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#30 From: "chazor192002" <CMAN92982@...>
Date: Mon Feb 23, 2004 7:13 pm
Subject: A program request.
chazor192002
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I have a question that many people who I have given the game have
asked: Is there a program that can create clutists and pokethulhu?
You know, like the one used in episode #304: "Thulhu Almighty", in
which the insane Dr. Chazorian designed a program which created
numerous mutant thulhu which he unleashed on Randy and his buddies.
But then you all know that.

Seriously, is there a program out there?

#29 From: "S. John Ross" <sjohn@...>
Date: Thu Feb 19, 2004 8:56 pm
Subject: An Interactive Pokénomicon
ghalev
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http://www.webdefine.com/danielsite/

Truly cool. Fans of Chaosium's parodies of the Peterson nature guides (the
"Petersen's Guides") will appreciate this parody of that parody via a parody.

Dear lord, what a tangled web we weave.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#28 From: "Kenneth Coble" <kennethcoble@...>
Date: Fri Jan 23, 2004 12:36 am
Subject: Dreams in the Smoke-house (adventure, thulhu and cultist)
flintlock_laser
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OK, having d/l'ed and printed out my copy of Pokethulhu, I felt compelled to
make up a cultist, a new thulhu, and an adventure to use them all in. I was
also inspired by the recent "Charles Schultz Brown" post, which was a hoot
to read.

Anyway, enjoy! If you like it, let me know -

kennethcoble@...

---


Backstory:
Housing is scarce in college towns, and Narkham (where Muskratonic U. is
located) is no exception. The students attending Muskratonic U. pretty much
have the cheap real estate locked up in rentals, leases, and year-to-year
Unspeakable Oaths. So the only place where an orphan could afford to set up
a thulhu gym would logically be a spooky old smokehouse in Narkham's
decaying meat-packing district. No one in Narkham will say for sure if they
mean the district or the meat is decaying... but the smart money says both.

The orphan is question is Wally Gilman, who is (to put it kindly) a total
nerd. The only thing he likes more than thulhu training is (gasp)... math.
Yuck. So Wally has been "unofficially auditing" lots of graduate-level math
classes at Muskratonic University. By "unofficially auditing" Wally mean
"hiding in heat vents or large piles of discarded school newspapers during
the lectures." He has used the sanity-blasting power of higher education to
augment his thulhu summoning skills, specializing in Non-Euclidean thulhu
like his favorite, Beef Jerkin. Wally was given his Beef Jerkin by the
kindly dead old witch who once ran the smokehouse, 17th century cultist,
fishmonger, and do-it-yourself pamphleteer Wilmartha Stewart.

Action:
However, as Wally will tell any trainers who come to fight (i.e. the PC's),
he hasn't seen Wilmartha's ghost for a few months. He's getting worried
about her, but he can't enter the swirling eldritch maelstrom that haunts
the dreams of anyone spending a night in the smokehouse/gym, because
Professor Garden Peaslee is leading up to something really great in his
Introductory Advanced Reality-Warping Boolean Algebra (II) class. Wally
wants the cultists to take his Beef Jerkin, who can track its old owner
through the dreamworld. If the PC cultists will find out what's going on and
rescue Wilmartha, Wally will agree to duel with them for a Smokehouse Gym
Ham-Hax Glyph, which will be stenciled on a disk of cured pork and can be
used to flavor a pot of green beans. Also, if Wally either really likes or
really dislikes a particular cultist, he might let them keep an iteration of
Beef Jerkin as well... but only after they find Wilmartha!

Assuming the players agree, they fall asleep in the Smokehouse's relatively
smoked-meat-free utility closet and enter the swirling eldritch maelstrom in
their dreams. At this point the Owner should feel obligated to plunge them
into a nightmarish world where nothing is as it seems and reality itself is
subject to the slightest whim of the Owner... nothing they shouldn't already
be used to. After whatever amount of slogging around in the cultists'
dreamscapes as seems necessary and amusing, they will come across an entire
coven of grown-up Wizards and Witches, holding court in a memory of
Narkham's courthouse circa 1680. The coven has captured Wilmartha, who is
being indicted for improperly divulging Witch secrets to Wally! The
instigator of this proceeding is the coven leader, Jackeziah Mason, who is a
withered old crone with a thick Borscht Belt accent who constantly smokes a
huge cigar. The cultists can try to reason with the coven, but after
suffering enough of Jackeziah's Non-Euclidean insult humor and old Ulthar
Catskills jokes, the cultists will probably be ready for a big fight. Have
one Witch or Wizard oppose each cultist, with Mason as their leader. The
opposing forces will primarily use Non-Euclidean and Decomposing thulhu
(Jackeziah, for instance, uses a Tan Jenkin). If the cultists win, they can
grab Wilmartha and skedaddle back to the waking world. If they fail, the
indictment will proceed, and Wilmartha will be punished. She will have to
pay a small fine and promise not to do it again.

