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#95744 From: boomer70 <boomer70@...>
Date: Wed Oct 10, 2007 8:04 pm
Subject: Re: Output sheet Question
boomer70
Send Email Send Email
 
--- joefrazierjr <jfrazierjr@...> wrote:

> I am working on a dataset that will need it's own
> output sheet and
> have a question on formatting.
>
> Basically, I have a custom variable to track
> casterlevel, which can be
> either a int or a float (will always be a x.5).  Is
> it possible to
> format it in a way so that it will show in the OS
> as:
>
> 1
> 1.5
> 2
> 2.5
>
> ie, only show the decimal place if needed.   I
> assume I would need to
> use IIF in some way, but cannot think of how to do
> this off the top of
> my head.
>
> Joe
>
>
Hi Joe,

This is totally untested but you can try this:

|IIF(MyVar-0.5:0)|
|VAR.MyVar|
|ELSE|
|VAR.MyVar.INTVAL|
|ENDIF|

If that doesn't work I would try
|IIF((floor(MyVar)-MyVar):0)|
|VAR.MyVar.INTVAL|
|ELSE|
|VAR.MyVar|
|ENDIF|

-Aaron

----------------
Aaron Divinsky
PCGen Data Chimp, Code Chimp, Doc Gibbon



________________________________________________________________________________\
____
Be a better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545469

#95745 From: "kevin_fernandes01453" <drkstorm@...>
Date: Thu Oct 11, 2007 12:54 am
Subject: Re: [BUG] [Trackered] GMGen NPE in Encounter Tab when Begin Combat clicked
kevin_fernan...
Send Email Send Email
 
Found it, I have trackered the issue, thanks for your help and your
patience on this one.  I was able to figure this out by comparing your
failure debug log to my successful debug log.

Here is the tracker link.
https://sourceforge.net/tracker/index.php?func=detail&aid=1811230&group_id=25576\
&atid=627102

The issue has to do with having "Use Default Monster" selected in the
PC Gen preferences.  If you unselect this option, you can generate the
monster and then apply the "default" monster kit manually to the monster.

Again, thanks for the report, your help, and patience
:-)
Kevin F.
(PCGen Code Lemur)

