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#85189 From: "Paul W. King" <paulking.rhochi@...>
Date: Sun May 1, 2005 10:06 am
Subject: Existing trackers - 5/1/05
pkingdnd
Send Email Send Email
 
code bugs 5/1/2005 4/24/2005 % change
<= 30 days 20 19 5.26%
31 - 60 days 12 9 33.33%
61 - 90 days 9 10 -10.00%
91 days - 1 year 46 43 6.98%
1 - 2 years 11 10 10.00%
total 98 91 7.69%
P9 0 0 #DIV/0!
P8 15 12 25.00%
P7 3 2 50.00%
P6 4 4 0.00%
P5 74 71 4.23%
P4 0 0 #DIV/0!
P3 2 2 0.00%
P2 0 0 #DIV/0!
P1 0 0 #DIV/0!
total 98 91 7.69%
closed past week 0 7 -100.00%

code freqs 5/1/2005 4/24/2005 % change
<= 30 days 6 10 -40.00%
31 - 60 days 8 5 60.00%
61 - 90 days 14 19 -26.32%
91 days - 1 year 115 110 4.55%
1 - 2 years 105 104 0.96%
2 - 3 years 21 21 0.00%
> 3 years 5 5 0.00%
total 274 274 0.00%
P9 0 0 #DIV/0!
P8 1 1 0.00%
P7 0 0 #DIV/0!
P6 39 39 0.00%
P5 222 222 0.00%
P4 3 3 0.00%
P3 5 5 0.00%
P2 4 4 0.00%
P1 0 0 #DIV/0!
total 274 274 0.00%
closed past week 0 0 #DIV/0!

data bugs 5/1/2005 4/24/2005 % change
<= 30 days 13 12 8.33%
31 - 60 days 4 2 100.00%
61 - 90 days 1 4 -75.00%
91 days - 1 year 15 12 25.00%
> 1 year 2 2 0.00%
total 35 32 9.38%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 3 3 0.00%
P5 30 27 11.11%
P4 0 0 #DIV/0!
P3 1 1 0.00%
P2 1 1 0.00%
P1 0 0 #DIV/0!
total 35 32 9.38%
closed past week 1 3 -66.67%

data freqs 5/1/2005 4/24/2005 % change
<= 30 days 6 11 -45.45%
31 - 60 days 8 3 166.67%
61 - 90 days 1 1 0.00%
91 days - 1 year 19 19 0.00%
> 1 year 5 5 0.00%
total 39 39 0.00%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 10 10 0.00%
P5 25 25 0.00%
P4 0 0 #DIV/0!
P3 4 4 0.00%
P2 0 0 #DIV/0!
P1 0 0 #DIV/0!
total 39 39 0.00%
closed past week 2 1 100.00%

doc bugs 5/1/2005 4/24/2005 % change
<= 30 days 2 3 -33.33%
31 - 60 days 1 0 #DIV/0!
61 - 90 days 0 0 #DIV/0!
91 days - 1 year 45 45 0.00%
> 1 year 2 2 0.00%
total 50 50 0.00%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 1 1 0.00%
P5 49 49 0.00%
P4 0 0 #DIV/0!
P3 0 0 #DIV/0!
P2 0 0 #DIV/0!
P1 0 0 #DIV/0!
total 50 50 0.00%
closed past week 0 0 #DIV/0!

doc freqs 5/1/2005 4/24/2005 % change
<= 30 days 2 2 0.00%
31 - 60 days 1 0 #DIV/0!
61 - 90 days 2 2 0.00%
91 days - 1 year 36 37 -2.70%
1 - 2 years 2 1 100.00%
2 - 3 years 1 1 0.00%
total 44 43 2.33%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 1 1 0.00%
P5 42 41 2.44%
P4 0 0 #DIV/0!
P3 0 0 #DIV/0!
P2 1 1 0.00%
P1 0 0 #DIV/0!
total 44 43 2.33%
closed past week 0 0 #DIV/0!