Of course, the cultists will be banished to a deserted section of the
Dreamlands, where they will have to put up with the bearded and finny
Gnorriega (a Panamanian amphibian former military strongman) and the flabby
Beings from Gibb, who sing old disco standards in really high-pitched
voices. This can go on as long as the Owner wants (or as long as the players
look like they'll put up with it) before they find their way back to their
bodies, which by this time will be hanging by their collars and getting
lightly smoked with a lovely apple/mesquite/Xiclotl wood chip blend. The
cultists will be unhurt, but they will smell really delicious for the next
few weeks (which means they're even more likely to be pestered or attacked
by hungry wild thulhu). Wally will apologize, but point out that when you
leave meat in a haunted smokehouse long enough you have to expect things
like that to happen...


---


New Pokenomicon Entry:
Beef Jerkin

Power: 3 Speed: 12 Hit Points: 5
Aspects: Non-Euclidean, Decomposing
Weakness: Luminous

Habitat: Holes in walls or space-time
Smell: Moldy Teriyaki Jerky
Favorite Showtune: "One Night in Bangkok" from _Chess_

Injure: 1 die (Aklo Ankle-bite, Decomposing)
Dodge: 3 dice (Rat in the Walls, Non-Euclidean)
Trap: 2 dice (Beefy Nightmare, Decomposing)
Frighten: 3 dice (Partial Differential Equation, Non-Euclidean)

Pokenomicon Excerpt:
Beef Jerkin is a tiny, rat-like creature with disturbingly human features
and hands. The fact that he is apparently made out of partially chewed jerky
somehow isn't great either. In episode #458, /There's Something Mild About
Beefy/, we discover that Beef Jerkin (there seems to only be one of this
'thulhu, although he is so fragmented in space and time that lots of
cultists have one) and Tan Jenkins are mortal enemies, not devolved versions
of each other as Team Eibon claimed in episode #375, /Bartender, I'll Have a
Blackened Tan/. Beef Jerkin is very fast, although not too strong or tough.
He is also a PhD candidate in Advanced Mathematics, and while stopping in
the middle of a battle to work on abstruse math problems isn't great
strategy, the equations he writes on his portable blackboard are formidable
enough to confuse many opposing 'thulhu (many of whom were Drama majors).
And if the math doesn't frighten opponents, Beef Jerkin isn't too proud to
screech his fingernails down the blackboard really loudly...

---

Wally Gilman, geek cultist

Age: 12

Home Village: Narkham (he's a Muskratonic U. "Townie")

Aspect: Non-Euclidean

Grade Level (Lucky): 8

Phys Ed: 2

Pokethulhu Lore: 7

Sanity: 3

Shoplifting: 6

Talking Trash:4

Notes: Smokehouse Gym Owner in Narkham, just off Muskratonic U.'s campus. He
is pale and sickly, and on the verge of insanity. His hands are always
covered in chalk dust and he smells like smoked meats. Other than his Beef
Jerkin and other thulhus, his two most prized possessions are his Formless
Slide Rule (great for those intractable math problems!) and the rusty old
Civil War saber he inherited from his ancestor, Confederate General T. Kelly
Lee. Wally mostly uses the saber to carve snacks off the various hams and
sausages hanging from the rafters of his gym.

---

Hope you like it!

Ken Coble

#27 From: Michael Florian <Mileki@...>
Date: Mon Dec 22, 2003 12:37 am
Subject: The Strange Case of Charles Shultz Brown
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I was giving some thought to Pokéthulhu today and I
started writing a little Lovecraftian parody that I'd
like to share with you all as an adventure idea.

