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#86 From: "adamrain18" <yoel12344@...>
Date: Mon Aug 24, 2009 7:49 pm
Subject: Pokéthulhu online rp game
adamrain18
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is there any in a forum or pbem?

cuz i cant find any group in my country and i reaky like to play it

#85 From: "S. John Ross" <sjohn@...>
Date: Tue Jun 9, 2009 4:21 am
Subject: Re: [Pokethulhu] Back on the quest for the perfect thulhu record cardpage
ghalev
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>I've designed a newer thulhu and cultist cards, this time designed them to be
actual cards in a similar style and size to the ones from the Pokethulhu
collectable cardgame. As they are the same size as the cards from the cardgame,
you should be able to use the same cardsleeves to protect your favorite thulhu
and cultist´s information.

Sweet, 'cause I just got a new set of card sleeves at A-Kon with bootleg naughty
Pokéthulhu artwork printed on the opaque side :)

[Not going into detail, except to say it involves Librarian Lumli, Sonia, a
Shining Dodecahedron with some extra shine on it, and an off-color pun
referencing Episode #104 - 'Nuff said!]



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#84 From: "bitoto" <cunnin666@...>
Date: Tue Jun 9, 2009 2:43 am
Subject: Back on the quest for the perfect thulhu record cardpage
bitoto
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I've designed a newer thulhu and cultist cards, this time designed them  to be
actual cards in a similar style and size to the ones from the Pokethulhu
collectable cardgame. As they are the same size as the cards from the cardgame,
you should be able to use the same cardsleeves to protect your favorite thulhu
and cultist´s information.

#83 From: "S. John Ross" <sjohn@...>
Date: Wed May 27, 2009 9:14 am
Subject: Let's Talk 'Thulhu at A-Kon 20!
ghalev
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With apologies for the multi-list posting. This one goes everywhere!

== Rogue Panel Program: A-Kon 20, S. John Ross

Okay, folks, the time is nigh for A-Kon in Dallas. Come on out to game, talk
about game writing and publishing, GMing, whatever smacks your buzzer! Plus, you
know, anime and stuff! My panel workload is pretty light this year (all the
gaming guests are on the same panels, but hey, it's an anime con) so I've been
preparing the following "off the grid" gatherings to fill gaps between planned
events ... Catch me at the con, and we can form rogue groups of attendees to
duck into hotel rooms or gather at unused tables in the gaming area, etc, and
really get some convening in:

* The Gospel of Cliché: Fans of Risus and Encounter Critical and Uresia know how
much I love a good cliché, but fans of any of my work will notice the importance
of cliché to everything I do. But hey, aren't clichés supposed to be a bad
thing, a lazy thing? Not if you know their one true secret ... In this group,
we'll gather to discuss the difference between "cliché as content" and "cliché
as language," and how to get the most of it when GMing or designing.

* Fantasy Mappery: Bring your laptop, loaded up with some incarnation of
Photoshop and/or Illustrator (you don't need the latest version; I don't keep
that current, either!) and we'll jam on making some fantasy maps together. This
won't just be "S. John passes on some tips," it'll be a full-on communal
exchange of ideas, methods, design philosophies and flat-out fun. Find out why I
call Photoshop my favorite computer game.

* The Price of Freedom: I've worked just about every angle in RPG publishing:
I've freelanced for most of the major houses, I've ridden a desk on staff, I've
been part of an experimental telecommuting writing pool, and I was one of the
very first independent commercial RPG publishers (the second, to be exact, after
pioneer Eric Hotz). This panel is all about why independence kicks the most ass,
but with a focus on the hard realities: just because you haven't got a budget
doesn't mean your RPG masterpiece happens for free. Find out what it really
costs to put something on a blank page (at any scale of RPG publishing), and how
these costs - and the ethical concerns that plague every level of RPG publishing
- will relate to realistic pricing, promotion, and choice of sales outlets.

* Random-Table Round Table: I'm really in the mood to make a huge random table
(partly because Uresia 2nd already has some in it and I've been grooving on
those, partially because Jeff Rients recently spiked my random-table Kool-Aid).
Are YOU really in the mood to help out? This will be a communal exercise in the
purely ridiculous and the surprisingly useful, where we celebrate one of the
most sacred of gaming rituals: rolling stuff up. What we'll end up with, we
can't say until the dice bounce ... new mutations for Encounter Critical? Random
Skyfall relics for Uresia? Random smack-talk for Pokethulhu? Maybe all of the
above, if we get going.