os bugs 5/1/2005 4/24/2005 % change
<= 30 days 0 0 #DIV/0!
31 - 60 days 0 0 #DIV/0!
61 - 90 days 0 0 #DIV/0!
91 days - 1 year 4 4 0.00%
total 4 4 0.00%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 1 1 0.00%
P5 3 3 0.00%
P4 0 0 #DIV/0!
P3 0 0 #DIV/0!
P2 0 0 #DIV/0!
P1 0 0 #DIV/0!
total 4 4 0.00%
closed past week 0 0 #DIV/0!

os freqs 5/1/2005 4/24/2005 % change
<= 30 days 2 2 0.00%
31 - 60 days 3 3 0.00%
61 - 90 days 0 1 -100.00%
91 days - 1 year 7 6 16.67%
1 - 2 years 6 6 0.00%
2 - 3 years 1 1 0.00%
total 19 19 0.00%
P9 0 0 #DIV/0!
P8 0 0 #DIV/0!
P7 0 0 #DIV/0!
P6 0 0 #DIV/0!
P5 19 19 0.00%
P4 0 0 #DIV/0!
P3 0 0 #DIV/0!
P2 0 0 #DIV/0!
P1 0 0 #DIV/0!
total 19 19 0.00%
closed past week 0 0 #DIV/0!


Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
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#85190 From: "Paul W. King" <paulking.rhochi@...>
Date: Sun May 1, 2005 10:07 am
Subject: [CODE][BUGS] p7+ trackers - 5/1/05
pkingdnd
Send Email Send Email
 
Request ID   Summary   Open Date   Priority
888373 PRESPELL isn't catching innate spells * 2004-01-31 19:26 8
1162084 Spell editor - Descriptor is not displayed (no field provide *
2005-03-12 13:26 8
1162092 Preview with lots of languages pushes most fields * 2005-03-12 13:39
8
1171665 Source Editor - Base Tab Problems * 2005-03-28 01:15 8
1171668 Source Editor - File Types Tab Issues * 2005-03-28 01:20 8
1171669 Source Editor - Advanced Tab Should not be present * 2005-03-28
01:23 8
1171714 Race Editor: AUTO:WEAPONPROF tags * 2005-03-28 03:42 8
1172982 5.8.0 RC3 Imp Crit and Wpn Spec * 2005-03-29 22:29 8
1178687 Hidden feats with parens are not applied via ADD:FEAT tag
2005-04-07 12:42 8
1181154 RE-write the needed parts of Jep   2005-04-11 20:41 8
1184360 Domain Editor - No way to add SPELLLEVEL:DOMAIN entries   2005-04-16
14:44 8
1188199 Dragon Disciple Bonus Spell doesn't offer highest spell slot
2005-04-22 13:11 8
1189973 Dragon Disciple Bonus Spell doesn't save with PC   2005-04-25 23:58
8
1192213 Feats for Sword(Bastard/Exotic) are ignored   2005-04-29 03:32 8
1192216 Exotic weapons, familiarity and Weapon Focus   2005-04-29 03:39 8
1080153 GMGen and copy/paste * 2004-12-06 14:04 7
1088793 Refocus bug * 2004-12-20 22:17 7
1143800 Spells Tab, Class Info pane info wrong for sub-stat casters *
2005-02-18 08:52 7


Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
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Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005

#85191 From: "Paul W. King" <paulking.rhochi@...>
Date: Sun May 1, 2005 10:08 am
Subject: [CODE][FREQS] p7+ trackers - 5/1/05
pkingdnd
Send Email Send Email
 
Request ID   Summary   Open Date   Priority
1145122 HD and SR to take formulas * 2005-02-20 19:59 8


Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
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#85192 From: "kingdutka" <kingdutka@...>
Date: Sun May 1, 2005 10:27 pm
Subject: Red Wizard of Thay not supported?
kingdutka
Send Email Send Email
 
I was looking through the available classes and I see most of the
Prestige Classes from the DM's guide, but I don't see "Red Wizard"
(Page 149 DM's Guide 3.5E).

