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#63171 From: frugal@...
Date: Tue Jun 3, 2003 11:42 am
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="Stefan Radermacher">
>  (1) total armor and shield bonus        [+13]
>
>  (2) total armor bonus (without shield)  [+10]
>  (3) total shield bonus                  [ +3]
>
>  (4) non-magical armor and shield bonus  [+10]
>  (5) total magical bonus                 [ +3]
>
>  (6) non-magical armor bonus             [ +8]
>  (7) non-magical shield bonus            [ +2]
>  (8) magical armor bonus                 [ +2]
>  (9) magical shield bonus                [ +1]
>
> Would it be possible to implement this down to this detail?

You can certainly break it down like this (taken from base.xml):

<armor_class>
	 <total>|BONUS.COMBAT.AC.TOTAL|</total>
	 <listing>|BONUS.COMBAT.AC.LISTING|</listing>
	 <flat>|BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny
Dodge.MIN=0|</flat>
	 <touch>|BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor.!EQUIPMENT|</touch>
	 <base>|BONUS.COMBAT.AC.BASE|</base>
	 <armor_bonus>|BONUS.COMBAT.AC.Armor.!TYPE=Shield|</armor_bonus>
	 <shield_bonus>|BONUS.COMBAT.AC.TYPE=Shield|</shield_bonus>
	 <stat_mod>|BONUS.COMBAT.AC.Ability|</stat_mod>
	 <size_mod>|BONUS.COMBAT.AC.SIZE|</size_mod>
	 <natural>|BONUS.COMBAT.AC.NaturalArmor|</natural>
	 <class_bonus>|BONUS.COMBAT.AC.CLASSDEFENSE|</class_bonus>
	 <equipment_bonus>|BONUS.COMBAT.AC.EQUIPMENT|</equipment_bonus>
	 <competence_bonus>|BONUS.COMBAT.AC.COMPETENCE|</competence_bonus>
	 <defense_bonus>|BONUS.COMBAT.AC.DEFENSE|</defense_bonus>
	 <deflection_bonus>|BONUS.COMBAT.AC.DEFLECTION|</deflection_bonus>
	 <dodge_bonus>|BONUS.COMBAT.AC.DODGE|</dodge_bonus>
	 <enhancement_bonus>|BONUS.COMBAT.AC.ENHANCEMENT|</enhancement_bonus>
	 <insight_bonus>|BONUS.COMBAT.AC.INSIGHT|</insight_bonus>
	 <luck_bonus>|BONUS.COMBAT.AC.LUCK|</luck_bonus>
	 <monk_bonus>|BONUS.COMBAT.AC.MONK|</monk_bonus>
	 <sidestep_bonus>|BONUS.COMBAT.AC.SIDESTEP|</sidestep_bonus>
	 <tar_bonus>|BONUS.COMBAT.AC.TAR|</tar_bonus>
	 <toughness_bonus>|BONUS.COMBAT.AC.TOUGHNESS|</toughness_bonus>
	
<misc>|BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor.!CLASSDEF\
ENSE.!EQUIPMENT.!COMPETENCE.!DEFENSE.!DEFLECTION.!DODGE.!ENHANCEMENT.!INSIGHT.!L\
UCK.!MONK.!SIDESTEP.!TAR.!TOUGHNESS|</misc>
	 <miss_chance/>
	 <max_dex>|MAXDEX|</max_dex>
	 <spell_failure>|SPELLFAILURE|</spell_failure>
	 <check_penalty>|ACCHECK|</check_penalty>
	 <spell_resistance>|SR|</spell_resistance>
</armor_class>


--
regards,
Frugal
-OS Tamarin

#63172 From: frugal@...
Date: Tue Jun 3, 2003 11:56 am
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="Stefan Radermacher">
> The AC breakdown has a problem with magic shields, currently you can get:
>
>  (1) the total armor bonus (BONUS.COMBAT.ARMOR),
>  (2) the armor bonus without shield (BONUS.COMBAT.ARMOR.!TYPE=Shield),
>  (3) the shield bonus (BONUS.COMBAT.!TYPE=Shield)
>
> If either shield or armor have an enhancement bonus, both get
> calculated into (1) and (2) which of course is wrong. The armor
> enhancement bonus shoud be calculated into (1) and (2), and the shield
> enhancement bonus shoud be calculated into (1) and (3).

