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#95952 From: pcgen@yahoogroups.com
Date: Sun Nov 4, 2007 1:58 pm
Subject: File - Welcome
pcgen@yahoogroups.com
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Welcome!

Last edited at 2nd July 2007 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://pcgen.wiki.sourceforge.net
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Also see: http://pcgen.wiki.sourceforge.net/PCGen.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishers.ht\
ml

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://pcgen.wiki.sourceforge.net/Data%20Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://pcgen.wiki.sourceforge.net/Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

Also see: http://pcgen.wiki.sourceforge.net/BoD

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the Sourceforge site and entering a bug
there directly.  We commonly refer to the feature requests as FREQ for short,
and you can either post a message with [FREQ] in the title or enter it directly
in the FREQ list at the Sourceforge site.  In both cases, the more detailed a
bug/FREQ is, the more likely it will be addressed in the near future.  We prefer
FREQs be posted at the yahoo group initially so others can help iron out any
details or brainstorm on how to improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.sun.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to:

http://sourceforge.net/tracker/?atid=450173&group_id=36698&func=browse

where one of us, including our very own Portal to the Negative Plane, will make
sure it gets included in the next release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#95953 From: pcgen@yahoogroups.com
Date: Sun Nov 4, 2007 1:58 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
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PCGen - Who does what?
Last Edited: June 16th, 2007

Please see http://pcgen.wiki.sourceforge.net/Explanation+of+Teams for the latest
version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Trackers and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#95954 From: "graham.pursey" <graham.pursey@...>
Date: Wed Nov 7, 2007 12:00 pm
Subject: GMGen Add Combatant change request
graham.pursey
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Currently in GMGen in the initiative section when you are adding a new
combatant you are limited to the values that the slider can handle. So
for HP this is limited to 100 and number is limited to 20. This is OK
for low level encounters but you very quickly break that limit.
So what I would like is to either have the slider extended to cover
bigger a range of values or all the text box to have larger numbers
than the slider can show.

Thanks,
G

#95955 From: Susan Dittmar <Susan.Dittmar@...>
Date: Wed Nov 7, 2007 1:42 pm
Subject: [FREQ] sorting chooser entries
susandittmar
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I admit I did not check if that has been posted already...

Some choosers allow for a very long list of choices. I in particular stumbled
over a chooser allowing numeric choices between 1 and some tenthousands. That
cannot be helped, thus it's fine with me.

But I have two requests for those choosers.

1) Would it be possible to sort them numerically if they only contain numbers?
I am sure the difference is already apparent from the tag in the lst file.

2) Would it be possible to provide for either a text field that allows entering
a choice (and that's only accepted, using the 'add' button, if it literally
corresponds with one of the values in the list), or for a text field that
provides a filter? It would help in those cases when you already know exactly
what you want.

Btw, I really *love* the program, and I use it a lot!

	 Susan

#95956 From: Eddy Anthony <eddyba@...>
Date: Wed Nov 7, 2007 2:55 pm
Subject: Re: [FREQ] [Trackered] sorting chooser entries
mosat22
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Susan Dittmar wrote:
> I admit I did not check if that has been posted already...
>
> Some choosers allow for a very long list of choices. I in particular stumbled
> over a chooser allowing numeric choices between 1 and some tenthousands. That
> cannot be helped, thus it's fine with me.
>
> But I have two requests for those choosers.
>
> 1) Would it be possible to sort them numerically if they only contain numbers?
> I am sure the difference is already apparent from the tag in the lst file.
>
> 2) Would it be possible to provide for either a text field that allows
entering
> a choice (and that's only accepted, using the 'add' button, if it literally
> corresponds with one of the values in the list), or for a text field that
> provides a filter? It would help in those cases when you already know exactly
> what you want.
>
> Btw, I really *love* the program, and I use it a lot!
>
>  Susan
>

Hi Susan
     I've made the same request in the past, there is an existing tracker:

[ 1458599 ] Sorting CHOOSE lists in numerical order
https://sourceforge.net/tracker/?func=detail&aid=1458599&group_id=25576&atid=384\
722

--
~ Eddy Anthony (MoSaT)
~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin

#95957 From: Eddy Anthony <eddyba@...>
Date: Thu Nov 8, 2007 3:35 am
Subject: BoD log - 11/07/07
mosat22
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[Data_Second]mosat: OK, it's 9pm EST, I'm going to unofficially call this
meeting to order

[Data_Second]mosat: I say unofficially because we have exactly 0 Silverbacks
present which doesn't make for a quorum  ;)

