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#52391 From: "Timothy J. Lanza" <tjlanza@...>
Date: Mon Dec 2, 2002 4:38 am
Subject: [BARAK] Sheet Change FREQ in Regards to "STATx.LEVELy"
innoparticul...
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At 09:03 PM 12/1/2002, Byngl wrote:
>yet another new output tag
>
>STATx.LEVELy
>
>x = stat number
>y = level (0+)
>
>add .NOEQUIP to remove bonuses from equipment
>add .NOPOST to remove stat increases after level up
>
>NOTE: This will only show "correct" values for characters created
>with a recent (read the next alpha) copy of PCGen. Older versions
>will not haved saved the stat mods by level.

Can we get a sheet that displays the non-modified ability scores (via
STATx.LEVELy.NOEQUIP)? Perhaps either in (or before) the Temp Scores columns?


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#52392 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Mon Dec 2, 2002 6:15 am
Subject: Re: feats and AC [TRACKER]
tirgwaith
Send Email Send Email
 
Actually, it has nothing to do with the TYPE=Enhancement.  He could have
just had BONUS:COMBAT|AC|2 and would still have gotten the same result.

The BONUS statements in a Feat only get applied once.  If you want it to be
dynamic, you need a COUNT.  Here we come to one of the weaknesses.   You
would need to define a new TYPE. like TYPE:General.ACEnhance, so you could
use COUNT[FEATTYPE=ACEnhance] within the formula. (in this case,
2*COUNT[FEATTYPE=ACEnhance].

TMs:  Can we get a tracker on that one if it doesn't exist?
COUNT[FEATNAME=something%]  This is becoming more and more necessary.  I
have a "Windfall" Type feat just for the above workaround in Modern.

Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon


> This is because by the rules themselves, enhancement bonuses do not
> stack;  each time you add the feat you are adding a new +2 enhancement
> bonus.  Although you are specifying the proper tag in the feat that says
> the FEAT stacks, the basic rules of the game regarding that type of
> bonus says otherwise.  Therefore, you end up only getting the effect of
> one of the bonuses, no matter how many times you add it.
>
> I think what you'd want to do is use COUNT to determine how many times
> the feat has been selected and add a bonus of 2* this value.
>


> > NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1
> > DESC:MyDescription     MULT:YES
> > STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC
> >
> > in fact, it will give the +2 AC bonus the first time when chosen, but
> > not another +2 bonus
> > when chosen a second time

#52393 From: "Milan K. Alnas" <milan@...>
Date: Mon Dec 2, 2002 6:45 am
Subject: RE: feats and AC
doughboymaximus
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is it a +2 Dodge bonus it gives? Dodge is the only typ of AC bonus that
stacks.

-----Original Message-----
From: Shawn A. Chesak [mailto:shawnchesak@...]
Sent: Sunday, December 01, 2002 10:46 AM
To: pcgen@yahoogroups.com
Subject: RE: [pcgen] feats and AC


This is because by the rules themselves, enhancement bonuses do not
stack;  each time you add the feat you are adding a new +2 enhancement
bonus.  Although you are specifying the proper tag in the feat that says
the FEAT stacks, the basic rules of the game regarding that type of
bonus says otherwise.  Therefore, you end up only getting the effect of
one of the bonuses, no matter how many times you add it.

I think what you'd want to do is use COUNT to determine how many times
the feat has been selected and add a bonus of 2* this value.

Shawn A. Chesak
http://www.stormkeep.net


> -----Original Message-----
> From: Florian MARTIN [mailto:florian.d.martin@...]
> Sent: Sunday, December 01, 2002 10:11 AM
> To: pcgen
> Subject: [pcgen] feats and AC
>
> another question for a feat:
>
> let's say a feat provides a +2 AC each time you choose the feat. I
tried
> the following but
> it doesn't work...
>
>
> NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1
> DESC:MyDescription     MULT:YES
> STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC
>
> in fact, it will give the +2 AC bonus the first time when chosen, but
> not another +2 bonus
> when chosen a second time
>
> could you provide a hint please? :-)
>
>
>
> Florian MARTIN
> ________________________________________
> 12, sq Jules Ferry, 95110 Sannois (FR)
> Phone: (+33) 06 73 48 28 19
>
>
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
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> pcgen-unsubscribe@egroups.com
>
>
>
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>



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#52394 From: "Timothy J. Lanza" <tjlanza@...>
Date: Mon Dec 2, 2002 6:46 am
Subject: RE: feats and AC
innoparticul...
Send Email Send Email
 
At 01:45 AM 12/2/2002, Milan K. Alnas wrote:
>is it a +2 Dodge bonus it gives? Dodge is the only typ of AC bonus that
>stacks.