I guess I noticed this because my friend has an evoker he is wishing
to make into a Red Wizard, and he has all the pre-requisites except
for Tattoo Focus. I was trying to find the Tattoo Focus feat, but it
is not there. So then I thought, "Maybe we have to give him the Red
Wizard level first", but that wouldn't make sense because he can't
even be a Red Wizard withouth the Tattoo Focus feat.

So, there are some things missing that I would very much like to see
implemented.... Please bring in Red Wizard compatibility! Thanks, and
keep up the great work!

#85193 From: "Jonathan M. Thompson" <jthompson@...>
Date: Sun May 1, 2005 10:38 pm
Subject: RE: Red Wizard of Thay not supported?
raiderdragon
Send Email Send Email
 
My guess would be that it's not supported because that class is not part of
the SRD.

Jonathan M. Thompson
President, Battlefield Press, Inc. (http://www.battlefieldpress.com)
jthompson@... / AIM - GreyLnsman
Eric Flint's 1632 Resource Guide and Role Playing Game & Open Core System -
Available now. Big Bang Universe Resource Guide and Role Playing Game coming
Summer 2005.


-----Original Message-----
From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
kingdutka
Sent: Sunday, May 01, 2005 5:28 PM
To: pcgen@yahoogroups.com
Subject: [pcgen] Red Wizard of Thay not supported?

I was looking through the available classes and I see most of the
Prestige Classes from the DM's guide, but I don't see "Red Wizard"
(Page 149 DM's Guide 3.5E).



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It has removed 1598 spam emails to date.
Paying users do not have this message in their emails.
Try www.SPAMfighter.com for free now!

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No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005

#85194 From: Charles Barnett <zwyt@...>
Date: Mon May 2, 2005 3:36 am
Subject: Re: Red Wizard of Thay not supported?
charles_e_ba...
Send Email Send Email
 
I am not a pcgen expert by any stretch of the imagination but I would
say that the reason the the Red Wizard is not in there is because the
Red Wizard was first a Forgotten Realms specific prestiege class and
even though it appears in the DMG now it is still a part of the FR
campaign setting.

TheErn


kingdutka wrote:

>I was looking through the available classes and I see most of the
>Prestige Classes from the DM's guide, but I don't see "Red Wizard"
>(Page 149 DM's Guide 3.5E).
>
>I guess I noticed this because my friend has an evoker he is wishing
>to make into a Red Wizard, and he has all the pre-requisites except
>for Tattoo Focus. I was trying to find the Tattoo Focus feat, but it
>is not there. So then I thought, "Maybe we have to give him the Red
>Wizard level first", but that wouldn't make sense because he can't
>even be a Red Wizard withouth the Tattoo Focus feat.
>
>So, there are some things missing that I would very much like to see
>implemented.... Please bring in Red Wizard compatibility! Thanks, and
>keep up the great work!
>
>
>
>
>
>PCGen's release site: http://pcgen.sourceforge.net
>PCGen's alpha build: http://www.legolas.org/pcgen/autobuilds
>PCGen's FAQ:
>http://www.evilsoft.org/pcgen/docs/
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>


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Version: 7.0.308 / Virus Database: 266.9.18 - Release Date: 4/19/2005

#85195 From: pcgen@yahoogroups.com
Date: Mon May 2, 2005 6:08 am
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

What is PCGen?
PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many houserules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where is Wotc's non-SRD material?
The System Resource Document (SRD) can be found at:
http://www.wizards.com/default.asp?x=d20/article/srd35
The SRD used to be 3e material, and the 3.5e material was referred to as the
RSRD (Revised SRD). Recently Wizards dropped the 3e SRD and 'promoted' the RSRD
to be the sole SRD.  The original SRD was a subset of what's in the PHB, DMG, MM
and PsiHB.  The RSRD-now-SRD contains that as well as subsets of ELH, D&Dg and
MotP. The non-SRD material (Defenders of the Faith, Sword and Fist, Forgotten
Realms, Dark Sun, etc. all TM of Wizards of the Coast) requires a special
license and is available from the folks at www.codemonkeypublishing.com