[Data_Second]mosat: so this may just end up an informal pow-wow
[PL_Doc]Maredudd: Unless of course the SB delegated his vote . . . :-)
[PL_Doc]Maredudd: Anyone hear from PaulK?
[Data_Second]mosat: Well, since there was no agenda to vote on set ahead of
time, that might be difficult
[PL_Doc]Maredudd: If we hang around ong enough, James expects to drop by . .
.
[Data_Second]mosat: Frank and Tom did both say they would not be able to
make it and James said his time would be limited
[PL_Doc]Maredudd: But, one doesn't make a quorum . . . :-)
[Data_Second]mosat: I said I'd cover for Frank, so I'll go ahead and give
the Content report
[Data_Second]mosat: Data Bugs: 11 for 5.14, 4 are unassigned
[Data_Second]mosat: Data FREQs: 11 for 5.14, 3 are unassigned
[Data_Second]mosat: Data work since last release: Tir is making progress
Converting Prestige Classes to use Ability object
[Data_Second]mosat: Doc Bugs: 9 for 5.14, 4 are unassigned
[Data_Second]mosat: Docs FREQs: 10 for 5.14, 2 are unassigned
[Data_Second]mosat: Doc work since last release: lots of commits by Eric,
Rules Implementation Section, publisher permissions, etc.
[Data_Second]mosat: Fitzs has committed some work in the Global KEY file
[Data_Second]mosat: OS Bugs: 4 for 5.14, all 4 are unassigned
[Data_Second]mosat: OS FREQs: 15 for 5.14, 10 are unassigned
[Data_Second]mosat: OS work since last release: three bugs squashed
including the un-hard coding of the Rage info Tir did in the
chseet_fantasy_combined sheet
[Data_Second]mosat: Joe Frazier here did some nice work improving the dice
rolling javascript in the Preview sheet, give him a round of applauze  :)
[Data_Second]mosat: I'm making slow but steady progress cleaning up the
sheets for the Character Sheet tab
[Data_Second]mosat: Since James posted his report earlier I'm going to
repost it here for the log:
irc: PCGEN_Andrew_M is now known as [LST
[Data_Second]mosat: Code report
[Data_Second]mosat: Bugs 45 total, 29 for 5.14, 3 closed since last meeting
[Data_Second]mosat: FReqs 9 for 5.14 (5 of which are syntax revisions), 3
closed since last meeting
[Data_Second]mosat: No major activity since last meeting
irc: [LST is now known as [TM]AndrewM
[Data_Second]mosat: Would like opinions on tackling ability categories in
data files for 5.14.
[Data_Second]mosat: Release Report
[Data_Second]mosat: Last release was 5.13.3 on 22 Oct 2007.
[Data_Second]mosat: Next release will be 5.13.4 on 11 Nov 2007
[Data_Second]mosat: Have switched over to using search of trackers for
change log rather than roadmap.
[Data_Second]mosat: This should allow the roadmap to be used only as a
planning tool for the major steps of each release and track progress towards
prod releases.
[Data_Second]mosat: End of reports
[Data_Second]mosat: Anyone here have anything in the way of reports?
[PL_Doc]Maredudd: Short PL/Advertising Report . . .
[Data_Second]mosat: Cool
[PL_Doc]Maredudd: No new permissions granted but working several issues
including an NDA for 2 Sages . . .
[PL_Doc]Maredudd: Talked to AEG today and they would like to do something
for their d20 products.
[PL_Doc]Maredudd: Especially if/when we get all of them coded.  They
understand that that may take some time . . .
[PL_Doc]Maredudd: For Advertising, I've started reviewing the RPG Web News
channels and am trying to update out info . . .
[PL_Doc]Maredudd: I've identified several other channels we can sent
Released Notifications to . . .
[PL_Doc]Maredudd: I also updated our entry on Wikipedia . . .
[PL_Doc]Maredudd: Finally, OReilly.Net has an old article that is woefully
out of date.
[PL_Doc]Maredudd: I sent them a note to inquire how to fixe that and was
told they wold be interested in an updated article.
[PL_Doc]Maredudd: I will work with Tom and DEvon, or any other code monkey
that wants to help, to write an article discussing the arcitectural
challenges the PCGen team is facing . . .
[PL_Doc]Maredudd: Not much else right now . . .
[Data_Second]mosat: Thanks for that
[Data_Second]mosat: Well it looks like the BoD and the project in general is
taking a beating by RL
[Data_Second]mosat: things have been quite the last couple of weeks
[PL_Doc]Maredudd: Very . . .
[TM]AndrewM: Agreed
[Data_Second]mosat: The outstanding agenda items we would be trying to
resolve are the absence of a Admin SB and a Chairmonkey
[Data_Second]mosat: Andrew, Eric has nominated you to fill the Admin SB role
correct?
[TM]AndrewM: Yes, that is correct.
[Data_Second]mosat: Are you agreeable?
[TM]AndrewM: I am, although I'll need help - I've not messed around on the
PL side of the fence. But I think I can rangle Eric to help me there. :)
[Data_Second]mosat: Great
[PL_Doc]Maredudd: PL belongs to PR . . .
[TM]AndrewM: Oh, well, that's even better. :)
[PL_Doc]Maredudd: :-)
[Data_Second]mosat: right, Admin does handle the money (when there is money)
and I guess the web site stuff
[PL_Doc]Maredudd: NOt that you can't help with the PL stuff Andrew . . . :-)
[TM]AndrewM: Oh joy... Who's been handling the money in the mean time?
[Data_Second]mosat: At any rate there was only positive responces to your
nomination, we just need to get enough SB's to log in and make it official
:)
[Data_Second]mosat: Kar
[Data_Second]mosat: it's a pay pal account
[TM]AndrewM: Well, he can continue handling the money unless he's skipped
out on us. :P
[Data_Second]mosat: shouldn't be a problem
[PL_Doc]Maredudd: Nope . . . I saw him onIM today .. . for thirty seconds .
. . :-)
[TM]AndrewM: Gotta keep a hook in him to reel him back eventually.
[Data_Second]mosat: it was being used for stuff he was initiating anyway
[Data_Second]mosat: yup
[OGL]Nylanfs: Plus the flyers I got made for con's
[PL_Doc]Maredudd: PaulK won't be making it . . . he's beat from his trip . .
.
[OGL]Nylanfs: BTW I have a bunch still left if anyone is going to con's let
me know and I can mail some for the flyer table
[Data_Second]mosat: The big project which falls under Admin that you might
not be aware of is the push to get PCGen it's own web site and forums
[TM]AndrewM: Ok, well when it's "official" let me know. And I hope AEG
appreciates the effort on the FEATS sourcebook... And Eric has made hints
he's working on the GODS sourcebook... So hopefully AEG will be happy.
irc: [Code_SB]jdempsey has joined pcgen
[PL_Doc]Maredudd: We have an SB!!!!
[TM]AndrewM: Ah, yes... Is Kar still spearheading that project?
[Data_Second]mosat: Hi James
[TM]AndrewM: Hi James!
[Code_SB]jdempsey: G'day all
[OGL]Nylanfs: Heya
[Data_Second]mosat: I don't know thing 1 about the web site project, it's
one of those things we need to get from Kar
[Code_SB]jdempsey: Tom and I have had a bit of exposure but I haven't been
tracking it
[TM]AndrewM: Yes, that was a very 'hot' topic on the boards... we definitely
want to deal with that one carefully.
[Data_Second]mosat: Someone else was doing a bit of engineering for it and
it was suggested we could bring them on the BoD and an Admin second for that