This'll be a one-shot deal, but should keep your
players very entertained.

Backstory:  In 1950, a young boy about 8 or 9 years
old brings home a puppy.  As thulhu information was
kind of scarce in those days (thulhus tended to either
drive scholars mad or just eat them), he had no idea
that his faithful little friend was in fact a
Tindaloo.

Unlike most wild thulhus, this one loved its master
from the start.  Kinda identified with his sad little
demeanor.  Unfortunately, since Tindaloos are rather
dangerous animals untrained (or trained for that
matter), it's been unconsciously broadcasting its
Non-Euclidean powers over the town since it got there.

The town has been in a perpetual state of Time Loop
for the last 53 years.  The occasional person who came
to investigate usually became sucked in and forced to
live 1950 over and over again.  If a kid should happen
to come by, they were somehow incorporated into the
logic of the town itself.  And thus the young boy got
more and more friends who were around his age, yet not
quite as old as he was in the scheme of things.

Now the town itself is all but forgotten and people
are encouraged to skip the roads around it, for people
still disappear without a trace.  Kinda like the
Bermuda Triangle meets Pleasantville.

***

Action:  Whether you're playing Pokethulhu in the
context of the game's original setting or use the real
world like I do, from time to time, this is going to
be one wild ride.

It helps if you start them out in the middle of the
night.  Helps make what's about to happen next more
believable if they can't see anything.

As soon as the cultists get within a certain distance
of the town (an area reported to be abandoned), roll
the Sanity of the cultists against the Frighten of the
Tindaloo.

If they fail, the sound of biplane mayhem should drive
them straight towards the town.  If they don't fail,
have them chase the ones that did.  If they all
passed, then you better think of something or this'll
be a short game.

Once they pass through the perimeter of the town, have
each cultist roll a Challenging Sanity Roll and a
second one if they fail the first.

If they succeed, they retain their wits and recognize
the town and all within as being seriously out of
place.

If a cultist fails the roll, they'll totally buy into
the "mythos" of the town.  If they fail a second roll,
they think they've known Chuck all their lives.

If they fail the first, but pass the second, they
don't think the town is out of place or strange, but
will remember their friends and be easier to convince
to leave.

Once within the town, they'll find it very hard to
leave.  In fact, every time they try to leave, they'll
either find themselves totally turned around in a
pumpkin patch or in the middle of a WWI french
countryside...during hostilities!

You should have no trouble introducing the cultists to
a group of young kids that seem very familiar to most
comic readers.  =)  Play up the introductions as much
as you can.  That's what they're there for.

As far as the thulhu action goes, it'll be fun to toss
a couple red herrings to the players to keep them on
their toes.

There are at least two wild thulhus running around
town, trapped along with everyone else.  In fact, they
could just as easily be fingered as the culprits and
keep the cultists busy trying to duel/capture them.

The Cat Next Door is a savage creature that hates the
Tindaloo puppy and could throw suspicion off if it
attacks at the right moment.

Another wild and uncatalogued thulhu is a living cloud
of dust particles that wanders the streets and seems
to have been mistaken for a child!

And, naturally, should anyone consult the kid with the
blanket, the Great Pumpkin is yet another wild and
rare thulhu who would probably welcome a trainer if it
meant getting away from the brat hounding it.

The source of the madness is, of course, the Tindaloo
puppy that Charles owns.  Anyone passing a Really Hard
Pokéthulhu Lore test should identify this strange
critter as a Tindaloo Puppy.  It's very rare you see
one this young OR cute.

Bringing the adventure to a close can be done by
either convincing Charles to train his Tindaloo,
finding a way to get the Tindaloo to turn off its
Non-Euclidean power, beating it in a thulhu duel or
managing to get through the pumpkin patch to freedom.

Should the cultists try to escape via the trenches,
they'll find themselves trapped in WWI France...unless
you're itching to send them on a campaign against the
Kaiser.  I got no objections and that should be pretty
funny.

***

Here's the Tindaloo.  All other thulhus are up to you.

