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#109513 From: Andrew <drew0500@...>
Date: Thu Dec 20, 2012 7:30 pm
Subject: Re: [BUG] PFAPG Basic Traits Prereqs Wrong
Drew0500
Send Email Send Email
 
Hi,

MULT:NO is a default value for all Abilities. The only way you can take any feat
or ability more
than once is with a CHOOSE. If this isn't the case then we have a Code Bug.

On 12/20/2012 10:05 AM, Stefan Radermacher wrote:
> On 20.12.2012 18:28, Eric C Smith wrote:
>> Additionally, I noted that the current coding allows the Adopted
>> trait to be taken twice with the result that the character ends up
>> with the ability to select two traits for each adoptive race.
> OK I can confirm this. This should be solved differently. There should
> be a way to restrict how often it can be taken. MULT:NO works, but is
> not ideal.
>
> Stefan
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109514 From: Eric C Smith <maredudd@...>
Date: Thu Dec 20, 2012 10:02 pm
Subject: Re: [BUG] PFAPG Basic Traits Prereqs Wrong
maredudd800
Send Email Send Email
 
Hi Folks!

I've narrowed it down to just the Adopted trait as the problem. When it is
selected all of the other Social Traits go red. The problem is a .MOD that is in
place for the Adopted trait that includes MULT:YES.

Does anyone know of any errata that allows the Adopted trait to be taken
multiple times?

This still doesn't address the ability pool for the adoptive parents racial
traits being doubled.

Maredudd

On Dec 20, 2012, at 1:30 PM, Maredudd wrote:

> Hi Stefan!
>
> Sent from my iPad
>
> Stefan wrote:
>
> > Eric wrote:
> > > The current APG Traits setup allows the character to take more than
> > > on type of basic trait, e.g. Combat, Social, Magic, and Faith. Per
> > > the APG, a character is limited to only one of each type, up to a max
> > > of two total unless the GM allows more, or less total.
> >
> > I cannot confirm this. I just created a new character with only Core
> > Rulebook and APG loaded. Then I take a combat trait (e.g. Bullied). All
> > other combat traits are then marked as red in the left pane.
> >
>
> What version of PCGen? I'm using 6.0.0. I'm out running errands right now but
will zero in on exactly where my problem is when I get home.
>
> >
> > > Each trait is coded with a PREMULT checking for the trait itself OR
> > > the absence of a trait of that type as follows:
> >
> > This is done so that the trait is not immediately marked as unqualified
> > for once it's taken.
> >
> > > To meet the listed restriction, in the APG, it should read simply:
> > > !PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait
> >
> > This result in every trait being listed in red in the right hand pane,
> > i.e. lists as if the character does not qualify. Ideally PCGen should
> > disregard abilities that the character does not qualify for (such as
> > that a character cannot use his Power Attack feat if his Strength is
> > drained to less than 13). Furthermore abilities in red on the right hand
> > side confuse users.
> >
> > > Additionally, I noted that the current coding allows the Adopted
> > > trait to be taken twice with the result that the character ends up
> > > with the ability to select two traits for each adoptive race.
> >
> > I'll have to check up on that.
> >
> > Regards
> > Stefan
> >
>
> [Non-text portions of this message have been removed]
>
>

#109515 From: Eric C Smith <maredudd@...>
Date: Thu Dec 20, 2012 10:10 pm
Subject: Re: [BUG] PFAPG Basic Traits Prereqs Wrong
maredudd800
Send Email Send Email
 
Nope. Not the problem . . .