* You Are My Density: I've done a lot of general purpose writing workshops over
the years, but this time around I want to do a very focused one, on how to lean
up your game writing and dramatically increase its conceptual density. I've got
a basic: one finished page should pack as much gameable material as FOUR
finished pages produced to the usual industry standard. Sometimes I even pull it
off! In this gathering, we'll not just talk about how, we'll put it into
practice and discuss each other's work. Bring some kind of writing material -
whether pen and paper or some kind of gizmo.

Note also that these are just gatherings I've actually given some thought and/or
preparation to. Feel free to bend my ear or pick what's left of my brain on any
topic we might enjoy together ... or just pounce on me and demand I run a game
(I do those too, of course!) Or, if you REALLY want to be a pal, pounce on me
and demand that I PLAY in a game; 'cause it's nice if I get to relax a bit now
and then, too :) Either way, hope to see you there. Also, now is the time to ask
me those questions that I avoid online by saying "ask me at a con sometime!"
This is the con, and this is the time. A starter question for you: "Hey S. John,
is it really true that in a very important way, Encounter Critical was born
right here at A-Kon the LAST time you were here?" And my answer begins with
"Actually, in TWO very important ways ..." and maybe I'll tell you both,
depending on whether one of the reasons is nearby listening in ...

http://a-kon.com/


|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#82 From: "S. John Ross" <sjohn@...>
Date: Thu Apr 24, 2008 11:57 pm
Subject: Page Update!
ghalev
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Hi all! I've made a long-overdue update to the Pokénomicon page today, with a
new 'thulhu (Yith-Disc) submitted by Ann Szody, and two new illustrations (for
existing 'thulhu Pentacruel and Cthonyx) by Aaron Haugh.

http://www222.pair.com/sjohn/pokenomicon.htm

Thus surely proving "that is not dead which can eternal lie," or at least which
Google still knows about :)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#81 From: "S. John Ross" <sjohn@...>
Date: Mon Jan 14, 2008 10:58 pm
Subject: Where to Find the Episodes in 2008
ghalev
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As time has passed, it's become harder to find reruns of the Pokethulhu cartoon
on TV anymore. I had another email today from someone telling me he'd Googled
and You-Tubed and Wiki'd and more and couldn't find any clips, let alone
episodes.

This is true; times have changed and Pokethulhu isn't nearly the phenomenon it
once was, leaving die-hard fans feeling a bit left out :(

As I informed the correspondent, however, you can still find them on cable if
you know where to look. Due to some kind of licensing bundle in the last year or
two (I'm not privy to the details) Pokethulhu tends to air on the same channels
that carry Galaxy Quest reruns, so if searching for one doesn't help, searching
for the other will often bear fruit.

(For those unfamiliar with this fine old TV show, you can find a good online
episode guide at http://www.questarian.com/Databank/gq-episode.htm )

Always eager to help (and yes, it did seem to be a sincere correspondent today
... I'm such a mean man) :)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#80 From: "aselunar" <aselunar@...>
Date: Thu Aug 23, 2007 4:28 pm
Subject: Pokethulhu at PAX
aselunar
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Send me a message if you want to join our Pokethulhu group at PAX
(Penny Arcade Expo) this year.  A forewarning, we are all n00bites.

#79 From: "S. John Ross" <sjohn@...>
Date: Fri May 11, 2007 6:34 pm
Subject: Re: [Pokethulhu] First post in a while...
ghalev
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At 10:38 AM 5/11/2007, you wrote:

>Hi
>im currantly in the prosess of making the graphics for a Pokethulhu
>RPG. Unlike the Pokemon games it will be more of a Final Fantasy style
>RPG with snes style graphics. I haven't figured out on a plot as of yet
>but i'll keep people posted if they are interested.

Sounds like a hoot :)




|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#78 From: "chronix2099" <cyberslayer24@...>
Date: Fri May 11, 2007 4:38 pm
Subject: First post in a while...
chronix2099
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Hi
im currantly in the prosess of making the graphics for a Pokethulhu
RPG. Unlike the Pokemon games it will be more of a Final Fantasy style
RPG with snes style graphics. I haven't figured out on a plot as of yet
but i'll keep people posted if they are interested.