Will PCGen include everything that it can?
We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
Please read our OpenLetter to all D20 Games Publishers at:
http://pcgen.sourceforge.net/docs/openletter.html
We'd love to convert your material for use with PCGen.  We have a publisher
liason team (Michael Beaver and Paul King) who are the ones to contact about
getting your material into PCGen. They're also the team that will seek you out
about getting your permission, and will send you the files for your approval
before we include it in a production release.  If you have anything declared as
product identity, we can mark it clearly as such within PCGen or not include it.
This is a free way for your material to get widespread use without without
giving out so much detail that purchasing the material is no longer necessary.
Email me (merton_monk@...) or post on our yahoo message board if you'd
like more information.

Where are the official releases of PCGen?
Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
We try to put out an alpha or a beta release every two weeks.  We put out a
production release whenever we reach a significant milestone in terms of
functionality and we certify that the release is stable after rigorous testing.

What does the Board of Directors of PCGen do?
A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets and Special Projects) to
make sure that inter-group communications are working. It also decides on
general policies to guide the project in general. One example is that we're
currently discussing if we should put the Documentation under a special
open-source type license. We also discuss what kinds of requirements we might
have on any 3rd party group that would want to claim compliance with PCGen.
Another issue is where to host data - the preferred place is in the official
releases, but there are a couple of situations that would preclude that from
happening: if a publisher wants to host the data themselves and not include it
in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!


When will you support my favorite book?
We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Where can I discuss PCGen and interact with the developers?
If you login to http://groups.yahoo.com/group/pcgen you can check out the PCGen
page from which you can view and post Messages. If you have any questions about
PCGen, that's the place to send your question. Most of the developers hang out
there on a regular basis, and a number of other very involved non-developers are
also available to answer any questions you might have.

Where/How do I report Bugs or request features?
You can submit a bug either by posting a message to the yahoo group with [BUG
REPORT] in its title, or by going to Bug page at the sourceforge site and
entering a bug there directly.  We commonly refer to the feature requests as
FREQ for short, and you can either post a message with [FREQ] in the title or
enter it directly in the FREQ list at the sourceforge site.  In both cases, the
more detailed a bug/FREQ is, the more likely it will be addressed in the near
future.  We prefer FREQs be posted at the yahoo group initially so others can
help iron out any details or brainstorm on how to improve the functionality.

What do I need to run PCGen?
PCGen 5.6 requires Java JRE 1.3 (this can be found at www.sun.com), which means
it will run on any OS that supports that version of Java.  This means that Mac
OS 8 & 9 users will need to have Virtual PC since those OSes only support Java
1.1.8.  There are 3 zip files which make up a PCGen release.  Unzip all three
files into the same directory and you're good to go. Java 1.4 is required for
the GMGen pieces of PCGen 5.6, and for all the pieces of PCGen beyond 5.6.

What's available at the yahoo site?
In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to
http://sourceforge.net/tracker/?atid=450173&group_id=36698&func=browse where one
of us, including our very own Portal to the Negative Plane, will make sure it
gets included in the next
release.

Is there an "on-line" version of the documentation?
Yes - at: http://www.legolas.org/pcgen/docs/
There's a "Troubleshooting" guide there if you have any trouble getting PCGen to
run.


Thanks, and welcome aboard!

Bryan McRoberts (merton_monk@...)
Benevolent Dictator of PCGen

Last Edited: October 17, 2004

#85196 From: "David" <Papa-DRB@...>
Date: Mon May 2, 2005 10:44 am
Subject: RE: Red Wizard of Thay not supported?
papa_drb
Send Email Send Email
 
Where are you looking for The Red Wizard of Thay?