That may be true when dealing with bonuses from different sources, but this guy
is trying to create a feat that explicitly and specifically stacks with itself.

>-----Original Message-----
>From: Shawn A. Chesak [mailto:shawnchesak@...]
>Sent: Sunday, December 01, 2002 10:46 AM
>To: pcgen@yahoogroups.com
>Subject: RE: [pcgen] feats and AC
>
>
>This is because by the rules themselves, enhancement bonuses do not
>stack;  each time you add the feat you are adding a new +2 enhancement
>bonus.  Although you are specifying the proper tag in the feat that says
>the FEAT stacks, the basic rules of the game regarding that type of
>bonus says otherwise.  Therefore, you end up only getting the effect of
>one of the bonuses, no matter how many times you add it.
>
>I think what you'd want to do is use COUNT to determine how many times
>the feat has been selected and add a bonus of 2* this value.
>
>Shawn A. Chesak
>http://www.stormkeep.net
>
>
>> -----Original Message-----
>> From: Florian MARTIN [mailto:florian.d.martin@...]
>> Sent: Sunday, December 01, 2002 10:11 AM
>> To: pcgen
>> Subject: [pcgen] feats and AC
>>
>> another question for a feat:
>>
>> let's say a feat provides a +2 AC each time you choose the feat. I
>tried
>> the following but
>> it doesn't work...
>>
>>
>> NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1
>> DESC:MyDescription     MULT:YES
>> STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC
>>
>> in fact, it will give the +2 AC bonus the first time when chosen, but
>> not another +2 bonus
>> when chosen a second time
>>
>> could you provide a hint please? :-)
>>
>>
>>
>> Florian MARTIN
>> ________________________________________
>> 12, sq Jules Ferry, 95110 Sannois (FR)
>> Phone: (+33) 06 73 48 28 19
>>
>>
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's FAQ: http://pedertest.officeline.no/PCGen
>> PCGen's alpha build: http://rpg.plambert.net/pcgen
>> To unsubscribe from this group, send an email to:
>> pcgen-unsubscribe@egroups.com
>>
>>
>>
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>> http://docs.yahoo.com/info/terms/
>>
>
>
>
>PCGen's release site: http://pcgen.sourceforge.net
>PCGen's FAQ: http://pedertest.officeline.no/PCGen
>PCGen's alpha build: http://rpg.plambert.net/pcgen
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>pcgen-unsubscribe@egroups.com
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--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#52395 From: Florian MARTIN <florian.d.martin@...>
Date: Mon Dec 2, 2002 7:02 am
Subject: Re: feats and AC
florianmartin
Send Email Send Email
 
In  fact, this feat is like the "inertial armor" feat and should work exactly
the same way
BUT with the possibility to be taken multiple time with a +4 bonus the first
time and a +2
bonus the following times (As long as pp>0)

For now, I settled it the following:

Inertial Armor 2 TYPE:Psionic PREFEAT:1,Inertial Armor PPREVARGTEQ:Manifester,1
DESC:(...)
BONUS:COMBAT|AC|6|TYPE=Enhancement

Inertial   Armor   3   TYPE:Psionic  PREFEAT:1,Inertial  Armor  1 
PREVARGTEQ:Manifester,1
DESC:(...) BONUS:COMBAT|AC|8|TYPE=Enhancement

and  so  on...  I  know  that  this  does  not take into account the PP>0
condition, but I
preferred to settle it this way since I am quiet sure a Psionic character will
95% of the
time a PP reserve over 0

Yet,  if  there  was  a  possibility to make the whole bunch in only one feat
lst line, it
would be great... but reading your answers, I guess this will be hard.


