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#109543 From: "Matt C" <mbchambers@...>
Date: Sat Dec 29, 2012 8:57 am
Subject: Missing "animal trick" for "Air Walk" spell?
mbchambers
Send Email Send Email
 
Hi,
Although it isn't in the same category as the other tricks, an animal trick is
mentioned in the spell description for Air Walk:

"You can cast air walk on a specially trained mount so it can be ridden through
the air. You can train a mount to move with the aid of air walk (counts as a
trick; see Handle Animal skill) with one week of work and a DC 25 Handle Animal
check."

I can't seem to find it among the tricks, if it is worth adding.

Thanks,
Matt

#109544 From: Doug Limmer <adventure@...>
Date: Sat Dec 29, 2012 1:40 pm
Subject: Re: Missing "animal trick" for "Air Walk" spell?
distant_scholar
Send Email Send Email
 
It's been added to the Pathfinder set, but apparently not 3.5 (haven't
checked 3.0).

DS/DL

On 12/29/2012 3:57 AM, Matt C wrote:
>
> Hi,
> Although it isn't in the same category as the other tricks, an animal
> trick is mentioned in the spell description for Air Walk:
>
> "You can cast air walk on a specially trained mount so it can be
> ridden through the air. You can train a mount to move with the aid of
> air walk (counts as a trick; see Handle Animal skill) with one week of
> work and a DC 25 Handle Animal check."
>
> I can't seem to find it among the tricks, if it is worth adding.
>
> Thanks,
> Matt
>



[Non-text portions of this message have been removed]

#109545 From: "FerretDave" <ferret.griffin@...>
Date: Sat Dec 29, 2012 1:56 pm
Subject: Re: How do I load other Pathfinder source books onto PCGen?
dave_the_ferret
Send Email Send Email
 
Greetings,

What I do, is create my own 'Campaign data set' (.pcc file) that contains all
the sources that I use for my campaign, I actually have several of these - one
for each of the distinct campaigns currently in progress (each using a slightly
different set of sources).

My players then merely have to load in *one* source. They don't have to worry
about any of the underlying detail then, I understand PCGEN so I sort out the
complex bits, they are just 'users' and use the config I give them...

Cheers
D

--- In pcgen@yahoogroups.com, Andrew Wilson <andrew@...> wrote:
>
> On 20 December 2012 01:28, FerretDave <ferret.griffin@...> wrote:
>
> > Greetings,
> > Is it worth just considering *NOT* unloading characters when new sources
> > are *added*?
> >
> > Having that as a default action (and save the newly loaded sources in with
> > pre-existing
>
> characters) seems to be more of what most people intend...
> >
> > Of course, if they *remove* any sources then this is not appropriate!
> >
>
> So, what do you do instead?  How do you get rid of a source once
> you've had it and a character open together?
>
> I was surprised and annoyed when the program closed a character
> when I was trying to add a source. Some people don't come to a
> mailing list looking for how to fix their problem.  They just decide
> we're too arcane for words and move on.
>
> I'm already fighting a loosing battle to get my group to use PCGen.
> They like the output, but find the program hard to use, they're actually
> paying for Herolabs :-(
>
> The fewer things that frustrate/annoy the users the better.
>
> I really think our "simple" loading screen and the "load sources with
> character" are a retrograde step.  They make the program harder to
> use.  And we now get lots of questions about where all the data is,
> because the "simple" loader is hiding its existence.
>
> andrew
>
>
> [Non-text portions of this message have been removed]
>

#109546 From: "David R. Bender" <Papa.DRB@...>
Date: Sat Dec 29, 2012 2:09 pm
Subject: Re: Re: How do I load other Pathfinder source books onto PCGen?
papa_drb
Send Email Send Email
 
That is *exactly*what I do also. Here are the first few.pcc file lines
from my Shattered Star campaign file.

CAMPAIGN:Campaign - Shattered Star
GAMEMODE:Pathfinder
RANK:6
TYPE:*Campaign files (Only load *one* from here)
#
# Core
PCC:@\d20ogl\paizo\pathfinder_rpg\core_rulebook\core_rulebook.pcc
#etc, usually the APG, Bestiary, Players Guide, + some very minor
personal stuff.

It shows up on the Advanced Tab as "*Campaign files (Only load *one*
from here)" and under that the three current campaigns by name.

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/29/2012 8:56 AM, FerretDave wrote:
> Greetings,
>
> What I do, is create my own 'Campaign data set' (.pcc file) that contains all
the sources that I use for my campaign, I actually have several of these - one
for each of the distinct campaigns currently in progress (each using a slightly
different set of sources).
>
> My players then merely have to load in *one* source. They don't have to worry
about any of the underlying detail then, I understand PCGEN so I sort out the
complex bits, they are just 'users' and use the config I give them...
>
> Cheers
> D
>
> --- In pcgen@yahoogroups.com, Andrew Wilson <andrew@...> wrote:
>> On 20 December 2012 01:28, FerretDave <ferret.griffin@...> wrote:
>>
>>> Greetings,
>>> Is it worth just considering *NOT* unloading characters when new sources
>>> are *added*?
>>>
>>> Having that as a default action (and save the newly loaded sources in with
>>> pre-existing
>> characters) seems to be more of what most people intend...
>>> Of course, if they *remove* any sources then this is not appropriate!
>>>
>> So, what do you do instead?  How do you get rid of a source once
>> you've had it and a character open together?
>>
>> I was surprised and annoyed when the program closed a character
>> when I was trying to add a source. Some people don't come to a
>> mailing list looking for how to fix their problem.  They just decide
>> we're too arcane for words and move on.
>>
>> I'm already fighting a loosing battle to get my group to use PCGen.
>> They like the output, but find the program hard to use, they're actually
>> paying for Herolabs :-(
>>
>> The fewer things that frustrate/annoy the users the better.
>>
>> I really think our "simple" loading screen and the "load sources with
>> character" are a retrograde step.  They make the program harder to
>> use.  And we now get lots of questions about where all the data is,
>> because the "simple" loader is hiding its existence.
>>
>> andrew

#109547 From: Eric C Smith <maredudd@...>
Date: Sat Dec 29, 2012 3:15 pm
Subject: Re: Re: How do I load other Pathfinder source books onto PCGen?
maredudd800
Send Email Send Email
 
Yep, thats what I do for my players.