Maredudd

On Dec 20, 2012, at 5:02 PM, Eric C Smith wrote:

> Hi Folks!
>
> I've narrowed it down to just the Adopted trait as the problem. When it is
selected all of the other Social Traits go red. The problem is a .MOD that is in
place for the Adopted trait that includes MULT:YES.
>
> Does anyone know of any errata that allows the Adopted trait to be taken
multiple times?
>
> This still doesn't address the ability pool for the adoptive parents racial
traits being doubled.
>
> Maredudd
>
> On Dec 20, 2012, at 1:30 PM, Maredudd wrote:
>
>> Hi Stefan!
>>
>> Sent from my iPad
>>
>> Stefan wrote:
>>
>>> Eric wrote:
>>>> The current APG Traits setup allows the character to take more than
>>>> on type of basic trait, e.g. Combat, Social, Magic, and Faith. Per
>>>> the APG, a character is limited to only one of each type, up to a max
>>>> of two total unless the GM allows more, or less total.
>>>
>>> I cannot confirm this. I just created a new character with only Core
>>> Rulebook and APG loaded. Then I take a combat trait (e.g. Bullied). All
>>> other combat traits are then marked as red in the left pane.
>>>
>>
>> What version of PCGen? I'm using 6.0.0. I'm out running errands right now but
will zero in on exactly where my problem is when I get home.
>>
>>>
>>>> Each trait is coded with a PREMULT checking for the trait itself OR
>>>> the absence of a trait of that type as follows:
>>>
>>> This is done so that the trait is not immediately marked as unqualified
>>> for once it's taken.
>>>
>>>> To meet the listed restriction, in the APG, it should read simply:
>>>> !PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait
>>>
>>> This result in every trait being listed in red in the right hand pane,
>>> i.e. lists as if the character does not qualify. Ideally PCGen should
>>> disregard abilities that the character does not qualify for (such as
>>> that a character cannot use his Power Attack feat if his Strength is
>>> drained to less than 13). Furthermore abilities in red on the right hand
>>> side confuse users.
>>>
>>>> Additionally, I noted that the current coding allows the Adopted
>>>> trait to be taken twice with the result that the character ends up
>>>> with the ability to select two traits for each adoptive race.
>>>
>>> I'll have to check up on that.
>>>
>>> Regards
>>> Stefan
>>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#109516 From: Eric C Smith <maredudd@...>
Date: Thu Dec 20, 2012 10:49 pm
Subject: [PF] The Adopted trait allows the wrong 'traits' to be selected, was Re: [BUG] PFAPG Basic Traits Prereqs Wrong
maredudd800
Send Email Send Email
 
Hi Folks!

I've got a new problem with the Adopted trait.

Looking through the Paizo forums, and admittedly going back 4 years but the
story has been consistent since then, the Adopted trait does NOT grant a racial
trait from the adoptive parents racial traits as defined by the race's
descriptive section in the PFCR. It rather grants access to the available Traits
categorized as Race Traits in the APG and Companion books.

First reference in the Paizo Forums I ran across was in Oct of 2008 with a
responce from F Wesley Schnieder:
http://paizo.com/threads/rzs2iuvv?Adopted#1

And the latest appearance in Feb 2012:
http://paizo.com/threads/rzs2l7ns&page=314?Ask-James-Jacobs-ALL-your-Questions-H\
ere#15700

The Adopted basic trait needs to be changed to provide a list of Race Traits, as
oppose to racial traits, for the adoptive parents.

Maredudd

#109517 From: Stefan Radermacher <stefan@...>
Date: Thu Dec 20, 2012 11:41 pm
Subject: Re: [PF] The Adopted trait allows the wrong 'traits' to be selected, was Re: [BUG] PFAPG Basic Traits Prereqs Wrong
zaister
Send Email Send Email
 
Yes, bonusing the racial trait ability pools is definitely wrong. The
Adpoted traits gives out a race trait from the trait rules. A racial
trait is something completely different and has nothing to do at all
with the trait rules. This is a somewhat unfortunate and confusing
nomenclature.

Stefan.

