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#109986 From: "Omowale" <aegisblack@...>
Date: Wed Feb 27, 2013 2:30 am
Subject: A Ninja's Ki Pool
obenanthony
Send Email Send Email
 
I've noticed that Ki Pool does not show up at second level for the ninja
class...

I'm using 6.00.0 RC1 and all the pathfinder data sets including the third party
psionics...

#109987 From: Andrew <drew0500@...>
Date: Wed Feb 27, 2013 3:14 am
Subject: Re: A Ninja's Ki Pool
Drew0500
Send Email Send Email
 
Hi,

This has been fixed for 6.1.2 - when we release it.

Thanksfor the report though.

On 2/26/2013 6:30 PM, Omowale wrote:
> I've noticed that Ki Pool does not show up at second level for the ninja
class...
>
> I'm using 6.00.0 RC1 and all the pathfinder data sets including the third
party psionics...
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109988 From: Omowale Anthony <aegisblack@...>
Date: Wed Feb 27, 2013 4:04 am
Subject: Re: A Ninja's Ki Pool
obenanthony
Send Email Send Email
 
cool..thanks!

On Tue, Feb 26, 2013 at 10:14 PM, Andrew <drew0500@...> wrote:

> **
>
>
> Hi,
>
> This has been fixed for 6.1.2 - when we release it.
>
> Thanksfor the report though.
>
>
> On 2/26/2013 6:30 PM, Omowale wrote:
> > I've noticed that Ki Pool does not show up at second level for the ninja
> class...
> >
> > I'm using 6.00.0 RC1 and all the pathfinder data sets including the
> third party psionics...
> >
> >
> >
> > ------------------------------------
>
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#109989 From: pcgen@yahoogroups.com
Date: Fri Mar 1, 2013 11:24 pm
Subject: File - Greetings from Moderator Monkeys.txt
pcgen@yahoogroups.com
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Greetings:

* This was last updated 19th of August 2009

Posting guidelines:
-------------------

http://wiki.pcgen.org/index.php?title=Posting_Guidelines

Here is a re-emphasis of those guidelines:
------------------------------------------

We are the Moderator Monkeys. There. We said it. We hope you all enjoyed it,
as it's the first, last, and only time we will refer to ourselves as such,
actually we tell a lie, but that's OK, because we're the Moderators :-)

You've all read the posting guidelines, right? Ha! Fat chance! We've only read
them once myself in several years of service to PCGen. That's a rather long and
lengthy read, not to mention boring. We'll point out the part that concerns us,
and therefore you, the most. We'll even sum it up in two words (points to
anybody that knows where the words come from...don't respond, you know who you
are):

-------
Be Nice
-------

That's it. That's the rule. Be Nice. If you have a disagreement with someone, Be
Nice. If someone's point of view irritates you, Be Nice. If anyone irritates
you, Be Nice. If someone insults your mother, Be Nice.

How, you ask, will you know when it's time to not Be Nice? We're glad you asked
us that. It's a simple answer. It's NEVER time for you to not Be Nice. If you
decide to not Be Nice, we start charging up the Ninja Monkeys. If you're not
nice, we'll close the thread and ask you to Be Nice. If you ignore our request
to Be Nice, we'll close down the thread, again, and TELL you to Be Nice. If you
ignore that we'll get irritated. We really hate having to close a thread more
than once. If you make us close it a third time, we'll whip out the Stick of
Doom(TM), smack you upside the head with it, and then gag you.  Oh yeah and the
Ninja Monkeys will then take bits of your soul and scatter it across the
wastelands.

What's a gag, you ask? That's a simple one to answer too. A gag is where we
remove your posting privileges. If we have to gag you, the typical time is as
follows.

First offence: You get off easy, you lucky sod. You only get gagged for one
day.

Second offence: You don't get off quite as lucky. You get gagged for three
days.

Third offence: By this time, we're becoming VERY irritated with you. You get
gagged for however long we feel like gagging you at the time.
Any offence beyond the third: Now you've flat out Torqued us off! You get one
of two things. Gagged for a VERY long time, or gagged subject to banning by the
BoD (that means you're gagged until the BoD removes you from the project, or the
BoD in a majority decision, makes a very special, very persuasive,
request that you be un-gagged).

Now for the bad news <evil grin>. The above times are NOT set in stone, as some
of you are habitual offenders. You all know who you are, so we don't have to
name any names. Most of you get to skip the request, skip the order, and go
straight to the first offence. Some of you get to skip that and go to the
second offence. A small number of you get to go straight to the third offence.
A VERY select few of you are already at the very long time, or even the gagged
subject to banning by the BoD. That select few: you know who you are. This is
your ONLY warning.

That is the only sidetrack we're making for the habitual offenders. Now
everybody else (the very large majority of our community) pay attention!
Request, Order, Gag is what happens in the typical situation. Not every
situation is typical (imagine that). There will be times where the request phase
will be skipped, and even times when the order phase will be skipped and you'll
go straight to gagged, even though you've never been offensive. We don't expect
those times to happen often, but we imagine they will happen, so we're giving
everyone fair warning. It all depends on how much you offend us <evil grin>.
we'll give you all an example, from recent times, even. If anyone, in any way,
shape or form that we can possibly imagine, bashes/flames any publisher on these
boards, you proceed directly to a minimum of first offence, more depending on
how offensive you were.

Now, we're going to put something to rest right away. Code Monkey Publishing IS
A PUBLISHER, and we're tired of hearing them bashed on and flamed until
well-done. If you don't agree with us, TOUGH! You can disagree with us all you
want off the boards, this is not subject to discussion on the board. Only
warning.

OK, we think we all understand each other now, don't you? Time for us to wrap
this up. What, there's a question in the back? OK, go ahead

Question: You're not just going to leave it like that, are you? You're going
to say something nice to wrap everything up, just like the rest of the BoD,
right?

Answer: Well OK then, we really, really love the fact that we have such a large
a passionate community, we're sorry for the rules, but with 5000+ and counting
of you something had to be done, think of it as the Iron Monkey Paws in the
Velvet Gloves :-)

--------------------------------------------------------------
New Policy on Asking Questions about PI/Closed Content Sources
--------------------------------------------------------------

We respect the Publishers wishes with regards to PI and Closed Content
and therefore strongly prefer that any discussion of the creation of
those data sources are held in Generic terms.

However, we realise that a vast majority of you are asking questions
on how to code data sets for your own personal use and so we're no
longer going to growl or wave fingers at people who mention a
PI/Closed Content reference when asking questions. We will however
continue to state our responses to those questions in a generic manner
and hope that you'll do the same.

We will still not tolerate any PI/Closed Content being uploaded to our
file areas or any attempts at illegally sharing data sources.

Examples:
---------

1.) A user asking how to code the Skirmish ability from the Complete
Adventurer (WotC) will receive a helpful polite answer phrased in
generic terms, e.g "To implement an Ability that gives 1d6 damage
every 3 levels you'd want to look to the Rogue sneak attack
progression in our SRD files". But no more finger waving or growling
from the Moderators!

2.) A user stating that they want someone to give them a privately
coded data source for the Complete Adventurer set will be warned etc.

3.) A user uploading the Complete Adventurer data source will be
warned etc.

So, for all community members, there's no longer any need to call in
the Moderator if a PI/Closed Content question is asked. We will step
in if necessary if someone blatantly abuses this new policy.

For reference:
--------------

Closed Content/PI is any data source that we don't have permission to
publish ourselves or isn't OGL/OGC.

Please see:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

For a list of publisher permissions that we currently have.

PapaDRB and Karianna - on behalf of the Moderators
- This doc was modified from Mynex's and Hetter's original doc.

#109990 From: pcgen@yahoogroups.com
Date: Sun Mar 3, 2013 7:03 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#109991 From: pcgen@yahoogroups.com
Date: Sun Mar 3, 2013 7:03 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.java.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#109992 From: "sconjulusa@..." <sconjulusa@...>
Date: Sun Mar 3, 2013 9:04 pm
Subject: A little help would be nice, please.
sconjulusa...
Send Email Send Email
 
I think I may be missing files some where or I am just so new to DnD that I
cannot find my way around this program.

I would like to build a 4e character in PCGen but my copy only shows the ability
to create 3.5. and under. Did i miss something.

Sorry for asking.
Steve

#109993 From: "David R. Bender" <Papa.DRB@...>
Date: Sun Mar 3, 2013 10:07 pm
Subject: Re: A little help would be nice, please.
papa_drb
Send Email Send Email
 
DnD 4E is not Open Game Content, so we can not and do not distributeit.
We also do not allow folks to post nor ask for copies of the list files.

If you would like to buildyour own list files, we can certainly help.

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
Word of the Day (gif) <https://dl.dropbox.com/u/38647997/Exhaustipated.gif>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 3/3/2013 4:04 PM, sconjulusa@... wrote:
> I think I may be missing files some where or I am just so new to DnD that I
cannot find my way around this program.
>
> I would like to build a 4e character in PCGen but my copy only shows the
ability to create 3.5. and under. Did i miss something.
>
> Sorry for asking.
> Steve

#109994 From: Andrew Maitland <drew0500@...>
Date: Sun Mar 3, 2013 10:08 pm
Subject: Re: A little help would be nice, please.
Drew0500
Send Email Send Email
 
Hi Steve,

PCGen supports the ability to make 4th edition characters. But the restrictions
placed upon us by the (GSL) license put forth by Wizards of the Coast, is we
can't officially put out any data sets for 4th edition in our release.Without
their core books, we can't really support our publishers that want to build upon
4e. Kinda makes life hard on everyone. :-(

However, several options are available to you:
a) You can create homebrew files for your personal use - We're more than happy
to assist in this endeavor (I've made one for the testing, and I know a few are
out there in the wild that prove it can be done).
b) Join a group that is running a 4e game that already uses the files - That
requires some looking, but it's an option.
c) Join one of the games I run. (My wife has restricted the number games I'm
allowed to run :P But I do run quite a few.)

Just as a small reminder, we do ask that people not SOLICIT for closed content
sources.

Good luck with whichever option you choose to pursue.
  --
Andrew




________________________________
From: "sconjulusa@..." <sconjulusa@...>
To: pcgen@yahoogroups.com
Sent: Sun, March 3, 2013 1:48:03 PM
Subject: [pcgen] A little help would be nice, please.

I think I may be missing files some where or I am just so new to DnD that I
cannot find my way around this program.

I would like to build a 4e character in PCGen but my copy only shows the ability
to create 3.5. and under. Did i miss something.

Sorry for asking.
Steve



------------------------------------

Related Lists
PCGen's release site: http://pcgen.sourceforge.net
PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
PCGen's JIRA Tracker: http://jira.pcgen.org


PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
(for assistance in creating new homebrew or official list files)

PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
(for new official data source development)
Yahoo! Groups Links



[Non-text portions of this message have been removed]

#109995 From: "sconjulusa@..." <sconjulusa@...>
Date: Sun Mar 3, 2013 10:22 pm
Subject: Re: A little help would be nice, please.
sconjulusa...
Send Email Send Email
 
Andrew I would like to make a home-brew set. How do i go about this. I am sorry
I was not soliciting for files, i was under the impression that the ability to
create the PCs were there.