Maredudd

On Dec 29, 2012, at 8:56 AM, FerretDave wrote:

> Greetings,
>
> What I do, is create my own 'Campaign data set' (.pcc file) that contains all
the sources that I use for my campaign, I actually have several of these - one
for each of the distinct campaigns currently in progress (each using a slightly
different set of sources).
>
> My players then merely have to load in *one* source. They don't have to worry
about any of the underlying detail then, I understand PCGEN so I sort out the
complex bits, they are just 'users' and use the config I give them...
>
> Cheers
> D
>
> --- In pcgen@yahoogroups.com, Andrew Wilson <andrew@...> wrote:
> >
> > On 20 December 2012 01:28, FerretDave <ferret.griffin@...> wrote:
> >
> > > Greetings,
> > > Is it worth just considering *NOT* unloading characters when new sources
> > > are *added*?
> > >
> > > Having that as a default action (and save the newly loaded sources in with
> > > pre-existing
> >
> > characters) seems to be more of what most people intend...
> > >
> > > Of course, if they *remove* any sources then this is not appropriate!
> > >
> >
> > So, what do you do instead? How do you get rid of a source once
> > you've had it and a character open together?
> >
> > I was surprised and annoyed when the program closed a character
> > when I was trying to add a source. Some people don't come to a
> > mailing list looking for how to fix their problem. They just decide
> > we're too arcane for words and move on.
> >
> > I'm already fighting a loosing battle to get my group to use PCGen.
> > They like the output, but find the program hard to use, they're actually
> > paying for Herolabs :-(
> >
> > The fewer things that frustrate/annoy the users the better.
> >
> > I really think our "simple" loading screen and the "load sources with
> > character" are a retrograde step. They make the program harder to
> > use. And we now get lots of questions about where all the data is,
> > because the "simple" loader is hiding its existence.
> >
> > andrew
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>

#109548 From: Andrew <drew0500@...>
Date: Sat Dec 29, 2012 5:24 pm
Subject: Re: Missing "animal trick" for "Air Walk" spell?
Drew0500
Send Email Send Email
 
Hi,

Entered as:
http://jira.pcgen.org/browse/DATA-826

fixed as of revision: 18864

Cheers,


On 12/29/2012 5:40 AM, Doug Limmer wrote:
> It's been added to the Pathfinder set, but apparently not 3.5 (haven't
> checked 3.0).
>
> DS/DL
>
> On 12/29/2012 3:57 AM, Matt C wrote:
>> Hi,
>> Although it isn't in the same category as the other tricks, an animal
>> trick is mentioned in the spell description for Air Walk:
>>
>> "You can cast air walk on a specially trained mount so it can be
>> ridden through the air. You can train a mount to move with the aid of
>> air walk (counts as a trick; see Handle Animal skill) with one week of
>> work and a DC 25 Handle Animal check."
>>
>> I can't seem to find it among the tricks, if it is worth adding.
>>
>> Thanks,
>> Matt
>>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109549 From: "swiftbrook8" <swiftbrook@...>
Date: Sat Dec 29, 2012 6:05 pm
Subject: Bug in Preferences
swiftbrook8
Send Email Send Email
 
Windows XP, PCGen 6.00.00
Pathfinder Core Rule Book
Pathfinder Advanced Players Guide

Background:  I had several other sources loaded as I was building an Aasimar
Archeaologist Bard when I found what seem to be a bug.  I unloaded everything
except the two sources above and still encountered the problem.
I wanted to add the Lingering Performance to my bard but couldn't because it
doesn't have any performances, a prerequisite.  So I selected preferences and
checked:

[X] Bypass Feat Prerequisites (FEATPRE)

That's when everything seemed to go crazy.

I quit PCGen and started it up with only the two sources.  Created a new PC. 
With FEATPRE checked, I get the following in the main screen:

Str *
Dex 10
Con *
Int *
Wis 10
Cha 10

and in the "Things To Be Done" box, lots of "Too many _________ racial trait
have been selected"

I exit the program, restart with the FEATPRE box unchecked, no problems.

As a work-around, I'm going to leave the FEATPRE unchecked and edit the
Lingering Performance feat so it has no prerequisites.

-Swiftbrook

#109550 From: Andrew <drew0500@...>
Date: Sat Dec 29, 2012 7:39 pm
Subject: Re: Bug in Preferences
Drew0500
Send Email Send Email
 
Hi,

Yes, bypassing Feat Prequisites bypasses Ability Prerequisites. This behavior
needs to be changed
and is a known issue.

