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Messages 1614 - 1643 of 4101   Oldest  |  < Older  |  Newer >  |  Newest
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1614
Well, like it or hate it, at least my last idea got you guys talking. :-) Here's another idea which is pretty far out and unlikely, but which might be more...
cjsrstka <csrstka@...>
cjsrstka
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Mar 1, 2003
9:55 am
1615
On Saturday, March 1, 2003, at 01:55 AM, cjsrstka <csrstka@...> ... Yea, this is a bit what I was saying about having a more complicated editor with...
Chris Bartels
sigmaflare
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Mar 1, 2003
7:32 pm
1616
... I remember one issue of GliderTech where a column discussed the possibilities of a scripting language. It should be Applescript-based, since that would be...
skymt0 <skymt0@...>
skymt0
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Mar 2, 2003
6:53 pm
1617
Me likes... Tough the only language I know well is action-script with flash. I know enough C++ to be ale to make a text based adventure game on a PC. And ...
Chris Bartels
sigmaflare
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Mar 2, 2003
7:07 pm
1618
When you say "OpenGlider" you made me think of putting Glider PRO online.... Not just online, but so you can play the gmae over a network of computers or over...
Tash <it_gurlau@...>
it_gurlau
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Mar 4, 2003
12:01 am
1619
On Monday, March 3, 2003, at 04:01 PM, Tash <it_gurlau@...> ... Hehe... sorta... yea... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 4, 2003
12:48 am
1620
I am fairly competent in Java, but unfortunately bytecode is interpreted too slowly on some slower machines. However, you can get executable compilers for...
psychodrive
Offline
Mar 5, 2003
8:08 am
1621
... I would hope any new version would be X compatible... ... Hehe, then we could even play it on xbox ;) [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 6, 2003
12:48 am
1622
... I highly doubt C&G would give up the source code, since they're still selling and making money from the game....
cjsrstka
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Mar 6, 2003
8:22 am
1623
Glider PRO on Xbox? What next????? Glider Pro the movie, as suggested by Nathan Alderman on his site.... That was just funny........
Tash
it_gurlau
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Mar 7, 2003
2:33 am
1624
... Bummer, huh? I mean, we've got some really good ideas here.... We just need someone with the time to go through all the messages and take out all the ideas...
Tash
it_gurlau
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Mar 7, 2003
2:36 am
1625
Well we could always go windows-style and make our own with all the graphics altered a little bit and call everything something different ... <image.tiff> ... ...
Chris Bartels
sigmaflare
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Mar 7, 2003
2:50 am
1626
... Like, PaperAirplane EXPERT from can't-remember-which issue of The Dart Board? and there's always SeaCaves, too... John Vertical ...
John Vertical
omegatransfi...
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Mar 7, 2003
9:58 am
1627
hehe ... PaperAirplane EXPERT Ahhh, the humour-larity of it all Skip...
psychodrive
Offline
Mar 7, 2003
12:35 pm
1628
Hehe... ... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 7, 2003
7:44 pm
1629
This is really going to sound like a shameless plug, but here I go... (this is fairly lengthy, so bear with me) I'm currently working on a project called...
ad87176
Offline
Mar 8, 2003
2:21 am
1630
... OK, sounds good enough - but you didn't mention a thing about the actual gameplay. Is this going to be a fantasy RPG, a Mario-style platformer, an ...
John Vertical
omegatransfi...
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Mar 8, 2003
7:57 am
1631
... Oops. I guess that's important, isn't it? :-) The gameplay is actually rather difficult to describe. It will vary depending on the World you're playing....
ad87176
Offline
Mar 8, 2003
5:54 pm
1632
The Dream message board is now available on my website. Alex Diener adiener@... http://www.visiongames.net/...
ad87176
Offline
Mar 8, 2003
11:30 pm
1633
I noticed on your website electricfuzzball is still a link... Its gone... My host seems to still be hosting swiftlight, but its not in a finished state... I...
Chris Bartels
sigmaflare
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Mar 9, 2003
12:04 am
1634
Yeah, I've been meaning to clear out all the dead links... But I've been putting it off because it's rather depressing how few of them still work. Alex Diener...
ad87176
Offline
Mar 9, 2003
12:32 am
1635
... I just updated my page (http://www.geocities.com/omegatransfinito) - and _all_ of those 24 links work. John Vertical ...
John Vertical
omegatransfi...
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Mar 9, 2003
8:53 am
1636
You're making 3d Realmz. you're my new best friend. Since you are writing it using Carbon, does this mean I have to have OS9+ or something? My mac is a tad...
psychodrive
Offline
Mar 9, 2003
9:11 am
1637
... Thanks. :-) That inspires me to work harder on it. ... CarbonLib is available for as old as Mac OS 8.6. If you have something older, you might have to...
ad87176
Offline
Mar 9, 2003
3:10 pm
1638
... Did anyone else try this link? Because I get a Yahoo page not found... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 9, 2003
6:11 pm
1639
... Really? It works for me... Alex Diener adiener@... http://www.visiongames.net/...
ad87176
Offline
Mar 9, 2003
6:14 pm
1640
... Ah I see it included the end parenthesis when I clicked it... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 9, 2003
6:21 pm
1641
Today's Topic: Bugs in houses. OK, we all know the "shooting-through-furniture" and other generic bugs... but I'm talking about design bugs here. For example,...
John Vertical
omegatransfi...
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Mar 16, 2003
10:22 am
1642
... ak > out (into the Tick Tock sequence) and stash extra 100 border room points.= .. Mmm… Border/Filler rooms. Players love them, designers hate them....
glider_pro_user
Offline
Mar 18, 2003
2:27 pm
1643
... Someone should put a page on their website about all the bugs in finished houses... The kind of houses you wouldn't expect bugs from. I'd do it, but as...
Chris Bartels
sigmaflare
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Mar 18, 2003
11:53 pm
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