Please I would enjoy making my own lists.

Thank you and again I'm sorry
Steve
--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Hi Steve,
>
> PCGen supports the ability to make 4th edition characters. But the
restrictions
> placed upon us by the (GSL) license put forth by Wizards of the Coast, is we
> can't officially put out any data sets for 4th edition in our release.Without
> their core books, we can't really support our publishers that want to build
upon
> 4e. Kinda makes life hard on everyone. :-(
>
> However, several options are available to you:
> a) You can create homebrew files for your personal use - We're more than happy
> to assist in this endeavor (I've made one for the testing, and I know a few
are
> out there in the wild that prove it can be done).
> b) Join a group that is running a 4e game that already uses the files - That
> requires some looking, but it's an option.
> c) Join one of the games I run. (My wife has restricted the number games I'm
> allowed to run :P But I do run quite a few.)
>
> Just as a small reminder, we do ask that people not SOLICIT for closed content
> sources.
>
> Good luck with whichever option you choose to pursue.
>  --
> Andrew
>
>
>
>
> ________________________________
> From: "sconjulusa@..." <sconjulusa@...>
> To: pcgen@yahoogroups.com
> Sent: Sun, March 3, 2013 1:48:03 PM
> Subject: [pcgen] A little help would be nice, please.
>
> I think I may be missing files some where or I am just so new to DnD that I
> cannot find my way around this program.
>
> I would like to build a 4e character in PCGen but my copy only shows the
ability
> to create 3.5. and under. Did i miss something.
>
> Sorry for asking.
> Steve
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
> [Non-text portions of this message have been removed]
>

#109996 From: Andrew <drew0500@...>
Date: Sun Mar 3, 2013 11:14 pm
Subject: Re: Re: A little help would be nice, please.
Drew0500
Send Email Send Email
 
Hi Steve,

I know you weren't soliciting, that was just a simple reminder of the rules. I
understand completely
you were under one impression and sought to seek enlightenment.

(Note to self, less sugary goodness on Sundays)

Making your own LST files is not too difficult. Luckily, the files are plain
text, so any Text
Editor will do nicely. However, making your files is a bit of a commitment. I'd
suggest starting
with only items you need for yourself and your group, instead of trying to code
an entire book.

/I should pull out the 4e skeleton set, dust it off, since that would make
things easier for eager
folk such as yourself./

Anyways, tools:

   * Text Editor (Syntax Highlighting is always a plus!)
   * PCGen Documentation with the LST Index of Tags (This is the Bible of Tags
you can use, and
     where) in the program it's in the menu.
   * PCGen Documentation How to LST Code Classes
   * Our PCGen Yahoo Group 'ListFileHelp' is a wonderful place to ask the "How
can I code up this?"
     questions
   * Advanced Tools to make your life easier can be found through our wiki -
http://wiki.pcgen.org
     (Under the Content/Data Team)
   * Me, yes, I suppose I'm another tool in that coding tool box. When you reach
a point where you
     feel you've hit that "wall", I'm one of the guides to assist you along. I
also have a good idea
     of what can and can't be done today.


With all that, you just jump on in and begin coding.

Cheers,

On 3/3/2013 2:22 PM, sconjulusa@... wrote:
> Andrew I would like to make a home-brew set. How do i go about this. I am
sorry I was not soliciting for files, i was under the impression that the
ability to create the PCs were there.
>
> Please I would enjoy making my own lists.
>
> Thank you and again I'm sorry
> Steve
> --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>> Hi Steve,
>>
>> PCGen supports the ability to make 4th edition characters. But the
restrictions
>> placed upon us by the (GSL) license put forth by Wizards of the Coast, is we
>> can't officially put out any data sets for 4th edition in our release.Without
>> their core books, we can't really support our publishers that want to build
upon
>> 4e. Kinda makes life hard on everyone. :-(
>>
>> However, several options are available to you:
>> a) You can create homebrew files for your personal use - We're more than
happy
>> to assist in this endeavor (I've made one for the testing, and I know a few
are
>> out there in the wild that prove it can be done).
>> b) Join a group that is running a 4e game that already uses the files - That
>> requires some looking, but it's an option.
>> c) Join one of the games I run. (My wife has restricted the number games I'm
>> allowed to run :P But I do run quite a few.)
>>
>> Just as a small reminder, we do ask that people not SOLICIT for closed
content
>> sources.
>>
>> Good luck with whichever option you choose to pursue.
>>  --
>> Andrew
>>
>>
>>
>>
>> ________________________________
>> From: "sconjulusa@..." <sconjulusa@...>
>> To: pcgen@yahoogroups.com
>> Sent: Sun, March 3, 2013 1:48:03 PM
>> Subject: [pcgen] A little help would be nice, please.
>>
>> I think I may be missing files some where or I am just so new to DnD that I
>> cannot find my way around this program.
>>
>> I would like to build a 4e character in PCGen but my copy only shows the
ability
>> to create 3.5. and under. Did i miss something.
>>
>> Sorry for asking.
>> Steve
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>



[Non-text portions of this message have been removed]

#109997 From: pcgen@yahoogroups.com
Date: Tue Mar 5, 2013 2:00 am
Subject: PCGen Board of Directors Meeting, 3/5/2013, 9:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Tuesday March 5, 2013
Time:   9:00 pm - 11:00 pm (GMT-05.00) Eastern Time (US Canada)
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=15&month=05&year=2012&hour=21&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for meeting details.

-PCGen Board of Directors
 
Copyright © 2013  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109998 From: pcgen@yahoogroups.com
Date: Wed Mar 6, 2013 1:01 am
Subject: PCGen Board of Directors Meeting, 3/5/2013, 9:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Tuesday March 5, 2013
Time:   9:00 pm - 11:00 pm (GMT-05.00) Eastern Time (US Canada)
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=15&month=05&year=2012&hour=21&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for meeting details.

