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#109462 From: "FerretDave" <ferret.griffin@...>
Date: Thu Dec 13, 2012 10:10 am
Subject: Re: Pathfinder Core and Familiars from other sources
dave_the_ferret
Send Email Send Email
 
Greetings,
Responding to three posts in one...

>I'd rather have all the familiars and animal companion options load all the
time.
I disagree, but that's my opinion ;-)

>I don't want to have to load up all the Bestiaries
Agreed!

>How many GMs would deny you the use of a particular animal companion or
familiar
Enough... and while most may be happy to allow, many may well say 'stick to
these specific books'.

My preference is that I don't have a load of familiars/companions (or other
options) appearing unnecessarily. Particularly I dont want a player loading up
just the sources I've said are ok, and then thinking he can take the fancy
familiar just because it's on the list in PCGen.

>b) Put a PRExxx to control when they are allowed - which then begs the
question, when does the prexxx trigger?

If *all* familiars are defined/loaded in the core rules (but have prexxx to
prevent usage of any non-core), then the prexxx is set by loading *any* source
that defines/references that familiar/ac.

> Then, have a .pcc file for each Bestiary/source that contains f/ac
I like this idea, however, make it a step easier - rather than one pcc for each
source, have just one more for core - with all familiars.

Most users are either going to use a source, or not, so they'll load that source
and then have the relevant familiars available. Other users are fine tuning
which sources they load, but want all familiars regardless of source - so just
activate them all.
The one extra pcc can just define all the PREXXX and then load the standard core
pcc.