On 20.12.2012 23:49, Eric C Smith wrote:
> Hi Folks!
>
> I've got a new problem with the Adopted trait.
>
> Looking through the Paizo forums, and admittedly going back 4 years
> but the story has been consistent since then, the Adopted trait does
> NOT grant a racial trait from the adoptive parents racial traits as
> defined by the race's descriptive section in the PFCR. It rather
> grants access to the available Traits categorized as Race Traits in
> the APG and Companion books.
>
> First reference in the Paizo Forums I ran across was in Oct of 2008
> with a responce from F Wesley Schnieder:
> http://paizo.com/threads/rzs2iuvv?Adopted#1
>
> And the latest appearance in Feb 2012:
>
http://paizo.com/threads/rzs2l7ns&page=314?Ask-James-Jacobs-ALL-your-Questions-H\
ere#15700
>
>  The Adopted basic trait needs to be changed to provide a list of
> Race Traits, as oppose to racial traits, for the adoptive parents.
>
> Maredudd
>
> ------------------------------------
>
> Related Lists PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links PCGen's alpha
> build: http://pcgen.sourceforge.net/07_autobuilds.php PCGen's JIRA
> Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/ (for assistance
> in creating new homebrew or official list files)
>
> PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/ (for new
> official data source development) Yahoo! Groups Links
>

#109518 From: Eric C Smith <maredudd@...>
Date: Thu Dec 20, 2012 11:44 pm
Subject: Re: [PF] The Adopted trait allows the wrong 'traits' to be selected, was Re: [BUG] PFAPG Basic Traits Prereqs Wrong
maredudd800
Send Email Send Email
 
Thanks for the confirmation.

JIRA opened: http://jira.pcgen.org/browse/DATA-817

I'll upload a fix for the APG. Then we can tackle the other sources with Race
traits.

Maredudd

On Dec 20, 2012, at 6:41 PM, Stefan Radermacher wrote:

> Yes, bonusing the racial trait ability pools is definitely wrong. The
> Adpoted traits gives out a race trait from the trait rules. A racial
> trait is something completely different and has nothing to do at all
> with the trait rules. This is a somewhat unfortunate and confusing
> nomenclature.
>
> Stefan.
>
> On 20.12.2012 23:49, Eric C Smith wrote:
> > Hi Folks!
> >
> > I've got a new problem with the Adopted trait.
> >
> > Looking through the Paizo forums, and admittedly going back 4 years
> > but the story has been consistent since then, the Adopted trait does
> > NOT grant a racial trait from the adoptive parents racial traits as
> > defined by the race's descriptive section in the PFCR. It rather
> > grants access to the available Traits categorized as Race Traits in
> > the APG and Companion books.
> >
> > First reference in the Paizo Forums I ran across was in Oct of 2008
> > with a responce from F Wesley Schnieder:
> > http://paizo.com/threads/rzs2iuvv?Adopted#1
> >
> > And the latest appearance in Feb 2012:
> >
http://paizo.com/threads/rzs2l7ns&page=314?Ask-James-Jacobs-ALL-your-Questions-H\
ere#15700
> >
> > The Adopted basic trait needs to be changed to provide a list of
> > Race Traits, as oppose to racial traits, for the adoptive parents.
> >
> > Maredudd
> >
> > ------------------------------------
> >
> > Related Lists PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> > http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links PCGen's alpha
> > build: http://pcgen.sourceforge.net/07_autobuilds.php PCGen's JIRA
> > Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/ (for assistance
> > in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> > http://tech.groups.yahoo.com/group/pcgen_experimental/ (for new
> > official data source development) Yahoo! Groups Links
> >
>
>

#109519 From: pcgen@yahoogroups.com
Date: Fri Dec 21, 2012 10:01 am
Subject: PCGen Board of Directors Meeting, 12/21/2012, 6:00 am
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Friday December 21, 2012
Time:   6:00 am - 8:00 am
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=25&month=05&year=2012&hour=06&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for the meeting details.

-PCGen Board of Directors
 
Copyright © 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109520 From: "Dave" <countbuggula@...>
Date: Fri Dec 21, 2012 6:52 pm
Subject: RE: Re: My side project for Android tablets...
countbuggula
Send Email Send Email
 
I checked this out a while ago and it looked really promising but only
supported 3.5.  I'd love to see this project continued and support added for
Pathfinder.



-DBugg



From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of Paul
Sent: Saturday, December 01, 2012 10:55 AM
To: pcgen@yahoogroups.com
Subject: [pcgen] Re: My side project for Android tablets...





Heya Chris, just wondered if you were still working on this app? Or if there
was anything else that needed work?

--- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com> , Chris
<thzerodotcom@...> wrote:
>
> That's understandable. About the only one that is really critical is the
>
> ACTYPE:DroidPCGenViewerFlatfootedDex
ADD:Ability|PREABILITY:1,CATEGORY=Special
> Ability,Uncanny Dodge ADD:Dodge|PREABILITY:1,CATEGORY=Special
> Ability,Uncanny Dodge
>
> That tells me basically if their Dex modifier applies to Flatfooted
defense
> or not. If someone knows of a different way to get that from the output
> tags that would be great.
>





[Non-text portions of this message have been removed]

#109521 From: Martijn Verburg <martijnverburg@...>
Date: Sat Dec 22, 2012 1:26 am
Subject: Re: PCGen Board of Directors Meeting, 12/21/2012, 6:00 am
karianna03
Send Email Send Email
 
Sorry guys - can't get on from NZ.

I'm not sure if this one is even needed?  Major conversation
that's occurring at the moment is some Arch/Code Facet work.

K


On 21 December 2012 23:01, <pcgen@yahoogroups.com> wrote:

>
>
>     Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
> *   Title:   PCGen Board of Directors Meeting   Date:   Friday December
> 21, 2012 Time:   6:00 am - 8:00 am Location:   IRC irc.freenode.netchannel
#pcgen,
> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
> Directors open meeting
>
> All are welcome to come and observe.
>
> Meeting is held in channel #pcgen on IRC. You can join via the web at
> http://webchat.freenode.net/?channels=pcgen
>
> Please use the link for the correct time for your time zone.
>
http://www.timeanddate.com/worldclock/fixedtime.html?day=25&month=05&year=2012&h\
our=06&min=0&sec=0&p1=179
>
> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>
> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
> Messenger, and email.
> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>  Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>
>


[Non-text portions of this message have been removed]

#109522 From: "Brian D" <jaredcrowe01@...>
Date: Sat Dec 22, 2012 5:35 am
Subject: Dread Necromancer (Heroes of Horror)
jaredcrowe01
Send Email Send Email
 
I didnt see this in the program.  IS there anyway i can add this or does anyone
have the file ready to plug in?

#109523 From: Eric C Smith <maredudd@...>
Date: Sat Dec 22, 2012 5:58 am
Subject: Re: Dread Necromancer (Heroes of Horror)
maredudd800
Send Email Send Email
 
Hi Brian!

Heroes of Horror is a WotC book and was not part of the OGL, so we could not,
and did not, include it in our distribution. We are capable of handling most of
the mechanics in the non-OGL books though and though we still can't provide the
set for you we do have a group, PCGenListFileHelp here on Yahoo!, where you can
find help if you decide to code parts of the set up for yourself.

http://tech.groups.yahoo.com/group/PCGenListFileHelp/

Maredudd

On Dec 22, 2012, at 12:35 AM, Brian D wrote:

> I didnt see this in the program. IS there anyway i can add this or does anyone
have the file ready to plug in?
>
>

#109524 From: "George" <lpacdavis@...>
Date: Sun Dec 23, 2012 1:57 am
Subject: Ex-Classes in v6.0.0 Using Pathfinder
ovka
Send Email Send Email
 
I have a paladin.  I changed his alignment to NE.  I get a YES/NO popup box
indicating that the paladin class would be changed to an Ex-Class -- so far so
good.

Within the popup box, I have to click Yes twice.  For some reason, the first Yes
doesn't appear to work.  After the popup box goes away, the alignment doesn't
appear to change and the class doesn't change, but paladin is no longer valid
for selection.  When I export to pdf, I see that the alignment is NE (despite
what the alignment drop-down shows), but my character is still a paladin.

Is there something else I need to do to make this work?

Cheers,

Sir George Anonymous

#109525 From: James Dempsey <jdempsey@...>
Date: Sun Dec 23, 2012 2:50 am
Subject: Re: Ex-Classes in v6.0.0 Using Pathfinder
james_dempse...
Send Email Send Email
 
Hi George,

The ex-class swap failing a known issue in 6.0. We've fixed the bug but it
hasn't been put out in a new version yet.