-PCGen Board of Directors
 
Copyright © 2013  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109999 From: "rogerwllco" <g.a.renting@...>
Date: Wed Mar 6, 2013 1:35 pm
Subject: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
rogerwllco
Send Email Send Email
 
Copying the batch-converter.jar and the .command file I made did the trick.

Cheers,

Adriaan Renting/RogerWilco

--- In pcgen@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>
> Hi Adriaan,
>
> On 18/02/2013 8:18 AM rogerwllco wrote
> >
> > --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@> wrote:
> >>>> I've now ported all my LST converter changes back to the 6.0 branch. You
> >>>> can give them a go if you like using the autobuild, which has just
> >>>> finished building. See
http://www.pcgen-test.org/autobuilds2/download.html
> >>> I can't find the batch-converter.jar in the zips on that page, I tried
"program", "full" and "libraries".
>
> I'll investigate how to include that, but the actual jar file is just
> for convenience, all the code files are pulled in from pcgen.jar. So,
> you could either run it from the command line as
>
> java -Xmx512m -classpath pcgen.jar pcgen.gui.converter.PCGenDataConvert
>
> or you could copy the batch-convert.jar from your 6.0 install into the
> autobuild folder.
>
> Cheers,
> James.
>

#110000 From: "rogerwllco" <g.a.renting@...>
Date: Wed Mar 6, 2013 3:12 pm
Subject: Documentation, deprecated syntax?
rogerwllco
Send Email Send Email
 
I posted this in the LST file forum, but apparently this is the more appropriate
place for it:

--- In PCGenListFileHelp@yahoogroups.com, "rogerwllco" <g.a.renting@...> wrote:
>
> It seems that the converter wants to change this to
>
> CHOOSE:CLASS|SPELLCASTER.
>
> It's not marked as deprecated syntax in the documentation, but given the
behaviour of the converter it probably should be?
>
http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpage\
s/globalfileschoose.html#SPELLCLASSES
>
> Cheers,
>
> Adriaan Renting/RogerWilco
>

I think the same might be true for CHOOSE:FEAT=x and CHOOSE:WEAPONFOCUS|x. The
converter doesn't like CHOOSE:FEAT=x and the documentation for CHOOSE:FEAT=x
mentions it as a replacement for CHOOSE:WEAPONFOCUS|x which apparently is even
older syntax.

Cheers,

Adriaan Renting/RogerWilco

#110001 From: "rogerwllco" <g.a.renting@...>
Date: Wed Mar 6, 2013 3:36 pm
Subject: Re: Documentation, deprecated syntax?
rogerwllco
Send Email Send Email
 
I'm not sure about CHOOSE:FEAT=x
I'm also coming across syntax like
  CHOOSE:FEAT=Energy Substitution
where Energy Substitution is coded as
  CHOOSE:STRING|Acid Energy|Cold Energy|Electrical Energy|Fire Energy|Sonic
Energy

I don't know how to replace that with newer syntax, there doesn't seem to be a
CHOOSE:STRING|FEAT=x

Cheers,

Adriaan Renting/RogerWilco

--- In pcgen@yahoogroups.com, "rogerwllco" <g.a.renting@...> wrote:
>
>
> I posted this in the LST file forum, but apparently this is the more
appropriate place for it:
>
> --- In PCGenListFileHelp@yahoogroups.com, "rogerwllco" <g.a.renting@> wrote:
> >
> > It seems that the converter wants to change this to
> >
> > CHOOSE:CLASS|SPELLCASTER.
> >
> > It's not marked as deprecated syntax in the documentation, but given the
behaviour of the converter it probably should be?
> >
http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpage\
s/globalfileschoose.html#SPELLCLASSES
> >
> > Cheers,
> >
> > Adriaan Renting/RogerWilco
> >
>
> I think the same might be true for CHOOSE:FEAT=x and CHOOSE:WEAPONFOCUS|x. The
converter doesn't like CHOOSE:FEAT=x and the documentation for CHOOSE:FEAT=x
mentions it as a replacement for CHOOSE:WEAPONFOCUS|x which apparently is even
older syntax.
>
> Cheers,
>
> Adriaan Renting/RogerWilco
>

#110002 From: Eric C Smith <maredudd@...>
Date: Wed Mar 6, 2013 3:51 pm
Subject: Re: Documentation, deprecated syntax?
maredudd800
Send Email Send Email
 
Hi Folks!

I've checked and it looks like both CHOOSE:SPELLCLASSES and CHOOSE:FEAT= have
been deprecated in the code. Can I get James or one of the other Code team
members to verify this?

Once I get confirmation I'll open a DOC JIRA for each one and we can move
forward.

Thanks!

Maredudd
DOC 2nd

On Mar 6, 2013, at 10:12 AM, rogerwllco wrote:

>
> I posted this in the LST file forum, but apparently this is the more
appropriate place for it:
>
> --- In PCGenListFileHelp@yahoogroups.com, "rogerwllco" wrote:
> >
> > It seems that the converter wants to change this to
> >
> > CHOOSE:CLASS|SPELLCASTER.
> >
> > It's not marked as deprecated syntax in the documentation, but given the
behaviour of the converter it probably should be?
> >
http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpage\
s/globalfileschoose.html#SPELLCLASSES
> >
> > Cheers,
> >
> > Adriaan Renting/RogerWilco
> >
>
> I think the same might be true for CHOOSE:FEAT=x and CHOOSE:WEAPONFOCUS|x. The
converter doesn't like CHOOSE:FEAT=x and the documentation for CHOOSE:FEAT=x
mentions it as a replacement for CHOOSE:WEAPONFOCUS|x which apparently is even
older syntax.
>
> Cheers,

#110003 From: "rogerwllco" <g.a.renting@...>
Date: Wed Mar 6, 2013 6:31 pm
Subject: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
rogerwllco
Send Email Send Email
 
Some very nice improvements, thanks.

