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#109425 From: James Dempsey <jdempsey@...>
Date: Sat Dec 8, 2012 7:29 am
Subject: Re: Re: Finding the Starchild (Desna) Trait?
james_dempse...
Send Email Send Email
 
Hi Dana,

Yes that sounds like a bug. The dot in the Sources > Load Sources menu
should reflect the currently loaded sources. As you noted if it gets out
of sync it doesn't work as expected.

If you'd like to track the fix please raise it in jira
<http://jira.pcgen.org>otherwise I'll raise it later today.

Cheers,
James.

On 8/12/2012 5:12 PM Dana wrote
> I was finally able to load it. I am not sure if this is a bug or just me not
understanding the software.
>
> I first created a PC with the standard guide, and realized I needed to load
the advanced source. I went to Source>  Load>  and chose Advanced. I realized
that it didn't switch my already-created character, so I trashed her and started
over, ensuring that Source>  Load had a symbol next to "Advanced". I clicked on
it anyway to make sure, and it didn't do anything, so I assumed that the symbol
and no extra actions after clicking on it meant that it was loaded.
>
> Turns out that they weren't, I had to go to Source>  Unload. This still left
the symbol next to Advanced, though. So I went to Source>  Select Sources, which
finally seemed to load everything I need.
>
> Would anyone else mind giving the above steps a try to see if I goofed
something up with my install, or if it might be a bug? I'm a relatively new P&P
player, so I might have done things in a different order than is expected!
>
> ~Dana
>



[Non-text portions of this message have been removed]

#109426 From: "Rob" <mynex@...>
Date: Sun Dec 9, 2012 1:47 pm
Subject: RE: Magus & Spell-Blending
mynex2k1
Send Email Send Email
 
Okay, this finally clicked in my brain (amazing what sleep can do!)...  So
getting and selecting a spell is not the issue;

CHOOSE:SPELLS|CLASSLIST=Magus[KNOWN=NO]|SPELLTYPE=Magus[LEVELMAX=MAXCASTABLE
]

Would give a list of all the magus spells not currently known that they can
cast at their highest level for selection of a spell (Which does work, I
just tested it)

  BUT not put it in their spells known list (which it does not from my
test)...  nor does it list it on the output sheet.

So what's the point of the choose:spells tag if it doesn't do anything (and
choose:spelllevel for that matter)?  Or am I missing some syntax to get it
to actually do something...???

Did some code get left undone for displaying back when this tag was
introduced maybe?


W. Robert Reed III
Mynex

-----Original Message-----
From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
Andrew
Sent: Friday, December 07, 2012 10:47 PM
To: pcgen@yahoogroups.com
Subject: Re: [pcgen] Magus & Spell-Blending

Hi,

The main reason is AUTO tags and Bonus tags.

CHOOSE:WEAPONPROFICIENCY coupled with BONUS:WEAPONPROF=%LIST|TOHIT|1 or
AUTO:WEAPONPROF|%LIST

Spells don't have the proper AUTO and Bonus tags to be used the same way.
You have SPELLLEVEL and SPELLKNOWN and those do NOT take '%LIST' without
that it's an arduous process of coding each spell by hand. We need Code
Support.

I'll break it down further if you need later.... have a game tonight, and
have the players showing up now.



