Sorry for being so quiet. The job tends to get weird around the end of the year. Must have something to do with the financials :) I hope to be getting down to...
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Dec 29, 2002 3:56 pm
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... Sorry I've been so quiet, folks! I blame the holidays. I was just asked to re-send my contribution to Microcosm 2, so I guess it's still in the works. And...
Howdy All! ... I just uploaded a nifty file showing how ... Hmmm... that will come in quite handy, Jeff. Thanks. In general discussion, I was thinking of...
...no, it's not done yet. But here's the status. The Scrollcraft article is done in its first draft but needs a revision - I'm not entirely happy with it. I...
Thanks for the d20 conversion freebie. (It's rather nice to see something going 'from' d20 instead of 'to' it :) ) This will be very useful not just for...
... Ooh, muskets! Here's my suggestion: For primitive firearms, use the standard firearms stats in PU but halve the range. Also, they take an Action to reload...
... I've got two (count 'em, two!) PU campaigns going, both set in the Quicksilver universe. In one, the players have been dispatched by King Malcon to put an...
... You're welcome! But you'd really have to thank the mysterious unnamed benefactor who gave it to me for Xmas. Anybody want to post some creature stats now -...
Hey everybody: Please welcome Jeff Jones to the list. Jeff has just come aboard at UNIgames to help us get things done. His Yahoo handle is Kafka0622. -Jeff...
... Low magic, generally, though with occasional peaks. In Quicksilver, the kingdon of Seloria is built on the ruins of the Jinzurian Empire. The Jinzurians...
Howdy All, ... shot. Cool, I'll do that. I'm still "googling" for more info on period black powder weapons. I plan to have very few game stat differences, ...
Welcome to the Pocket Universe list Mr. Jones! Glad you've signed on to help expedite things there at UNI Games. We miss the other Jeff when he gets busy,...
Hi all! I'm putting together a set of spells and ritual magic rules specifically for Teenage Demon Slayers. Ritual magic works the same as described in the...
Hi folks, As Jeff Dee mentioned I have joined the Unigames team so I thought I would take a moment to introduce myself and explain a little about what role I ...
Hi All, A week or so ago I read a review of Pocket Universe on rpg.net, and picked up a copy at my local gaming store. I'm very impressed with it – it's like...
... Thanks! ... Just to clarify: The bonus you get from specializing in one type of Tactics ONLY applies to the penalty for unskilled use of Tactics. A...
Hi, Thanks for clarifying the issue of specialisations for me, Jeff. Much obliged. I've had a little test combat with a fencer versus an armoured axeman, and...
I'm a little doubtful about the Martial Arts skill. It appears to provide skill in all forms of unarmed combat – Punches, Kicks and Grapples. This doesn't...
... Thanks. Tell your friends! ;-) ... Reload? I guess I've watched too many movies. But seriously, I left that out because it's an easy thing for the GM to...
... But that's exactly the point. If you choose Boxing as your Martial Arts specialization, then you can only use it to enhance maneuvers which are appropriate...
... wrote: <snip> ... Okay, I think I'm getting a clearer idea of the design philosophy. Keeping track of ammo is below the fussiness level of the game. It's ...
... you ... Glad you liked the Trip/Throw skill - if you'd like to add it to the PU website it's fine by me. I'm still a bit uncertain about Martial Arts...
... Yes. Or, a GM who really cares can give different models of the same kind of gun different ammo capacities and reload rates to differentiate them. -Jeff...
... We're supposed to have a section of the web site featuring player submitted variants, but I've been too lazy so far to update it. Maybe I'll ask Jeff Jones...
Jeff Dee writes: "A character with 10 PHYS (1/2/3 unarmed damage) and 11 DEFT can buy Unarmed Punch at +1 for 3 EPs. That would give him a roll of 14- to hit...