not only entirely
real, but the first season was based on actual events that took place in
the Silver Key Cove and Dukesport areas (albeit dramatized and, it must be
said, comedized). The manga preceded the cartoon, and the novels and short
stories, in turn, preceded the manga. You can find the video collections on
eBay if you're patient.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
I Just gotten into Pokethulu, and I knwo there is a a free 3rd
edition book online, and I jsut ordered a 2nd edition book so I can
have a hard copy and not waste my printers ink
but some of the stuff in the book and online statte a pokethulu TV
show? is this jsut a joke or is there really a show? anyone mind
helping me on this topic?
I'll be appearing as a guest of A-Kon, one of the biggest and oldest anime
conventions in the country, this weekend:
http://www.a-kon.com/
A-Kon is expanding into more general fandom as it grows, and they're
working hard to provide good stuff for gamers, comics fans, literary SF
fans, media fans and more. I guess I count as a "crossover" sort of guest,
since I'm a gaming guy who's done a few anime-themed titles, including
Pokéthulhu and Uresia (plus my upcoming GoO work).
If you're in the area, visit the con and we'll chat and game! I'll be GMing
a little of everything, most likely.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn
I have a question that many people who I have given the game have
asked: Is there a program that can create clutists and pokethulhu?
You know, like the one used in episode #304: "Thulhu Almighty", in
which the insane Dr. Chazorian designed a program which created
numerous mutant thulhu which he unleashed on Randy and his buddies.
But then you all know that.
Seriously, is there a program out there?
http://www.webdefine.com/danielsite/
Truly cool. Fans of Chaosium's parodies of the Peterson nature guides (the
"Petersen's Guides") will appreciate this parody of that parody via a parody.
Dear lord, what a tangled web we weave.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn