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#99615 From: Stefan Radermacher <radermacher@...>
Date: Wed Apr 22, 2009 10:04 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
zaister
Send Email Send Email
 
On 22.04.2009 23:57 Uhr, Andrew Maitland wrote:
> That would because no level beyond 20th is defined for the Pathfinder
> Gamemode.

The Pathfinder RPG Beta Playtest Edition rules do not support play
beyond 20th level. This will probably be addressed in the final rules
due out in August.

Regards,
Stefan.

#99616 From: James Dempsey <jdempsey@...>
Date: Wed Apr 22, 2009 10:10 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
james_dempse...
Send Email Send Email
 
Looking through the PFRPG rules PDF I can't see any reference to levels
beyond 20 either.

Cheers,
James.

On 23/04/2009 7:57 AM Andrew Maitland wrote
> That would because no level beyond 20th is defined for the Pathfinder
> Gamemode.
>
> You'd need to add
>
> LEVEL:LEVEL                CSKILLMAX:LEVEL        CCSKILLMAX:LEVEL
> to the level.lst file in the pathfinder gamemode. Not sure how that
> would work out though. It appears the XP required doesn't follow a set
> pattern which required each level to be defined.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
>
>
> Eric Jarman wrote:
>
>> Found something else related to this:
>> All skill points selected from the Favored Class Bonus disappear when you
>> level a character to 21+ too.
>>
>> On Wed, Apr 22, 2009 at 4:16 PM, Eric Jarman <eric.h.jarman@...>wrote:
>>
>>
>>
>>> I may have found a bug with the Pathfinder game mode.
>>> When I level a character up to level 21 or higher, the Max Skill Ranks for
>>> all skills drops to 0, and I can no longer select ranks in any skill.
>>> You have to build a multiclass character to find this, since the max level
>>> for all the individual classes is 20.
>>>
>>> PCGen 5.16.0
>>> Java 1.6.0_12
>>> GameMode: Pathfinder
>>> Datasets Loaded: PFRPG Beta, PFRPG Beta Web Enhancement
>>>

#99617 From: Eddy Anthony <eddyba@...>
Date: Thu Apr 23, 2009 2:47 am
Subject: Re: Admin Team Promotions!!!
mosat22
Send Email Send Email
 
Andrew Maitland scribed:

> Eddy Anthony is raised to the rank of Tamarin on the Website Team. His
> artwork Logos are used on our wiki and drupal website. Art work and nice
> graphics are appreciated but the artist often is not given due credit or
> recognition. His contributions in this regard have been many, but not
> many people have known about this. So, this is my public thanks for the
> artistic work he's put in for PCGen.

Thanks you Andrew, it's nice to be appreciated   :-)

I've like to thank Leonardo de Vinci, without whom I'd have actually had to
design something  ;-)
--
~ Eddy Anthony (MoSaT)
~ PCGen Board of Directors
~ Content Silverback, Chair Second

#99618 From: Eric Jarman <eric.h.jarman@...>
Date: Thu Apr 23, 2009 2:24 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
oracleofbargth
Send Email Send Email
 
Still, having everything drop to 0 on an overflow condition is not exactly
what I would have expected.
The 'XP for next level' on the Class tab kept showing what was listed for
lvl 20.
I guess that means that behavior once you go past what's defined is
effectively random?

On Wed, Apr 22, 2009 at 5:10 PM, James Dempsey <jdempsey@...>wrote:

>
>
> Looking through the PFRPG rules PDF I can't see any reference to levels
> beyond 20 either.
>
> Cheers,
> James.
>
> On 23/04/2009 7:57 AM Andrew Maitland wrote
>
> > That would because no level beyond 20th is defined for the Pathfinder
> > Gamemode.
> >
> > You'd need to add
> >
> > LEVEL:LEVEL CSKILLMAX:LEVEL CCSKILLMAX:LEVEL
> > to the level.lst file in the pathfinder gamemode. Not sure how that
> > would work out though. It appears the XP required doesn't follow a set
> > pattern which required each level to be defined.
> >
> > Andrew Maitland (LegacyKing)
> > Admin Silverback, PCGen Board of Directors
> > Data Chimp, Docs Tamarin
> > Unique Title "Quick-Silverback Tracker Monkey"
> >
> >
> >
> > Eric Jarman wrote:
> >
> >> Found something else related to this:
> >> All skill points selected from the Favored Class Bonus disappear when
> you
> >> level a character to 21+ too.
> >>
> >> On Wed, Apr 22, 2009 at 4:16 PM, Eric Jarman
<eric.h.jarman@...<eric.h.jarman%40gmail.com>
> >wrote:
> >>
> >>
> >>
> >>> I may have found a bug with the Pathfinder game mode.
> >>> When I level a character up to level 21 or higher, the Max Skill Ranks
> for
> >>> all skills drops to 0, and I can no longer select ranks in any skill.
> >>> You have to build a multiclass character to find this, since the max
> level
> >>> for all the individual classes is 20.
> >>>
> >>> PCGen 5.16.0
> >>> Java 1.6.0_12
> >>> GameMode: Pathfinder
> >>> Datasets Loaded: PFRPG Beta, PFRPG Beta Web Enhancement
> >>>
>
>
>


[Non-text portions of this message have been removed]

#99619 From: Stefan Radermacher <radermacher@...>
Date: Thu Apr 23, 2009 2:28 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
zaister
Send Email Send Email
 
Correct behaviour would be that PCgen should not let you level up a character
beyond level 20.

Regards,
Stefan.

On Thursday 23 April 2009 16:24:31 Eric Jarman wrote:
> Still, having everything drop to 0 on an overflow condition is not exactly
> what I would have expected.
> The 'XP for next level' on the Class tab kept showing what was listed for
> lvl 20.
> I guess that means that behavior once you go past what's defined is
> effectively random?
>
> On Wed, Apr 22, 2009 at 5:10 PM, James Dempsey
<jdempsey@...>wrote:
> > Looking through the PFRPG rules PDF I can't see any reference to levels
> > beyond 20 either.
> >
> > Cheers,
> > James.
> >
> > On 23/04/2009 7:57 AM Andrew Maitland wrote
> >
> > > That would because no level beyond 20th is defined for the Pathfinder
> > > Gamemode.
> > >
> > > You'd need to add
> > >
> > > LEVEL:LEVEL CSKILLMAX:LEVEL CCSKILLMAX:LEVEL
> > > to the level.lst file in the pathfinder gamemode. Not sure how that
> > > would work out though. It appears the XP required doesn't follow a set
> > > pattern which required each level to be defined.
> > >
> > > Andrew Maitland (LegacyKing)
> > > Admin Silverback, PCGen Board of Directors
> > > Data Chimp, Docs Tamarin
> > > Unique Title "Quick-Silverback Tracker Monkey"
> > >
> > > Eric Jarman wrote:
> > >> Found something else related to this:
> > >> All skill points selected from the Favored Class Bonus disappear when
> >
> > you
> >
> > >> level a character to 21+ too.
> > >>
> > >> On Wed, Apr 22, 2009 at 4:16 PM, Eric Jarman
> > >> <eric.h.jarman@...<eric.h.jarman%40gmail.com>
> > >
> > >wrote:
> > >>> I may have found a bug with the Pathfinder game mode.
> > >>> When I level a character up to level 21 or higher, the Max Skill
> > >>> Ranks
> >
> > for
> >
> > >>> all skills drops to 0, and I can no longer select ranks in any skill.
> > >>> You have to build a multiclass character to find this, since the max
> >
> > level
> >
> > >>> for all the individual classes is 20.
> > >>>
> > >>> PCGen 5.16.0
> > >>> Java 1.6.0_12
> > >>> GameMode: Pathfinder
> > >>> Datasets Loaded: PFRPG Beta, PFRPG Beta Web Enhancement
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Data Help Grp:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]

#99620 From: Eric Jarman <eric.h.jarman@...>
Date: Thu Apr 23, 2009 2:58 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
oracleofbargth
Send Email Send Email
 
I agree with that.
So then technically the bug was being able to add that 21st level.
(Or alternately it was an error between the keyboard and chair, with my
expecting something sensible from an undefined variable.)

Is there a way to set a max character level?

On Thu, Apr 23, 2009 at 9:28 AM, Stefan Radermacher <
radermacher@...> wrote:

>
>
> Correct behaviour would be that PCgen should not let you level up a
> character
> beyond level 20.
>
> Regards,
> Stefan.
>
>


[Non-text portions of this message have been removed]

#99621 From: Andrew Maitland <drew0500@...>
Date: Thu Apr 23, 2009 8:55 pm
Subject: Re: Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+
Drew0500
Send Email Send Email
 
Yes and no... We can limit levels in specific classes, but currently no method
exists to set a top cap for total levels. Well, actually, I correct my self. You
could use PRELEVELMAX:20 or any variant thereof. Place it in all the classes and
that (In theory) would prevent any one from taking any level beyond 20th.




________________________________
From: Eric Jarman <eric.h.jarman@...>
To: pcgen@yahoogroups.com
Sent: Thursday, April 23, 2009 7:58:12 AM
Subject: Re: [pcgen] Re: Possible Bug: Pathfinder Skill Ranks w/ LVL 21+

I agree with that.
So then technically the bug was being able to add that 21st level.
(Or alternately it was an error between the keyboard and chair, with my
expecting something sensible from an undefined variable.)

Is there a way to set a max character level?

On Thu, Apr 23, 2009 at 9:28 AM, Stefan Radermacher <
radermacher@...> wrote:

>
>
> Correct behaviour would be that PCgen should not let you level up a
> character
> beyond level 20.
>
> Regards,
> Stefan.
>
>


[Non-text portions of this message have been removed]



------------------------------------

PCGen's Release site: http://pcgen.sourceforge.net
PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links



[Non-text portions of this message have been removed]

#99622 From: Eric C Smith <maredudd@...>
Date: Fri Apr 24, 2009 2:49 pm
Subject: PCGen v5.16.0 Released!
maredudd800
Send Email Send Email
 
PCGen, already the worlds most flexible d20 character generation and
maintenance software, just got better as the PCGen Team releases
PCGen v5.16.0!

Download your free copy of PCGen here:

https://sourceforge.net/project/showfiles.php?group_id=25576

Version 5.16.0 is PCGen's latest stable release and brings to the
PCGen community some great new features, the two biggest being the
Automated Data Converter and full support for Paizo's Pathfinder RPG
Beta Playtest edition.

The Automated Data Converter is a separate program that will take any
data set, written in clean v5.14.1 syntax, and translate it to the
latest syntax. This will make updating homebrew data sets easier, in
turn making it easier for the PCGen user base to move to the latest
version of PCGen. Users with older data sets won't be able to use the
data converter but there are other tools to assist in the conversion
of the older sets. More information can be found at http://
groups.yahoo.com/group/pcgen/.

One of the major goals of this release was to bring to PCGen full
support for Paizo's Pathfinder RPG Beta Playtest Edition and the
PCGen team is proud to say that goal has been achieved! PCGen Users
can now create and maintain characters for the Pathfinder RPG. Simply
launch PCGen v5.16.0 and under the "Setting" menu change the
"GameMode" to "Pathfinder" and your ready to load the Pathfinder RPG
Bete Playtest data set. The PCGen code base supports the full set of
rules constructs and the data set supporting the Pathfinder RPG rules
is a strong Alpha.

In addition to the new Pathfinder RPG Beta Playtest data set, the
PCGen team has added 31 other new data sets. Among these new data
sets are the first three Pathfinder Adventure Paths from Paizo
Publishing Inc., Rise of the Runelords, Curse of the Crimson Throne,
and Second Darkness.

To see the full list of improvements check out the release notes here:

https://sourceforge.net/docman/display_doc.php?
docid=174265&group_id=25576

PCGen is an RPG character generator and maintenance program (d20
systems). All datafiles are ASCII text files so they can be modified
by users for their own campaigns. For more information about PCGen,
join us at http://groups.yahoo.com/group/pcgen/ or visit our website
at http://pcgen.sourceforge.net and wiki at http://www.pcgen-test.org/
wiki.

This software uses trademarks and/or copyrights owned by Paizo
Publishing, LLC, which are used under Paizo's Community Use Policy.
We are expressly prohibited from charging you to use or access this
content. This software is not published, endorsed, or specifically
approved by Paizo Publishing. For more information about Paizo's
Community Use Policy, please visit paizo.com/communityuse. For more
information about Paizo Publishing and Paizo products, please visit
paizo.com.

#99623 From: Eric C Smith <maredudd@...>
Date: Sun Apr 26, 2009 10:58 pm
Subject: [From the Board]PCGen Goes to Gen Con . . . ?
maredudd800
Send Email Send Email
 
Is PCGen going to Gen Con this year?

The PCGen Board of Directors wants to and is therefore looking for
volunteers. We have reserved booth #1925, located just across the
isle from Wizards of the Coast, and we need bodies and brains to man
the booth. As exhibitors, PCGen will receive two free Exhibitor's
badges that we will gladly provide to two volunteers, one each. If
you are interested in helping to spread the word of PCGen to the
masses at Gen Con this year, please respond here, or you can contact
your friendly neighborhood Board Member.

PCGen Board of Directors

#99624 From: pcgen@yahoogroups.com
Date: Mon Apr 27, 2009 12:26 am
Subject: PCGen Board of Directors Open Meeting , 4/27/2009, 8:30 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Open Meeting
 
Date:   Monday April 27, 2009
Time:   8:30 pm - 10:30 pm
Repeats:   This event repeats every other week.
Next reminder:   The next reminder for this event will be sent in 18 hours, 4 minutes.
Location:   irc.freenode.net
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe -
Meeting for all is listed by Time Zone. (Ask and we'll add your time zone)

Meeting is held in channel #pcgen on IRC <irc.freenode.net>.

TIME ZONES - USA Time Zones are in Daylight Savings
PST -0800 = 4:30pm
PDT -0700 = 5:30pm
MST -0700 = 5:30pm (For Arizona who don't do DST)
MDT -0600 = 6:30pm
CST -0600 = 6:30pm
CDT -0500 = 7:30pm
EST -0500 = 7:30pm
EDT -0400 = 8:30pm
GMT -0000 = 1:30am
AEST +1000 = 10:30am
ADST +1100 = 11:30am
For a Complete listing of Time Zones and who is in DST, I'm using
<http://www.worldtimezone.com/time-us12.html>

-PCGen Board of Directors
 
Copyright © 2009  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#99625 From: Craig <craig@...>
Date: Mon Apr 27, 2009 1:42 am
Subject: Broken doc link
chaoselbow2
Send Email Send Email
 
http://www.pcgen-test.org/wiki/index.php?title=Main_Page

linking to the documentation  at




http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

results in an error:

An error has been encountered in accessing this page.

1. Server: pcgen.sourceforge.net
2. URL path: /autobuilds/pcgen-docs/index.html
3. Error notes: NONE
4. Error type: 404
5. Request method: GET
6. Request query string: NONE
7. Time: 2009-04-27 01:39:27 UTC (1240796367)

Reporting this problem: The problem you have encountered is with a
project web site hosted by SourceForge.net. This issue should be
reported to the SourceForge.net-hosted project (not to SourceForge.net).

If this is a severe or recurring/persistent problem, please do one of
the following, and provide the error text (numbered 1 through 7, above):

	 • Contact the project via their designated support resources.
	 • Contact the project administrators of this project via email (see
the upper right-hand corner of the Project Summary page for their
usernames) at user-name@...
If you are a member of the project that maintains this web content,
please refer to the Site Documentation regarding the project web
service for further assistance.

NOTE: As of 2008-10-23 directory index display has been disabled by
default. This option may be re-enabled by the project by placing a
file with the name ".htaccess" with this line:



Options Indexes

(apologies if this is the wrong spot to report this)

#99626 From: Andrew Maitland <drew0500@...>
Date: Mon Apr 27, 2009 6:15 am
Subject: Re: Broken doc link
Drew0500
Send Email Send Email
 
Thanks for the report.

It's been fixed.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Craig wrote:
> http://www.pcgen-test.org/wiki/index.php?title=Main_Page
>
> linking to the documentation  at
>
>
>
>
> http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
>
> results in an error:
>
> An error has been encountered in accessing this page.
>
> 1. Server: pcgen.sourceforge.net
> 2. URL path: /autobuilds/pcgen-docs/index.html
> 3. Error notes: NONE
> 4. Error type: 404
> 5. Request method: GET
> 6. Request query string: NONE
> 7. Time: 2009-04-27 01:39:27 UTC (1240796367)
>
> Reporting this problem: The problem you have encountered is with a
> project web site hosted by SourceForge.net. This issue should be
> reported to the SourceForge.net-hosted project (not to SourceForge.net).
>
> If this is a severe or recurring/persistent problem, please do one of
> the following, and provide the error text (numbered 1 through 7, above):
>
>  • Contact the project via their designated support resources.
>  • Contact the project administrators of this project via email (see
> the upper right-hand corner of the Project Summary page for their
> usernames) at user-name@...
> If you are a member of the project that maintains this web content,
> please refer to the Site Documentation regarding the project web
> service for further assistance.
>
> NOTE: As of 2008-10-23 directory index display has been disabled by
> default. This option may be re-enabled by the project by placing a
> file with the name ".htaccess" with this line:
>
>
>
> Options Indexes
>
> (apologies if this is the wrong spot to report this)
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

#99627 From: Stefan Radermacher <radermacher@...>
Date: Mon Apr 27, 2009 10:12 am
Subject: [BUG] HIDETYPE PCC tag no longer working?
zaister
Send Email Send Email
 
I think something broke the HIDETYPE PCC token. For example, when using the
Pathfinder gamemode, I can see all the feat types that are supposed to be
hidden (e.g. AberrantBloodline or ModifyAC) when I sort the Feats subtab by
"Type/Name".

Regards,
Stefan.


[Non-text portions of this message have been removed]

#99628 From: "Martijn Verburg" <martijnverburg@...>
Date: Mon Apr 27, 2009 11:53 am
Subject: Re: PCGen v5.16.0 Released!
karianna03
Send Email Send Email
 
Hi all,

Well this is a great day for PCGen!

I'd like to personally thank the entire team for the incredible amounts of hard
work that they've put in for this release.

I'd also like to thank _you_, the community for the amazing feedback that you've
given us in the Alpha, Beta and RC stages of this release.  We couldn't have
done it without you.

Now please make those SF servers suffer by downloading 5.16.0 today!

Karianna
One very happy Chair Monkey!

> PCGen, already the worlds most flexible d20 character generation
> and maintenance software, just got better as the PCGen Team
> releases PCGen v5.16.0!
>
> Download your free copy of PCGen here:
>
> https://sourceforge.net/project/showfiles.php?group_id=25576
>
> Version 5.16.0 is PCGen's latest stable release and brings to the
> PCGen community some great new features, the two biggest being the
> Automated Data Converter and full support for Paizo's Pathfinder RPG
> Beta Playtest edition.
>
> The Automated Data Converter is a separate program that will take any
> data set, written in clean v5.14.1 syntax, and translate it to the
> latest syntax. This will make updating homebrew data sets easier, in
> turn making it easier for the PCGen user base to move to the latest
> version of PCGen. Users with older data sets won't be able to use the
> data converter but there are other tools to assist in the conversion
> of the older sets. More information can be found at http://
> groups.yahoo.com/group/pcgen/.
>
> One of the major goals of this release was to bring to PCGen full
> support for Paizo's Pathfinder RPG Beta Playtest Edition and the
> PCGen team is proud to say that goal has been achieved! PCGen Users
> can now create and maintain characters for the Pathfinder RPG. Simply
> launch PCGen v5.16.0 and under the "Setting" menu change the
> "GameMode" to "Pathfinder" and your ready to load the Pathfinder RPG
> Bete Playtest data set. The PCGen code base supports the full set of
> rules constructs and the data set supporting the Pathfinder RPG rules
> is a strong Alpha.
>
> In addition to the new Pathfinder RPG Beta Playtest data set, the
> PCGen team has added 31 other new data sets. Among these new data
> sets are the first three Pathfinder Adventure Paths from Paizo
> Publishing Inc., Rise of the Runelords, Curse of the Crimson Throne,
> and Second Darkness.
>
> To see the full list of improvements check out the release notes here:
>
> https://sourceforge.net/docman/display_doc.php?
> docid=174265&group_id=25576
>
> PCGen is an RPG character generator and maintenance program (d20
> systems). All datafiles are ASCII text files so they can be modified
> by users for their own campaigns. For more information about PCGen,
> join us at http://groups.yahoo.com/group/pcgen/ or visit our website
> at http://pcgen.sourceforge.net and wiki at http://www.pcgen-test.org/
> wiki.
>
> This software uses trademarks and/or copyrights owned by Paizo
> Publishing, LLC, which are used under Paizo's Community Use Policy.
> We are expressly prohibited from charging you to use or access this
> content. This software is not published, endorsed, or specifically
> approved by Paizo Publishing. For more information about Paizo's
> Community Use Policy, please visit paizo.com/communityuse. For more
> information about Paizo Publishing and Paizo products, please visit
> paizo.com.
>

#99629 From: pcgen@yahoogroups.com
Date: Mon Apr 27, 2009 6:27 pm
Subject: PCGen Board of Directors Open Meeting , 4/27/2009, 8:30 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Open Meeting
 
Date:   Monday April 27, 2009
Time:   8:30 pm - 10:30 pm
Repeats:   This event repeats every other week.
Location:   irc.freenode.net
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe -
Meeting for all is listed by Time Zone. (Ask and we'll add your time zone)

Meeting is held in channel #pcgen on IRC <irc.freenode.net>.

TIME ZONES - USA Time Zones are in Daylight Savings
PST -0800 = 4:30pm
PDT -0700 = 5:30pm
MST -0700 = 5:30pm (For Arizona who don't do DST)
MDT -0600 = 6:30pm
CST -0600 = 6:30pm
CDT -0500 = 7:30pm
EST -0500 = 7:30pm
EDT -0400 = 8:30pm
GMT -0000 = 1:30am
AEST +1000 = 10:30am
ADST +1100 = 11:30am
For a Complete listing of Time Zones and who is in DST, I'm using
<http://www.worldtimezone.com/time-us12.html>

-PCGen Board of Directors
 
Copyright © 2009  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#99630 From: Eddy Anthony <eddyba@...>
Date: Tue Apr 28, 2009 2:38 am
Subject: BoD log 4/27/09
mosat22
Send Email Send Email
 
[Chair]Eddy: alright, *bangs gavel*
[Chair]Eddy: I'll start
[Chair]Eddy: Content report:
[Chair]Eddy: All 5.16 trackers left unresolved have been moved to 5.16.1
with the exception of the 4e starter set.
[Chair]Eddy: Now that 5.16 is out the 4e starter set needs to be released.
[Chair]Eddy: Docs
[Chair]Eddy: Doc Bugs: 0 (1 total, unchanged since last meeting)
[Chair]Eddy: Doc FREQs: 23 for 5.16.1 (58 total, -2 since last meeting)
[Chair]Eddy: Output Sheets
[Chair]Eddy: OS Bugs: 2 for 5.16.1 (7, +2 since last meeting)
[Chair]Eddy: OS FREQs: 0 for 5.16.1 (33 total, +1 since last meeting)
[Chair]Eddy: Data
[Chair]Eddy: Data Bugs: 1 for 5.16.1 (27 Total, -1 since last meeting)
[Chair]Eddy: Data FREQs: 5 for 5.16.1 (117 Total, +3 since last meeting)
[Chair]Eddy: New Source Development: 1 for 5.16.1 (10 Total, -1 since last
meeting)
[Chair]Eddy: Data/Code tracker reconciliation. I'm going to try and find
time this week to open code tracker for all the data trackers which need
code support but do not currently have a corrasponding code tracker.
[Chair]Eddy: Once that is complete I'll start looking for FREQs from the
community and see if we can round out the data wish list for the next few
cycles.
[Chair]Eddy: I'll open data/code trackers in pairs for those.
[Chair]Eddy: Questions for content?
[Web_2nd]Anestis: none here
[Arch_SB]thpr: n
[PR_SB]Maredudd: None here.
[Admin_SB]Drew: nope
[Chair]Eddy: K, who want to go next?
[PR_SB]Maredudd: I'll go . . .
[Admin_SB]Drew: Admin please
[Admin_SB]Drew: I have a short one
[Chair]Eddy: Ok Drew
[PR_SB]Maredudd: Drew gets it then.
[Admin_SB]Drew: Thanks
[Admin_SB]Drew: Release - nothing to report. We got 5.16.0 out the door. So
congrats!
[PR_SB]Maredudd: !!
[Admin_SB]Drew: Trackers - Eddy and James have been doing great, and sounds
like Eddy is going to be busy. )If you need assistance let me know)
[Chair]Eddy: Thanks, will do
[Admin_SB]Drew: Website - Other than some major spam action, nothing much to
report here. I've locked down the site, which should kill the spams we've
been getting.
[Admin_SB]Drew: Admin General
[Admin_SB]Drew: Reminder to all SBs, Promotions for deserving members
[Admin_SB]Drew: That is it for Admin... Wanted to keep it short for a post
5.16 release. :-)
[Admin_SB]Drew: Any questions?
[Arch_SB]thpr: n
[Chair]Eddy: just a quick comment
[PR_SB]Maredudd: Nope
[Chair]Eddy: about trackers
[Admin_SB]Drew: Go for it
[Chair]Eddy: for data bugs and freqs, when we open these and they require
code work we'll want to start opening a code tracker along with it
[Chair]Eddy: that's all
[Admin_SB]Drew: I've been trying to make sure that happens in cases where
that is the case
[Chair]Eddy: Thanks, that's appreciated.
[Admin_SB]Drew: Okay, no other questions?
[Admin_SB]Drew: Eric, I think you wanted to go next... :)
[Chair]Eddy: Eric's up then
[Web_2nd]Anestis: webhosting (or we can talk about it a little later)
[PR_SB]Maredudd: Thanks!
[PR_SB]Maredudd: PR is easy tonight as well.
[PR_SB]Maredudd: Press releases went out on the 24th. The only site I didn't
hit was Mortality.Net. I'm having problem signing onto that site so I've
skipped it for now.
[PR_SB]Maredudd: The press release was a bit more elaborate that usual, but
it was still fairly simple. I'll be working on aditional writups to be
released over the next several months, hoping to focus on different aspects
of 5.16.0 in each piece.
[PR_SB]Maredudd: There has been little t do in the Data Licensing area for
awhile, but as we move into the new stable we can start looking at new
sources to add, giving the Data Licensing team something to do . . . :-)
[PR_SB]Maredudd: On the Pub Liaison front, there has been little to report
here. Again, we'll make a push now that the new stable release is out. It
may be time to reach out to all of the publishers again to see if they are
happy with us.
[PR_SB]Maredudd: Thats all I have for tonights report.
[PR_SB]Maredudd: Any questions?
[Admin_SB]Drew: Sounds good.
[Chair]Eddy: not from me
[Arch_SB]thpr: n
[Chair]Eddy: Tom, you're up
[Arch_SB]thpr: Okay, covering for James for a bit on code, I guess
[Arch_SB]thpr: 5.16.0 went out as Andrew mentined
[Arch_SB]thpr: and I know James has fixed a few things since then
[Arch_SB]thpr: not much more code work than that in the interim
[Arch_SB]thpr: on Arch
[Arch_SB]thpr: I've put some code/arch descriptions up on the Wiki
[Arch_SB]thpr: to cover various concepts, et al
[Arch_SB]thpr: available off the Architecture page on the Wiki
[Arch_SB]thpr: still some work to do there, but it's all in one place now
[Arch_SB]thpr: I have a question for Connor on UI status, not sure whether
to insert that now or in the agenda
cpmeister: You can ask if you are allowed to
[PR_SB]Maredudd: Go ahead . . .
[Arch_SB]thpr: Well, Eddy can stop me if he doesn't like it :)
[Chair]Eddy: go for it
[Arch_SB]thpr: I'm not sure I know all the details, but I think you've been
working on a mockup of what the new UI would look like
[Arch_SB]thpr: is there a status we have on that?
[Arch_SB]thpr: i.e. when we might expect to see it?
cpmeister: I've been out of it for the last two weeks, but I have some time
now so I can get on that
irc: [Code_SB]james has joined pcgen
cpmeister: there was a issue that I was stuck on previously that needs
assistance
[Arch_SB]thpr: ok, what can we do for you?
[Arch_SB]thpr: or since James just joined, we can give him the action item
;)
cpmeister: namely, I need to have a strict layout of the Facade API
[Code_SB]james: :)
[Arch_SB]thpr: Hi James :)
[Admin_SB]Drew: Hi James
[Code_SB]james: Hi everyone
cpmeister: hey James
[Web_2nd]Anestis: hi James
[Arch_SB]thpr: so help me on what you mean by "strict layout"
cpmeister: I don't know how to go about the particulars of the api since I
don't know the specifics of what if feasible and appropriate from the
current architecture
[Code_SB]james: Now when is the meeting supposed to start? The times on the
notification look odd
[Admin_SB]Drew: Well, an hour ago according to the current info...
[Admin_SB]Drew: But we change it to when you say is best
[Admin_SB]Drew: So when is best now?
cpmeister: the api is going to require a bit of discussion, but I can't
really continue UI development until it is set in stone
[Code_SB]james: In about 30 minutes :)
[Chair]Eddy: noon your time?
[Web_2nd]Anestis: yup
[Code_SB]james: yep
[Admin_SB]Drew: 7p PST, 10 EST
[Code_SB]james: I'll send out a link with timezone translation for that time
[Chair]Eddy: OK, that 10pm my time and .. right
[Admin_SB]Drew: Okay, I'll make a note of it
[Chair]Eddy: everyone OK with that?
[Arch_SB]thpr: I am
[PR_SB]Maredudd: Yep.
[Chair]Eddy: Cool
[Admin_SB]Drew: Np here
[Arch_SB]thpr: easier for me to be later right now anyhow
[Chair]Eddy: I'm beginning to wonder if we should just use universal time
[Arch_SB]thpr: I think listing only the relevant times (and leaving off EST
and AEDT) would be better
[Admin_SB]Drew: Yeah, seriously
[Arch_SB]thpr: I even got confused by the posting when I looked at it
earlier today
[Code_SB]james: We UTC would be the ideal and eveyrone can work it out from
there
[Arch_SB]thpr: just provide a link to a converter :)
[Arch_SB]thpr: ok, so back to the reports - looks like we need to add a code
team meeting on the UI API as an action
[Arch_SB]thpr: and then get on with the reports
[Arch_SB]thpr: or Facade API, actually
[Code_SB]james:
http://www.timeanddate.com/worldclock/fixedtime.html?day=12&month=5&year=200
9&hour=2&min=0&sec=0&p1=0
[Code_SB]james: Yes sounds good
[Arch_SB]thpr: I'm done with Arch report
[Arch_SB]thpr: anything you want to add on Code James?
[Code_SB]james: Only that I have moved the 5.16.0 bug trackers to 5.16.1
[Code_SB]james: Otherwise I think you have it covered
[Code_SB]james: Oh and last time I checked we had about 1000 downloads
[Web_2nd]Anestis: nice
[PR_SB]Maredudd: 1331 as of the beginning of the meeting . . .
[Code_SB]james: Even better
[Chair]Eddy: Anestis, you wanted to talk about webhosting?
[Web_2nd]Anestis: As the BOD probably knows, we're looking for a new webhost
[Web_2nd]Anestis: I just wanted those on the Webteam mailing list to take a
look and comment on the latest provider that I suggested so that we can try
to finalise our choices
[Web_2nd]Anestis: I can repost the message to the webteam mailing list if
that will help refresh people's memory
[Web_2nd]Anestis: That's really about it
irc: [Code_SB]james has left pcgen
irc: [Code_SB]james has joined pcgen
irc: [Code_SB]james has left pcgen
irc: [Code_SB]james has joined pcgen
[Chair]Eddy: Thanks Anestis, any comments
[Chair]Eddy: ?
[PR_SB]Maredudd: None from PR
[Admin_SB]Drew: None here... I've replied and am waiting feed back
[Web_2nd]Anestis: I've just resent the message
irc: [Code_SB]james has left pcgen
irc: [Code_SB]james has joined pcgen
[Chair]Eddy: Alrighty then, let's look at Kar's agenda:
[Chair]Eddy: 1.)  Virtual champagne (or poison of choice) drinking to
celebrate 5.16.0 release!
[Chair]Eddy: I second that, kudos all around  :-)
[Chair]Eddy: 2.)  There are trackers still at 5.16.0, these need to be moved
to 5.16.1 or Unscheduled or 6.0 as required.  I'd appreciate if all SBs/2nds
looked at the trackers relevant to their team.
[Admin_SB]Drew: Done, I think
[Chair]Eddy: That look to be done already
[Chair]Eddy: 3.)  5.18 v 6.0 debate, what do those version numbers mean?
What should they mean?  What shall be the next release number?
[Chair]Eddy: As a side note, we can legitimately come up with new
definitions and use those going forward, so don't let what we've done in the
past constrain us.
[Arch_SB]thpr: I would add that without defining the scope of the next
release, Kar's 3rd question can't be answered
[Arch_SB]thpr: or may not be able to be answered
[Chair]Eddy: Are we ready for this discussion yet or does it... OK that
answers that question
[Chair]Eddy: I would tend to agree
[Code_SB]james: Is this one we should prep for for the next meeting?
[Chair]Eddy: and hopefully getting that reconciling done will let us kick
off that discussion, sorry I've not been able to put time into that yet
[Chair]Eddy: I think so James
[Code_SB]james: We will need to decide soon, or perhaps decide that we will
target one and allow for a change of target once we are closer to beta
[Web_2nd]Anestis: Personally, I've always been confused b the version
numbers :-/
[Admin_SB]Drew: Yeah, can we put that off for the next meeting.
[Chair]Eddy: I don't see any reason not to discuss the way the numbers are
derived if we leave out what the target will be
[Admin_SB]Drew: Well, let me take it back. Perhaps we should hash it out now
[PR_SB]Maredudd: I agree Eddy. It might help get the brain cells moving in
the right direction . . .
[Chair]Eddy: but my only concern has been that we've been on version 5.x for
a long time
[Arch_SB]thpr: Let's run through a few of the thoughts that have been tossed
out
[Arch_SB]thpr: since they've been on a few different lists, it might be good
to consolidate them to give context to the discussion
[Arch_SB]thpr: So the first assumption is that we keep the X.Y.Z versioning
[Chair]Eddy: sounds good
[Arch_SB]thpr: where X.Y.0 is the first release, and X.Y.1 is incremental
fixes, when Y is even
[Arch_SB]thpr: and X.Y.Z are development builds when Y is odd
[Arch_SB]thpr: same as what we use today
[Arch_SB]thpr: the question then becomes what triggers a new "X", since Y is
incremented by 2 with each release
[Arch_SB]thpr: One suggestion has been that any major data incompatibility
would trigger a new X
[Arch_SB]thpr: by that argument, 5.14 probably should have been 6.0 since it
broke a lot of older, undocumented tags
[Arch_SB]thpr: in the deprecation cleanup that we did
[Arch_SB]thpr: Another suggestion is that major usability changes (which may
or may not be triggered by Connor's UI changes - we'll have to see) would
trigger a new X
[Arch_SB]thpr: I'd add, though I haven't seen it mentioned yet, that any
major OS token incompatibility should probably drive a new X as well, for
the same reason as data incompatibility
[Arch_SB]thpr: That might be relevant if we do the templating that has been
discussed
[Code_SB]james: Yes it could be
[Web_2nd]Anestis: My suggestion would be an X change would be caused by any
major change in the way a component works, be it data (like 4e support),
templates and kits, UI changes, or a rewrite/change of a component or module
[Code_SB]james: I think that might be a bit too frequent
[Code_SB]james: Almost every prod release includes somethign like that
[Web_2nd]Anestis: hmmm
[Arch_SB]thpr: My concern with that definition is that a rewrite that
doesn't change what the user sees shouldn't deserve an increment of the
major release #
[Arch_SB]thpr: the release numbers should be from the user's perspective,
not code
[Web_2nd]Anestis: ok, make sense
[Code_SB]james: My view is that X is a marketing issue really
[Arch_SB]thpr: I have, of course, dropped out of the summary and into my own
opinion with those last 2 lines
[PR_SB]Maredudd: Is that how it works in the general software industry?
[Admin_SB]Drew: Tends too, yes
[PR_SB]Maredudd: But it seems to me that significant changes in the
architecture also drive major revision numbers . . .
[Admin_SB]Drew: afk - dinner
[Code_SB]james: If you have a public API yes
[Arch_SB]thpr: I would beg to differ that it's only marketing, but that's a
story for not on the list
[Chair]Eddy: I agree with James, it is a marketing issue. Although I also
agree that a major data incompatibility would be a good reason for a new X
it is a somewhat negative reason in and of itself
[Arch_SB]thpr: and yes, James is right that libraries have their own rules
[PR_SB]Maredudd: Ok.  Something lke adding non-d20 support would definitly
warrant an X change?
[Web_2nd]Anestis: I would say so
[Arch_SB]thpr: we could always throw the existing rules out the window and
number Ubuntu style :)
[Code_SB]james: Yes that would be a big step
[Code_SB]james: How does that work?
[Arch_SB]thpr: the release they just did was 2009-04
[Arch_SB]thpr: done in Apr 09
[Arch_SB]thpr: or 2009.04 actually
[Code_SB]james: (big step was in response to Eric's comment btw)
[Arch_SB]thpr: next will be 2009.10
[Arch_SB]thpr: in October
[Code_SB]james: Hmm, I think I prefer our current method
[PR_SB]Maredudd: CDOM in and of itself won't drive an X change by this
definition . . .
cpmeister: we could add a fourth number
[Arch_SB]thpr: not sure which definition we're working with, Eric
[Web_2nd]Anestis: A fourth number would be cumbersome
cpmeister: the vuze team seems to deal with it
[PR_SB]Maredudd: Right. I'm thinking "User Visible Changes"
[Code_SB]james: Hmm, Vuze seems to just advertise 4.2
cpmeister: hmm, wiki seems to have info on the subject :
http://en.wikipedia.org/wiki/Software_versioning
cpmeister: hmm, but four number versioning is only useful for frequent
releases...pcgen only releases every 6 months
[PR_SB]Maredudd: Technically we release evry two weeks . . . when were on .
. .
[Arch_SB]thpr: the only reason I'd suggest a 4th identifier would be to add
an SVN release # to our daily builds
[Arch_SB]thpr: 5.17.1.9882
[Admin_SB]Drew: Oh, I like that
cpmeister: I don't think having X stay the same for a long time is all that
bad, I mean, how long has Java been at 1.x.x
[Arch_SB]thpr: 2.x.x. technically
[Arch_SB]thpr: err 1.2.x.x sorry
[Chair]Eddy: Yes, that would be a good 4th number
[Chair]Eddy: otherwise I'm not a fan of the forth number
[PR_SB]Maredudd: I agree Eddy.
[PR_SB]Maredudd: Though I wouldn't use it for the more formal releases . . .
[Code_SB]james: Getting that SVN number ijnto the build version is non
trivial sadly
[Chair]Eddy: but I have wondered if there was a way to get the SVN number in
there somewhere
[Code_SB]james: Althought it would be nice for autobuilds
[Code_SB]james: Another option for those might be the dat suffix, like we
used to have
[Arch_SB]thpr: so James where does the problem lie?
[Arch_SB]thpr: in a file for Ant/Maven
[Arch_SB]thpr: ?
[Code_SB]james: Well, we would need to update pcgen.properties with the
verison info. Currenlty that is a mnual process
[Code_SB]james: I have done auto versioning for most of my work project
though - that is an ant task and requires a separate version properties file
that can be managed by ant
[Arch_SB]thpr: ok, I'll take a glance at that, we're a bit off the agenda to
dig into that
[Code_SB]james: That will make it harder to go to maven 2 of course and we
need to do that some time
[Code_SB]james: Yep
[Arch_SB]thpr: So back to version numbering
[Arch_SB]thpr: seems to be that X.Y.Z is popular
[Arch_SB]thpr: but changing X has no hard definition
[PR_SB]Maredudd: To go back to an earlier suggestion, that being a major
data/OS incompatibility driving an X change, how do we gauge a major
incompatibility from a minor one?
[PR_SB]Maredudd: What standard would we use?
[Arch_SB]thpr: major being it can't be converted
[Arch_SB]thpr: or if we ripped up a ton of stuff all at once it could be
raised for discussion if it qualifies as major
[Arch_SB]thpr: nothing will ever be black/white
[Arch_SB]thpr: the purpose is to have guidance to help make the decisions
[PR_SB]Maredudd: Right.
[PR_SB]Maredudd: Tom, can you expand upon your disagreement on the
"marketing" issue?
[Code_SB]james: Going back to the marketing issue, I'd be saying we should
renumber when someone using the project would say "wowo that's different"
[Code_SB]james: and a new UI would most likely do that unlike most other
changes
[Arch_SB]thpr: James: agreed
cpmeister: that or a significant speed enhancement
[Arch_SB]thpr: Eric: one other major reason is support
[PR_SB]Maredudd: Support?
[Arch_SB]thpr: Currently our support model is: we support the current major
release and fix in either a minor release or the next major release
[Arch_SB]thpr: some companies support software for N years
[Arch_SB]thpr: or for M major release
[PR_SB]Maredudd: Right.
[Arch_SB]thpr: also, there are warranty terms and guarantees
[Arch_SB]thpr: such that certain changes can't be classified as minor
[Arch_SB]thpr: for legal reasons
[Arch_SB]thpr: so while marketing does have some control, it's not a lot
[PR_SB]Maredudd: Right.
[Arch_SB]thpr: in my experience anyway
[Arch_SB]thpr: so here is one suggestion for consideration
[Arch_SB]thpr: per the "major changes for the user" we hold 6.0 as a UI
change
[Arch_SB]thpr: well, gah, never mind
[Arch_SB]thpr: we really don't have a consensus here
[PR_SB]Maredudd: I'm not opposed to your definition . . .
[Arch_SB]thpr: yea, my point more was also thinking through when we'd hit 7
[PR_SB]Maredudd: But then I'm part of the Marketing Team . . . :-)
[Arch_SB]thpr: do we have other agenda items?
[Arch_SB]thpr: I don't want this to be a black hole if there are other
topics
[Admin_SB]Drew: I think that was it for agenda
[PR_SB]Maredudd: 4.) 5.16.1 - Do we plan a release date for this or simply
release it when we
[PR_SB]Maredudd: think we've fixed enough issues. Please note we do have a
not insignificant
[PR_SB]Maredudd: stack slated for 5.16.1 at the moment.
[Chair]Eddy: Pretty much, there is the target release date for 5.16.1
[Arch_SB]thpr: I think we want more release time before we make a decision
on when we do 5.16.1
[Chair]Eddy: I agrree
[Arch_SB]thpr: I think it will be necessary since we have seen some bugs
[PR_SB]Maredudd: I agree as well.
[Code_SB]james: and what is in it
[Chair]Eddy: and we've got a list of trackers for it already so we can leave
that discussion for when those are squashed
[Code_SB]james: I'll also be culling the list of code tracker dumped in
5.16.1 - I don't want it to be too big
[Chair]Eddy: Have we had enough for tonight?   :-)
[PR_SB]Maredudd: I have one other issue to bring up.
[Chair]Eddy: Go
[PR_SB]Maredudd: The ENnies. I'm processing our application.
[Code_SB]james: Excellent
[PR_SB]Maredudd: I posted a note on the BoD list with questions. Please look
at it and give me some help . . .
[PR_SB]Maredudd: I will need a cd image so that I can burn some discs and
send them off. I'n using the CD art that Eddy has already sent me.
[PR_SB]Maredudd: I'm planning on getting the discs out to the jundges by mid
May.
[PR_SB]Maredudd: That means I'll need the cd image by the second week of May
probably.
[PR_SB]Maredudd: Eddy, you made up the disc for us last year. Can you do the
same this year?
[Code_SB]james: ok, that will definitely be 5.16.0 then
[Chair]Eddy: Sure (did I really?)
[PR_SB]Maredudd: Yep. 5.16.1 will be out of the eligible period.
[PR_SB]Maredudd: Yep. You did Eddy!  :-)
[PR_SB]Maredudd: Looked real good . . .
[Web_2nd]Anestis: On the question number 8 (Song/Music) maybe we could ask
on the main list - maybe one of our users might have a good suggestion
[PR_SB]Maredudd: Eligibility closes on April 30th
[PR_SB]Maredudd: Good idea. I'll post that question on the list later
tonight if there are no objections.
[PR_SB]Maredudd: Thats all I had.
[Chair]Eddy: OK, we're going long so shall we call it done?
[PR_SB]Maredudd: Its done . . . :-)
[Web_2nd]Anestis: I don't have anything else
[Admin_SB]Drew: Stick a fork in it
[Chair]Eddy: Thanks everyone  *bangs gavel*