[TM]AndrewM: I'll fire an email off to Kar and see if he can bring me up to
speed
[TM]AndrewM: Cool
[Data_Second]mosat: James, I reposted your Code report
[Code_SB]jdempsey: Thanks Eddy
[Code_SB]jdempsey: Were there any questions or comments?
[Data_Second]mosat: With 1 SB we don't have a quorum so not much to do here
[PL_Doc]Maredudd: HE posted most of what he had on the BoD list so when you
get access to that, you can at whats there . . .
[OGL]Nylanfs: Plus bringing in the rest of the PCGen affiliates (PCGenView
etc.) into the fold more directly.
[Data_Second]mosat: not specifically James
[TM]AndrewM: Ah yes, Kar's global domination conquests...
[Data_Second]mosat: what were you looking for regarding data and ability
objects?
[OGL]Nylanfs: Me?
[Code_SB]jdempsey: The proposal is to take ability categories and make them
able to be defined in the data as well as in the game mode
[OGL]Nylanfs: YEA
[TM]AndrewM: YES
[TM]AndrewM: We definitely need that.
[Data_Second]mosat: me too.   :)
[Code_SB]jdempsey: Now this will have an impact on the CDOm work, so I
wanted to guage what the demand is for the change and the imapct it will
have on CDO before deciding when to schedule it
[Code_SB]jdempsey: Sounds as though it is popular then
[Data_Second]mosat: the responce you just got is representitive, Tir and
Frank would probaly say the same
[Code_SB]jdempsey: Right-o. I just need input from Tom then on its impact
[TM]AndrewM: very much so. It hampers the end user ability to create new
categories for homebrews. And makes several of our data sets difficult to
upgrade
[Data_Second]mosat: when we were talking about the gamerule.lst proposal we
figured we could limit it's development to just handling Ability category
definitions at first and implement additional featurres later
[Code_SB]jdempsey: Yes I think that's best and having a single file that
handles eveyrthing that is in misc info would be quite a job
[TM]AndrewM: For what it's worth I agree too.
[Data_Second]mosat: Sure, piece by piece as needed is just fine
[Code_SB]jdempsey: Sounds good.
[Data_Second]mosat: Anything else you want to discuss while we have you?
irc: [LM]Tir-Gwaith has joined pcgen
[Code_SB]jdempsey: We probably need to revisit the roadmap but I think we
should get the SB and chair positions sorted out first
[Code_SB]jdempsey: Hi Tir
[LM]Tir-Gwaith: Hi.
[TM]AndrewM: Hi Tir
[LM]Tir-Gwaith: Sorry I'm late
[OGL]Nylanfs: Heya Tir
[Data_Second]mosat: Hi Tir, we've only got 1 SB so things are kind of
informal at this point
[Code_SB]jdempsey: Just finished canvasing the ability cats in data issue
(in addition to gamem modes) seems a popular choice with the data team
[LM]Tir-Gwaith: ah, ok
[TM]AndrewM: We said you'd agree... so nod.. :)
[LM]Tir-Gwaith: Totally.   :)
jfrazierjr: ditto here..
[LM]Tir-Gwaith: The Wizard "Scribe Scroll" bit gets freaky currently
[LM]Tir-Gwaith: Oh, wait, slightly different issue.
[LM]Tir-Gwaith: And now that I understand, yes, I agree totally. :p
[LM]Tir-Gwaith: New filetype, and a good PCC call
[TM]AndrewM: Yes. We also have settled that we do the proposal piecemeal for
what we need, the rest can wait.
[TM]AndrewM: At least till CDOM is up and running.
[LM]Tir-Gwaith: Ok, I'll read the log on that later.  Let's not go back for
it just because I came in late.
[LM]Tir-Gwaith: Did the BoD get the positions sorted out?
[Code_SB]jdempsey: Without a quorum that can't happen
[Data_Second]mosat: Andrew has been nominated for Admin SB
[LM]Tir-Gwaith: Ah, ok.  I didn't realize that was to happen in a meeting.
[Code_SB]jdempsey: My understanding though is that we have had one
nomination for each position. Andrew for Admin SB and Eddy for Chair. Is
that correct
[LM]Tir-Gwaith: He's good.  Any other noms?
[Data_Second]mosat: many of the BoD have been hit hard by RL
[PL_Doc]Maredudd: Correct . . .
[LM]Tir-Gwaith: No kidding
[TM]AndrewM: Hey Congrats Eddy
[Data_Second]mosat: If you count that... I nominated myself cause no one
else was stepping up  :)
[TM]AndrewM: Well, I'll 2nd the nomination... So there. :P
[PL_Doc]Maredudd: If thats a problem then I nominate you . . . :-)
[PL_Doc]Maredudd: Beat me to it Andrew . . .
[LM]Tir-Gwaith: Eddy, if you can handle it, good. If you are just resigning
to do it since it has to be done, and you don
[LM]Tir-Gwaith: t really have the time, that's not good.
[Data_Second]mosat: understood, would not have stepped up if I didn't intend
to follow though
[LM]Tir-Gwaith: :D
[TM]AndrewM: RE: Flyers... I have a convention coming up in Feb, so if you
can contact me later about it...
[Data_Second]mosat: Anyway we can't resolve this now, any other topics we
might actually be able to work through?
[LM]Tir-Gwaith: My Scribe Scroll and Horizon Walker issues?
[LM]Tir-Gwaith: I need to get a good typed up post, but haven't found the
time lately (RL)
[TM]AndrewM: I'll help you Tir, if you don't mind me picking your brain
later for some feat. :)
[LM]Tir-Gwaith: Display in the GUI doesn't show abilitys that are in the
given ABILITYCATEGORY, but aquired from a different pool
[LM]Tir-Gwaith: No prob.
[LM]Tir-Gwaith: So Automatic Feat "Scribe Scroll" shows up under Feats, or
Wizard Feats, but never both
[Data_Second]mosat: I don't see why not, I'd defer to James to see if he has
any discussion topics, his time is limited tonight
[LM]Tir-Gwaith: Makes sense.
[Code_SB]jdempsey: I've checked in some fixes to that lately Tir, how recent
is the version of pcgen you are using?
[LM]Tir-Gwaith: last Alpha. I'll build from SVN and test.
[LM]Tir-Gwaith: RL has nailed me down really hard this last week
[LM]Tir-Gwaith: So I'm a bit behind in emails, etc.
[LM]Tir-Gwaith: I've got some time tomorrow, so I'll test, and make a post
either way to _exp
[Code_SB]jdempsey: Thanks for that
[Code_SB]jdempsey: I don't have any further discussion points
[Data_Second]mosat: thanks James
[Code_SB]jdempsey: I will raise the option of another meeting next week, or
a poll on the BoD list to vote on the positions. They need to be sorted out
[Code_SB]jdempsey: anything else?
[Data_Second]mosat: Not from me
[PL_Doc]Maredudd: Not here . . .
[OGL]Nylanfs: I got some questions for Tir, but those are for my new project
:)
[LM]Tir-Gwaith: Go for it
[LM]Tir-Gwaith: Andrew is already picking my brain on a separate channel
[Data_Second]mosat: I'm willing to hang out for a bit and chat but since
there seems to be nothing left for the BoD shall we call it official (or
unofficialy) closed?
[TM]AndrewM: I'm good. I just need to get Tir and Frank to start processing
proposals and get the discussions back on course...
[OGL]Nylanfs: Any ideas on how to pull the costs of an ability from a
different pool at creation but a different pool afterwards?
[PL_Doc]Maredudd: Whose going to post the log?
[LM]Tir-Gwaith: Two pools
[Data_Second]mosat: I'll do it
[TM]AndrewM: Yeah, I have an idea, but we can discuss that off-list
[Code_SB]jdempsey: Thanks Eddy.

