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#4730 From: mocha@...
Date: Tue May 1, 2001 1:55 pm
Subject: Re: Changing Ranger Virtual Feats
mocha@...
Send Email Send Email
 
When you want to assign a feat automatically, any pre-requisites are
ignored.  Just like all Rangers have Ambidexterity, regardless of
whether or not their Dex is high enough.  Certainly you ought to
consider such issues when creating a race or class that gets feats
that have other feats or whatever as requirements, but PCGen will let
you do it.  It's up to you to determine if it's fair or balance... ;)(

-Bryan

--- In pcgen@y..., "Damian" <westfam@a...> wrote:
> don't you need weapons focus on a ranged weapon to first get point
blank
> shot?
>   -----Original Message-----
>   From: mocha@m... [mailto:mocha@m...]
>   Sent: Monday, April 30, 2001 9:39 AM
>   To: pcgen@y...
>   Subject: [pcgen] Re: Changing Ranger Virtual Feats
>
>
>   I don't think a feat that requires a choice (like Weapon Focus)
will
>   work as a virtual feat - that functionality needs to be added but
>   isn't supported yet. So I can see why Weapon Focus won't work, but
>   Point Blank Shot should work.
>
>   -Bryan
>
>   --- In pcgen@y..., wcskidmore@y... wrote:
>   > I copied the Ranger class from phb.lst (and classskills and
>   > classspells) into my campaign folder.  Added it to my campaign
pcc
>   > etc.
>   >
>   > When I edit Ranger(c) and change the virtual feats to Point
Blank
>   > Shot and Weapon Focus, they don't show up on characters sheets.
>   >
>   > The Ambidexterity and Two-Weapon Fighting does show up on the
>   > character sheet for the normal ranger.  Anybody know what I'm
>   missing?
>   >
>   > Skid
>
>
>         Yahoo! Groups Sponsor
>
>
>
>   To unsubscribe from this group, send an email to:
>   pcgen-unsubscribe@egroups.com
>
>
>
>   Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.

#4731 From: mocha@...
Date: Tue May 1, 2001 2:03 pm
Subject: About the conversion
mocha@...
Send Email Send Email
 
Things are coming along nicely - most of the tabs are pretty much
done gui-wise, so we can start hooking up the tabs to what they
actually do (so you have a list of campaigns and a button
named "Load", what happens when you click on it?). That process won't
take too long since it's already done in the existing version of
PCGen - it will basically be cut & paste, though the windows are done
differently so there will need to be some modification and a thorough
round of testing. On tabs like where we display the feats you'll see
a table of them, so that instead of just seeing the name and having
to click on one in order to see its description and pre-reqs, you'll
see everything at once. Oh, and did I mention that all tables
everywhere sort by clicking on the column header? ;)

-Bryan

#4732 From: mocha@...
Date: Tue May 1, 2001 1:57 pm
Subject: Re: Monster Templates
mocha@...
Send Email Send Email
 
One of the developers in my group has said that Monster Templates are
his pet issue, so I don't think you'll have to wait too long after
the conversion to see it happen.

-Bryan

--- In pcgen@y..., "Edward Downard" <edownard@e...> wrote:
> cool.
> thanks for the info.
>
> Edward Downard
> Digital Media Designer
> http://home.earthlink.net/~edownard
>
>   -----Original Message-----
>   From: Damian [mailto:westfam@a...]
>   Sent: Monday, April 30, 2001 6:47 PM
>   To: pcgen@y...
>   Subject: RE: [pcgen] Monster Templates
>
>
>   they're working on it now. that's why there havn't been many
releases
> lately.  no due date yet, though.
>     -----Original Message-----
>     From: Edward Downard [mailto:edownard@e...]
>     Sent: Monday, April 30, 2001 8:40 PM
>     To: pcgen@y...
>     Subject: RE: [pcgen] Monster Templates
>
>
>     Sorry man. I have been WAY out of the PCGen loop, nose buried in
> Photoshop and Flash for weeks and weeks, when is the conversion
happening?
>
>     Edward Downard
>     Digital Media Designer
>     http://home.earthlink.net/~edownard
>
>       -----Original Message-----
>       From: Damian [mailto:westfam@a...]
>       Sent: Monday, April 30, 2001 4:04 PM
>       To: pcgen@y...
>       Subject: RE: [pcgen] Monster Templates
>
>
>       sometime after the conversion, i believe.
>         -----Original Message-----
>         From: Edward Downard [mailto:edownard@e...]
>         Sent: Monday, April 30, 2001 6:02 PM
>         To: pcgen@y...
>         Subject: RE: [pcgen] Monster Templates
>
>
>         On the books?
>         Any ETA on this? As a DM I think this is now my most wanted
feature.
>
>         ------Original Message------
>         From: "Damian" <westfam@a...>
>         To: pcgen@y...
>         Sent: April 30, 2001 9:57:56 PM GMT
>         Subject: RE: [pcgen] Monster Templates
>
>
>         not yet, but it's on the books.
>           -----Original Message-----
>           From: edownard@e... [mailto:edownard@e...]
>           Sent: Monday, April 30, 2001 4:54 PM
>           To: pcgen@y...
>           Subject: [pcgen] Monster Templates
>
>
>           Is there any way to add in the monster templates, such as
Vampire,
>           Fiendish, Celestial, to PCGen so we can use it to
construct those
> as
>           well in the program?
>
>           Has anyone thought about this much? Perhaps I missed this
>           conversation.
>
>
>                 Yahoo! Groups Sponsor
>
>
>
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>           pcgen-unsubscribe@egroups.com
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>
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of
> Service.
>
>
>
>
>
>         To unsubscribe from this group, send an email to:
>         pcgen-unsubscribe@egroups.com
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>
>
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>
>
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>
>
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>
>
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Service.