The problem is that armour is added as :
     COMBAT|AC|x|TYPE=Armor.REPLACE
Shields are added as
     COMBAT|AC|4|TYPE=Armor.REPLACE
and the bonuses to both are added as:
COMBAT|AC|4|TYPE=Armor.REPLACE

--
regards,
Frugal
-OS Tamarin

#63173 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Jun 3, 2003 12:06 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
tirgwaith
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Correct, Frugal..

There isn't a better way to do it at the moment.  With certain changes
coming up, there won't be a real need, either.

Tir Gwaith
PCGen Data SB and BoD

> The problem is that armour is added as :
>     COMBAT|AC|x|TYPE=Armor.REPLACE
> Shields are added as
>     COMBAT|AC|4|TYPE=Armor.REPLACE
> and the bonuses to both are added as:
> COMBAT|AC|4|TYPE=Armor.REPLACE

#63174 From: frugal@...
Date: Tue Jun 3, 2003 12:27 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="Tir Gwaith">
> Correct, Frugal..
>
> There isn't a better way to do it at the moment.  With certain changes
> coming up, there won't be a real need, either.

Let me guess:

COMBAT|AC|4|TYPE=Armor.REPLACE
COMBAT|AC|4|TYPE=ArmorEnhancement.REPLACE
COMBAT|AC|4|TYPE=Shield.REPLACE
COMBAT|AC|4|TYPE=ShieldEnhancement.REPLACE

Or you will still get problems with being unable to differentiate between
armour magical bonuses and sheild bonuses.

(As a side note: Why do we not already do it this way ?)

--
regards,
Frugal
-OS Tamarin

#63175 From: "krazhit" <here@...>
Date: Tue Jun 3, 2003 12:33 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
krazhit
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Isnīt he referring to the migration to XML?
--- In pcgen@yahoogroups.com, frugal@p... wrote:
> <quote who="Tir Gwaith">
> > Correct, Frugal..
> >
> > There isn't a better way to do it at the moment.  With certain
changes
> > coming up, there won't be a real need, either.
>
> Let me guess:
>
> COMBAT|AC|4|TYPE=Armor.REPLACE
> COMBAT|AC|4|TYPE=ArmorEnhancement.REPLACE
> COMBAT|AC|4|TYPE=Shield.REPLACE
> COMBAT|AC|4|TYPE=ShieldEnhancement.REPLACE
>
> Or you will still get problems with being unable to differentiate
between
> armour magical bonuses and sheild bonuses.
>
> (As a side note: Why do we not already do it this way ?)
>
> --
> regards,
> Frugal
> -OS Tamarin

#63176 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 12:37 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
zaister
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--- In pcgen@yahoogroups.com, frugal@p... wrote:
> You can certainly break it down like this (taken from base.xml):

Interesting, what kind of bonuses can be there for AC. :-)

Some of these seem like temporary/sitational bonuses one would not
normally have on the character sheet. How are they granted in PCGen?

> BONUS.COMBAT.AC.COMPETENCE
> BONUS.COMBAT.AC.DEFENSE
> BONUS.COMBAT.AC.DODGE
> BONUS.COMBAT.AC.INSIGHT
> BONUS.COMBAT.AC.LUCK

And what are these?

> BONUS.COMBAT.AC.CLASSDEFENSE
> BONUS.COMBAT.AC.EQUIPMENT
> BONUS.COMBAT.AC.ENHANCEMENT
> BONUS.COMBAT.AC.SIDESTEP
> BONUS.COMBAT.AC.TAR
> BONUS.COMBAT.AC.TOUGHNESS

Regards,
Stefan.

#63177 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 12:39 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
zaister
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--- In pcgen@yahoogroups.com, frugal@p... wrote:
> Let me guess:
>
> COMBAT|AC|4|TYPE=Armor.REPLACE
> COMBAT|AC|4|TYPE=ArmorEnhancement.REPLACE
> COMBAT|AC|4|TYPE=Shield.REPLACE
> COMBAT|AC|4|TYPE=ShieldEnhancement.REPLACE

That looks good and would certainly clean up the problem I mentioned.

> (As a side note: Why do we not already do it this way ?)

I wonder, too. :-)

Regards,
Stefan.