Chronix

#77 From: "S. John Ross" <sjohn@...>
Date: Thu Mar 22, 2007 12:21 am
Subject: Nearby Gamers
ghalev
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With apologies for the cross-posting and or the possibility that many of you
have already heard about this a dozen times. I don't indulge in that kind of
thing often, as you know. But ... here's a broader plug for something I
mentioned recently on the BRML:

http://nearbygamers.com/

It's just starting out, but it's looking good so far. The more the merrier (and
the more = the more useful), so consider it duly plugged! :)

My own profile:

http://nearbygamers.com/gamers/ghalev

I'm still adding tags ... and of course Uresia, Risus, and Pokethulhu are among
them (I didn't bother accenting it to "Pokéthulhu," since it's simpler to type
that way:

Hope to see yours there, too.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#76 From: "cllmeier" <cllmeier@...>
Date: Fri Oct 13, 2006 7:06 am
Subject: Der Pokethulhu page ist in das Wikipedia und Slotermeyer? Ja!
cllmeier
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Hello!

I've set up a page for Pokethulhu in the German Wikipedia
(http://de.wikipedia.org/wiki/Pok%C3%A9thulhu).  It is, more or less,
an expanded version of the English one.  If there are any people among
the, what, 268 members of this list who have at least a smattering of
the language, I strongly urge you to correct my doubtless numerous
mistakes and omissions.  The others can copy a phrase or two for use
as a weird sounding incantation.

Thanks!

CU

Clemens

#75 From: Jason Hosler <techneonate@...>
Date: Fri Sep 29, 2006 12:15 pm
Subject: Re: [Pokethulhu] WikiWikiWiki
techneonate
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--- "S. John Ross" <sjohn@...> wrote:

>(my favorite one was a
> bit of grim humor about Dhole Spinach).


New favorite joke!  That is greate.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#74 From: "kevperrine" <kevperrine@...>
Date: Thu Sep 28, 2006 7:21 pm
Subject: WikiWikiWiki - Pokethulhu RPGnet wiki
kevperrine
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--- "S. John Ross" replied
>
> >We must have one (wiki)!
>
> This fellow agrees:
> http://wiki.rpg.net/index.php/Pok%C3%A9thulhu_RPG_Campaigns:_Main_Page
>
> ... and I'm led to understand that he's lurking here among us, in
the dark corners where we cannot see. This too is good news.
>
>


That would be me.
It's WEIRD -  I posted two messages noting and explaining this last
evening.  They didn't show up here.  I think it was because I hadn't
officially joined the group until after...  Oh well.

But YES.
That was me.  I also posted the recent thread on RPGnet regarding
Pokethulhu that seems to be getting good response.
I'm Kevin  (Kev or Demongg),  I have always been interested in
Pokethulhu and recently learned several other of my fellow Seattle
Gamers are interested -  so I'm planning to run a short-shot session
or two for our weekly gatherings of the group.  We have a group in
Seattle called  "Seattle Gamers Assemble"  a yahoo group that gathers
weekly to play various RPGs the community is over 250 strong with a
few dozen really active folks.

In starting to plan I'm reorganizing my old notes and gathering new
ideas.  I built several wikis for home campaigns and have found that
RPGnet's wiki forum is a perfect place to hold the more detailed Game
Information and fan based additions.

So this is an open wiki for the Pokethulhu RPG.  Anyone can update it
as a normal wiki.  I'll be a lurking moderator for it to make sure
things don't go wacky.  But PLEASE jump in and post your ideas.  It's
meant to be a repository for everyone who digs this little indy game.

Check it out at:
http://wiki.rpg.net/index.php/Pok%C3%A9thulhu_RPG_Campaigns:_Main_Page




--- "techneonate" wrote:
>
> I've added two subpages to the Pokethulhu entry at Wikipedia.  .
>
> What do you think of adding a section for common house rules and the
> liike?
>


I grabbed this Wikipedia info and am starting to transplant it to the
RPGnet Wiki I have started.  This wiki isn't subject to the published
facts only that would occur with Wikipedia and can have sections for
fan based material -  including new thulhu, props, adventures, or even
fan-fic, etc...





