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#98393 From: "Brandon" <phoenixzack@...>
Date: Sat Oct 4, 2008 12:54 am
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
Ah.. that's my problem. Okay, so i just tried that, but it still
won't work.. and thank you so much for helping me on this =]

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Um, what's the name of your class?
>  
> BONUS:SPELLCAST|CLASS=YourClassNameHere;LEVEL=0|1
>  
> Class shouldn't be wizard, it needs to be your class name.
>
> --- On Fri, 10/3/08, Brandon <phoenixzack@...> wrote:
>
> From: Brandon <phoenixzack@...>
> Subject: [pcgen] Re: Variant class options (3.5 dnd)
> To: pcgen@yahoogroups.com
> Date: Friday, October 3, 2008, 5:01 PM
>
> -.-  okay.. so i figured out how to use the tags in the pcgen list
> editor.. but now when i give my char the new, edited class, he
> doesn't get any spells.. i made a copy of the wizard and only added
> the "BONUS:SPELLCAST|CLASS=Wizard;LEVEL=x|1" where x is the odd
level
>
> when you get a new spell level. but now i get no spells..
>
> > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@> wrote:
> > >
> > > View the Docs but the tag you're looking for is:
> > >  
> > > BONUS:SPELLCAST
> > >  
> > > Just add 1 to the spell level you want. Since I don't know of
any
>
> > way to distinguish specialist spell vs. general, you'd just need
> the
> > extra casting.
> > >  
> > > Again look at the docs - look for list tag index and go to the
> > bonus tags under the B section. Click it and scroll down near the
> end.
> > >  
> > > -Andrew (At work)
> > >
> > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
> > >
> > > From: Brandon <phoenixzack@>
> > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
> > > To: pcgen@yahoogroups.com
> > > Date: Friday, October 3, 2008, 3:42 PM
> > >
> > > It's just the one-for-two, you can't sacrifice more. So, how
> would
> > i
> > > change the bonus spells i get? sorry, i'm new to editing pcgen..
> > >
> > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
> wrote:
> > > >
> > > >  
> > > > Well, that's easy - and not at the same time.
> > > >  
> > > > Sounds like GM and Payer policing would be the easiest method.
> > > >  
> > > > Is this dynamic? Like I can choose to sacrifice four regular
> > slots
> > > today and then make it 2 tomorrow?
> > > >  
> > > > IF that is the case then the only method is GM/Player
> monitoring.
> > > >  
> > > > If that's not the case, then you can bonus the spells cast
> per
> > day.
> > > >  
> > > > I hope that helps.
> > > >
> > > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
> > > >
> > > > From: Brandon <phoenixzack@>
> > > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
> > > > To: pcgen@yahoogroups.com
> > > > Date: Friday, October 3, 2008, 2:23 PM
> > > >
> > > > No, the Focused Specialist is just a little different, but
> i'm
> > not
> > > > sure how to implement it. You lose one spell slot per spell
> level
> > > in
> > > > exchange for two additional spell "slots" from your
> chosen
> > > school.
> > > > Thanks
> > > >
> > > >
> > > >
> > > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
> wrote:
> > > > >
> > > > > Refresh my memory,
> > > > >  
> > > > > Are they completely different from the base class?
> > > > >  
> > > > > If certain levels they get something slightly different you
>
> can
> > > use
> > > > a SUBSTITUTION class, if they're slightly different but
> still
> the
> > > > base class use a Subclass. Otherwise you make a class just as
> you
> > > > would for a prc or another base class.
> > > > >  
> > > > > Generally, the more specific you can be in what needs to be
>
> > > > accomplished the better the answer will be.
> > > > >  
> > > > > -Andrew (At work)
> > > > >
> > > > > --- On Thu, 10/2/08, Brandon <phoenixzack@> wrote:
> > > > >
> > > > > From: Brandon <phoenixzack@>
> > > > > Subject: [pcgen] Variant class options (3.5 dnd)
> > > > > To: pcgen@yahoogroups.com
> > > > > Date: Thursday, October 2, 2008, 2:24 PM
> > > > >
> > > > > Is there any way to include variant class options,
> specifically
> > > the
> > > > > Focused Specialist wizard from Complete Mage?
> > > > >
> > > > > Thanks!
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > PCGen's Release site: http://pcgen.sourceforge.net
> > > > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> > > > > PCGen's Roadmap:
> http://pcgen.wiki.sourceforge.net/Roadmap
> > > > > PCGen's Alpha Build:
> > > http://pcgen.sourceforge.net/07_autobuilds.php
> > > > > PCGen's Online Docs:
> > > http://pcgen.sourceforge.net/autobuilds/pcgen-
> > > > docs/
> > > > > PCGen's Data Help Grp:
> > > > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
>
> > > Groups
> > > > Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > PCGen's Release site: http://pcgen.sourceforge.net
> > > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
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> > > > PCGen's Online Docs:
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> > > docs/
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> > > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
> > Groups
> > > Links
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > PCGen's Release site: http://pcgen.sourceforge.net
> > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> > > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> > > PCGen's Alpha Build:
> http://pcgen.sourceforge.net/07_autobuilds.php
> > > PCGen's Online Docs:
> http://pcgen.sourceforge.net/autobuilds/pcgen-
> > docs/
> > > PCGen's Data Help Grp:
> > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
> Groups
> > Links
> > >
> > >
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-
docs/
> PCGen's Data Help Grp:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups
Links
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#98394 From: "Brandon" <phoenixzack@...>
Date: Sat Oct 4, 2008 1:17 am
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
Okay, cool. it looks like you have the idea right from my
description. i forgot to mention you have to choose another
prohibited school, but i just changed the cost to 3. should i look
more at the docs to get this into PCGen, or is it good as-is?



> First line, and <> is a tab.
> CLASS:Wizard.MOD
>
> Second line:
> SUBCLASS:Evoker Super Specialist <>
> COST:2 <>
> PROHIBITCOST:1 <>
> CHOOSE:SCHOOL|Evocation <>
> KNOWNSPELLSFROMSPECIALTY:3 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
> BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
>
> Third line:
> SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
>
> The big key is the 9 BONUS:SPELLCAST to remove a normal spellcasting
> slot for each level
> and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1 to
3,
> to add 2 more to the base.  I'm going off the description in the
> thread, so I may have mis-understood.
>
> And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
really
> casting, and not KNOWN.
>
> Andrew, if you feel like testing to make sure I haven't done
something
> crazy from old memory, we might need to improve the docs?
>
> --
> Tir Gwaith
> PCGen LST Chimp
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-
docs/
> PCGen's Data Help Grp:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups
Links
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#98395 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Sat Oct 4, 2008 1:19 am
Subject: Re: Re: Variant class options (3.5 dnd)
tir_gwaith
Send Email Send Email
 
On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
> Okay, cool. it looks like you have the idea right from my
> description. i forgot to mention you have to choose another
> prohibited school, but i just changed the cost to 3. should i look
> more at the docs to get this into PCGen, or is it good as-is?