#63178 From: frugal@...
Date: Tue Jun 3, 2003 12:43 pm
Subject: Re: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="Stefan Radermacher">
> --- In pcgen@yahoogroups.com, frugal@p... wrote:
>> You can certainly break it down like this (taken from base.xml):
>
> Interesting, what kind of bonuses can be there for AC. :-)
>
> Some of these seem like temporary/sitational bonuses one would not
> normally have on the character sheet. How are they granted in PCGen?
>
>> BONUS.COMBAT.AC.COMPETENCE
>> BONUS.COMBAT.AC.DEFENSE
>> BONUS.COMBAT.AC.DODGE
>> BONUS.COMBAT.AC.INSIGHT
>> BONUS.COMBAT.AC.LUCK

These are quite often generated by equipment or class special abilities.
Personally I have a whole selection opf templates that given the various
bonuses from spells and bard songs that I just apply or not depending on
the occasion ;O)

> And what are these?
>
>> BONUS.COMBAT.AC.CLASSDEFENSE
>> BONUS.COMBAT.AC.EQUIPMENT
>> BONUS.COMBAT.AC.ENHANCEMENT
>> BONUS.COMBAT.AC.SIDESTEP
>> BONUS.COMBAT.AC.TAR
>> BONUS.COMBAT.AC.TOUGHNESS

I have no idea for some of them, CLASSDEFENSE comes from Modern. I
basically grep'd the whole of the data tree for BONUS.COMBAT.AC and these
are all of the  different armour bonus types we currently have in PCGen.

--
regards,
Frugal
-OS Tamarin

#63179 From: frugal@...
Date: Tue Jun 3, 2003 12:46 pm
Subject: Re: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="krazhit">
> Isnīt he referring to the migration to XML?

I assumued that he was refering to 3.5. One of the changes that has been
made public is that sheilds will confer a "Sheild" bonus, rather than an
"Armour" bonus that has a special case of stacking with "Armour" bonuses
from actual armour.

i.e. they have simplified the types of bonus and removed the icky sheilds
stack with armour, but nothing else stacks with anything rule.

--
regards,
Frugal
-OS Tamarin

#63180 From: Stephen L Johnson <sjohnson@...>
Date: Tue Jun 3, 2003 12:49 pm
Subject: Re: Re: [OT] Bastard Sword vs Martial Weapons
sljonson11
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On Tue, 2003-06-03 at 01:04, Stephen L Johnson wrote:
> As a follow up to the Bastard Sword/martial weapons discussion. Here is
> a feat I created for the Bastard Sword sword techniques. I thought
> somemight be interested in it. Here is the URL
>
> http://monsters.org/sjohnson/dnd/half-sword.txt
>
> Please direct all replies off list. We wouldn't want clutter up the list
> with on OT discussion.

Due to some some person in monkey suit asking about it...

The hear by release the Half-Sword Technique feat as Open Gaming Content
under the Open Gaming License.

--
Stephen L Johnson <sjohnson@...>

#63181 From: "krazhit" <here@...>
Date: Tue Jun 3, 2003 1:05 pm
Subject: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
krazhit
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--- In pcgen@yahoogroups.com, "Stefan Radermacher" <stefan@z...>
wrote:
> --- In pcgen@yahoogroups.com, frugal@p... wrote:
> Some of these seem like temporary/sitational bonuses one would not
> normally have on the character sheet. How are they granted in PCGen?

Search through the archives here and at the listfile group for
PREAPPLY, that should answer your question to some extent.

> > BONUS.COMBAT.AC.COMPETENCE
> > BONUS.COMBAT.AC.DEFENSE
> > BONUS.COMBAT.AC.DODGE
> > BONUS.COMBAT.AC.INSIGHT
> > BONUS.COMBAT.AC.LUCK

> And what are these?
>
> > BONUS.COMBAT.AC.CLASSDEFENSE
> > BONUS.COMBAT.AC.EQUIPMENT
> > BONUS.COMBAT.AC.ENHANCEMENT
> > BONUS.COMBAT.AC.SIDESTEP
> > BONUS.COMBAT.AC.TAR
> > BONUS.COMBAT.AC.TOUGHNESS
>
> Regards,
> Stefan.

#63182 From: "Barak" <barak@...>
Date: Tue Jun 3, 2003 1:08 pm
Subject: RE: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
barak20021
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> -----Original Message-----
> From: Stefan Radermacher [mailto:stefan@...]