--- "S. John Ross" wrote
>
> (the RPGnet wiki)  Looks fine to me. I note that you quote an old
> post(?) of mine whole-cloth ... be sure there's a copyright notice
> stuck in there somewhere in tiny print, but apart from that feel
> free to keep that any any other bits you might cull from my posts on
> Pokéthulhu, hither and yon.
>



As with the info created on the Wikipedia article -  NONE of the
postings on this wiki are meant to challenge the rights of any company
or individual.

It's a wiki afterall
If your work has been used in the cobbling of the resource without
notation and you want to add that, by all means do so.

Some of the info on the RPGnet Pokethulhu wiki was paraphrased from
this and other forum threads that are posted for the public.  But I'm
a firm believer in credit when due.  So apologies to John for
paraphrasing his post from this forum -  I just felt is was a very
handy tid-bit of info on running/GMing your own Pokethulhu game.

If anything is light in the Pokethulhu text it's GMing ideas for
setting the scene... so the more the better IMHO.


John, please feel free to edit the wiki and add in your own copywrite
anywhere needed.


It's in smaller print but on the Main Page at the bottom I included
this note before posting anything (last night),  but it's at the
bottom and easy to miss...

"ALL Characters, Settings and Company Copywrites and Trademarks
mentioned on these wiki pages are the property of their respective
creators. Their mention on this page is NOT intended as a challenge to
existing copyrights. They are used here expressly for fan enjoyment.
Pokéthulhu Adventure Game is published by Cumberland Games and Diversions.

This Pokéthulhu Adventure Game RPG Wiki was originally developed by
Kevin Perrine."



anyway...
I hope you guys enjoy the Wiki I'm developing for Pokethulhu.  I'll be
adding to in alot in the coming weeks as I prep for my game gangs.
I'd encourage any of you to add details and ideas to the wiki,
including creating a database of all "official" and also "unofficial"
thulhu, rules and ideas for all to enjoy!


Let me know what you think!
Thanks for support.
-kev-


PS...
As a side note I mentioned on one of my lost posts that I got to work
with John Kovalic in the past...  I was lead designer at WizKids and
created an ad (graphics and concept) for Mage Knight Artifacts.
"Putting the -IF- back in art-IF-acts" which featured an original
cartoon by Mr. Kovalic.
So hopefully I'll be able to pore some of that skill into creating
some neat props for my short-shot and I will surely share them with
you all.

thanks again

#73 From: Paul Eyles <paul.eyles1@...>
Date: Thu Sep 28, 2006 6:09 pm
Subject: Re: [Pokethulhu] What is Pokethulhu a pardy of?
blushingknight
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As all good Pokethulhu fans know. Pokethulhu is not a parady of any sorts. The
Japanese took a good idea changed it to Pokemon (shivers). As we all know
Pokethulhu was a much more enjoyable and fun long running series. Much loved by
all the fans

cllmeier <cllmeier@...> wrote:          Hello!

In the Wikipedia article it says that Pokethulhu is a parody of the
Pokemon Jr. Adventure Game (and of Coc, of course). Isn't that
awfully restrictive? The similarities between Pokethulhu and the PJAG
are easily explained (both are small-footprint RPGs modeling an, ahem,
--- very similar setting) and there are a lot of things Pokethulhu
does differently (like allowing PCs to have, gasp!, statistics).

And did the PJAG ever gain enough notoriety to be a target of a
parody? To my knowledge it was stillborn, which is a shame, come to
think of it, because it could have drawn in a whole new generation of
RPG custom^H^H^H^H^H^H^H players.

But mainly, I've always thought Pokethulhu to be a parody of the whole
Pokemon shebang, Gameboy, TV series, TCG, what-have-you, (and of CoC,
of course --- no, wait, of everything Lovecraftian really, but CoC
embraces everything Lovecraftian after all).

So what is Pokethulhu a parody of?

CU

Clemens






[Non-text portions of this message have been removed]

#72 From: "S. John Ross" <sjohn@...>
Date: Thu Sep 28, 2006 6:18 pm
Subject: Re: [Pokethulhu] What is Pokéthulhu a parody of?
ghalev
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>Hello!

Hey there :)

>In the Wikipedia article it says that Pokethulhu is a parody of the
>Pokemon Jr. Adventure Game (and of Coc, of course).[...]