On 12/8/2012 6:43 PM, Rob wrote:
> I guess I'm missing something in the understanding here... why can't
> we do a TYPE=Arcane rather than setting up for each spell?  We can do
> this with skills and feats - Weapon focus being a an example that
> comes to mind...  or an 'ability' example... ranger's favored X ability
chain...
>
> If we can set it up to choose and put it on/in the known spells, then
> the user can put it in the spell book themselves...
>
> W. Robert Reed III
> Mynex
>
> -----Original Message-----
> From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf
> Of Andrew
> Sent: Friday, December 07, 2012 9:15 PM
> To: pcgen@yahoogroups.com
> Subject: Re: [pcgen] Magus & Spell-Blending
>
> Hi,
>
> The question presented is Choosing a Spell, and Adding the spell to
> the Spellbook.
>
> We can easily do the first part with a simple choose. CHOOSE:SPELLS is
> quite versatile.
> It's the second part that can't be done easily (Well, actually we
> can't add anything to a spell book today, we can add it to your known
list).
>
> You can easily set up pairings like this:
>
> ABILITY:Special Ability|AUTOMATIC|Grant Magus Spell ~
> Foo|PREABILITY:1,CATEGORY=Special Ability,Chooser Ability(Foo) Now,
> Foo|you'll
> get the Grant Magus Spell ~ Foo if the chooser has selected spell Foo.
> Easy to do. Now, rinse and repeat for every spell. Labor intense and
> doesn't cover any additional source books that increase the Magus's spell
list.
>
> I don't see an easy method for an automatic method to handle that
> today with any other set up. For today, you can mainly add the spell
> to the ability to note it. And then the user needs to manually add it
> themselves. (You can do a Bonus for a Known spell easily enough, if
> that's what you were alluding to before, doesn't cover what the OP
> wanted, but does allow the end user the additional spell in a legit
manner).
>
>
> On 12/8/2012 6:04 PM, Rob wrote:
>> Is there some reason it couldn't be done by TYPE (Or Descriptor) with
>> a bunch of PRExxx tags?
>>
>> W. Robert Reed III
>> Mynex
>>
>> -----Original Message-----
>> From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf
>> Of Andrew
>> Sent: Friday, December 07, 2012 8:57 PM
>> To: pcgen@yahoogroups.com
>> Subject: Re: [pcgen] Magus & Spell-Blending
>>
>> Hi Rob,
>>
>> Oh you can, but it's the cost vs. benefit. You're doing that for
>> every spell. Hence my statement it's possible but not really worth the
effort.
>>
>>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net PCGen's Mailing
> Lists and Links: http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development) Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]



------------------------------------

Related Lists
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PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
PCGen's JIRA Tracker: http://jira.pcgen.org


PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
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#109427 From: Timothy Reaves <treaves@...>
Date: Sat Dec 8, 2012 2:23 pm
Subject: Re: Can't interact with spells
silverfields1
Send Email Send Email
 
Well, I've resolved the issue.  Silly me was actually double (or single)
clicking on the disclosure triangle.  But that is not the correct place.  You
have to double-click the label.

Is this the intended behavior?

Thanks



On Dec 7, 2012, at 8:29 PM, David R. Bender <Papa.DRB@...> wrote:

> What version were you running before the upgrade? What level of Java are
> you using?
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 12/7/2012 8:20 PM, Timothy Reaves wrote:
>> As I stated, this is on Known Spells tab, and the others too.
>>
>>
>> On Fri, Dec 7, 2012 at 8:17 PM, David R. Bender <Papa.DRB@...> wrote:
>>
>>> Well, Oracles do not prepare spells so you wont' see anything on the
>>> prepared spells tab. You should be able to open the "triangle" and
>>> select oracle spells on the spells known tab.
>>>
>>> Otherwise, it might be a mac bug and I am on windows.
>>>
>>> -- david
>>> Papa.DRB
>>>
>>> My better half and me (jpg)
>>> <
>>>
https://picasaweb.google.com/102726903532570043857/Family#slideshow/553305694891\
0114610
>>> Love Me If You Can by Toby Keith (video)
>>> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>>>
>>> Madness takes its toll - please have exact change.
>>> For those who believe, no proof is necessary, for those who don't
>>> believe, no proof is possible. (Stuart Chase 1888-1985)
>>> On 12/7/2012 7:47 PM, Timothy Reaves wrote:
>>>>       I'm running 6.0.0 on a Mac, running OS X 10.8.2 .  When I open my
>>> character, an Oracle using the Pathfinder rules, and go to the Spells/Known
>>> Spells tab, I can see Oracle and a disclosure triangle, but, nothing else.
>>>  I can not open the Oracle to see any spells.  The same for the Prepared
>>> Spells tab.
>>>>       Is this a general bug, a Mac bug, or am I doing something
>>> incorrectly?
>>>>       Thanks.
>>>>
>>>>
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
>>>> ------------------------------------
>>>>
>>>> Related Lists
>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>> PCGen's Mailing Lists and Links:
>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>
>>>>
>>>> PCGen List File Help:
>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>> (for assistance in creating new homebrew or official list files)
>>>>
>>>> PCGen Experimental:
>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>> (for new official data source development)
>>>> Yahoo! Groups Links
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help:
>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#109428 From: "Barak" <barako@...>
Date: Sat Dec 8, 2012 3:11 pm
Subject: RE: Magus & Spell-Blending
barak20021
Send Email Send Email
 
> So what's the point of the choose:spells tag if it doesn't do anything
(and
> choose:spelllevel for that matter)? Or am I missing some syntax to get it
> to actually do something...???

> Did some code get left undone for displaying back when this tag was
> introduced maybe?

Hey Rob!

Actually, it is as designed.  Push was made a while ago (couple/three years
now?) to keep tag functions separate and get rid of the "magic" ones that
were doing double duty.  I don't recall the exact reasoning, I think it had
to do with making the maintenance of the code easier as well as making it
obvious what a tags scope was.

CHOOSERs choose things and that's all they are supposed to do.  Other tags
(usually BONUS) implement things.  This one never got the code work done
necessary to implement it looks like.

Barak

#109429 From: "Rob" <mynex@...>
Date: Sun Dec 9, 2012 3:14 pm
Subject: RE: Magus & Spell-Blending
mynex2k1
Send Email Send Email
 
Ah, okay... Well I tried.  Figured I could display my ignorance of the new
stuff for the whole world to see!  XD

And Chris *innocent smile*  Just the monkey I was looking for... hit me
offlist if you dare! ;)


W. Robert Reed III
Mynex


-----Original Message-----
From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
Barak
Sent: Saturday, December 08, 2012 10:11 AM
To: pcgen@yahoogroups.com
Subject: RE: [pcgen] Magus & Spell-Blending

> So what's the point of the choose:spells tag if it doesn't do anything
(and
> choose:spelllevel for that matter)? Or am I missing some syntax to get
> it to actually do something...???

> Did some code get left undone for displaying back when this tag was
> introduced maybe?

Hey Rob!

Actually, it is as designed.  Push was made a while ago (couple/three years
now?) to keep tag functions separate and get rid of the "magic" ones that
were doing double duty.  I don't recall the exact reasoning, I think it had
to do with making the maintenance of the code easier as well as making it
obvious what a tags scope was.

CHOOSERs choose things and that's all they are supposed to do.  Other tags
(usually BONUS) implement things.  This one never got the code work done
necessary to implement it looks like.

Barak



------------------------------------

Related Lists
PCGen's release site: http://pcgen.sourceforge.net PCGen's Mailing Lists and
Links: http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
PCGen's JIRA Tracker: http://jira.pcgen.org


PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
(for assistance in creating new homebrew or official list files)

PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
(for new official data source development) Yahoo! Groups Links

#109430 From: Alessandro Goelzer Fraga <alessandro.fraga@...>
Date: Sat Dec 8, 2012 9:41 pm
Subject: Loremaster bug (and fix) - PCGen 6000
afraga_br
Send Email Send Email
 
Hi all.

The Loremaster entry in "rsrd_classes_prestige.lst" file is like that:

1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|*SecretLore*|CL+INT
DEFINE:*SecretLore*|0 ADD:SPELLCASTER|ANY ABILITY:Special
Ability|AUTOMATIC|Secret ~ Loremaster

And it should be:

1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|*LoremasterSecrets*
|CL+INT DEFINE:*LoremasterSecrets*|0 ADD:SPELLCASTER|ANY ABILITY:Special
Ability|AUTOMATIC|Secret ~ Loremaster

If not, I can't assign the Loremaster Secrets in PCGen 6000. (it has
connection with the corresponding abilities file)

(I am not experienced in PCGen stuff, so I advise confirmation on the
experienced guys before changing it yourself)

Alessandro.


[Non-text portions of this message have been removed]

#109431 From: Andrew <drew0500@...>
Date: Sun Dec 9, 2012 12:23 am
Subject: Re: Loremaster bug (and fix) - PCGen 6000
Drew0500
Send Email Send Email
 
Hi,

It is already fixed. It'll be part of the next release.

On 12/8/2012 1:41 PM, Alessandro Goelzer Fraga wrote:
> Hi all.
>
> The Loremaster entry in "rsrd_classes_prestige.lst" file is like that:
>
> 1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|*SecretLore*|CL+INT
> DEFINE:*SecretLore*|0 ADD:SPELLCASTER|ANY ABILITY:Special
> Ability|AUTOMATIC|Secret ~ Loremaster
>
> And it should be:
>
> 1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|*LoremasterSecrets*
> |CL+INT DEFINE:*LoremasterSecrets*|0 ADD:SPELLCASTER|ANY ABILITY:Special
> Ability|AUTOMATIC|Secret ~ Loremaster
>
> If not, I can't assign the Loremaster Secrets in PCGen 6000. (it has
> connection with the corresponding abilities file)
>
> (I am not experienced in PCGen stuff, so I advise confirmation on the
> experienced guys before changing it yourself)
>
> Alessandro.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#109432 From: "murdoctor" <murdoctor@...>
Date: Sun Dec 9, 2012 4:52 am
Subject: Need help selecting Psionic class
murdoctor
Send Email Send Email
 