> --- In pcgen@yahoogroups.com, frugal@p... wrote:
> Interesting, what kind of bonuses can be there for AC. :-)
>
> Some of these seem like temporary/sitational bonuses one
> would not normally have on the character sheet. How are they
> granted in PCGen?
>
> > BONUS.COMBAT.AC.COMPETENCE
> > BONUS.COMBAT.AC.DEFENSE
> > BONUS.COMBAT.AC.DODGE
> > BONUS.COMBAT.AC.INSIGHT
> > BONUS.COMBAT.AC.LUCK
>
> And what are these?
>
> > BONUS.COMBAT.AC.CLASSDEFENSE
> > BONUS.COMBAT.AC.EQUIPMENT
> > BONUS.COMBAT.AC.ENHANCEMENT
> > BONUS.COMBAT.AC.SIDESTEP
> > BONUS.COMBAT.AC.TAR
> > BONUS.COMBAT.AC.TOUGHNESS

Competence, Dodge, Insight, Luck, Enhancement, Toughness are all TYPEs
of bonus, used to ensure proper stacking (or not).  Anything that is
situational is either not included or included on the temp. bonus tab.

Equipment is obvious.  :)

Classdefense was instituted for Modern.

I have no idea what Tar or Sidestep are for.  :p

Barak

#63183 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 1:14 pm
Subject: RE: Re: OLder and New
nylanfs
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<snip>
Message: 2
    Date: Mon, 2 Jun 2003 09:06:53 -0700
    From: "Michael R. Beaver" <michael@...>
Subject: RE: Re: OLder and New
</snip>

Umm Michael, what were you smoking when you posted that?? :)

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#63184 From: "Brass Tilde" <brasstilde@...>
Date: Tue Jun 3, 2003 1:19 pm
Subject: Re: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
brasstilde@...
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> > > BONUS.COMBAT.AC.TAR
> > > BONUS.COMBAT.AC.TOUGHNESS
>
> I have no idea what Tar or Sidestep are for.  :p

Well, shouldn't being in a Tape ARchive count for a little protection?

#63185 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 1:20 pm
Subject: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
zaister
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--- In pcgen@yahoogroups.com, frugal@p... wrote:
> Personally I have a whole selection opf templates that given the
> various bonuses from spells and bard songs that I just apply or not
> depending on the occasion ;O)

Interesting. I wonder, how do you work with your templates?

Do you keep around lots of different printed sheets for your character
for all kinds of situations? I imagine this might quickly get out of
hand - one might need up to n! prepared sheets for n templates... :-)

Or do you print them when the situation arises, which, I think, might
be dispuptive to play.

I love the features of templates (and also  the new temporary
bonuses), but I keep wondering how to make the most practical use of
them without printing lots of sheets for all kinds of situations.

Probably everyone has their own preferences on how to do that, why not
share some ideas here?

Regards,
Stefan.

#63186 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 1:23 pm
Subject: (No subject)
nylanfs
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<snip>
First, the Good News!

I've opened up accounts with more distributors.  If one distributor
does not
have something, I will be able to get them from other distributors.
This is
good since there have been times when I could not fill orders because
stuff
was out-of-stock.
</snip>

Sweet! This means that you'll be able to stay open for business?? And
I don't have to find a new dealer for my d20 habit? :)

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#63187 From: Steven Gilroy <sgilroy2@...>
Date: Tue Jun 3, 2003 1:29 pm
Subject: Re: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
gildoggydogg
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I think it's more for those that have a laptop at the game table or
actually play online games.  I have not been able to find a practicle
use for at the table play w/o a laptop. (I just can't afford to print
out 6 copies of each character for each level and when he/she buys
something new or sells something)

Stefan Radermacher wrote:
> --- In pcgen@yahoogroups.com, frugal@p... wrote:
>
>>Personally I have a whole selection opf templates that given the
>>various bonuses from spells and bard songs that I just apply or not
>>depending on the occasion ;O)
>
>
> Interesting. I wonder, how do you work with your templates?
>
> Do you keep around lots of different printed sheets for your character
> for all kinds of situations? I imagine this might quickly get out of
> hand - one might need up to n! prepared sheets for n templates... :-)
>
> Or do you print them when the situation arises, which, I think, might
> be dispuptive to play.
>
> I love the features of templates (and also  the new temporary
> bonuses), but I keep wondering how to make the most practical use of
> them without printing lots of sheets for all kinds of situations.
>
> Probably everyone has their own preferences on how to do that, why not
> share some ideas here?
>
> Regards,
> Stefan.
>
>
>
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
> To unsubscribe from this group, send an email to:
> pcgen-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>


--
Steven Gilroy
PCGen OS Lemur
"In a world without fences, who needs GATES?"