#95958 From: "reflex_wolf" <reflexwolf@...>
Date: Thu Nov 8, 2007 5:32 pm
Subject: Bonus skills
reflex_wolf
Send Email Send Email
 
hello my DM gave my character a +3 bonus to his balance skill, this is
addition to his maxed out ranks. my problem is I have not been able to
figure out how to make it come out right on PCGen, is there a way to
add a misc bonus to skills?

Jamie Mann

#95959 From: James Dempsey <jdempsey@...>
Date: Thu Nov 8, 2007 8:30 pm
Subject: Re: Bonus skills
james_dempse...
Send Email Send Email
 
Hi Jamie,

On 9/11/2007 4:32 AM reflex_wolf wrote
> hello my DM gave my character a +3 bonus to his balance skill, this is
> addition to his maxed out ranks. my problem is I have not been able to
> figure out how to make it come out right on PCGen, is there a way to
> add a misc bonus to skills?
>
>
Skill focus is an example of adding a bonus to a skill. The easiest way
to add the bonus to your character would be to add an extra skill focus
(Balance) to the character (just add one to the number of feats you have
left and then select the feat as normal). If that does not work, then
use the LST editor to create a template which gives a
|BONUS:SKILL|B|alance ||3 and apply that to your character via the races
tab.|

--
Cheers,
James Dempsey
PCGen Code SB

#95960 From: "Dave" <roninkelt@...>
Date: Fri Nov 9, 2007 5:02 am
Subject: [os] sorting skills by rank
roninkelt
Send Email Send Email
 
What would be the best way to have an output sheet sort skills by rank?

#95961 From: "Jander" <thehexblade@...>
Date: Fri Nov 9, 2007 1:03 pm
Subject: New to PCGen and already conffused...
janderx23
Send Email Send Email
 
Hi guys, i'm new to pcgen, i've been using etools for a long time and
now there are some things that i want to add and etools is too limited
to do this, so i switch to the next best thing, according to others
players and masters, pcgen, yet i can't seem to figure out how some
things work.

I'm having problem figuring out or finding this things (already in the
pcgen or to download):

-Complete Series clasess, prestiges, feats, etc.

-changing thru a feat the cost of cross-class skills (Able Learner)

-using tags to create the player handbook 2 feat Melee Weapon Mastery.

So as you can see i'm a mess with tags, is been almost 48 hrs and i
can't make it work right, not to say that when i was about to create a
character i find out that certain clasess and prestiges were missing.

So PLEASE!, any help will be really appreciated!

#95962 From: "joefrazierjr" <jfrazierjr@...>
Date: Fri Nov 9, 2007 3:32 pm
Subject: Re: New to PCGen and already conffused...
joefrazierjr
Send Email Send Email
 
Welcome Jander!

> Hi guys, i'm new to pcgen, i've been using etools for a long time and
> now there are some things that i want to add and etools is too limited
> to do this, so i switch to the next best thing, according to others
> players and masters, pcgen, yet i can't seem to figure out how some
> things work.
>
> I'm having problem figuring out or finding this things (already in the
> pcgen or to download):
>
> -Complete Series clasess, prestiges, feats, etc.