On 12/29/2012 10:05 AM, swiftbrook8 wrote:
> Windows XP, PCGen 6.00.00
> Pathfinder Core Rule Book
> Pathfinder Advanced Players Guide
>
> Background:  I had several other sources loaded as I was building an Aasimar
Archeaologist Bard when I found what seem to be a bug.  I unloaded everything
except the two sources above and still encountered the problem.
> I wanted to add the Lingering Performance to my bard but couldn't because it
doesn't have any performances, a prerequisite.  So I selected preferences and
checked:
>
> [X] Bypass Feat Prerequisites (FEATPRE)
>
> That's when everything seemed to go crazy.
>
> I quit PCGen and started it up with only the two sources.  Created a new PC. 
With FEATPRE checked, I get the following in the main screen:
>
> Str *
> Dex 10
> Con *
> Int *
> Wis 10
> Cha 10
>
> and in the "Things To Be Done" box, lots of "Too many _________ racial trait
have been selected"
>
> I exit the program, restart with the FEATPRE box unchecked, no problems.
>
> As a work-around, I'm going to leave the FEATPRE unchecked and edit the
Lingering Performance feat so it has no prerequisites.
>
> -Swiftbrook
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109551 From: Andrew <drew0500@...>
Date: Sun Dec 30, 2012 3:14 am
Subject: Someone with Paizo Access - please let them know this
Drew0500
Send Email Send Email
 
Hi,

Witch Patron - Wisdom has an invalid spell listed - 12th---globe of
invulnerability (greater); I
believe that is meant to be 12th---globe of invulnerability. Searching their own
site shows no such
spell exists. And at the time of release, APG was the next beyond the core
books.

This error is both in the print product and their web.

Cheers,

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109552 From: "David R. Bender" <Papa.DRB@...>
Date: Sun Dec 30, 2012 4:40 am
Subject: Re: Someone with Paizo Access - please let them know this
papa_drb
Send Email Send Email
 
Yea, even thought it says globe of invulnerability (greater), it links
to globe of invulnerability.

I'll post in the prd bugs thread and let them know.

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/29/2012 10:14 PM, Andrew wrote:
> Hi,
>
> Witch Patron - Wisdom has an invalid spell listed - 12th---globe of
invulnerability (greater); I
> believe that is meant to be 12th---globe of invulnerability. Searching their
own site shows no such
> spell exists. And at the time of release, APG was the next beyond the core
books.
>
> This error is both in the print product and their web.
>
> Cheers,
>

#109553 From: "Michael" <dracoprimus@...>
Date: Sun Dec 30, 2012 5:42 am
Subject: summon monster stats
dracoprimus
Send Email Send Email
 
I'm using PCGen to run my PF Bard(lvl3). I'm using summon monster a lot, what's
the best way to enter the stats for creatures I can summon with that spell in
the program, so I don't have to keep looking them up each time I cast the spell?

#109554 From: James Dempsey <jdempsey@...>
Date: Sun Dec 30, 2012 6:19 am
Subject: Re: summon monster stats
james_dempse...
Send Email Send Email
 
Hi Michael,

On 30/12/2012 4:42 PM Michael wrote
> I'm using PCGen to run my PF Bard(lvl3). I'm using summon monster a lot,
what's the best way to enter the stats for creatures I can summon with that
spell in the program, so I don't have to keep looking them up each time I cast
the spell?

One approach would be to load the "Pathfinder RPG for Game Masters
(includes Monsters)" set and then create each summoned monster as a
character. If you have multiple open at the same time (e.g. saved as a
party) you can export them using a party sheet to have quick stats for
the set, or you can use individual sheets for each.

Cheers,
James.

#109555 From: Andrew <drew0500@...>
Date: Sun Dec 30, 2012 6:25 am
Subject: Re: summon monster stats
Drew0500
Send Email Send Email
 
Hi,

Geez, Yahoo is hating me today, I still don't see the original message I
approved :(

James's solution is an excellent one but I'll add a couple more for your
consideration.

Another couple of solutions:
1) Put the stat blocks in the character Bio or Description field, an excellent
place to locate the
critters
2) Make a cheat sheet (One of my players did this for their summons, included
everything they could
summon)



On 12/29/2012 10:19 PM, James Dempsey wrote:
> Hi Michael,
>
> On 30/12/2012 4:42 PM Michael wrote
>> I'm using PCGen to run my PF Bard(lvl3). I'm using summon monster a lot,
what's the best way to enter the stats for creatures I can summon with that
spell in the program, so I don't have to keep looking them up each time I cast
the spell?
> One approach would be to load the "Pathfinder RPG for Game Masters
> (includes Monsters)" set and then create each summoned monster as a
> character. If you have multiple open at the same time (e.g. saved as a
> party) you can export them using a party sheet to have quick stats for
> the set, or you can use individual sheets for each.
>
> Cheers,
> James.
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109556 From: "Allen Cohn" <allen@...>
Date: Sun Dec 30, 2012 3:04 pm
Subject: Re: summon monster stats
allencohn
Send Email Send Email
 
Some of those cheat sheets are already floating around the net if you
search. I found one at one point.

Happy summoning,
Allen

#109557 From: Hunter Johnson <hunter@...>
Date: Sun Dec 30, 2012 7:22 pm
Subject: Tricky bit with the Shield spell in the Defense subdomain
jhunterj...
Send Email Send Email
 
I just started using PCGen, and I found this workaround for the character I
was trying to create.

The Protection Domain has a Defense Subdomain, and the Defense Subdomain
replaces the 1st-level domain spell with Shield. But this would not show up
for me in the spell list.

I added "|Cleric=10" to the Shield entry in the main spell list, and it
then showed up for my 1st-level Cleric with the Defense Subdomain selected.

If there's a better way to do that, please let me know.

Thanks!