#63188 From: "Chagaris, David (N-Ensco)" <david.chagaris@...>
Date: Tue Jun 3, 2003 1:24 pm
Subject: FREQ: Global skill point multiplier
dskreet145
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In our campaign, we have increased the skill ranks / level by 1.5 times.  So
a rogue would get 12 points / level to spend and a wizard would get 3.  Is
it possible, that in a future release. that PCGen could implemt this feature
as a tag in a template.

Regards,
David Chagaris


[Non-text portions of this message have been removed]

#63189 From: frugal@...
Date: Tue Jun 3, 2003 1:42 pm
Subject: Re: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
frugal10191
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<quote who="Stefan Radermacher">
> Interesting. I wonder, how do you work with your templates?
>
> Do you keep around lots of different printed sheets for your character
> for all kinds of situations? I imagine this might quickly get out of
> hand - one might need up to n! prepared sheets for n templates... :-)
>
> Or do you print them when the situation arises, which, I think, might
> be dispuptive to play.

I tend to print off 2 versions of the character sheet: One as a basic one,
and one in a different colour with all of the templates that represent the
spells I always have cast on me during the day (Greater Magic Fang, Mage
Armour, Magic Tattoo etc). If I know that the session will only last a few
hours of game time then I also roll the Owls wisdom and Cats grace and add
them before hand.

If the DM would allow laptops at the game then I would just apply the
templates as an when needed and re-export the character. (for bards songs,
and other temporary bonuses and penalties).

--
regards,
Frugal
-OS Tamarin

#63190 From: "krazhit" <here@...>
Date: Tue Jun 3, 2003 1:43 pm
Subject: Re: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
krazhit
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Yeah baby, a $4000 character sheet is the way to go in the 21st
century.
(Iīve seen at most 4 high end ThinkPads on my gaming table:)

--- In pcgen@yahoogroups.com, Steven Gilroy <sgilroy2@w...> wrote:
> I think it's more for those that have a laptop at the game table or
> actually play online games.

#63191 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 1:44 pm
Subject: [DOCS] PREDOMAIN error
nylanfs
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I'm working with 5.1.0 so it might have been caught and fixed already
but...

<snip of docs section>
Tag Name: PREDOMAIN:x,y,y

Variable(s) Used (x): Numeric The number of the deitiy's domains that
must match

Variable(s) Used (y): Alpha Domain names

Example(s): PREDEITYDOMAIN:1,Good,Law Character must have 1 of the two
listed domains

WHAT IT DOES: Set's requirements for a character's domains.  This tag
applies to the domains that the PC has selected for itself.
</snip of docs section>

Note that it is the same description as PREDEITYDOMAIN :)

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#63192 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 12:54 pm
Subject: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
zaister
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--- In pcgen@yahoogroups.com, frugal@p... wrote:
> Personally I have a whole selection opf templates that given the
> various bonuses from spells and bard songs that I just apply or not
> depending on the occasion ;O)

Interesting. I wonder, how do you work with your templates?

Do you keep around lots of different printed sheets for your character
for all kinds of situations? I imagine this might quickly get out of
hand - one might need up to n! prepared sheets for n templates... :-)

Or do you print them when the situation arises, which, I think, might
be dispuptive to play.

I love the features of templates (and also  the new temporary
bonuses), but I keep wondering how to make the most practical use of
them without printing lots of sheets for all kinds of situations.

Probably everyone has their own preferences on how to do that, why not
share some ideas here?

Regards,
Stefan.

#63193 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 1:58 pm
Subject: Re: Applying templates (was [BUG ] & [FREQ] OS, AC tokens for armor/shield messe
zaister
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Oops, sorry for posting twice.

Regards,
Stefan.

