Hello, I am new to this version of the game. Have played pg2 for many years. A question? what is the best settings to make a game as real as possible when...
Howdy Ken: Welcome aboard! For the best game against the computer I personally like to turn on hidden mines. I personally hate the things, mind you, but it...
Beating up the AI is fun, but I have just discovered how much more fun it is to play online against a human brain. It does take some time, but it is worth it....
Dear Generals, my name is steven (sorry about this yahoo alias - it was the only available one except steven0234). first of all excuse my poor english as i am...
Hi Stefan, We have a few Germans around..One, Karawane, is on vacation but should be wrapping that up shortly. He has actually written some scenarios from the...
Mark, I've just returned from vacation ;-) Stefan, I recommend using the "drawing tool" only for the rough design. There are several known problems with it,...
Hi all together, i 'finished' my first scenario, it isn't perfect by far... i call it the coalmine would like to have your feedback, especially on the scenario...
Coolness...is it uploaded on the site? And thank you...I'm always looking for new scenarios! Steve ... From: closeattack To: pgie@yahoogroups.com Sent: Monday,...
Wow, that scenario looks great! I absolutely love it when people create original map parts :-D You have created a complete new terrain type. That must have...
Hi Karawane, i started with FirstTest just to play a little bit with the editor... and when i renamed the scenario and the map the editor always asked fot the...
Well it has definitely been a slow summer. Summer vacations seem to have hit the lot. Actually, I am only waiting for one first round game, and that is Strider...
As far as I know, you cannot change the name of the map after you start a scenario. You can of course edit this map still, but the scenario and map are pretty...
Stefan, I have playtested your scenario. I like the large and varied map very much! In particular the mix of twisted roads, forests and coal fields allows for...
Hi Karawane, i am glad to hear that i'm on right way... yesterday i changed the following: - terrain is now normal mud effect the three different parts you...
I looking forward to buying my copy next week. While weeding through old software I found the full color printed maps from PG2. I never could make that game...
Howdy: I personally don't know how big you can make scenarios with PGIE, but if you're interested I do know that you can get PG2 to work if you use DOSBOX....
I frankly can't recall either. I do believe the map size is virtually unlimited, but I am not sure. --Mark ... From: Steven Woodcock To: pgie@yahoogroups.com ...
Excellent, bigger maps make unit formations, large scale battles, and other such fun much easier. Now if I can flood the map with enough units, that should be...
I checked. You have to make a map limited to around 32,500 squares, which is quite large. The editor will let me max it out at 200x163, though I am sure a 180x...
That's a big map...sheesh. Steve ... From: Mark Kinkead @ Killer Bee Software To: pgie@yahoogroups.com Sent: Thursday, September 08, 2005 7:49 PM Subject: Re:...
Each square is a single screen before scrolling to the next one? That would be pretty big. Nathan W.L. Boyle ********************** http://www.NWLB.net ... ...
No square = hex ... From: NWLB To: pgie@yahoogroups.com Sent: Thursday, September 08, 2005 9:49 PM Subject: RE: [pgie] PGIE questions. Each square is a single...
Sicily, the largest map in the distribution, is 100 x 50, or 5,000 squares. So only roughly one sixth of the maximum size. Going for the Gold is a paltry...
Hi, i have tried to improve my first scenario (map and scn). Download the Coalmine and please ! give me a feedback. I am finishing right now a new Scenario -...
Hi, i am working on a new scn and have some - perhaps - stupid questions. - when i switch to alt-6 scrolling feels like my first 386, with alt-g if feels like...
The way the game draws was not designed to be the most efficient at larger zooms, because the game is not played from that perspective. Cranking it up to the...
Hi All, Just letting those interested know that "Galacticards" has been released at Killer Bee Software. It is a "card-based" space game that may or may not be...