You will want to change the COST to 3, not the PROHIBITCOST.  :)


--
Tir Gwaith
PCGen LST Chimp

#98396 From: "Brandon" <phoenixzack@...>
Date: Sat Oct 4, 2008 1:22 am
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
Ah, yeah. that'd help =]

--- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
>
> On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
> > Okay, cool. it looks like you have the idea right from my
> > description. i forgot to mention you have to choose another
> > prohibited school, but i just changed the cost to 3. should i look
> > more at the docs to get this into PCGen, or is it good as-is?
>
> You will want to change the COST to 3, not the PROHIBITCOST.  :)
>
>
> --
> Tir Gwaith
> PCGen LST Chimp
>

#98397 From: "Brandon" <phoenixzack@...>
Date: Sat Oct 4, 2008 1:30 am
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
As for putting the changes into place, could I just add/edit the stuff
in rsrd_classes_base.lst? (saving the original as something else)

#98398 From: Andrew Maitland <drew0500@...>
Date: Sat Oct 4, 2008 5:11 am
Subject: Re: Re: Variant class options (3.5 dnd)
Drew0500
Send Email Send Email
 
if you want, but if you update you'll lose the changes, best to save it
as something else. Leave the original as is...

What I do...

CLASS:Wizard.MOD
SUBCLASS:Blah
so you leave the original alone but don't risk losing your changes.

~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"



Brandon wrote:
> As for putting the changes into place, could I just add/edit the stuff
> in rsrd_classes_base.lst? (saving the original as something else)
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

#98399 From: "Brandon" <phoenixzack@...>
Date: Sat Oct 4, 2008 9:09 pm
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
will ignore arguments: Necromancy" pops up when i load sources.


>
> > First line, and <> is a tab.
> > CLASS:Wizard.MOD
> >
> > Second line:
> > SUBCLASS:Evoker Super Specialist <>
> > COST:2 <>
> > PROHIBITCOST:1 <>
> > CHOOSE:SCHOOL|Evocation <>
> > KNOWNSPELLSFROMSPECIALTY:3 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
> > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
> >
> > Third line:
> > SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
> >
> > The big key is the 9 BONUS:SPELLCAST to remove a normal
spellcasting
> > slot for each level
> > and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1
to
> 3,
> > to add 2 more to the base.  I'm going off the description in the
> > thread, so I may have mis-understood.
> >
> > And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
> really
> > casting, and not KNOWN.
> >
> > Andrew, if you feel like testing to make sure I haven't done
> something
> > crazy from old memory, we might need to improve the docs?
> >
> > --
> > Tir Gwaith
> > PCGen LST Chimp
> >
> > ------------------------------------
> >
> > PCGen's Release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> > PCGen's Alpha Build:
http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs:
http://pcgen.sourceforge.net/autobuilds/pcgen-
> docs/
> > PCGen's Data Help Grp:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
Groups
> Links
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>

#98400 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Sat Oct 4, 2008 10:34 pm
Subject: Re: Re: Variant class options (3.5 dnd)
tir_gwaith
Send Email Send Email
 
CHOOSE:SCHOOL, no second S.

On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
> Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
> will ignore arguments: Necromancy" pops up when i load sources.

--
Tir Gwaith
PCGen LST Chimp

#98401 From: "Llewellyn" <xvr.gunn@...>
Date: Sun Oct 5, 2008 6:52 am
Subject: T20 PCGen?
treluminary
Send Email Send Email
 
I am new to the list, though I am a huge fan of PCGen and also of the Traveller
T20 system, and I have heard rumors knocking around about T20 files for PCGen. 
I am hoping that this would be the place to find those files, so I thought I
would ask if anyone knew.

I apologize if this isn't the appropriate place, or if this issue has been
addressed before, but I cant seem to search up an answer so any assistance would
be greatly appreciated.

- Llewellyn

[Non-text portions of this message have been removed]

#98402 From: Andrew Maitland <drew0500@...>
Date: Sun Oct 5, 2008 3:09 pm
Subject: [BUG] [Tom] [Nuance] [James] 2147903 VAR using CL in SUBSTITUTION CLASS getting tripled
Drew0500
Send Email Send Email
 
2147903 VAR using CL in SUBSTITUTION CLASS getting tripled
<https://sourceforge.net/tracker/index.php?func=detail&aid=2147903&group_id=2557\
6&atid=384719>

Hey guys,

Just submitted this report - Discovered this last night after some fixes
and workarounds were introduced into the code.

Basically my Elven Ranger has Double the Enemies and Bonuses allowed.
Finally tracked it down to CL being tripled somehow when used on a
Subst. Class.

--
~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#98403 From: "Tom Parker" <thpr@...>
Date: Sun Oct 5, 2008 4:01 pm
Subject: Re: [BUG] [Tom] [Nuance] [James] 2147903 VAR using CL in SUBSTITUTION CLASS get
thpr
Send Email Send Email
 
Open a BUG

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> 2147903 VAR using CL in SUBSTITUTION CLASS getting tripled
>
<https://sourceforge.net/tracker/index.php?func=detail&aid=2147903&group_id=2557\
6&atid=384719>
>
> Hey guys,
>
> Just submitted this report - Discovered this last night after some
fixes
> and workarounds were introduced into the code.
>
> Basically my Elven Ranger has Double the Enemies and Bonuses allowed.
> Finally tracked it down to CL being tripled somehow when used on a
> Subst. Class.
>
> --
> ~ Andrew Maitland (LegacyKing)
> ~ Admin Silverback, PCGen Board of Directors
> ~ Data Chimp, Tracker Gibbon, Docs Tamarin
> "Quick-Silverback Tracker Monkey"
>
>
>
> [Non-text portions of this message have been removed]
>

#98404 From: Andrew Maitland <drew0500@...>
Date: Sun Oct 5, 2008 4:03 pm
Subject: Re: Re: [BUG] [Tom] [Nuance] [James] 2147903 VAR using CL in SUBSTITUTION CLASS get
Drew0500
Send Email Send Email
 
Um,

I did Tom. The link is the SF link to the proper tracker.

2147903 VAR using CL in SUBSTITUTION CLASS getting tripled

<https://sourceforge.net/tracker/index.php?func=detail&aid=2147903&group_id=2557\
6&atid=384719>



~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"



Tom Parker wrote:
> Open a BUG
>
> --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
>> 2147903 VAR using CL in SUBSTITUTION CLASS getting tripled
>>
>>
>
<https://sourceforge.net/tracker/index.php?func=detail&aid=2147903&group_id=2557\
6&atid=384719>
>
>> Hey guys,
>>
>> Just submitted this report - Discovered this last night after some
>>
> fixes
>
>> and workarounds were introduced into the code.
>>
>> Basically my Elven Ranger has Double the Enemies and Bonuses allowed.
>> Finally tracked it down to CL being tripled somehow when used on a
>> Subst. Class.
>>
>> --
>> ~ Andrew Maitland (LegacyKing)
>> ~ Admin Silverback, PCGen Board of Directors
>> ~ Data Chimp, Tracker Gibbon, Docs Tamarin
>> "Quick-Silverback Tracker Monkey"
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>


[Non-text portions of this message have been removed]

#98405 From: Andrew Maitland <drew0500@...>
Date: Sun Oct 5, 2008 4:53 pm
Subject: Re: T20 PCGen?
Drew0500
Send Email Send Email
 
Hi Llewellyn,

You won't find Traveller (T20) hosted here. We are currently in the
process of making the set and then having the publisher host it.