Florian MARTIN
___________________________________________
14, allée de l'Oseraie - 94260 Fresnes (FR)
Phone: (+33) 06 73 48 28 19




-----Original Message-----
FROM: Timothy J. Lanza <tjlanza@...>
TO: pcgen@yahoogroups.com
DATE: 02/12/2002, 07:46
SUBJECT: [pcgen] feats and AC
ATTACHMENTS: <none>

At 01:45 AM 12/2/2002, Milan K. Alnas wrote:
>is it a +2 Dodge bonus it gives? Dodge is the only typ of AC bonus that
>stacks.

That may be true when dealing with bonuses from different sources, but this guy
is trying to create a feat that explicitly and specifically stacks with itself.

>-----Original Message-----
>From: Shawn A. Chesak [mailto:shawnchesak@...]
>Sent: Sunday, December 01, 2002 10:46 AM
>To: pcgen@yahoogroups.com
>Subject: RE: [pcgen] feats and AC
>
>
>This is because by the rules themselves, enhancement bonuses do not
>stack;  each time you add the feat you are adding a new +2 enhancement
>bonus.  Although you are specifying the proper tag in the feat that says
>the FEAT stacks, the basic rules of the game regarding that type of
>bonus says otherwise.  Therefore, you end up only getting the effect of
>one of the bonuses, no matter how many times you add it.
>
>I think what you'd want to do is use COUNT to determine how many times
>the feat has been selected and add a bonus of 2* this value.
>
>Shawn A. Chesak
>http://www.stormkeep.net
>
>
>> -----Original Message-----
>> From: Florian MARTIN [mailto:florian.d.martin@...]
>> Sent: Sunday, December 01, 2002 10:11 AM
>> To: pcgen
>> Subject: [pcgen] feats and AC
>>
>> another question for a feat:
>>
>> let's say a feat provides a +2 AC each time you choose the feat. I
>tried
>> the following but
>> it doesn't work...
>>
>>
>> NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1
>> DESC:MyDescription     MULT:YES
>> STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC
>>
>> in fact, it will give the +2 AC bonus the first time when chosen, but
>> not another +2 bonus
>> when chosen a second time
>>
>> could you provide a hint please? :-)
>>
>>
>>
>> Florian MARTIN
>> ________________________________________
>> 12, sq Jules Ferry, 95110 Sannois (FR)
>> Phone: (+33) 06 73 48 28 19
>>
>>
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's FAQ: http://pedertest.officeline.no/PCGen
>> PCGen's alpha build: http://rpg.plambert.net/pcgen
>> To unsubscribe from this group, send an email to:
>> pcgen-unsubscribe@egroups.com
>>
>>
>>
>> Your use of Yahoo! Groups is subject to
>> http://docs.yahoo.com/info/terms/
>>
>
>
>
>PCGen's release site: http://pcgen.sourceforge.net
>PCGen's FAQ: http://pedertest.officeline.no/PCGen
>PCGen's alpha build: http://rpg.plambert.net/pcgen
>To unsubscribe from this group, send an email to:
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>
>
>
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>
>
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--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman



PCGen's release site: http://pcgen.sourceforge.net
PCGen's FAQ: http://pedertest.officeline.no/PCGen
PCGen's alpha build: http://rpg.plambert.net/pcgen
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#52396 From: Florian MARTIN <florian.d.martin@...>
Date: Mon Dec 2, 2002 7:22 am
Subject: Re: feats and AC
florianmartin
Send Email Send Email
 
In  fact,  I  encountered  the  same problem with a feat (see below) which
should enable a
character  to  choose  1 additional psionic power from his class list. The feat
works, but
does not stack... is there a possibility to make it stack?

Extra Power (0 lvl) TYPE:Psionic PREVARGTEQ:Manifester,1 DESC:(...)
MULT:YES STACK:YES CHOOSE:bonus 0st lvl power
BONUS:SPELLKNOWN|TYPE=PSIONIC;LEVEL=0|1

It  works  fine  the first time you chose the feat, adding 1 additional 0 level
power. But
when chosen a 2nd time, it does not stack...

Florian MARTIN
___________________________________________
14, allée de l'Oseraie - 94260 Fresnes (FR)
Phone: (+33) 06 73 48 28 19




-----Original Message-----
FROM: Florian MARTIN <florian.d.martin@...>
TO: pcgen@yahoogroups.com
DATE: 01/12/2002, 19:11
SUBJECT: [pcgen] feats and AC
ATTACHMENTS: <none>

another question for a feat:

let's say a feat provides a +2 AC each time you choose the feat. I tried the
following but
it doesn't work...


NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1    
DESC:MyDescription     MULT:YES
STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC

in fact, it will give the +2 AC bonus the first time when chosen, but not
another +2 bonus
when chosen a second time

could you provide a hint please? :-)



Florian MARTIN
________________________________________
12, sq Jules Ferry, 95110 Sannois (FR)
Phone: (+33) 06 73 48 28 19


PCGen's release site: http://pcgen.sourceforge.net
PCGen's FAQ: http://pedertest.officeline.no/PCGen
PCGen's alpha build: http://rpg.plambert.net/pcgen
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#52397 From: Florian MARTIN <florian.d.martin@...>
Date: Mon Dec 2, 2002 7:23 am
Subject: hightest power available?
florianmartin
Send Email Send Email
 
Is  there  a  TAG which returns the hightest power level available (or spell
level) by the
character  at  his  current  level?  It  would  be  to  make  a feat with the
prerequisite
HIGHTESTPOWERLEVEL>5 for example.


Florian MARTIN
___________________________________________
14, allée de l'Oseraie - 94260 Fresnes (FR)
Phone: (+33) 06 73 48 28 19

#52398 From: Florian MARTIN <florian.d.martin@...>
Date: Mon Dec 2, 2002 7:27 am
Subject: bug in feat output?
florianmartin
Send Email Send Email
 
While tumbling through the feat lst file, I noted a little bug:

1/ Give your Char the feat (whatever)

2/ save your char, exit PCGEN

3/ Go to the lst file and remove (or rename) this feat

4/ if you reopen your char in PCGEN, you will get "feat not found" error message
(which is
normal of course)

But  now,  that  feat will not display any more on the character screen (nor
sheet) (which
could  be  normal)  BUT the feat-slot is LOST... (and you could thus have a
human PSW, 3rd
level with only 2 feats and 0 slots available... ARGH ;)

is  there  a  way  to  go  around this? For example to "refresh" the total
number of feats
available?

Florian MARTIN
___________________________________________
14, allée de l'Oseraie - 94260 Fresnes (FR)
Phone: (+33) 06 73 48 28 19

#52399 From: "alexquest" <alexquest@...>
Date: Mon Dec 2, 2002 8:23 am
Subject: d20 Modern bugs
alexquest
Send Email Send Email
 
I realize that the provided lst files are beta, but I'd just like to bring to
your attention the following ad bugs in case you haven't already corrected them:
Proficiencies are not named the same; giving yourself Personal Firearm
Proficiency doensn't make you proficient in any firearms because the names are
spelled different (Personal Firearms Weapon Proficiency instead).
Sometimes weapons equipped do not show up at all.
Class Defense does not work.
That's about it so far, other than Occupation things which I dont think have
even been integrated into PCGen yet.
Good luck finishing this, and keep up the good work!

#52400 From: "steveculshaw" <steve.culshaw@...>
Date: Mon Dec 2, 2002 8:39 am
Subject: Complete lockup
steveculshaw
Send Email Send Email
 
Has anyone else had problems with PCGen locking up your PC
- it happens everytime when I exit PCGen

PC is WinXP Pro SP1, Java was 1.4.1 and then 1.4.1_01, PCGen was
4.1.7 and then 4.2.0

I've removed both Java 1.4.1 and 1.4.1_01, as luckily I still had
1.3.1 on my machine. Glad to say PCGen exits fine with 1.3.1

#52401 From: "Patryk Adamski" <ruemere@...>
Date: Mon Dec 2, 2002 8:48 am
Subject: RE: Complete lockup
ruemere
Send Email Send Email
 
> Has anyone else had problems with PCGen locking up your PC
> - it happens everytime when I exit PCGen
>
> PC is WinXP Pro SP1, Java was 1.4.1 and then 1.4.1_01, PCGen was
> 4.1.7 and then 4.2.0
>
> I've removed both Java 1.4.1 and 1.4.1_01, as luckily I still had
> 1.3.1 on my machine. Glad to say PCGen exits fine with 1.3.1

I've had the same problem, it proved to be a bug in *_01 java.