Cheers,
James

On 23/12/2012, at 12:57 PM, "George" <lpacdavis@...> wrote:

> I have a paladin.  I changed his alignment to NE.  I get a YES/NO popup box
indicating that the paladin class would be changed to an Ex-Class -- so far so
good.
>
> Within the popup box, I have to click Yes twice.  For some reason, the first
Yes doesn't appear to work.  After the popup box goes away, the alignment
doesn't appear to change and the class doesn't change, but paladin is no longer
valid for selection.  When I export to pdf, I see that the alignment is NE
(despite what the alignment drop-down shows), but my character is still a
paladin.
>
> Is there something else I need to do to make this work?
>
> Cheers,
>
> Sir George Anonymous
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#109526 From: "George" <lpacdavis@...>
Date: Sun Dec 23, 2012 4:58 am
Subject: Re: Ex-Classes in v6.0.0 Using Pathfinder
ovka
Send Email Send Email
 
So will there be a 6.0.1?  If so, are there any thoughts as to when it might be?
I'm just trying to plan ahead, and may have a couple of other things that it
might be helpful to include.

Cheers,

Sir George Anonymous


--- In pcgen@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>
> Hi George,
>
> The ex-class swap failing a known issue in 6.0. We've fixed the bug but it
hasn't been put out in a new version yet.
>
> Cheers,
> James
>
> On 23/12/2012, at 12:57 PM, "George" <lpacdavis@...> wrote:
>
> > I have a paladin.  I changed his alignment to NE.  I get a YES/NO popup box
indicating that the paladin class would be changed to an Ex-Class -- so far so
good.
> >
> > Within the popup box, I have to click Yes twice.  For some reason, the first
Yes doesn't appear to work.  After the popup box goes away, the alignment
doesn't appear to change and the class doesn't change, but paladin is no longer
valid for selection.  When I export to pdf, I see that the alignment is NE
(despite what the alignment drop-down shows), but my character is still a
paladin.
> >
> > Is there something else I need to do to make this work?
> >
> > Cheers,
> >
> > Sir George Anonymous
> >
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
>

#109527 From: James Dempsey <jdempsey@...>
Date: Sun Dec 23, 2012 7:32 am
Subject: Re: Re: Ex-Classes in v6.0.0 Using Pathfinder
james_dempse...
Send Email Send Email
 
Hi George,

Yes we will do a 6.0.1 release, probably early in the new year. There isn't a
specific date set yet though.

Cheers,
James

On 23/12/2012, at 3:58 PM, "George" <lpacdavis@...> wrote:

> So will there be a 6.0.1?  If so, are there any thoughts as to when it might
be?  I'm just trying to plan ahead, and may have a couple of other things that
it might be helpful to include.
>
> Cheers,
>
> Sir George Anonymous
>
>
> --- In pcgen@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>>
>> Hi George,
>>
>> The ex-class swap failing a known issue in 6.0. We've fixed the bug but it
hasn't been put out in a new version yet.
>>
>> Cheers,
>> James
>>
>> On 23/12/2012, at 12:57 PM, "George" <lpacdavis@...> wrote:
>>
>>> I have a paladin.  I changed his alignment to NE.  I get a YES/NO popup box
indicating that the paladin class would be changed to an Ex-Class -- so far so
good.
>>>
>>> Within the popup box, I have to click Yes twice.  For some reason, the first
Yes doesn't appear to work.  After the popup box goes away, the alignment
doesn't appear to change and the class doesn't change, but paladin is no longer
valid for selection.  When I export to pdf, I see that the alignment is NE
(despite what the alignment drop-down shows), but my character is still a
paladin.
>>>
>>> Is there something else I need to do to make this work?
>>>
>>> Cheers,
>>>
>>> Sir George Anonymous
>>>
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#109528 From: pcgen@yahoogroups.com
Date: Sun Dec 23, 2012 4:11 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#109529 From: pcgen@yahoogroups.com
Date: Sun Dec 23, 2012 4:11 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.java.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#109530 From: "Paul" <nylanfs@...>
Date: Mon Dec 24, 2012 3:34 pm
Subject: v6.0.0+ & The Ennie's
nylanfs
Send Email Send Email
 
I'm planning on submitting the latest version for the Ennies. The cut-off time
is April 30, 2012. Do you think we will have another Stable out by then or
should I submit 6.0.0?