I think it's fair as a one-line description. There's more to it, obviously
(everything I do is basically a thousand in-jokes compressed into some other
shape) but Pokéthulhu does pause to specifically nod to Pokémon jr in writing
style, specifically in the form of direct-address used in the chargen section
("Will you be as good as Randy?" etc.). Of the list of things Pokéthulhu nods
to, those are probably the two most worth listing in classic Hollywood "It's X
meets Y" blurb fashion.

>[...] did the PJAG ever gain enough notoriety to be a target of a
>parody?

Not on its own, no. But as the only official Pokémon RPG (and as an interesting
little game in its own right), it was a part of the Pokémon phenomena that
deserved a friendly textual hug.

>To my knowledge it was stillborn, which is a shame, come to
>think of it, because it could have drawn in a whole new generation of
>RPG custom^H^H^H^H^H^H^H players.

Plus, it was spiffy and well-meaning.

>But mainly, I've always thought Pokethulhu to be a parody of the whole
>Pokemon shebang, Gameboy, TV series, TCG, what-have-you, (and of CoC,
>of course --- no, wait, of everything Lovecraftian really, but CoC
>embraces everything Lovecraftian after all).

It is, absolutely, all those things. That's the joke-in-front-of-the-joke ;)
When Phil and Russell went to John Kovalic and asked for a pikathulhu drawing,
what they had in mind was a general parody of the Pokemon marketing phenomenon
geeked-out through a Lovecraft filter. Of course, plans do change ... the
original idea was a small blitz of mini-items by different people (including a
card game based in a very different kind of setting, where the Pokéthulhu were
full-sized city-stomping monsters). As it happened, only my RPG actually
materialized, along with John's illustrations and things based on those (like
the T-Shirts and minis). And of course, I went into designing my part of the
"blitz" with something else motivating my pencil ...

>So what is Pokethulhu a parody of?

The joke-behind-the-joke is, as those in the know already know, _neither_
Lovecraft nor Pokémon ;)

*Shhhhh*



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#71 From: "cllmeier" <cllmeier@...>
Date: Thu Sep 28, 2006 5:12 pm
Subject: What is Pokethulhu a pardy of?
cllmeier
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Hello!

In the Wikipedia article it says that Pokethulhu is a parody of the
Pokemon Jr. Adventure Game (and of Coc, of course).  Isn't that
awfully restrictive?  The similarities between Pokethulhu and the PJAG
are easily explained (both are small-footprint RPGs modeling an, ahem,
--- very similar setting) and there are a lot of things Pokethulhu
does differently (like allowing PCs to have, gasp!, statistics).

And did the PJAG ever gain enough notoriety to be a target of a
parody?  To my knowledge it was stillborn, which is a shame, come to
think of it, because it could have drawn in a whole new generation of
RPG custom^H^H^H^H^H^H^H players.

But mainly, I've always thought Pokethulhu to be a parody of the whole
Pokemon shebang, Gameboy, TV series, TCG, what-have-you, (and of CoC,
of course --- no, wait, of everything Lovecraftian really, but CoC
embraces everything Lovecraftian after all).

So what is Pokethulhu a parody of?

CU

Clemens

#70 From: "S. John Ross" <sjohn@...>
Date: Thu Sep 28, 2006 3:34 pm
Subject: WikiWikiWiki
ghalev
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>How could a show like Pokethulhu *not* have a wiki? Really, the refusal
>of the fan base to move from traditional print-based media and embrace
>the new digital age is a shocking reflection on Pokethulhudom.

It is in part a reflection on the aging of the fanbase, I suppose. I was at a
small local Pokethulhu convention in San Antonio just last week, and our
population of effervescent girls in pajamas (normally my favorite part of any
gathering - that and the slaps from my wife) were wearing _shoes_ as often as
not, and I did take notice that a remarkable portion of the fanbase were wearing
denim vests encrusted with amusing buttons. Button-vested fans are never a good
sign (my favorite one was a bit of grim humor about Dhole Spinach).

BUT, to be sure, there were kids, including the earliest signs of a next
generation of fans ... Some of those shoe-wearing former pajama girls had
bundles of joy (and I don't mean the kind Titus had to tip into a smelting vat).
And with the new restoration project underway I think the forthcoming North
American DVD sets will really energize the fan base (if the rumors are true, the
first set will have two full discs of featurettes and extras, including the
storyboards that were suppressed when they caused some of the production interns
to go mad and eat their own knees).

