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Re: Creating a Werewolf Character in TDS... Redux   Message List  
Reply | Forward Message #552 of 559 |
Well, this might look a lot different from my first attempt, but here
we go again.




Werewolf - Half Demon

Characters can become infected with 'Werewolfism' when they receive
wounds from a full Werewolf/Demon (or Alpha Werewolf). If a character
survives such an attack, they must a single PHYS Attribute check (with
a Simple level of difficulty, but with a -1 modifier for each point of
damage taken in the encounter). If the character passes this check,
they are unaffected. If they fail, they have until the next Full Moon
to defeat their 'sire' (and use its DNA to discover an antidote to the
'poison' coursing through their veins), or they will permanently
become 'Delta' (i.e. Half Demon) Werewolves.


*Human/Primary Form*

When a player takes a Werewolf character during generation (with the
GM's agreement), they must take the following
Advantages/Disadvantages. Note that this 'packaged' Archetype endows
the character with 'free' Advantages and Disadvantages, and these do
not count towards the final maximum allowed of 5/5.


*Advantages*

In Human form, the Delta Werewolf receives the following Advantages.

# Transformation, Full (Compulsive) - Free - The character will
always transform during a Full Moon, but may transform between their
human and werewolf forms at will (although it is suggested that the GM
imposes the occasional Transformation skill rolls on 'new' werewolves
when placed under stress or emotional situations).

# Regeneration - 1 Point - The character regenerates 1 Hit Point per
hour of rest.

# Acute Senses - 1 Point - The character gains +1 to any skill or
Attribute check which requires any of the 5 normal senses. Note, this
Advantage is an improved version from that presented the TDS rule book.


*Disadvantages*

In Human form, the Delta Werewolf receives the following Disadvantages.

# Vulnerability - 2 Points - The character is vulnerable to Death
Blows from a material element determined either during generation or
which was their sires (i.e. the have the same Vulnerability as that of
Demon that created them – usually, but not always silver).


*Werewolf/Half Demon Form*

When a player takes a Werewolf character during generation (with the
GM's agreement), they must take the following
Advantages/Disadvantages. Note that the Werewolf form of this
'packaged' Archetype endows the character with more than the usual
limit of Advantages and Disadvantages, and as such no additional
Traits may be purchased.


*Advantages*

In Werewolf form, the Delta Werewolf receives the following Advantages.

# Regeneration - 1 Point - A werewolf regenerates 1 Hit Point per
hour of rest.

# Acute Senses - 2 Points - A werewolf gains +1 to any skill or
Attribute check which requires any of the 5 normal senses. Note, this
Advantage is an improved version from that presented the TDS rule book.

# Attribute PHYS +2 - 2 Points - A werewolf gains +2 to their PHYS
attribute (with the associated benefits).

# Natural Weapon - 2 Points - A werewolf has claws which attack with
a +2 to Hit modifier and do PHYS +2 damage.

# Toughness - 2 Points - A werewolf is shrug off a number of attacks
and has a natural armour of +2 vs Physical and +2 vs Energy attacks.


*Disadvantages*

In Werewolf form, the Delta Werewolf receives the following
Disadvantages.

# Vulnerability - 2 Points - A werewolf is vulnerable to Death Blows
from a material element determined either during generation or which
was their sires (i.e. the have the same Vulnerability as that of Demon
that created them – usually, but not always silver).

# No Hands - 2 Points - A werewolf can not wield weapons or operate
equipment requiring fine manipulation.

# Limited Communication - 1 Point - A werewolf receives a -1 to any
skill or Attribute check which requires spoken communication.

# Weakness - 1 Point - A werewolf takes 150% of damage from the same
material element as their Vulnerability.

# Distinctive (Bipedal Wolf) - 1 Point - It's hard to miss a 6 foot
tall bipedal wolf.

*Notes*

# Delta Werewolves *can not* infect others with werewolfism, this
effect is limited to full Demon Werewolves.


Again, comments/ridicule is appreciated...

Marcus







Wed Jul 18, 2007 2:39 am

demonground
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Message #552 of 559 |
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Well, this might look a lot different from my first attempt, but here we go again. Werewolf - Half Demon Characters can become infected with 'Werewolfism' when...
Marcus Bone
demonground
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Jul 18, 2007
1:11 pm

... Thanks for posting this! I have a few comments; see below. ... I see no good reason to make the Transformation power completely free. It normally costs 1...
uni_games
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Jul 20, 2007
12:39 pm
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