I would still like to see file name and line numbers for the reported warnings
and errors.

Filenames would especially be useful for the popups. I've just been hunting the
Innate Spell feat in 5 sources to find which one it was complaining about (good
thing I have grep).

By the way, I pity the old CMP data monkeys. Apparently WotC hadn't learned of
the existence of copy-paste yet in 2004, all versions are worded differently and
have slightly different mechanics and prerequisites. And it's not CMP's fault,
it's in the books themselves, not even corrected in the errata...

#110004 From: Rob Allen <allenr@...>
Date: Wed Mar 6, 2013 8:46 pm
Subject: PCGen 6000 - equipping issue?
duckwheels
Send Email Send Email
 
[Non-text portions of this message have been removed]

#110005 From: Eric C Smith <maredudd@...>
Date: Wed Mar 6, 2013 8:52 pm
Subject: Re: PCGen 6000 - equipping issue?
maredudd800
Send Email Send Email
 
Hi Rob,

It looks like the text from you post didn't make it through. Can you repost?

Thanks!

Maredudd

On Mar 6, 2013, at 3:46 PM, Rob Allen wrote:

>
>
> [Non-text portions of this message have been removed]
>
>

#110006 From: James Dempsey <jdempsey@...>
Date: Wed Mar 6, 2013 9:16 pm
Subject: Re: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
james_dempse...
Send Email Send Email
 
Hi Adriaan,

On 7/03/2013 5:31 AM rogerwllco wrote
> Some very nice improvements, thanks.
Excellent, thanks for checking it out and for the good suggestions.

> I would still like to see file name and line numbers for the reported warnings
and errors.

Unfortunately that is quite a difficult task and one that won't be
possible in the short term.

> Filenames would especially be useful for the popups. I've just been hunting
the Innate Spell feat in 5 sources to find which one it was complaining about
(good thing I have grep).

I can have a look into that one.

> By the way, I pity the old CMP data monkeys. Apparently WotC hadn't learned of
the existence of copy-paste yet in 2004, all versions are worded differently and
have slightly different mechanics and prerequisites. And it's not CMP's fault,
it's in the books themselves, not even corrected in the errata...
>

Yeah the rules can be quite painful like that.

Cheers,
James.

#110007 From: "Paul" <nylanfs@...>
Date: Wed Mar 6, 2013 11:39 pm
Subject: [OT] Any AR programers?
nylanfs
Send Email Send Email
 
Is there any Augmenter Reality programmers on the list? I have some questions
about if something is feasible.

#110008 From: Rob Allen <allenr@...>
Date: Wed Mar 6, 2013 11:47 pm
Subject: Re: PCGen 6000 - equipping issue?
duckwheels
Send Email Send Email
 
> Hi Rob,
>
> It looks like the text from you post didn't make it through. > Can you repost?
>
> Thanks!
>
> Maredudd

Sorry.  My mail client defaults to HTML text and I guess the listserv doesn't
like that.

Here's the original e-mail:
--------------------------
Sorry if this is already a JIRA or otherwise known issue.  I was noticing it
late last night and didn't have the energy to look it up, and now I'm at work
and can't.  Specifically I was doing a PF cleric (lv3) build that had lots of
scrolls.  First, the Scroll Case (from the PF Adv. Player's Guide) isn't a
container, so though I had one I couldn't put the scrolls in it.  No biggie.

Then I added all the scrolls to my default equipment set.  Oh! (I noticed) Those
ones aren't scrolls I wanted!  So I unequipped them...except one stayed behind
in my inventory.  But wait, I had two.  Now there are two unequipped and one in
my inventory as well!  So I tried to unequip the malingerer and it wouldn't go
away.  I added the two, and now I had Qty 3.  I unequipped them, and now I had 3
unequipped on one still in my inventory.  So I unequipped all my scrolls and
ended up with them all unequipped (plus the couple of extras that had
spontaneously reproduced) - with Qty 1 of each scroll type left in my inventory.

Seems like there's a count decrement off somewhere.

Not a huge deal, but something you might want to look into.  :)

Rob

#110009 From: Eric C Smith <maredudd@...>
Date: Wed Mar 6, 2013 11:56 pm
Subject: Re: PCGen 6000 - equipping issue?
maredudd800
Send Email Send Email
 
Hi Rob,

You say your running 6.00.00, and it looks like your running at least the PFCR
and APG. What other sets do you have loaded?

Also, what OS are you running?

Maredudd

On Mar 6, 2013, at 6:47 PM, Rob Allen wrote:

> > Hi Rob,
> >
> > It looks like the text from you post didn't make it through. > Can you
repost?
> >
> > Thanks!
> >
> > Maredudd
>
> Sorry. My mail client defaults to HTML text and I guess the listserv doesn't
like that.
>
> Here's the original e-mail:
> --------------------------
> Sorry if this is already a JIRA or otherwise known issue. I was noticing it
late last night and didn't have the energy to look it up, and now I'm at work
and can't. Specifically I was doing a PF cleric (lv3) build that had lots of
scrolls. First, the Scroll Case (from the PF Adv. Player's Guide) isn't a
container, so though I had one I couldn't put the scrolls in it. No biggie.
>
> Then I added all the scrolls to my default equipment set. Oh! (I noticed)
Those ones aren't scrolls I wanted! So I unequipped them...except one stayed
behind in my inventory. But wait, I had two. Now there are two unequipped and
one in my inventory as well! So I tried to unequip the malingerer and it
wouldn't go away. I added the two, and now I had Qty 3. I unequipped them, and
now I had 3 unequipped on one still in my inventory. So I unequipped all my
scrolls and ended up with them all unequipped (plus the couple of extras that
had spontaneously reproduced) - with Qty 1 of each scroll type left in my
inventory.
>
> Seems like there's a count decrement off somewhere.
>
> Not a huge deal, but something you might want to look into. :)
>
> Rob
>
>