New Pokénomicon Entry:

Tindaloo Puppy

Aspects:  Non-Euclidean, Sticky
Weakness:  Icy

Power:  6

Speed:  8

Hit Points:  6

INJURE - 1
Sloppy Wet Kiss
Sticky

DODGE - 3
Traverse French Countryside
Non-Euclidean

TRAP - 3
Repeat Childhood
Non-Euclidean

FRIGHTEN - 2
WWI Airplane Battle Sounds
Non-Euclidean

***

Okay, there's the adventure.  Enjoy!

    Sincerely,



    ~ Michael Florian

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#26 From: "S. John Ross" <sjohn@...>
Date: Sun Oct 5, 2003 3:00 am
Subject: The Return of the Activity Pages
ghalev
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http://groups.yahoo.com/group/pokethulhu-news/files/

For newer members of the list that missed 'em the first time around, the
Pokéthulhu Activity Pages are available again, now on the Yahoogroups files
page under "Things to Color & Glue."



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#25 From: "S. John Ross" <sjohn@...>
Date: Thu Oct 2, 2003 7:37 am
Subject: Files Section Opened
ghalev
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http://groups.yahoo.com/group/pokethulhu-news/files/

Regular readers of the Cumberland Games homepage will already have noticed
that I've posted Glyphs of Hax as the Free Font of the Month. In addition,
I've opened up the Files section for this mailing list, where I've made
Thulhubats available again, along with a new wallpaper. Enjoy!



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#24 From: David Donachie <D.Donachie@...>
Date: Thu Sep 4, 2003 2:17 pm
Subject: Fwd: Announcing a new fan website
bayushi_hituro
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Hi there

As a result of a few days of labour I am happy to announce my new
addition to the Pokethulhu fan websites. Its got a long way to go,
naturally, there is only so much you can do in a few days, and I hope
that I will get round to adding much more in the future, but in the
meantime I hope you can enjoy the adventure that's there.

http://homepages.ed.ac.uk/daviddo/GAMES/pokethulhu/

David

#23 From: "S. John Ross" <sjohn@...>
Date: Thu Sep 4, 2003 1:58 pm
Subject: Re: [Pokethulhu] Glyphs of Hax
ghalev
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>Is there any way to get a copy of the Glyphs of Hax font, or of the
>symbols used to represent the trainer's aspects in the rule book
>(which I assume are from that font)?

I've been meaning to toss it up as CG&D's Free Font of the Month for a
while now, with some documentation included on possible game roles for the
glyphs. Most of that material would just be cribbed from
http://www.haxglyphs.com or (of course) from the Pokéthulhu Encyclopedia
... Mostly I've been holding out hoping that we'd get the new Eighth
Dimensional Convocation rules soon, but it looks like the Pillars of
Pherassus are dragging their metaphorical laces again ... And since the
rules for gaining Hax Glyphs haven't changed since the laws were merely
five-dimensional, I guess the odds of the material becoming dated are slim,
anyway. We'll see. Thanks for asking, though!



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#22 From: David Donachie <D.Donachie@...>
Date: Thu Sep 4, 2003 1:01 pm
Subject: Glyphs of Hax
bayushi_hituro
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Hi

Is there any way to get a copy of the Glyphs of Hax font, or of the
symbols used to represent the trainer's aspects in the rule book
(which I assume are from that font)?

David

#21 From: "Ramon Ostolaza" <ramon_ostolaza@...>
Date: Fri Jun 20, 2003 9:11 pm
Subject: New
ramon_ostolaza
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Hi,
Just discoveres this, but, it seems too late...
has tindaloo been drooling over your heads too long?

Bye

#20 From: "S. John Ross" <sjohn@...>
Date: Sat Apr 5, 2003 4:28 am
Subject: Re: [Pokethulhu] Pokethulhu goes Live (though not live-action)
ghalev
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>house rules intended to keep balance in gameplay. Often called
>"Living" campaigns (note that the word "living" has now been
>officially been trademarked by Wizards of the Coast),

I think "Undying" would be a very genre-appropriate synonym (plus, nobody
would assume an "Undying Pokéthulhu" game was live-action) ;)

Good luck with it! The concept of a global Pokéthulhu campaign is
astounding on more levels than I have the courage to face.





|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#19 From: "J Michael Petter" <jpetter@...>
Date: Sat Apr 5, 2003 1:59 am
Subject: Pokethulhu goes Live (though not live-action)
jmichaelpetter
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Greetings all, I come with exciting news!