I just downloaded PCGen 6.00.0 from SourceForge.  The release notes say that
Psionics Unleashed has been added, and I want to create a Psion Telepath. 
Unfortunately, the Psionic classes are not appearing in the list of Classes that
can be selected.  How can I get the Psionic classes to appear in the selection
list?

#109433 From: Eric C Smith <maredudd@...>
Date: Sun Dec 9, 2012 5:17 am
Subject: Re: Need help selecting Psionic class
maredudd800
Send Email Send Email
 
Hi!

What gamemode and data sets do you have loaded?

If you have loaded sets from the Basic tab you will need to change to the
Advanced tab and load the Psionics Unleashed sets, which can be found under the
Dreamscarred Press title.

Maredudd

On Dec 8, 2012, at 11:52 PM, murdoctor wrote:

> I just downloaded PCGen 6.00.0 from SourceForge. The release notes say that
Psionics Unleashed has been added, and I want to create a Psion Telepath.
Unfortunately, the Psionic classes are not appearing in the list of Classes that
can be selected. How can I get the Psionic classes to appear in the selection
list?
>
>

#109434 From: pcgen@yahoogroups.com
Date: Sun Dec 9, 2012 4:17 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#109435 From: pcgen@yahoogroups.com
Date: Sun Dec 9, 2012 4:17 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.java.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#109436 From: "murdoctor" <murdoctor@...>
Date: Sun Dec 9, 2012 6:26 pm
Subject: Re: How do I load other Pathfinder source books onto PCGen?
murdoctor
Send Email Send Email
 
How about Psionics Unleashed?  The release notes say it is included, but I don't
see the Psionic classes in the selection list.

Jeff

--- In pcgen@yahoogroups.com, "David R. Bender" <Papa.DRB@...> wrote:
>
> APG is there, UC & UM are there but very alpha. ARG is not available yet.
>
> To access them, use the "advanced" data set loader, not basic.
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 12/7/2012 8:48 PM, draelvik wrote:
> > I'd like to make more use of PCGen now that it's seen improvement, but I
need it to be able to access the UC, UM, and other such books. APG and ARG would
be nice too. Is there any way to get them onto the PCGen database?
>

#109437 From: Doug Limmer <adventure@...>
Date: Sun Dec 9, 2012 7:13 pm
Subject: Re: Re: How do I load other Pathfinder source books onto PCGen?
distant_scholar
Send Email Send Email
 
The same idea: it's in the advanced loader.  It's under Dreamscarred
Press, since they're the publisher.

DS/DL

On 12/9/2012 1:26 PM, murdoctor wrote:
>
> How about Psionics Unleashed? The release notes say it is included,
> but I don't see the Psionic classes in the selection list.
>
> Jeff
>
> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>, "David
> R. Bender" <Papa.DRB@...> wrote:
> >
> > APG is there, UC & UM are there but very alpha. ARG is not available
> yet.
> >
> > To access them, use the "advanced" data set loader, not basic.
> >
> > -- david
> > Papa.DRB
> >
> > My better half and me (jpg)
> >
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> >
> > Love Me If You Can by Toby Keith (video)
> > <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
> >
> > Madness takes its toll - please have exact change.
> > For those who believe, no proof is necessary, for those who don't
> > believe, no proof is possible. (Stuart Chase 1888-1985)
> > On 12/7/2012 8:48 PM, draelvik wrote:
> > > I'd like to make more use of PCGen now that it's seen improvement,
> but I need it to be able to access the UC, UM, and other such books.
> APG and ARG would be nice too. Is there any way to get them onto the
> PCGen database?
> >
>
>



[Non-text portions of this message have been removed]

#109438 From: "Matt C" <mbchambers@...>
Date: Sun Dec 9, 2012 8:03 pm
Subject: Re: Loremaster bug (and fix) - PCGen 6000
mbchambers
Send Email Send Email
 
Thanks for that fix (and all the others), btw.
Cheers!
Matt

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> It is already fixed. It'll be part of the next release.
>

#109439 From: pcgen@yahoogroups.com
Date: Mon Dec 10, 2012 2:00 am
Subject: PCGen Board of Directors Meeting, 12/12/2012, 1:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Wednesday December 12, 2012
Time:   1:00 pm - 3:00 pm
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=15&month=05&year=2012&hour=21&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for meeting details.

