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[DOCS] SKILL token update   Topic List   < Prev Topic  |  Next Topic >
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#78286 From: Eddy Anthony <eddyba@...>
Date: Fri Jul 30, 2004 2:15 pm
Subject: Re: [DOCS] SKILL token update
mosat22
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On 7/30/04 10:09 AM, "James Dempsey" <jdempsey@...> wrote:

> Hi Eddy,
>
> Eddy Anthony wrote:
> [...]
>> ------------------------------------------------------------------
>> *** Updated 5.7.3 Token Name: SKILL.x.y
>>
>> Variables Used (x): Text (Skill Name).
>>
>> Variables Used (y): Property (Skill Property). € None - Displays
>> the name of the skill in position x in the character's skill list.
>
> The reference here to "skill in position x" should be saying "skill x"
> or such in this second section.
>
> [...]
>> SKILL.Jump.EXPLAIN Displays the make-up of the misc modifier in the
>> Jump skill. Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]
>> -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]
>
> This last example should be SKILL.Jump.EXPLAIN_LONG.

Another victem of copy-paste fever ;)
Thanks James, I'll get those in.

> Otherwise looks great.
>
> Cheers,
> James Dempsey
> PCGen Code Monkey


--
~ Eddy
~ PCGen BoD, Docs SB, LST Chimp, TM Lemur




#78285 From: James Dempsey <jdempsey@...>
Date: Fri Jul 30, 2004 2:09 pm
Subject: Re: [DOCS] SKILL token update
james_dempse...
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Hi Eddy,

Eddy Anthony wrote:
[...]
> ------------------------------------------------------------------
> *** Updated 5.7.3 Token Name: SKILL.x.y
>
> Variables Used (x): Text (Skill Name).
>
> Variables Used (y): Property (Skill Property). € None - Displays
> the name of the skill in position x in the character's skill list.

The reference here to "skill in position x" should be saying "skill x"
or such in this second section.

[...]
> SKILL.Jump.EXPLAIN Displays the make-up of the misc modifier in the
> Jump skill. Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]
> -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]

This last example should be SKILL.Jump.EXPLAIN_LONG.

Otherwise looks great.

Cheers,
James Dempsey
PCGen Code Monkey



#78284 From: Eddy Anthony <eddyba@...>
Date: Fri Jul 30, 2004 1:54 pm
Subject: [DOCS] SKILL token update
mosat22
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Two new properties have been added to this token: EXPLAIN & EXPLAIN_LONG.
Their purpose is to output the make-up of the misc modifier in either an
abbreviated or verbose format.

The type of output you will get are things like:

EXPLAIN: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]

EXPLAIN_LONG: +2[skill TUMBLE gteq
5|TYPE=SYNERGY.STACK]-6.0[|TYPE=SPEED.STACK] +4.0[OTHER]

--
~ Eddy
~ PCGen BoD, Docs SB, LST Chimp, TM Lemur

SKILL token, submitted for review
------------------------------------------------------------------
*** Updated 5.7.3
Token Name: SKILL.x.y

Variables Used (x): Number (The skills position in the character's complete
skill list - 0-based index).

Variables Used (y): Property (Skill Property).
€ None - Displays the name of the skill in position x in the
character's skill list.
€ ABILITY - Displays the key ability for the skill in position x in
the character's skill list.
€ ABMOD - Displays the modifier from the key ability, for the skill
in position x in the character's skill list.
€ EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill
and "N" if it is not.
€ EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not
usable untrained and has 0 ranks.
€ EXPLAIN - Displays the make-up of the misc modifier in an
abbreviated format.
€ EXPLAIN_LONG - Displays the make-up of the misc modifier in a
verbose format.
€ MISC - equals TOTAL - RANK - ABMOD.
€ MOD - Displays the total modifiers from abilities, equipment,
etc.  of the skill in position x in the character's skill list.
€ RANK - Displays the number of skill ranks of the skill in position
x in the character's skill list.
€ TOTAL - Displays the total bonus for the skill in position x in
the character's skill list.
€ TRAINED_TOTAL - Displays "0" if the skill is not usable untrained
and has 0 ranks.
€ UNTRAINED - Displays "Y" if the skill can be used untrained and
"N" if it cannot.

What it does:
Displays information about xth skill in the character's skill list.

Examples:

SKILL.2.RANK

Displays the number of ranks in the 3rd skill.

SKILL.1.MISC
Displays the bonus for the 2nd skill not from the key ability score or ranks
(e.g. A synergy bonus).

SKILL.0.ABILITY
Displays the key ability name for the 1st skill.

SKILL.2.EXPLAIN
Displays the make-up of the misc modifier in the 3rd skill.
Example: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]

------------------------------------------------------------------
*** Updated 5.7.3
Token Name: SKILL.x.y

Variables Used (x): Text (Skill Name).

Variables Used (y): Property (Skill Property).
€ None - Displays the name of the skill in position x in the
character's skill list.
€ ABILITY - Displays the key ability for the skill in position x in
the character's skill list.
€ ABMOD - Displays the modifier from the key ability, for the skill
in position x in the character's skill list.
€ EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill
and "N" if it is not.
€ EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not
usable untrained and has 0 ranks.
€ EXPLAIN - Displays the make-up of the misc modifier in an
abbreviated format.
€ EXPLAIN_LONG - Displays the make-up of the misc modifier in a
verbose format.
€ MISC - equals TOTAL - RANK - ABMOD.
€ MOD - Displays the total modifiers from abilities, equipment,
etc.  of the skill in position x in the character's skill list.
€ RANK - Displays the number of skill ranks of the skill in position
x in the character's skill list.
€ TOTAL - Displays the total bonus for the skill in position x in
the character's skill list.
€ TRAINED_TOTAL - Displays "0" if the skill is not usable untrained
and has 0 ranks.
€ UNTRAINED - Displays "Y" if the skill can be used untrained and
"N" if it cannot.

What it does:
Displays select information about a choosen skill.

Examples:

SKILL.Alchemy.TOTAL
Would display the total bonus on your Alchemy skill check.

SKILL.Jump.EXPLAIN
Displays the make-up of the misc modifier in the Jump skill.
Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK] -6.0[|TYPE=SPEED.STACK]
+4.0[OTHER]




 
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