Cheers
D



--- In pcgen@yahoogroups.com, "David R. Bender" <Papa.DRB@...> wrote:
>
> Personally, I would like all familiars and animal companions loaded when
> the Core Rulebook set is loaded, however with a PRExxx on all but the
> Core Rulebookentries.
>
> Then, have a .pcc file for each Bestiary/source that contains f/ac, and
> one for *just* the familiars / animal companions from that source. These
> are mutually exclusive, ie. you can only load one. So if you have f/ac
> in Bestiary 2, 3, Pirate Familiars (book), Inner Sea Magic, etc. there
> are two .pcc files for each one.
>
> Now, using Bestiary 2 as an example, one of the .pcc files is title
> "Bestiary 2 - Familiars and Animal Companions Only" and it contains two
> pieces of information: 1) A PREMULT that requires the loading of the
> Core Rulebook, and requires the "Bestiary 2 Complete" rulebook NOT be
> loadedand 2) it contains a way to set a variable to 1, either via
> TEMPLATE (which means you also need the template tag) or some other
> simple way.
>
> Then in the "Bestiary 2 - Complete" file, it is as normal but there is
> the sametype of PREMULT as above, except it checks to make sure the
> "Bestiary 2 - Familiars and Animal Companions" is NOT loaded, and it
> contains the same variable set to 1.
>
> What this accomplishes is, 1) all f/ac are loaded with Core. 2) folks
> can *either* loadthe complete bestiaryor other books and access the
> f/ac, or they can just make available the f/acwithout all the other
> information, or 3) use only the core by not allowing the "complete" or
> "f/ac only" loaded.
>
> A bit more work, a 2nd but very simple .pcc file, but I think it is a
> compromise that everyone can live with.
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 12/11/2012 9:21 AM, gjorbjond wrote:
> > Personally I'd rather have all the familiars and animal companion options
load all the time.  If I'm making a PC with a familiar or companion, I don't
want to have to load up all the Bestiaries for me to see the full list of
options.
> >
> > That's a lot of extra memory and load time wasted every time I create a
wizard or druid.
> >
> > It's not like all they aren't available off the PFSRD site anyway.  How many
GMs would deny you the use of a particular animal companion or familiar if you
had a printout of the stats from the web page?
> >
> >
> >
> > --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >> Hi,
> >>
> >> So I tracked the entry down...
> >>
> >> And it's not cut and dry. Bestiary II adds new critters. We have
Supplements which reference the
> >> Bestiary II Critters.
> >>
> >> Options:
> >> a) Allow them all regardless of loaded sets
> >> b) Put a PRExxx to control when they are allowed - which then begs the
question, when does the
> >> prexxx trigger?
> >> c) Make a new set for just those entries
> >> d) Other
> >>
> >> What are we wanting here?
> >>
> >> On 12/3/2012 12:43 PM, FerretDave wrote:
> >>> Greetings,
> >>> Yay! :-)
> >>>
> >>> Cheers
> >>> D
> >>>
> >>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >>>> Hi,
> >>>>
> >>>> Yes, that's what is set up. There is one creature cited and I haven't
been able to confirm the
> >>>> validity of the report. Bogged down with other issues at the moment. In
the middle of pushing sets
> >>>> through final review and moving them to d20ogl as full releases. Point
is, the stuff is hiding in
> >>>> core, but shouldn't be available till you load the proper book. Which is
as it was intended to work.
> >>>>
> >>>> When I get around to looking at the one cited creature, I'll track down
what is granting it, and
> >>>> deal with that accordingly.
> >>>>
> >>>> Till then, I think the current set up is working as intended.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> On 12/3/2012 10:45 AM, FerretDave wrote:
> >>>>> Greetings,
> >>>>>> it should not be required for the player to track down where those
options are
> >>>>> That's the goal! ;-)
> >>>>>
> >>>>>> expanded option is to have a T-Rex mount, I should have that option
when I load the book
> >>>>> But *only* when you load that expanded book, that's the gist of it here
I think. We don't want to see that T-Rex mount when we've only loaded the core
rule book.
> >>>>>
> >>>>>> inform them to load Bestiary I, II or II or Folio of Monsters
> >>>>> Nope, a player shouldn't have to load any of those (ever - IMHO). If a
source uses something from another book, it should include that 'bit'
specifically itself, so it can be used separately.
> >>>>>
> >>>>>> I'd rather PCGen give me the choices rather than throw out errors, or
have a bunch of complaints
> >>>>> Definitely agree. But the choices should be limited to the actual books
loaded.
> >>>>>
> >>>>> If PCGen gives me an option of a T-Rex mount when I haven't loaded the
source that actually grants it, how do I know it's not allowed? (My ref might
not realise that's from the book he's banned either)
> >>>>>
> >>>>> However, I'm not saying you're wrong, and I'm not asking you to undo
everything. We *DO NOT* want to load every book.
> >>>>> It just needs some minor reconsideration...
> >>>>>
> >>>>> I recall the big issue that got us here was that two separate sources
may define the same 'thing' (feat/trait/familiar/...), so to allow for those
sources to be loaded independently (ie not require both to be loaded together),
the thing had to be defined in the core, so either source could then reference
it, and we wouldn't get duplicate 'thing' issues if we did load both sources.
> >>>>>
> >>>>> What we want then, is that even though this thing is defined in the
core, it's not actually *usable* until any of the sources that 'officially'
defines it is loaded.
> >>>>>
> >>>>> Just a PREVAR on the items in the core, and any source that then defines
it can set that VAR appropriately to allow it.
> >>>>>
> >>>>> We did similar recently with RSRD, to remove the 'high level' animal
companions from a low level rangers choice list.
> >>>>>
> >>>>> Cheers
> >>>>> Dave
> >>>>>
> >>>>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >>>>>> Hi Folks,
> >>>>>>
> >>>>>> I think wires got crossed up. Even with the companions in the core, you
don't get access to them
> >>>>>> unless they are specifically listed.  Now, I do agree, we should not be
getting access to everything
> >>>>>> unless you load the correct books, but here is where I'd also point out
a flaw in the reasoning here.
> >>>>>>
> >>>>>> 1) Say I'm a strict GM - I only allow the core player book. Where are
the familiars found in the
> >>>>>> core book? (Yeah, you got it, Bestiary I). Same goes for the Mounts and
Animal Companions. Should I
> >>>>>> not allow those in Core? No, of course not. They are part of the class
feature.
> >>>>>> 2) Then we have the issue of GM allows Ultimate Magic. Do I not have
access to my class allowed
> >>>>>> Familiars/Animal Companion/Mounts cause the GM failed to realize that
half the options are in
> >>>>>> Bestiary II? No, we follow the same philosophy, and give the options.
> >>>>>>
> >>>>>> So, with that said, I think a little leeway needs to be considered
here. If I'm playing a Cavalier
> >>>>>> and an expanded option is to have a T-Rex mount, I should have that
option when I load the book. I
> >>>>>> shouldn't be expected to load every bestiary to get my class option.
And that's where the wire
> >>>>>> crossing has come into play.
> >>>>>>
> >>>>>> If you load Ultimate X, and it grants Class A, choices d, e, f, it
should not be required for the
> >>>>>> player to track down where those options are, they should be available.
This is where SELF-POLICING
> >>>>>> and GM judgment come in. If the player took T-rex, and the GM doesn't
want the T-Rex, then they have
> >>>>>> ultimate veto power. I'd rather PCGen give me the choices rather than
throw out errors, or have a
> >>>>>> bunch of complaints "Hey, I have x class with y books, and I can't get
z companion, what gives?!?!".
> >>>>>> Then someone has to take the time to inform them to load Bestiary I, II
or II or Folio of Monsters
> >>>>>> X.  And that my friends is what I'm doing. I'm making sure if you load
Book X and it gives options
> >>>>>> a, b and c, that you have access to options a, b and c. Not  C if you
only have supplement book B
> >>>>>> loaded. PCGen has always about going with the option of being easier to
use for the end user.
> >>>>>>
> >>>>>>  From a Coding aspect, you are either requiring monkeys to make sets
surpress errors for missing
> >>>>>> creatures (Can't find Monster x, Monster Y, Monster Z), or we have to
edit every other book to mod
> >>>>>> class features with the additions. (Only add Monster X if Books y and z
is loaded). I'll put this
> >>>>>> out there, make the process of book creation more complicated than it
already is and less people
> >>>>>> will step up to make books. (And the maintenance headache this would
cause is not fun either). No,
> >>>>>> I'm not joking - Take Ultimate Magic as a nice example. I need to make
it so your option for Class
> >>>>>> X, isn't available unless you have both UM + Book C and D loaded. That
is a nightmare from a coding
> >>>>>> perspective. Can it be done? Yes, would I want to do it? No.
> >>>>>>
> >>>>>> We are already hitting this point where making the dependencies work is
a complicated ball of yarn.
> >>>>>> This consolidation to core is to make managing this easier, and making
sure the correct options are
> >>>>>> always available. (We've already done it with the Core Book for
Monsters, this isn't changing any
> >>>>>> major stances.)
> >>>>>>
> >>>>>> I certainly hope that makes more sense. Now, if everyone says the above
is wrong, I'm more than
> >>>>>> happy to reverse my changes and force users to load every book. But I'm
sure with the explanation
> >>>>>> given, people will agree this is the best course of action.
> >>>>>>
> >>>>>> Cheers,
> >>>>>>
> >>>>>> On 12/3/2012 5:33 AM, Ragabash Moon wrote:
> >>>>>>> I would have to agree with this completely, especially that some GMs
don't allow
> >>>>>>> certain books (my only policy is give me enough time to read it if
it's new) and
> >>>>>>> so having anything not core loaded along with core is a nightmare for
any GM
> >>>>>>> that doesn't allow that particular non-core book.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> RagabashMoon@
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> ________________________________
> >>>>>>> From: FerretDave <ferret.griffin@>
> >>>>>>> To: pcgen@yahoogroups.com
> >>>>>>> Sent: Mon, December 3, 2012 7:02:00 AM
> >>>>>>> Subject: [pcgen] Re: Pathfinder Core and Familiars from other sources
> >>>>>>>
> >>>>>>>
> >>>>>>> Greetings,
> >>>>>>>
> >>>>>>> My view is that if you haven't loaded the book, then you shouldn't get
the
> >>>>>>> options... If someone wants a familiar from Book B, then they need to
load Book
> >>>>>>> B.
> >>>>>>>
> >>>>>>> If they've only (physically) got Book A (or GM only allows Book A),
and they've
> >>>>>>> only loaded Book A, then only stuff from Book A should appear in
PCGen.
> >>>>>>>
> >>>>>>> I do fully understand (and support/want/need) the reasons for
underlying
> >>>>>>> datasets defining stuff from Book B (and Book C/d/e) in the lst files
for Book
> >>>>>>> A. But they only become 'active' if you load an appropriate supplement
set that
> >>>>>>> actually defines them.
> >>>>>>>
> >>>>>>> There is (perhaps) a justification here to have 'Familiars from Book
B' created
> >>>>>>> as a data set that could be loaded up, without having to load the
entire Book
> >>>>>>> B...
> >>>>>>>
> >>>>>>>
> >>>>>>> Cheers
> >>>>>>> D
> >>>>>>>
> >>>>>>> --- In pcgen@yahoogroups.com, "Barak" <barako@> wrote:
> >>>>>>>> Hmm, I must have mis-understood when last we talked about it, because
what I
> >>>>>>>> said earlier is how I've always felt on the issue. I guess we need to
figure
> >>>>>>>> it out.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> My POV is that when a user selects a book, the data from that book
should be
> >>>>>>>> loaded, and only that book.  As a GM, when I load a dataset I expect
that I
> >>>>>>>> will be able to look up anything in the dataset in the book I loaded,
which
> >>>>>>>> I could not do if I don't own that splatbook that we've put into the
core to
> >>>>>>>> make our (PCGen developer) life easier.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Now, that being said, program wise  I don't really care if the data
is in
> >>>>>>>> the core, but I believe we should have a method to turn off display
> >>>>>>>> of/ability to use  said items if the particular book it is from isn't
> >>>>>>>> *specifically* loaded.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Will PRECAMPAIGN work in .lst files as well as .pcc?  That would be
the
> >>>>>>>> simplest way. put that with the appropriate book as a PRE on anything
we put
> >>>>>>>> into the core that isn't actually from the core.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Barak
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> You're contradicting what we've talked about then. We have third and
fourth
> >>>>>>>> tier supplements that
> >>>>>>>> add familiars, but only exist in other books. Since we have no way
currently
> >>>>>>>> to prevent files from
> >>>>>>>> being loaded based upon other books, it was agreed we'd consolidate
*all*
> >>>>>>>> companions to avoid the
> >>>>>>>> numerous errors we're already getting.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> [Non-text portions of this message have been removed]
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> [Non-text portions of this message have been removed]
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> ------------------------------------
> >>>>>>>
> >>>>>>> Related Lists
> >>>>>>> PCGen's release site: http://pcgen.sourceforge.net
> >>>>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>>>>>
> >>>>>>>
> >>>>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>>>>>> (for assistance in creating new homebrew or official list files)
> >>>>>>>
> >>>>>>> PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>>>>>> (for new official data source development)
> >>>>>>> Yahoo! Groups Links
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> --
> >>>>>> Andrew Maitland (LegacyKing)
> >>>>>> Admin Silverback - PCGen Board of Directors
> >>>>>> Data 2nd, Docs Tamarin, OS Lemur
> >>>>>> Unique Title "Quick-Silverback Tracker Monkey"
> >>>>>> Unique Title "The Torturer of PCGen"
> >>>>>>
> >>>>>>
> >>>>>> [Non-text portions of this message have been removed]
> >>>>>>
> >>>>> ------------------------------------
> >>>>>
> >>>>> Related Lists
> >>>>> PCGen's release site: http://pcgen.sourceforge.net
> >>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>>>
> >>>>>
> >>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>>>> (for assistance in creating new homebrew or official list files)
> >>>>>
> >>>>> PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>>>> (for new official data source development)
> >>>>> Yahoo! Groups Links
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Andrew Maitland (LegacyKing)
> >>>> Admin Silverback - PCGen Board of Directors
> >>>> Data 2nd, Docs Tamarin, OS Lemur
> >>>> Unique Title "Quick-Silverback Tracker Monkey"
> >>>> Unique Title "The Torturer of PCGen"
> >>>>
> >>>>
> >>>> [Non-text portions of this message have been removed]
> >>>>
> >>>
> >>> ------------------------------------
> >>>
> >>> Related Lists
> >>> PCGen's release site: http://pcgen.sourceforge.net
> >>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>
> >>>
> >>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>> (for assistance in creating new homebrew or official list files)
> >>>
> >>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>> (for new official data source development)
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >> --
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback - PCGen Board of Directors
> >> Data 2nd, Docs Tamarin, OS Lemur
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >> Unique Title "The Torturer of PCGen"
> >>
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>

#109463 From: "Paul" <nylanfs@...>
Date: Thu Dec 13, 2012 2:15 pm
Subject: [Pathfinder] UM Qinggong Monk archtype
nylanfs
Send Email Send Email
 
While I know that UM is still in Alpha I'm not sure that this is setup the way
that is friendly to the user.

Each level selection is setup as a different archtype. Shouldn't it be a base
archtype that triggers the individual archtype when that levels option for that
archtype is selected?

Also am I missing it, but I don't see anywhere on the character sheet that the
DC for a monk's Stunning Fist DC is calculated. Using thestd char cheet

#109464 From: Andrew <drew0500@...>
Date: Thu Dec 13, 2012 4:10 pm
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
Drew0500
Send Email Send Email
 
Hi,

Open a JIRA for it and I'll take a look when I'm awake... or more awake then I
am now.

On 12/13/2012 6:15 AM, Paul wrote:
> While I know that UM is still in Alpha I'm not sure that this is setup the way
that is friendly to the user.
>
> Each level selection is setup as a different archtype. Shouldn't it be a base
archtype that triggers the individual archtype when that levels option for that
archtype is selected?
>
> Also am I missing it, but I don't see anywhere on the character sheet that the
DC for a monk's Stunning Fist DC is calculated. Using thestd char cheet
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109465 From: "ghoti_of_fan" <ghoti_of_fan@...>
Date: Thu Dec 13, 2012 9:16 pm
Subject: PCGen 6000
ghoti_of_fan
Send Email Send Email
 
I like the speed and look of the new version, but it appears there is no longer
a List Editor for adding your own custom stuff (Feats, Races, Classes, etc.).
Does anyone know if there is a plan to re-implement it?

#109466 From: "David R. Bender" <Papa.DRB@...>
Date: Thu Dec 13, 2012 9:21 pm
Subject: Re: PCGen 6000
papa_drb
Send Email Send Email
 
Yes, in 6.1 or 6.2

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/13/2012 4:16 PM, ghoti_of_fan wrote:
> I like the speed and look of the new version, but it appears there is no
longer a List Editor for adding your own custom stuff (Feats, Races, Classes,
etc.). Does anyone know if there is a plan to re-implement it?