All you have to do, is to carefully uninstall all you javas, delete
java* directories from "Program Files", reboot and install latest java.
Everything should be fine. At least it worked for me.

Regards,
Ruemere
--
Patryk    email >> ruemere@...
Adamski       www >> www.ruemere.linart.pl
" So he sat beside his sleeping wife, and he
listened to the ticking that was not in the
walls, " from Insomnia by Stephen King

#52402 From: "pjak" <pjak@...>
Date: Mon Dec 2, 2002 10:45 am
Subject: Re: BUG: Output sheet or internal code...not sure which.
pjak
Send Email Send Email
 
--- In pcgen@y..., "Kevin Colagio" <kcolagio@y...> wrote:
> The BigDecimal class DOES have a "setScale" method that has two
> different implementations.  Perhaps the "setScale" should be used
> instead of "trimZeros"?  That would eliminate some extra code along
> the way too....

Seems likely. (Though I think I remember that there was some kind of
problem with setScale.)

> I guess I don't quite understand why there is work with this type of
> number.  Once the cost is set and once a count is determined, the
cost
> would never have a variation farther from 0.00 than 0.01 (meaning,
no
> 0.0001 types of values) so anything else should never be used.

Actually, that's not neccessarily true. Consider the old english
system for instance (see
http://www.deadline.demon.co.uk/wilkie/coins.htm for the horrid
details.)

> Alternatively, a new data type can be defined that has a limit on
the
> number of decimal places.  I know that this would be the more
complex
> way to do it, but it's one idea and it would be consistant across
the
> application.

Whoever it was who was writing this has recently returned to work (at
least he asked for where his old Coin class had gone to) so hopefully
this will be taken care of soon.

/Jonas

#52403 From: "Ward, Christopher" <Christopher.Ward@...>
Date: Mon Dec 2, 2002 10:51 am
Subject: RE: Wholeness of Body
frugal_curious
Send Email Send Email
 
In the output sheet (this is the pdf sheet as an example) replace this:

<fo:block font-size="9pt" font-family="ZapfDingbats">qqqqq qqqqq
qqqq|%||%Monk=8|q q|%||%Monk=9|qq|%||%Monk=10|qq|%|
|%Monk=11|qq|%||%Monk=12|qq|%||%Monk=13|q q|%||%Monk=14|qq|%||%Monk=15|qq|%|
|%Monk=16|qq|%||%Monk=17|qq|%||%Monk=18|q
q|%||%Monk=19|qq|%||%Monk=20|qq|%||%Monk=7|
</fo:block>

with this:

<fo:block font-size="8pt" font-family="ZapfDingbats">
	 |FOR.0,MonkLevels,5,q,, ,|
</fo:block>

Note: This will only work with 4.2.0 as that is the first version with the
new Monk stuff.

hugs
Frugal

> -----Original Message-----
> From: jeff.kelly@... [SMTP:jeff.kelly@...]
> Sent: 29 November 2002 15:38
> To: pcgen@yahoogroups.com
> Subject: [pcgen] Wholeness of Body
>
> Hi Folks.
>
> The description of the wholeness of body feat states that the monk can
> heal twice his  level in hitpoints per day. So if i have a 12th level
> monk/2nd level tattooed monk it should be 28 hitpoints (14*2) the
> output sheet only displays 24. Seems like the OS only regards the monk
> levels but not the tattooed monk levels.
>
>
> Is there a tag so that i can add my prestige class levels to wholeness
> of body?
>
> Regards
>
> Christian
>
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
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> pcgen-unsubscribe@egroups.com
>
>
>
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>

#52404 From: "Brass Tilde" <brasstilde@...>
Date: Mon Dec 2, 2002 12:37 pm
Subject: Re: Re: BUG: Output sheet or internal code...not sure which.
brasstilde@...
Send Email Send Email
 
> Whoever it was who was writing this has recently returned to work (at
> least he asked for where his old Coin class had gone to) so hopefully
> this will be taken care of soon.

I don't know about soon, but he *is* making progress.  Unfortunately, some
things, such as the location of various code pieces, have changed rather
significantly since he was last able to work on it, so much of his time so
far has been taken up by finding where all those pieces are now located.

Now he has to figure out where the equipment objects are actually
instantiated, and have their costs set, so he can test out whether or not
the values are being set properly.

