Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

pcgen · PCGen News and Notes

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
Messages 87924 - 87953 of 110447   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
87924 Jay
trentc10 Send Email
Oct 3, 2005
4:11 am
... section (I ... you ... custom ... It should; it's the one I uploaded, which has Tiger build instructions. (It's the same as the one I posted the other...
87925 Keith Davies
jdk_kjdavies Send Email
Oct 3, 2005
5:38 am
... Almost certainly, since 3.0 used x*y space and 3.5 uses just 'x feet'. Keith -- Keith Davies "Always code as if the guy who ends up ...
87926 martin!
martinbelang... Send Email
Oct 3, 2005
8:13 am
Salut, Je suis arrivé sans probleme à 2h45... [Non-text portions of this message have been removed]...
87927 karianna03 Send Email Oct 3, 2005
10:19 am
Hi both, During our review of the FREQs it was deemed that this was a desirable FREQ, but not a priority. Unless a code monkey voluntarily picks this up I...
87928 Paul Grosse
nylanfs Send Email
Oct 3, 2005
2:56 pm
I just found this in the RSRD and the SRD, <Equipment.rtf> If your character is wearing armor, use the worse figure (from armor or from load) for each...
87929 Eddy Anthony
mosat22 Send Email
Oct 3, 2005
3:35 pm
Thanks Paul, one more to go. ... Choices??? ;-) I went with 40 x 40, I figure that's how it's likely to fight. -- ~ Eddy Anthony (MoSaT) ~ PCGen Content...
87930 Paul W. King
pkingdnd Send Email
Oct 3, 2005
4:47 pm
... No problem ... Yeah, choices. Its a snake after all. :) Paul W. King OGL/PL/TM Chimp, Data Gibbon, BoD...
87931 Eddy Anthony
mosat22 Send Email
Oct 3, 2005
5:17 pm
I've investigated this bug: [ 1199735 ] Two-Handed Weapon Attack Bonus Incorrect with buckler ...
87932 Éric Beaudoin by ...
beaudoer Send Email
Oct 3, 2005
11:10 pm
[Bump.] ... Here's what I can tell about the roll function: We can invoke the function multiple ways. What the function do is based on the number and type of...
87933 Andrew Wilson
ytitendi Send Email
Oct 3, 2005
11:36 pm
... This isn't what these do. It's called bizarre because it allows you to make totally new dice. Here's how you would use it to roll a standard d6 - (1, [1,...
87934 Eddy Anthony
mosat22 Send Email
Oct 4, 2005
12:45 am
... I'll make that tonight's project (put some ice on that) ;-) -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87935 Byngl
gsbingl Send Email
Oct 4, 2005
2:02 am
The roll() function in JEP only takes 1 form roll("<string to pass to DiceExpression>") All the other methods in RollingMethods are not accessable from JEP The...
87936 Éric Beaudoin
beaudoer Send Email
Oct 4, 2005
2:07 am
... hmm... if not Jep, where. I know it can be used in METHOD out of the gamemode files. Anywhere else that you are aware of? ... Éric Beaudoin...
87937 Byngl
gsbingl Send Email
Oct 4, 2005
2:22 am
The only other places I've seen it used are in kits (for starting gold), bio sets (for starting age), and in point buy methods (for generating a random number...
87938 Éric Beaudoin
beaudoer Send Email
Oct 4, 2005
2:37 am
... Thanks Greg. Would it be possible to have a Jep function that accept a variable number of parameters? It would be very nice to add a form that allow us to...
87939 Frank Kliewe
frank_kliewe Send Email
Oct 4, 2005
2:38 am
Using 5.9.3 with java 1.5.0_04 on win xp. I'm trying to code an equipmod for msrd_future that has CHOOSE:EQUIPTYPE|Weapon in it. When the chooser comes up, it...
87940 Byngl
gsbingl Send Email
Oct 4, 2005
3:38 am
FUNCTION can be any of the following: min(v1,v2) e.g. min(4,7) max(v1,v2) e.g. min(4,7) pow(base, exponent) e.g. pow(10,2) = 100 roll(times, sides) e.g....
87941 Eddy Anthony
mosat22 Send Email
Oct 4, 2005
6:22 am
... Well, this will take more than a night but I've got things started. I've heard no objection to putting this in the release, any suggestions for other...
87942 Paul W. King
pkingdnd Send Email
Oct 4, 2005
9:19 am
Greg, Can a stat have a different roll method than other stats? For instance, in RPG Object's Legends line, they've introduced a 7th stat called Nobility or...
87943 taluroniscandar Send Email Oct 4, 2005
11:54 am
... documentation before ... bleeding!) ... suggestions for ... My group also uses roll 4d6, reroll 1's....
87944 Andrew Wilson
ytitendi Send Email
Oct 4, 2005
12:03 pm
... I made some changes in this area recently for the Ability stuff. I'll check it out this evening and see if I can find anything wrong with it. andrew -- ...
87945 boomer70 Send Email Oct 4, 2005
12:08 pm
... I tested this when I was updating the docs but I didn't test it in an EQMOD (which I guess I should have since that is obviously where it would be used). ...
87946 Andrew Wilson
ytitendi Send Email
Oct 4, 2005
12:29 pm
... EQMODs don't use the global chooser code. They have choose code of their own in src/pcgen/core/EequipmentChoice.java. andrew -- Scorpio: (Oct. 24 - Nov....
87947 Paul W. King
pkingdnd Send Email
Oct 4, 2005
1:50 pm
... My group sometimes uses this as well. And, we've been known to do: 1) create a 6x6 grid 2) number the grid 1-36, left-right, top-down 3) roll 3d6 36 times,...
87948 Eddy Anthony
mosat22 Send Email
Oct 4, 2005
2:14 pm
... Do you re-roll once or again until you have no 1's left? -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87949 Paul W. King
pkingdnd Send Email
Oct 4, 2005
2:25 pm
... We re-roll until no 1's are left...but I can't speak for the original poster....
87950 taluroniscandar Send Email Oct 4, 2005
2:33 pm
... No. ;) OTOH, we always "allocate as see fit". We roll six numbers and allow the player to allocate as desired to get usable stats for the character...
87951 Eddy Anthony
mosat22 Send Email
Oct 4, 2005
3:06 pm
... In that case you can formulate this as: 4d5+4 -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87952 Byngl
gsbingl Send Email
Oct 4, 2005
3:14 pm
Other than adding ROLLED:N to the STATNAME line in statsandchecks.lst and manually rolling it, I can't think of one. This may change in the future as there is...
87953 Thomas Clegg
knighthawke_... Send Email
Oct 4, 2005
3:38 pm
For our group, we use a point-buy/roll method.... for example: spend 10 points of 32 for either a flat-out 16 or to roll 6d6, reroll 1s and 2s and drop lowest...
Messages 87924 - 87953 of 110447   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help