I am not sure about the above, but one thing to consider is that PCGen
will only include the books that are both Open Gaming Content AND wher
the publisher has given either explicit permission to that product or
implicit permission by saying all products.  Once permission is
available, it takes time to get someone to work on it since this is a
volunteer project and people work on what interests them.   Someone
else would have to comment on if these projects are something we can
do and just have not gotten around to yet.    If it is something we
cannot include due to permissions, you can always implement the rules
yourself for your personal use as long as you do not attempt to share
closed content with others.


>
> -changing thru a feat the cost of cross-class skills (Able Learner)

If you mean changing one or more skills to be classified as class
skills via a feat, that is possible fairly easily.  If you mean
changing skill X to have a cost of 4 points per rank, that's a totally
different story.  If the former, post to the pcgenlstfilehelp group
with some details (keep generic descriptions) and we will be glad to
help you out.


> -using tags to create the player handbook 2 feat Melee Weapon Mastery.
>

I can't help you with this one since I don't have that book either.
Same rules apply about the Open Gaming Content.

> So as you can see i'm a mess with tags, is been almost 48 hrs and i
> can't make it work right, not to say that when i was about to create a
> character i find out that certain clasess and prestiges were missing.
>

I know how you feel...  I first checked out PCGen 9 months ago and
tried to gronk the documentation for about a week and gave up.    I
then looked at it again a bit over a month ago and joined the
pcgenlstfilehelp forum and have had ton's of help in getting my tips
for how to code up my datasets.


Joe

#95963 From: "cofoghlu" <cofoghlu@...>
Date: Fri Nov 9, 2007 3:51 pm
Subject: Re: New to PCGen and already conffused...
cofoghlu
Send Email Send Email
 
--- In pcgen@yahoogroups.com, "joefrazierjr" <jfrazierjr@...> wrote:
> > -Complete Series clasess, prestiges, feats, etc.
> I am not sure about the above, but one thing to consider
> is that PCGen will only include the books that are both
> Open Gaming Content AND wher the publisher has given either
> explicit permission to that product or implicit permission
> by saying all products.  Once permission is available, it
> takes time to get someone to work on it since this is a
> volunteer project and people work on what interests them.
> Someone else would have to comment on if these projects
> are something we can do and just have not gotten around to
> yet. If it is something we cannot include due to permissions,
> you can always implement the rules yourself for your personal
> use as long as you do not attempt to share closed content with
> others.

The Complete ** series are Closed Content (largely). Any open content
is already included in the RSRD (shipped with PC Gen). Code Monkey
Publishing was licensed to sell datasets for WOTC books for both
eTools and PC Gen, but Wizards declined to renew that license last
December, so there is no way to legally obtain datasets for these
books now. I'm afraid you'll have to code them up yourself, though as
Joe says, you'll have a lot of assistance on the PCGen ListFileHelp board.

--
Cormac

#95964 From: Andrew Maitland <drew0500@...>
Date: Fri Nov 9, 2007 7:03 pm
Subject: Re: New to PCGen and already conffused...
Drew0500
Send Email Send Email
 
Greetings Jander,

Joe and Cormac already answered your main points, but I'd invite you
over onto the PCGenListFileHelp group - email is
PCGenListFileHelp@yahoogroups.com. (You'll need to sign up of course).

We have plenty of people who'll answer your questions about how to make
your own data sets - which would be most of the WotC source books, or
any Source Book that we haven't made yet, but do have permission to
make. (Limited volunteer pool after all).

Joe and Jander - Able learner is accomplished through the CSKILL tag -
it just changes a cross-class skill to a class skill.
You'll also need to use the CHOOSE tag so you can select which skills.

Melee Weapon Mastery - I'll be more than happy to share the answer to
that on the ListHelp Group... Look forward to your questions.

So, again welcome to the PCGen community and don't be afraid to ask
questions. We are always happy to help out.

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



Jander wrote:
> Hi guys, i'm new to pcgen, i've been using etools for a long time and
> now there are some things that i want to add and etools is too limited
> to do this, so i switch to the next best thing, according to others
> players and masters, pcgen, yet i can't seem to figure out how some
> things work.
>
> I'm having problem figuring out or finding this things (already in the
> pcgen or to download):
>
> -Complete Series clasess, prestiges, feats, etc.
>
> -changing thru a feat the cost of cross-class skills (Able Learner)
>
> -using tags to create the player handbook 2 feat Melee Weapon Mastery.
>
> So as you can see i'm a mess with tags, is been almost 48 hrs and i
> can't make it work right, not to say that when i was about to create a
> character i find out that certain clasess and prestiges were missing.
>
> So PLEASE!, any help will be really appreciated!
>
>
>



[Non-text portions of this message have been removed]

#95965 From: Terry FitzSimons <fitzsimons@...>
Date: Fri Nov 9, 2007 8:03 pm
Subject: Re: New to PCGen and already conffused...
fitzsimons_t_j
Send Email Send Email
 
As a few people have pointed out the Complete series will need to be
personally done and used as Code Monkey Publishing doesn't have their
license to sell any more.

I don't know the specifics of the "Able Learner" or "Melee Weapon Mastery"
skill, so you might need to bring it up on the PCGen sister list the
PCGenListFileHelp@yahoogroups.com address that normally help code new tags.

Don't know just what version of PCGen you have but the latest, the 5.13.3
has a html page that might help at PCGen5133\docs\navlistindex.html.  This
is on your computer and has two important links at the top, one is "LST
File Class" and covers the current batch of classes on the various tags,
the other is the "Back to table of contents" which takes you to the various
'I Wanna Do' navigation things.