--- In pcgen@yahoogroups.com, "kevin_fernandes01453" <drkstorm@...> wrote:
>
> Well, this was the message I expected you to get, unfortunately I was
> hoping that the problem you are seeing and this problem (in 5.12.1)
> were related but it seems they are not.
>
> I am at work now and do not have access to my home email, so I will
> check out the log tonight when I get home.
>
> Thanks for all your work and patience :)
> (and Will, for his help as well)
>
> We'll squash this bug yet!
> :-)
>
> Kevin F.
> (PCGen Code Lemur)
>
> --- In pcgen@yahoogroups.com, "tartsigam" <tartsigam@> wrote:
> >
> > ok, heres the "Ape"-combat:
> > I get a popup with the message "Can not equip Bite (Natural/Secondary)
> > to". The window seems to be too small :-)
> > In the debug-console I get this:
> >
> > --addEB-- IdPath:0.1.2  Parent:0.1 Location:null eqName:Bite
> > (Natural/Secondary)  eSet:Default Set
> > java.lang.NullPointerException
> >  at pcgen.core.PlayerCharacter.setCalcEquipmentList(Unknown Source)
> >  at pcgen.core.PlayerCharacter.setCalcEquipmentList(Unknown Source)
> >  at plugin.encounter.EncounterPlugin.handleEquipment(Unknown Source)
> >  at plugin.encounter.EncounterPlugin.handleTransferToTracker(Unknown
> > Source)
> >  at plugin.encounter.EncounterPlugin.actionPerformed(Unknown Source)
> >
> > the rest of the call-stack is javax.swing and java.awt
> >
> > I don't know if this is helpful, but after the nullpointer comes that
> > (the message-popup I suppose):
> >
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=pcgen.gui.PCGen_Frame1[frame\
0,289,20,925x734,invalid,layout=java.awt.BorderLayout,title=PCGen
> > v. 5.12.1 - 35e
> >
>
Campaign,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=jav\
ax.swing.JRootPane[,4,30,917x700,invalid,layout=javax.swing.JRootPane$RootLayout\
,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,\
preferredSize=],rootPaneCheckingEnabled=true]]
> >
>
gmgen.pluginmgr.messages.StateChangedMessage[source=gmgen.GMGenSystem[frame1,85,\
2,1186x578,invalid,layout=java.awt.BorderLayout,title=GMGen
> >
>
System,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing\
.JRootPane[,4,30,1178x544,invalid,layout=javax.swing.JRootPane$RootLayout,alignm\
entX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferr\
edSize=],rootPaneCheckingEnabled=true]]
> >
> > I will send you a seperate email with a text-file attachement of all
> > the things that happen in the debug-console from the moment when I
> > press the Begin Combat button with jaust 1 Aboleth.
> >
> > Now I will start to try to debug the source on my own. Maybe this will
> > give us a clue.
> >
> >
> >
> >
> > --- In pcgen@yahoogroups.com, "kevin_fernandes01453" <drkstorm@>
wrote:
> > >
> > > Well, this problem is really eluding me.  And its happening for
> > > several people so it may be more than environmental.
> > >
> > > After running tests on Windows 2000, using PCGen 5.12.1 and 5.13.2,
> > > and Java 1.5.12 and 1.6.03 and I have yet to repeat the problem.
> > >
> > > Can we try a couple of more things?  Maybe someone else has some
other
> > > ideas too.
> > >
> > > Using 5.12.1, if you try to generate an encounter with an Ape,
do you
> > > get the same error?  With 5.12.1 you should get an error message
when
> > > you try to generate an Ape (a bug that is fixed in 5.13.2).
> > > Also, try turning on the debug mode from the debug menu, and try the
> > > same things again with the debug console open to see if more
> > > information is produced.
> > >
> > > Sorry I can't be more helpful, hopefully we can figure out exactly
> > > what is happening.
> > > Kevin F.
> > > (Code Lemur)
> > >
> > > --- In pcgen@yahoogroups.com, "tartsigam" <tartsigam@> wrote:
> > > >
> > > > Hi Kevin,
> > > >
> > > > I have my portable not at hand, but I can validate the information
> > > > will gave.
> > > > The Aboleth(Psionic) doesn't make any problem. I'm also
working with
> > > > the 3.5 set (RSRD complete).
> > > > The question for HP doesn't come.
> > > >
> > > > I hope I can can give you more information tomorrow. The I
will try
> > > > dirrerent groups of monsters in an encounter and I will try to
> > > > recompile the class to get some more information (System.out.print
> > > > should work fine)
> > > >
> > > > tartsigam
> > > >
> > > > --- In pcgen@yahoogroups.com, Kevin Fernandes <drkstorm@> wrote:
> > > > >
> > > > > Hi Will,
> > > > > Thanks for the report.
> > > > >
> > > > > I am currently unable to repeat this with the creatures you
> > > > mentioned or
> > > > > any other for that matter.
> > > > > I also am using Windows XP and I have tried several version of
> Java
> > > > with
> > > > > no bad effects yet.  I have
> > > > > tried both PC Gen 5.12.1 and the current 5.13.2.  I will try
this
> > > on a
> > > > > Win 2K box tomorrow,
> > > > > I do not have access to Vista unfortunately.
> > > > >
> > > > > Was the version of Java you reported from the PCGen About
dialog?
> > > > > Were the creatures you selected the only creatures in the list
> > before
> > > > > combat or were there multiple types creatures
> > > > > (or several of the same)?
> > > > > When the Begin Combat button was selected, were you prompted for
> > any
> > > > > information (like hit points) before the NPE?
> > > > >
> > > > > Sorry for all the questions, hopefully I or someone else on
> the team
> > > > can
> > > > > repeat this soon.
> > > > >
> > > > > Kevin F.
> > > > > (Code Lemur)
> > > > >
> > > > > will9k wrote:
> > > > > > Sir,
> > > > > >
> > > > > > I am new to the GEGen progarm, but I have also encounted the
> same
> > > > > > problem as the original poster.  I am getting a
> > > > > >
> > > > > > Java.lang.NullPointerException
> > > > > >      at plugin.encounter.EncounterPlugin.handleMonster(Unknown
> > > Source)
> > > > > >
> > > > > > It then cascades into a many other addational errors that look
> > > to be
> > > > > > caused by this one.
> > > > > >
> > > > > > You asked the prior poster for some addational data, so I
have
> > > > > > included my data in the hopes that you might make a suggestion
> > > on how
> > > > > > to correct this.
> > > > > >
> > > > > > Game Mode/Campaign is 3.5e
> > > > > > Dataset is the RSRD
> > > > > > I have tried to set up several differnt encounters to get
a feel
> > > for
> > > > > > what causes this.
> > > > > >
> > > > > > I have found the problem pop up with the folloing creatures
> > > > > >
> > > > > > Dire Animal (Dire Rat)
> > > > > > Swarm (Rat)
> > > > > > Treant
> > > > > > Skeleton (Human Warrior)
> > > > > >
> > > > > >
> > > > > > Yet others encounters like Winter Wolf, Orc, and Aboleth
> > (Psionic)
> > > > > > work just fine.
> > > > > >
> > > > > > To add a bit more madness to this, I also have a Windows
> Vista 64
> > > > > > machine, and I have no trouble with GMGen on that.  (Of
> course my
> > > > > > Laptop has the old XP, and there is just no way to bring my
> huge
> > > > > > Desktop with Vista on it to the game...)
> > > > > >
> > > > > > My Java is bukld 1.6.0_3-b05
> > > > > >
> > > > > > Thanks for your help,
> > > > > > Will Pierce
> > > > > >
> > > > > >
> > > > > > --- In pcgen@yahoogroups.com, "kevin_fernandes01453"
> <drkstorm@>
> > > > > > wrote:
> > > > > >
> > > > > >> Hi,
> > > > > >>
> > > > > >> I am not sure if we have a minimum JRE requirement (like
> > 1.5.0_10)
> > > > > >>
> > > > > > but
> > > > > >
> > > > > >> you still should not receive the NPE.  I just tried it with
> a few
> > > > > >> different monsters (Java 1.6.0_2) on Win XP with no errors.
> > > > > >>
> > > > > >> What Game Mode/Campaign is loaded?
> > > > > >> What datasets are in use?
> > > > > >> What monster(s)/creature(s) were part of the encounter
when it
> > > > > >>
> > > > > > happens?
> > > > > >
> > > > > >> Thanks for the report,
> > > > > >> Kevin F.
> > > > > >> (PCGen Code Lemur)
> > > > > >>
> > > > > >> --- In pcgen@yahoogroups.com, "tartsigam" <tartsigam@> wrote:
> > > > > >>
> > > > > >>> Hi!
> > > > > >>>
> > > > > >>> This is quite a strange thing. I am using WinXP with JDK
> > 1.5.0_09
> > > > > >>>
> > > > > > to
> > > > > >
> > > > > >>> run PCGen (5.12.1). When I try to create an encounter and
> press
> > > > > >>>
> > > > > > the
> > > > > >
> > > > > >>> "Begin Combat" button, I get this:
> > > > > >>>
> > > > > >>> java.lang.NullPointerException
> > > > > >>>   at plugin.encounter.EncounterPlugin.handleMonster(Unknown
> > > > > >>>
> > > > > > Source)
> > > > > >
> > > > > >>>   at
plugin.encounter.EncounterPlugin.handleTransferToTracker
> > > > > >>>
> > > > > > (Unknown
> > > > > >
> > > > > >>> Source)
> > > > > >>>   at
plugin.encounter.EncounterPlugin.actionPerformed(Unknown
> > > > > >>>
> > > > > > Source)
> > > > > >
> > > > > >>> .. javax.swing....
> > > > > >>>
> > > > > >>> I use the same version of PCGen on another computer with
> > Win2k and
> > > > > >>> there is no such exception. I've tried to install JDK
> 1.5.0_06
> > > > > >>>
> > > > > > (which
> > > > > >
> > > > > >>> I'm running under 2k) under XP and even 1.6. Nothing. Always
> > the
> > > > > >>>
> > > > > > same.
> > > > > >
> > > > > >>> The I tried PCGen 5.13 alpha and again the nullpointer.
> > > > > >>> But everything is fine when running on the Win2k computer.
> > > > > >>>
> > > > > >>> Any hints for me?
> > > > > >>>
> > > > > >>>
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
>