#109467 From: Doug Limmer <adventure@...>
Date: Thu Dec 13, 2012 10:58 pm
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
distant_scholar
Send Email Send Email
 
I'm not sure what your alternative would be; that the archetype is taken
once, and then every time the character gains an ability that the
archetype might affect, the user is asked if that ability is to be
swapped out?

That would make it extremely difficult, if not impossible, to mesh with
other archetypes.

Are you of the opinion that the qinggong archetype automatically swaps
out all the abilities?  Lots of GMs disagree with this interpretation.

Or did you have something else in mind?

DS/DL

On 12/13/2012 9:15 AM, Paul wrote:
>
> While I know that UM is still in Alpha I'm not sure that this is setup
> the way that is friendly to the user.
>
> Each level selection is setup as a different archtype. Shouldn't it be
> a base archtype that triggers the individual archtype when that levels
> option for that archtype is selected?
>
> Also am I missing it, but I don't see anywhere on the character sheet
> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
> char cheet
>
>



[Non-text portions of this message have been removed]

#109468 From: Andrew <drew0500@...>
Date: Fri Dec 14, 2012 12:07 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
Drew0500
Send Email Send Email
 
Hi,

I looked, and it appears it's the black sheep of the group. Though it breaks our
existing
conventions and won't technically work with the other archetypes.


On 12/13/2012 2:58 PM, Doug Limmer wrote:
> I'm not sure what your alternative would be; that the archetype is taken
> once, and then every time the character gains an ability that the
> archetype might affect, the user is asked if that ability is to be
> swapped out?
>
> That would make it extremely difficult, if not impossible, to mesh with
> other archetypes.
>
> Are you of the opinion that the qinggong archetype automatically swaps
> out all the abilities?  Lots of GMs disagree with this interpretation.
>
> Or did you have something else in mind?
>
> DS/DL
>
> On 12/13/2012 9:15 AM, Paul wrote:
>> While I know that UM is still in Alpha I'm not sure that this is setup
>> the way that is friendly to the user.
>>
>> Each level selection is setup as a different archtype. Shouldn't it be
>> a base archtype that triggers the individual archtype when that levels
>> option for that archtype is selected?
>>
>> Also am I missing it, but I don't see anywhere on the character sheet
>> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
>> char cheet
>>
>>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109469 From: Doug Limmer <adventure@...>
Date: Fri Dec 14, 2012 12:09 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
distant_scholar
Send Email Send Email
 
What do you mean by "won't work with the other archetypes"?  That's not
a common interpretation of the rules.

(The PCGen object works with other archetypes; at least, it did when I
wrote it.)

DS/DL

On 12/13/2012 7:07 PM, Andrew wrote:
>
> Hi,
>
> I looked, and it appears it's the black sheep of the group. Though it
> breaks our existing
> conventions and won't technically work with the other archetypes.
>
> On 12/13/2012 2:58 PM, Doug Limmer wrote:
> > I'm not sure what your alternative would be; that the archetype is
> taken
> > once, and then every time the character gains an ability that the
> > archetype might affect, the user is asked if that ability is to be
> > swapped out?
> >
> > That would make it extremely difficult, if not impossible, to mesh with
> > other archetypes.
> >
> > Are you of the opinion that the qinggong archetype automatically swaps
> > out all the abilities? Lots of GMs disagree with this interpretation.
> >
> > Or did you have something else in mind?
> >
> > DS/DL
> >
> > On 12/13/2012 9:15 AM, Paul wrote:
> >> While I know that UM is still in Alpha I'm not sure that this is setup
> >> the way that is friendly to the user.
> >>
> >> Each level selection is setup as a different archtype. Shouldn't it be
> >> a base archtype that triggers the individual archtype when that levels
> >> option for that archtype is selected?
> >>
> >> Also am I missing it, but I don't see anywhere on the character sheet
> >> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
> >> char cheet
> >>
> >>
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#109470 From: Andrew <drew0500@...>
Date: Fri Dec 14, 2012 12:20 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
Drew0500
Send Email Send Email
 
Hi,

Correction, it's set up as best it can be. But it's not set up the same as any
other archetype, but
does work. Not pretty though

On 12/13/2012 4:07 PM, Andrew wrote:
> Hi,
>
> I looked, and it appears it's the black sheep of the group. Though it breaks
our existing
> conventions and won't technically work with the other archetypes.
>
>
> On 12/13/2012 2:58 PM, Doug Limmer wrote:
>> I'm not sure what your alternative would be; that the archetype is taken
>> once, and then every time the character gains an ability that the
>> archetype might affect, the user is asked if that ability is to be
>> swapped out?
>>
>> That would make it extremely difficult, if not impossible, to mesh with
>> other archetypes.
>>
>> Are you of the opinion that the qinggong archetype automatically swaps
>> out all the abilities?  Lots of GMs disagree with this interpretation.
>>
>> Or did you have something else in mind?
>>
>> DS/DL
>>
>> On 12/13/2012 9:15 AM, Paul wrote:
>>> While I know that UM is still in Alpha I'm not sure that this is setup
>>> the way that is friendly to the user.
>>>
>>> Each level selection is setup as a different archtype. Shouldn't it be
>>> a base archtype that triggers the individual archtype when that levels
>>> option for that archtype is selected?
>>>
>>> Also am I missing it, but I don't see anywhere on the character sheet
>>> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
>>> char cheet
>>>
>>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109471 From: Doug Limmer <adventure@...>
Date: Fri Dec 14, 2012 1:31 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
distant_scholar
Send Email Send Email
 
If someone finds a better way to handle it, I'd be happy to hear about it.

Sorry if I sound defensive about it, but back when I was working on UM I
felt like I barely knew what I was doing, and wasn't getting a lot of
assistance.  For someone to come along now and say, "You did it wrong,"
can touch a sore spot.

But now that I think I know what I'm doing, I'm *really* dangerous.