#4733 From: artoomis@...
Date: Tue May 1, 2001 3:22 pm
Subject: Bug? On movement and magic boots
artoomis@...
Send Email Send Email
 
Boots of striding and sprining don't seem to multiply moveemtn by
two - nor do I see ant tag that would allow that.

Is there a list of tags and/or manipulation instructions for the .lst
files?

Better yet, is there a primer on the whole process of customizing
PCGen?

Sorry if this is a repeat - I thought I posted before, but it hasn't
showed up for quite some time.

#4734 From: mocha@...
Date: Tue May 1, 2001 1:53 pm
Subject: Re: Conversion question
mocha@...
Send Email Send Email
 
I'm not sure how the timing will work, but under the scenarion that
PCGen 2.0 still uses lst files there won't be any change in format.
So it will be just as easy as it is now - and I hope to enlist more
documenters to help answer lots of basic questions to help make it
easier for newbies.  When PCGen gets converted to XML, it will be
just as easy - we'll have scripts that we can run which will convert
the traditional lst files into the appropriate xml format. One of my
goals with xml is to name the tags (it looks exactly like html for
those who've never seen it) in such a way that's it's obvious what
the tags are.  So in that way it will be even easier to modify.  It
will still be text based, so you can use your favorite editor. So it
should be just as easy as it is now, if not easier! :)

-Bryan

--- In pcgen@y..., mage4fun@y... wrote:
> Will it be as easy as the current PCGen to create and add custom
> stuff??
>
> --- In pcgen@y..., mocha@m... wrote:
> > --- In pcgen@y..., Martin Brabander <kemlyn1@p...> wrote:
> > > Bryan,
> > > In the move from 1.4 to 2.0, are we likely to have any major
> > conversion
> > > problems?  If I recall, we had a major jump at one stage
earlier
> in
> > the
> > > versions, which made some character's pcg files unreadable.
> >
> > At this point I can't make any promises, but so far it doesn't
look
> > like there should be a problem. PCGen will be reading all the pcg
> and
> > lst files as-is until the xml conversion is done (which may or
may
> > not be part of the initial converted release), but I think we'll
> have
> > scripts that will be able to convert all pcg and lst files into
the
> > proper format, so even then it shouldn't be a problem.
> >
> > -Bryan
> >
> > >
> > > Regards
> > > Martin

#4735 From: tsadkiel@...
Date: Tue May 1, 2001 10:42 pm
Subject: Help me with adding a class!
tsadkiel@...
Send Email Send Email
 
Pinnacle has just posted a preview of the Gunslinger class from
Deadlands d20 on their website.  This is immediately useful to me,
since my Gnomish Fighter/Cleric uses two six-shooters and has always
been portrayed as a gunslinger, so I want to add the class to PCgen.
I've never added a class before, though, and there are a few things I
don't quite know how to do.

1.  The Gunslinger starts out with proficiency in simple weapons and
all "shooting irons" - all gunpowder weapons, essentially.  Am I
going to have to add all the guns individually, or is there a faster
way to do it>

2.  Every third level, the Gunslinger gains a feat from a specific
list (similar to, but different from, the fighter list.)  How do I do
this?

#4736 From: "Damian" <westfam@...>
Date: Wed May 2, 2001 12:31 am
Subject: RE: Help me with adding a class!
westfam@...
Send Email Send Email
 
really?  i thought preview stuff was still months away.  nuts.
-----Original Message-----
From: tsadkiel@... [mailto:tsadkiel@...]
Sent: Tuesday, May 01, 2001 5:42 PM
To: pcgen@yahoogroups.com
Subject: [pcgen] Help me with adding a class!

      Pinnacle has just posted a preview of the Gunslinger class from
Deadlands d20 on their website.  This is immediately useful to me,
since my Gnomish Fighter/Cleric uses two six-shooters and has always
been portrayed as a gunslinger, so I want to add the class to PCgen. 
I've never added a class before, though, and there are a few things I
don't quite know how to do.

1.  The Gunslinger starts out with proficiency in simple weapons and
all "shooting irons" - all gunpowder weapons, essentially.  Am I
going to have to add all the guns individually, or is there a faster
way to do it>

2.  Every third level, the Gunslinger gains a feat from a specific
list (similar to, but different from, the fighter list.)  How do I do
this?