If in the RSRD files, it won't be there as it is not in the RSRD. As an FYI,
the RSRD does *NOT* contain everything that is in the PHB, DMG & MM.

If you bought the "official" PHB/DMG files from Code Monkeys it is in the
files.

-- david

> kingdutka wrote:
>
> >I was looking through the available classes and I see most of the
> >Prestige Classes from the DM's guide, but I don't see "Red Wizard"
> >(Page 149 DM's Guide 3.5E).
> >
> >I guess I noticed this because my friend has an evoker he is
> wishing to
> >make into a Red Wizard, and he has all the pre-requisites except for
> >Tattoo Focus. I was trying to find the Tattoo Focus feat,
> but it is not
> >there. So then I thought, "Maybe we have to give him the Red Wizard
> >level first", but that wouldn't make sense because he can't
> even be a
> >Red Wizard withouth the Tattoo Focus feat.
> >
> >So, there are some things missing that I would very much like to see
> >implemented.... Please bring in Red Wizard compatibility!
> Thanks, and
> >keep up the great work!

#85197 From: Aaron Sherman <ajs@...>
Date: Mon May 2, 2005 11:10 am
Subject: Re: Red Wizard of Thay not supported?
ajstrader
Send Email Send Email
 
On Sun, 2005-05-01 at 23:36, Charles Barnett wrote:

> [...]even though it appears in the DMG now[...]

Keep in mind that the DMG is not OGL content. It *contains* OGL content,
but some things are proprietary parts of D&D.

--
Aaron Sherman <ajs@...>
Senior Systems Engineer and Toolsmith
"It's the sound of a satellite saying, 'get me down!'" -Shriekback

#85198 From: Hugh Foster <hugh@...>
Date: Mon May 2, 2005 11:17 am
Subject: [BUG] and [FREQ] - Keen and Edit Gear
acedashdog
Send Email Send Email
 
Two in one (value!)

The option to add "Keen" to a weapon isn't in the customizer

It would be really really useful if you could edit characters'
existing custom items. Everytime they add an enchantment, I have to
recreate the blasted item from scratch.

02/05/2005 12:15:25 PM

#85199 From: "sirmithras" <mithras@...>
Date: Mon May 2, 2005 11:18 am
Subject: Skill useduntrained yes or no
sirmithras
Send Email Send Email
 
hello,
sameone help me to modify only for one race a skill USEDUNTRAINED from
no to yes?

tnks

--
sorry for my poor english
^*^Sir Mithras^*^

#85200 From: "Chris" <barak@...>
Date: Mon May 2, 2005 11:29 am
Subject: Re: [BUG] and [FREQ] - Keen and Edit Gear
barak20021
Send Email Send Email
 
> Two in one (value!)
>
> The option to add "Keen" to a weapon isn't in the customizer

What are you trying to add it to?  It only shows up if the item
qualifies.  IOW, it must be Masterwork, Enhanced (at least +1) and of
the proper type (slashing I believe...)

Barak

#85201 From: Stefan Radermacher <radermacher@...>
Date: Mon May 2, 2005 11:34 am
Subject: Re: [BUG] and [FREQ] - Keen and Edit Gear
zaister
Send Email Send Email
 
Chris wrote:

> What are you trying to add it to?  It only shows up if the item
> qualifies.  IOW, it must be Masterwork, Enhanced (at least +1) and of
> the proper type (slashing I believe...)

In 3.5 piercing is also valid IIRC.

Stefan.

#85202 From: Hugh Foster <hugh@...>
Date: Mon May 2, 2005 1:16 pm
Subject: Re[2]: [BUG] and [FREQ] - Keen and Edit Gear
acedashdog
Send Email Send Email
 
>> What are you trying to add it to?  It only shows up if the item
>> qualifies.  IOW, it must be Masterwork, Enhanced (at least +1) and of
>> the proper type (slashing I believe...)
>
> In 3.5 piercing is also valid IIRC.