>We must have one!

This fellow agrees:
http://wiki.rpg.net/index.php/Pok%C3%A9thulhu_RPG_Campaigns:_Main_Page

... and I'm led to understand that he's lurking here among us, in the dark
corners where we cannot see. This too is good news.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#69 From: David Donachie <stranger@...>
Date: Thu Sep 28, 2006 10:08 am
Subject: Re: [Pokethulhu] Digest Number 47
bayushi_hituro
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> I think the Wikipedia folks would be well within their rights and
> purpose to purge any kind of house rules and things from their site
> should those entries be spotted. Documenting the _existence_ of a
> comedy game (and some factoids about it, like the Paranoia entry does
> well for things like the secret societies) is groovy ... but I think
> it would be a bad idea to try to subvert Wikipedia into a repository
> of actual gaming material.

I would agree, I thought the same thing as soon as I saw the suggestion

> That's what dedicated fan-wikis are for (the recent Risus one,
> Risusiverse, seems to be off to a nice start ... I have no idea if
> there's enough actual Pokethulhu fandom in the world to justify an
> equivalent site, however, and when I try to think about it, I become
> frightened and antennae grow from my neck).

How could a show like Pokethulhu *not* have a wiki? Really, the refusal
of the fan base to move from traditional print-based media and embrace
the new digital age is a shocking reflection on Pokethulhudom.

We must have one!

David


[Non-text portions of this message have been removed]

#68 From: "S. John Ross" <sjohn@...>
Date: Wed Sep 27, 2006 10:21 pm
Subject: Re: [Pokethulhu] Pokethulhu wiki
ghalev
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>The second is a canon list of every episode of the TV show

Those handful of fans who get the joke-behind-the-joke are chuckling an evil
chuckle at the concept of Pokéthulhu having a "canon." :)

>What do you think of adding a section for common house rules and the
>liike?

I think the Wikipedia folks would be well within their rights and purpose to
purge any kind of house rules and things from their site should those entries be
spotted. Documenting the _existence_ of a comedy game (and some factoids about
it, like the Paranoia entry does well for things like the secret societies) is
groovy ... but I think it would be a bad idea to try to subvert Wikipedia into a
repository of actual gaming material. That's what dedicated fan-wikis are for
(the recent Risus one, Risusiverse, seems to be off to a nice start ... I have
no idea if there's enough actual Pokethulhu fandom in the world to justify an
equivalent site, however, and when I try to think about it, I become frightened
and antennae grow from my neck).


|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#67 From: "techneonate" <techneonate@...>
Date: Wed Sep 27, 2006 5:58 pm
Subject: Pokethulhu wiki
techneonate
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I've added two subpages to the Pokethulhu entry at Wikipedia.  The
first is a list of Pokethulhu that currently includes the name of all
of the 'Thulhu mentioned in the design contest (3rd edition) book.
Feel free to add your own. I would include stats and what not but
would need permission from Cumberland Games or John to do so.

The second is a canon list of every episode of the TV show, number and
title.  It currently lists all of the canon references (3rd.
edition).  If you've seen episodes I've missed from the first four
seasons or the rumoured bootleg fifth season, please add them.

What do you think of adding a section for common house rules and the
liike?

#66 From: "S. John Ross" <sjohn@...>
Date: Wed Sep 27, 2006 3:34 am
Subject: RPGnet Thread Worth Seeing
ghalev
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http://forum.rpg.net/showthread.php?t=287998

... which includes some downloads well worth looking at. Hopefully some of these
kind folks will give that stuff a web-home where I can link to it from the
homepage (or drop in to give us permission to keep copies in the Mailing List
archives). Either way, go see.

I'm particularly impressed by some of the specific 'thulhu ... and by the notion
of alternately-textured dodecahedra :)




|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#65 From: "S. John Ross" <sjohn@...>
Date: Mon Aug 28, 2006 3:36 pm
Subject: Re: [Pokethulhu] New Pokethulu
ghalev
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>How do cultists get new pokethulu? Is there some kind of contest or
>test.