--
J. Hunter Johnson <><
http://jhunterj.com


[Non-text portions of this message have been removed]

#109558 From: "David R. Bender" <Papa.DRB@...>
Date: Mon Dec 31, 2012 12:05 am
Subject: Re: Re: summon monster stats
papa_drb
Send Email Send Email
 
For one place, look here:
http://www.d20pfsrd.com/magic/all-spells/s/summon-monster

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/30/2012 10:04 AM, Allen Cohn wrote:
> Some of those cheat sheets are already floating around the net if you
> search. I found one at one point.
>
> Happy summoning,
> Allen
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

#109559 From: "David R. Bender" <Papa.DRB@...>
Date: Mon Dec 31, 2012 12:09 am
Subject: Re: Re: summon monster stats
papa_drb
Send Email Send Email
 
Also, look in this thread at Paizo for links to Google docs containing
Augmented andnon-Augmented lists for both SM & SNA,

http://paizo.com/threads/rzs2laeq?Summon-MonsterAlly-Augmented-New-Updated

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/30/2012 7:05 PM, David R. Bender wrote:
> For one place, look here:
> http://www.d20pfsrd.com/magic/all-spells/s/summon-monster
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 12/30/2012 10:04 AM, Allen Cohn wrote:
>> Some of those cheat sheets are already floating around the net if you
>> search. I found one at one point.
>>
>> Happy summoning,
>> Allen
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help:
>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental:
>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>
>

#109560 From: "flatmatt@..." <flatmatt@...>
Date: Mon Dec 31, 2012 1:44 am
Subject: Need Help Homebrowing
flatmatt...
Send Email Send Email
 
Hi,

I just want to add one race to the Pathfinder source.  I'm DMing for a small
group of my friends and one of them is a fairy.  I was using a bunch of excel
based generators before someone pointed me to this fantastic little program and
now I just want to consolidate all my players sheets.

I've tried doing this on my own but it is just a little over my head.  I wanted
to implement this http://www.dandwiki.com/wiki/Fairies_(3.5e_Race).  If anyone
could help me through it or do it for me I would be quite thankful.

This is the email I check most regularly:  mjsims24@...

Thanks

#109561 From: Andrew <drew0500@...>
Date: Mon Dec 31, 2012 3:13 am
Subject: Re: Need Help Homebrowing
Drew0500
Send Email Send Email
 
Hi,

In the future, these sort of inquiries belong over on the PCGen List File Help
Group - follow up set
to that group.

   * -2 Strength <http://www.dandwiki.com/wiki/Strength>, +2 Dexterity
     <http://www.dandwiki.com/wiki/Dexterity>, -2 Constitution
     <http://www.dandwiki.com/wiki/Constitution>, +2 Charisma
     <http://www.dandwiki.com/wiki/Charisma>: Fairies are fast and fun loving,
but tend to be more
     frail than others.
   * Fey <http://www.dandwiki.com/wiki/Fey>: Fairies receive a +2 racial bonus to
all Knowledge
     (Nature) checks and can not be subject to spells or effects that affect
humanoids only.
   * Medium <http://www.dandwiki.com/wiki/Medium>: As medium creatures, Fairies
have no special
     bonuses or penalties due to their size.
   * Fairies base land speed <http://www.dandwiki.com/wiki/Base_land_speed> is 30
feet.
   * Darkvision <http://www.dandwiki.com/wiki/Darkvision> out to 30 feet.
   * Racial Feats <http://www.dandwiki.com/wiki/Racial_Feats>: A Fairy character
has Combat Reflexes
     <http://www.dandwiki.com/wiki/Combat_Reflexes> and Skill Focus
     <http://www.dandwiki.com/wiki/Skill_Focus> (any) as bonus feats.
   * Unearthly Grace
    
<http://www.dandwiki.com/w/index.php?title=Unearthly_Grace&action=edit&redlink=1\
>(Su): A Fairy
     adds half her Charisma <http://www.dandwiki.com/wiki/Charisma> modifier
(rounded up) as a bonus
     to all her saving throws <http://www.dandwiki.com/wiki/Saving_throws> and as
a deflection bonus
    
<http://www.dandwiki.com/w/index.php?title=Deflection_bonus&action=edit&redlink=\
1> to her Armor
     Class <http://www.dandwiki.com/wiki/Armor_Class>.
   * Spell-Like Ability <http://www.dandwiki.com/wiki/Spell-Like_Ability>: At
will---Fly (Self only).
     Caster level is 7th.
   * Automatic Languages <http://www.dandwiki.com/wiki/Automatic_Languages>:
Common
     <http://www.dandwiki.com/wiki/Common> and Sylvan
<http://www.dandwiki.com/wiki/Sylvan>. Bonus
     Languages <http://www.dandwiki.com/wiki/Bonus_Languages>: Elven
     <http://www.dandwiki.com/w/index.php?title=Elven&action=edit&redlink=1>,
Draconic
     <http://www.dandwiki.com/w/index.php?title=Draconic&action=edit&redlink=1>,
Dwarven
     <http://www.dandwiki.com/w/index.php?title=Dwarven&action=edit&redlink=1>,
and Gnome
     <http://www.dandwiki.com/wiki/Gnome>.
   * Favored Class <http://www.dandwiki.com/wiki/Favored_Class>: Bard
     <http://www.dandwiki.com/wiki/Bard>.
   * Level Adjustment <http://www.dandwiki.com/wiki/Level_Adjustment>: +3

converts to

Fairy    SIZE:M    MOVE:Walk,30    VISION:Darkvision (30')   
BONUS:STAT|STR,CON|-2
BONUS:STAT|DEX,CHA|2    RACETYPE:Fey    AUTO:FEAT|Combat Reflexes   
BONUS:ABILITYPOOL|Skill
Focus|1    SAB:Unearthly Grace (Su)    BONUS:CHECKS|ALL|CHA/2   
BONUS:COMBAT|AC|CHA/2
SPELLS:Innate|CASTERLEVEL=7|Fly    AUTO:LANG|Common|Sylvan
LANGBONUS:Elven,Draconic,Dwarven,Gnome    FAVCLASS:Bard    LEVELADJUSTMENT:3

You can easily swap out the SAB and the two bonus tags and go with
ABILITY:Special
Ability|AUTOMATIC|Unearthly Grace ~ Fairy

But then you need to add this to your ability file:

Unearthly Grace    KEY:Unearthly Grace ~ Fairy    CATEGORY:Special Ability
TYPE:SpecialQuality.Supernatural    BONUS:CHECKS|ALL|CHA/2   
BONUS:COMBAT|AC|CHA/2    DESC:A Fairy
adds half her Charisma <http://www.dandwiki.com/wiki/Charisma> modifier (rounded
up) as a bonus to
all her saving throws <http://www.dandwiki.com/wiki/Saving_throws> and as a
deflection bonus
<http://www.dandwiki.com/w/index.php?title=Deflection_bonus&action=edit&redlink=\
1> to her Armor
Class <http://www.dandwiki.com/wiki/Armor_Class>.