We will keep you posted.

~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"



Llewellyn wrote:
> I am new to the list, though I am a huge fan of PCGen and also of the
Traveller T20 system, and I have heard rumors knocking around about T20 files
for PCGen.  I am hoping that this would be the place to find those files, so I
thought I would ask if anyone knew.
>
> I apologize if this isn't the appropriate place, or if this issue has been
addressed before, but I cant seem to search up an answer so any assistance would
be greatly appreciated.
>
> - Llewellyn
>
> [Non-text portions of this message have been removed]
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

#98406 From: "Brandon" <phoenixzack@...>
Date: Sun Oct 5, 2008 6:21 pm
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
SCHOOL in Focused Necromancer of the file blahblahblah
LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
LSTWARN Please use CHOOSE:SUBKEY|choices"
but i can't find CHOOSE:SUBKEY in the docs..
I just added the code to the end of the rsrd_base_classes.lst, but i
also tried putting it into a seperate file and editing the pcc to
include it, but then the Mod version didn't show up at all.

--- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
>
> CHOOSE:SCHOOL, no second S.
>
> On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
> > Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
> > will ignore arguments: Necromancy" pops up when i load sources.
>
> --
> Tir Gwaith
> PCGen LST Chimp
>

#98407 From: pcgen@yahoogroups.com
Date: Sun Oct 5, 2008 6:24 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Sep 12th, 2008

Please see http://www.pcgen-test.org/wiki/index.php?title=Explanation_of_Teams
for the latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Trackers and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#98408 From: pcgen@yahoogroups.com
Date: Sun Oct 5, 2008 6:24 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 12th September 2008 - This document is an amalgamation of
existing documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://www.pcgen-test.org/wiki
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://www.pcgen-test.org/wiki/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://www.pcgen-test.org/wiki/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://www.pcgen-test.org/wiki/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the Sourceforge site and entering a bug
there directly.  We commonly refer to the feature requests as FREQ for short,
and you can either post a message with [FREQ] in the title or enter it directly
in the FREQ list at the Sourceforge site.  In both cases, the more detailed a
bug/FREQ is, the more likely it will be addressed in the near future.  We prefer
FREQs be posted at the yahoo group initially so others can help iron out any
details or brainstorm on how to improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.sun.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to:

http://sourceforge.net/tracker/?atid=450173&group_id=36698&func=browse

where one of us, including our very own Portal to the Negative Plane, will make
sure it gets included in the next release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#98409 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Sun Oct 5, 2008 6:28 pm
Subject: Re: Re: Variant class options (3.5 dnd)
tir_gwaith
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PCGen version?

On Sun, Oct 5, 2008 at 1:21 PM, Brandon <phoenixzack@...> wrote:
> With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
> SCHOOL in Focused Necromancer of the file blahblahblah
> LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
> LSTWARN Please use CHOOSE:SUBKEY|choices"
> but i can't find CHOOSE:SUBKEY in the docs..
> I just added the code to the end of the rsrd_base_classes.lst, but i
> also tried putting it into a seperate file and editing the pcc to
> include it, but then the Mod version didn't show up at all.

--
Tir Gwaith
PCGen LST Chimp

#98410 From: Eric C Smith <maredudd@...>
Date: Sun Oct 5, 2008 6:34 pm
Subject: Re: T20 PCGen?
maredudd800
Send Email Send Email
 
Hi Folks!

On Oct 5, 2008, at 12:53 PM, Andrew Maitland wrote:
> Hi Llewellyn,
>
> You won't find Traveller (T20) hosted here. We are currently in the
> process of making the set and then having the publisher host it.
>

We are not currently working on a T20 set for hosting by the
publisher. You can stop by the T20_PCGEN Yahoo group to see what is
available.

There has been some discussion as to whether PCGen can support
Mongooses Classic Traveller, but we do not have, and will not be
recieving, permission to distribute any sets based on the same.

~ Eric C Smith (Maredudd)
~ PR Silverback, PCGen Board of Directors
~ Documentation 2nd, Data Tamarin
~ PL Chimp, OGL Gibbon
~ Tracker Gibbon
~ Tenacious Monkey
~ Face melioram personam

#98411 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Sun Oct 5, 2008 7:10 pm
Subject: Re: Re: Variant class options (3.5 dnd)
tir_gwaith
Send Email Send Email
 
Wait, figured it out.

CHOICE:SCHOOL|Evocation, etc.  NOT CHOOSE.

--
Tir Gwaith
PCGen LST Chimp

#98412 From: "Llewellyn" <xvr.gunn@...>
Date: Mon Oct 6, 2008 2:21 am
Subject: Re: T20 PCGen?
treluminary
Send Email Send Email
 
Thank you, Andrew, I appreciate it.  Is there a way that I can keep track of the
progress being made, somehow?

- Llewellyn


   ----- Original Message -----
   From: Andrew Maitland
   To: pcgen@yahoogroups.com
   Sent: Sunday, October 05, 2008 9:53 AM
   Subject: Re: [pcgen] T20 PCGen?


   Hi Llewellyn,

   You won't find Traveller (T20) hosted here. We are currently in the
   process of making the set and then having the publisher host it.

   We will keep you posted.

   ~ Andrew Maitland (LegacyKing)
   ~ Admin Silverback, PCGen Board of Directors
   ~ Data Chimp, Tracker Gibbon, Docs Tamarin
   "Quick-Silverback Tracker Monkey"

   Llewellyn wrote:
   > I am new to the list, though I am a huge fan of PCGen and also of the
Traveller T20 system, and I have heard rumors knocking around about T20 files
for PCGen. I am hoping that this would be the place to find those files, so I
thought I would ask if anyone knew.
   >
   > I apologize if this isn't the appropriate place, or if this issue has been
addressed before, but I cant seem to search up an answer so any assistance would
be greatly appreciated.
   >
   > - Llewellyn
   >
   > [Non-text portions of this message have been removed]
   >
   >
   > ------------------------------------
   >
   > PCGen's Release site: http://pcgen.sourceforge.net
   > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
   > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
   > PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
   > PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
   > PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
   >
   >
   >
   >
   >




[Non-text portions of this message have been removed]

#98413 From: "Brandon" <phoenixzack@...>
Date: Mon Oct 6, 2008 7:12 pm
Subject: Re: Variant class options (3.5 dnd)
phoenixzack
Send Email Send Email
 
Sweet, it finally works! =] Thanks guys.
My next project is the Master Specialist prestige class from Complete
Mage, lol ^.^

#98414 From: Eddy Anthony <eddyba@...>
Date: Mon Oct 6, 2008 8:54 pm
Subject: BoD Meeting Monday 10/6/08
mosat22
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There will be a meeting of the PCGen Board of Directors on Monday, all are
welcome to attend. It will be held in the #pcgen chat room on irc.freenode.net
at 10pm EDT 10/6/08

--
~ Eddy Anthony (MoSaT)
~ Chair Second, PCGen Board of Directors
~ Data Content Second, Doc Chimp, OS Tamarin

#98415 From: "Llewellyn" <xvr.gunn@...>
Date: Mon Oct 6, 2008 9:33 pm
Subject: Creating my Own Source Files?
treluminary
Send Email Send Email
 
Is there a simple means of learning how to make my own source files for PCGen,
so that I can put in custom material that I use?  Like the basic character
generation systems for games that aren't currently supported by PCGen?