I have for some time been in secret development of a Multi-Site
Roleplaying Campaign (MSRC) based around the rules from the
Pokéthulhu Adventure game that we all know and love.

For those unfamiliar with MSRCs, they are large, shared-world
campaigns that are played at tables all over the world by players
who generate and maintain characters using a specific set of
house rules intended to keep balance in gameplay. Often called
"Living" campaigns (note that the word "living" has now been
officially been trademarked by Wizards of the Coast), these
campaigns provide a wealth of play experiences that allow
players and their characters to explore a wide range of
experiences in different groups and using a great number of pre-
generated scenarios written by their peers. A character created
for an MSRP campaign could effectively be played at any table
run under the rules of that campaign anywhere in the world with
any group of people, allowing for a great diversity of play
experiences.

Note that MSRP campaigns have nothing to do with so-called
"Live-Action" or "LARP" campaigns, and do not require any sort of
actual involvement outside of the normal tabletop RPG structure.

Those interested in the Pokéthulhu Live campaign (for that is
what I am currently calling it), should check out my
campaign-specific Yahoo group at
<http://groups.yahoo.com/group/pokethulhulivefeed>.
Everybody's welcome, so feel free to look around, even if you're
not sure quitre what I'm talking about. . .just visiting bears no
commitment or anything ;).

CURRENT CAMPAIGN ISSUES:
--To make a long story short, the RPGA (the organization
responsible for managing most of the MSRCs currently
available) has closed its doors to any new campaigns,
especially those not made with WotC's d20 rules system in
mind.

As the "Pokéthulhu Live" campaign very much requires some
sort of structure similar to the RPGA's in order to distribute and
track scenarios, player incentives and so on, I am currently
examining other options for administration, including an appeal
to the HMPA (Hackmaster Players' Association), or possibly an
alliance with the Red Curtain Project, another fledgling group
dedicated to shared-world roleplaying.

--Also up for discussion is the campaign name which, because
it includes the word "Live" seems to suggest "live-action" to
some of the people I have spoken to. Suggestions for a better
more intuitive name would be most welcome.

If you would like to respond to either of these issues, or have any
other campaign-related stuff to say, please say it at
<http://groups.yahoo.com/group/pokethulhulivefeed>.

Thanks a lot, much Pokéldrich fun to all!

Best,

J. Michael Petter
Pokéthulhu Live Campaign Admin.

#18 From: "shane_fhl" <shane_fhl@...>
Date: Tue Mar 18, 2003 7:11 am
Subject: First Session Summerary
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Lets just say that the first session for Pokethulhu
was...interesting...to say the least. You know in episode 276: When
Dhiothulus Attack, where Randy defeats all the pokethulhu and he is
praised and awarded...it was like that but the exact opposite. It
was still fun though. First the PC's made characters and then each
got to pick a starting Thulhu, and at first it was very interactive
and balanced...that was until the wild thulhr started attacking.
Lets just say that I made them a little too strong and the party was
annilated in one round.

The evening was not totally lost though as we played a thrilling,
and epic Risus adventure. The goal? Gold Dig as many geezers as
possible, Ha!

Shane Beirnes

#17 From: "S. John Ross" <sjohn@...>
Date: Tue Mar 18, 2003 12:27 am
Subject: Re: [Pokethulhu] What happens when a thulu is KOed?
ghalev
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>Does the fight end? Or do you summon
>another thulu to do your evel bidding?

In the field, it just depends on the dueling Cultists and how eager they
are to keep scrapping (in _Strawberries Aren't a Kind of Mold,_ Titus and
the Squatney Twins went for seventeen rounds before the Squatneys finally
admitted defeat, as you'll recall).

In most sporting competitions, though, the Cultists are required to adhere
to the standard Seventh Dimensional Convocation rules, as per the
Pokéthulhu Encyclopedia and/or the summary in the CCG rules.

And don't think I missed your cool pun! Of course, Marcy Evel is one
Cultist who _never_ seems to follow the bidding of the Shuddering Mass, but
that's why she doesn't have any Hax Glyphs or tournament badges, and why
Randy had to spot her an anemic Barrel Grinder for her to compete in the
Maven's Beach Invitational.