I'm not sure if I want to submit any beta versions right at the moment because
we really are in a true beta phase right now.

Paul Grosse
PCGen PR Silverback

#109531 From: Maredudd <maredudd@...>
Date: Mon Dec 24, 2012 4:18 pm
Subject: Re: v6.0.0+ & The Ennie's
maredudd800
Send Email Send Email
 
Hi Folks!

Paul wrote:
> I'm planning on submitting the latest version for the Ennies. The cut-off time
is April 30, 2012. Do you think we will have another Stable out by then or
should I submit 6.0.0?
>
> I'm not sure if I want to submit any beta versions right at the moment because
we really are in a true beta phase right now.
>

Waiting for 6.0.1 would be the approach I think, and maybe 6.0.2, depending on
how the back-port of the recent data changes goes.

>
> Paul Grosse
> PCGen PR Silverback


[Non-text portions of this message have been removed]

#109532 From: Martijn Verburg <martijnverburg@...>
Date: Mon Dec 24, 2012 9:21 pm
Subject: Re: v6.0.0+ & The Ennie's
karianna03
Send Email Send Email
 
IIRC James was planning on a 6.1.0 release before then...

On Tuesday, 25 December 2012, Paul wrote:

> **
>
>
> I'm planning on submitting the latest version for the Ennies. The cut-off
> time is April 30, 2012. Do you think we will have another Stable out by
> then or should I submit 6.0.0?
>
> I'm not sure if I want to submit any beta versions right at the moment
> because we really are in a true beta phase right now.
>
> Paul Grosse
> PCGen PR Silverback
>
>
>


[Non-text portions of this message have been removed]

#109533 From: Eric C Smith <maredudd@...>
Date: Mon Dec 24, 2012 11:03 pm
Subject: Re: v6.0.0+ & The Ennie's
maredudd800
Send Email Send Email
 
Do we want to use a dev version for the Ennies?

Maredudd

On Dec 24, 2012, at 4:21 PM, Martijn Verburg wrote:

> IIRC James was planning on a 6.1.0 release before then...
>
> On Tuesday, 25 December 2012, Paul wrote:
>
> > **
> >
> >
> > I'm planning on submitting the latest version for the Ennies. The cut-off
> > time is April 30, 2012. Do you think we will have another Stable out by
> > then or should I submit 6.0.0?
> >
> > I'm not sure if I want to submit any beta versions right at the moment
> > because we really are in a true beta phase right now.
> >
> > Paul Grosse
> > PCGen PR Silverback
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>

#109534 From: Andrew <drew0500@...>
Date: Mon Dec 24, 2012 11:07 pm
Subject: Re: v6.0.0+ & The Ennie's
Drew0500
Send Email Send Email
 
Hi,

No, we'll be releasing 6.00.1 or .2 by then.

On 12/24/2012 3:03 PM, Eric C Smith wrote:
> Do we want to use a dev version for the Ennies?
>
> Maredudd
>
> On Dec 24, 2012, at 4:21 PM, Martijn Verburg wrote:
>
>> IIRC James was planning on a 6.1.0 release before then...
>>
>> On Tuesday, 25 December 2012, Paul wrote:
>>
>>> **
>>>
>>>
>>> I'm planning on submitting the latest version for the Ennies. The cut-off
>>> time is April 30, 2012. Do you think we will have another Stable out by
>>> then or should I submit 6.0.0?
>>>
>>> I'm not sure if I want to submit any beta versions right at the moment
>>> because we really are in a true beta phase right now.
>>>
>>> Paul Grosse
>>> PCGen PR Silverback
>>>
>>>
>>>
>> [Non-text portions of this message have been removed]
>>
>>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109535 From: Eric C Smith <maredudd@...>
Date: Thu Dec 27, 2012 1:38 am
Subject: {PF Bug] Magical Knack not increasing Arcane Strike Effect, May Need Code Work
maredudd800
Send Email Send Email
 
Hi Folks!