-PCGen Board of Directors
 
Copyright © 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109440 From: Martijn Verburg <martijnverburg@...>
Date: Mon Dec 10, 2012 3:00 am
Subject: Re: PCGen Board of Directors Meeting, 12/12/2012, 1:00 pm
karianna03
Send Email Send Email
 
I'm at a Wedding at this time, the agenda should be pretty simple:

1.) Code/Arch changes scheduled by Tom/James
2.) Data upgrades pipeline to new 6.0.0 std

I think that's about it really.

K


On 10 December 2012 15:00, <pcgen@yahoogroups.com> wrote:

>
>
>     Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
> *   Title:   PCGen Board of Directors Meeting   Date:   Wednesday
> December 12, 2012 Time:   1:00 pm - 3:00 pm Location:   IRC
> irc.freenode.net channel #pcgen,
> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
> Directors open meeting
>
> All are welcome to come and observe.
>
> Meeting is held in channel #pcgen on IRC. You can join via the web at
> http://webchat.freenode.net/?channels=pcgen
>
> Please use the link for the correct time for your time zone.
>
http://www.timeanddate.com/worldclock/fixedtime.html?day=15&month=05&year=2012&h\
our=21&min=0&sec=0&p1=179
>
> See http://wiki.pcgen.org/Meeting_Time for meeting details.
>
> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
> Messenger, and email.
> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>  Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>
>


[Non-text portions of this message have been removed]

#109441 From: Lee Dowd <leewdowd@...>
Date: Mon Dec 10, 2012 5:49 pm
Subject: Re: Re: Finding the Starchild (Desna) Trait?
leewdowd
Send Email Send Email
 
In the future if you want to add a source after a chachter is built.  Try the
following:
1)  Load the character.
2)  Un slect load sources with character.
3)  load the additional source(s)(.
4)  Save the character.
5)  Reselect load sources with character.
6)  Save character. 
The new source(s) should now load with the character.  Step 4 may be
unnecessary.
 
Lee


>________________________________
>From: Dana <dana.reale@...>
>To: pcgen@yahoogroups.com
>Sent: Saturday, December 8, 2012 1:12 AM
>Subject: [pcgen] Re: Finding the Starchild (Desna) Trait?
>
> 
>I was finally able to load it. I am not sure if this is a bug or just me not
understanding the software.
>
>I first created a PC with the standard guide, and realized I needed to load the
advanced source. I went to Source> Load> and chose Advanced. I realized that it
didn't switch my already-created character, so I trashed her and started over,
ensuring that Source> Load had a symbol next to "Advanced". I clicked on it
anyway to make sure, and it didn't do anything, so I assumed that the symbol and
no extra actions after clicking on it meant that it was loaded.
>
>Turns out that they weren't, I had to go to Source> Unload. This still left the
symbol next to Advanced, though. So I went to Source> Select Sources, which
finally seemed to load everything I need.
>
>Would anyone else mind giving the above steps a try to see if I goofed
something up with my install, or if it might be a bug? I'm a relatively new P&P
player, so I might have done things in a different order than is expected!
>
>~Dana
>
>
>

[Non-text portions of this message have been removed]

#109442 From: "FerretDave" <ferret.griffin@...>
Date: Mon Dec 10, 2012 6:02 pm
Subject: Re: How do I load other Pathfinder source books onto PCGen?
dave_the_ferret
Send Email Send Email
 
Do we want to change Tip #1 to 'how to load Pathfinder sources' as this question
is coming up a lot ?
:-)

Cheers
D
--- In pcgen@yahoogroups.com, Doug Limmer <adventure@...> wrote:
>
> The same idea: it's in the advanced loader.  It's under Dreamscarred
> Press, since they're the publisher.
>
> DS/DL
>
> On 12/9/2012 1:26 PM, murdoctor wrote:
> >
> > How about Psionics Unleashed? The release notes say it is included,
> > but I don't see the Psionic classes in the selection list.
> >
> > Jeff
> >
> > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>, "David
> > R. Bender" <Papa.DRB@> wrote:
> > >
> > > APG is there, UC & UM are there but very alpha. ARG is not available
> > yet.
> > >
> > > To access them, use the "advanced" data set loader, not basic.
> > >
> > > -- david
> > > Papa.DRB
> > >
> > > My better half and me (jpg)
> > >
> >
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
> >
> > >
> > > Love Me If You Can by Toby Keith (video)
> > > <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
> > >
> > > Madness takes its toll - please have exact change.
> > > For those who believe, no proof is necessary, for those who don't
> > > believe, no proof is possible. (Stuart Chase 1888-1985)
> > > On 12/7/2012 8:48 PM, draelvik wrote:
> > > > I'd like to make more use of PCGen now that it's seen improvement,
> > but I need it to be able to access the UC, UM, and other such books.
> > APG and ARG would be nice too. Is there any way to get them onto the
> > PCGen database?
> > >
> >
> >
>
>
>
> [Non-text portions of this message have been removed]
>

#109443 From: "mhclosson" <mhclosson@...>
Date: Tue Dec 11, 2012 2:23 am
Subject: Monster Races for 3.5
mhclosson
Send Email Send Email
 
Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?

#109444 From: Eric C Smith <maredudd@...>
Date: Tue Dec 11, 2012 2:26 am
Subject: Re: Monster Races for 3.5
maredudd800
Send Email Send Email
 
Yep. A number of them are.

Maredudd

On Dec 10, 2012, at 9:23 PM, mhclosson wrote:

> Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?
>
>

#109445 From: "mhclosson" <mhclosson@...>
Date: Tue Dec 11, 2012 2:29 am
Subject: Re: Monster Races for 3.5
mhclosson
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>
> Yep. A number of them are.
>
> Maredudd
>
> On Dec 10, 2012, at 9:23 PM, mhclosson wrote:
>
> > Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?
> >
> >
>
How would I go about making a data set for my own personal use?

#109446 From: Eric C Smith <maredudd@...>
Date: Tue Dec 11, 2012 2:57 am
Subject: Re: Re: Monster Races for 3.5
maredudd800
Send Email Send Email
 
Hi Folks!

Take a look at this LST File Class. Its still a work in progress but it can get
you started.

Next you can pop over to the PCGenListFileHelp group to get specific help in
coding stuff up.

Maredudd

On Dec 10, 2012, at 9:29 PM, mhclosson wrote:

>
>
> --- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
> >
> > Yep. A number of them are.
> >
> > Maredudd
> >
> > On Dec 10, 2012, at 9:23 PM, mhclosson wrote:
> >
> > > Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?
> > >
> > >
> >
> How would I go about making a data set for my own personal use?
>
>

#109447 From: Eric C Smith <maredudd@...>
Date: Tue Dec 11, 2012 3:03 am
Subject: Re: Re: Monster Races for 3.5
maredudd800
Send Email Send Email
 
Oops! Forgot the link!

http://pcgen.svn.sourceforge.net/viewvc/pcgen/Trunk/pcgen/docs/index.html?revisi\
on=14006

This is Lesson 0 in OCGen's LST File Classes.

Maredudd
Doc 2nd

On Dec 10, 2012, at 9:57 PM, Eric C Smith wrote:

> Hi Folks!
>
> Take a look at this LST File Class. Its still a work in progress but it can
get you started.
>
> Next you can pop over to the PCGenListFileHelp group to get specific help in
coding stuff up.
>
> Maredudd
>
> On Dec 10, 2012, at 9:29 PM, mhclosson wrote:
>
>>
>>
>> --- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>>>
>>> Yep. A number of them are.
>>>
>>> Maredudd
>>>
>>> On Dec 10, 2012, at 9:23 PM, mhclosson wrote:
>>>
>>>> Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?
>>>>
>>>>
>>>
>> How would I go about making a data set for my own personal use?
>>
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#109448 From: Andrew <drew0500@...>
Date: Tue Dec 11, 2012 5:10 am
Subject: Re: Re: Pathfinder Core and Familiars from other sources
Drew0500
Send Email Send Email
 
Hi,

So I tracked the entry down...

And it's not cut and dry. Bestiary II adds new critters. We have Supplements
which reference the
Bestiary II Critters.