- Llewellyn

[Non-text portions of this message have been removed]

#98416 From: Andrew Maitland <drew0500@...>
Date: Mon Oct 6, 2008 9:49 pm
Subject: Re: Creating my Own Source Files?
Drew0500
Send Email Send Email
 
We have lst file classes in the Documents. We also have a LstClass Y!
group where you can see lst class lessons.

I'm in the process of pumping more classes out, as well as one for 4e
(Since we support it but can't make sets for it).

For list file help - we have a active Y! group where myself and other
helpful monkeys answer your questions.

However, for non-d20 gamesystems, we are slowly building up the required
flexibility but don't have anyone making docs for those yet. I'd say
non-d20 would be a challenge for any newbie to lst coding.

Read the class we've supplied, and ask questions on the list file help
group. That's always the best method for starting.

~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"



Llewellyn wrote:
> Is there a simple means of learning how to make my own source files for PCGen,
so that I can put in custom material that I use?  Like the basic character
generation systems for games that aren't currently supported by PCGen?
>
> - Llewellyn
>
> [Non-text portions of this message have been removed]
>
>
> ------------------------------------
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
>
>
>
>
>

#98417 From: Andrew Maitland <drew0500@...>
Date: Tue Oct 7, 2008 3:33 am
Subject: PCGen BoD Log - 10/6/2008
Drew0500
Send Email Send Email
 