Sorry - should have said - Longsword,MW - added +10, no Keen

3.0 standard

--

Hugh Foster
hugh@...
http://www.ace-dog.com
The louder he talked of his honor, the faster we counted our change.


02/05/2005 2:08:08 PM

#85203 From: Eddy Anthony <eddyba@...>
Date: Mon May 2, 2005 1:36 pm
Subject: Re: Re[2]: [BUG] and [FREQ] - Keen and Edit Gear
mosat22
Send Email Send Email
 
On 5/2/05 9:16 AM, "Hugh Foster" <hugh@...> wrote:

>>> What are you trying to add it to?  It only shows up if the item
>>> qualifies.  IOW, it must be Masterwork, Enhanced (at least +1) and of
>>> the proper type (slashing I believe...)
>>
>> In 3.5 piercing is also valid IIRC.
>
> Sorry - should have said - Longsword,MW - added +10, no Keen
>
> 3.0 standard

+10? There is no plus 10 under standard rules, weapons can only be enhanced
up +5. I've made an enhanced longsword from +1-+5 and Keen shows up just
fine.

Are you using a custom file to get a +10 enhancement? If so maybe it's not
adding the Enhancement type which is what Keen is looking for to qualify.
--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback

#85204 From: "taluroniscandar" <mhgj@...>
Date: Mon May 2, 2005 1:51 pm
Subject: Re: [BUG] and [FREQ] - Keen and Edit Gear
taluroniscandar
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Hugh Foster <hugh@a...> wrote:
> >> What are you trying to add it to?  It only shows up if the item
> >> qualifies.  IOW, it must be Masterwork, Enhanced (at least +1)
and of
> >> the proper type (slashing I believe...)
> >
> > In 3.5 piercing is also valid IIRC.
>
> Sorry - should have said - Longsword,MW - added +10, no Keen
>
> 3.0 standard
>
The files distributed with pcgen do not have a +10 enhancement as that
is epic and epic support will be added in 5.9.

So either the +10 is custom code or CMP Epic Handbook.

If CMP go there and ask.

If custom check the lst file with the +10 and ensure that it adds the
TYPE "Enhancement". If it's an older custom file it probably needs to
be updated because older pcgens used a different type to key that the
weapon is magic'd (at one point it was Magic, and another it was
MagicalEnhancement or some such).

#85205 From: Hugh Foster <hugh@...>
Date: Mon May 2, 2005 1:58 pm
Subject: [BUG] Greater Strength spawns
acedashdog
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I've mentioned this before but it's a real pain!

A character has taken the feat Greater Strength twice. When I save,
and then reload on another day, I find about 16 occurrences have added
to the feat, resulting in a strength of about 40!

In desperation, I have taken the feat off altogether, adding the
points manually in Abilites. It keeps coming back, and spawning as
described!

This is 5.8.0-RC3, under 3e.

02/05/2005 2:50:50 PM

#85206 From: "taluroniscandar" <mhgj@...>
Date: Mon May 2, 2005 2:06 pm
Subject: Re: [BUG] Greater Strength spawns
taluroniscandar
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Hugh Foster <hugh@a...> wrote:
> I've mentioned this before but it's a real pain!
>
> A character has taken the feat Greater Strength twice. When I save,
> and then reload on another day, I find about 16 occurrences have added
> to the feat, resulting in a strength of about 40!
>
> In desperation, I have taken the feat off altogether, adding the
> points manually in Abilites. It keeps coming back, and spawning as
> described!
>
> This is 5.8.0-RC3, under 3e.


What source is Greater Strength from? I don't recognize it.

#85207 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon May 2, 2005 2:07 pm
Subject: Re: [BUG] Greater Strength spawns
pkingdnd
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> I've mentioned this before but it's a real pain!

My apologies. I don't recall seeing this issue before, and I can't seem
to find it in the archives either.