DS/DL

On 12/13/2012 7:20 PM, Andrew wrote:
>
> Hi,
>
> Correction, it's set up as best it can be. But it's not set up the
> same as any other archetype, but
> does work. Not pretty though
>
> On 12/13/2012 4:07 PM, Andrew wrote:
> > Hi,
> >
> > I looked, and it appears it's the black sheep of the group. Though
> it breaks our existing
> > conventions and won't technically work with the other archetypes.
> >
> >
> > On 12/13/2012 2:58 PM, Doug Limmer wrote:
> >> I'm not sure what your alternative would be; that the archetype is
> taken
> >> once, and then every time the character gains an ability that the
> >> archetype might affect, the user is asked if that ability is to be
> >> swapped out?
> >>
> >> That would make it extremely difficult, if not impossible, to mesh
> with
> >> other archetypes.
> >>
> >> Are you of the opinion that the qinggong archetype automatically swaps
> >> out all the abilities? Lots of GMs disagree with this interpretation.
> >>
> >> Or did you have something else in mind?
> >>
> >> DS/DL
> >>
> >> On 12/13/2012 9:15 AM, Paul wrote:
> >>> While I know that UM is still in Alpha I'm not sure that this is
> setup
> >>> the way that is friendly to the user.
> >>>
> >>> Each level selection is setup as a different archtype. Shouldn't
> it be
> >>> a base archtype that triggers the individual archtype when that
> levels
> >>> option for that archtype is selected?
> >>>
> >>> Also am I missing it, but I don't see anywhere on the character sheet
> >>> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
> >>> char cheet
> >>>
> >>>
> >> [Non-text portions of this message have been removed]
> >>
> >>
> >>
> >> ------------------------------------
> >>
> >> Related Lists
> >> PCGen's release site: http://pcgen.sourceforge.net
> >> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>
> >>
> >> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >> (for assistance in creating new homebrew or official list files)
> >>
> >> PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> >> (for new official data source development)
> >> Yahoo! Groups Links
> >>
> >>
> >>
> >>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#109472 From: "Michael" <dracoprimus@...>
Date: Fri Dec 14, 2012 1:32 am
Subject: Re: using PCGen for DnD 4e
dracoprimus
Send Email Send Email
 
I've been trying to fix the errors. looks like most of the errors are from using
deprecated code. Also, the tab definitions seem to be using old paths for the
context.
I'll try to send a complete list when I get a chance. Should I include the
issues I've fixed?

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> What exactly is the issue with the base files? I can fix those if need be.
>
> As to using 4e, I know of a few who are doing so without any issue.
>
> On 12/12/2012 5:10 PM, Michael wrote:
> > Anyone using PCGen for 4e? I know I can't get help for the actual closed
content, but anyone have a working base for the GameMode files? the
5160_pcgen_4e_starter_set_0.1.zip is giving me troubles just loading the
GameMode. Once I get that, I can sort out entering my own lst files
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#109473 From: Maredudd <maredudd@...>
Date: Fri Dec 14, 2012 1:41 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
maredudd800
Send Email Send Email
 
Hi folks!

Welcome to the club Doug! :-)

I still have a tendency to over code sets and end up redoing them to clean them
up, and often after Andrew points out where my engineer-brain went overboard.
:-)

Maredudd

Doug wrote:

> If someone finds a better way to handle it, I'd be happy to hear about it.
>
> Sorry if I sound defensive about it, but back when I was working on UM I
> felt like I barely knew what I was doing, and wasn't getting a lot of
> assistance. For someone to come along now and say, "You did it wrong,"
> can touch a sore spot.
>
> But now that I think I know what I'm doing, I'm *really* dangerous.
>
> DS/DL
>
> On 12/13/2012 7:20 PM, Andrew wrote:
> >
> > Hi,
> >
> > Correction, it's set up as best it can be. But it's not set up the
> > same as any other archetype, but
> > does work. Not pretty though
> >
> > On 12/13/2012 4:07 PM, Andrew wrote:
> > > Hi,
> > >
> > > I looked, and it appears it's the black sheep of the group. Though
> > it breaks our existing
> > > conventions and won't technically work with the other archetypes.
> > >
> > >
> > > On 12/13/2012 2:58 PM, Doug Limmer wrote:
> > >> I'm not sure what your alternative would be; that the archetype is
> > taken
> > >> once, and then every time the character gains an ability that the
> > >> archetype might affect, the user is asked if that ability is to be
> > >> swapped out?
> > >>
> > >> That would make it extremely difficult, if not impossible, to mesh
> > with
> > >> other archetypes.
> > >>
> > >> Are you of the opinion that the qinggong archetype automatically swaps
> > >> out all the abilities? Lots of GMs disagree with this interpretation.
> > >>
> > >> Or did you have something else in mind?
> > >>
> > >> DS/DL
> > >>
> > >> On 12/13/2012 9:15 AM, Paul wrote:
> > >>> While I know that UM is still in Alpha I'm not sure that this is
> > setup
> > >>> the way that is friendly to the user.
> > >>>
> > >>> Each level selection is setup as a different archtype. Shouldn't
> > it be
> > >>> a base archtype that triggers the individual archtype when that
> > levels
> > >>> option for that archtype is selected?
> > >>>
> > >>> Also am I missing it, but I don't see anywhere on the character sheet
> > >>> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
> > >>> char cheet
> > >>>
> > >>>
> > >> [Non-text portions of this message have been removed]
> > >>
> > >>
> > >>
> > >> ------------------------------------
> > >>
> > >> Related Lists
> > >> PCGen's release site: http://pcgen.sourceforge.net
> > >> PCGen's Mailing Lists and Links:
> > http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > >> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > >> PCGen's JIRA Tracker: http://jira.pcgen.org
> > >>
> > >>
> > >> PCGen List File Help:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > >> (for assistance in creating new homebrew or official list files)
> > >>
> > >> PCGen Experimental:
> > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > >> (for new official data source development)
> > >> Yahoo! Groups Links
> > >>
> > >>
> > >>
> > >>
> >
> > --
> > Andrew Maitland (LegacyKing)
> > Admin Silverback - PCGen Board of Directors
> > Data 2nd, Docs Tamarin, OS Lemur
> > Unique Title "Quick-Silverback Tracker Monkey"
> > Unique Title "The Torturer of PCGen"
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]

#109474 From: Andrew <drew0500@...>
Date: Fri Dec 14, 2012 4:19 am
Subject: Re: [Pathfinder] UM Qinggong Monk archtype
Drew0500
Send Email Send Email
 
Hi,

If it works, then I'm not going to mess with it. There is a "better" way, but
I've got enough things
to handle and deal with without worrying about another non-issue. When I go to
review it for full
inclusion, I might clean it up or offer the solution.


