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New Game: Cell Management - Playtesting Needed   Topic List   < Prev Topic  |  Next Topic >
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Re: New Game: Cell Management - Playtesting Needed



On the Voulantary return to prison; you refer to an escaped speices
returning to their hideout. Should this mean "a member of an escaped
species"?

That is, if both aces have escaped, and I wish to self sacrifice an
ace, do I have to return both coins to ace hideout, or just one ace
coin?

Later in the rules, you refer to a guard taking a "tour" ... I
assume this should be synonomous with "examining cells". It seems to
me that the less terms in use, the less confusion arises. given its
an early release, I admit this is not a problem right now, but
should be considered as a final polishing step.

I have seen some games use a glossary in the ruleset. Using your
game for example:

Sun tiles -Friendly Hideout

The ruleset then simply states 'friendly hideout' instead of
"secret hideout is a friend [friendly?] (Sun Tile)" (((As foely is
not a word, I assume hostile or a like word can suffice)))

I like this idea as it furthers the theme, and starts everyone off
with a good foundation from square one. To some extent all piecepack
games borrows from the same core mechanics.... the further you
distance a game from that core, the more flavor it allows.

In the same way, some rulesets also denote number values for Null
and Ace... Also, what the rank for that game will be (Does a 2 beat
a 5, or does a 5 beat a 2?) And yes some games defy 'standard'
number ranks altogether.

I like the theme, and what I perceive completed gameplay results in.
I know that all Solitaires are puzzles, but the option to chose the
cell that makes a disturbance really hits home the conept of a
puzzle for me.

I am glad to see that it is taken from real life. It is "based on a
true story" of sorts. I used to have a puzzle that did work on a
similar premise of "in" and "out" or Locked and Unlocked. In fact, I
had an Idea for a game more complex than this, but why re-invent the
wheel, and make something more complicated than it has to be. ((The
game was to have more conditional statments than simply yes or no)).

The game deserves probably 2 read-throughs, and 1 read and play
along reading to fully understand.

Personally, I would make the Examining a Cell situations into a
table, and reprint again on the last page.

-But for a first ruleset I'm impressed.

-Waffle









Fri Feb 11, 2005 9:03 am

ElectronicWa...
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Hello, I'm a new member of the piecepack group and wanted to introduce myself. I've been facinated with piecepack since I read about it in the Games Journal,...
Mark
ensor76
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Feb 10, 2005
4:42 pm

Hey Mark, Looks interesting. I will print out the rules and give it a try. My wife is a protein biochemist, I am sure she will get a kick out of the ...
Sean Brady
seanabrady
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Feb 10, 2005
5:46 pm

Thanks for trying it, Sean. As for the underlying mechanics, which your wife might be interested in, the board is basically a circular bacterial DNA strand,...
Mark
ensor76
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Feb 10, 2005
10:53 pm

Hi Mark (that name looks vaery familar :-) ) Welcome to the piecepack community. Interesting looking solitare game. The usuall way to publish piecepack game...
mark.a.biggar@...
mark_biggar
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Feb 10, 2005
7:23 pm

... announce it on the group (which you did) and to upload a copy of the rules to the groups ... sure to ... game list. ... Thanks, Mark. I made a pdf today...
Mark
ensor76
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Feb 10, 2005
10:53 pm

... Just happens. Don't worry about it, Mark! Looks like an interesting game. Hope to try it soon. Ron wiki maintainer -- Ron Hale-Evans ... rwhe@......
Ron Hale-Evans
rwhe
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Feb 10, 2005
11:17 pm

On the Voulantary return to prison; you refer to an escaped speices returning to their hideout. Should this mean "a member of an escaped species"? That is, if...
Electronicwaffle
ElectronicWa...
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Feb 11, 2005
12:09 pm

Thanks for the read-through, waffle! ... It's impossible for you to have two aces escaped, since you can only escape if the secret hideout is full. I've tried...
Mark Goadrich
ensor76
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Feb 12, 2005
7:04 am

... give ... Those suggestions came from playing the game. (Apparently not by all the rules, but I guess it was better for it.) An additonal concern; You...
Electronicwaffle
ElectronicWa...
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Feb 12, 2005
3:22 pm

... Good question... In an earlier version, I had the number of friendly/hostile hideouts determined randomly, and I know you can't solve it when every hideout...
Mark Goadrich
ensor76
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Feb 13, 2005
8:54 pm

Hi Mark, I'm enjoying your game very much, and I've played it four or five times so far. The game itself seems very polished, but understanding the rules was a...
imfurry
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Feb 15, 2005
10:19 pm

Thanks, Don, for the feedback and compliments, I'm glad you're enjoying it. I'll be sure to add a step-by-step image and description to the next rules version...
Mark Goadrich
ensor76
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Feb 17, 2005
4:45 pm
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