Then the navlistindex.html also has two groups of tags.  The first is a
group of tags for various areas, then a complete list of the individual
tags.

If your having problems just post a note on PCGenListFileHelp, starting
with version of program, operating system, java version running, what your
trying to do and what you are getting.

Just remember the rules for discussing the closed content systems is not to
mention them, i.e. "I'm working on a feat that gives me a +2 to Strength,
-4 to constitution, in WotC 3.5 system, called from the Class Level Line. I
am using 5.13.3, on a HP OS2 Beta, with Java 1.1.45.63. I have tried xyz
and chj and both have hard crashed and reformatted the drive."

;> I doubt that we have ever had a crash and format, but it would be nice
to see the argument such a report that it would cause.

Terry

On Fri, 09 Nov 2007 13:03:35 -0000, "Jander" <thehexblade@...>
wrote:

>Hi guys, i'm new to pcgen, i've been using etools for a long time and
>now there are some things that i want to add and etools is too limited
>to do this, so i switch to the next best thing, according to others
>players and masters, pcgen, yet i can't seem to figure out how some
>things work.
>
>I'm having problem figuring out or finding this things (already in the
>pcgen or to download):
>
>-Complete Series clasess, prestiges, feats, etc.
>
>-changing thru a feat the cost of cross-class skills (Able Learner)
>
>-using tags to create the player handbook 2 feat Melee Weapon Mastery.
>
>So as you can see i'm a mess with tags, is been almost 48 hrs and i
>can't make it work right, not to say that when i was about to create a
>character i find out that certain clasess and prestiges were missing.
>
>So PLEASE!, any help will be really appreciated!
>
>
>
>PCGen's Release site: http://pcgen.sourceforge.net
>PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
>PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
>PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
>PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
>PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>Yahoo! Groups Links
>
>
>
>
--

Terry FitzSimons
FITZSIMONS@...(Small Letters Only)

Data Lemur, Docs Gibbon

#95966 From: Andrew Maitland <drew0500@...>
Date: Fri Nov 9, 2007 8:12 pm
Subject: Re: New to PCGen and already conffused...
Drew0500
Send Email Send Email
 
Hi Terry,

Terry FitzSimons wrote:
> As a few people have pointed out the Complete series will need to be
> personally done and used as Code Monkey Publishing doesn't have their
> license to sell any more.
>
> I don't know the specifics of the "Able Learner" or "Melee Weapon Mastery"
> skill, so you might need to bring it up on the PCGen sister list the
> PCGenListFileHelp@yahoogroups.com address that normally help code new tags.
>
Those are both Feats and fairly easy to do...
> Don't know just what version of PCGen you have but the latest, the 5.13.3
> has a html page that might help at PCGen5133\docs\navlistindex.html.  This
> is on your computer and has two important links at the top, one is "LST
> File Class" and covers the current batch of classes on the various tags,
> the other is the "Back to table of contents" which takes you to the various
> 'I Wanna Do' navigation things.
>
> Then the navlistindex.html also has two groups of tags.  The first is a
> group of tags for various areas, then a complete list of the individual
> tags.
>
> If your having problems just post a note on PCGenListFileHelp, starting
> with version of program, operating system, java version running, what your
> trying to do and what you are getting.
>
> Just remember the rules for discussing the closed content systems is not to
> mention them, i.e. "I'm working on a feat that gives me a +2 to Strength,
> -4 to constitution, in WotC 3.5 system, called from the Class Level Line. I
> am using 5.13.3, on a HP OS2 Beta, with Java 1.1.45.63. I have tried xyz
> and chj and both have hard crashed and reformatted the drive."
>
Oh that sounds bad... :)
> ;> I doubt that we have ever had a crash and format, but it would be nice
> to see the argument such a report that it would cause.
>
Oh, yeah, quite a craze...
> Terry
>
> On Fri, 09 Nov 2007 13:03:35 -0000, "Jander" <thehexblade@...>
> wrote:
>
>
>> Hi guys, i'm new to pcgen, i've been using etools for a long time and
>> now there are some things that i want to add and etools is too limited
>> to do this, so i switch to the next best thing, according to others
>> players and masters, pcgen, yet i can't seem to figure out how some
>> things work.
>>
>> I'm having problem figuring out or finding this things (already in the
>> pcgen or to download):
>>
>> -Complete Series clasess, prestiges, feats, etc.
>>
>> -changing thru a feat the cost of cross-class skills (Able Learner)
>>
>> -using tags to create the player handbook 2 feat Melee Weapon Mastery.
>>
>> So as you can see i'm a mess with tags, is been almost 48 hrs and i
>> can't make it work right, not to say that when i was about to create a
>> character i find out that certain clasess and prestiges were missing.
>>
>> So PLEASE!, any help will be really appreciated!
>>
>>
>>
>> PCGen's Release site: http://pcgen.sourceforge.net
>> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
>> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
>> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
>> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
> --
>
> Terry FitzSimons
> FITZSIMONS@...(Small Letters Only)
>
> Data Lemur, Docs Gibbon
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95967 From: "Jander" <thehexblade@...>
Date: Fri Nov 9, 2007 9:38 pm
Subject: Re: New to PCGen and already conffused...
janderx23
Send Email Send Email
 
hey guys, thanks, really!

at first i wasn't sure about to join the group, i always get rudness
and insults if you ever say something out of the norm of the group,
like it coul have been in this case talk of licensed material, but you
guys really trat me good and even give me a few tips and direction, i'm
trying the other group and let's see if i can keep it general and not
talk about non open license material.

once again thanks!

