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Announcing the winner!!   Topic List   < Prev Topic  |  Next Topic >
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Hi everyone,

The moment is at hand, the winner of the "History Repeats Itself" contest is
about to be announced. I'm sending this to the main list without knowing the
author's names, so I'm hoping that Karol will send a follow up email announcing
the actual winning names.

The field was small this contest, with only 5 submissions, which worked out well
because my free time has been in the toilet recently! Of the 5, One was racing,
one was a german game style, two were abstract and one was a negotiation game.
Of the entries, two really stood out, and the group liked both and had a hard
time choosing as both were very different games, both enjoyable for their own
reasons. In the end though, I felt one delved into the theme better than the
other, and deserved the win ahead of the other games.

The winner of the 4th piecepack contest is "Pharoh's Heir", a german style board
game set in the lands of Ancient Egypt. The game is basically a rehash of
Puerto Rico, with elements of Amun Re and the classic scoring mechanism of El
Grande thrown in. While feeling strongly borrowed from other games, "Pharoh's
Heir" changes it up enough resulting in a very enjoyable experience. Two
piecepacks are required to play the game, but it's definately worth it to pick
yourself up an extra copy. Our group enjoyed it because there were some tough
choices to make throughout the game. I love Puerto Rico and this game uses the
main mechanism very well. In fact, one gamer in our group that doesn't enjoy
Puerto Rico, enjoyed "Pharoh's Heir", so there's a glowing review itself. The
rules are a tad repetitive, but this is fine as there is little that's
questionable about them. (That seemed to be a theme this year. The rulesets I
found very clear with low instances of confusing moments) A summary of the
actions would have been nice to add to the playmat, as we were referring to the
rule book a lot early, but that's my only beef. All in all a very enjoyable
experience, and a worthy winner of the 4th piecepack contest. Congrats!!! (On
an aside, if you have a copy of La Cita, use the population tolkens from that
game in this; it's really adds a whole lot to the experience!)

The runner up is a very enjoyable racing game called "Chariots". This is a beer
and pretzels games with some interesting mechanisms. Movement resolution is
inspired by the Starfleet Battles method of movement of dividing turns into
"Impulses". If you've never seen this, read the rules and you'll see what I
mean. It's quick to learn and fun to play and had the group asking to play more
once it was over. For me, what kept it out of first place was that it quite
didn't go far enough. During each lap you get two special actions to use which
are Chariot racing themed. I would have loved to seen more of these.
Basically, it felt like you could put any theme on this game and it would still
be the same game. I would have liked to see more special actions added to the
game to make it feel more Chariot like. I strongly recommend the author to take
the game away and expand it. You have a potential sleeper hit on your hands!
Good job!

For Best Use of Theme I have to give this to "Divorced, Beheaded, Died,
Divorced, Beheaded, Survived", a game in which you attempt to reinact the ways
King Henry VIII murdered his own wifes. The theme has a nice dark humor to it,
which made people really anticipate playing it. The game itself is an abstract
strategy game with the King Henry theme thinly applied. My biggest problem with
it, is the same I have with playing something like Quoridor 4 player; in order
to block the progress of an opponent, you must yourself give up moving forward
to do so, leaving the others players in better positions. Because of this, the
game had a 4 player solitaire feel to it, and I think it plays better as a two
player game.

There were only two game left, so I'll mention each quickly here. The first was
"Berlin" a game involving the destruction of the Berlin Wall. Once again, this
is an abstract game with a very thin theme attached, and it was ok for a couple
plays. The biggest complaint was that you needed to play it with some sort of
grid beneath as it because harder and harder to tell what was a space as the
wall became more and more removed. The game is also heavily dependant on luck,
especially in the intial rounds, though there is some interesting things going
on in the end game.

Lastly was "Black Thursday", (which I believe should have been more properly
called "Black Tuesday") a game based on the '29 stock market crash. You are
investers trying to dump stock as quickly as possible. At first glance it
appears to be a negotiation game, but a few plays made us realize that there no
need to ever trade at all. The task of losing stock through "Windows of
Opportunity" are so easy, that there's no reason that all the players shouldn't
have lost all their stock before exiting the building. On the plus side,
"Black Thursday" had one of the better games, but it really needs *a lot* more
time in play testing. I'd continue to work on this, because I'm sure there's a
very good game waiting to be released here.

So, that's about it, congrats again to "Pharoh's Heir" for a well deserved win.
If any of the authors have specific questions, feel free to email me.

Enjoy your victory and let's get that fifth contest rolling!!

Rob.

