... section (I ... you ... custom ... It should; it's the one I uploaded, which has Tiger build instructions. (It's the same as the one I posted the other...
87925
Keith Davies
jdk_kjdavies
Oct 3, 2005 5:38 am
... Almost certainly, since 3.0 used x*y space and 3.5 uses just 'x feet'. Keith -- Keith Davies "Always code as if the guy who ends up ...
87926
martin!
martinbelang...
Oct 3, 2005 8:13 am
Salut, Je suis arrivé sans probleme à 2h45... [Non-text portions of this message have been removed]...
87927
karianna03
Oct 3, 2005 10:19 am
Hi both, During our review of the FREQs it was deemed that this was a desirable FREQ, but not a priority. Unless a code monkey voluntarily picks this up I...
87928
Paul Grosse
nylanfs
Oct 3, 2005 2:56 pm
I just found this in the RSRD and the SRD, <Equipment.rtf> If your character is wearing armor, use the worse figure (from armor or from load) for each...
87929
Eddy Anthony
mosat22
Oct 3, 2005 3:35 pm
Thanks Paul, one more to go. ... Choices??? ;-) I went with 40 x 40, I figure that's how it's likely to fight. -- ~ Eddy Anthony (MoSaT) ~ PCGen Content...
87930
Paul W. King
pkingdnd
Oct 3, 2005 4:47 pm
... No problem ... Yeah, choices. Its a snake after all. :) Paul W. King OGL/PL/TM Chimp, Data Gibbon, BoD...
87931
Eddy Anthony
mosat22
Oct 3, 2005 5:17 pm
I've investigated this bug: [ 1199735 ] Two-Handed Weapon Attack Bonus Incorrect with buckler ...
87932
Éric Beaudoin by ...
beaudoer
Oct 3, 2005 11:10 pm
[Bump.] ... Here's what I can tell about the roll function: We can invoke the function multiple ways. What the function do is based on the number and type of...
87933
Andrew Wilson
ytitendi
Oct 3, 2005 11:36 pm
... This isn't what these do. It's called bizarre because it allows you to make totally new dice. Here's how you would use it to roll a standard d6 - (1, [1,...
87934
Eddy Anthony
mosat22
Oct 4, 2005 12:45 am
... I'll make that tonight's project (put some ice on that) ;-) -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87935
Byngl
gsbingl
Oct 4, 2005 2:02 am
The roll() function in JEP only takes 1 form roll("<string to pass to DiceExpression>") All the other methods in RollingMethods are not accessable from JEP The...
87936
Éric Beaudoin
beaudoer
Oct 4, 2005 2:07 am
... hmm... if not Jep, where. I know it can be used in METHOD out of the gamemode files. Anywhere else that you are aware of? ... Éric Beaudoin...
87937
Byngl
gsbingl
Oct 4, 2005 2:22 am
The only other places I've seen it used are in kits (for starting gold), bio sets (for starting age), and in point buy methods (for generating a random number...
87938
Éric Beaudoin
beaudoer
Oct 4, 2005 2:37 am
... Thanks Greg. Would it be possible to have a Jep function that accept a variable number of parameters? It would be very nice to add a form that allow us to...
87939
Frank Kliewe
frank_kliewe
Oct 4, 2005 2:38 am
Using 5.9.3 with java 1.5.0_04 on win xp. I'm trying to code an equipmod for msrd_future that has CHOOSE:EQUIPTYPE|Weapon in it. When the chooser comes up, it...
87940
Byngl
gsbingl
Oct 4, 2005 3:38 am
FUNCTION can be any of the following: min(v1,v2) e.g. min(4,7) max(v1,v2) e.g. min(4,7) pow(base, exponent) e.g. pow(10,2) = 100 roll(times, sides) e.g....
87941
Eddy Anthony
mosat22
Oct 4, 2005 6:22 am
... Well, this will take more than a night but I've got things started. I've heard no objection to putting this in the release, any suggestions for other...
87942
Paul W. King
pkingdnd
Oct 4, 2005 9:19 am
Greg, Can a stat have a different roll method than other stats? For instance, in RPG Object's Legends line, they've introduced a 7th stat called Nobility or...
87943
taluroniscandar
Oct 4, 2005 11:54 am
... documentation before ... bleeding!) ... suggestions for ... My group also uses roll 4d6, reroll 1's....
87944
Andrew Wilson
ytitendi
Oct 4, 2005 12:03 pm
... I made some changes in this area recently for the Ability stuff. I'll check it out this evening and see if I can find anything wrong with it. andrew -- ...
87945
boomer70
Oct 4, 2005 12:08 pm
... I tested this when I was updating the docs but I didn't test it in an EQMOD (which I guess I should have since that is obviously where it would be used). ...
87946
Andrew Wilson
ytitendi
Oct 4, 2005 12:29 pm
... EQMODs don't use the global chooser code. They have choose code of their own in src/pcgen/core/EequipmentChoice.java. andrew -- Scorpio: (Oct. 24 - Nov....
87947
Paul W. King
pkingdnd
Oct 4, 2005 1:50 pm
... My group sometimes uses this as well. And, we've been known to do: 1) create a 6x6 grid 2) number the grid 1-36, left-right, top-down 3) roll 3d6 36 times,...
87948
Eddy Anthony
mosat22
Oct 4, 2005 2:14 pm
... Do you re-roll once or again until you have no 1's left? -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87949
Paul W. King
pkingdnd
Oct 4, 2005 2:25 pm
... We re-roll until no 1's are left...but I can't speak for the original poster....
87950
taluroniscandar
Oct 4, 2005 2:33 pm
... No. ;) OTOH, we always "allocate as see fit". We roll six numbers and allow the player to allocate as desired to get usable stats for the character...
87951
Eddy Anthony
mosat22
Oct 4, 2005 3:06 pm
... In that case you can formulate this as: 4d5+4 -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback...
87952
Byngl
gsbingl
Oct 4, 2005 3:14 pm
Other than adding ROLLED:N to the STATNAME line in statsandchecks.lst and manually rolling it, I can't think of one. This may change in the future as there is...
87953
Thomas Clegg
knighthawke_...
Oct 4, 2005 3:38 pm
For our group, we use a point-buy/roll method.... for example: spend 10 points of 32 for either a flat-out 16 or to roll 6d6, reroll 1s and 2s and drop lowest...