#63194 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 1:59 pm
Subject: v3.5 and older books, yea!
nylanfs
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I got this from a friend, yea! more pencil marks in my books :)

<snip>
Dave

You may have been noticing that questions regarding DUNGEONS &
DRAGONS(R) v.3.5 backward compatibility have been popping up in the
roleplaying game community.

Coinciding with the July release of the DUNGEONS & DRAGONS v.3.5 core
rulebooks, Wizards of the Coast will offer a free
backward-compatibility guide to enable players to use their existing
DUNGEONS & DRAGONS accessory titles with the new core rulebooks. The
free guide includes revision notes for the EPIC LEVEL HANDBOOK, FIEND
FOLIO, MANUAL OF THE PLANES, DEITIES AND DEMIGODS, and MONSTER MANUAL
II. It also contains general advice for use with any third edition
D&D(R) supplement and makes upgrading to D&D v.3.5 both easy and fun.
Players will be able to download the guide from www.wizards/dnd.

The new v.3.5 core rulebooks represent the best-playing DUNGEONS &
DRAGONS experience yet and, with backward compatibility, players will
be able to take advantage of all that D&D v.3.5 has to offer without
hesitation. Carefully designed to build on and expand players'
options, v.3.5 will not make key game accessory and supplement titles
obsolete.
</snip>

#63195 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 2:31 pm
Subject: [Q/A] Druid SRD set typo
nylanfs
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There's some typos in the druid lines. At level 8 it should be
SA:Wildshape (Large) it's SA:Wildshape Large in my set (using 513
currently). And at level 12 it should be SA:Wildshape (Dire) it's
SA:Wildshape (dire)in my set. And at level 16 it should be
SA:Wildshape (Elemental %/day)|EWildshape, it's SA:Wildshape
(elemental %/day)|EWildshape in my set. This is all just minor
corrections for lst standards, and capitalization :)

Also can we make them all string together instead of being seperate
SA's?

i.e. a 20th level duid would have
<quote of ideal SA's>
A Thousand Faces, Animal Companion, Nature Sense, Resist Nature's
Lure, Timeless Body, Trackless Step, Venom Immunity, Wildshape 6/day,
Wildshape (Large, Tiny, Dire, Huge, elemental 3/day), Woodland Stride
</quote of ideal SA's>

instead of
<quote of actual SA's>
A Thousand Faces, Animal Companion, Nature Sense, Resist Nature's
Lure, Timeless Body, Trackless Step, Venom Immunity, Wildshape 6/day,
Wildshape (Dire), Wildshape (Elemental 3/day), Wildshape (Huge),
Wildshape (Tiny), Wildshape (Large), Woodland Stride
</quote of actual SA's>

#63196 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Jun 3, 2003 3:49 pm
Subject: Re: Re: [BUG ] & [FREQ] OS, AC tokens for armor/shield messed up
tirgwaith
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Because it isn't an ehancement that way, it actually modifies the Armor type AC,
and there are stacking issues.  When we tried it with Enhancments it doesn't
work....

For Example:  Bracers of Armor grant an Armor bonus that doesn't stack with
normal armors or shields or any enhancements on those items.  If we broke them
down to Armor and ArmorEhancement, the Bracers of Armor won't work correctly. 
It would change the Armor, but it could not remove any ArmorEhancement bonuses
out there..

The reason for this is that it isn't an Armor Enhancement bonus, it is an
ehancement to the Armor Type bonus.  (I know, some people will see me as
splitting hairs.)

And this will be fixed soon (well, partly), but not the way anyone has
mentioned.  Sorry, but I can not say more on the subject.  Enjoy the tease. :p

And for the record, XML will not fix every problem out there.  It is merely a
different data format that will allow us to, eventually, beable to convey more
information.  In this case, XML would do us no good, since it is a stacking
issue.  Maybe it will

Tir Gwaith
PCGen Data SB and BoD

>> Let me guess:
>>
>> COMBAT|AC|4|TYPE=Armor.REPLACE
>> COMBAT|AC|4|TYPE=ArmorEnhancement.REPLACE
>> COMBAT|AC|4|TYPE=Shield.REPLACE
>> COMBAT|AC|4|TYPE=ShieldEnhancement.REPLACE
>
>That looks good and would certainly clean up the problem I mentioned.
>
>> (As a side note: Why do we not already do it this way ?)
>
>I wonder, too. :-)
>
>Regards,
>Stefan.