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#4737 From: "Damian" <westfam@...>
Date: Wed May 2, 2001 12:35 am
Subject: RE: Help me with adding a class!
westfam@...
Send Email Send Email
 
oh well,  On the plus side, they ditched the unique damages system in favor of a 100% compatable with D&D.  makes things easier.  plus they're dualstattign all their new books.  : )  i'm happy now.
-----Original Message-----
From: tsadkiel@... [mailto:tsadkiel@...]
Sent: Tuesday, May 01, 2001 5:42 PM
To: pcgen@yahoogroups.com
Subject: [pcgen] Help me with adding a class!

      Pinnacle has just posted a preview of the Gunslinger class from
Deadlands d20 on their website.  This is immediately useful to me,
since my Gnomish Fighter/Cleric uses two six-shooters and has always
been portrayed as a gunslinger, so I want to add the class to PCgen. 
I've never added a class before, though, and there are a few things I
don't quite know how to do.

1.  The Gunslinger starts out with proficiency in simple weapons and
all "shooting irons" - all gunpowder weapons, essentially.  Am I
going to have to add all the guns individually, or is there a faster
way to do it>

2.  Every third level, the Gunslinger gains a feat from a specific
list (similar to, but different from, the fighter list.)  How do I do
this?





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pcgen-unsubscribe@egroups.com



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#4738 From: tsadkiel@...
Date: Wed May 2, 2001 12:49 am
Subject: Re: Help me with adding a class!
tsadkiel@...
Send Email Send Email
 
Never mind.  I've (mostly) figured it out, although I can't get the
program to recognize the pistol or rifle proficiencies.

--- In pcgen@y..., tsadkiel@y... wrote:
>       Pinnacle has just posted a preview of the Gunslinger class
from
> Deadlands d20 on their website.  This is immediately useful to me,
> since my Gnomish Fighter/Cleric uses two six-shooters and has
always
> been portrayed as a gunslinger, so I want to add the class to
PCgen.
> I've never added a class before, though, and there are a few things
I
> don't quite know how to do.
>
> 1.  The Gunslinger starts out with proficiency in simple weapons
and
> all "shooting irons" - all gunpowder weapons, essentially.  Am I
> going to have to add all the guns individually, or is there a
faster
> way to do it>
>
> 2.  Every third level, the Gunslinger gains a feat from a specific
> list (similar to, but different from, the fighter list.)  How do I
do
> this?

#4739 From: mage4fun@...
Date: Tue May 1, 2001 5:45 pm
Subject: Re: Monster Templates
mage4fun@...
Send Email Send Email
 
Will it be easy to implement a custom template to that?  I want to be
able to put my vampyre template for my characters when the conversion
comes out :-)

--- In pcgen@y..., mocha@m... wrote:
> One of the developers in my group has said that Monster Templates
are
> his pet issue, so I don't think you'll have to wait too long after
> the conversion to see it happen.
>
> -Bryan
>
> --- In pcgen@y..., "Edward Downard" <edownard@e...> wrote:
> > cool.
> > thanks for the info.
> >
> > Edward Downard
> > Digital Media Designer
> > http://home.earthlink.net/~edownard
> >
> >   -----Original Message-----
> >   From: Damian [mailto:westfam@a...]
> >   Sent: Monday, April 30, 2001 6:47 PM
> >   To: pcgen@y...
> >   Subject: RE: [pcgen] Monster Templates
> >
> >
> >   they're working on it now. that's why there havn't been many
> releases
> > lately.  no due date yet, though.
> >     -----Original Message-----
> >     From: Edward Downard [mailto:edownard@e...]
> >     Sent: Monday, April 30, 2001 8:40 PM
> >     To: pcgen@y...
> >     Subject: RE: [pcgen] Monster Templates
> >
> >
> >     Sorry man. I have been WAY out of the PCGen loop, nose buried
in
> > Photoshop and Flash for weeks and weeks, when is the conversion
> happening?
> >
> >     Edward Downard
> >     Digital Media Designer
> >     http://home.earthlink.net/~edownard
> >
> >       -----Original Message-----
> >       From: Damian [mailto:westfam@a...]
> >       Sent: Monday, April 30, 2001 4:04 PM
> >       To: pcgen@y...
> >       Subject: RE: [pcgen] Monster Templates
> >
> >
> >       sometime after the conversion, i believe.
> >         -----Original Message-----
> >         From: Edward Downard [mailto:edownard@e...]
> >         Sent: Monday, April 30, 2001 6:02 PM
> >         To: pcgen@y...
> >         Subject: RE: [pcgen] Monster Templates
> >
> >
> >         On the books?
> >         Any ETA on this? As a DM I think this is now my most
wanted
> feature.
> >
> >         ------Original Message------
> >         From: "Damian" <westfam@a...>
> >         To: pcgen@y...
> >         Sent: April 30, 2001 9:57:56 PM GMT
> >         Subject: RE: [pcgen] Monster Templates
> >
> >
> >         not yet, but it's on the books.
> >           -----Original Message-----
> >           From: edownard@e... [mailto:edownard@e...]
> >           Sent: Monday, April 30, 2001 4:54 PM
> >           To: pcgen@y...
> >           Subject: [pcgen] Monster Templates
> >
> >
> >           Is there any way to add in the monster templates, such
as
> Vampire,
> >           Fiendish, Celestial, to PCGen so we can use it to
> construct those
> > as
> >           well in the program?
> >
> >           Has anyone thought about this much? Perhaps I missed
this
> >           conversation.
> >
> >
> >                 Yahoo! Groups Sponsor
> >
> >
> >
> >           To unsubscribe from this group, send an email to:
> >           pcgen-unsubscribe@egroups.com
> >
> >
> >
> >           Your use of Yahoo! Groups is subject to the Yahoo!
Terms
> of
> > Service.
> >
> >
> >
> >
> >
> >         To unsubscribe from this group, send an email to:
> >         pcgen-unsubscribe@egroups.com
> >
> >
> >
> >         Your use of Yahoo! Groups is subject to the Yahoo! Terms
of
> Service.
> >
> >
> >
> >       To unsubscribe from this group, send an email to:
> >       pcgen-unsubscribe@egroups.com
> >
> >
> >
> >       Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> Service.
> >
> >
> >
> >     To unsubscribe from this group, send an email to:
> >     pcgen-unsubscribe@egroups.com
> >
> >
> >
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> Service.
> >
> >
> >         Yahoo! Groups Sponsor
> >
> >
> >
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> >   pcgen-unsubscribe@egroups.com
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> Service.