Make a base Archetype - at the designated levels, toss up the Bonus Pool - force
the user to choose
something as a reminder - No Ki Pool for Level x choice, and the other
choices... if the other
choices are taken, add a hidden Archetype in the background to remove the base
ability as per
normal. That method would make it a single archetype for the user, and then lets
then know when they
have a choice.

There you go. That should make everyone happy.

On 12/13/2012 5:41 PM, Maredudd wrote:
> Hi folks!
>
> Welcome to the club Doug! :-)
>
> I still have a tendency to over code sets and end up redoing them to clean
them up, and often after Andrew points out where my engineer-brain went
overboard. :-)
>
> Maredudd
>
> Doug wrote:
>
>> If someone finds a better way to handle it, I'd be happy to hear about it.
>>
>> Sorry if I sound defensive about it, but back when I was working on UM I
>> felt like I barely knew what I was doing, and wasn't getting a lot of
>> assistance. For someone to come along now and say, "You did it wrong,"
>> can touch a sore spot.
>>
>> But now that I think I know what I'm doing, I'm *really* dangerous.
>>
>> DS/DL
>>
>> On 12/13/2012 7:20 PM, Andrew wrote:
>>> Hi,
>>>
>>> Correction, it's set up as best it can be. But it's not set up the
>>> same as any other archetype, but
>>> does work. Not pretty though
>>>
>>> On 12/13/2012 4:07 PM, Andrew wrote:
>>>> Hi,
>>>>
>>>> I looked, and it appears it's the black sheep of the group. Though
>>> it breaks our existing
>>>> conventions and won't technically work with the other archetypes.
>>>>
>>>>
>>>> On 12/13/2012 2:58 PM, Doug Limmer wrote:
>>>>> I'm not sure what your alternative would be; that the archetype is
>>> taken
>>>>> once, and then every time the character gains an ability that the
>>>>> archetype might affect, the user is asked if that ability is to be
>>>>> swapped out?
>>>>>
>>>>> That would make it extremely difficult, if not impossible, to mesh
>>> with
>>>>> other archetypes.
>>>>>
>>>>> Are you of the opinion that the qinggong archetype automatically swaps
>>>>> out all the abilities? Lots of GMs disagree with this interpretation.
>>>>>
>>>>> Or did you have something else in mind?
>>>>>
>>>>> DS/DL
>>>>>
>>>>> On 12/13/2012 9:15 AM, Paul wrote:
>>>>>> While I know that UM is still in Alpha I'm not sure that this is
>>> setup
>>>>>> the way that is friendly to the user.
>>>>>>
>>>>>> Each level selection is setup as a different archtype. Shouldn't
>>> it be
>>>>>> a base archtype that triggers the individual archtype when that
>>> levels
>>>>>> option for that archtype is selected?
>>>>>>
>>>>>> Also am I missing it, but I don't see anywhere on the character sheet
>>>>>> that the DC for a monk's Stunning Fist DC is calculated. Using thestd
>>>>>> char cheet
>>>>>>
>>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Related Lists
>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>> PCGen's Mailing Lists and Links:
>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>
>>>>>
>>>>> PCGen List File Help:
>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>> (for assistance in creating new homebrew or official list files)
>>>>>
>>>>> PCGen Experimental:
>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>> (for new official data source development)
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>> --
>>> Andrew Maitland (LegacyKing)
>>> Admin Silverback - PCGen Board of Directors
>>> Data 2nd, Docs Tamarin, OS Lemur
>>> Unique Title "Quick-Silverback Tracker Monkey"
>>> Unique Title "The Torturer of PCGen"
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>> [Non-text portions of this message have been removed]
>>
>>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109475 From: Andrew <drew0500@...>
Date: Fri Dec 14, 2012 4:22 am
Subject: Re: Re: using PCGen for DnD 4e
Drew0500
Send Email Send Email
 
Hi,

If you've fixed items, then sure. I wasn't sure if anyone was using it so
haven't updated it.

On 12/13/2012 5:32 PM, Michael wrote:
> I've been trying to fix the errors. looks like most of the errors are from
using deprecated code. Also, the tab definitions seem to be using old paths for
the context.
> I'll try to send a complete list when I get a chance. Should I include the
issues I've fixed?
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> What exactly is the issue with the base files? I can fix those if need be.
>>
>> As to using 4e, I know of a few who are doing so without any issue.
>>
>> On 12/12/2012 5:10 PM, Michael wrote:
>>> Anyone using PCGen for 4e? I know I can't get help for the actual closed
content, but anyone have a working base for the GameMode files? the
5160_pcgen_4e_starter_set_0.1.zip is giving me troubles just loading the
GameMode. Once I get that, I can sort out entering my own lst files
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109476 From: "ghoti_of_fan" <ghoti_of_fan@...>
Date: Fri Dec 14, 2012 1:37 pm
Subject: Re: PCGen 6000
ghoti_of_fan
Send Email Send Email
 
Awesome! I am happy to hear that this is just an initial version without all the
bells and whistles. I am looking forward to the future versions. Thanks to the
Devs for the great work!

--- In pcgen@yahoogroups.com, "David R. Bender" <Papa.DRB@...> wrote:
>
> Yes, in 6.1 or 6.2
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 12/13/2012 4:16 PM, ghoti_of_fan wrote:
> > I like the speed and look of the new version, but it appears there is no
longer a List Editor for adding your own custom stuff (Feats, Races, Classes,
etc.). Does anyone know if there is a plan to re-implement it?
>

#109477 From: "taluroniscandar" <mhgj@...>
Date: Sat Dec 15, 2012 6:15 am
Subject: [Pathfinder] LST error in Ultimate Combat
taluroniscandar
Send Email Send Email
 
In pfuc_classes.lst

5 BONUS:VAR|GunTrainingSelection|(CL-4)/4
should be
5 BONUS:VAR|GunTrainingSelection|(CL-1)/4

CL-4 gives first Gun Training at lvl 8.
Cl-1 gives first Gun Training at lvl 5.

Should be at level 5.

#109478 From: "taluroniscandar" <mhgj@...>
Date: Sat Dec 15, 2012 6:20 am
Subject: [Pathfinder] poddible LST error in Core Rulebook
taluroniscandar
Send Email Send Email
 
In pfcr_abilities_class.lst is the following block  under Sorcerer Abilities.
###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot

I had to comment out these in order to get the correct number of Sorcerer
spells. With them I get one (1) to many spells known at the affected levels.