I'm running PCGen 6.00.0 with PFRC, APG, B1, B2, UM, and UC loaded.

I've created a Halfling Sorcerer3/Rogue2 with the Magical knack (Sorcerer) and
the Arcane Strike feat.

As the Halfling S3/Rg2 now has a total of 5 levels, the Arcane Strike should
provide a +2 damage bonus but I am getting a +1 damage bonus only.

Looking into it, Magical Knack uses BONUS:CASTERLEVEL while Arcane Strike uses
classlevel and a combination of CL and BL variables to provide the bonus.

CL and BL are defined in the docs a Class Level and Bonus Spellcaster Levels. I
know CASTERLEVEL is only accessible in spell files only. Does
classlevel("Sorcerer")+var("BL=Sorcerer") give the same number? Is it supposed
to?

Maredudd

#109536 From: Eric C Smith <maredudd@...>
Date: Thu Dec 27, 2012 1:47 am
Subject: Re: {PF Bug] Magical Knack not increasing Arcane Strike Effect, May Need Code Work
maredudd800
Send Email Send Email
 
JIRA Opened:

http://jira.pcgen.org/browse/DATA-823

On Dec 26, 2012, at 8:38 PM, Eric C Smith wrote:

> Hi Folks!
>
> I'm running PCGen 6.00.0 with PFRC, APG, B1, B2, UM, and UC loaded.
>
> I've created a Halfling Sorcerer3/Rogue2 with the Magical knack (Sorcerer) and
the Arcane Strike feat.
>
> As the Halfling S3/Rg2 now has a total of 5 levels, the Arcane Strike should
provide a +2 damage bonus but I am getting a +1 damage bonus only.
>
> Looking into it, Magical Knack uses BONUS:CASTERLEVEL while Arcane Strike uses
classlevel and a combination of CL and BL variables to provide the bonus.
>
> CL and BL are defined in the docs a Class Level and Bonus Spellcaster Levels.
I know CASTERLEVEL is only accessible in spell files only. Does
classlevel("Sorcerer")+var("BL=Sorcerer") give the same number? Is it supposed
to?
>
> Maredudd
>
>

#109537 From: Eric C Smith <maredudd@...>
Date: Thu Dec 27, 2012 1:49 am
Subject: Re: {PF Bug] Magical Knack not increasing Arcane Strike Effect, May Need Code Work
maredudd800
Send Email Send Email
 
Relevant discussion on Paizo's forum:

http://paizo.com/threads/rzs2o0nx?Magical-Knack-doesnt-bump-Arcane-Strike-does-i\
t

On Dec 26, 2012, at 8:38 PM, Eric C Smith wrote:

> Hi Folks!
>
> I'm running PCGen 6.00.0 with PFRC, APG, B1, B2, UM, and UC loaded.
>
> I've created a Halfling Sorcerer3/Rogue2 with the Magical knack (Sorcerer) and
the Arcane Strike feat.
>
> As the Halfling S3/Rg2 now has a total of 5 levels, the Arcane Strike should
provide a +2 damage bonus but I am getting a +1 damage bonus only.
>
> Looking into it, Magical Knack uses BONUS:CASTERLEVEL while Arcane Strike uses
classlevel and a combination of CL and BL variables to provide the bonus.
>
> CL and BL are defined in the docs a Class Level and Bonus Spellcaster Levels.
I know CASTERLEVEL is only accessible in spell files only. Does
classlevel("Sorcerer")+var("BL=Sorcerer") give the same number? Is it supposed
to?
>
> Maredudd
>
>

#109538 From: "lordnihilism" <mithosbrown@...>
Date: Thu Dec 27, 2012 11:07 pm
Subject: SpellSlinger ?
lordnihilism
Send Email Send Email
 
So I've noticed a lack of gun related class and stuff like that
I was just wondering is it there and i'm just not finding it or what was going
on ... Thank you for your help
Also help with archetypes

#109539 From: Eric C Smith <maredudd@...>
Date: Fri Dec 28, 2012 2:31 am
Subject: Re: SpellSlinger ?
maredudd800
Send Email Send Email
 
Hi!