The first portion goes into a RACE file, if you opt to use the ability which is
the new standard,
that needs to go in an ability file. You can find a homebrew folder in your
pcgen install location,
data/homebrew  there is one for 3.5 use, and another made for Pathfinder.

Do Note: You'll need to have Skill Focus Ability Pool set up if you aren't using
6.00, or quite
possibly the next release of 6.00.1 (My memory of when I added that is a bit
vague). If it doesn't
work, 'ADD:FEAT|Skill Focus' should do the trick. Good luck in your homebrew
endeavors!

Cheers,

On 12/30/2012 5:44 PM, flatmatt@... wrote:
> Hi,
>
> I just want to add one race to the Pathfinder source.  I'm DMing for a small
group of my friends and one of them is a fairy.  I was using a bunch of excel
based generators before someone pointed me to this fantastic little program and
now I just want to consolidate all my players sheets.
>
> I've tried doing this on my own but it is just a little over my head.  I
wanted to implement this http://www.dandwiki.com/wiki/Fairies_(3.5e_Race).  If
anyone could help me through it or do it for me I would be quite thankful.
>
> This is the email I check most regularly:  mjsims24@...
>
> Thanks
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109562 From: "Paul" <nylanfs@...>
Date: Mon Dec 31, 2012 4:19 am
Subject: Interesting blast from the past
nylanfs
Send Email Send Email
 
Since eNworld has to recreate their forums everything is coming up like it was
posted recently. So this popped up on my regular searchs of PC gen mentions.

http://www.enworld.org/forum/showthread.php?24554-Alternative-to-PCGen/page3

#109563 From: "Michael" <dracoprimus@...>
Date: Mon Dec 31, 2012 10:12 am
Subject: Custom skill not getting class bonus
dracoprimus
Send Email Send Email
 
In my custom campaign, I have a new Craft skill. the code line is:
Craft (Weaver) 	 KEYSTAT:INT USEUNTRAINED:NO ACHECK:NO TYPE:Craft

it shows up in the skill list, as type: craft. But, a cleric character when
selecting it, isn't getting the class skill bonus, but it should get that bonus
for all craft skills. How do I get the custom skill to properly act as a class
skill?
Do I need to make a 'custom cleric' and add it as a class skill? Doesn't seem
that I should have to do that.

#109564 From: "David R. Bender" <Papa.DRB@...>
Date: Mon Dec 31, 2012 2:09 pm
Subject: Re: Custom skill not getting class bonus
papa_drb
Send Email Send Email
 
You need to add the Bonus statement to the skill. I also dropped the
Accheck and added .Intelligence to the Type. Here is the completed
line(linebreaks are tabs):

Craft (Weaver)
KEYSTAT:INT
USEUNTRAINED:NO
TYPE:Craft.Intelligence
BONUS:SKILL|Craft (Weaver)|3|TYPE=ClassSkill|PRECSKILL:1,Craft
(Weaver)|PRESKILL:1,Craft (Weaver)=1
BONUS:SKILL|Craft
(Weaver)|-2|TYPE=Circumstance|!PREITEM:1,TYPE=CraftToolsWeaver|PREAPPLY:PC
TEMPDESC:Craft skill checks are made with a -2 circumstance penalty if
improvised tools are used


-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/31/2012 5:12 AM, Michael wrote:
> In my custom campaign, I have a new Craft skill. the code line is:
> Craft (Weaver) 	 KEYSTAT:INT USEUNTRAINED:NO ACHECK:NO TYPE:Craft
>
> it shows up in the skill list, as type: craft. But, a cleric character when
selecting it, isn't getting the class skill bonus, but it should get that bonus
for all craft skills. How do I get the custom skill to properly act as a class
skill?
> Do I need to make a 'custom cleric' and add it as a class skill? Doesn't seem
that I should have to do that.

#109565 From: Andrew <drew0500@...>
Date: Mon Dec 31, 2012 2:26 pm
Subject: Re: Custom skill not getting class bonus
Drew0500
Send Email Send Email
 
Hi,

I presume this is for Pathfinder?

If you take a look at the existing skills you will see this little segment,
which is the secret to that:

BONUS:SKILL|Craft (Baskets)|3|TYPE=ClassSkill|PRECSKILL:1,Craft
(Baskets)|PRESKILL:1,Craft (Baskets)=1

It would be nice if we could automate that sort of thing, but for now the above
works. If you need
further assistance, please join us over on PCGen List File Help.

Cheers,

On 12/31/2012 2:12 AM, Michael wrote:
> In my custom campaign, I have a new Craft skill. the code line is:
> Craft (Weaver) 	 KEYSTAT:INT USEUNTRAINED:NO ACHECK:NO TYPE:Craft
>
> it shows up in the skill list, as type: craft. But, a cleric character when
selecting it, isn't getting the class skill bonus, but it should get that bonus
for all craft skills. How do I get the custom skill to properly act as a class
skill?
> Do I need to make a 'custom cleric' and add it as a class skill? Doesn't seem
that I should have to do that.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109566 From: "grimboldtax" <pjsimpson@...>
Date: Mon Dec 31, 2012 7:18 pm
Subject: Pathfinder Ultimate Combat - Gladiator Archetype
grimboldtax
Send Email Send Email
 
I have generated a 1st lvl gladiator but seem to have a few problems.

