Cool, thanks! Also, there are a couple of broken or repeated links on the website: The Quick Magic Update near the top points to the same file as the Quick...
You are most welcome. ... -- "If you haven't got your health, at least you have something to talk about." "They say that everything happens for a reason. I am...
I don't believe there is a free version. You can purchase it at http://www.io.com/unigames/pu/pu_stuff.html _____________________________________________ Help...
Soon to appear as a freebie .pdf file on the PU web site: Poisons in Pocket Universe by Jeff Dee (c) 2004 UNIgames 2.22 Advantages Poison Immunity (1): The...
I have been wondering if anyone has been working on a space opera/science fiction game using Pocket Universe? I went through the archive and found nothing....
... Here are my comments: Katana: I'd recommend at least a +2 to hit, but lower damage (say, 4/6/8). A katana is a finesse weapon, more like a cutlass than a ...
Would the weapons already in the PU rules be suitable for the Japanese conterparts (ie; shortsword=kodachi/wakizashi, greatsword=nodachi)? Also, how about the...
I've updated the poison rules printout at http://www.io.com/unigames/pu/pu_freebie.html, fixing some typos and adding rules for paralytic poisons and medical...
... They'd probably be close. ... For weapons that don't follow any standards, you've either got to give each one its own unique stats of pick the closest...
I'm trying to create a medieval Japanese campaign including non- human PC races, one of which is undead. "Johnrossman72" might also be interested in...
Some other ideas I'm thinking of using for my "Chanbara" campaign: 1) Magic; can use "Automatic weapons fire" (on freebies page) rules to allow direct damage...
... The demon advantages in Teenage Demon Slayers cover a lot of this already. I recommend that you make a list of all the pros and cons that fit, check TDS...
Hi all. As I said before, I'm narrating a Swashbucklers campaign. I gathered some ideas with the players and we are compiling a rulebook: PU Crossed Swords....
Let's see; schools.... Tavern: includes such skills as Using mug as offhand parrying 'weapon'; Fighting up or down stairs; Leaping on tables; Swinging on Rope...
At firts, I'm only listing under schools those skills which are fencing maneuvers. Other skills like swinging, leaping, etc, are treated as normal skills e...
I'm actually going to have to speak up in defence of PU's defense system...no pun intended. Having played a lot of Fantasy Trip, GURPS, and BESM, all of which...
Hi all. You have a point, rcb. I believe it's a fine way, but most of my players like rolling for defense. They also argue about having so few hit points....
I understand why players want to have an active role in the defense. Sometimes it slows down the game, sometimes you want that level of detail. As far as hp...
Hello all. I am interested in starting a superhero campagin with P.U. but there are no rules for this so I figured if someone out there has some I would try...
... I recently discovered that the point construction system used in the Tri-Stat dX system from Guardians of Order is somewhat compatible with PU. Their...
Another approach would be to construct characters as per PU, but with say, 10 more points of advantages. You would probably need to use "demon" traits from...
... I guess nobody's doing SF right now. I think you might also get some mileage out of converting dX system abilities to PU, as I suggested to dwarfl32000....
The group I run with has run a few games in a SF environment. The group started out as a group of space pirates but, the game was geared more toward a style...
I was reading the TADS rule book and It gave a cost for the extra limbs as 1 point. Does that mean 1 point PER extra limb or 1 point gives you any number of...