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Messages 88687 - 88716 of 101048   Oldest  |  < Older  |  Newer >  |  Newest
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88687
I'm going to be in Oregon for the next two and a half weeks. Anyone out here to get together with, specifically the Eugene area? My evenings and weekends are...
Paul Grosse
nylanfs
Offline Send Email
Dec 1, 2005
3:12 pm
88688
... I seem to recall something recent about various token being "plugin-ized" which puts functionality in a seperate .jar file. I don't know if these new ...
Reed Thornton
rthornton13
Offline Send Email
Dec 1, 2005
7:30 pm
88689
Apparently the above is a toggle in the code that you can put in when you have to have MULT:YES but don't want the hassle of an extra chooser popping up. ...
Barak
barak20021
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Dec 1, 2005
10:58 pm
88690
... Oh that is SWEET! I just threw it in Toughness to try it out, no choose at all, when you add it twice it shows (x2), (x3) etc... Think of all the crappy...
Eddy Anthony
mosat22
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Dec 1, 2005
11:08 pm
88691
... That was about my reaction too. ... Yeah, I thought you'd enjoy it as well. :) Barak...
Barak
barak20021
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Dec 1, 2005
11:12 pm
88692
Subject: [pcgen] [BUG][DOCS] CHOOSE:NOCHOICE ... popping ... KICK ASS!!! I wish I'd thought of that. :) ... Kewl. Ok, now we have another walkthrough of CHOOSE...
Tir Gwaith
tir_gwaith
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Dec 1, 2005
11:29 pm
88693
... Just wondering but if CHOOSE:NOCHOICE becomes the default value for CHOOSE when none other are given, that would mean that MULT:YES could be used alone on...
Eric Beaudoin
beaudoer
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Dec 1, 2005
11:40 pm
88694
... That works for those cases when you know up front what environment(s) you will be adventuring in, or if you game with a laptop. I like having the bonuses...
ovka
Offline Send Email
Dec 1, 2005
11:57 pm
88695
... Will changing the Toughness feat with this tag break existing characters? Stefan....
Stefan Radermacher
zaister
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Dec 2, 2005
12:15 am
88696
... Lets find out *goes to play with the LST* Apparently not, made a commoner and added Toughness twice and saved him. Closed PCGen and changed Toughness to...
Eddy Anthony
mosat22
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Dec 2, 2005
1:59 am
88697
... Trackered for the docs: [ 1371400 ] Document CHOOSE:NOCHOICE tag <http://sourceforge.net/tracker/index.php?func=detail&aid=1371400&group_id=2 ...
Eddy Anthony
mosat22
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Dec 2, 2005
2:11 am
88698
Welcome! What is PCGen? PCGen is a character generator and maintenance program aimed at supporting any RPG material we can get our hands on. Currently our...
pcgen@yahoogroups.com
Send Email
Dec 2, 2005
2:27 am
88699
... And here it is: *** New 5.9.4 Tag Name: CHOOSE:NOCHOICE What it does: This CHOOSE tag will NOT produce a pop up window. This is useful in feats which use...
Eddy Anthony
mosat22
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Dec 2, 2005
2:40 am
88700
You should probably add that for a "nested" choice the choice also doesn't show up. For example a if you have a feat Feat X that has an ADD:FEAT(Feat Y) and...
boomer70
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Dec 2, 2005
2:57 am
88701
... Will do, thanks for unearthing this gem :-)...
Eddy Anthony
mosat22
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Dec 2, 2005
4:09 am
88702
Found a little bug with this, a feat with this can be selected an unlimited number of times, once the feat pool reaches 0 additional selections push the pool...
Eddy Anthony
mosat22
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Dec 2, 2005
6:02 am
88703
Something to consider (minor possibility) PREFEAT:1,Toughness(+3 HP) wouldn't work after that change for someone that does what you did... Not too big a...
Tir Gwaith
tir_gwaith
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Dec 2, 2005
6:48 am
88704
Eddy, Temporary bonuses are the end-all-be-all. Let's NOT go that route without some other sort of backup. If they are strictly Temp bonuses, ppl like me who...
Tir Gwaith
tir_gwaith
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Dec 2, 2005
6:54 am
88705
Hi all, ... And _this_ is the reason we need to finish off all of our existing doc bugs and freqs (We're starting to get through them, but I need more ...
karianna03
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Dec 2, 2005
9:59 am
88706
... Umm.. "Temporary bonuses are _not_ the end-all-be-all." Maybe that'll teach me to post before finishing my first cup of Joe. Tir Gwaith LST Chimp...
Tir Gwaith
tir_gwaith
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Dec 2, 2005
12:20 pm
88707
... Why don't we come up with a new concept to represent what these bonuses really are which are conditional bonuses. Basically all we would need is some tag...
boomer70
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Dec 2, 2005
2:10 pm
88708
... Finally you've come around :D He he, just playing, I saw your follow up post ;-) ... I agree. I like temp bonuses, but I run my games with PCGen right at...
Eddy Anthony
mosat22
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Dec 2, 2005
3:11 pm
88709
... http://sourceforge.net/tracker/index.php?func=detail&aid=1266035&group_id=25 576&atid=750091 This thread spun off in the direction Stefan is pursuing in...
Eddy Anthony
mosat22
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Dec 2, 2005
4:03 pm
88710
... all ... Heh. I know that one. I'd only want to see these truely as an option. ... The reason I haven't made them a priority. Something to look at in my...
Tir Gwaith
tir_gwaith
Offline Send Email
Dec 2, 2005
8:24 pm
88711
... Works for me. We may want to formalize this, it is a minor feature in the RSRD but this could be used extensively for Spycraft 2, let me throw this concept...
Eddy Anthony
mosat22
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Dec 2, 2005
9:22 pm
88712
... Wow! How does AEG display all that on their Spycraft Character Record Sheet? How many pages does it have? Cheerio, Frank Kliewe PCGen Data Chimp, OS & TM...
Frank Kliewe
frank_kliewe
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Dec 2, 2005
10:16 pm
88713
... They don't. They only show the 30 or so actual skills. I thought it would be cool if PCGen could produce a sheet like that and at this point I have the...
Eddy Anthony
mosat22
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Dec 2, 2005
10:24 pm
88714
Wow, with that complicated for Spycraft, we'll definitely need something formal. Prob. need a coder to really implement these well.. Does anyone think it...
Tir Gwaith
tir_gwaith
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Dec 3, 2005
6:26 am
88715
For all intents and purposes the concept works on PCGen, but if you add a new familiar to an experienced spell caster it becomes difficult to add skill ranks....
Andrew Maitland
Drew0500
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Dec 3, 2005
9:40 am
88716
... Eddy, I think you left some spurious text in the RSRD scrolls file, look for the text "Scroll (Blindness/Deafness)" in there. Regards, Stefan....
Stefan Radermacher
zaister
Offline Send Email
Dec 3, 2005
10:04 am
Messages 88687 - 88716 of 101048   Oldest  |  < Older  |  Newer >  |  Newest
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