#4740 From: "Andrew Bolin" <abolin7@...>
Date: Wed May 2, 2001 1:41 am
Subject: Table Roller
abolin7@...
Send Email Send Email
 
>Andrew, I get an Error: Run Time when i use the tavern table.
>Just letting you know.
>
>Majyk Mykel

Thanks for telling me...
It appears that "PowerZIP" zipped the files incorrectly.
I'll upload a fixed ZIP file ASAP, but all you have to do to fix it
is to create a sub-folder called "taverns", and move _ALL_ files
called T2.tcf, T2.trf, ..etc... T9.tcf, T9.trf into that folder...

#4741 From: "Damian" <westfam@...>
Date: Tue May 1, 2001 11:24 pm
Subject: RE: Re: Conversion question
westfam@...
Send Email Send Email
 
well, i'd be more than happy to help, but i can only really do rules related stuff. i'm no a programer.  : )
-----Original Message-----
From: mocha@... [mailto:mocha@...]
Sent: Tuesday, May 01, 2001 8:53 AM
To: pcgen@yahoogroups.com
Subject: [pcgen] Re: Conversion question

I'm not sure how the timing will work, but under the scenarion that
PCGen 2.0 still uses lst files there won't be any change in format.
So it will be just as easy as it is now - and I hope to enlist more
documenters to help answer lots of basic questions to help make it
easier for newbies.  When PCGen gets converted to XML, it will be
just as easy - we'll have scripts that we can run which will convert
the traditional lst files into the appropriate xml format. One of my
goals with xml is to name the tags (it looks exactly like html for
those who've never seen it) in such a way that's it's obvious what
the tags are.  So in that way it will be even easier to modify.  It
will still be text based, so you can use your favorite editor. So it
should be just as easy as it is now, if not easier! :)

-Bryan

--- In pcgen@y..., mage4fun@y... wrote:
> Will it be as easy as the current PCGen to create and add custom
> stuff??
>
> --- In pcgen@y..., mocha@m... wrote:
> > --- In pcgen@y..., Martin Brabander <kemlyn1@p...> wrote:
> > > Bryan,
> > > In the move from 1.4 to 2.0, are we likely to have any major
> > conversion
> > > problems?  If I recall, we had a major jump at one stage
earlier
> in
> > the
> > > versions, which made some character's pcg files unreadable.
> >
> > At this point I can't make any promises, but so far it doesn't
look
> > like there should be a problem. PCGen will be reading all the pcg
> and
> > lst files as-is until the xml conversion is done (which may or
may
> > not be part of the initial converted release), but I think we'll
> have
> > scripts that will be able to convert all pcg and lst files into
the
> > proper format, so even then it shouldn't be a problem.
> >
> > -Bryan
> >
> > >
> > > Regards
> > > Martin



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#4742 From: mocha@...
Date: Wed May 2, 2001 1:35 pm
Subject: Re: Help me with adding a class!
mocha@...
Send Email Send Email
 
What you want is very similar to another recent request where a class
(or domain) gains proficiency in all slashing weapons.  This isn't
supported yet, but the way it will work is WEAPONAUTO:SLASHING
(actually, it could be anything in the TYPE: string of the weapon).
So if you had SHOOTINGIRON in the TYPE: string in your equipment list
for each of those weapons, you could then use
WEAPONAUTO:SHOOTINGIRON. I'm not sure if this new feature will make
it for the initial conversion release - if not it will be done
shortly afterwards.