> A character has taken the feat Greater Strength twice. When I save,
> and then reload on another day, I find about 16 occurrences have
> added to the feat, resulting in a strength of about 40!
>
> In desperation, I have taken the feat off altogether, adding the
> points manually in Abilites. It keeps coming back, and spawning as
> described!
>
> This is 5.8.0-RC3, under 3e.

What datasets do you have loaded? I did RC7 with the complete RSRD
loaded, but could not find this feat.

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD

#85208 From: Hugh Foster <hugh@...>
Date: Mon May 2, 2005 2:43 pm
Subject: Re[4]: [BUG] and [FREQ] - Keen and Edit Gear
acedashdog
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> +10? There is no plus 10 under standard rules, weapons can only be enhanced
> up +5. I've made an enhanced longsword from +1-+5 and Keen shows up just
> fine.
>
> Are you using a custom file to get a +10 enhancement? If so maybe it's not
> adding the Enhancement type which is what Keen is looking for to qualify.

Ah. That's a good point, as I am using the CMP ELH kit to get the +10
weapon. However, I just tried it with a

Longsword (+5 (Enhancement to Weapon or Ammunition)/Masterwork)

as produced by the autogenerate function, and it still isn't there.

Interesting. Take a non-magic Longsword, add Masterwork, then +5, and
Keen appears! Add it, take off +5, add +10... done. Strange, but a
workaround

--

Hugh Foster
hugh@...
http://www.ace-dog.com
The louder he talked of his honor, the faster we counted our change.


02/05/2005 3:07:55 PM

#85209 From: Hugh Foster <hugh@...>
Date: Mon May 2, 2005 2:47 pm
Subject: Re: Re: [BUG] Greater Strength spawns
acedashdog
Send Email Send Email
 
> What datasets do you have loaded? I did RC7 with the complete RSRD
> loaded, but could not find this feat.

Sorry, sorry. Don't flame me. You're quite right. It's an epic Feat


--

Hugh Foster
hugh@...
http://www.ace-dog.com
The louder he talked of his honor, the faster we counted our change.


02/05/2005 3:46:33 PM

#85210 From: "taluroniscandar" <mhgj@...>
Date: Mon May 2, 2005 2:47 pm
Subject: Re: [BUG] Greater Strength spawns
taluroniscandar
Send Email Send Email
 
> > A character has taken the feat Greater Strength twice.
>
> What datasets do you have loaded? I did RC7 with the complete RSRD
> loaded, but could not find this feat.

Ya' know Great Strength is the epic feat that adds +1 to strength.
That's likely what he's refering to.

If the feat is from the CMP Epic Handbook selection you need to post
this on CMP's website. Also, just FYI, their stuff won't be be 5.8
compliant until after the final 5.8 release so that could be the issue.

If it's with the test epic rsrd lst set from experimental, could you
post this message there so that Andargor will know to look at it.

#85211 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon May 2, 2005 2:50 pm
Subject: Re: [BUG] and [FREQ] - Keen and Edit Gear
pkingdnd
Send Email Send Email
 
> Ah. That's a good point, as I am using the CMP ELH kit to get the
> +10 weapon. However, I just tried it with a
>
> Longsword (+5 (Enhancement to Weapon or Ammunition)/Masterwork)
>
> as produced by the autogenerate function, and it still isn't there.
>
> Interesting. Take a non-magic Longsword, add Masterwork, then +5,
> and Keen appears! Add it, take off +5, add +10... done. Strange,
> but a workaround

I think your issue is that you're trying to mix CMP files with the
files distributed with PCGen. These data files are not compatible.
Further, the CMP files are built on the most recent stable, which is
5.6.1, which may be causing you further troubles.