#95746 From: Terry FitzSimons <fitzsimons@...>
Date: Thu Oct 11, 2007 2:46 am
Subject: Re: [BUG] Re: Keyboard input not accepted
fitzsimons_t_j
Send Email Send Email
 
As a reminder for those that don't know just add a [TM] to the subject line
to get the Tracker Monkey's attention.  If that don't work yell for the
Ninja Monkeys to get out the 2x4 and wake the [TM] up.

Other pointers:

Want help with adding things to the datasets see: PCGenListFileHelp

Available at: http://groups.yahoo.com/group/pcgen

On Sat, 06 Oct 2007 04:13:48 -0000, "joefrazierjr" <jfrazierjr@...>
wrote:

>--- In pcgen@yahoogroups.com, "joefrazierjr" <jfrazierjr@...> wrote:
>>
>> When creating a new character, if you cancel out, the save prompt does
>> not accept keyboard commands.
>>
>> Steps to Reproduce:
>>
>> 1) click create new character
>> 2) click File->Close
>> 3) at file save dialog box click any of the keyboard accelerators:
>y, n, c
>>
>> None of these actually "click" the appropriate button
>>
>
>Update to get this trackered
>
>
>
>PCGen's Release site: http://pcgen.sourceforge.net
>PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
>PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
>PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
>PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
>PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>Yahoo! Groups Links
>
>
>
>
--

Terry FitzSimons
FITZSIMONS@...(Small Letters Only)

Data Lemur, Docs Gibbon

#95747 From: "iwarrior_poetklingon2000" <iwarrior-poet@...>
Date: Thu Oct 11, 2007 7:15 pm
Subject: Secrets of Theurgy for Release Candidate?
iwarrior_poe...
Send Email Send Email
 
I would love it of the Secrets of Theurgy datatset would be in the
next Release Candidate (or stable) release of PCGen---any chance of that?

#95748 From: "Lucio Bragagnolo" <lux@...>
Date: Thu Oct 11, 2007 10:50 pm
Subject: How to Create a "Rod of Extend Metamagic" in PcGen 5.12.1?
lvcivs
Send Email Send Email
 
I tried to create the item as per subject, starting with creating a custom
object from Rod
(Extend), but can't find the right way to add the "Metamagic" part.