Options:
a) Allow them all regardless of loaded sets
b) Put a PRExxx to control when they are allowed - which then begs the question,
when does the
prexxx trigger?
c) Make a new set for just those entries
d) Other

What are we wanting here?

On 12/3/2012 12:43 PM, FerretDave wrote:
> Greetings,
> Yay! :-)
>
> Cheers
> D
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> Yes, that's what is set up. There is one creature cited and I haven't been
able to confirm the
>> validity of the report. Bogged down with other issues at the moment. In the
middle of pushing sets
>> through final review and moving them to d20ogl as full releases. Point is,
the stuff is hiding in
>> core, but shouldn't be available till you load the proper book. Which is as
it was intended to work.
>>
>> When I get around to looking at the one cited creature, I'll track down what
is granting it, and
>> deal with that accordingly.
>>
>> Till then, I think the current set up is working as intended.
>>
>> Cheers,
>>
>> On 12/3/2012 10:45 AM, FerretDave wrote:
>>> Greetings,
>>>> it should not be required for the player to track down where those options
are
>>> That's the goal! ;-)
>>>
>>>> expanded option is to have a T-Rex mount, I should have that option when I
load the book
>>> But *only* when you load that expanded book, that's the gist of it here I
think. We don't want to see that T-Rex mount when we've only loaded the core
rule book.
>>>
>>>> inform them to load Bestiary I, II or II or Folio of Monsters
>>> Nope, a player shouldn't have to load any of those (ever - IMHO). If a
source uses something from another book, it should include that 'bit'
specifically itself, so it can be used separately.
>>>
>>>> I'd rather PCGen give me the choices rather than throw out errors, or have
a bunch of complaints
>>> Definitely agree. But the choices should be limited to the actual books
loaded.
>>>
>>> If PCGen gives me an option of a T-Rex mount when I haven't loaded the
source that actually grants it, how do I know it's not allowed? (My ref might
not realise that's from the book he's banned either)
>>>
>>> However, I'm not saying you're wrong, and I'm not asking you to undo
everything. We *DO NOT* want to load every book.
>>> It just needs some minor reconsideration...
>>>
>>> I recall the big issue that got us here was that two separate sources may
define the same 'thing' (feat/trait/familiar/...), so to allow for those sources
to be loaded independently (ie not require both to be loaded together), the
thing had to be defined in the core, so either source could then reference it,
and we wouldn't get duplicate 'thing' issues if we did load both sources.
>>>
>>> What we want then, is that even though this thing is defined in the core,
it's not actually *usable* until any of the sources that 'officially' defines it
is loaded.
>>>
>>> Just a PREVAR on the items in the core, and any source that then defines it
can set that VAR appropriately to allow it.
>>>
>>> We did similar recently with RSRD, to remove the 'high level' animal
companions from a low level rangers choice list.
>>>
>>> Cheers
>>> Dave
>>>
>>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
>>>> Hi Folks,
>>>>
>>>> I think wires got crossed up. Even with the companions in the core, you
don't get access to them
>>>> unless they are specifically listed.  Now, I do agree, we should not be
getting access to everything
>>>> unless you load the correct books, but here is where I'd also point out a
flaw in the reasoning here.
>>>>
>>>> 1) Say I'm a strict GM - I only allow the core player book. Where are the
familiars found in the
>>>> core book? (Yeah, you got it, Bestiary I). Same goes for the Mounts and
Animal Companions. Should I
>>>> not allow those in Core? No, of course not. They are part of the class
feature.
>>>> 2) Then we have the issue of GM allows Ultimate Magic. Do I not have access
to my class allowed
>>>> Familiars/Animal Companion/Mounts cause the GM failed to realize that half
the options are in
>>>> Bestiary II? No, we follow the same philosophy, and give the options.
>>>>
>>>> So, with that said, I think a little leeway needs to be considered here. If
I'm playing a Cavalier
>>>> and an expanded option is to have a T-Rex mount, I should have that option
when I load the book. I
>>>> shouldn't be expected to load every bestiary to get my class option. And
that's where the wire
>>>> crossing has come into play.
>>>>
>>>> If you load Ultimate X, and it grants Class A, choices d, e, f, it should
not be required for the
>>>> player to track down where those options are, they should be available.
This is where SELF-POLICING
>>>> and GM judgment come in. If the player took T-rex, and the GM doesn't want