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD

#85212 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon May 2, 2005 2:51 pm
Subject: Re: [BUG] Greater Strength spawns
pkingdnd
Send Email Send Email
 
> Sorry, sorry. Don't flame me. You're quite right. It's an epic Feat

Try it under PCGen 5.6.1 and only the CMP datasets loaded. If it
doesn't work there, then you'll need to tell CMP that it doesn't work.
The datasets distributed with PCGen are not compatible with the CMP
datasets.

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD

#85213 From: "willwilco" <w_wilco@...>
Date: Tue May 3, 2005 2:49 am
Subject: Printed Documentation
willwilco
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I am new to PCGen, but where can I get printed documentation for the
latest stable release?

Will

#85214 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue May 3, 2005 3:06 am
Subject: RE: Printed Documentation
pkingdnd
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If you mean just documentation, then that's in the 'docs' subfolder with
every release (alpha, beta, release candidate and stable) of PCGen. Just
click on the index files.

I don't think there's ever been a printed set of docs.

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
   -----Original Message-----
   From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com]On Behalf Of
willwilco
   Sent: Monday, May 02, 2005 9:50 PM
   To: pcgen@yahoogroups.com
   Subject: [pcgen] Printed Documentation


   I am new to PCGen, but where can I get printed documentation for the
latest stable release?
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.11.2 - Release Date: 5/2/2005


[Non-text portions of this message have been removed]

#85215 From: James Dempsey <jdempsey@...>
Date: Tue May 3, 2005 4:11 am
Subject: Re: [BUG] Greater Strength spawns
james_dempse...
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Hi Hugh,

Quoting Hugh Foster <hugh@...>:

> A character has taken the feat Greater Strength twice. When I save,
> and then reload on another day, I find about 16 occurrences have added
> to the feat, resulting in a strength of about 40!
>
> This is 5.8.0-RC3, under 3e.
>
I fixed a bug that was very similar to this a few versions ago (probably after
RC3). It affected bonus feats that had a choice of some form. Could you try this
out with 5.8.0 RC7 please?

Cheers,
James Dempsey
PCGen Code Gibbon

#85216 From: Hugh Foster <hugh@...>
Date: Tue May 3, 2005 7:41 am
Subject: Re: Re: [BUG] and [FREQ] - Keen and Edit Gear
acedashdog
Send Email Send Email
 
OK, now I am cautiously raising my head after that blunder... I'll go
back to the second point are
there any plans for an ability to edit existing custom items please?


--

Hugh Foster
hugh@...
http://www.ace-dog.com
Too much of anything is bad, but too much of good whiskey is barely enough.


03/05/2005 8:17:43 AM

#85217 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue May 3, 2005 9:41 am
Subject: RE: Re: [BUG] and [FREQ] - Keen and Edit Gear
pkingdnd
Send Email Send Email
 
I typically do edit the already custom made items if they get enhanced
further. What version of PCGen are you using that you can't edit a custom
item?

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
   -----Original Message-----
   From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com]On Behalf Of
Hugh Foster
   Sent: Tuesday, May 03, 2005 2:42 AM
   To: Paul W. King
   Subject: Re: [pcgen] Re: [BUG] and [FREQ] - Keen and Edit Gear


   OK, now I am cautiously raising my head after that blunder... I'll go
back to the second point are  there any plans for an ability to edit
existing custom items please?
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.11.2 - Release Date: 5/2/2005


[Non-text portions of this message have been removed]

#85218 From: "taluroniscandar" <mhgj@...>
Date: Tue May 3, 2005 11:33 am
Subject: Re: [BUG] and [FREQ] - Keen and Edit Gear
taluroniscandar
Send Email Send Email
 
Really?

I could never get that to work and gave up long ago.

I guess I should try it in 5.8

> I typically do edit the already custom made items if they get enhanced
> further. What version of PCGen are you using that you can't edit a
custom
> item?

>   OK, now I am cautiously raising my head after that blunder... I'll go
> back to the second point are  there any plans for an ability to edit
> existing custom items please?
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.2 - Release Date: 5/2/2005
>
>
> [Non-text portions of this message have been removed]

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