(a Rod of Extend Metamagic allows the wielder to cast up to three spells per day
that are
extended as though using the Extend Spell feat, D&D 3.5).

Can anyone help me?

Many apologies for posing such a trivial question. I'm perusing the
documentation in search
for the solution, but maybe that some clever Monkey already knows either where
to search or
what to do.

Thanks in advance for the attention and patience,

lux

#95749 From: "Frank Kliewe" <fkliewe@...>
Date: Thu Oct 11, 2007 11:39 pm
Subject: Re: Secrets of Theurgy for Release Candidate?
frank_kliewe
Send Email Send Email
 
On 10/11/07, iwarrior_poetklingon2000 <iwarrior-poet@...> wrote:
>
>
> I would love it of the Secrets of Theurgy datatset would be in the
>  next Release Candidate (or stable) release of PCGen---any chance of that?
>

We do include the Alpha datasets within the stable release since
5.12.0, as such you can already find Secrets of Theurgy as part of
that stable release, as well as in 5.12.1.

Because it is an Alpha dataset, it doesn't appear under EN Publishing,
but under Alpha Datasets. Look there for "EN Publishing - Secrets of
Theurgy".


Cheerio,

Frank Kliewe
PCGen Content Silverback

--
All right, Stephanie, gently extend your arm. Extend your middle
finger. Very good. Well done.
(Driving instructor in "The Naked Gun", 1988)

#95750 From: "joefrazierjr" <jfrazierjr@...>
Date: Sun Oct 14, 2007 12:01 am
Subject: Skills Bug???
joefrazierjr
Send Email Send Email
 
I was just looking at my classes for my data set (3.5e) and noticed
the skills were not being calculated correctly.   I then checked the
Monk and the same thing happened.

Basically, a 1st level Monk with an INT of 0 is getting 20 skill
points instead of 16 as the RSRD states and this is happening with all
other classes I have tested(Rogue and my 3 custom classes), Rogues get
36 instead of 32.

I am using 5.13.2, am I missing something, or is this a bug?

#95751 From: Anestis Kozakis <kenosti@...>
Date: Sun Oct 14, 2007 12:11 am
Subject: Re: Skills Bug???
xeno_h
Send Email Send Email
 
>I was just looking at my classes for my data set (3.5e) and noticed
>the skills were not being calculated correctly.   I then checked the
>Monk and the same thing happened.
>
>Basically, a 1st level Monk with an INT of 0 is getting 20 skill
>points instead of 16 as the RSRD states and this is happening with all
>other classes I have tested(Rogue and my 3 custom classes), Rogues get
>36 instead of 32.
>
>I am using 5.13.2, am I missing something, or is this a bug?

if your character is Human, they get an extra 4 skill points at first level.

Anestis.

--
Anestis Kozakis
kenosti@...

#95752 From: "joefrazierjr" <jfrazierjr@...>
Date: Sun Oct 14, 2007 12:28 am
Subject: Re: Skills Bug???
joefrazierjr
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Anestis Kozakis <kenosti@...> wrote:
>
> >I was just looking at my classes for my data set (3.5e) and noticed
> >the skills were not being calculated correctly.   I then checked the
> >Monk and the same thing happened.
> >
> >Basically, a 1st level Monk with an INT of 0 is getting 20 skill
> >points instead of 16 as the RSRD states and this is happening with all
> >other classes I have tested(Rogue and my 3 custom classes), Rogues get
> >36 instead of 32.
> >
> >I am using 5.13.2, am I missing something, or is this a bug?
>
> if your character is Human, they get an extra 4 skill points at
first level.
>
> Anestis.
>
> --
> Anestis Kozakis
> kenosti@...
>

Yep, that's it...  been playing 3e+only about year, and my GM has our
players start at 3rd level, so I totally missed that.

Thanks,

#95753 From: Anestis Kozakis <kenosti@...>
Date: Sun Oct 14, 2007 12:38 am
Subject: Re: Skills Bug???
xeno_h
Send Email Send Email
 
>--- In pcgen@yahoogroups.com, Anestis Kozakis <kenosti@...> wrote:
>>
>>  >I was just looking at my classes for my data set (3.5e) and noticed
>>  >the skills were not being calculated correctly.   I then checked the
>>  >Monk and the same thing happened.
>>  >
>>  >Basically, a 1st level Monk with an INT of 0 is getting 20 skill
>>  >points instead of 16 as the RSRD states and this is happening with all
>>  >other classes I have tested(Rogue and my 3 custom classes), Rogues get
>>  >36 instead of 32.
>>  >
>>  >I am using 5.13.2, am I missing something, or is this a bug?
>>
>>  if your character is Human, they get an extra 4 skill points at
>first level.
>>
>>  Anestis.
>>
>>  --
>>  Anestis Kozakis
>>  kenosti@...
>>
>
>Yep, that's it...  been playing 3e+only about year, and my GM has our
>players start at 3rd level, so I totally missed that.
>
>Thanks,

NP.