#110010 From: Rob Allen <allenr@...>
Date: Thu Mar 7, 2013 12:06 am
Subject: Re: PCGen 6000 - equipping issue?
duckwheels
Send Email Send Email
 
The OS is Win 7 Pro x64.  I'll have to look up the exact sources later, but it's
at least: PFCR, PFAPG, Rise of the Runelords PG, the PF Bestiary, and maybe one
more (can't recall).

Rob

> Hi Rob,
>
> You say your running 6.00.00, and it looks like your running at least the PFCR
and APG. What other sets do you have loaded?
>
> Also, what OS are you running?
>
> Maredudd

On Mar 6, 2013, at 6:47 PM, Rob Allen wrote:

<snip>

> Sorry if this is already a JIRA or otherwise known issue. I was noticing it
late last night and didn't have the energy to look it up, and now I'm at work
and can't. Specifically I was doing a PF cleric (lv3) build that had lots of
scrolls. First, the Scroll Case (from the PF Adv. Player's Guide) isn't a
container, so though I had one I couldn't put the scrolls in it. No biggie.
>
> Then I added all the scrolls to my default equipment set. Oh! (I noticed)
Those ones aren't scrolls I wanted! So I unequipped them...except one stayed
behind in my inventory. But wait, I had two. Now there are two unequipped and
one in my inventory as well! So I tried to unequip the malingerer and it
wouldn't go away. I added the two, and now I had Qty 3. I unequipped them, and
now I had 3 unequipped on one still in my inventory. So I unequipped all my
scrolls and ended up with them all unequipped (plus the couple of extras that
had spontaneously reproduced) - with Qty 1 of each scroll type left in my
inventory.
>
> Seems like there's a count decrement off somewhere.
>
> Not a huge deal, but something you might want to look into. :)
>
> Rob

#110011 From: "epicguy25" <epicguy25@...>
Date: Thu Mar 7, 2013 10:41 pm
Subject: Question About Source
epicguy25
Send Email Send Email
 
I'm making a suit of features to help DM's with Dungeons And Dragons. I'm
wondering if the licence allows me to build PCGen into this program as the NPC
Gen. It's going to be sold commercially. I'm going to be quite open about how
the NPC generator is PCGen and not my own original work. I'll also link to
PCGen's SourceForge. I'm wondering if this would be ok?

#110012 From: "rogerwllco" <g.a.renting@...>
Date: Fri Mar 8, 2013 4:43 am
Subject: Re: Documentation, deprecated syntax?
rogerwllco
Send Email Send Email
 
It seems that the converter also doesn't like CHOOSE:SPELLLIST|x

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpage\
s/globalfileschoose.html#SPELLLIST

Maybe that's deprecated syntax as well?

Cheers,

Adriaan Renting


--- In pcgen@yahoogroups.com, "rogerwllco" <g.a.renting@...> wrote:
>
>
> I posted this in the LST file forum, but apparently this is the more
appropriate place for it:
>
> --- In PCGenListFileHelp@yahoogroups.com, "rogerwllco" <g.a.renting@> wrote:
> >
> > It seems that the converter wants to change this to
> >
> > CHOOSE:CLASS|SPELLCASTER.
> >
> > It's not marked as deprecated syntax in the documentation, but given the
behaviour of the converter it probably should be?
> >
http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpage\
s/globalfileschoose.html#SPELLCLASSES
> >
> > Cheers,
> >
> > Adriaan Renting/RogerWilco
> >
>
> I think the same might be true for CHOOSE:FEAT=x and CHOOSE:WEAPONFOCUS|x. The
converter doesn't like CHOOSE:FEAT=x and the documentation for CHOOSE:FEAT=x
mentions it as a replacement for CHOOSE:WEAPONFOCUS|x which apparently is even
older syntax.
>
> Cheers,
>
> Adriaan Renting/RogerWilco
>

#110013 From: "rogerwllco" <g.a.renting@...>
Date: Fri Mar 8, 2013 5:36 am
Subject: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
rogerwllco
Send Email Send Email
 
One thing that I find odd, is that I have one source that has two feats with
CHOOSE:FEAT=Weapon Specialization but I only get a popup for the first one, with
text starting with:
"Need help with underlying type for CHOOSE:FEAT=Weapon Specialization

I don't get a popup for the second feat with exactly the same syntax.
(Both the old 6.0 converter and the new one you from 6.00.01RC1)

If I look at the output, it seems to have changed both occurrences. Is this on
purpose? In that case my congratulations with making the converter smart enough
not to ask the same question twice.