That's an example of the difference between a good sport, like Randy, and a
poor sport like Marcy. And I think that's a lesson all of us should take
from the show when planning our games, and pondering questions like yours.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#16 From: "shane_fhl" <shane_fhl@...>
Date: Mon Mar 17, 2003 9:15 pm
Subject: What happens when a thulu is KOed?
shane_fhl
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Does the fight end? Or do you summon
another thulu to do your evel bidding?

#15 From: "S. John Ross" <sjohn@...>
Date: Sun Feb 23, 2003 9:26 pm
Subject: Re: [Pokethulhu] Pokéthulhu's names
ghalev
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>I'm looking for a translation of pokéthulhu's names in French or at
>least, a list of pokémon's names in French because I'd like to play it
>in French. Thanks for helping!

I think first somebody would need to translate them into English. :)

A Jigglypolyp is a Jigglypolyp, in French, Farsi, Hindi, Antarean, Klingon,
Arabic, doesn't matter.

(Actually, in Klingon, it has some extraneous apostrophes thrown in)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#14 From: "Fabien <pansedacier@...>" <pansedacier@...>
Date: Sun Feb 23, 2003 7:24 pm
Subject: Pokéthulhu's names
pansedacier
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Hi,
I'm looking for a translation of pokéthulhu's names in French or at
least, a list of pokémon's names in French because I'd like to play it
in French. Thanks for helping!
Fabien

#13 From: "S. John Ross" <sjohn@...>
Date: Sun Feb 23, 2003 6:07 pm
Subject: Acquiring Pokéthulhu
ghalev
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>I just started playing Pokethulhu, and i was wondering, how do you
>capture them? It doesn't say in the rulebook, but am i right in
>assuming that you just "kill" them, to capture them?

Cultists acquire Pokéthulhu in any number of ways, as we've seen on TV and
in the comics, etc. Sonia once earned an entire _flock_ of Fightgaunts by
stopping the Song of Nine Moons from collapsing the Pretzel Tower in Shudde
M'all, remember!

See page 10 of the rules (3E), at the top left, for a brief list, which
includes defeating wild thulhu (causing them to be trapped or to faint),
but also gifts and wagers and summoning rituals (Randy's own preferred
method, despite the notorious dangers of combining almond bark with ectoplasm).

>Is there
>Maximum number of 'Thulhu you can have with you at any one time?

No; there wasn't much evidence in canon that there should be. In _Episode
#203: Writchester With A Captial B,_ the Ghoul of Britchester claims to
have amassed a collection of over two thousand thulhu when she was a child,
and judging by the bronze statues in her Museum of Pain, she was either
being truthful or had access to a heck of a lot of brass and sculpting time.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#12 From: "thebigroundsquare <daegil@...>" <daegil@...>
Date: Sun Feb 23, 2003 3:40 pm
Subject: Capturing Pokethulhu
thebigrounds...
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I just started playing Pokethulhu, and i was wondering, how do you
capture them? It doesn't say in the rulebook, but am i right in
assuming that you just "kill" them, to capture them? Is there
Maximum number of 'Thulhu you can have with you at any one time?

#11 From: "S. John Ross" <sjohn@...>
Date: Wed Jan 8, 2003 12:51 am
Subject: Apparently, We're Collectible
ghalev
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Some folks assume the 1st Edition of Pokéthulhu is as questionable as the
existence of the TV show ... But Yog-Sothoth.Com has a cover scan, for
those of you who've never seen it before. It's real, I say! Real!

http://www.yog-sothoth.com/cocdbdetail.asp?Master_ID=222

And pricey, at least according to their estimates (possibly based on the
one I sold on eBay, which went for about that much ...)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#10 From: "S. John Ross" <sjohn@...>
Date: Mon Jan 6, 2003 7:08 am
Subject: Sea Bass are "Fishy"
ghalev
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An amusing (perhaps) tidbit: I've given a Chilean gaming magazine
permission to reprint Pokéthulhu as a serial freebie in Spanish. Phil and
John pitched in permission for their elements, too ...

On the one hand, it's just cool in general to think of the game serialized
in a gaming magazine. But just as cool is knowing that they have gaming
mags in Chile ...



