Correct. Half plate has a max DEX bonus of +0. VR ... part... ... + ... I've ... Can ... the...
3480
Robert Hilson
okuth0r@...
Apr 3, 2001 4:00 pm
half plate has a max dex of 0, means the dex is negated by the armor. masterwork would make it +1 max dex, but not +1 (wierd but tru). if it is incoorect it...
3481
mocha@...
Apr 3, 2001 4:08 pm
Actually, it wouldn't take much to get this to work using the DEFINE:name|mod and PREVAR: on feats. You might be able to get this to work now with a little...
3482
Robert Hilson
okuth0r@...
Apr 3, 2001 4:11 pm
i hereby make a proposal. a trouble council. around 3 people ment to answer questions, refer features, and bugs, and act as a front end. apparently i am to...
3483
mocha@...
Apr 3, 2001 4:20 pm
... Others have addressed your Half-Plate problem, so I'll snip 'til... ... of work... ... untrained. ... order. I've tried ... one. Can ... whether the ... ...
3484
mocha@...
Apr 3, 2001 4:22 pm
Not a bad idea - though there's no guarantee that any of a specified number of people will be on. From the perspective of the person who has the problem -...
3485
Vance Reed
clubvance@...
Apr 3, 2001 4:30 pm
Masterwork reduces the Armor Check Penalty, not the Max DEX. VR...
3486
mocha@...
Apr 3, 2001 4:31 pm
A bunch of stuff - Arcady should be happy.. ;) Notes: I made changes to a number of feat.lst files (dragonfeat.lst, frfeat.lst and dnd_sffeat.lst), so you'll...
3487
brianajones@...
Apr 3, 2001 4:31 pm
Mocha said: If we get to the point where we get swamped with replies, then I'll reconsider. Probably the best thing to do is have everyone surpress thier urge...
3488
Lonestar
Lonestar@...
Apr 3, 2001 4:36 pm
D> Just downloaded the updated csheet_rog from the files page and have found D> what seems to be an error - but is probably a misunderstanding on my...
3489
brianajones@...
Apr 3, 2001 4:39 pm
This is an odd request, and it may not be possible to support it, but I'll ask anyway. First, an explanation. I'm about to start running a Ravenloft 3e game,...
3490
Damian
westfam@...
Apr 3, 2001 4:45 pm
ummm correct me if i'm wrong, but don't regular d20 multiply dice rolled, not total damage???? ... From: <brianajones@...> To:...
3491
David Cortijo
dcortijo@...
Apr 3, 2001 4:53 pm
Dragon Magazine. Issue 275, if I'm not mistaken... :) Dave ... From: Daeval1@... [mailto:Daeval1@...] Sent: Tuesday, April 03, 2001 3:27 AM To:...
3492
brianajones@...
Apr 3, 2001 4:53 pm
... ummm correct me if i'm wrong, but don't regular d20 multiply dice rolled, not total damage???? Correct. Here's how the new system works, compared to the...
3493
Robert Hilson
okuth0r@...
Apr 3, 2001 5:00 pm
that dosent allways work. ive gotten email answers before ive gotten replies so i may go through my mail and not have a answer mail, write a answer and then i...
3494
Moulton, Ernie Mr US...
moulton@...
Apr 3, 2001 5:03 pm
Heh. Maybe after its been answered half-a-dozen times, the rest of us should just be quiet.... Ernie Moulton E-Mail Administrator ** ACS / HQ USAREC 502...
3495
mocha@...
Apr 3, 2001 5:05 pm
PCGen wouldn't need to worry about Damage Reduction since it doesn't handle combats like that. The HP stuff - you could add a BONUS:HP|CURRENTMAX|mod to each...
3496
brianajones@...
Apr 3, 2001 5:07 pm
Well, that's understandable. That's why I said answers would be cut to a minimum, not killed completely. The bigger a list is, (How big is this list, anyway,...
3497
mocha@...
Apr 3, 2001 5:10 pm
I login to yahoogroups to look at all the posts on the web - I don't get the posts by email, so I can easily see if someone has already answered. It's great...
3498
pcgen@yahoogroups.com
Apr 3, 2001 5:11 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the pcgen group. File : /Character PCG...
3499
brianajones@...
Apr 3, 2001 5:14 pm
... Yes, the hit point progression is based on the class, much like the saves are. That is, classes are split into either good, average, or poor advancement....
3500
mocha@...
Apr 3, 2001 5:18 pm
You haven't actually put any spells in your spellbook. Put at least one of your first level Wizard spells into your known spellbook, then you should be good to...
3501
taz2@...
Apr 3, 2001 5:42 pm
OK, OK, thanks to everyone reminding me to RTFM _before_ sending mails in! OK, so the DEX adjustment is nulled by the armour... So, should this reflect in the...
3502
brianajones@...
Apr 3, 2001 5:59 pm
Actually, a better way would be to set it up like the "official" character sheet, and add a Max Dex box, as well as a possible Armor check penalty box at the...
3503
pcgen@yahoogroups.com
Apr 3, 2001 6:11 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the pcgen group. File :...
3504
diver.d@...
Apr 3, 2001 6:15 pm
i've uploaded Ken's explanation of the 'grim & gritty' hit point rules briana was referring to, you'll probably be able to make a better judgement call after...
3505
Anzak Wolf
anzak@...
Apr 3, 2001 6:15 pm
I have a suggestion for the editor. It seems to me that the whole thing is not very user friendly. One thing would be that when you load a file instead of...
3506
Dale Mazzola
dmazzola@...
Apr 3, 2001 6:17 pm
Has this class been implimented into PcGen yet. As of the latest update (today 04/03)I still don't see it. Is the class causing problems or did it slip thru ...
3507
Errin M. Larsen
elarsen@...
Apr 3, 2001 6:20 pm
Count me in, too. I can help with the conversion and the Unix Platform Testing. --Errin ... -- ______ /_____/\ /____ \\ \ Errin M. Larsen, SSE /_____\...
3508
Damian
westfam@...
Apr 3, 2001 6:23 pm
actually, 2e was the same way, just that most people had a house rule that just multiplied the damage rolled. hmm lets see if i remember correctly for 3e. on...