Cheers,

Adriaan Renting/RogerWilco



--- In pcgen@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>
> Hi Adriaan,
>
> On 18/02/2013 8:18 AM rogerwllco wrote
> >
> > --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@> wrote:
> >>>> I've now ported all my LST converter changes back to the 6.0 branch. You
> >>>> can give them a go if you like using the autobuild, which has just
> >>>> finished building. See
http://www.pcgen-test.org/autobuilds2/download.html
> >>> I can't find the batch-converter.jar in the zips on that page, I tried
"program", "full" and "libraries".
>
> I'll investigate how to include that, but the actual jar file is just
> for convenience, all the code files are pulled in from pcgen.jar. So,
> you could either run it from the command line as
>
> java -Xmx512m -classpath pcgen.jar pcgen.gui.converter.PCGenDataConvert
>
> or you could copy the batch-convert.jar from your 6.0 install into the
> autobuild folder.
>
> Cheers,
> James.
>

#110014 From: "rogerwllco" <g.a.renting@...>
Date: Fri Mar 8, 2013 5:47 am
Subject: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
rogerwllco
Send Email Send Email
 
Also, you didn't really answer my question if you wanted my complete log output.
You did state you were interested in the exceptions I encountered. These two pop
up in the latest version of the converter:

SEVERE Bad roll string in '1d12+STR': java.lang.NumberFormatException: For input
string: "STR"
java.lang.NumberFormatException: For input string: "STR"
	 at
java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
	 at java.lang.Integer.parseInt(Integer.java:449)
	 at java.lang.Integer.parseInt(Integer.java:499)
	 at pcgen.core.RollInfo.parseRollInfo(RollInfo.java:225)
	 at pcgen.core.RollInfo.validateRollString(RollInfo.java:88)
	 at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:49)
	 at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:34)
	 at
pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyT\
oken.java:36)
	 at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
	 at pcgen.rules.context.LoadContext.processToken(LoadContext.java:257)
	 at
pcgen.gui.converter.DefaultTokenProcessor.process(DefaultTokenProcessor.java:38)
	 at pcgen.gui.converter.TokenConverter.process(TokenConverter.java:108)
	 at
pcgen.gui.converter.loader.EquipmentLoader.processToken(EquipmentLoader.java:126\
)
	 at pcgen.gui.converter.loader.EquipmentLoader.process(EquipmentLoader.java:82)
	 at pcgen.gui.converter.LSTConverter.load(LSTConverter.java:325)
	 at pcgen.gui.converter.LSTConverter.startItem(LSTConverter.java:195)
	 at pcgen.gui.converter.LSTConverter.processCampaign(LSTConverter.java:131)
	 at pcgen.gui.converter.panel.RunConvertPanel$1.run(RunConvertPanel.java:198)
	 at java.lang.Thread.run(Thread.java:680)


SEVERE Bad roll string in 'Spell': java.lang.NumberFormatException: For input
string: "Spell"
java.lang.NumberFormatException: For input string: "Spell"
	 at
java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
	 at java.lang.Integer.parseInt(Integer.java:449)
	 at java.lang.Integer.parseInt(Integer.java:499)
	 at pcgen.core.RollInfo.parseRollInfo(RollInfo.java:112)
	 at pcgen.core.RollInfo.validateRollString(RollInfo.java:88)
	 at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:49)
	 at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:34)
	 at
pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyT\
oken.java:36)
	 at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
	 at pcgen.rules.context.LoadContext.processToken(LoadContext.java:257)
	 at
pcgen.gui.converter.DefaultTokenProcessor.process(DefaultTokenProcessor.java:38)
	 at pcgen.gui.converter.TokenConverter.process(TokenConverter.java:108)
	 at
pcgen.gui.converter.loader.EquipmentLoader.processToken(EquipmentLoader.java:126\
)
	 at pcgen.gui.converter.loader.EquipmentLoader.process(EquipmentLoader.java:82)
	 at pcgen.gui.converter.LSTConverter.load(LSTConverter.java:325)
	 at pcgen.gui.converter.LSTConverter.startItem(LSTConverter.java:195)
	 at pcgen.gui.converter.LSTConverter.processCampaign(LSTConverter.java:131)
	 at pcgen.gui.converter.panel.RunConvertPanel$1.run(RunConvertPanel.java:198)
	 at java.lang.Thread.run(Thread.java:680)





--- In pcgen@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>
> Hi Adriaan,
>
> On 18/02/2013 8:18 AM rogerwllco wrote
> >
> > --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@> wrote:
> >>>> I've now ported all my LST converter changes back to the 6.0 branch. You
> >>>> can give them a go if you like using the autobuild, which has just
> >>>> finished building. See
http://www.pcgen-test.org/autobuilds2/download.html
> >>> I can't find the batch-converter.jar in the zips on that page, I tried
"program", "full" and "libraries".
>
> I'll investigate how to include that, but the actual jar file is just
> for convenience, all the code files are pulled in from pcgen.jar. So,
> you could either run it from the command line as
>
> java -Xmx512m -classpath pcgen.jar pcgen.gui.converter.PCGenDataConvert
>
> or you could copy the batch-convert.jar from your 6.0 install into the
> autobuild folder.
>
> Cheers,
> James.
>

#110015 From: "rogerwllco" <g.a.renting@...>
Date: Fri Mar 8, 2013 6:08 am
Subject: Re: Some questions and some feedback on batch-convert: no improvement for 6.00.0
rogerwllco
Send Email Send Email
 
Sorry, there is a bit more info in the log related to these that wasn't part of
the exception itself:

file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/generic/supplement/psionics_handbook/psihbk_d20_fantasy_v35e_equipm\
od.lst
LSTERROR DAMAGE is invalid: Bad roll string in '1d12+STR':
java.lang.NumberFormatException: For input string: "STR" (Source:
file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/generic/supplement/psionics_handbook/psihbk_d20_fantasy_v35e_equip_\
weap_melee.lst)
LSTERROR Illegal Token 'DAMAGE' '1d12+STR' for pcgen.core.Equipment 5Test23
DAMAGE:1d12+STR in
file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/generic/supplement/psionics_handbook/psihbk_d20_fantasy_v35e_equip_\
weap_melee.lst
SEVERE Unable to unparse: DAMAGE:1d12+STR