A fighter/cleric with six-shooters? Yowzers! ;)

-Bryan

--- In pcgen@y..., tsadkiel@y... wrote:
> Never mind.  I've (mostly) figured it out, although I can't get the
> program to recognize the pistol or rifle proficiencies.
>
> --- In pcgen@y..., tsadkiel@y... wrote:
> >       Pinnacle has just posted a preview of the Gunslinger class
> from
> > Deadlands d20 on their website.  This is immediately useful to
me,
> > since my Gnomish Fighter/Cleric uses two six-shooters and has
> always
> > been portrayed as a gunslinger, so I want to add the class to
> PCgen.
> > I've never added a class before, though, and there are a few
things
> I
> > don't quite know how to do.
> >
> > 1.  The Gunslinger starts out with proficiency in simple weapons
> and
> > all "shooting irons" - all gunpowder weapons, essentially.  Am I
> > going to have to add all the guns individually, or is there a
> faster
> > way to do it>
> >
> > 2.  Every third level, the Gunslinger gains a feat from a
specific
> > list (similar to, but different from, the fighter list.)  How do
I
> do
> > this?

#4743 From: mocha@...
Date: Wed May 2, 2001 1:37 pm
Subject: Re: Monster Templates
mocha@...
Send Email Send Email
 
I doubt the templates will be ready at the same time as the
conversion - but everything is meant to be customizable, so you
should be able to create templates to your heart's content. :)

-Bryan

--- In pcgen@y..., mage4fun@y... wrote:
> Will it be easy to implement a custom template to that?  I want to
be
> able to put my vampyre template for my characters when the
conversion
> comes out :-)
>
> --- In pcgen@y..., mocha@m... wrote:
> > One of the developers in my group has said that Monster Templates
> are
> > his pet issue, so I don't think you'll have to wait too long
after
> > the conversion to see it happen.
> >
> > -Bryan
> >
> > --- In pcgen@y..., "Edward Downard" <edownard@e...> wrote:
> > > cool.
> > > thanks for the info.
> > >
> > > Edward Downard
> > > Digital Media Designer
> > > http://home.earthlink.net/~edownard
> > >
> > >   -----Original Message-----
> > >   From: Damian [mailto:westfam@a...]
> > >   Sent: Monday, April 30, 2001 6:47 PM
> > >   To: pcgen@y...
> > >   Subject: RE: [pcgen] Monster Templates
> > >
> > >
> > >   they're working on it now. that's why there havn't been many
> > releases
> > > lately.  no due date yet, though.
> > >     -----Original Message-----
> > >     From: Edward Downard [mailto:edownard@e...]
> > >     Sent: Monday, April 30, 2001 8:40 PM
> > >     To: pcgen@y...
> > >     Subject: RE: [pcgen] Monster Templates
> > >
> > >
> > >     Sorry man. I have been WAY out of the PCGen loop, nose
buried
> in
> > > Photoshop and Flash for weeks and weeks, when is the conversion
> > happening?
> > >
> > >     Edward Downard
> > >     Digital Media Designer
> > >     http://home.earthlink.net/~edownard
> > >
> > >       -----Original Message-----
> > >       From: Damian [mailto:westfam@a...]
> > >       Sent: Monday, April 30, 2001 4:04 PM
> > >       To: pcgen@y...
> > >       Subject: RE: [pcgen] Monster Templates
> > >
> > >
> > >       sometime after the conversion, i believe.
> > >         -----Original Message-----
> > >         From: Edward Downard [mailto:edownard@e...]
> > >         Sent: Monday, April 30, 2001 6:02 PM
> > >         To: pcgen@y...
> > >         Subject: RE: [pcgen] Monster Templates
> > >
> > >
> > >         On the books?
> > >         Any ETA on this? As a DM I think this is now my most
> wanted
> > feature.
> > >
> > >         ------Original Message------
> > >         From: "Damian" <westfam@a...>
> > >         To: pcgen@y...
> > >         Sent: April 30, 2001 9:57:56 PM GMT
> > >         Subject: RE: [pcgen] Monster Templates
> > >
> > >
> > >         not yet, but it's on the books.
> > >           -----Original Message-----
> > >           From: edownard@e... [mailto:edownard@e...]
> > >           Sent: Monday, April 30, 2001 4:54 PM
> > >           To: pcgen@y...
> > >           Subject: [pcgen] Monster Templates
> > >
> > >
> > >           Is there any way to add in the monster templates,
such
> as
> > Vampire,
> > >           Fiendish, Celestial, to PCGen so we can use it to
> > construct those
> > > as
> > >           well in the program?
> > >
> > >           Has anyone thought about this much? Perhaps I missed
> this
> > >           conversation.
> > >
> > >
> > >                 Yahoo! Groups Sponsor
> > >
> > >
> > >
> > >           To unsubscribe from this group, send an email to:
> > >           pcgen-unsubscribe@egroups.com
> > >
> > >
> > >
> > >           Your use of Yahoo! Groups is subject to the Yahoo!
> Terms
> > of
> > > Service.
> > >
> > >
> > >
> > >
> > >
> > >         To unsubscribe from this group, send an email to:
> > >         pcgen-unsubscribe@egroups.com
> > >
> > >
> > >
> > >         Your use of Yahoo! Groups is subject to the Yahoo!
Terms
> of
> > Service.
> > >
> > >
> > >
> > >       To unsubscribe from this group, send an email to:
> > >       pcgen-unsubscribe@egroups.com
> > >
> > >
> > >
> > >       Your use of Yahoo! Groups is subject to the Yahoo! Terms
of
> > Service.
> > >
> > >
> > >
> > >     To unsubscribe from this group, send an email to:
> > >     pcgen-unsubscribe@egroups.com
> > >
> > >
> > >
> > >     Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service.
> > >
> > >
> > >         Yahoo! Groups Sponsor
> > >
> > >
> > >
> > >   To unsubscribe from this group, send an email to:
> > >   pcgen-unsubscribe@egroups.com
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> > >
> > >   Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service.