Don't forget that for each level after 1st (2nd, 3rd, 4th, etc),
humans get 1 extra skill point per level as well.

Anestis.
--
Anestis Kozakis
kenosti@...

#95754 From: "joefrazierjr" <jfrazierjr@...>
Date: Mon Oct 15, 2007 2:32 pm
Subject: [FREQ][TM]Change formating for help text
joefrazierjr
Send Email Send Email
 
The help text is all run together, which sometimes makes it hard to
read .  Can we modify the formatting so that each part is on it's own
line.  For example:
Foo
Type:FooType
Description:blah, blah blah
Source: Foo Source
Requirements: Requirement....

Also, can we make check for consistency in formatting.  If you take a
look at the name in the help text for Feats,skills, etc, and then
compare the name in the help text for Spells and Inventory (I did not
check all tabs), you will notice that the name is about 75% larger for
spells and Inventory.


Joe

#95755 From: "joefrazierjr" <jfrazierjr@...>
Date: Mon Oct 15, 2007 2:45 pm
Subject: Re: [FREQ][TM]Change formating for help text
joefrazierjr
Send Email Send Email
 
--- In pcgen@yahoogroups.com, "joefrazierjr" <jfrazierjr@...> wrote:
>
> The help text is all run together, which sometimes makes it hard to
> read .  Can we modify the formatting so that each part is on it's own
> line.  For example:
> Foo
> Type:FooType
> Description:blah, blah blah
> Source: Foo Source
> Requirements: Requirement....
>
> Also, can we make check for consistency in formatting.  If you take a
> look at the name in the help text for Feats,skills, etc, and then
> compare the name in the help text for Spells and Inventory (I did not
> check all tabs), you will notice that the name is about 75% larger for
> spells and Inventory.
>
>
> Joe
>

Oh, and consistency in case.  For example, if you look at the Skills
tab and select Intimidate.  Note how all the "labels" are all upper
case except PC Modifier (and PC Ranks if you add any points).
Likewise, on spells, everything is in a normalized case except for
SOURCE which is all upper.

#95756 From: Andrew Maitland <drew0500@...>
Date: Mon Oct 15, 2007 6:47 pm
Subject: Re: [FREQ][TM]Change formating for help text
Drew0500
Send Email Send Email
 
Hi Joe,

Could you please specify what the "Help Text" is or is located; I'm not
understanding where we have text files. Docs are in html.


joefrazierjr wrote:
> The help text is all run together, which sometimes makes it hard to
> read .  Can we modify the formatting so that each part is on it's own
> line.  For example:
> Foo
> Type:FooType
> Description:blah, blah blah
> Source: Foo Source
> Requirements: Requirement....
>
> Also, can we make check for consistency in formatting.  If you take a
> look at the name in the help text for Feats,skills, etc, and then
> compare the name in the help text for Spells and Inventory (I did not
> check all tabs), you will notice that the name is about 75% larger for
> spells and Inventory.
>
>
> Joe
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95757 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Mon Oct 15, 2007 8:01 pm
Subject: Re: [FREQ][TM]Change formating for help text
tir_gwaith
Send Email Send Email
 
He's talking about the UI display on the lower right of most tabs.
Displays detailed info of item currently highlighted.

On 10/15/07, Andrew Maitland <drew0500@...> wrote:
> Hi Joe,
>
> Could you please specify what the "Help Text" is or is located; I'm not
> understanding where we have text files. Docs are in html.

--
Tir Gwaith
PCGen LST Chimp

#95758 From: "joefrazierjr" <jfrazierjr@...>
Date: Mon Oct 15, 2007 8:51 pm
Subject: Re: [FREQ][TM]Change formating for help text
joefrazierjr
Send Email Send Email
 
--- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
>
> He's talking about the UI display on the lower right of most tabs.
> Displays detailed info of item currently highlighted.
>
> On 10/15/07, Andrew Maitland <drew0500@...> wrote:
> > Hi Joe,
> >
> > Could you please specify what the "Help Text" is or is located;
I'm not
> > understanding where we have text files. Docs are in html.
>
> --
> Tir Gwaith
> PCGen LST Chimp
>

Yea, what Tir said, though for me, it is in the lower left quadrant.
ie:

A|B
C|D

in this case, on most tabs, the "help text" I am talking about shows
up in the area "C".

Joe

#95759 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Mon Oct 15, 2007 9:11 pm
Subject: Re: Re: [FREQ][TM]Change formating for help text
tir_gwaith
Send Email Send Email
 
> Yea, what Tir said, though for me, it is in the lower left quadrant.

Um.... That's what I meant...  Yeah...  (I shouldn't post right before
taking a nap due to exhaustion.)