I think the DAMAGE for this item should just read 1d12. The +STR should be
applied by PCGen itself because it counts like a onehanded melee weapon.

file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/forgotten_realms/supplement/lords_of_darkness/lrddrk_d20_fantasy_v3\
5e_equipmod.lst
LSTERROR DAMAGE is invalid: Bad roll string in 'Spell':
java.lang.NumberFormatException: For input string: "Spell" (Source:
file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/forgotten_realms/supplement/lords_of_darkness/lrddrk_d20_fantasy_v3\
5e_equip_weap_ranged.lst)
LSTERROR Illegal Token 'DAMAGE' 'Spell' for pcgen.core.Equipment 4Test14
DAMAGE:Spell in
file:/Users/renting/meuk/DnD35/cmp5164/vendordata/cmp/rules_system_v35e/wizards_\
of_the_coast/forgotten_realms/supplement/lords_of_darkness/lrddrk_d20_fantasy_v3\
5e_equip_weap_ranged.lst

This one is more interesting, as it's a thrown rock with a spell stored in it,
which gets released on a successful ranged touch attack. I've completely removed
the DAMAGE tag for now, as I don't think this is valid syntax.

Cheers,

Adriaan Renting/RogerWilco

--- In pcgen@yahoogroups.com, "rogerwllco" <g.a.renting@...> wrote:
>
>
> Also, you didn't really answer my question if you wanted my complete log
output. You did state you were interested in the exceptions I encountered. These
two pop up in the latest version of the converter:
>
> SEVERE Bad roll string in '1d12+STR': java.lang.NumberFormatException: For
input string: "STR"
> java.lang.NumberFormatException: For input string: "STR"
>  at
java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
>  at java.lang.Integer.parseInt(Integer.java:449)
>  at java.lang.Integer.parseInt(Integer.java:499)
>  at pcgen.core.RollInfo.parseRollInfo(RollInfo.java:225)
>  at pcgen.core.RollInfo.validateRollString(RollInfo.java:88)
>  at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:49)
>  at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:34)
>  at
pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyT\
oken.java:36)
>  at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
>  at pcgen.rules.context.LoadContext.processToken(LoadContext.java:257)
>  at
pcgen.gui.converter.DefaultTokenProcessor.process(DefaultTokenProcessor.java:38)
>  at pcgen.gui.converter.TokenConverter.process(TokenConverter.java:108)
>  at
pcgen.gui.converter.loader.EquipmentLoader.processToken(EquipmentLoader.java:126\
)
>  at
pcgen.gui.converter.loader.EquipmentLoader.process(EquipmentLoader.java:82)
>  at pcgen.gui.converter.LSTConverter.load(LSTConverter.java:325)
>  at pcgen.gui.converter.LSTConverter.startItem(LSTConverter.java:195)
>  at pcgen.gui.converter.LSTConverter.processCampaign(LSTConverter.java:131)
>  at pcgen.gui.converter.panel.RunConvertPanel$1.run(RunConvertPanel.java:198)
>  at java.lang.Thread.run(Thread.java:680)
>
>
> SEVERE Bad roll string in 'Spell': java.lang.NumberFormatException: For input
string: "Spell"
> java.lang.NumberFormatException: For input string: "Spell"
>  at
java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
>  at java.lang.Integer.parseInt(Integer.java:449)
>  at java.lang.Integer.parseInt(Integer.java:499)
>  at pcgen.core.RollInfo.parseRollInfo(RollInfo.java:112)
>  at pcgen.core.RollInfo.validateRollString(RollInfo.java:88)
>  at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:49)
>  at
plugin.lsttokens.equipment.DamageToken.parseNonEmptyToken(DamageToken.java:34)
>  at
pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyT\
oken.java:36)
>  at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
>  at pcgen.rules.context.LoadContext.processToken(LoadContext.java:257)
>  at
pcgen.gui.converter.DefaultTokenProcessor.process(DefaultTokenProcessor.java:38)
>  at pcgen.gui.converter.TokenConverter.process(TokenConverter.java:108)
>  at
pcgen.gui.converter.loader.EquipmentLoader.processToken(EquipmentLoader.java:126\
)
>  at
pcgen.gui.converter.loader.EquipmentLoader.process(EquipmentLoader.java:82)
>  at pcgen.gui.converter.LSTConverter.load(LSTConverter.java:325)
>  at pcgen.gui.converter.LSTConverter.startItem(LSTConverter.java:195)
>  at pcgen.gui.converter.LSTConverter.processCampaign(LSTConverter.java:131)
>  at pcgen.gui.converter.panel.RunConvertPanel$1.run(RunConvertPanel.java:198)
>  at java.lang.Thread.run(Thread.java:680)
>
>
>
>
>
> --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@> wrote:
> >
> > Hi Adriaan,
> >
> > On 18/02/2013 8:18 AM rogerwllco wrote
> > >
> > > --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@> wrote:
> > >>>> I've now ported all my LST converter changes back to the 6.0 branch.
You
> > >>>> can give them a go if you like using the autobuild, which has just
> > >>>> finished building. See
http://www.pcgen-test.org/autobuilds2/download.html
> > >>> I can't find the batch-converter.jar in the zips on that page, I tried
"program", "full" and "libraries".
> >
> > I'll investigate how to include that, but the actual jar file is just
> > for convenience, all the code files are pulled in from pcgen.jar. So,
> > you could either run it from the command line as
> >
> > java -Xmx512m -classpath pcgen.jar pcgen.gui.converter.PCGenDataConvert
> >
> > or you could copy the batch-convert.jar from your 6.0 install into the
> > autobuild folder.
> >
> > Cheers,
> > James.
> >
>

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