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#9 From: "S. John Ross" <sjohn@...>
Date: Tue Dec 31, 2002 6:42 am
Subject: Re: [Pokethulhu] After the first game....
ghalev
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>Having just run my first Pokethulu adventure (more in the style of cynical
>satire of a certain cartoon show, than in the classical spirit of horror),
>I must say that it's a great way to break up the monotony of a serious
>dramatic gaming run.

Groovy!

>Where else can you break out with scissors, markers, crayons, and
>stickers, and redecorate discarded pokemon cards with all the info
>from  an rpg?

Well, you _could_ just do it for the heck of it. But it's nice to have an
excuse. :)

>In other questions... If my gamer's Pokethulu (LayzeeSlob) has a Power of
>3, and an injure of 1, that means he rolls 1 die to injure, and if he
>comes up 3 or less, he does 3 or less (by the roll of the die) damage to
>his opponent (ignoring weakness)?

Assuming his trainer's Pokéthulhu Lore score is at least 3, yes. Remember
that an attack, to be successful, must roll under both the Power and the
trainer's Lore (which mean's a trainer with a low Lore can't get full use
from a very powerful thulhu - it's simply out of his league)!

>If a trap attack succeeds on a 5, and the victim pokethulu has a speed and
>power rating of 5, does this mean that the victim won't ever get out of
>the trap (since it can't successfully roll above 5)?

Correct. That thulhu is well and truly trapped.

>I'm pretty sure I know the answers to the last two, but on behalf of the
>group, I thought I'd ask

No problem :)

Best -



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#8 From: "Pygmaelion <pygmaelion@...>" <pygmaelion@...>
Date: Tue Dec 31, 2002 6:04 am
Subject: After the first game....
Pygmaelion
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Having just run my first Pokethulu adventure (more in the style of cynical
satire of a certain cartoon show, than in the classical spirit of horror), I
must say that it's a great way to break up the monotony of a serious dramatic
gaming run.

Where else can you break out with scissors, markers, crayons, and stickers, and
redecorate discarded pokemon cards with all the info from  an rpg?

I'd only been glancing at the game as I passed through various game stores...
but now that I've got the 3rd ed, and an oddball night to play it on, I can
honestly say that it's well worth trying out...

I do rather wish that I could get my hands on a published pokenomicon, or
perhaps find a pile of existing P-Thulus that I might redraw and recreate for my
gamers.

Is there any hope for the Miniatures? what about the Pokenomicon?

In other questions... If my gamer's Pokethulu (LayzeeSlob) has a Power of 3, and
an injure of 1, that means he rolls 1 die to injure, and if he comes up 3 or
less, he does 3 or less (by the roll of the die) damage to his opponent
(ignoring weakness)?

If a trap attack succeeds on a 5, and the victim pokethulu has a speed and power
rating of 5, does this mean that the victim won't ever get out of the trap
(since it can't successfully roll above 5)?

I'm pretty sure I know the answers to the last two, but on behalf of the group,
I thought I'd ask

Thanks heaps
Pygmaelion

#7 From: "S. John Ross" <sjohn@...>
Date: Thu Dec 5, 2002 4:07 pm
Subject: Amusing Fallout, Amusing Freebie
ghalev
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AMUSING FALLOUT:

I get more spam than most people (one of the perks of having the same email
address for nearly 10 years and being active on both Usenet and the Web)
... And as you probably know, spam often tries to address you by name to
seem more personal or convincing. So, I get a lot of spam calling me "John"
or "sjohn" or (for some reason always in all-caps) "SAMUEL."

But now, at least one spam-list generator has decided my name is "thulhu."
I've gotten four or five "thulhu" spam in the past week. This has made spam
fun again for the first time in years :)

AMUSING FREEBIE:

Just for kicks, here's a scrap of something that may amuse ... A few pages
excerpted from The Pokéthulhu Coloring and Activity Book (50k ZIPped PDF
document):

http://www222.pair.com/sjohn/free/activity.zip




|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#6 From: "S. John Ross" <sjohn@...>
Date: Sat Nov 23, 2002 5:19 am
Subject: No More Mirrors Needed!
ghalev
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Several folks volunteered, and Pokethulhu is now available from a nice
little collection of different URLs. Thanks much, folks, for help keeping
Pokethulhu free for everyone and less expensive for me ;)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#5 From: "S. John Ross" <sjohn@...>
Date: Wed Nov 20, 2002 1:37 am
Subject: Eeek! Popularity!
ghalev
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Well, the release of Pokéthulhu 3rd as a freebie has had an unfortunate
side-effect; I'm experiencing heavy server load and I just got an
unpleasant projection of extra server costs for November.