What gamemode are you using? (e.g. Pathfinder, R/SRD, SRD, M/SRD, etc)

Within that gamemode, what sets do you have loaded?

In case you are using the Basic Source Loading window, =you might try changing
to the Advanced Source Loading window by clicking on the "Advanced" tab on the
Source Loading window.

Maredudd

lordnihilism wrote:

> So I've noticed a lack of gun related class and stuff like that
> I was just wondering is it there and i'm just not finding it or what was going
on ... Thank you for your help
> Also help with archetypes
>
>

#109540 From: "lordnihilism" <mithosbrown@...>
Date: Fri Dec 28, 2012 2:40 am
Subject: Re: SpellSlinger ?
lordnihilism
Send Email Send Email
 
Thank you for your help , I actually figured out what I was doing wrong and have
rectified the problem.
--- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>
> Hi!
>
> What gamemode are you using? (e.g. Pathfinder, R/SRD, SRD, M/SRD, etc)
>
> Within that gamemode, what sets do you have loaded?
>
> In case you are using the Basic Source Loading window, =you might try changing
to the Advanced Source Loading window by clicking on the "Advanced" tab on the
Source Loading window.
>
> Maredudd
>
> lordnihilism wrote:
>
> > So I've noticed a lack of gun related class and stuff like that
> > I was just wondering is it there and i'm just not finding it or what was
going on ... Thank you for your help
> > Also help with archetypes
> >
> >
>

#109541 From: "M R" <cogumelobowser@...>
Date: Fri Dec 28, 2012 5:44 am
Subject: GMGen shows an empty window! cry for help
skeleton130489
Send Email Send Email
 
Hello,

I have only recently stumbled upon PCGen, and I wonder how can this be after
years of DnD...

I'm having a problem I can't seem to fix, as GMGen when first clicked to be
opened doesn't react, and when I try again the window appears completely empty.
No tabs, no nothing. Even the preferences are empty.

I read in this group a message from someone with a similar problem who was
advised to delete his options.ini file or simply change a value from 10.

I tried deleting the options.ini file, nothing changed. I tried finding the line
in question to alter, but it was missing (something about initative number of
columns), so I tried to include it and test it with the value of 10, then 9 or
11, nothing changed.

I closed and reopened the application every time a change was made to the .ini
file.

I was really happy to find this very handy software, but I now seem to be
deprived from DMing with it! I would like some assistance.

Thanks in advance,

M R

#109542 From: Andrew <drew0500@...>
Date: Fri Dec 28, 2012 6:08 am
Subject: Re: GMGen shows an empty window! cry for help
Drew0500
Send Email Send Email
 
Hi,

Don't often hear of issues with GMGen, what this sounds like is an invalid
version for the java.

Does PCGen work for you when you start up?

For the code team - Which OS are you using? Windows x, Mac x, etc?
Which version of java are you using (Sun or other?)
Which version of PCGen and GMgen?

Thanks,

On 12/27/2012 9:44 PM, M R wrote:
> Hello,
>
> I have only recently stumbled upon PCGen, and I wonder how can this be after
years of DnD...
>
> I'm having a problem I can't seem to fix, as GMGen when first clicked to be
opened doesn't react, and when I try again the window appears completely empty.
No tabs, no nothing. Even the preferences are empty.
>
> I read in this group a message from someone with a similar problem who was
advised to delete his options.ini file or simply change a value from 10.
>
> I tried deleting the options.ini file, nothing changed. I tried finding the
line in question to alter, but it was missing (something about initative number
of columns), so I tried to include it and test it with the value of 10, then 9
or 11, nothing changed.
>
> I closed and reopened the application every time a change was made to the .ini
file.
>
> I was really happy to find this very handy software, but I now seem to be
deprived from DMing with it! I would like some assistance.
>
> Thanks in advance,
>
> M R
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

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