- Perform (act, comedy, and dance) do not seem to be listed as class skills.

- I do not seem to get the Performance Weapon Mastery feat given automatically.

Is this a bug or am I doing something wrong?

Thanks in advance

Grimbold

#109567 From: "papa_drb" <Papa.DRB@...>
Date: Mon Dec 31, 2012 8:31 pm
Subject: Re: Pathfinder Ultimate Combat - Gladiator Archetype
papa_drb
Send Email Send Email
 
It is a bug.

I am assuming that you are using PCGen 6.00.0, and have loaded the Core
Rulebook, APG, and UC.

Jira opened: http://jira.pcgen.org/browse/DATA-836

-- david
papa.drb

--- In pcgen@yahoogroups.com, "grimboldtax" <pjsimpson@...> wrote:
>
> I have generated a 1st lvl gladiator but seem to have a few problems.
>
> - Perform (act, comedy, and dance) do not seem to be listed as class skills.
>
> - I do not seem to get the Performance Weapon Mastery feat given
automatically.
>
> Is this a bug or am I doing something wrong?
>
> Thanks in advance
>
> Grimbold
>

#109568 From: "grimboldtax" <pjsimpson@...>
Date: Mon Dec 31, 2012 10:05 pm
Subject: Re: Pathfinder Ultimate Combat - Gladiator Archetype
grimboldtax
Send Email Send Email
 
Yes, that's what I am using.


--- In pcgen@yahoogroups.com, "papa_drb" <Papa.DRB@...> wrote:
>
> It is a bug.
>
> I am assuming that you are using PCGen 6.00.0, and have loaded the Core
Rulebook, APG, and UC.
>
> Jira opened: http://jira.pcgen.org/browse/DATA-836
>
> -- david
> papa.drb
>
> --- In pcgen@yahoogroups.com, "grimboldtax" <pjsimpson@> wrote:
> >
> > I have generated a 1st lvl gladiator but seem to have a few problems.
> >
> > - Perform (act, comedy, and dance) do not seem to be listed as class skills.
> >
> > - I do not seem to get the Performance Weapon Mastery feat given
automatically.
> >
> > Is this a bug or am I doing something wrong?
> >
> > Thanks in advance
> >
> > Grimbold
> >
>

#109569 From: "RobertD" <series0@...>
Date: Mon Dec 31, 2012 10:23 pm
Subject: New Member seeks understanding of the tool.
series0
Send Email Send Email
 
Playing Pathfinder for the first time.  The GM has denoted the usable source
material and I found your PCGen app.  Awesome.

I download it and since I have the list of sources allowed I want to enter them.

I try to add my sources using either the initial load source option which
confusingly offers me only a toggle choice when I want several.  Deeming that
ineffective or less than best at least I go on into the app choosing
Sources->Select Sources which does seem right.

Even though the PCGen title bar has pathfinder in it, I still have to tell it
the game system again (which confuses me) in the combo box on the advanced tab. 
Are there two game system choices?  Could we name that something else?  <shiver>
Anyway, I choose Pathfinder RPG again.

I know my sources so I start happily adding them from the right list to the
left.  Fail.  Message:

"prereqs for this campaign have not fulfilled."

Leaving aside the incorrect English, this error message helps me not in the
least.  So what do I have to go on?  The word campaign suggests something the
app understands so I look for it.  No top level menu back in the app has any
reference to the word campaign. Dead end.

I assume that this bad error message means that a source which is a prerequisite
for this source has not been included yet so this one cant be.  Where is a
dialog choice that offers this" Include them?  Yes button, no button?  So
simple!  In frustration, I try including random sources guessing which it might
be that is needed.  None seem to work or to de-red the one I want. Dead end
again.

Admittedly, this is a hard line position to take, but I do.  I learn by doing
and by being taught.  I detest research and a tool is only useful if it is
intuitive and leads you through its successful use, especially software.  You,
the experts, are presumably well aware of what is wrong.  Instead of telling me
in a way that helps me use your tool effectively, you give me bad English error
messages that offer me no choices and point me in no app specific direction.  I
am a developer myself with over 30 years experience so I am at least vaguely
aware of the situation here.

You can better than that.  Even for freeware.

Can anyone please tell me what is wrong without referring me anywhere else?

#109570 From: James Dempsey <jdempsey@...>
Date: Mon Dec 31, 2012 11:32 pm
Subject: Re: New Member seeks understanding of the tool.
james_dempse...
Send Email Send Email
 
Hi Robert,

Thanks for sharing your experience using PCGen. I've responded to each
point in turn below.

On 1/01/2013 9:23 AM RobertD wrote
> Playing Pathfinder for the first time.  The GM has denoted the usable source
material and I found your PCGen app.  Awesome.
>
> I download it and since I have the list of sources allowed I want to enter
them.
>
> I try to add my sources using either the initial load source option which
confusingly offers me only a toggle choice when I want several.  Deeming that
ineffective or less than best at least I go on into the app choosing
Sources->Select Sources which does seem right.
The aim of the basic page is to allow quick access to some frequently
used options. If the text at the top had said something like
"Select a predefined source to load, or use the 'Advanced' tab to select
your own set of sources."
would that have helped?
> Even though the PCGen title bar has pathfinder in it, I still have to tell it
the game system again (which confuses me) in the combo box on the advanced tab. 
Are there two game system choices?  Could we name that something else?<shiver>  
Anyway, I choose Pathfinder RPG again.

