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Messages 1597 - 1626 of 4101   Oldest  |  < Older  |  Newer >  |  Newest
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1597
Hey people, I've been out of the Glider loop since a little while after I upgraded to OS X, so what's been happening? I see talk of a new Glider, is that...
skymt0 <skymt0@...>
skymt0
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Feb 5, 2003
7:18 pm
1598
... I think there was some discussion on the C&G message board about this - they said that the house editor will be included in some future update... (so it's...
John Vertical
omegatransfi...
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Feb 6, 2003
5:31 pm
1599
These are the things I'd like to see if there were a next Glider (wishful thinking): 1. More than 24 objects in a room 2. Longer room names 3. Longer intro...
cjsrstka <csrstka@...>
cjsrstka
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Feb 11, 2003
4:22 am
1600
... If someone makes a new Glider, that'll be the first thing they'll add. ... See above, only replace "first" with "second". ;-) ... Perhaps, but you wouldn't...
skymt0 <skymt0@...>
skymt0
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Feb 11, 2003
5:28 pm
1601
On Monday, February 10, 2003, at 08:22 PM, cjsrstka ... But what about vector art! Hehe, no i agree it should stay as a 'pixel' game. [Non-text portions of...
Sigma
sigmaflare
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Feb 11, 2003
11:48 pm
1602
My website, formerly http://216.222.64.232/, can now be found here: http://www.visiongames.net/ I know, the name doesn't fit...yet. I'm going to be...
ad87176
Offline
Feb 13, 2003
11:46 pm
1603
Actually, I thought of a new feature that would be useful in a new Glider game - networked multiplayer. Then, both players wouldn't have to be confined to...
cjsrstka <csrstka@...>
cjsrstka
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Feb 20, 2003
12:53 am
1604
... Yeshh... And both people would be also racing for the same bonuses and prices, the first one to be there gets the foil etc. -After all stars would've been...
John Vertical
omegatransfi...
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Feb 20, 2003
8:00 pm
1605
... Well, i think there should be an option to just have the other player superimposed over your house, and you would have the same chance at everything, or...
Sigma
sigmaflare
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Feb 21, 2003
2:30 am
1606
... Then where's the network needed any more? That could be already accomplished by re-adding the Glider 3 and 4 feature of time bonus per room (instead of the...
John Vertical
omegatransfi...
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Feb 21, 2003
8:48 am
1607
In regards to this multiplayer discussion, I feel that a multiplayer Glider PRO as described would be a pretty neat and fun idea. BUT…………… I feel...
glider_pro_user
Offline
Feb 23, 2003
12:41 pm
1608
... I'd compromize: keep the violence away (no lethal rubber bands!) but do put in some competition. TV sets could be displaying where your opponent is going...
John Vertical
omegatransfi...
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Feb 23, 2003
4:34 pm
1609
... Yeaaa... But playing over a network is so much more fun! :) ... <image.tiff> ... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Feb 23, 2003
9:24 pm
1610
... Ooo, ooo, i have a good idea! we can have the gliders have weapons such as machine guns and rocket launchers, and they can spurt blood and get damaged and...
Chris Bartels
sigmaflare
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Feb 23, 2003
9:25 pm
1611
OK, what exactly have I missed here? I haven't had access to the internet for a month or so, andI have no idea what all this talk is about "multiplayer" and...
au_dabrat
Offline
Feb 25, 2003
12:22 am
1612
... Hehe, yea I hate it when I enter a conversation with no idea about what's being said... We're just thinking about if there were to be another one, what...
Chris Bartels
sigmaflare
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Feb 25, 2003
1:18 am
1613
... Hmm………… Cavity & Screem proudly (misre)presents: GliderDOOM!!!!!!!(tm) "Stationary was never more gruesome." Here are the new DOOMised features of...
glider_pro_user
Offline
Feb 25, 2003
10:09 am
1614
Well, like it or hate it, at least my last idea got you guys talking. :-) Here's another idea which is pretty far out and unlikely, but which might be more...
cjsrstka <csrstka@...>
cjsrstka
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Mar 1, 2003
9:55 am
1615
On Saturday, March 1, 2003, at 01:55 AM, cjsrstka <csrstka@...> ... Yea, this is a bit what I was saying about having a more complicated editor with...
Chris Bartels
sigmaflare
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Mar 1, 2003
7:32 pm
1616
... I remember one issue of GliderTech where a column discussed the possibilities of a scripting language. It should be Applescript-based, since that would be...
skymt0 <skymt0@...>
skymt0
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Mar 2, 2003
6:53 pm
1617
Me likes... Tough the only language I know well is action-script with flash. I know enough C++ to be ale to make a text based adventure game on a PC. And ...
Chris Bartels
sigmaflare
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Mar 2, 2003
7:07 pm
1618
When you say "OpenGlider" you made me think of putting Glider PRO online.... Not just online, but so you can play the gmae over a network of computers or over...
Tash <it_gurlau@...>
it_gurlau
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Mar 4, 2003
12:01 am
1619
On Monday, March 3, 2003, at 04:01 PM, Tash <it_gurlau@...> ... Hehe... sorta... yea... [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 4, 2003
12:48 am
1620
I am fairly competent in Java, but unfortunately bytecode is interpreted too slowly on some slower machines. However, you can get executable compilers for...
psychodrive
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Mar 5, 2003
8:08 am
1621
... I would hope any new version would be X compatible... ... Hehe, then we could even play it on xbox ;) [Non-text portions of this message have been removed]...
Chris Bartels
sigmaflare
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Mar 6, 2003
12:48 am
1622
... I highly doubt C&G would give up the source code, since they're still selling and making money from the game....
cjsrstka
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Mar 6, 2003
8:22 am
1623
Glider PRO on Xbox? What next????? Glider Pro the movie, as suggested by Nathan Alderman on his site.... That was just funny........
Tash
it_gurlau
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Mar 7, 2003
2:33 am
1624
... Bummer, huh? I mean, we've got some really good ideas here.... We just need someone with the time to go through all the messages and take out all the ideas...
Tash
it_gurlau
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Mar 7, 2003
2:36 am
1625
Well we could always go windows-style and make our own with all the graphics altered a little bit and call everything something different ... <image.tiff> ... ...
Chris Bartels
sigmaflare
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Mar 7, 2003
2:50 am
1626
... Like, PaperAirplane EXPERT from can't-remember-which issue of The Dart Board? and there's always SeaCaves, too... John Vertical ...
John Vertical
omegatransfi...
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Mar 7, 2003
9:58 am
Messages 1597 - 1626 of 4101   Oldest  |  < Older  |  Newer >  |  Newest
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