[19:01] [Chair]Eddy: anyway, glad you made it back, shall we start?
[19:01] [Admin_SB]Drew: Yes
[19:01] [Arch_SB]thpr: sounds good to me
[19:01] [Chair]Eddy: Cool, I'll start
[19:01] [Chair]Eddy: Docs
[19:01] [Chair]Eddy: Doc Bugs: 0 for 5.16 (0 total, -4 since last meeting)
[19:01] [Chair]Eddy: Doc FREQs: 37 for 5.16 (48 total, -8 since last
meeting)
[19:01] [Chair]Eddy: Output Sheets
[19:01] *** cpmeister has joined #pcgen.
[19:01] [Chair]Eddy: OS Bugs: 4 for 5.16 (5 total, +1 since last meeting)
[19:01] [Chair]Eddy: OS FREQs: 17 for 5.16 (36 total, unchanged since
last meeting)
[19:01] [Chair]Eddy: Data
[19:02] [Chair]Eddy: Data Bugs: 10 for 5.16 (29 Total, unchanged since
last meeting)
[19:02] [Chair]Eddy: Data FREQs: 42 for 5.16 (126 Total, -3 since last
meeting)
[19:02] [Chair]Eddy: New Source Development: 20 for 5.16 (27 Total,
unchanged since last meeting)
[19:02] [Chair]Eddy: I just completed the ability conversion for the
SRD, the MSRD is next.
[19:02] [Chair]Eddy: Questions?
[19:02] [Admin_SB]Drew: Sounds good
[19:03] [Admin_SB]Drew: Actually one
[19:03] [Chair]Eddy: go
[19:03] [Admin_SB]Drew: Since we have Connor here, this is partially
directed at him
[19:03] cpmeister: woot
[19:03] [Admin_SB]Drew: When we going to start merging the GUI changes
with the main program that he's been working on
[19:03] [Admin_SB]Drew: ?
[19:04] [Chair]Eddy: Well, not really my department
[19:04] [Chair]Eddy: thats code
[19:04] [Admin_SB]Drew: *Looks at James*
[19:05] [Admin_SB]Drew: When can come back to it later if need be...
[19:05] [Admin_SB]Drew: when = we
[19:05] [Chair]Eddy: lets hold that til after the reports then
[19:05] [Chair]Eddy: who wants to go next?
[19:05] [Arch_SB]thpr: I can go
[19:05] [Chair]Eddy: you're up then
[19:06] [Arch_SB]thpr: Token conversion is going well
[19:06] [Arch_SB]thpr: Down to 26 primary tokens,
[19:06] [Arch_SB]thpr: 50 sub tokens
[19:06] [Arch_SB]thpr: and the 5 SOURCE* tokens
[19:06] [Arch_SB]thpr: of those, most are dependent on three "issues"
[19:06] [Arch_SB]thpr: one is getting associations to work correctly,
and I got an idea of how to do that last night
[19:06] [Arch_SB]thpr: one is BONUS tokens and dealing with the source
of BONUSes
[19:06] [Arch_SB]thpr: thought of an idea on that
[19:06] [Arch_SB]thpr: and wont' need to deprecate or remove STARTFEATS,
MONNONSKILLHD, or MONSKILL as I had previously suggested
[19:07] [Arch_SB]thpr: the last being the CHOOSE system
[19:07] [Arch_SB]thpr: There is one issue with SPELLS that I discovered,
[19:07] [Arch_SB]thpr: undocumented feature, no one seems to have heard
of it,
[19:07] [Arch_SB]thpr: looking for an exception to our deprecation
process to tear it out:
[19:07] [Arch_SB]thpr:
http://tech.groups.yahoo.com/group/pcgen_experimental/message/11804
[19:07] [Arch_SB]thpr: any questions?
[19:07] [Chair]Eddy: just a comment
[19:08] [Chair]Eddy: I got no problem with the SPELLS problem
[19:08] [Chair]Eddy: tear it out
[19:08] [Admin_SB]Drew: Agreed
[19:08] [Arch_SB]thpr: ok
[19:08] [Chair]Eddy: looking at it I have know ideea what it might be for
[19:08] [Chair]Eddy: so intuitive it's not
[19:09] [Arch_SB]thpr: :)
[19:09] [Chair]Eddy: any other questions?
[19:09] [Admin_SB]Drew: None here
[19:09] [PR_SB]Maredudd: None here.
[19:09] [Chair]Eddy: who wants to go next
[19:09] [PR_SB]Maredudd: Drew!
[19:10] [Admin_SB]Drew: Beat me to it Eric....
[19:10] [Chair]Eddy: OK Drew, you've been volunteered  :-)
[19:10] [Admin_SB]Drew: Apparently
[19:10] [Admin_SB]Drew: Admin Report
[19:11] [Admin_SB]Drew: Trackers - I'm adding more than removing but we
have good signs of health. I'm looking at moving trackers in the data
pool into unscheduled that are waiting on unscheduled code FREQs or BUGs
[19:11] [Admin_SB]Drew: Website -
[19:12] [Admin_SB]Drew: We are waiting on a coder to get in and figure
out what is messing up on multiple mailing lists. Last I heard we set up
a secondary site to test what is going on.
[19:12] [Admin_SB]Drew: No further word on that front at this time.
We're at the mercy of RL and the upcoming busy season.
[19:13] [Admin_SB]Drew: Release - We just released 5.15.4, and right
after James did all that hard work with a 15 hour delay a nasty little
bug was found.
[19:14] [Admin_SB]Drew: So, we are fine with announcing it, see if we
can get some volunteers to find more bugs
[19:14] [Admin_SB]Drew: And plan on doing another release end of the
week, unless anyone has an issue.
[19:14] [Chair]Eddy: I'm fine with that plan if James is
[19:14] [Admin_SB]Drew: We will modify the release schedule accordingly,
the bug has been fixed .
[19:15] [Code_SB]james: Yep I've no hassles with a release this week.
Andrew and I can negotiate on who does it :)
[19:15] [Admin_SB]Drew: Okay, it's a date.
[19:15] [Admin_SB]Drew: Any questions for Admin?
[19:15] [PR_SB]Maredudd: None here.
[19:15] [Code_SB]james: Just a general request for the team
[19:15] [Admin_SB]Drew: I nominate Eric next then
[19:16] [PR_SB]Maredudd: Your request James?
[19:17] [Code_SB]james: For the few hours before a shceduled release
please keep your checkins small please?
[19:17] [Code_SB]james: The couple of big checkins before the latests
ones caused some delays
[19:17] [Admin_SB]Drew: I'd suggest a small freeze before releases to
avoid that in the future, sound good James?
[19:17] [Code_SB]james: I'd like to avoid having to call a freeze before
each release but that's the next optin to deal with that sort of problem
[19:17] [Chair]Eddy: That way I held on to the SRD commit, it was large
[19:17] [Code_SB]james: Yep, that was appreciated Eddy
[19:18] [PR_SB]Maredudd: Did my doc commit screw up anything?
[19:18] [Chair]Eddy: I think James's release notes anouncements should
be enough to keep the commits simple
[19:18] [Admin_SB]Drew: Well if not a freeze, just a heads up post.
[19:19] [Code_SB]james: Which I do already
[19:19] [Chair]Eddy: The docs shouldn't cause any problems, it's the
code and data that could cause issues
[19:19] [Code_SB]james: Yep
[19:19] [Admin_SB]Drew: Okay Eric, your turn... :)
[19:20] [Chair]Eddy: Yup, go Eric  :-)
[19:20] [PR_SB]Maredudd: Why, I can go next . . .
[19:20] [PR_SB]Maredudd: :-)
[19:20] *** Zaister_ has joined #pcgen.
[19:21] [PR_SB]Maredudd: PR was waiting for the go ahead from Admin for
the press release on 5,15.4, so not that I have it we can proceed.
[19:21] *** PKLucas has joined #pcgen.
[19:21] [PR_SB]Maredudd: The press release for the latest 6 PAthfinder
data sets went out as well and was posted on the Paizo site, with their
permission.
[19:22] [PR_SB]Maredudd: On the PL front, the only new item we have is
permission to include Year of the Zombie, which a user requested. Now to
find a Data Monkey to work on it.
[19:23] [PR_SB]Maredudd: Back to Paizo though . . . They are working on
their licensing still but have conformed that we can continue to
distribute their data sets under the original agreement until they are
ready to move to the more formal agreement.
[19:25] [PR_SB]Maredudd: The last item is Mongoose Publishing. I will be
contacting them again to let them know where we are with the Traveller
set. We have a number of issues we will have to resolve from the data
protection angle, but the data set isn't far enough along yet to worry
to much about it.
[19:26] [PR_SB]Maredudd: Any questions?
[19:26] [Arch_SB]thpr: not from me
[19:26] [Chair]Eddy: not from me
[19:26] [Admin_SB]Drew: not from me
[19:27] [Admin_SB]Drew: We do have a t20 rep here though
[19:27] [Admin_SB]Drew: Hi PKLucas
[19:27] PKLucas: Hi Guys
[19:27] [PR_SB]Maredudd: Hi PKLucas!
[19:28] [Chair]Eddy: t20 rep?
[19:28] [Admin_SB]Drew: He's the moderator over at the t20_pcgen Y group
[19:28] [PR_SB]Maredudd: PKLucas runs the T20_PCGen group I blieve . . .
[19:28] [Chair]Eddy: Ah
[19:29] [Arch_SB]thpr: Probably would be useful to translate T20 to
Traveller D20
[19:29] [PR_SB]Maredudd: :-)