#99631 From: "David R. Bender" <Papa.DRB@...>
Date: Tue Apr 28, 2009 11:19 pm
Subject: PCGen 5.16.0 - Messages in DOS Box
papa_drb
Send Email Send Email
 
I am getting a ton of WARNING/INFO messages a) load both Pathfinder BETA
datasets, and then b) Click on Create New character.

C:\Users\David\PCGen>java -jar -Xms128m -Xmx512m pcgen.jar
Apr 28, 2009 7:16:45 PM
org.lobobrowser.html.test.SimpleHtmlRendererContext warn
WARNING: getUserAgentContext(): Not overridden; returning simple one.
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Aharoni
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Andalus
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Angsana New
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=AngsanaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Arabic Typesetting
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Arial
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Arial Black
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Batang
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=BatangChe
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Browallia New
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=BrowalliaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Calibri
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Cambria
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Cambria Math
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Candara
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Comic Sans MS
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Consolas
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Constantia
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Corbel
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Cordia New
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=CordiaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Courier New
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DaunPenh
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=David
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Sans
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Sans Condensed
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Sans Light
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Sans Mono
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Serif
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DejaVu Serif Condensed
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DFKai-SB
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Dialog
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DialogInput
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DilleniaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DokChampa
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Dotum
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=DotumChe
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Estrangelo Edessa
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=EucrosiaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Euphemia
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=FangSong
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Franklin Gothic Medium
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=FrankRuehl
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=FreesiaUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Gautami
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Georgia
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Gisha
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Gulim
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=GulimChe
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Gungsuh
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=GungsuhChe
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Impact
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=IrisUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Iskoola Pota
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=JasmineUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=KaiTi
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Kalinga
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Kartika
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=KodchiangUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Latha
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Leelawadee
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Levenim MT
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Liberation Mono
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Liberation Sans
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Liberation Serif
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=LilyUPC
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Lucida Console
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Lucida Sans
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Lucida Sans Unicode
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Malgun Gothic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Mangal
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Marlett
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Meiryo
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft Himalaya
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft JhengHei
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft Sans Serif
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft Uighur
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft YaHei
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Microsoft Yi Baiti
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MingLiU
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MingLiU-ExtB
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MingLiU_HKSCS
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MingLiU_HKSCS-ExtB
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Miriam
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Miriam Fixed
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Mongolian Baiti
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Monospaced
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MoolBoran
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MS Gothic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MS Mincho
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MS PGothic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MS PMincho
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MS UI Gothic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=MV Boli
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Narkisim
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=NSimSun
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Nyala
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=OCRATTRegular
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=OpenSymbol
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Palatino Linotype
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Plantagenet Cherokee
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=PMingLiU
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=PMingLiU-ExtB
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Raavi
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Rod
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=SansSerif
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Segoe Print
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Segoe Script
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Segoe UI
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Serif
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Shruti
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=SimHei
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Simplified Arabic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Simplified Arabic Fixed
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=SimSun
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=SimSun-ExtB
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Sylfaen
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Symbol
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Tahoma
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Times New Roman
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Traditional Arabic
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Trebuchet MS
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Tunga
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Verdana
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Vrinda
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Webdings
Apr 28, 2009 7:16:45 PM org.lobobrowser.util.gui.FontFactory <init>
INFO: FontFactory(): family=Wingdings
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.test.SimpleHtmlRendererContext warn
WARNING: getUserAgentContext(): Not overridden; returning simple one.
Apr 28, 2009 7:16:46 PM org.lobobrowser.html.domimpl.HTMLLinkElementImpl
processLink
INFO: processLink(): Loaded and parsed CSS (or attempted to) at
URI=[preview/preview.css] in 42 ms.
Apr 28, 2009 7:16:46 PM org.lobobrowser.html.domimpl.HTMLLinkElementImpl
processLink
INFO: processLink(): Loaded and parsed CSS (or attempted to) at
URI=[preview/preview_color_blue.css
  in 3 ms.
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.domimpl.HTMLScriptElementImpl processScript
INFO: processScript(): Loaded external Javascript from
URI=[file:C:/Users/David/PCGen/preview/d20/j
vascripts/common.js] in 1 ms.
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.domimpl.HTMLScriptElementImpl processScript
INFO: addNotify(): Evaluated (or attempted to evaluate) Javascript in 30 ms.
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.test.SimpleHtmlRendererContext warn
WARNING: getUserAgentContext(): Not overridden; returning simple one.
Apr 28, 2009 7:16:46 PM org.lobobrowser.html.domimpl.HTMLLinkElementImpl
processLink
INFO: processLink(): Loaded and parsed CSS (or attempted to) at
URI=[preview/preview.css] in 4 ms.
Apr 28, 2009 7:16:46 PM org.lobobrowser.html.domimpl.HTMLLinkElementImpl
processLink
INFO: processLink(): Loaded and parsed CSS (or attempted to) at
URI=[preview/preview_color_blue.css
  in 2 ms.
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.domimpl.HTMLScriptElementImpl processScript
INFO: processScript(): Loaded external Javascript from
URI=[file:C:/Users/David/PCGen/preview/d20/j
vascripts/common.js] in 1 ms.
Apr 28, 2009 7:16:46 PM
org.lobobrowser.html.domimpl.HTMLScriptElementImpl processScript
INFO: addNotify(): Evaluated (or attempted to evaluate) Javascript in 6 ms.
Apr 28, 2009 7:16:47 PM org.lobobrowser.html.gui.HtmlBlockPanel doLayout
INFO: doLayout(): URI=[file:C:/Users/David/PCGen/preview]. Block layout
elapsed: 110 ms. Component
ount: 8.
Apr 28, 2009 7:16:47 PM org.lobobrowser.html.gui.HtmlBlockPanel doLayout
INFO: doLayout(): URI=[file:C:/Users/David/PCGen/preview]. Block layout
elapsed: 102 ms. Component
ount: 8.