--
Tir Gwaith
PCGen LST Chimp

#95760 From: mythanthornwn <mythanthornwn@...>
Date: Tue Oct 16, 2007 11:53 am
Subject: IGNORES Tag not showing as Deprecated in Docs
mythanthornwn
Send Email Send Email
 
The IGNORES Tag is producing the following error:
      'IGNORES Deprecated. This was a non-working token, use REPLACES and
PRE-TYPE'

The Docs should be update to indicate that this tag is deprecated.
------------------------------------------------

*Tag Name:* IGNORES:x,x

*Variables Used (x):* Text (List of Keys)

*What it does:*

This is a comma (,) delimited list of Keys that the modifier will ignore
when making custom items.

*Example:*

IGNORES:ARMRMW,WEAPWM

The "ARMRMW" & "WEAPWM" keys are ignored.
------------------------------------------------
Thanks
Mythanthornwn


[Non-text portions of this message have been removed]

#95761 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 2:32 am
Subject: Re: Re: [Trackered]Change formating for help text
Drew0500
Send Email Send Email
 
1814803 UI Text Clean up request
<http://sourceforge.net/tracker/index.php?func=detail&aid=1814803&group_id=25576\
&atid=384722>

Tir Gwaith wrote:
>> Yea, what Tir said, though for me, it is in the lower left quadrant.
>>
>
> Um.... That's what I meant...  Yeah...  (I shouldn't post right before
> taking a nap due to exhaustion.)
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95762 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 2:34 am
Subject: Re: [Trackered] IGNORES Tag not showing as Deprecated in Docs
Drew0500
Send Email Send Email
 
1814805 IGNORES tag not shown as deprecated in Docs
<http://sourceforge.net/tracker/index.php?func=detail&aid=1814805&group_id=25576\
&atid=748234>

mythanthornwn wrote:
> The IGNORES Tag is producing the following error:
>      'IGNORES Deprecated. This was a non-working token, use REPLACES and
> PRE-TYPE'
>
> The Docs should be update to indicate that this tag is deprecated.
> ------------------------------------------------
>
> *Tag Name:* IGNORES:x,x
>
> *Variables Used (x):* Text (List of Keys)
>
> *What it does:*
>
> This is a comma (,) delimited list of Keys that the modifier will ignore
> when making custom items.
>
> *Example:*
>
> IGNORES:ARMRMW,WEAPWM
>
> The "ARMRMW" & "WEAPWM" keys are ignored.
> ------------------------------------------------
> Thanks
> Mythanthornwn
>
>
> [Non-text portions of this message have been removed]
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95763 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 2:37 am
Subject: Re: How to Create a "Rod of Extend Metamagic" in PcGen 5.12.1?
Drew0500
Send Email Send Email
 
Hi Lux,

You'll get a better response from the _listhelpgroup.

CROSS_POSTING over there.

Thanks,

Lucio Bragagnolo wrote:
> I tried to create the item as per subject, starting with creating a custom
object from Rod
> (Extend), but can't find the right way to add the "Metamagic" part.
>
> (a Rod of Extend Metamagic allows the wielder to cast up to three spells per
day that are
> extended as though using the Extend Spell feat, D&D 3.5).
>
> Can anyone help me?
>
> Many apologies for posing such a trivial question. I'm perusing the
documentation in search
> for the solution, but maybe that some clever Monkey already knows either where
to search or
> what to do.
>
> Thanks in advance for the attention and patience,
>
> lux
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95764 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 2:39 am
Subject: Re: Re: Feat to make a skill a class skill
Drew0500
Send Email Send Email
 
Hi Avi,

Cross-posting this to the listhelpgroup.

Thanks,

Avi wrote:
> --- In pcgen@yahoogroups.com, "joefrazierjr" <jfrazierjr@...> wrote:
>
>> --- In pcgen@yahoogroups.com, "Avi" <alazar_076@> wrote:
>>
>>> PCgen 5121
>>>
>>> I had a feat that would let me make a skill a class skill for a
>>> character (no matter the characters current class/prestige class).
>>>
>>> I upgraded to 5121 and it is not working anymore.
>>>
>>> What could would I use so when I add this feat to the character it
>>> would make the chosen skill (selectable from a list) a class skill for
>>> the entire character?
>>>
>>> Thank you
>>>
>>>
>> Avi, this belongs on the PCGenListFileHelp list.  That is where the
>> lst monkeys hang out who are more able to answer your question.
>>
>> Did you already have this coded up for a previous version of PCGen and
>> it no longer works, or are you just getting started with adding a new
>> data set?
>>
>>
>
> My apologies. I had this coded up before:
>
> Shils Cosmopolitan 	 TYPE:General  STACK:NO  MULT:YES
> CHOOSE:SKILLLIST|LIST|1  SOURCEPAGE:Shil  DESC:Make one Cross Class
> skill a Class skill for the charcter
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95765 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 2:41 am
Subject: Re: [OS] Fantasy Grounds 2 sheets and help request
Drew0500
Send Email Send Email
 
Hi John,

Cross-posting this over to the experimental group where the Output Sheet
Monkeys tend to hang out.