[Non-text portions of this message have been removed]




Mon Aug 18, 2003 3:09 am

rob_legood
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Hi everyone, The moment is at hand, the winner of the "History Repeats Itself" contest is about to be announced. I'm sending this to the main list without...
Rob LeGood
rob_legood
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Aug 18, 2003
3:15 am

... First off, let me congratulate the author of "Pharoh's Heir" on winning the contest. ... Thanks for the kind words on my game "Chariots". I had originally...
Mark A. Biggar
mark_biggar
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Aug 18, 2003
4:19 am

I guess I get the booby prize this time around! First, Rob, thanks for your kind words and suggestions. I'll definitely take them to heart, and hope to improve...
Clark D. Rodeffer
cdrodeffer
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Aug 18, 2003
5:54 pm

Congratulations to the participants of Rob LeGood's "History Repeats Itself" Contest, especially the winner, Phillip Lerche! [Go Phillip, Go Phillip, Your Game...
Karol
kmmbmesomorph
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Aug 18, 2003
6:28 pm

Congratulations Phillip! From Rob's description, your game sounds great. I'm looking forward to trying it. -Mike Schoessow [Non-text portions of this message...
Mike Schoessow
mschoessow
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Aug 18, 2003
6:59 pm

Comments for you below. In cluding the whole community on the discussion to generate conversation once they get a chance to play it. ... I believe that Black...
rflegood@...
rob_legood
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Aug 18, 2003
7:53 pm

Wow. I was away from email/internet yesterday, so just saw that my game won! Can't quite believe it... I am glad that, in spite of your initial hatred [ ;) ],...
Benedict
boycat_oh
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Aug 19, 2003
12:37 pm

Hi I forgot to check the group notification box - I just uploaded my contest entry to the rulesets in progress file for those who are interested. I currently...
Benedict
boycat_oh
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Aug 19, 2003
2:11 pm

... This excellent freeware program converts to PDF: http://sector7g.wurzel6.de/pdfcreator/index_en.htm -- Iain...
Iain Cheyne
icheyne
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Aug 19, 2003
2:15 pm

Thanks for the link, but sadly it is a windows app and I have a mac. Phillip...
Benedict
boycat_oh
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Aug 19, 2003
2:24 pm

... Hi Phillip, For Mac OS9, I recommend Print2PDF as a cheap ($20 shareware) and very easy way to create PDFs: http://www.jwwalker.com/pages/pdf.html If you...
James K Droscha
jdroscha
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Aug 19, 2003
3:31 pm

Thanks for the tip - and yes,I am still in MacOS9-land. Hopefully I can upgrade to OSX soon - everything I have heard about it has been positive. Phillip ... ...
Benedict
boycat_oh
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Aug 19, 2003
9:41 pm

I hope y'all don't mind, but I made some small edits to the quoted text for clarity. I don't believe I changed the intended meaning. CDR> I did consider using...
Clark D. Rodeffer
cdrodeffer
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Aug 20, 2003
9:34 pm

I'm a little confused by your mention of people fearing jumping out of missed opportunities. According to the rules, it costs 1 action point to use a window...
Rob LeGood
rob_legood
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Aug 21, 2003
6:06 am

RL> I'm a little confused by your RL> mention of people fearing jumping RL> out of missed opportunities. RL> According to the rules, it costs RL> 1 action...
Clark D. Rodeffer
cdrodeffer
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Aug 21, 2003
1:36 pm

Hi, Clark Really interesting game you have there, I'm sure I am forgetting one or two but I don't recall there being any piecepack games with negotiation...
Benedict
boycat_oh
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Aug 21, 2003
4:37 pm

PL> Really interesting game you have PL> there, I'm sure I am forgetting PL> one or two but I don't recall PL> there being any piecepack games PL> with...
Clark D. Rodeffer
cdrodeffer
Online Now Send Email
Aug 21, 2003
6:57 pm

I have uploaded an updated version of Black Thursday to the rulesets in progress files area. The new version incorporates some of the initial suggestions...
Clark D. Rodeffer
cdrodeffer
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Aug 21, 2003
7:26 pm

I also ... have yet ... Actually I wouldn't consider this a negotiation game, although I guess with the right group you could introduce that ("If you let me ...
Benedict
boycat_oh
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Aug 21, 2003
7:42 pm

... lands of Ancient Egypt. Two piecepacks are required to play the game, but it's definitely worth it to pick yourself up an extra copy. I just wanted to...
Benedict
boycat_oh
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Aug 20, 2003
8:03 pm

... That's great. I'm much more likely to give it a go if it takes only one piecepack. I have the nice Mesomorph one, and don't really want to fork out for...
Iain Cheyne
icheyne
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Aug 21, 2003
1:30 pm
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