[19:29] PKLucas: That's right  I set it up several years ago to help
with T20
[19:29] [Admin_SB]Drew: yeah
[19:29] [PR_SB]Maredudd: We don't currently have permission to include
Traveller D20 . ..
[19:30] [Chair]Eddy: Got any farther than the set that's at experimental
now?
[19:30] PKLucas: The Data set is OLD that's the best way to put it There
has been little development on it for several years
[19:30] [Admin_SB]Drew: Isn't Paul working on it?
[19:30] PKLucas: How Old Is the Experimental set?
[19:31] [PR_SB]Maredudd: Paul G is working on Mongooses new Classic
TRaveller . . .
[19:31] [Chair]Eddy: 2003
[19:31] [Chair]Eddy: 5 years old
[19:32] [PR_SB]Maredudd: We don't have permission to distribute that set
either.
[19:32] PKLucas: The last info I have is 8/23/05 for the data at T20_PCGen
[19:33] [Admin_SB]Drew: I think poor James is waiting to do his report...
[19:33] [Chair]Eddy: Anyway, nice of you to drop by, shall we go to James?
[19:33] [Code_SB]james: For sure
[19:33] [Code_SB]james: Code report - good activity to report this week.
[19:34] [Code_SB]james: Tom has been charging through the conversion of
the tokens, we have knocked off quite a few
[19:34] [Code_SB]james: bugs and feature requests and Andrew (nuance)
checked in some very good stuff on variable
[19:34] [Code_SB]james: processing (still work in progress).
[19:34] [Code_SB]james: We've had a lot of bug reports over the past
couple of weeks.
[19:34] [Code_SB]james: Most of these are smaller issues, which is
fantastic given the scale of changes that are happening.
[19:34] [Code_SB]james: So far I haven't seen any issues that are too
worrying.
[19:34] [Code_SB]james: As a result I am happy that our coding standards
and unit tests are doing their job and keeping us on track.
[19:34] [Code_SB]james: Stats:
[19:34] [Code_SB]james: freqs: 10 completed, 5 p8&7 remain for 51.6, 21
others for 5.16
[19:34] *** Zaister has signed off IRC (Read error: 110 (Connection
timed out)).
[19:34] [Code_SB]james: bugs: 15 fixed, 57 scheduled for 5.16 (27 new
since last meeting)
[19:35] [Code_SB]james: Plugins - no one is currently wokring on
plugins. As a result there has been no activity there for a while. There
are 44 requests and 11 bugs down for 5.16, but realistically I don't see
any of those being done unless someone steps forward to work in the area
[19:35] [Code_SB]james: Any questions?
[19:36] [PR_SB]Maredudd: None here.
[19:36] [Admin_SB]Drew: I have one
[19:36] [Code_SB]james: Sure
[19:36] [Admin_SB]Drew: It's the one I already brought up about the GUI
merging from Connors work
[19:36] [Code_SB]james: Ah yes
[19:37] [Code_SB]james: The plan is to bring over the new sources dialog
only and the rest will be done in conjunction with the CDOM work
[19:38] [Code_SB]james: Taht match your expectations Connor?
[19:38] cpmeister: pretty much
[19:38] [Admin_SB]Drew: So the real work will be around April 09 then?
[19:38] cpmeister: although work on the new sources dialog hasn't moved
for a while since I've been busy with school work
[19:38] [Arch_SB]thpr: where did April 09 come from?
[19:39] [Admin_SB]Drew: Sorry, remembering a conversation with Eric... I
meant Dec 08
[19:40] [Arch_SB]thpr: give or take
[19:40] [Arch_SB]thpr: I think we still need to have an evaluation of
5.17 after 5.16 is more final to get a sense of the roadmap
[19:40] [Admin_SB]Drew: Fair enough
[19:41] [Arch_SB]thpr: I do have a code comment if we're done with that
[19:41] [Admin_SB]Drew: I'm done
[19:41] [Arch_SB]thpr: this is following up the tracker priority
discussions previously
[19:41] [Arch_SB]thpr: We will use 3 for "Unarchitected, but has data
dependency",
[19:41] [Arch_SB]thpr: rather than 2 for "Unarchitected",
[19:42] [Arch_SB]thpr: so as to break out items that are more important
from the data perspective
[19:42] [Arch_SB]thpr: The plan is to use priority "4" to Code FREQ
priority system,
[19:42] [Arch_SB]thpr: which is "standard priority FREQ", meaning it's
been triaged, but isn't 1-3 or 6+
[19:42] [Arch_SB]thpr: so we don't have to constantly reevaluate old
items that stay as 5.
[19:42] [Arch_SB]thpr: so there will be another set up updates based on
that (to update items to prio 4)
[19:42] [Arch_SB]thpr: and it's expected that the folks doing the
code/data tracker cross references will change items from prio 2 to prio 3
[19:43] [Admin_SB]Drew: When do you plan on this change over so Admin
can join in the fun?
[19:43] [Arch_SB]thpr: this discussion had started on the BoD a while
back and James and I kinda finished it up in some recent emails
[19:43] [Arch_SB]thpr: I believe James and I are responsible for the triage
[19:43] [Admin_SB]Drew: I'm talking about tackling the reliant Data trackers
[19:43] [Arch_SB]thpr: Eddy took that action in the discussion on _exp
[19:44] [Arch_SB]thpr: to be done after 5.16 settles down a bit
[19:44] [Admin_SB]Drew: ok
[19:45] [Chair]Eddy: yes, I have a list of specific trackers in my notes
[19:46] [Chair]Eddy: anything else?
[19:46] [PR_SB]Maredudd: PR has a request where the RoadMap is concerned
. . .
[19:47] [Arch_SB]thpr: ?
[19:47] [PR_SB]Maredudd: I would like to have a solid product for April
so we can make the Ennies deadline this year . . .
[19:47] [Arch_SB]thpr: given that 5.16 is releasing in Nov-Dec
[19:47] [Arch_SB]thpr: I doubt we can cycle something by Apr
[19:47] [PR_SB]Maredudd: I know we look like we are on track for that, I
just want to make sure everyone else is aware of the date . . .
[19:47] [Arch_SB]thpr: so you're probably looking at 5.16.1
[19:48] [PR_SB]Maredudd: Which would be great!
[19:48] [PR_SB]Maredudd: Thats all for me.
[19:48] [Arch_SB]thpr: I actually need to revisit my Arch report if I can
[19:49] [Chair]Eddy: go for it
[19:49] [Arch_SB]thpr: one of the fundamental assumptions in CDOM was
that it was symmetric
[19:49] [Arch_SB]thpr: meaning if an item was added and then removed
from a PC, it took it's "children" with it
[19:49] [Arch_SB]thpr: after further consideration and learning, this
isn't true
[19:49] [Arch_SB]thpr: ADD, in particular, is as Tir puts it, "fire and
forget"
[19:50] [Arch_SB]thpr: so later removal of the parent of an ADD doesn't
remove the items that were granted by the ADD
[19:50] [Arch_SB]thpr: this leaves CDOM open for somereevaluation
[19:50] [Arch_SB]thpr: which does two things
[19:51] [Arch_SB]thpr: one, it would be great to draw on a bit of
Connor's time (after the source load panel is done)
[19:51] [Arch_SB]thpr: since he's been very valuable as a sounding board
and generating ideas
[19:51] [Arch_SB]thpr: second, it makes going from 5.16 to CDOM a bit
trickier without getting in that thinking before we're done with 5.16
[19:51] [Arch_SB]thpr: I'm not saying it can't be done, but it's harder
than it was
[19:51] [Arch_SB]thpr: just to set expectations
[19:52] cpmeister: I'd love to take the time to do that, but I'm not
sure I have very much to spare atm
[19:52] [Arch_SB]thpr: doesn't have to be immediate
[19:52] [Arch_SB]thpr: there are things that are still valuable and
would prep for whatever CDOM becomes
[19:52] [Arch_SB]thpr: that can be done even after 5.16 releases
[19:53] [Arch_SB]thpr: but as your semester winds down, I'd love to tap
some of your time
[19:53] cpmeister: sounds fine :)
[19:53] [Chair]Eddy: Question: is there any reason such fire and forget
tags need to remain as such? As far as the data goes I don't know of any
constructs that rely on that behavior
[19:53] [Arch_SB]thpr: speaking of which, I've forgotten for a while to
name you a Lemur on the Arch team
[19:54] [Arch_SB]thpr: so consider that done
[19:54] [Arch_SB]thpr: Eddy: not sure
[19:54] [Arch_SB]thpr: probably best to bring that up on _experimental
[19:54] cpmeister: thanks :)
[19:54] [Arch_SB]thpr: and not take the time here
[19:55] [Chair]Eddy: OK, would it make your consideration easier if you
could change it?