Thanks,


John Gregory wrote:
> OK, I've published the output sheets that I built for Fantasy Grounds
> 2 on the Fantasy Grounds forum:
>
> http://www.fantasygrounds.com/forums/showthread.php?t=7339
>
> I've got everything that I wanted to get working for the first
> version, except for spells.
>
> Can some talented output sheet wizard help me figure out how to get
> the spells output correctly?
>
> The issue is that the spell class output order must map directly to
> the class output order.  I haven't been able to find a way to make
> sure them match up.  For example, a fighter 3/wizard 2/bard 1 would
> have 3 classes listed in their character sheet, but only 2 spell
> classes.  When outputting to FG2, I need spellset 1 to be an empty
> spell set, spellset 2 to have the wizard spellset and spellset 3 to
> have the bard spellset.  Also, the classes and spellsets need to be
> output at different times, but numerically match up.
>
> Anyway, if you think you can help, then send me a note.
>
> Cheers,
> JPG (aka Moon Wizard)
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95766 From: "musicguerilla" <musicguerilla@...>
Date: Wed Oct 17, 2007 5:17 am
Subject: DRASTIC ALERTS ON THE LOG SCREEN
musicguerilla
Send Email Send Email
 
I seem to recall seeing this already addressed in the lists, but i
could be wrong. According to the log screen, there is a HUGE long
list of problems with the new unstable alpha release (5.13.2) many
of which are warnings of pending deprications and changes required
to lst files, some print mode problems and im not sure exactly what
all else. I have the latest java runtime installed on win xp sp2.

this is even after pulling all my custom stuff out, all characters,
all custom created files, etc. and a full uninstall, including
deleting any remaining files (which was only an empty folder in
program files) then doing a clean install, and only using the source
files included with pcgen alone, leaving all custom stuff still on
the desktop and not accessed.

i have a text file to upload if you need to see the whole thing, and
it may only be a partial. i have it blocked off in two sections: one
is prior to source loading and then after; it is after sources being
loaded (well during actually) that the main body of problems occur.
That is when it lists a long list of stuff being depricated, along
with a few other warnings. then it concludes with "See the PCGen
docs..."

Like i said, i believe i saw a warning about this earlier before
downloading it, but i can't remember where for the life of me.

Thanks guys!  :)

Bri

"Did my area effect spell wipe out your army?" "No, but the DM is
really annoyed he has to subtract 6 HP off 200 guys!"

#95767 From: "musicguerilla" <musicguerilla@...>
Date: Wed Oct 17, 2007 7:14 am
Subject: Re: DRASTIC ALERTS ON THE LOG SCREEN
musicguerilla
Send Email Send Email
 
I uploaded the .txt log, it's called <PCGen Log File.txt> and is in
the files section in this group, the description is the subject
heading for this topic.


--- In pcgen@yahoogroups.com, "musicguerilla" <musicguerilla@...>
wrote:
>
> I seem to recall seeing this already addressed in the lists, but i
> could be wrong. According to the log screen, there is a HUGE long
> list of problems with the new unstable alpha release (5.13.2) many
> of which are warnings of pending deprications and changes required
> to lst files, some print mode problems and im not sure exactly
what
> all else. I have the latest java runtime installed on win xp sp2.
>
> this is even after pulling all my custom stuff out, all
characters,
> all custom created files, etc. and a full uninstall, including
> deleting any remaining files (which was only an empty folder in
> program files) then doing a clean install, and only using the
source
> files included with pcgen alone, leaving all custom stuff still on
> the desktop and not accessed.
>
> i have a text file to upload if you need to see the whole thing,
and
> it may only be a partial. i have it blocked off in two sections:
one
> is prior to source loading and then after; it is after sources
being
> loaded (well during actually) that the main body of problems
occur.
> That is when it lists a long list of stuff being depricated, along
> with a few other warnings. then it concludes with "See the PCGen
> docs..."
>
> Like i said, i believe i saw a warning about this earlier before
> downloading it, but i can't remember where for the life of me.
>
> Thanks guys!  :)
>
> Bri
>
> "Did my area effect spell wipe out your army?" "No, but the DM is
> really annoyed he has to subtract 6 HP off 200 guys!"
>

#95768 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 17, 2007 7:24 am
Subject: Re: Re: DRASTIC ALERTS ON THE LOG SCREEN
Drew0500
Send Email Send Email
 
Hi,

Most of those are internal things; you can disable the vast majority by
going into the options/preferences and clicking a check box that will
disable those warnings.

The deprecation messages are about tags being used in the current data
sets, not just yours.