#109479 From: "taluroniscandar" <mhgj@...>
Date: Sat Dec 15, 2012 4:23 pm
Subject: [Pathfinder] LST error in Ultimate Combat, #2
taluroniscandar
Send Email Send Email
 
In pfcu_abilities.lst

Gun Training Choice

needs to have

BONUS:WEAPONPROF=%LIST|DAMAGE|DEX

added to apply the damage bonus to the selected weapon type.

#109480 From: Andrew <drew0500@...>
Date: Sat Dec 15, 2012 5:10 pm
Subject: Re: [Pathfinder] LST error in Ultimate Combat
Drew0500
Send Email Send Email
 
Hi,

http://jira.pcgen.org/browse/DATA-805

On 12/14/2012 10:15 PM, taluroniscandar wrote:
> In pfuc_classes.lst
>
> 5 BONUS:VAR|GunTrainingSelection|(CL-4)/4
> should be
> 5 BONUS:VAR|GunTrainingSelection|(CL-1)/4
>
> CL-4 gives first Gun Training at lvl 8.
> Cl-1 gives first Gun Training at lvl 5.
>
> Should be at level 5.

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109481 From: Andrew <drew0500@...>
Date: Sat Dec 15, 2012 5:15 pm
Subject: Re: [Pathfinder] LST error in Ultimate Combat, #2
Drew0500
Send Email Send Email
 
Hi,

Both issues fixed DATA-805 and DATA-806

On 12/15/2012 8:23 AM, taluroniscandar wrote:
> In pfcu_abilities.lst
>
> Gun Training Choice
>
> needs to have
>
> BONUS:WEAPONPROF=%LIST|DAMAGE|DEX
>
> added to apply the damage bonus to the selected weapon type.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109482 From: Andrew <drew0500@...>
Date: Sat Dec 15, 2012 5:16 pm
Subject: Re: [Pathfinder] poddible LST error in Core Rulebook
Drew0500
Send Email Send Email
 
Hi,

I keep seeing reports of both - One they are too high; another they are too low.

This has got to be the more annoying class to debug for it as well.

Are you factoring in your Bloodline?

On 12/14/2012 10:20 PM, taluroniscandar wrote:
> In pfcr_abilities_class.lst is the following block  under Sorcerer Abilities.
> ###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot
>
> I had to comment out these in order to get the correct number of Sorcerer
spells. With them I get one (1) to many spells known at the affected levels.
>
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109483 From: Kieth Coleman <spazzdom@...>
Date: Sat Dec 15, 2012 7:42 pm
Subject: Re: [Pathfinder] poddible LST error in Core Rulebook
spazzdom
Send Email Send Email
 
Poddible???? Lmao

Kieth A. Coleman

On Dec 15, 2012, at 12:16 PM, Andrew <drew0500@...> wrote:

> Hi,
>
> I keep seeing reports of both - One they are too high; another they are too
low.
>
> This has got to be the more annoying class to debug for it as well.
>
> Are you factoring in your Bloodline?
>
> On 12/14/2012 10:20 PM, taluroniscandar wrote:
> > In pfcr_abilities_class.lst is the following block under Sorcerer Abilities.
> > ###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot
> >
> > I had to comment out these in order to get the correct number of Sorcerer
spells. With them I get one (1) to many spells known at the affected levels.
> >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]

#109484 From: Henk Slaaf <henk@...>
Date: Sat Dec 15, 2012 11:49 pm
Subject: Re: [Pathfinder] poddible LST error in Core Rulebook
henkslaaf
Send Email Send Email
 
Possible.

Best,

Henk
On Dec 15, 2012 8:42 PM, "Kieth Coleman" <spazzdom@...> wrote:

> **
>
>
> Poddible???? Lmao
>
> Kieth A. Coleman
>
> On Dec 15, 2012, at 12:16 PM, Andrew <drew0500@...> wrote:
>
> > Hi,
> >
> > I keep seeing reports of both - One they are too high; another they are
> too low.
> >
> > This has got to be the more annoying class to debug for it as well.
> >
> > Are you factoring in your Bloodline?
> >
> > On 12/14/2012 10:20 PM, taluroniscandar wrote:
> > > In pfcr_abilities_class.lst is the following block under Sorcerer
> Abilities.
> > > ###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot
> > >
> > > I had to comment out these in order to get the correct number of
> Sorcerer spells. With them I get one (1) to many spells known at the
> affected levels.
> > >
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Related Lists
> > > PCGen's release site: http://pcgen.sourceforge.net
> > > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > > PCGen's JIRA Tracker: http://jira.pcgen.org
> > >
> > >
> > > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > > (for assistance in creating new homebrew or official list files)
> > >
> > > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > > (for new official data source development)
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > --
> > Andrew Maitland (LegacyKing)
> > Admin Silverback - PCGen Board of Directors
> > Data 2nd, Docs Tamarin, OS Lemur
> > Unique Title "Quick-Silverback Tracker Monkey"
> > Unique Title "The Torturer of PCGen"
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#109485 From: "George" <lpacdavis@...>
Date: Sun Dec 16, 2012 12:51 pm
Subject: Order of Source Loads v 6.0.0
ovka
Send Email Send Email
 
I have datasets with the following RANK values that I am trying to load:

10 - core rules
20 - setting - requires core rules
30 - bestiary - requires core rules
35 - setting with modifications for the bestiary - requires all three

Unfortunately, my RANK 35 dataset is loading before my RANK 30 dataset, causing
all of the .MODs in the RANK 35 dataset to be skipped.  Is there something else
that I need to do to ensure that my datasets load in the correct order?

Cheers,

Sir George Anonymous

#109486 From: "FerretDave" <ferret.griffin@...>
Date: Mon Dec 17, 2012 12:26 am
Subject: Re: Order of Source Loads v 6.0.0
dave_the_ferret
Send Email Send Email
 
There *was* an issue with .MODS not working if the thing had already been .MODed
already... thought that was fixed though?