[19:55] [Admin_SB]Drew: Eddy - I know of one instance that is desired...
but on to other things
[19:56] [Chair]Eddy: OK, I'll move this to experimental
[19:57] [Chair]Eddy: So first agenda item
[19:57] [Chair]Eddy: Tom requested an additional 2 alpha's to the
shcedule to complete the token conversion
[19:58] [Chair]Eddy: content can use that as well considering 5.15.4 was
to be the last alpha
[19:58] [Code_SB]james: plus the one this week will be extra
[19:58] [PR_SB]Maredudd: PR has no problem with that.
[19:58] [Admin_SB]Drew: Admin has no problem with it
[19:58] [Arch_SB]thpr: so the request is effectively 4 weeks
[19:58] [Arch_SB]thpr: whatever that means in extra alphas :)
[19:58] [Code_SB]james: Yep, that's good from a code perspective too
[19:59] [Chair]Eddy: one thing to consider: this will push the schedule
into December, and from experience RL takes over and all our time will drop
[19:59] [Chair]Eddy: so the extra month will probably be more like 6 weeks
[19:59] [Chair]Eddy: but I'm OK with that
[19:59] [Admin_SB]Drew: Yeah, extra time is good
[19:59] [Code_SB]james: Start of dec should be ok
[19:59] [Arch_SB]thpr: we can also reevaluate next meeting
[20:00] [Arch_SB]thpr: one thing this delay does for me is takes gives
me time in a week when I'm burning vaca
[20:00] [Arch_SB]thpr: so I will probably have a few full business days
of PCGen
[20:00] [Arch_SB]thpr: and may finish "early"
[20:00] [Chair]Eddy: so we'll add to alphas and 4 weeks as well as an
additional alpha in a week?
[20:01] [Arch_SB]thpr: I think that's the plan
[20:01] [Code_SB]james: yes
[20:01] [Admin_SB]Drew: Yes
[20:01] [Chair]Eddy: OK, if there are no objections the plan is adopted
[20:02] [PR_SB]Maredudd: No objections from PR
[20:03] *** PKLucas has left #pcgen.
[20:03] [Admin_SB]Drew: Admin has no objections
[20:04] [Chair]Eddy: OK, next topic: T-shirts
[20:05] [Chair]Eddy: sound like Eric has everything ready to sell
[20:06] [PR_SB]Maredudd: Yep. The announcement went out on the PCGen
list and I've been contemplating where else to ost. Any suggestion?
[20:07] [Chair]Eddy: maybe we should put a link on the web site
[20:07] [Admin_SB]Drew: Yeah, sounds like a good idea
[20:07] [Admin_SB]Drew: We could doa Graphic of the T-shirts
[20:08] [PR_SB]Maredudd: Right. I'll be building a wiki page later this
week so the advert has a more permenant home . ..
[20:08] [Chair]Eddy: sounds good
[20:08] [PR_SB]Maredudd: What do we need to do to put pictures up on the
wiki?
[20:08] [PR_SB]Maredudd: I believe there are some settings that have to
me changed . . .
[20:08] [Chair]Eddy: post the pics online and link them
[20:08] [PR_SB]Maredudd: Is that a possibility?
[20:09] [Chair]Eddy: should not be a problem
[20:09] [Admin_SB]Drew: The pics should already been online
[20:10] [PR_SB]Maredudd: Yes, but it might be better to better provide
some clean pics that show the shirts  off better.
[20:11] [Admin_SB]Drew: That sounds good. Sounds like Eddy will handle
the pics attachment to the Wiki
[20:11] [Chair]Eddy: I'll see if I can't figure out how that's done
[20:12] [Chair]Eddy: That's it for the agenda, open discussion, anyone
have a topic?
[20:13] [PR_SB]Maredudd: Beer!
[20:13] [Chair]Eddy: had 2 already  :-)
[20:13] [PR_SB]Maredudd: Uh, maybe I better wait until the gavel hits, huh!
[20:13] [Code_SB]james: I have one thing to raise
[20:13] [Admin_SB]Drew: I'll do a glass of White
[20:13] [Admin_SB]Drew: Yes, James?
[20:13] [Code_SB]james: Autobuilds - we are going to have to move these
off SF and onto the web site
[20:14] [Code_SB]james: IN the process I;d like to ake the generated
files more useful
[20:14] [Code_SB]james: The aim being to avoid the need for LST monkeys
from needing build environments
[20:14] [Code_SB]james: If there was a download of just the program and
plugins would that be more useful?
[20:15] [Code_SB]james: I was planning on a seperate data file and
leaving out the docs as they are online
[20:15] [Code_SB]james: Thoughts? Would this get used?
[20:15] [Admin_SB]Drew: I think anything improved would be more useful
[20:15] [Chair]Eddy: sounds good
[20:16] [Arch_SB]thpr: I use it mainly for the log files, so I'm a bad
one to ask :)
[20:16] [Admin_SB]Drew: I'm set with my build environment, but it would
be handy to have for newer lst monkey
[20:16] [Code_SB]james: Yeah that was where I was aiming it
[20:16] [Code_SB]james: Tom, that's still useful - knowing which reports
are useful is good too
[20:16] [Chair]Eddy: will the web space accommodate this? the builds can
take  up some space huh?
[20:17] [Code_SB]james: That's a consideration - they aren't huge though
[20:17] [Admin_SB]Drew: Do we have a way to track the downloads and
evaluate it's usefulness (or at least how many are grabbing it)
[20:17] [Code_SB]james: Do we have access stats on the server?
[20:17] [Admin_SB]Drew: I think we do... haven't looked though
[20:18] [Arch_SB]thpr: the changelog and the Junit test results are both
valuable to me
[20:18] [Arch_SB]thpr: I would be astounded if we can't get download stats
[20:19] [Admin_SB]Drew: I see how much traffic we use by month
[20:19] [Admin_SB]Drew: A summary of used and available
[20:20] [Admin_SB]Drew: 39.75 this month no where near what we have
capacity for.
[20:20] [Arch_SB]thpr: ask Kar to chase down what we can getg
[20:20] [Admin_SB]Drew: 25600.00 MB
[20:20] [Arch_SB]thpr: I'm sure he'll be able to figure it out
[20:21] [Arch_SB]thpr: by "what we can get" meaning detail
[20:21] [Admin_SB]Drew: Ah, gotcha
[20:21] [Admin_SB]Drew: I can dig around, but I'm looking at the traffix
page currently
[20:22] [Admin_SB]Drew: oh, speaking of which
[20:22] [Admin_SB]Drew: Did we want to move to a virtual server?
[20:22] [Code_SB]james: Probably not
[20:22] [Admin_SB]Drew: It would be able to host a svn server
[20:22] [Arch_SB]thpr: not at this point
[20:22] [Arch_SB]thpr: I don't think we need to host svn
[20:22] [Code_SB]james: unless we have a good reason - I assume it is
much more expensive
[20:23] [Admin_SB]Drew: I'll have Kar look into it... Eric was looking
at a Svn server
[20:23] [Arch_SB]thpr: We have solutions for that which are free
[20:24] [Arch_SB]thpr: I think we need to demonstrate that we can get
the mail servers/forums  up and running
[20:24] [Arch_SB]thpr: in addition to the wiki
[20:24] [Arch_SB]thpr: and then evaluate what to do from there
[20:24] [Chair]Eddy: I agree
[20:24] [Arch_SB]thpr: we're still well away from growign out of a web
server, in my opinion
[20:24] [Admin_SB]Drew: Yeah, we can get one up... but there are bugs
and tweaks to contend with still
[20:25] [Code_SB]james: We may even wish to abandon the CMS thing and go
for a forum solution coupled with the wiki
[20:25] [Admin_SB]Drew: The mailinglist issue is a big concern
[20:25] [Arch_SB]thpr: I think the criteria that's difficult is a
mailing list that crosses over to a forum
[20:25] [Arch_SB]thpr: that's also secure
[20:26] [Arch_SB]thpr: some of the PHP based ones are notoriously
problematic
[20:26] [Admin_SB]Drew: Yeah, we can do that, only a lot of little
things that add up to a big problem on that front
[20:26] [Arch_SB]thpr: well, we're working those issues
[20:26] [Admin_SB]Drew: And the lack of available coders to figure
things out is hurting us
[20:26] [Arch_SB]thpr: one step at a time
[20:28] [Chair]Eddy: anything else about the autobuilds?
[20:28] [Admin_SB]Drew: I'm good
[20:29] [Code_SB]james: That's been useful feedback - thanks
[20:30] [Chair]Eddy: any other topics?
[20:30] [PR_SB]Maredudd: None here.
[20:30] [Arch_SB]thpr: not from me
[20:30] [Admin_SB]Drew: Naw I'm good... I'm tapped out from breaking
pcgen today...
[20:31] [Chair]Eddy: well the lets call it done and tap the keg  ;-)
[20:31] [Admin_SB]Drew: Admin Seconds the motion
[20:31] [Admin_SB]Drew: :)
[20:31] [PR_SB]Maredudd: Its done and tap the keg!
[20:31] [Chair]Eddy: *bangs gavel*  thanks everyone