Brass

#52405 From: "Ward, Christopher" <Christopher.Ward@...>
Date: Mon Dec 2, 2002 2:43 pm
Subject: RE: bug in feat output?
frugal_curious
Send Email Send Email
 
You can edit the number of feats left, by just typing in the edit box...
Change the number of feats left from 0 to 1 on the feats page and Robert is
your fathers brother.

hugs
Frugal


> -----Original Message-----
> From: Florian MARTIN [SMTP:florian.d.martin@...]
> Sent: 02 December 2002 07:28
> To: pcgen
> Subject: [pcgen] bug in feat output?
>
> While tumbling through the feat lst file, I noted a little bug:
>
> 1/ Give your Char the feat (whatever)
>
> 2/ save your char, exit PCGEN
>
> 3/ Go to the lst file and remove (or rename) this feat
>
> 4/ if you reopen your char in PCGEN, you will get "feat not found" error
> message (which is
> normal of course)
>
> But  now,  that  feat will not display any more on the character screen
> (nor sheet) (which
> could  be  normal)  BUT the feat-slot is LOST... (and you could thus have
> a human PSW, 3rd
> level with only 2 feats and 0 slots available... ARGH ;)
>
> is  there  a  way  to  go  around this? For example to "refresh" the total
> number of feats
> available?
>
> Florian MARTIN
> ___________________________________________
> 14, allée de l'Oseraie - 94260 Fresnes (FR)
> Phone: (+33) 06 73 48 28 19
>
>
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
> To unsubscribe from this group, send an email to:
> pcgen-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#52406 From: "taluroniscandar" <mhgj@...>
Date: Mon Dec 2, 2002 3:22 pm
Subject: Hold monster spell level wrong
taluroniscandar
Send Email Send Email
 
In phbspells.lst Hold Monster has the tag
CLASSES:Bard=4|Sorcerer,Wizard=6 Should be 5 on the sor/wiz according
to SRD. It is a 6th level domain spell (for Law?).

#52407 From: Michael Tucker <mtucker@...>
Date: Mon Dec 2, 2002 4:10 pm
Subject: RE: File - Welcome [BRYAN]
java_kensai
Send Email Send Email
 
Hi, Bryan et al:

In the Welcome file, could you please add brief definitions for:
- OGL
- D20
- SRD

D20 might be intuitively obvious, but OGL and SRD are just random letters
unless you happen to know what they mean. And they are, of course,
*critical* (especially SRD) to understanding why certain material isn't
available yet, thus cutting down on the noise on this board.

Thanks,
Michael

> Is PCGen OGL or D20?
> As of version 4.0.0, PCGen is OGL and D20 compliant.  We are
> in regular contact with Wizards of the Coast to make sure we
> stay that way.
>
> Where is Wotc's non-SRD material?
> [snip]

#52408 From: "CC Americas 1 Carstensen James" <james.carstensen@...>
Date: Mon Dec 2, 2002 4:13 pm
Subject: BUG: Weapon bonus damage in item customized for burst weapons
iambluehearm...
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Folks,

Using a beta from Sourceforge this past Friday (not at home, don't have
the version # handy).  I think this is just a UI issue.  In the item
customizer for weapons, the * burst (flaming burst, etc) descriptive
text shows the extra damage as something like (typing from memory)
(%d10|CRITMULT-1).  I think it shows up properly on the output sheets.
Is it possible to get these descriptive strings parsed so they show up
with a value as opposed to the formula?

Really minor, just thought I'd let people know.

Cheers,
Blue
PC-Gen XML Ooze wannabe.  8)

#52409 From: "Paul Grosse" <pgrosse@...>
Date: Mon Dec 2, 2002 4:13 pm
Subject: RE: Re: Weapons display
nylanfs
Send Email Send Email
 
<snip>
Ok, 1 for leave it as is.

Anyone else?

Barak
Output Sheet Chimp
LST Gibbon
</snip>

Barak, I don't have 4.2 yet so I can't look. does "Not Carried" mean
not on your person, but you own it? as in it's at a keep, storage
place? Or "Not Carried" as in it's a back-up weapon?