#4744 From: "Kent at home" <pollard.sk@...>
Date: Wed May 2, 2001 1:56 pm
Subject: Re: About the conversion
pollard.sk@...
Send Email Send Email
 
----- Original Message -----

> Things are coming along nicely - most of the tabs are pretty much
> done gui-wise, so we can start hooking up the tabs to what they
> actually do (so you have a list of campaigns and a button
> named "Load", what happens when you click on it?). That process won't
> take too long since it's already done in the existing version of
> PCGen - it will basically be cut & paste, though the windows are done
> differently so there will need to be some modification and a thorough
> round of testing. On tabs like where we display the feats you'll see
> a table of them, so that instead of just seeing the name and having
> to click on one in order to see its description and pre-reqs, you'll
> see everything at once. Oh, and did I mention that all tables
> everywhere sort by clicking on the column header? ;)
>
> -Bryan

Go ahead Bryan, just keep making us drool ;^)

Kent

#4745 From: "Franco, Matthew E" <francom@...>
Date: Wed May 2, 2001 2:08 pm
Subject: RE: About the conversion
francom@...
Send Email Send Email
 
So is the first release going to have the option for skins? You had
mentioned something about this before and many people seemed to like the
idea.

Thanks everyone for the hard work that has gone into PCgen to make it the
best around.
And still getting better every week!

-Matt

#4746 From: "Daren Hasten" <daren@...>
Date: Wed May 2, 2001 2:24 pm
Subject: AW: Re: Monster Templates
daren@...
Send Email Send Email
 
Hello,

I?m new to this group. I checked the buglist but I didn?t see the problem i
have mentioned:

I get lots of errors when i try to start the pcgen. Something about can?t
interpret

ALTDAMAGE or HANDS. It also doesn?t understand SA:smite.

Any idea what I am doing wrong?

Thx

Daren

#4747 From: artoomis@...
Date: Tue May 1, 2001 2:43 pm
Subject: BONUS:Movement? and Bug?
artoomis@...
Send Email Send Email
 
Is there such a thing?

Being new to PCGen, I haven't yet found a guide to all the tags for
the .lst files.  I did notice, however, that boots of striding and
springing do not add to movement rate as they should.

#4748 From: mocha@...
Date: Wed May 2, 2001 3:57 pm
Subject: Re: Monster Templates
mocha@...
Send Email Send Email
 
Be sure you have the latest version of PCGen - in the About tab the
release date should be 21Apr2001. The tags you mention are fairly
recent additions, so you probably have an older version. Download it
from
http://www.mcs.net/~mocha/frp/3e

-Bryan

--- In pcgen@y..., "Daren Hasten" <daren@d...> wrote:
> Hello,
>
> I?m new to this group. I checked the buglist but I didn?t see the
problem i
> have mentioned:
>
> I get lots of errors when i try to start the pcgen. Something about
can?t
> interpret
>
> ALTDAMAGE or HANDS. It also doesn?t understand SA:smite.
>
> Any idea what I am doing wrong?
>
> Thx
>
> Daren

#4749 From: mocha@...
Date: Wed May 2, 2001 3:56 pm
Subject: Re: About the conversion
mocha@...
Send Email Send Email
 
That sounds kind of familiar, but I can't recall the specifics... can
you elaborate? (or find a message # for me to look up).

-Bryan

--- In pcgen@y..., "Franco, Matthew E" <francom@p...> wrote:
>
> So is the first release going to have the option for skins? You had
> mentioned something about this before and many people seemed to
like the
> idea.
>
> Thanks everyone for the hard work that has gone into PCgen to make
it the
> best around.
> And still getting better every week!
>
> -Matt

#4750 From: mocha@...
Date: Wed May 2, 2001 1:40 pm
Subject: Re: Conversion question
mocha@...
Send Email Send Email
 
Hopefully being a programmer isn't a requirement to adding to the lst
files - or xml files when they're ready. Anyone who has been able to
make changes to the existing lst files should have no problem reading
html - and that means picking up xml should be trivial. The more
difficult aspects of xml are coming up with the format, parsing it
and validating it - none of which non-programmers need to be
concerned about.