--
~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Chimp, Tracker Gibbon, Docs Tamarin
"Quick-Silverback Tracker Monkey"

#98418 From: "Eric C. Smith" <maredudd@...>
Date: Tue Oct 7, 2008 9:42 pm
Subject: PCGen v5.15.4 (Alpha) Released!
maredudd800
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PCGen, the worlds most flexible d20 character generation
software, is pleased to announce the release PCGen v5.15.4
(Alpha)! 
 
PCGen v5.15.4 is an alpha release from our development
branch, allowing the experimentation and testing of our
latest work and is available for immediate download for
free here: 
 
https://sourceforge.net/project/showfiles.php?group_id=25576 
 
Notable changes in this release include continued improve-
ment in PCGen's support for Paizo's Pathfinder RPG. To see
the full list of changes incorporated in this alpha release,
check out the release notes: 
 
https://sourceforge.net/docman/display_doc.php?docid=131186&group_id=25576
 
With this release, the PCGen team has made good progress
towards our goal of increased support for 4th Edition D&D
and Paizo's Pathfinder RPG, so for the brave and the bold,
try out this Alpha and give us your feedback! 
 
PCGen is an RPG character generator and maintenance program
(d20 systems). All datafiles are ASCII text files so they can be
modified by users for their own campaigns. For more information
about PCGen, join us at http://groups.yahoo.com/group/pcgen/
or visit our website at http://pcgen.sourceforge.net and wiki at
http://www.pcgen-test.org/wiki.

PCGen Team

#98419 From: "Martijn Verburg" <martijnverburg@...>
Date: Wed Oct 8, 2008 7:53 am
Subject: SF Team Users please contact me
karianna03
Send Email Send Email
 
Hi all,

Could the following team members please contact me ASAP.  The SF
emails do not appear to be getting through to you.

aberrant80
andargor
arknight
barako
bci
boomer70
byngl
chrisdonohue
chuckhazard
dracorat
frank_kliewe
glasswalker
jlhorner1974
jujutsunerd
julio_ev
litesgod
lunaticlord
mhgj
oracleofbargth
pjdb
rthornton13
shadowcat
sholafsson
telechus
tistur
tlavalle
tymophil_fr
vandaelek

Thanks K

#98420 From: "Tony Lavalle" <tlavalle@...>
Date: Wed Oct 8, 2008 7:05 pm
Subject: RE: SF Team Users please contact me
lavabeast71
Send Email Send Email
 
What do you need to know



From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
Martijn Verburg
Sent: Wednesday, October 08, 2008 2:53 AM
To: pcgen@yahoogroups.com
Subject: [pcgen] SF Team Users please contact me



Hi all,

Could the following team members please contact me ASAP. The SF
emails do not appear to be getting through to you.

aberrant80
andargor
arknight
barako
bci
boomer70
byngl
chrisdonohue
chuckhazard
dracorat
frank_kliewe
glasswalker
jlhorner1974
jujutsunerd
julio_ev
litesgod
lunaticlord
mhgj
oracleofbargth
pjdb
rthornton13
shadowcat
sholafsson
telechus
tistur
tlavalle
tymophil_fr
vandaelek

Thanks K





[Non-text portions of this message have been removed]

#98421 From: "Eric Jarman" <eric.h.jarman@...>
Date: Wed Oct 8, 2008 8:32 pm
Subject: Re: SF Team Users please contact me
oracleofbargth
Send Email Send Email
 
Level 0 Lemur oracleofbargth reporting.  Your orders, captain?

On Wed, Oct 8, 2008 at 2:53 AM, Martijn Verburg <martijnverburg@...>wrote:

>   Hi all,
>
> Could the following team members please contact me ASAP. The SF
> emails do not appear to be getting through to you.
>
> aberrant80
> andargor
> arknight
> barako
> bci
> boomer70
> byngl
> chrisdonohue
> chuckhazard
> dracorat
> frank_kliewe
> glasswalker
> jlhorner1974
> jujutsunerd
> julio_ev
> litesgod
> lunaticlord
> mhgj
> oracleofbargth
> pjdb
> rthornton13
> shadowcat
> sholafsson
> telechus
> tistur
> tlavalle
> tymophil_fr
> vandaelek
>
> Thanks K
>
>
>


[Non-text portions of this message have been removed]

#98422 From: "Martijn Verburg" <martijnverburg@...>
Date: Thu Oct 9, 2008 8:57 am
Subject: Re: SF Team Users please contact me
karianna03
Send Email Send Email
 
Whether or not you've been receiving my emails to your SF email
account :).  I'm trying to re-organise the team.

K

> What do you need to know
>
>
>
> From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
> Martijn Verburg
> Sent: Wednesday, October 08, 2008 2:53 AM
> To: pcgen@yahoogroups.com
> Subject: [pcgen] SF Team Users please contact me
>
>
>
> Hi all,
>
> Could the following team members please contact me ASAP. The SF
> emails do not appear to be getting through to you.
>
> aberrant80
> andargor
> arknight
> barako
> bci
> boomer70
> byngl
> chrisdonohue
> chuckhazard
> dracorat
> frank_kliewe
> glasswalker
> jlhorner1974
> jujutsunerd
> julio_ev
> litesgod
> lunaticlord
> mhgj
> oracleofbargth
> pjdb
> rthornton13
> shadowcat
> sholafsson
> telechus
> tistur
> tlavalle
> tymophil_fr
> vandaelek
>
> Thanks K
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

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