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Messages 541 - 570 of 841   Oldest  |  < Older  |  Newer >  |  Newest
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541
Hi all together, i 'finished' my first scenario, it isn't perfect by far... i call it the coalmine would like to have your feedback, especially on the scenario...
closeattack
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Sep 5, 2005
2:44 pm
542
Coolness...is it uploaded on the site? And thank you...I'm always looking for new scenarios! Steve ... From: closeattack To: pgie@yahoogroups.com Sent: Monday,...
Steven Woodcock
theferretman
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Sep 5, 2005
2:48 pm
543
Hey Mark: What's the status of the Summer Solider tourney? At least in *this* part of the world it's headed into Fall now..... <grin> Steve...
Steven Woodcock
theferretman
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Sep 5, 2005
2:48 pm
544
Wow, that scenario looks great! I absolutely love it when people create original map parts :-D You have created a complete new terrain type. That must have...
Karawane
karawane_71
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Sep 5, 2005
7:52 pm
545
Hi Karawane, i started with FirstTest just to play a little bit with the editor... and when i renamed the scenario and the map the editor always asked fot the...
closeattack
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Sep 6, 2005
12:24 pm
546
all Level 1 redone ;-) and scenario updated. second map remains unchanged. Have fun closeattack...
closeattack
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Sep 6, 2005
12:53 pm
547
Well it has definitely been a slow summer. Summer vacations seem to have hit the lot. Actually, I am only waiting for one first round game, and that is Strider...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 6, 2005
1:06 pm
548
As far as I know, you cannot change the name of the map after you start a scenario. You can of course edit this map still, but the scenario and map are pretty...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 6, 2005
1:09 pm
549
Stefan, I have playtested your scenario. I like the large and varied map very much! In particular the mix of twisted roads, forests and coal fields allows for...
Karawane
karawane_71
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Sep 7, 2005
3:59 pm
550
Hi Karawane, i am glad to hear that i'm on right way... yesterday i changed the following: - terrain is now normal mud effect the three different parts you...
closeattack
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Sep 8, 2005
3:33 pm
551
I looking forward to buying my copy next week. While weeding through old software I found the full color printed maps from PG2. I never could make that game...
NWLB
nathanwlboyle
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Sep 8, 2005
10:50 pm
552
Howdy: I personally don't know how big you can make scenarios with PGIE, but if you're interested I do know that you can get PG2 to work if you use DOSBOX....
Steven Woodcock
theferretman
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Sep 9, 2005
12:08 am
553
I frankly can't recall either. I do believe the map size is virtually unlimited, but I am not sure. --Mark ... From: Steven Woodcock To: pgie@yahoogroups.com ...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
12:28 am
554
Excellent, bigger maps make unit formations, large scale battles, and other such fun much easier. Now if I can flood the map with enough units, that should be...
NWLB
nathanwlboyle
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Sep 9, 2005
12:34 am
555
I checked. You have to make a map limited to around 32,500 squares, which is quite large. The editor will let me max it out at 200x163, though I am sure a 180x...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
1:49 am
556
That's a big map...sheesh. Steve ... From: Mark Kinkead @ Killer Bee Software To: pgie@yahoogroups.com Sent: Thursday, September 08, 2005 7:49 PM Subject: Re:...
Steven Woodcock
theferretman
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Sep 9, 2005
2:41 am
557
Each square is a single screen before scrolling to the next one? That would be pretty big. Nathan W.L. Boyle ********************** http://www.NWLB.net ... ...
NWLB
nathanwlboyle
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Sep 9, 2005
2:50 am
558
No square = hex ... From: NWLB To: pgie@yahoogroups.com Sent: Thursday, September 08, 2005 9:49 PM Subject: RE: [pgie] PGIE questions. Each square is a single...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
3:00 am
559
Ah, then its about the same size as the biggest of the original maps then. Nathan W.L. Boyle ********************** http://www.NWLB.net ... From:...
NWLB
nathanwlboyle
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Sep 9, 2005
3:10 am
560
Sicily, the largest map in the distribution, is 100 x 50, or 5,000 squares. So only roughly one sixth of the maximum size. Going for the Gold is a paltry...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
3:36 am
561
Hi, i have tried to improve my first scenario (map and scn). Download the Coalmine and please ! give me a feedback. I am finishing right now a new Scenario -...
closeattack
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Nov 2, 2005
5:56 pm
562
Hi, i am working on a new scn and have some - perhaps - stupid questions. - when i switch to alt-6 scrolling feels like my first 386, with alt-g if feels like...
closeattack
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Nov 2, 2005
6:14 pm
563
The way the game draws was not designed to be the most efficient at larger zooms, because the game is not played from that perspective. Cranking it up to the...
Mark Kinkead @ Killer...
mok_at_kille...
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Nov 2, 2005
7:14 pm
564
Hi All, Just letting those interested know that "Galacticards" has been released at Killer Bee Software. It is a "card-based" space game that may or may not be...
Mark Kinkead @ Killer...
mok_at_kille...
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Nov 2, 2005
8:40 pm
565
Looks like a cool scenario...thank you! I'll give it a shot this weekend. Steve ... From: closeattack To: pgie@yahoogroups.com Sent: Wednesday, November 02,...
Steven Woodcock
theferretman
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Nov 2, 2005
11:42 pm
566
Congrats Mark! Steve ... From: Mark Kinkead @ Killer Bee Software To: pgie@yahoogroups.com Sent: Wednesday, November 02, 2005 1:40 PM Subject: [pgie]...
Steven Woodcock
theferretman
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Nov 2, 2005
11:44 pm
567
Mark, What i wanted to say - in my poor school english - was: Would it be much work to make the Terrain Parts Editor window (now fixed size) sizeable like the...
closeattack
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Nov 3, 2005
3:52 pm
568
Stefan, I have included your scenario "CoalMine" into the scenario guide. Since you havn't written anything about it I made up a scenario description myself....
Karawane
karawane_71
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Nov 23, 2005
8:04 pm
569
Good to have you in the group! PGIE is a great game that really brings back the feel of the original, except now you can play head-to-head over the Internet! ...
Steven Woodcock
theferretman
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Dec 7, 2005
11:06 pm
570
Could anybody, please, give me the link to "Summer Soldier" (or the list of the proposed scenarios)? Yesterday, I have played a game with Strider and couldn't...
Karawane
karawane_71
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Dec 8, 2005
6:56 am
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