(that was RSRD, some time ago now)

--- In pcgen@yahoogroups.com, "George" <lpacdavis@...> wrote:
>
> I have datasets with the following RANK values that I am trying to load:
>
> 10 - core rules
> 20 - setting - requires core rules
> 30 - bestiary - requires core rules
> 35 - setting with modifications for the bestiary - requires all three
>
> Unfortunately, my RANK 35 dataset is loading before my RANK 30 dataset,
causing all of the .MODs in the RANK 35 dataset to be skipped.  Is there
something else that I need to do to ensure that my datasets load in the correct
order?
>
> Cheers,
>
> Sir George Anonymous
>

#109487 From: "Mega S" <megastranger@...>
Date: Tue Dec 18, 2012 3:05 pm
Subject: What section of this program allow you to build custom classes?
megastranger
Send Email Send Email
 
I cannot locate how to build a class from scratch.   I want to build a
spellsword for 3.5.  Also is there a place to down load other prebuilt classes?

Thanks!

#109488 From: "papa_drb" <Papa.DRB@...>
Date: Tue Dec 18, 2012 3:13 pm
Subject: Re: What section of this program allow you to build custom classes?
papa_drb
Send Email Send Email
 
Two ways of getting to the Help files;

1) Start up PCGen and press PF1
2) Open a browser and load "*/docs/index.html" where the "*" is the directory
where you stored PCGen.

Also, when/if you run into issues, you can ask on the Lst file help Yahoo group
( http://tech.groups.yahoo.com/group/PCGenListFileHelp/ ) and your questions
will be answered.

As far as other places, no. We do not allow posting of non Open Content on this
site, nor the discussion of where to find it, or to ask for it. We want to keep
in the publishers good graces,

-- david
papa.drb (Yahoo group moderator)

--- In pcgen@yahoogroups.com, "Mega S"  wrote:

  I cannot locate how to build a class from scratch.   I want to build a
spellsword for 3.5.  Also is there a place to down load other prebuilt classes?

  Thanks!

#109489 From: "papa_drb" <Papa.DRB@...>
Date: Tue Dec 18, 2012 3:15 pm
Subject: Re: What section of this program allow you to build custom classes?
papa_drb
Send Email Send Email
 
*rats* forgot to add, in the Help, look under "List files" and then sub-tab "LST
file classes"....

--- In pcgen@yahoogroups.com, "papa_drb"  wrote:

  Two ways of getting to the Help files;

  1) Start up PCGen and press PF1
  2) Open a browser and load "*/docs/index.html" where the "*" is the directory
where you stored PCGen.

  Also, when/if you run into issues, you can ask on the Lst file help Yahoo group
( http://tech.groups.yahoo.com/group/PCGenListFileHelp/ ) and your questions
will be answered.

  As far as other places, no. We do not allow posting of non Open Content on this
site, nor the discussion of where to find it, or to ask for it. We want to keep
in the publishers good graces,

  -- david
  papa.drb (Yahoo group moderator)

  --- In pcgen@yahoogroups.com, "Mega S"  wrote:

   I cannot locate how to build a class from scratch.   I want to build a
spellsword for 3.5.  Also is there a place to down load other prebuilt classes?

   Thanks!

#109490 From: Lee Dowd <leewdowd@...>
Date: Tue Dec 18, 2012 4:37 pm
Subject: Re: Re: What section of this program allow you to build custom classes?
leewdowd
Send Email Send Email
 
If the class is open content from another publisher (or 3.0 or pathfinder) you
may already have a copy of it.  Even if it isn't if it is close to a class from
one of the above a copy and edit might be easier than creating a whole new
class.
 
If it is from a third party you can also ask here to see if they have given
permission or if anyone has asked them for permission to include their classes
in pcgen.


>________________________________
>From: papa_drb <Papa.DRB@...>
>To: pcgen@yahoogroups.com
>Sent: Tuesday, December 18, 2012 10:15 AM
>Subject: [pcgen] Re: What section of this program allow you to build custom
classes?
>
> 
>....
>As far as other places, no. We do not allow posting of non Open Content on this
site, nor the discussion of where to find it, or to ask for it. We want to keep
in the publishers good graces,
>
>-- david
>papa.drb (Yahoo group moderator)
>
>--- In mailto:pcgen%40yahoogroups.com, "Mega S" wrote:
>
>I cannot locate how to build a class from scratch. I want to build a spellsword
for 3.5. Also is there a place to down load other prebuilt classes?
>
>Thanks!
>

[Non-text portions of this message have been removed]

#109491 From: murdoctor@...
Date: Tue Dec 18, 2012 7:41 pm
Subject: Re: Re: How do I load other Pathfinder source books onto PCGen?
murdoctor
Send Email Send Email
 
Thanks, Doug.

One more question: Can you add a new source for an existing character, rather
than having to start over from scratch and fill everything in again?  If I try
to load a new source with a character loaded, it unloads the character; when I
reload that character, it goes back to the sources that were loaded when the
character was created.



  Jeff




-----Original Message-----
From: Doug Limmer <adventure@...>
To: pcgen <pcgen@yahoogroups.com>
Cc: murdoctor <murdoctor@...>
Sent: Sun, Dec 9, 2012 2:13 pm
Subject: Re: [pcgen] Re: How do I load other Pathfinder source books onto PCGen?



The same idea: it's in the advanced      loader.  It's under Dreamscarred Press,
since they're the      publisher.

       DS/DL

       On 12/9/2012 1:26 PM, murdoctor wrote:






How about Psionics Unleashed? The release notes say it is              included,
but I don't see the Psionic classes in the              selection list.

               Jeff

               --- In pcgen@yahoogroups.com,              "David R. Bender"
<Papa.DRB@...> wrote:
               >
               > APG is there, UC & UM are there but very alpha.              ARG
is not available yet.
               >
               > To access them, use the "advanced" data set loader,             
not basic.
               >
               > -- david
               > Papa.DRB
               >
               > My better half and me (jpg)
               >
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
               >
               > Love Me If You Can by Toby Keith (video)
               > <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
               >
               > Madness takes its toll - please have exact change.
               > For those who believe, no proof is necessary, for             
those who don't
               > believe, no proof is possible. (Stuart Chase             
1888-1985)
               > On 12/7/2012 8:48 PM, draelvik wrote:
               > > I'd like to make more use of PCGen now that it's             
seen improvement, but I need it to be able to access the              UC, UM,
and other such books. APG and ARG would be nice              too. Is there any
way to get them onto the PCGen database?
               >











[Non-text portions of this message have been removed]

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