#63197 From: Emily Smirle <smirle4498@...>
Date: Tue Jun 3, 2003 4:08 pm
Subject: Abilities and prerequisites...
syndaryl
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I'm asking this instead of testing it because I'm sick and going back to
bed, but does PCGen base prerequisites for feats, classes, etc on your
base ability scores, or on your abilities after being modified for magic
items etc?

The ELH faq points out that you can buy a feat based on magically
enhanced stats, although you won't be able to use it if you have to take
the enhancers off.

I have no idea if this extends to classes or other things (I would
personally rule no, but I'm in an altered conciousness atm and not to be
trusted).
--
Emily Smirle (jerril)            Beware, for my Axe
GMGen Princess             will cut you off at the knees.
                                Watch out for the spikes.

#63198 From: Emily Smirle <smirle4498@...>
Date: Tue Jun 3, 2003 4:12 pm
Subject: Re: FREQ: Global skill point multiplier
syndaryl
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Chagaris, David (N-Ensco) wrote:
> In our campaign, we have increased the skill ranks / level by 1.5 times.  So
> a rogue would get 12 points / level to spend and a wizard would get 3.  Is
> it possible, that in a future release. that PCGen could implemt this feature
> as a tag in a template.

Is this the base skill ranks, or are the bonus ones from high statistics
also multiplied? If it's the latter, then I can probably mash that in
when I feel better. If it's the former you may just want to .MOD all the
classes. Yes, I know, royal pain.

--
Emily Smirle (jerril)            Beware, for my Axe
GMGen Princess             will cut you off at the knees.
                                Watch out for the spikes.

#63199 From: "merton_monk" <merton_monk@...>
Date: Tue Jun 3, 2003 4:30 pm
Subject: Re: Abilities and prerequisites...
merton_monk
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Emily Smirle <smirle4498@r...> wrote:
> I'm asking this instead of testing it because I'm sick and going
back to
> bed, but does PCGen base prerequisites for feats, classes, etc on
your
> base ability scores, or on your abilities after being modified for
magic
> items etc?

It's after all current enhancements are taken into account.

>
> The ELH faq points out that you can buy a feat based on magically
> enhanced stats, although you won't be able to use it if you have to
take
> the enhancers off.

If you qualify for a feat only because of some item (say gloves of
dexterity), as it currently stands if you take the gloves off, PCGen
won't know to *not* apply the effects of the feat even though you
don't qualify for it anymore. I don't think this is special to the
ELH, it's always been that way (both the actual rule and PCGen's lack
of strict policing this)

-Bryan

>
> I have no idea if this extends to classes or other things (I would
> personally rule no, but I'm in an altered conciousness atm and not
to be
> trusted).
> --
> Emily Smirle (jerril)            Beware, for my Axe
> GMGen Princess             will cut you off at the knees.
>                                Watch out for the spikes.

#63200 From: "Chagaris, David (N-Ensco)" <david.chagaris@...>
Date: Tue Jun 3, 2003 4:35 pm
Subject: RE: FREQ: Global skill point multiplier
dskreet145
Send Email Send Email
 
Emily
This would be for the base skill rankseach class has.  Basically, if we put
this in a template, and the multiplier was set to 2, then a rogue would get
8*2 points / level.  A level 1 Human rogue would get (8*2)*4 + 4 skill
points to spend at level 1.

thanks,
Dave

-----Original Message-----
From: Emily Smirle [mailto:smirle4498@...]
Sent: Tuesday, June 03, 2003 12:12 PM
To: pcgen@yahoogroups.com
Subject: Re: [pcgen] FREQ: Global skill point multiplier


Chagaris, David (N-Ensco) wrote:
> In our campaign, we have increased the skill ranks / level by 1.5 times.
So
> a rogue would get 12 points / level to spend and a wizard would get 3.  Is
> it possible, that in a future release. that PCGen could implemt this
feature
> as a tag in a template.

Is this the base skill ranks, or are the bonus ones from high statistics
also multiplied? If it's the latter, then I can probably mash that in
when I feel better. If it's the former you may just want to .MOD all the
classes. Yes, I know, royal pain.

--
Emily Smirle (jerril)            Beware, for my Axe
GMGen Princess             will cut you off at the knees.
                                Watch out for the spikes.




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