If you have custom data sets, go ahead and change the tags, OR you can
wait till the converter is released circa 6.0.

musicguerilla wrote:
> I uploaded the .txt log, it's called <PCGen Log File.txt> and is in
> the files section in this group, the description is the subject
> heading for this topic.
>
>
> --- In pcgen@yahoogroups.com, "musicguerilla" <musicguerilla@...>
> wrote:
>
>> I seem to recall seeing this already addressed in the lists, but i
>> could be wrong. According to the log screen, there is a HUGE long
>> list of problems with the new unstable alpha release (5.13.2) many
>> of which are warnings of pending deprications and changes required
>> to lst files, some print mode problems and im not sure exactly
>>
> what
>
>> all else. I have the latest java runtime installed on win xp sp2.
>>
>> this is even after pulling all my custom stuff out, all
>>
> characters,
>
>> all custom created files, etc. and a full uninstall, including
>> deleting any remaining files (which was only an empty folder in
>> program files) then doing a clean install, and only using the
>>
> source
>
>> files included with pcgen alone, leaving all custom stuff still on
>> the desktop and not accessed.
>>
>> i have a text file to upload if you need to see the whole thing,
>>
> and
>
>> it may only be a partial. i have it blocked off in two sections:
>>
> one
>
>> is prior to source loading and then after; it is after sources
>>
> being
>
>> loaded (well during actually) that the main body of problems
>>
> occur.
>
>> That is when it lists a long list of stuff being depricated, along
>> with a few other warnings. then it concludes with "See the PCGen
>> docs..."
>>
>> Like i said, i believe i saw a warning about this earlier before
>> downloading it, but i can't remember where for the life of me.
>>
>> Thanks guys!  :)
>>
>> Bri
>>
>> "Did my area effect spell wipe out your army?" "No, but the DM is
>> really annoyed he has to subtract 6 HP off 200 guys!"
>>
>>
>
>
>
>
> PCGen's Release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
> PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
> PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
> PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#95769 From: "musicguerilla" <musicguerilla@...>
Date: Wed Oct 17, 2007 2:50 pm
Subject: Re: DRASTIC ALERTS ON THE LOG SCREEN
musicguerilla
Send Email Send Email
 
Which box did you mean?

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Hi,
>
> Most of those are internal things; you can disable the vast majority
by
> going into the options/preferences and clicking a check box that will
> disable those warnings.
>
> The deprecation messages are about tags being used in the current
data
> sets, not just yours.
>
> If you have custom data sets, go ahead and change the tags, OR you
can
> wait till the converter is released circa 6.0.
>

#95770 From: "musicguerilla" <musicguerilla@...>
Date: Wed Oct 17, 2007 3:29 pm
Subject: Re: DRASTIC ALERTS ON THE LOG SCREEN
musicguerilla
Send Email Send Email
 
NM, i found it. It's under the Input section in preferences, that
did the trick  :)

Bri

"Did my area effect spell wipe out your army?" "No, but the DM is
really annoyed he has to subtract 6 HP off 200 guys!"

--- In pcgen@yahoogroups.com, "musicguerilla" <musicguerilla@...>
wrote:
>
> Which box did you mean?
>
> --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@> wrote:
> >
> > Hi,
> >
> > Most of those are internal things; you can disable the vast
majority
> by
> > going into the options/preferences and clicking a check box that
will
> > disable those warnings.
> >
> > The deprecation messages are about tags being used in the
current
> data
> > sets, not just yours.
> >
> > If you have custom data sets, go ahead and change the tags, OR
you
> can
> > wait till the converter is released circa 6.0.
> >
>

#95771 From: "Tom Parker" <thpr@...>
Date: Wed Oct 17, 2007 10:26 pm
Subject: Re: DRASTIC ALERTS ON THE LOG SCREEN
thpr
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
> If you have custom data sets, go ahead and change the tags, OR you can
> wait till the converter is released circa 6.0.

... more accurately, you can at least wait until 5.14 is released
where we will ship in parallel a detector to tell you what will
convert ...

Then we will work through the 5.15 development cycle to improve
conversion coverage, and we hope those that waited to convert will
work with us to tell us what isn't converting.

At some point, there will be a "day of reckoning" ... some items will
have to be converted by hand, due to unresolvable ambiguity in the old
syntax.

TP.

#95772 From: "Tim" <ragnow@...>
Date: Thu Oct 18, 2007 1:11 am
Subject: Dragon descended characters
ragnow
Send Email Send Email
 
I'm hoping someone out there has already done and figured out how to
add this to the program and if you have please contact me. I would like
to get a copy of the added files.

ragnow@...

Thanks,   Tim

#95773 From: "Tir Gwaith" <Tir.Gwaith@...>
Date: Thu Oct 18, 2007 2:29 am
Subject: Re: Dragon descended characters
tir_gwaith
Send Email Send Email
 
I am purposefully ignoring this CC datafile request.  I'm more
pleasant than some moderators.

If you want help with specifics coding yourself, I'm all for that.
But asking for files is a big faux-pas here.

--
Tir Gwaith
PCGen LST Chimp

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