'Thulhu may be acquired as gifts (from other cultists, from nutjob adults, from
anyone who needs a favor, etc) as the spoils of a wager (usually a wager on a
'thulhu fight - but not necessarily!), by encountering and defeating one in the
wild (a very common method) or by summoning a wild one directly using magic
rituals found in stinky old books.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#64 From: "furashgf" <furashg@...>
Date: Mon Aug 28, 2006 4:28 am
Subject: New Pokethulu
furashgf
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How do cultists get new pokethulu?  Is there some kind of contest or
test.

#63 From: "You know it or you gotta ask for it" <semilucidphenomena@...>
Date: Sun Jul 30, 2006 2:26 pm
Subject: Re: [Pokethulhu] Digest Number 41
deltapax
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It's a day late n' a dollar short, but for future reference if
anyone's interested I'm willing to hook you up with higher quality
versions of the images here
<http://www.irrationalanimals.com/Pokenomicon/Index.htm>   fer free so
long as my name stays attached to the image (It's all about the
exposure).   I'm also willing to talk custom illustrations if you're
looking for something specific.  Just thought I'd throw that out there.

Cheers,
        Daniel <http://www.irrationalanimals.com/>


--- In pokethulhu-news@yahoogroups.com, David Donachie <stranger@...>
wrote:
>
> > Anyway, I'm interested in any game running hints or material that
> > might be useful for me, as I've not played before. The con is in
late
> > May, and I'm hoping to run a game or two beforehand with friends to
> > get better acquainted with it, but beyond that, I've not the
foggiest
> > on what I could do to make the game as enjoyable as possible.
>
> Well I turned to the card game (well it's near equivalent, Pokemon)
for
> help. As well as trainer cards (as given in the rules) I made up cards
> for each of the thulhu, following the size and shape of Pokemon cards.
> You can draw your own pictures for these or, if you have enough cards
> (I do) then it's not hard to find Pokemon images that look
suspiciously
> like some thulhu. There is enough space available for stats and
> attacks. During combat you can use the cards along with glass damage
> counters to help as play aids (it will be familiar to anyone who has
> played the CCG), it certainly made a difference for me.
>
> I *did* have to make up a lot of my own thulhu (to match the setting I
> used), but that seemed fine to people.
>
> I have a copy of the only scenario I have run, plus optional rules I
> found very useful (and details of the thulhu I invented) online at
>
> http://www.teuton.org/~stranger/GAMES/pokethulhu/index.html
>
> Hopefully that may be of some use?
>
> > Does anyone know where I can find images of the pokethulu listed in
> > the 3rd ed book? The images at the back of the book don't seem to
> > match the descriptions given in the game. Thanks!
>
> My only advice, as above, is to get hold of Pokemon cards, a lot of
the
> weirder images (of Dark and Water pokemon especially) are usable just
> as they are.
>
> David
>




[Non-text portions of this message have been removed]

#62 From: David Donachie <stranger@...>
Date: Sun Apr 23, 2006 8:32 pm
Subject: Re: [Pokethulhu] Digest Number 41
bayushi_hituro
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> Anyway, I'm interested in any game running hints or material that
> might be useful for me, as I've not played before. The con is in late
> May, and I'm hoping to run a game or two beforehand with friends to
> get better acquainted with it, but beyond that, I've not the foggiest
> on what I could do to make the game as enjoyable as possible.

Well I turned to the card game (well it's near equivalent, Pokemon) for
help. As well as trainer cards (as given in the rules) I made up cards
for each of the thulhu, following the size and shape of Pokemon cards.
You can draw your own pictures for these or, if you have enough cards
(I do) then it's not hard to find Pokemon images that look suspiciously
like some thulhu. There is enough space available for stats and
attacks. During combat you can use the cards along with glass damage
counters to help as play aids (it will be familiar to anyone who has
played the CCG), it certainly made a difference for me.

I *did* have to make up a lot of my own thulhu (to match the setting I
used), but that seemed fine to people.

I have a copy of the only scenario I have run, plus optional rules I
found very useful (and details of the thulhu I invented) online at

	 http://www.teuton.org/~stranger/GAMES/pokethulhu/index.html

Hopefully that may be of some use?

> Does anyone know where I can find images of the pokethulu listed in
> the 3rd ed book? The images at the back of the book don't seem to
> match the descriptions given in the game. Thanks!

My only advice, as above, is to get hold of Pokemon cards, a lot of the
weirder images (of Dark and Water pokemon especially) are usable just
as they are.

