... To accommodate this, there could be a preference setting for fumble_range_starts_at n. This assumes, of course, that FUMBLERANGE is numeric. ;) Cheers, ...
I think you've got it right, Bryan. We should use the same format as CRITRANGE, since our main support is d20. This will allow things like some funky weapons...
... The first thing that the parser does is check to see if the argument is a number or not. If it is a number it just returns the numeric value of the...
Welcome! What is PCGen? PCGen is a character generator and maintenance program aimed at supporting any RPG material we can get our hands on. Currently our...
pcgen@yahoogroups.com
Mar 1, 2005 12:11 pm
83522
Correct me if I'm wrong, but (in 5.6.1) I added one Rogue level, then one Wizard level. Should PCGen have allowed me to put 6 ranks in one skill using my Rogue...
Sorry, I wasn't clear. I added ~two~ Wizard levels. The problem isn't that PCGen is allowing too many ranks per level--it's not. It's that it's letting me buy...
When allocating skill points, PCGen takes into account the levels that you currently have. So, since you were a 3rd level character, you can place 6 ranks into...
... In D&D 3.5, you can take any skill to a maximum of Character Lever + 3 ranks that is a class skill in *any* of your classes (although you might have to pay...
Alright, I'm obviously not being clear enough. You have to spend skillpoints as you get them, right? So if my first level is in Rogue, and I don't have any...
... when I only have 1 level of ... + 3 ... might ... you ... The real problem he is refering to is a PCGen situation. What he is doing (I know because I do...
... Hash: SHA1 ... If your 1st character level was the rogue level then, technically, no because at that point your max skill ranks should be 4. PCGen's code...
... range. ... EQMODs, ... item ... EQMODs ... a ... would ... understand ... at ... Except, PCGen only supports D20 systems. I am confoosed... :/ Unless...
... Sorry, I misread you at first. Technically, I would not considert it a bug. PCGen does not qualify skill points by the way they were acquired. In theory...
... <radermacher@n...> ... Lever ... you ... level ... is ... you ... Wizard ... are ... add ... As a followup the same problem can arise from feats. For...
I'm trying to level-up into UR-Priest, but PCGen is red-ing it out: "Checkbase:2, Fortitude=3, Willpower=3". My Fort is +3, my Will is +8. I took Great...
... out: "Checkbase:2, ... Fortitude to get my ... Your _base_ fortitude is not +3. Base fortitude is that from your classes only. I'm not sure if that...
... "Checkbase:2, ... Fortitude to get my ... Yes. Great Fortitude bumps your Fortitude save, not your Base fortitude. Base fortitude is only adjusted by...
... Anytime PCGen allows a user to unknowingly break the rules, I would consider it a bug. I rely on PCGen to know the rules better than I do, and ensure that...
... It could very well be a .lst bug and not how it's supposed to be implemented. Since that set is not OGL, it is an issue for CMP and should be reported on...
... So then, you're feature request (new functionality) for PCGen is that you can't add another level to a character unless you've chosen all skills and feats...
I just wrote a quick test to test this. I made a for loop that called 100000 iterations for 3 different cases as follows: common: int loopCount; long t_start; ...
... I remember that the list discussed this not that long ago. Personally I think that there should be an option to force this because you can create invalid...
... Or, and this would have to wait for post 5.8, find a way for PCGen to actually know where every skill point and feat came from. The only problem with this...
Kevin Brown
kevin_brown@...
Mar 1, 2005 8:37 pm
83545
Hi guys, i have absolutely no experience with coding or programming. Does anyone know a good reference is to learn what I need to work with PCGen code /...
As a default option, yes. Either that or, even better, PCGen knows where skills & feats come from and does't let you spend skill points later in a way you...
Hi, I know with everybody's mind set on the release of 5.8 this is probably not the best time for a request like this, but I would like to hear if anybody else...