-Bryan

--- In pcgen@y..., "Damian" <westfam@a...> wrote:
> well, i'd be more than happy to help, but i can only really do
rules related
> stuff. i'm no a programer.  : )
>   -----Original Message-----
>   From: mocha@m... [mailto:mocha@m...]
>   Sent: Tuesday, May 01, 2001 8:53 AM
>   To: pcgen@y...
>   Subject: [pcgen] Re: Conversion question
>
>
>   I'm not sure how the timing will work, but under the scenarion
that
>   PCGen 2.0 still uses lst files there won't be any change in
format.
>   So it will be just as easy as it is now - and I hope to enlist
more
>   documenters to help answer lots of basic questions to help make it
>   easier for newbies.  When PCGen gets converted to XML, it will be
>   just as easy - we'll have scripts that we can run which will
convert
>   the traditional lst files into the appropriate xml format. One of
my
>   goals with xml is to name the tags (it looks exactly like html for
>   those who've never seen it) in such a way that's it's obvious what
>   the tags are.  So in that way it will be even easier to modify.
It
>   will still be text based, so you can use your favorite editor. So
it
>   should be just as easy as it is now, if not easier! :)
>
>   -Bryan
>
>   --- In pcgen@y..., mage4fun@y... wrote:
>   > Will it be as easy as the current PCGen to create and add custom
>   > stuff??
>   >
>   > --- In pcgen@y..., mocha@m... wrote:
>   > > --- In pcgen@y..., Martin Brabander <kemlyn1@p...> wrote:
>   > > > Bryan,
>   > > > In the move from 1.4 to 2.0, are we likely to have any major
>   > > conversion
>   > > > problems?  If I recall, we had a major jump at one stage
>   earlier
>   > in
>   > > the
>   > > > versions, which made some character's pcg files unreadable.
>   > >
>   > > At this point I can't make any promises, but so far it doesn't
>   look
>   > > like there should be a problem. PCGen will be reading all the
pcg
>   > and
>   > > lst files as-is until the xml conversion is done (which may or
>   may
>   > > not be part of the initial converted release), but I think
we'll
>   > have
>   > > scripts that will be able to convert all pcg and lst files
into
>   the
>   > > proper format, so even then it shouldn't be a problem.
>   > >
>   > > -Bryan
>   > >
>   > > >
>   > > > Regards
>   > > > Martin
>
>
>         Yahoo! Groups Sponsor
>
>
>
>   To unsubscribe from this group, send an email to:
>   pcgen-unsubscribe@egroups.com
>
>
>
>   Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.

#4751 From: "Roland Volz" <rmv1@...>
Date: Wed May 2, 2001 12:31 pm
Subject: Repost of questions
rmv1@...
Send Email Send Email
 
Sorry to be a pain-in-the-ass, but I posted a couple of questions
last week, and no one responded. Just curious if that means that
they're dumb questions, or if it means that everyone is busy with
conversion and needs the few free hours they have to accomplish
nonessential tasks like eating and sleeping...

Roland

P.S.: Here's a repost of the questions:
> Subject:  Possible FREQ: Race-based SPECIALS and Class Restrictions
> I am working on some races and I came up with some
> questions/possible feature requests.
> 1) One race is supposed to have a Sixth Sense ability. I was hoping
> to reflect this as some levels of the Uncanny Dodge ability, but I
> can't figure out how to put "base levels" of a SPECIAL in a race.
> For instance, a first level member of this race has the first two
> Uncanny Dodge abilities. If he becomes a Barbarian or Rogue, those
> levels stack with the two he started with.
>
> If this is impossible in the engine as it stands, could this be
> implemented?
> 2) Can I define Classes that a Race isn't allowed to get? Something
> like a PROHIBITED tag either in the race, or in all the classes
> that disallow it. Can this be accomplished with a VAR?

#4752 From: "Kraig Horigan" <horigan@...>
Date: Wed May 2, 2001 5:58 pm
Subject: Bugs and requests
horigan@...
Send Email Send Email
 
I noticed that when equiping a shield... the shield ac bonus is
subtracted from your attack bonus?

also, when using a weapon two handed your str damage doesnt change

18str should be +6damage not +4

same when using two weapons... the off hand should be +2 not +4

just wondering if this is going to get fixed

also is there away to print out the everyman skills... like spot or
sense motive that every character gets but may not have ranks for?

thanks

MORE CHARACTER SHEETS!!! =)

I like the Rog and css ones but hoping someone will make a really
cool colored version that is all art based for posting on websites or
something

#4753 From: Kurt Wimmer <kwimmer@...>
Date: Wed May 2, 2001 11:03 pm
Subject: Re: About the conversion
kwimmer@...
Send Email Send Email
 
mocha@... wrote:

> see everything at once. Oh, and did I mention that all tables
> everywhere sort by clicking on the column header? ;)
>

What about using said tables for editing the information as well (from a
different set of tabs of course tho).

Kurt

#4754 From: "Damian" <westfam@...>
Date: Thu May 3, 2001 12:33 am
Subject: RE: Bugs and requests
westfam@...
Send Email Send Email
 
18 str is supposed to be +4.  check your books. 
-----Original Message-----
From: Kraig Horigan [mailto:horigan@...]
Sent: Wednesday, May 02, 2001 12:59 PM
To: pcgen@yahoogroups.com
Subject: [pcgen] Bugs and requests

I noticed that when equiping a shield... the shield ac bonus is
subtracted from your attack bonus?

also, when using a weapon two handed your str damage doesnt change

18str should be +6damage not +4

same when using two weapons... the off hand should be +2 not +4

just wondering if this is going to get fixed

also is there away to print out the everyman skills... like spot or
sense motive that every character gets but may not have ranks for?

thanks

MORE CHARACTER SHEETS!!! =)

I like the Rog and css ones but hoping someone will make a really
cool colored version that is all art based for posting on websites or
something





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pcgen-unsubscribe@egroups.com



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#4755 From: "Joel N. Fischoff" <petrukio@...>
Date: Thu May 3, 2001 2:38 am
Subject: RE: Bugs and requests
petrukio@...
Send Email Send Email
 
On Wed, 2 May 2001, Damian wrote:
>18 str is supposed to be +4.  check your books.