David
Papa.DRB

Grognard <http://home.hvc.rr.com/davidstuff/Grognard.html>
My better half and me
<http://home.hvc.rr.com/davidstuff/Nana-and-Papa2.JPG>
The Internet: Because None of Us Are As Dumb as All of Us
Madness takes its toll - please have exact change.

#99632 From: Eric C Smith <maredudd@...>
Date: Wed Apr 29, 2009 3:44 am
Subject: [From the BoD] PCGen Once again heads to Gen Con and Needs Your Help
maredudd800
Send Email Send Email
 
Greeting to the PCGen Community from PCGen's Board of Directors.

PCGen's trip to Gen Con in 2008 was a great success with the PCGen
team making some good contacts and spreading the word of PCGen
further throughout the RPG community and we're hoping for a repeat
performance this year, so you will find us in booth #1925 at Gen Con
2009. We are gearing up for the party, but we need your help.

The call has already gone out for folks to help man the booth but we
will need some cold hard coin to make the trip possible. We have a
number of essential expenses which we are looking for help in
covering. You can see some of what we are planning here:

<http://www.pcgen-test.org/wiki/index.php?
title=PCGen_Goes_to_Gen_Con_2009!>

So, if you've ever thought of donating to PCGen, we humbly suggest
that now is a pretty good time to do so! Stop by PCGen's SourceForge
Donations page and contribute as much as you can:

<http://sourceforge.net/donate/index.php?group_id=25576>

Or, if you prefer, you can donate the money directly to PCGen's
PayPal account:

<pcgenpaypal@...>

Our munificent Chair Monkey is so excited about PCGen going to Gen
Con this year that he has once again decided to match every donation
made in this cause with an equal donation! Come on out, donate to the
cause, and help Kar feel the love!

We look forward to seeing everyone this year at booth #1925!

PCGen Board of Directors

#99633 From: Andrew Maitland <drew0500@...>
Date: Wed Apr 29, 2009 4:36 am
Subject: New PCGen Yahoo Group for Developers
Drew0500
Send Email Send Email
 
New Yahoo Group created at James request:

http://games.groups.yahoo.com/group/pcgen_developers/
email: pcgen_developers@yahoogroups.com

Feel free to join if you're interested in matters of the future code
development of PCGen, also our Code and Arch monkeys hang out here.

#99634 From: "Darkon" <darkon_turas@...>
Date: Wed Apr 29, 2009 11:05 pm
Subject: Code Monkey store is unusable
darkon_turas
Send Email Send Email
 
Are the peopel at CMP aware that they made their store front unusable? I can
attempt to log in with the same username and password that I've used for years,
but now with this code you have to type in place I can't get on. No matter how
times I type it in correctly (in allcaps) it says that either it or my account
is wrong.

If you go to password recovery and follow the link in the email it will take you
to the password reset page. However, if you go to change your password it will
go to "Page not found or you are not authorized to access it." making it
impossible for me to log in at all.

No one has responedd to the email forms I have submitted and there is no phone
number so that leaves this as the only method of contact.

#99635 From: Andrew Maitland <drew0500@...>
Date: Wed Apr 29, 2009 11:08 pm
Subject: Re: [Barak] Code Monkey store is unusable
Drew0500
Send Email Send Email
 
Flagging Barak - sent him a private copy.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Darkon wrote:
> Are the peopel at CMP aware that they made their store front unusable? I can
attempt to log in with the same username and password that I've used for years,
but now with this code you have to type in place I can't get on. No matter how
times I type it in correctly (in allcaps) it says that either it or my account
is wrong.
>
> If you go to password recovery and follow the link in the email it will take
you to the password reset page. However, if you go to change your password it
will go to "Page not found or you are not authorized to access it." making it
impossible for me to log in at all.
>
> No one has responedd to the email forms I have submitted and there is no phone
number so that leaves this as the only method of contact.
>
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

#99636 From: "Martijn Verburg" <martijnverburg@...>
Date: Thu Apr 30, 2009 9:11 am
Subject: Re: [Barak] Code Monkey store is unusable
karianna03
Send Email Send Email
 
Not sure that Barak even works for CMP anymore, although he probably still has
their contact details.

K

> Flagging Barak - sent him a private copy.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
>
>
> Darkon wrote:
> > Are the peopel at CMP aware that they made their store front unusable? I can
attempt to log in with the same username and password that I've used for years,
but now with this code you have to type in place I can't get on. No matter how
times I type it in correctly (in allcaps) it says that either it or my account
is wrong.
> >
> > If you go to password recovery and follow the link in the email it will take
you to the password reset page. However, if you go to change your password it
will go to "Page not found or you are not authorized to access it." making it
impossible for me to log in at all.
> >
> > No one has responedd to the email forms I have submitted and there is no
phone number so that leaves this as the only method of contact.
> >
> >
> >
> > ------------------------------------
> >
> > PCGen's Release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> > PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
> >
> >
> >
> >
> >
>

#99637 From: Andrew Maitland <drew0500@...>
Date: Thu Apr 30, 2009 4:42 pm
Subject: [Bug] ADD:ABILITY not respecting PRExxx in the abilities
Drew0500
Send Email Send Email
 
5.16.0, can someone else confirm this case

CLASS:Test <> HD:2
1 <> ADD:ABILITY|Special Ability|NORMAL|TYPE.Test


Ability Test 1 <> CATEGORY:Special Ability <> PREFEAT:1,Dodge
Ability Test 2 <> CATEGORY:Special Ability <> PRECLASS:1,Fighter
Ability Test 3 <> CATEGORY:Special Ability <> PRECLASS:1,Test


What I see happen, all the choices pop up and I can select any of them.

I can work around this issue, but it is annoying.

--

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"

#99638 From: Andrew Maitland <drew0500@...>
Date: Thu Apr 30, 2009 4:48 pm
Subject: Re: [Bug] ADD:ABILITY not respecting PRExxx in the abilities
Drew0500
Send Email Send Email
 
Add the TYPE:Test in the abilities. Sorry doing this remotely from a
work computer.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Andrew Maitland wrote:
> 5.16.0, can someone else confirm this case
>
> CLASS:Test <> HD:2
> 1 <> ADD:ABILITY|Special Ability|NORMAL|TYPE.Test
>
>
> Ability Test 1 <> CATEGORY:Special Ability <> PREFEAT:1,Dodge
> Ability Test 2 <> CATEGORY:Special Ability <> PRECLASS:1,Fighter
> Ability Test 3 <> CATEGORY:Special Ability <> PRECLASS:1,Test
>
>
> What I see happen, all the choices pop up and I can select any of them.
>
> I can work around this issue, but it is annoying.
>
>

#99639 From: Andrew Maitland <drew0500@...>
Date: Thu Apr 30, 2009 7:08 pm
Subject: [Bug] Am I missing something? (relative paths acting up?)
Drew0500
Send Email Send Email
 
Okay, it seems the paths are acting up

ABILITY:@/d20ogl/msrd/basics/modern_basics/modernbasics_abilities_occupations.ls\
t

In a kit I have:
STARTPACK:Wealth Roll    VISIBLE:YES
SELECT:roll("2d4")
ABILITY:CATEGORY=Wealth|Wealth Roll of 2    OPTION:2
ABILITY:CATEGORY=Wealth|Wealth Roll of 3    OPTION:3
ABILITY:CATEGORY=Wealth|Wealth Roll of 4    OPTION:4
ABILITY:CATEGORY=Wealth|Wealth Roll of 5    OPTION:5
ABILITY:CATEGORY=Wealth|Wealth Roll of 6    OPTION:6
ABILITY:CATEGORY=Wealth|Wealth Roll of 7    OPTION:7
ABILITY:CATEGORY=Wealth|Wealth Roll of 8    OPTION:8

that is not loading the full modern set.