Paul Grosse
MSN Messenger: Nylanfs@...
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#52410 From: "Paul Grosse" <pgrosse@...>
Date: Mon Dec 2, 2002 4:19 pm
Subject: Re: [TIR] Monk Damage Reduction
nylanfs
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<snip>
It looks like the Monk is missing that, along with the Transform to
Outsider, which I may be able to do now.  Going to look into that this
weekend.   In the mean time, Monks should have DR:20/+1 tag for those
of you
wanting to fix it at home.

The other Feat bit, with a BONUS:DR|+WIS|2*COUNT[FEATTYPE=Tattoo] is
not the
way I think you want to go about it, unless there is a DR:num/+WIS, if
the
WIS will even be substituted in a DR tag, which I doubt.

Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
</snip>

Tir, also note that the type is "Native Outsider" as opposed to
"Outsider" which then clarifies that the being can be raised from the
dean on the Prime Material plane.

Paul Grosse
MSN Messenger: Nylanfs@...
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

P.S. Sorry for replying to all these old messages, I'm going through
all the email over the long weekend

#52411 From: "Ward, Christopher" <Christopher.Ward@...>
Date: Mon Dec 2, 2002 4:25 pm
Subject: RE: File - Welcome [BRYAN]
frugal_curious
Send Email Send Email
 
A link to the relevent parts of the wizards web site might also be a good
idea. Finding the SRD on the wizards site is non trivial (I have only ever
found the PHB one, not the DMG or MM ones (unless they are the same thing))

regards,
Frugal


> -----Original Message-----
> From: Michael Tucker [SMTP:mtucker@...]
> Sent: 02 December 2002 16:10
> To: 'pcgen@yahoogroups.com'
> Subject: RE: [pcgen] File - Welcome [BRYAN]
>
> Hi, Bryan et al:
>
> In the Welcome file, could you please add brief definitions for:
> - OGL
> - D20
> - SRD
>
> D20 might be intuitively obvious, but OGL and SRD are just random letters
> unless you happen to know what they mean. And they are, of course,
> *critical* (especially SRD) to understanding why certain material isn't
> available yet, thus cutting down on the noise on this board.
>
> Thanks,
> Michael
>
> > Is PCGen OGL or D20?
> > As of version 4.0.0, PCGen is OGL and D20 compliant.  We are
> > in regular contact with Wizards of the Coast to make sure we
> > stay that way.
> >
> > Where is Wotc's non-SRD material?
> > [snip]
>
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
> To unsubscribe from this group, send an email to:
> pcgen-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>

#52412 From: "Paul Grosse" <pgrosse@...>
Date: Mon Dec 2, 2002 4:41 pm
Subject: (No subject)
nylanfs
Send Email Send Email
 
<snip>
another question for a feat:

let's say a feat provides a +2 AC each time you choose the feat. I
tried the following but
it doesn't work...


NameOfMyFeat      TYPE:Psionic     PREVARGTEQ:Manifester,1
DESC:MyDescription     MULT:YES
STACK:YES   BONUS:COMBAT|AC|2|TYPE=Enhancement   CHOOSE:+2 AC

in fact, it will give the +2 AC bonus the first time when chosen, but
not another +2 bonus
when chosen a second time

could you provide a hint please? :-)
</snip>

Even though I'm sure somebody already answered you. It's because
enhancement type doesn't stack. Take out the type and leave it as
unamed, or maybe MISC?

Paul Grosse
MSN Messenger: Nylanfs@...
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#52413 From: "merton_monk" <merton_monk@...>
Date: Mon Dec 2, 2002 4:51 pm
Subject: Re: File - Welcome [BRYAN]
merton_monk
Send Email Send Email
 
--- In pcgen@y..., "Ward, Christopher" <Christopher.Ward@m...> wrote:
> A link to the relevent parts of the wizards web site might also be
a good
> idea. Finding the SRD on the wizards site is non trivial (I have
only ever
> found the PHB one, not the DMG or MM ones (unless they are the same
thing))
>
> regards,
> Frugal
>

Comments noted. I've modified the blurbs in the welcome file to be
like this.... does this seem more clear?