When using a weapon two-handed, you gain 1.5 times your strength bonus.  1.5
times a +4 is +6.

Joel

#4756 From: "Damian" <westfam@...>
Date: Thu May 3, 2001 3:52 am
Subject: RE: Bugs and requests
westfam@...
Send Email Send Email
 
ah.  ok.  sorry.  i need to stop responding to these things before my first cup of coffee.
-----Original Message-----
From: Joel N. Fischoff [mailto:petrukio@...]
Sent: Wednesday, May 02, 2001 9:38 PM
To: pcgen@yahoogroups.com
Subject: RE: [pcgen] Bugs and requests

On Wed, 2 May 2001, Damian wrote:
>18 str is supposed to be +4.  check your books. 

When using a weapon two-handed, you gain 1.5 times your strength bonus.  1.5
times a +4 is +6.

Joel



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#4757 From: Lonestar <Lonestar@...>
Date: Thu May 3, 2001 6:38 am
Subject: Re: Bugs and requests
Lonestar@...
Send Email Send Email
 
Hi Kraig,

Wednesday, May 02, 2001, 7:58:52 PM, you wrote:

KH> I noticed that when equiping a shield... the shield ac bonus is
KH> subtracted from your attack bonus?

Are you sure your char has shield proficiency? Monks,
Wizards/Sorcerers and Rogues don't get it for free. And if you don't
have it, the shields armor check penalty gets subtracted from your
attack bonus and all skills that involve moving (including riding).


KH> also, when using a weapon two handed your str damage doesnt change

KH> 18str should be +6damage not +4

Have you selected Hands: Both for that weapon in the equipment tab?

KH> same when using two weapons... the off hand should be +2 not +4

Same here, check the hands: setting on the equipment tab.

KH> just wondering if this is going to get fixed


KH> also is there away to print out the everyman skills... like spot or
KH> sense motive that every character gets but may not have ranks for?
This works if you select the "Include Untrained skills" checkbox on
the load tab BEFORE you import your char.


  Lonestar                            mailto:Lonestar@...

#4758 From: "Daren Hasten" <daren@...>
Date: Thu May 3, 2001 8:38 am
Subject: SA: smite?
daren@...
Send Email Send Email
 
> Be sure you have the latest version of PCGen - in the About tab the
> release date should be 21Apr2001. The tags you mention are fairly
> recent additions, so you probably have an older version. Download it
> from
> http://www.mcs.net/~mocha/frp/3e
>
> -Bryan

OK all errors gone with current version but the SA:smite one. What do I have
to do against
this one?

Cya

Daren

#4759 From: mocha@...
Date: Thu May 3, 2001 1:31 pm
Subject: Q
mocha@...
Send Email Send Email
 
I've been quite busy with the conversion, so when the post-volume
here is high I can't get to all the posts - usually there are a
number of people here who are good about responding when I can't, but
I suspect that this being near the end of the school year, and I've
recruited a number of people to help me with the conversion, lots of
people have less time than normal.

Your sixth-sense idea sounds intriguing - it's not currently possible
to handle it, but it certainly should be added to our FREQ list.

Currently PCGen only defines requirements in terms of positives - you
*must* be this race, or have this skill, or whatever - not you must
*not* be this race... so it would be easier to define a class and say
what races are allowed. That you can do now - having the alternative
is certainly a do-able possibility. I'll see that both of them are
added to our FREQ list so they'll be sure to get included in the app.
Thanks!

-Bryan

--- In pcgen@y..., "Roland Volz" <rmv1@o...> wrote:
> Sorry to be a pain-in-the-ass, but I posted a couple of questions
> last week, and no one responded. Just curious if that means that
> they're dumb questions, or if it means that everyone is busy with
> conversion and needs the few free hours they have to accomplish
> nonessential tasks like eating and sleeping...
>
> Roland
>
> P.S.: Here's a repost of the questions:
> > Subject:  Possible FREQ: Race-based SPECIALS and Class
Restrictions
> > I am working on some races and I came up with some
> > questions/possible feature requests.
> > 1) One race is supposed to have a Sixth Sense ability. I was
hoping
> > to reflect this as some levels of the Uncanny Dodge ability, but I
> > can't figure out how to put "base levels" of a SPECIAL in a race.
> > For instance, a first level member of this race has the first two
> > Uncanny Dodge abilities. If he becomes a Barbarian or Rogue, those
> > levels stack with the two he started with.
> >
> > If this is impossible in the engine as it stands, could this be
> > implemented?
> > 2) Can I define Classes that a Race isn't allowed to get?
Something
> > like a PROHIBITED tag either in the race, or in all the classes
> > that disallow it. Can this be accomplished with a VAR?

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