So, if anyone's willing to mirror the file, please let me know. I'll
provide a link to your homepage, etc, next to the mirror link -- If just
two or three folks volunteer, it should spread the load out to the point
where it doesn't make any difference to anyone. I'm assuming that the
really heavy traffic will die down in a couple of weeks, anyway, after
everyone has caught wind of it and snagged it.

Thanks in advance. Help!



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#4 From: "S. John Ross" <sjohn@...>
Date: Thu Oct 31, 2002 2:49 pm
Subject: Looking for Links
ghalev
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Now that Pokéthulhu 3rd is out, it's time to start developing the website a
bit. First order of business is a Links page. These are the ones I'm aware
of ... If you know of others, drop me a line at sjohn@... ...

http://www.kindred.org.uk/pokethulhu/

The Pokéthulhu Playpen (the page which, among many other excellent things,
enshrines the Cthonyx typo, inspiring me to preserve it for all time in the
game)! :)

http://www.ruf.rice.edu/~pound/pokethulhu.html

Groovy Random Name Generator!

http://www.geocities.com/aewinogl/pokecon.htm

"My Little Pokénomicon"

http://www.geocities.com/eyeoflucifersam/pokethulhu/

Pokénomicon: The Self-Proclaimed "First Pokéthulhu Site"

http://www.gamespy.com/comics/kovalic/pokethulhu/

The Dork Storm Page, Complete With Utterly Cool Animated Pikathulhu

http://www.teamrocketgym.com/pokethulhu/

Pokéthulhu Tools. Haven't tried these yet.

http://www.philipjreed.com/pokethulhu.html

Phil Reed's Pokéthulhu Stuff

===================================

The second order of business is a new page of fan-material in the same vein
as Pages from the Pokénomicon, devoted instead to new Chaos Cards. I'll try
to get that hashed together soon, and expand the Legal Mumbo-Jumbo page to
cover it. In the meantime, get the ichors flowing, and feel free to post
new Chaos Cards here on the list. At some point, I'll assemble a deluxe
Chaos Cards set as a new freebie.

Happy Halloween, all.



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#3 From: "S. John Ross" <sjohn@...>
Date: Wed Oct 30, 2002 8:55 am
Subject: First Peek
ghalev
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http://www222.pair.com/sjohn/pokethulhu.htm

I'll be sending around press releases and other announcements throughout
the coming day, but you guys get first dibs, of course! Pokethulhu 3rd
Edition Officially Exists. Grab, it's free!

And while you're at it, you'll probably be interested in this month's Free
Font of the Month at the main Cumberland page, too ...




|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#2 From: "S. John Ross" <sjohn@...>
Date: Fri Oct 25, 2002 1:35 pm
Subject: Alterations to the List (and other Stuff)
ghalev
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I've opened up this mailing list for posting by members. It's not open to
random chatter, but there are four kinds of cool posts. See the new list
description at:

http://groups.yahoo.com/group/pokethulhu-news/

I also have some news ... Due to circumstances beyond my control,
Pokéthulhu Gold has been cancelled. However, the corresponding good news is
that Pokéthulhu 3rd Edition has taken its place, and will be much cheaper
(which is to say, absolutely free). That's right! Pokéthulhu is joining
Risus as a Cumberland free RPG, with a release around Halloween of this
year (I'm finishing the page layout even now).

Pokéthulhu 3rd Edition contains everything that was in 2nd Edition, plus a
couple of little extras that weren't, as well as a few little tucks and
tweaks. Like other Cumberland titles, it'll be in Adobe Acrobat format,
excessively cool, and packed with odditude.

Hope this finds you all well ... It's gonna be a happy Halloween ;)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

#1 From: "S. John Ross" <sjohn@...>
Date: Sat Jun 29, 2002 2:01 pm
Subject: German Pokénomicon
ghalev
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I've heard from a German correspondent this morning and it looks like he'll
have a German translation of the Pages from the Pokénomicon on the web very
soon. Keen :)



|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn

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