#95968 From: Terry FitzSimons <fitzsimons@...>
Date: Sat Nov 10, 2007 1:49 am
Subject: Re: Re: New to PCGen and already conffused...
fitzsimons_t_j
Send Email Send Email
 
Its not because were nice, it all those Ninja Monkeys that come out of the
Shadows and rub bananas on the keyboards, under the keys or on the chairs.
I have to take mine apart again, I lost the #8 key on the letter part and
the - key on the number part.  Probably dismantled the thing and stuck the
hard parts of the bananas under them again.

Terry

On Fri, 09 Nov 2007 21:38:34 -0000, "Jander" <thehexblade@...>
wrote:

>hey guys, thanks, really!
>
>at first i wasn't sure about to join the group, i always get rudness
>and insults if you ever say something out of the norm of the group,
>like it coul have been in this case talk of licensed material, but you
>guys really trat me good and even give me a few tips and direction, i'm
>trying the other group and let's see if i can keep it general and not
>talk about non open license material.
>
>once again thanks!
--

Terry FitzSimons
FITZSIMONS@...(Small Letters Only)

Data Lemur, Docs Gibbon

#95969 From: Andrew Maitland <drew0500@...>
Date: Sat Nov 10, 2007 3:04 am
Subject: [Bug] [Trackered] AUTO:FEAT|.CLEAR.Summon Familiar & .CLEAR don't work
Drew0500
Send Email Send Email
 
1829360 AUTO:FEAT|.CLEAR.Summon Familiar
<http://sourceforge.net/tracker/index.php?func=detail&aid=1829360&group_id=25576\
&atid=384719>

Tried both .CLEAR and .CLEAR.Summon Familiar with no success.

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95970 From: Eric C Smith <maredudd@...>
Date: Mon Nov 12, 2007 1:21 pm
Subject: PCGen 5.13.4 (Alpha) Released!
maredudd800
Send Email Send Email
 
PCGen is pleased to announce the release of PCGen 5.13.4 (Alpha).
Release notes can be found here:

http://sourceforge.net/docman/display_doc.php?docid=74589&group_id=25576

The work for 5.14 is progressing well! Please try out this Alpha and
give us your feedback :)

--
PCGen Team

#95971 From: "Tom Parker" <thpr@...>
Date: Tue Nov 13, 2007 3:01 pm
Subject: Re: [Bug] [Trackered] AUTO:FEAT|.CLEAR.Summon Familiar & .CLEAR don't work
thpr
Send Email Send Email
 
Please provide what version of PCGen you are using... and a specific
example of how it is being used... There have been lots of changes &
fixes to AUTO:FEAT

Also, please make sure you are using it properly - are you using it as
a .MOD and NOT to clear across levels?

TP.

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> 1829360 AUTO:FEAT|.CLEAR.Summon Familiar
>
<http://sourceforge.net/tracker/index.php?func=detail&aid=1829360&group_id=25576\
&atid=384719>
>
> Tried both .CLEAR and .CLEAR.Summon Familiar with no success.
>
> --
> -- Andrew Maitland
> Data Gibbon, Tracker Gibbon, Docs Lemur
> "Quick-Silverback Tracker Monkey"
>
>
>
> [Non-text portions of this message have been removed]
>

#95972 From: Andrew Maitland <drew0500@...>
Date: Tue Nov 13, 2007 5:44 pm
Subject: Re: Re: [Bug] [Trackered] AUTO:FEAT|.CLEAR.Summon Familiar & .CLEAR don't work
Drew0500
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Hey Tom,

Glad to see you back on the boards...

5.12.1 to 5.13.3

In a class file:

CLASS:Wizard.MOD
1 <tab> AUTO:FEAT|.CLEAR.Summon Familiar
1 <tab> AUTO:FEAT|.CLEAR.Scribe Scroll

Not a cross-level deal. The OP is implementing the UA conjurer variants.

We also tried using PRExxx tags within the above feats;
!PRETEMPLATE:My Conjurer Variant 1
But Auto feat would still give it, even if the template was in place...


Tom Parker wrote:
> Please provide what version of PCGen you are using... and a specific
> example of how it is being used... There have been lots of changes &
> fixes to AUTO:FEAT
>
> Also, please make sure you are using it properly - are you using it as
> a .MOD and NOT to clear across levels?
>
> TP.
>
> --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
>> 1829360 AUTO:FEAT|.CLEAR.Summon Familiar
>>
>>
>
<http://sourceforge.net/tracker/index.php?func=detail&aid=1829360&group_id=25576\
&atid=384719>
>
>> Tried both .CLEAR and .CLEAR.Summon Familiar with no success.
>>
>> --
>> -- Andrew Maitland
>> Data Gibbon, Tracker Gibbon, Docs Lemur
>> "Quick-Silverback Tracker Monkey"
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95973 From: Stefan Radermacher <radermacher@...>
Date: Tue Nov 13, 2007 6:33 pm
Subject: Re: Re: [Bug] [Trackered] AUTO:FEAT|.CLEAR.Summon Familiar & .CLEAR don't work
zaister
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On Tuesday 13 November 2007 16:01:25 Tom Parker wrote:
> Please provide what version of PCGen you are using... and a specific
> example of how it is being used... There have been lots of changes &
> fixes to AUTO:FEAT
>
> Also, please make sure you are using it properly - are you using it as
> a .MOD and NOT to clear across levels?

It is my experience that currently AUTO:FEAT|.CLEAR does not work at all.

Stefan.

#95974 From: Eric C Smith <maredudd@...>
Date: Wed Nov 14, 2007 12:31 am
Subject: [From the BoD] PCGen BoD Positions Filled
maredudd800
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The PCGen Board of Directors is happy to announce the selection of
Eddy Anthony as PCGen's new Chair Monkey and Andrew Maitland as the
new Admin Silverback.

Please join us in congratulating both Eddy and Andrew, as well as in
thanking them for stepping up to the tasks at hand!