David

#61 From: "S. John Ross" <sjohn@...>
Date: Sun Apr 16, 2006 3:42 pm
Subject: Re: [Pokethulhu] Images?
ghalev
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>Does anyone know where I can find images of the pokethulu listed in
>the 3rd ed book?

Only P.D. Magnus' image of the Drek Maki survived the purges (see the
Pokénomicon webpage). For the rest, you'll need to break into the Vatican
archives.

>The images at the back of the book don't seem to
>match the descriptions given in the game.

Some safety precautions are essential, of course. Game safe! And if you can't
game safe, have a trapdoor leading to a waiting speedboat.

And that goes double for those of you engaging in today's tradition of trying to
get a Colour to rest on an egg.


|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#60 From: "Devin Ellenwood" <ImEllPro@...>
Date: Sun Apr 16, 2006 10:41 am
Subject: Images?
ellpro13
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Does anyone know where I can find images of the pokethulu listed in
the 3rd ed book? The images at the back of the book don't seem to
match the descriptions given in the game. Thanks!

#59 From: "S. John Ross" <sjohn@...>
Date: Thu Apr 13, 2006 12:24 pm
Subject: Re: [Pokethulhu] Pokethulhu at Anime North
ghalev
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>Hi. I'm Chris and I'll be running Pokethulhu at Anime North this year
>as part of the 10th anniversary celebrations of both the con and
>Pokemon. (I assume that's acceptable.)

Sounds groovy :)

>Anyway, I'm interested in any game running hints or material that
>might be useful for me, as I've not played before. The con is in late
>May, and I'm hoping to run a game or two beforehand with friends to
>get better acquainted with it, but beyond that, I've not the foggiest
>on what I could do to make the game as enjoyable as possible.
>
>Thanks for any help you can provide!

The most useful advice I have for GMs running _any_ RPG that's new to them is
"relax, and don't overthink it," and that applies many times over for
Pokéthulhu. It's the kind of game where players usually bring a lot of
enthusiasm to the table (anytime you let gamers play small children or animals,
there's an extra level of energy) so it can be overwhelming if you let yourself
feel too unsteady :)

Just begin with simple set-ups that highlight the game's basic goals: the
meeting and acquiring of new and interesting thulhu, the sporting battles
between cultists, the exploration of creepy gambrel-roofed structures, the
flipping-through of ancient tomes to look for the pictures, and the occasional
summoning of something that makes the universe go pop. The starter adventure
provided with the game (2nd and 3rd Editions only) is a solid one, and it's
pretty easy to concoct more, either by twisting Lovecraftian bits or twisting
Pokémon bits, or both or occasionally neither.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#58 From: "Christopher S. Charabaruk" <coldacid@...>
Date: Wed Apr 12, 2006 3:36 pm
Subject: Pokethulhu at Anime North
c_s_charabaruk
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Hi. I'm Chris and I'll be running Pokethulhu at Anime North this year
as part of the 10th anniversary celebrations of both the con and
Pokemon. (I assume that's acceptable.)

Anyway, I'm interested in any game running hints or material that
might be useful for me, as I've not played before. The con is in late
May, and I'm hoping to run a game or two beforehand with friends to
get better acquainted with it, but beyond that, I've not the foggiest
on what I could do to make the game as enjoyable as possible.

Thanks for any help you can provide!

#57 From: David Donachie <stranger@...>
Date: Sat Mar 18, 2006 12:36 pm
Subject: Re: [Pokethulhu] Digest Number 39
bayushi_hituro
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> The style is pretty much an open field ... I think if there is any
> unwritten rule, it's just that the contents of a Shining Dodecahedron
> needs to be one notch creepier or more bizarre than what you might
> find in a Pokéball. On the other hand, I bet some kids leave gum in
> there until it's really nasty. But there you go: that's a new
> Pokéthulhu :)

If you look at some of the Dark Pokemon you see the standard has been
set quite high, some of them are creepy ancient things from beneath the
sea that put some of the milder mythos creatures to shame ...
personally I prefer Thulhu which are actually puns on Pokemon, as
opposed to ones based on some other sort of parody.

>> 2.Ive also just gotten into pokemon rom hacking, would anyone be
>> interested in making a Pokethulhu Hack?
>
> Now there's something with the potential to be creepy and bizarre :)

That sounds cool, would it just change the names and pictures?

David

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