I get unconstructed references to those abilities.

Is the path not working anymore? Are these false messages?

I've got a huge list of can't find .MOD in a file pulled from... I'm
trying to track down the issue(s), but if someone can do some tests.

--

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"

#99640 From: Andrew Maitland <drew0500@...>
Date: Thu Apr 30, 2009 8:36 pm
Subject: Re: [Bug] Am I missing something? (relative paths acting up?)
Drew0500
Send Email Send Email
 
okay, disregard - this was misspelled objects and the wrong path.
(Updating sets are so much fun). ;P

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Andrew Maitland wrote:
> Okay, it seems the paths are acting up
>
>
ABILITY:@/d20ogl/msrd/basics/modern_basics/modernbasics_abilities_occupations.ls\
t
>
> In a kit I have:
> STARTPACK:Wealth Roll    VISIBLE:YES
> SELECT:roll("2d4")
> ABILITY:CATEGORY=Wealth|Wealth Roll of 2    OPTION:2
> ABILITY:CATEGORY=Wealth|Wealth Roll of 3    OPTION:3
> ABILITY:CATEGORY=Wealth|Wealth Roll of 4    OPTION:4
> ABILITY:CATEGORY=Wealth|Wealth Roll of 5    OPTION:5
> ABILITY:CATEGORY=Wealth|Wealth Roll of 6    OPTION:6
> ABILITY:CATEGORY=Wealth|Wealth Roll of 7    OPTION:7
> ABILITY:CATEGORY=Wealth|Wealth Roll of 8    OPTION:8
>
> that is not loading the full modern set.
>
> I get unconstructed references to those abilities.
>
> Is the path not working anymore? Are these false messages?
>
> I've got a huge list of can't find .MOD in a file pulled from... I'm
> trying to track down the issue(s), but if someone can do some tests.
>
>

#99641 From: "David R. Bender" <Papa.DRB@...>
Date: Fri May 1, 2009 12:31 am
Subject: Houserule Implementation - Help?
papa_drb
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I want to implement a new Iterative Attack houserule, using this thread
from EnWorld:

http://www.enworld.org/forum/general-rpg-rules-discussion/248004-iterative-attac\
ks.html

Simply put:

     * At 6th level, you get a 2nd attack, but both attacks suffer a -2
       penalty (-2/-2 instead of 0/-5).
     * At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
     * At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).

I can limit the number of attacks by changing BABMAXATT:x in the
miscinfo.lst under the gamemode. What I can't figure out how to do is
keep the 5 level change but not the -5 penalty. It seems that
BABATTCYC:x is used for both. If this is true, I would like to have a
Freq to 'split out' that token..

Or is there some other way to do this?

David
Papa.DRB

Grognard <http://home.hvc.rr.com/davidstuff/Grognard.html>
My better half and me
<http://home.hvc.rr.com/davidstuff/Nana-and-Papa2.JPG>
The Internet: Because None of Us Are As Dumb as All of Us
Madness takes its toll - please have exact change.

#99642 From: James Dempsey <jdempsey@...>
Date: Fri May 1, 2009 12:39 am
Subject: Re: Houserule Implementation - Help?
james_dempse...
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Hi,

Could you do something like the two weapon fighting feat?

Cheers,
James.

2009/5/1 David R. Bender <Papa.DRB@...>:
> I want to implement a new Iterative Attack houserule, using this thread
> from EnWorld:
>
>
http://www.enworld.org/forum/general-rpg-rules-discussion/248004-iterative-attac\
ks.html
>
> Simply put:
>
>    * At 6th level, you get a 2nd attack, but both attacks suffer a -2
>      penalty (-2/-2 instead of 0/-5).
>    * At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
>    * At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).
>
> I can limit the number of attacks by changing BABMAXATT:x in the
> miscinfo.lst under the gamemode. What I can't figure out how to do is
> keep the 5 level change but not the -5 penalty. It seems that
> BABATTCYC:x is used for both. If this is true, I would like to have a
> Freq to 'split out' that token..
>
> Or is there some other way to do this?
>
> David
> Papa.DRB

#99643 From: "David R. Bender" <Papa.DRB@...>
Date: Fri May 1, 2009 12:57 am
Subject: Re: Houserule Implementation - Help?
papa_drb
Send Email Send Email
 
Hmmm... I was going to use something like that for just the 0/-5, but I
think I can expand that concept. Yea, that just might work.. Thanks!

David
Papa.DRB

Grognard <http://home.hvc.rr.com/davidstuff/Grognard.html>
My better half and me
<http://home.hvc.rr.com/davidstuff/Nana-and-Papa2.JPG>
The Internet: Because None of Us Are As Dumb as All of Us
Madness takes its toll - please have exact change.


James Dempsey wrote:
> Hi,
>
> Could you do something like the two weapon fighting feat?
>
> Cheers,
> James.
>
> 2009/5/1 David R. Bender <Papa.DRB@...>:
>
>> I want to implement a new Iterative Attack houserule, using this thread
>> m EnWorld:
>>
>>
http://www.enworld.org/forum/general-rpg-rules-discussion/248004-iterative-attac\
ks.html
>>
>> Simply put:
>>
>>    * At 6th level, you get a 2nd attack, but both attacks suffer a -2
>>      penalty (-2/-2 instead of 0/-5).
>>    * At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
>>    * At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).
>>
>> I can limit the number of attacks by changing BABMAXATT:x in the
>> miscinfo.lst under the gamemode. What I can't figure out how to do is
>> keep the 5 level change but not the -5 penalty. It seems that
>> BABATTCYC:x is used for both. If this is true, I would like to have a
>> Freq to 'split out' that token..
>>
>> Or is there some other way to do this?
>>
>> David
>> Papa.DRB
>>
>
>
> ------------------------------------
>
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>
>
>
>
>

#99644 From: Andrew Maitland <drew0500@...>
Date: Fri May 1, 2009 1:03 am
Subject: Re: Houserule Implementation - Help?
Drew0500
Send Email Send Email
 
This belongs on the ListHelp group. But the answer is simple if you go
with the KISS method:

You'll need to work it out since the penalties don't act the same as
bonus tags. I'd recommend a group of abilities, but the concept can be
seen in this tag.

BONUS:COMBAT|TOHIT|-2|PREATT:6

You'll need to modify the PCC file to limit the attack progression to
just 1 additional attack. Since it determines the max attacks (miscinfo.lst)


Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



David R. Bender wrote:
> I want to implement a new Iterative Attack houserule, using this thread
> from EnWorld:
>
>
http://www.enworld.org/forum/general-rpg-rules-discussion/248004-iterative-attac\
ks.html
>
> Simply put:
>
>     * At 6th level, you get a 2nd attack, but both attacks suffer a -2
>       penalty (-2/-2 instead of 0/-5).
>     * At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
>     * At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).
>
> I can limit the number of attacks by changing BABMAXATT:x in the
> miscinfo.lst under the gamemode. What I can't figure out how to do is
> keep the 5 level change but not the -5 penalty. It seems that
> BABATTCYC:x is used for both. If this is true, I would like to have a
> Freq to 'split out' that token..
>
> Or is there some other way to do this?
>
> David
> Papa.DRB
>
> Grognard <http://home.hvc.rr.com/davidstuff/Grognard.html>
> My better half and me
> <http://home.hvc.rr.com/davidstuff/Nana-and-Papa2.JPG>
> The Internet: Because None of Us Are As Dumb as All of Us
> Madness takes its toll - please have exact change.
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

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