PCGen BoD

#95975 From: Paul <morlaki@...>
Date: Wed Nov 14, 2007 5:16 am
Subject: Re: [From the BoD] PCGen BoD Positions Filled
morlaki
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YEAH!!!!!!!!  congrats to both of you.......

----- Original Message ----
From: Eric C Smith <maredudd@...>
To: pcgen@yahoogroups.com
Sent: Tuesday, November 13, 2007 6:31:03 PM
Subject: [pcgen] [From the BoD] PCGen BoD Positions Filled













             The PCGen Board of Directors is happy to announce the selection of

Eddy Anthony as PCGen's new Chair Monkey and Andrew Maitland as the

new Admin Silverback.



Please join us in congratulating both Eddy and Andrew, as well as in

thanking them for stepping up to the tasks at hand!



PCGen BoD












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#95976 From: Stefan Radermacher <radermacher@...>
Date: Wed Nov 14, 2007 9:11 am
Subject: Re: [From the BoD] PCGen BoD Positions Filled
zaister
Send Email Send Email
 
On Wednesday 14 November 2007 01:31:03 Eric C Smith wrote:
> The PCGen Board of Directors is happy to announce the selection of
> Eddy Anthony as PCGen's new Chair Monkey and Andrew Maitland as the
> new Admin Silverback.

Congats, Eddy and Andrew!

Stefan.

#95977 From: Lachlan MacLean <lachlanmaclean@...>
Date: Wed Nov 14, 2007 11:14 am
Subject: Re: [From the BoD] PCGen BoD Positions Filled
Justice_aWo
Send Email Send Email
 
Congrates!!!  Great people in great places!!! ;)

At 07:31 PM 11/13/2007, you wrote:

>The PCGen Board of Directors is happy to announce the selection of
>Eddy Anthony as PCGen's new Chair Monkey and Andrew Maitland as the
>new Admin Silverback.
>
>Please join us in congratulating both Eddy and Andrew, as well as in
>thanking them for stepping up to the tasks at hand!
>
>PCGen BoD

#95978 From: "Thomas Clegg" <TN_Clegg@...>
Date: Wed Nov 14, 2007 9:36 pm
Subject: BUG: PREVIEWDIR path broken
knighthawke_...
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Hey all!

using the latest release (5.13.4)

I'm trying to work on the Darwin's World 2 set still and tried to use
the character sheet tab. It's blank and nothing there in the dropdowns.

In my miscinfo I have:
PREVIEWDIR:d20\sciencefiction
PREVIEWSHEET:dw2_standard.htm

On the dos window I have this error message:
SEVERE: Could not find preview sheet directory F:\pcgen\preview\d20
\fantasy\d20\sciencefiction

I also tried it using the MSRD and got the same message \preview\d20
\fantasy\d20\modern

Seems like something is a bit off. :)
Thomas

#95979 From: Eddy Anthony <eddyba@...>
Date: Wed Nov 14, 2007 9:43 pm
Subject: Re: BUG: PREVIEWDIR path broken
mosat22
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Thomas Clegg wrote:
> Hey all!
>
> using the latest release (5.13.4)
>
> I'm trying to work on the Darwin's World 2 set still and tried to use
> the character sheet tab. It's blank and nothing there in the dropdowns.
>
> In my miscinfo I have:
> PREVIEWDIR:d20\sciencefiction
> PREVIEWSHEET:dw2_standard.htm
>
> On the dos window I have this error message:
> SEVERE: Could not find preview sheet directory F:\pcgen\preview\d20
> \fantasy\d20\sciencefiction
>
> I also tried it using the MSRD and got the same message \preview\d20
> \fantasy\d20\modern
>
> Seems like something is a bit off. :)
> Thomas
>

I'll bet it's the back slashes, try changing them to forward slashes:

PREVIEWDIR:d20/sciencefiction

What Operating system do you use? something other than windows?

--
~ Eddy Anthony (MoSaT)
~ Chair Monkey, PCGen Board of Directors
~ Data Content Second, Doc Chimp, OS Tamarin

#95980 From: "Thomas Clegg" <TN_Clegg@...>
Date: Wed Nov 14, 2007 10:02 pm
Subject: Re: BUG: PREVIEWDIR path broken
knighthawke_...
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--- In pcgen@yahoogroups.com, Eddy Anthony <eddyba@...> wrote:
> I'll bet it's the back slashes, try changing them to forward
slashes:
>
> PREVIEWDIR:d20/sciencefiction
>
> What Operating system do you use? something other than windows?
>
> --
> ~ Eddy Anthony (MoSaT)
> ~ Chair Monkey, PCGen Board of Directors
> ~ Data Content Second, Doc Chimp, OS Tamarin

Nope, no luck. I tried that and still got the warning. I closed
everything and opened new just loading the msrd basics gamemode and
this is what I get (along with a lot of other stuff about AUTO:EQUIP
not for class lines and more)(these are the last two lines on my dos
window):
Nov 14, 2007 3:54:57 PM
org.lobobrowser.html.test.SimpleHtmlRendererContext warn

WARNING: getUserAgentContext(): Not overridden; returning simple one.
Nov 14, 2007 3:54:57 PM pcgen.util.Logging errorPrint
SEVERE: Could not find preview sheet directory F:\pcgen\preview\d20
\fantasy\d20/modern

Oh, and using windows xp..

Thomas

#95981 From: "Thomas Clegg" <TN_Clegg@...>
Date: Thu Nov 15, 2007 4:49 pm
Subject: Re: BUG: PREVIEWDIR path broken
knighthawke_...
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sigh.... ok, silly me..

I forgot to check my options before I posted.... seems it defaulted to
preview/d20/fantasy and then added my PREVIEWDIR onto the end of that...

so, I don't think this is a bug.. just a case of user error :)

Thomas

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