Is PCGen OGL or D20?
As of version 4.0.0, PCGen is OGL and D20 compliant.  We are in
regular contact with Wizards of the Coast to make sure we stay that
way. The Open Gaming License (OGL) can be found at:
http://www.opengamingfoundation.org/ogl.html
For a description of how the OGL and D20 licenses work, and a
definition of the "Standard Resource Document" (aka SRD) visit:
http://www.wizards.com/d20/article.asp?x=dt20010417b

Where is Wotc's non-SRD material?
Wotc has been very gracious with us and helpful in our process of
becoming, and remaining, OGL and D20 compliant.  We are currently in
discussions with them about their non-SRD material (ForgottenRealms,
splatbooks, dragon magazine items, etc.). We will definitely keep
everyone appraised of any developments in our discussions with Wotc.



Thanks.

-Bryan

#52414 From: Michael Tucker <mtucker@...>
Date: Mon Dec 2, 2002 5:08 pm
Subject: RE: Re: File - Welcome [BRYAN]
java_kensai
Send Email Send Email
 
> Comments noted. I've modified the blurbs in the welcome file to be
> like this.... does this seem more clear?
>
> [sample snipped]
>
> Thanks.
>
> -Bryan
>

Your changes and additions are wonderful. Thanks!

Michael

#52415 From: "merton_monk" <merton_monk@...>
Date: Mon Dec 2, 2002 5:08 pm
Subject: Re: File - Welcome [BRYAN]
merton_monk
Send Email Send Email
 
--- In pcgen@y..., Michael Tucker <mtucker@e...> wrote:
> > Comments noted. I've modified the blurbs in the welcome file to
be
> > like this.... does this seem more clear?
> >
> > [sample snipped]
> >
> > Thanks.
> >
> > -Bryan
> >
>
> Your changes and additions are wonderful. Thanks!

Really?  Maybe I *could* be a Doc Monkey after all!!!! :D

-Bryan

>
> Michael

#52416 From: Keith Davies <keith.davies@...>
Date: Mon Dec 2, 2002 5:53 pm
Subject: I just got Chucked!
jdk_kjdavies
Send Email Send Email
 
Hi All,

I just got Charbeneaud!  I've got a piece of software I'm working on
that was slated for testing at the end of the month.  Two hours ago I
was told it had to be frozen and ready for presentation on the 10th.

Yay me!  This is gonna suck!


Keith
--
Keith Davies
keith.davies@...

PCGen: <reaper/>, smartass
   "You just can't argue with a moron.  It's like handling Nuclear
   waste.  It's not good, it's not evil, but for Christ's sake, don't
   get any on you!!"   -- Chuck, PCGen mailing list

#52417 From: "Paul W. King" <paul.king@...>
Date: Mon Dec 2, 2002 6:24 pm
Subject: Re: File - Welcome [BRYAN]
pkingdnd
Send Email Send Email
 
> The Open Gaming License (OGL) can be found at:
> http://www.opengamingfoundation.org/ogl.html

You might want to include the WotC link instead, as that's the
official site.

Paul W. King

#52418 From: "Paul W. King" <paul.king@...>
Date: Mon Dec 2, 2002 6:27 pm
Subject: Re: I just got Chucked!
pkingdnd
Send Email Send Email
 
> I just got Charbeneaud!

Forgive my ignorance, but what does that mean?

Paul W. King

#52419 From: "Hugo" <emperorfranz@...>
Date: Mon Dec 2, 2002 6:33 pm
Subject: Re: File - Welcome [BRYAN]
emperorfranz
Send Email Send Email
 
--- In pcgen@y..., "merton_monk" <merton_monk@y...> wrote:
<snip>
> For a description of how the OGL and D20 licenses work, and a
> definition of the "Standard Resource Document" (aka SRD) visit:
> http://www.wizards.com/d20/article.asp?x=dt20010417b
>
<snip>
>
> Thanks.
>
> -Bryan

Shouldn't it be "System Reference Document" instead?

Later,
Hugo
LST Gibbon stuck in the body of Saguinus Imperator

#52420 From: "pjak" <pjak@...>
Date: Mon Dec 2, 2002 6:46 pm
Subject: Re: I just got Chucked!
pjak
Send Email Send Email
 
--- In pcgen@y..., "Paul W. King" <paul.king@v...> wrote:
> > I just got Charbeneaud!
> Forgive my ignorance, but what does that mean?

See this rather humorous set of rants:

http://www.perlmonks.org/index.pl?node_id=115929

/Jonas

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