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Messages 526 - 555 of 841   Oldest  |  < Older  |  Newer >  |  Newest
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526
First, as a new user of PGIE, let me say how pleased I am with it! Very nice job of adapting one of my all-time favorites. With that said, I was looking at the...
Dave
davewhite71
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Jul 6, 2005
1:15 pm
527
Thanks for the comments Dave. The Perfect General II was the sequel to and derived from The Original Perfect General, as is based on that version. PGIE is also...
Mark Kinkead @ Killer...
mok_at_kille...
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Jul 6, 2005
2:11 pm
528
In a message dated 7/6/2005 9:12:24 AM Central Standard Time, mok@... writes: The Perfect General II was the sequel to and derived from The...
davewhiteav8r@...
davewhite71
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Jul 6, 2005
6:27 pm
529
The more scenarios the better. If you want to be very popular you could convert the scenario that is similar to going for the gold. It was a large map and...
derek@...
derek4free
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Jul 6, 2005
7:58 pm
530
YES! That one had a proper random start built into it, though I'm not sure how easy that is to do with PGIE. Steve ... From: derek@... To:...
Steven Woodcock
theferretman
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Jul 6, 2005
8:23 pm
531
I'd like to second everything Dave suggests below. I've found many things in PG2 that I really like, but the thing I think I like the most are the new maps and...
Steven Woodcock
theferretman
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Jul 7, 2005
12:12 am
532
In a message dated 7/6/2005 7:13:13 PM Central Standard Time, wyrdhaven@... writes: I'd like to second everything Dave suggests below. I've found...
davewhiteav8r@...
davewhite71
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Jul 7, 2005
12:33 am
533
Heh...that's actually where I have PG2 right now, on my laptop. Played it on the train going to/from San Jose earlier this year....coolness. Steve ... From:...
Steven Woodcock
theferretman
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Jul 7, 2005
2:00 am
534
I don't think the random starts will be a problem. Seems like I remember playing a scenario maybe a year or more ago, I think it was an island in the Pacific...
rich12545
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Jul 8, 2005
11:23 pm
535
Hello, I am new to this version of the game. Have played pg2 for many years. A question? what is the best settings to make a game as real as possible when...
Ken
kmath47471
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Aug 10, 2005
10:48 pm
536
Howdy Ken: Welcome aboard! For the best game against the computer I personally like to turn on hidden mines. I personally hate the things, mind you, but it...
Steven Woodcock
theferretman
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Aug 11, 2005
2:59 am
537
Beating up the AI is fun, but I have just discovered how much more fun it is to play online against a human brain. It does take some time, but it is worth it....
derek@...
derek4free
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Aug 11, 2005
12:38 pm
538
Dear Generals, my name is steven (sorry about this yahoo alias - it was the only available one except steven0234). first of all excuse my poor english as i am...
closeattack
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Aug 24, 2005
5:48 pm
539
Hi Stefan, We have a few Germans around..One, Karawane, is on vacation but should be wrapping that up shortly. He has actually written some scenarios from the...
Mark Kinkead @ Killer...
mok_at_kille...
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Aug 25, 2005
1:40 pm
540
Mark, I've just returned from vacation ;-) Stefan, I recommend using the "drawing tool" only for the rough design. There are several known problems with it,...
Karawane
karawane_71
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Aug 25, 2005
2:11 pm
541
Hi all together, i 'finished' my first scenario, it isn't perfect by far... i call it the coalmine would like to have your feedback, especially on the scenario...
closeattack
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Sep 5, 2005
2:44 pm
542
Coolness...is it uploaded on the site? And thank you...I'm always looking for new scenarios! Steve ... From: closeattack To: pgie@yahoogroups.com Sent: Monday,...
Steven Woodcock
theferretman
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Sep 5, 2005
2:48 pm
543
Hey Mark: What's the status of the Summer Solider tourney? At least in *this* part of the world it's headed into Fall now..... <grin> Steve...
Steven Woodcock
theferretman
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Sep 5, 2005
2:48 pm
544
Wow, that scenario looks great! I absolutely love it when people create original map parts :-D You have created a complete new terrain type. That must have...
Karawane
karawane_71
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Sep 5, 2005
7:52 pm
545
Hi Karawane, i started with FirstTest just to play a little bit with the editor... and when i renamed the scenario and the map the editor always asked fot the...
closeattack
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Sep 6, 2005
12:24 pm
546
all Level 1 redone ;-) and scenario updated. second map remains unchanged. Have fun closeattack...
closeattack
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Sep 6, 2005
12:53 pm
547
Well it has definitely been a slow summer. Summer vacations seem to have hit the lot. Actually, I am only waiting for one first round game, and that is Strider...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 6, 2005
1:06 pm
548
As far as I know, you cannot change the name of the map after you start a scenario. You can of course edit this map still, but the scenario and map are pretty...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 6, 2005
1:09 pm
549
Stefan, I have playtested your scenario. I like the large and varied map very much! In particular the mix of twisted roads, forests and coal fields allows for...
Karawane
karawane_71
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Sep 7, 2005
3:59 pm
550
Hi Karawane, i am glad to hear that i'm on right way... yesterday i changed the following: - terrain is now normal mud effect the three different parts you...
closeattack
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Sep 8, 2005
3:33 pm
551
I looking forward to buying my copy next week. While weeding through old software I found the full color printed maps from PG2. I never could make that game...
NWLB
nathanwlboyle
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Sep 8, 2005
10:50 pm
552
Howdy: I personally don't know how big you can make scenarios with PGIE, but if you're interested I do know that you can get PG2 to work if you use DOSBOX....
Steven Woodcock
theferretman
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Sep 9, 2005
12:08 am
553
I frankly can't recall either. I do believe the map size is virtually unlimited, but I am not sure. --Mark ... From: Steven Woodcock To: pgie@yahoogroups.com ...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
12:28 am
554
Excellent, bigger maps make unit formations, large scale battles, and other such fun much easier. Now if I can flood the map with enough units, that should be...
NWLB
nathanwlboyle
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Sep 9, 2005
12:34 am
555
I checked. You have to make a map limited to around 32,500 squares, which is quite large. The editor will let me max it out at 200x163, though I am sure a 180x...
Mark Kinkead @ Killer...
mok_at_kille...
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Sep 9, 2005
1:49 am
Messages 526 - 555 of 841   Oldest  |  < Older  |  Newer >  |  Newest
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