That drop-down and the title bar are referring to the same thing and the
drop-down should default to the same value as the title bar. It just
allows you to change the game system (or game mode as it is referred to
internally).

> I know my sources so I start happily adding them from the right list to the
left.  Fail.  Message:
>
> "prereqs for this campaign have not fulfilled."
>
> Leaving aside the incorrect English, this error message helps me not in the
least.  So what do I have to go on?  The word campaign suggests something the
app understands so I look for it.  No top level menu back in the app has any
reference to the word campaign. Dead end.

Yes that message could be more helpful. The terminology should be
consistent (as an aside we have struggled with names for these and they
have been called sources, campaigns, and datasets in the past). How
about this for a replacement (taking Ultimate Combat as an example)?

"This source cannot be selected yet as it relies on other sources:

/at least 1 of ( at least 1 of BOOKTYPE=Core Rules must be already
selected, at least 1 of BOOKTYPE=Complete Core must be already selected )
/
You can also see these requirements for the currently clicked source in
the 'Source Info' section below."

Note: The "at least..." text is automatically generated, I'll discuss it
a bit more below.

> I assume that this bad error message means that a source which is a
prerequisite for this source has not been included yet so this one cant be. 
Where is a dialog choice that offers this" Include them?  Yes button, no button?
So simple!

Actually it isn't quite that simple :) Again taking Ultimate Combat you
have a couple of options:

   *      Paizo - Pathfinder Roleplaying Game Core Rulebook;
   *      Pathfinder RPG for Players - Advanced; or
   *      Other core rules packages to be introduced in the future.

So we have to defer to the user at this stage and let them choose the
right option.

Now looking at the message above there are a couple of problems - how
does the user know what "Core Rules" or "Complete Core" are? They could
search for those in the box at the top but in both cases they don't get
a result - the search for core gets the right result at least :)

So some actions from there:

  1. Add book type to the text searched;
  2. See if the requirements can be recoded to always have a specific
     suggested book name (this one is for the data team); and
  3. Try and simplify the automatically generated requirements display
     text a bit by reducing common cases e.g. "at least 1 of single
     choice must already be selected" becomes "single choice must already
     be selected".



> In frustration, I try including random sources guessing which it might be that
is needed.  None seem to work or to de-red the one I want. Dead end again.
Yeah that's not what we want people to do!

> Admittedly, this is a hard line position to take, but I do.  I learn by doing
and by being taught.  I detest research and a tool is only useful if it is
intuitive and leads you through its successful use, especially software.  You,
the experts, are presumably well aware of what is wrong.  Instead of telling me
in a way that helps me use your tool effectively, you give me bad English error
messages that offer me no choices and point me in no app specific direction.  I
am a developer myself with over 30 years experience so I am at least vaguely
aware of the situation here.

After using a product for a long time (10 years+ here) you do start to
make assumptions, so it is incredibly helpful to have someone come along
without those assumptions and provide their insight. We've come a long
way from the early days where you needed to know a lot about the data to
use the program, but obviously there is still room for improvement!

> You can better than that.  Even for freeware.
>
> Can anyone please tell me what is wrong without referring me anywhere else?

While I have detailed some things I'll be doing above, the immediate fix
for you would be to

  1. Use the 'Advanced' tab on 'Select Sources' as you have;
  2. Add the "Paizo - Pathfinder Roleplaying Game Core Rulebook" and
     presumably "Paizo - Pathfinder Roleplaying Game Advanced Player's
     Guide" first and second;
  3. Click on the source you want to add and if it is in red, then look
     in the info panel below for the requirements section and choose the
     sources you need to satisfy those.
  4. You may also want to click "Save Source Selection" once you are done
     and give the set of source a name "Roberts Pathfinder Game" which
     will appear on the basic screen in future. This is really only
     needed if you have more than one game, so you can quickly switch
     between them. PCGen remembers the sources you used for each
     character and will load them up when you load the character.

Thanks for the feedback and hopefully the above is helpful in getting
you going.

Cheers,
James Dempsey
PCGen Code Silverback


[Non-text portions of this message have been removed]

#109571 From: Andrew <drew0500@...>
Date: Mon Dec 31, 2012 11:33 pm
Subject: Re: Re: Pathfinder Ultimate Combat - Gladiator Archetype
Drew0500
Send Email Send Email
 
Hi,

Fixed version 6.01
Completed: At revision: 18937

Cheers,


On 12/31/2012 2:05 PM, grimboldtax wrote:
> Yes, that's what I am using.
>
>
> --- In pcgen@yahoogroups.com, "papa_drb" <Papa.DRB@...> wrote:
>> It is a bug.
>>
>> I am assuming that you are using PCGen 6.00.0, and have loaded the Core
Rulebook, APG, and UC.
>>
>> Jira opened: http://jira.pcgen.org/browse/DATA-836
>>
>> -- david
>> papa.drb
>>
>> --- In pcgen@yahoogroups.com, "grimboldtax" <pjsimpson@> wrote:
>>> I have generated a 1st lvl gladiator but seem to have a few problems.
>>>
>>> - Perform (act, comedy, and dance) do not seem to be listed as class skills.
>>>
>>> - I do not seem to get the Performance Weapon Mastery feat given
automatically.
>>>
>>> Is this a bug or am I doing something wrong?
>>>
>>> Thanks in advance
>>>
>>> Grimbold
>>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109572 From: pcgen@yahoogroups.com
Date: Tue Jan 1, 2013 4:08 pm
Subject: File - Greetings from Moderator Monkeys.txt
pcgen@yahoogroups.com
Send Email Send Email
 
Greetings:

* This was last updated 19th of August 2009

Posting guidelines:
-------------------

http://wiki.pcgen.org/index.php?title=Posting_Guidelines

Here is a re-emphasis of those guidelines:
------------------------------------------

We are the Moderator Monkeys. There. We said it. We hope you all enjoyed it,
as it's the first, last, and only time we will refer to ourselves as such,
actually we tell a lie, but that's OK, because we're the Moderators :-)

You've all read the posting guidelines, right? Ha! Fat chance! We've only read
them once myself in several years of service to PCGen. That's a rather long and
lengthy read, not to mention boring. We'll point out the part that concerns us,
and therefore you, the most. We'll even sum it up in two words (points to
anybody that knows where the words come from...don't respond, you know who you
are):

-------
Be Nice
-------

That's it. That's the rule. Be Nice. If you have a disagreement with someone, Be
Nice. If someone's point of view irritates you, Be Nice. If anyone irritates
you, Be Nice. If someone insults your mother, Be Nice.

How, you ask, will you know when it's time to not Be Nice? We're glad you asked
us that. It's a simple answer. It's NEVER time for you to not Be Nice. If you
decide to not Be Nice, we start charging up the Ninja Monkeys. If you're not
nice, we'll close the thread and ask you to Be Nice. If you ignore our request
to Be Nice, we'll close down the thread, again, and TELL you to Be Nice. If you
ignore that we'll get irritated. We really hate having to close a thread more
than once. If you make us close it a third time, we'll whip out the Stick of
Doom(TM), smack you upside the head with it, and then gag you.  Oh yeah and the
Ninja Monkeys will then take bits of your soul and scatter it across the
wastelands.

What's a gag, you ask? That's a simple one to answer too. A gag is where we
remove your posting privileges. If we have to gag you, the typical time is as
follows.

First offence: You get off easy, you lucky sod. You only get gagged for one
day.

Second offence: You don't get off quite as lucky. You get gagged for three
days.

Third offence: By this time, we're becoming VERY irritated with you. You get
gagged for however long we feel like gagging you at the time.
Any offence beyond the third: Now you've flat out Torqued us off! You get one
of two things. Gagged for a VERY long time, or gagged subject to banning by the
BoD (that means you're gagged until the BoD removes you from the project, or the
BoD in a majority decision, makes a very special, very persuasive,
request that you be un-gagged).

Now for the bad news <evil grin>. The above times are NOT set in stone, as some
of you are habitual offenders. You all know who you are, so we don't have to
name any names. Most of you get to skip the request, skip the order, and go
straight to the first offence. Some of you get to skip that and go to the
second offence. A small number of you get to go straight to the third offence.
A VERY select few of you are already at the very long time, or even the gagged
subject to banning by the BoD. That select few: you know who you are. This is
your ONLY warning.

That is the only sidetrack we're making for the habitual offenders. Now
everybody else (the very large majority of our community) pay attention!
Request, Order, Gag is what happens in the typical situation. Not every
situation is typical (imagine that). There will be times where the request phase
will be skipped, and even times when the order phase will be skipped and you'll
go straight to gagged, even though you've never been offensive. We don't expect
those times to happen often, but we imagine they will happen, so we're giving
everyone fair warning. It all depends on how much you offend us <evil grin>.
we'll give you all an example, from recent times, even. If anyone, in any way,
shape or form that we can possibly imagine, bashes/flames any publisher on these
boards, you proceed directly to a minimum of first offence, more depending on
how offensive you were.

Now, we're going to put something to rest right away. Code Monkey Publishing IS
A PUBLISHER, and we're tired of hearing them bashed on and flamed until
well-done. If you don't agree with us, TOUGH! You can disagree with us all you
want off the boards, this is not subject to discussion on the board. Only
warning.

OK, we think we all understand each other now, don't you? Time for us to wrap
this up. What, there's a question in the back? OK, go ahead

Question: You're not just going to leave it like that, are you? You're going
to say something nice to wrap everything up, just like the rest of the BoD,
right?

Answer: Well OK then, we really, really love the fact that we have such a large
a passionate community, we're sorry for the rules, but with 5000+ and counting
of you something had to be done, think of it as the Iron Monkey Paws in the
Velvet Gloves :-)

--------------------------------------------------------------
New Policy on Asking Questions about PI/Closed Content Sources
--------------------------------------------------------------

We respect the Publishers wishes with regards to PI and Closed Content
and therefore strongly prefer that any discussion of the creation of
those data sources are held in Generic terms.

However, we realise that a vast majority of you are asking questions
on how to code data sets for your own personal use and so we're no
longer going to growl or wave fingers at people who mention a
PI/Closed Content reference when asking questions. We will however
continue to state our responses to those questions in a generic manner
and hope that you'll do the same.

We will still not tolerate any PI/Closed Content being uploaded to our
file areas or any attempts at illegally sharing data sources.

Examples:
---------

1.) A user asking how to code the Skirmish ability from the Complete
Adventurer (WotC) will receive a helpful polite answer phrased in
generic terms, e.g "To implement an Ability that gives 1d6 damage
every 3 levels you'd want to look to the Rogue sneak attack
progression in our SRD files". But no more finger waving or growling
from the Moderators!

2.) A user stating that they want someone to give them a privately
coded data source for the Complete Adventurer set will be warned etc.

3.) A user uploading the Complete Adventurer data source will be
warned etc.

So, for all community members, there's no longer any need to call in
the Moderator if a PI/Closed Content question is asked. We will step
in if necessary if someone blatantly abuses this new policy.

For reference:
--------------

Closed Content/PI is any data source that we don't have permission to
publish ourselves or isn't OGL/OGC.

Please see:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

For a list of publisher permissions that we currently have.

PapaDRB and Karianna - on behalf of the Moderators
- This doc was modified from Mynex's and Hetter's original doc.

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