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New Game: Cell Management - Playtesting Needed   Message List  
Reply | Forward Message #2385 of 3445 |
Re: New Game: Cell Management - Playtesting Needed


Hi Mark,
I'm enjoying your game very much, and I've played it four or five
times so far. The game itself seems very polished, but understanding
the rules was a struggle. The setup section is fine, and the two
example rounds at the end are helpful. However, I think the
description of each step should have an example to illustrate it.
I recommend you add a diagram after the first paragraph of the Rules
section that shows a game in progress. If possible try to include in
the diagram an example of each possible scenario (e.g., friend in
adjacent hideout, enemy in adjacent hideout, empty friendly hideout,
etc.). Then after describing each step, give a specific example from
the diagram like this:
As the guard enters the 2 of Moons tile, a 2 coin attempts an escape
because the 4 of Crowns tile next to it is hostile and empty. The 2
coin runs to its hideout on the 2 of Crowns tile.

For those who haven't tried the game yet, this next paragraph contains
mild spoilers. Read at your own risk.
As for the game play itself, my first impression was that it seemed
like Towers of Hanoi ( http://www.mazeworks.com/hanoi/ ) with several
distractions thrown in. I expected that I would be able to come up
with a general solution and stop playing. I am pleased to report that
after a couple of hours of playing, I've made progress, but I haven't
found a general solution. Even if it is generally solvable, finding
the solution is an interesting exercise.

All in all, it's an impressive contribution.

Don

--- In piecepack@yahoogroups.com, "Mark" <richm@c...> wrote:
>
>
> Hello,
>
[snip]
>
> I've written up the rules in on the web at
>
> http:\\games.goadrich.com\cell
>
> and am currently looking for playtesters, I'd be happy to hear if you
> have any suggestions or questions about the rules, thanks. If this
> isn't the standard protocol for recruiting playtesters, and posting
> games under contruction, please let me know,
>
> Mark Goadrich
[snip]






Tue Feb 15, 2005 10:19 pm

imfurry
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Forward
Message #2385 of 3445 |
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Hello, I'm a new member of the piecepack group and wanted to introduce myself. I've been facinated with piecepack since I read about it in the Games Journal,...
Mark
ensor76
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Feb 10, 2005
4:42 pm

Hey Mark, Looks interesting. I will print out the rules and give it a try. My wife is a protein biochemist, I am sure she will get a kick out of the ...
Sean Brady
seanabrady
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Feb 10, 2005
5:46 pm

Thanks for trying it, Sean. As for the underlying mechanics, which your wife might be interested in, the board is basically a circular bacterial DNA strand,...
Mark
ensor76
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Feb 10, 2005
10:53 pm

Hi Mark (that name looks vaery familar :-) ) Welcome to the piecepack community. Interesting looking solitare game. The usuall way to publish piecepack game...
mark.a.biggar@...
mark_biggar
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Feb 10, 2005
7:23 pm

... announce it on the group (which you did) and to upload a copy of the rules to the groups ... sure to ... game list. ... Thanks, Mark. I made a pdf today...
Mark
ensor76
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Feb 10, 2005
10:53 pm

... Just happens. Don't worry about it, Mark! Looks like an interesting game. Hope to try it soon. Ron wiki maintainer -- Ron Hale-Evans ... rwhe@......
Ron Hale-Evans
rwhe
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Feb 10, 2005
11:17 pm

On the Voulantary return to prison; you refer to an escaped speices returning to their hideout. Should this mean "a member of an escaped species"? That is, if...
Electronicwaffle
ElectronicWa...
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Feb 11, 2005
12:09 pm

Thanks for the read-through, waffle! ... It's impossible for you to have two aces escaped, since you can only escape if the secret hideout is full. I've tried...
Mark Goadrich
ensor76
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Feb 12, 2005
7:04 am

... give ... Those suggestions came from playing the game. (Apparently not by all the rules, but I guess it was better for it.) An additonal concern; You...
Electronicwaffle
ElectronicWa...
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Feb 12, 2005
3:22 pm

... Good question... In an earlier version, I had the number of friendly/hostile hideouts determined randomly, and I know you can't solve it when every hideout...
Mark Goadrich
ensor76
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Feb 13, 2005
8:54 pm

Hi Mark, I'm enjoying your game very much, and I've played it four or five times so far. The game itself seems very polished, but understanding the rules was a...
imfurry
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Feb 15, 2005
10:19 pm

Thanks, Don, for the feedback and compliments, I'm glad you're enjoying it. I'll be sure to add a step-by-step image and description to the next rules version...
Mark Goadrich
ensor76
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Feb 17, 2005
4:45 pm
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