the T-Rex, then they have
>>>> ultimate veto power. I'd rather PCGen give me the choices rather than throw
out errors, or have a
>>>> bunch of complaints "Hey, I have x class with y books, and I can't get z
companion, what gives?!?!".
>>>> Then someone has to take the time to inform them to load Bestiary I, II or
II or Folio of Monsters
>>>> X.  And that my friends is what I'm doing. I'm making sure if you load Book
X and it gives options
>>>> a, b and c, that you have access to options a, b and c. Not  C if you only
have supplement book B
>>>> loaded. PCGen has always about going with the option of being easier to use
for the end user.
>>>>
>>>> From a Coding aspect, you are either requiring monkeys to make sets
surpress errors for missing
>>>> creatures (Can't find Monster x, Monster Y, Monster Z), or we have to edit
every other book to mod
>>>> class features with the additions. (Only add Monster X if Books y and z is
loaded). I'll put this
>>>> out there, make the process of book creation more complicated than it
already is and less people
>>>> will step up to make books. (And the maintenance headache this would cause
is not fun either). No,
>>>> I'm not joking - Take Ultimate Magic as a nice example. I need to make it
so your option for Class
>>>> X, isn't available unless you have both UM + Book C and D loaded. That is a
nightmare from a coding
>>>> perspective. Can it be done? Yes, would I want to do it? No.
>>>>
>>>> We are already hitting this point where making the dependencies work is a
complicated ball of yarn.
>>>> This consolidation to core is to make managing this easier, and making sure
the correct options are
>>>> always available. (We've already done it with the Core Book for Monsters,
this isn't changing any
>>>> major stances.)
>>>>
>>>> I certainly hope that makes more sense. Now, if everyone says the above is
wrong, I'm more than
>>>> happy to reverse my changes and force users to load every book. But I'm
sure with the explanation
>>>> given, people will agree this is the best course of action.
>>>>
>>>> Cheers,
>>>>
>>>> On 12/3/2012 5:33 AM, Ragabash Moon wrote:
>>>>> I would have to agree with this completely, especially that some GMs don't
allow
>>>>> certain books (my only policy is give me enough time to read it if it's
new) and
>>>>> so having anything not core loaded along with core is a nightmare for any
GM
>>>>> that doesn't allow that particular non-core book.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> RagabashMoon@
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>> From: FerretDave <ferret.griffin@>
>>>>> To: pcgen@yahoogroups.com
>>>>> Sent: Mon, December 3, 2012 7:02:00 AM
>>>>> Subject: [pcgen] Re: Pathfinder Core and Familiars from other sources
>>>>>
>>>>>
>>>>> Greetings,
>>>>>
>>>>> My view is that if you haven't loaded the book, then you shouldn't get the
>>>>> options... If someone wants a familiar from Book B, then they need to load
Book
>>>>> B.
>>>>>
>>>>> If they've only (physically) got Book A (or GM only allows Book A), and
they've
>>>>> only loaded Book A, then only stuff from Book A should appear in PCGen.
>>>>>
>>>>> I do fully understand (and support/want/need) the reasons for underlying
>>>>> datasets defining stuff from Book B (and Book C/d/e) in the lst files for
Book
>>>>> A. But they only become 'active' if you load an appropriate supplement set
that
>>>>> actually defines them.
>>>>>
>>>>> There is (perhaps) a justification here to have 'Familiars from Book B'
created
>>>>> as a data set that could be loaded up, without having to load the entire
Book
>>>>> B...
>>>>>
>>>>>
>>>>> Cheers
>>>>> D
>>>>>
>>>>> --- In pcgen@yahoogroups.com, "Barak" <barako@> wrote:
>>>>>> Hmm, I must have mis-understood when last we talked about it, because
what I
>>>>>> said earlier is how I've always felt on the issue. I guess we need to
figure
>>>>>> it out.
>>>>>>
>>>>>>
>>>>>>
>>>>>> My POV is that when a user selects a book, the data from that book should
be
>>>>>> loaded, and only that book.  As a GM, when I load a dataset I expect that
I
>>>>>> will be able to look up anything in the dataset in the book I loaded,
which
>>>>>> I could not do if I don't own that splatbook that we've put into the core
to
>>>>>> make our (PCGen developer) life easier.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Now, that being said, program wise  I don't really care if the data is in
>>>>>> the core, but I believe we should have a method to turn off display
>>>>>> of/ability to use  said items if the particular book it is from isn't
>>>>>> *specifically* loaded.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Will PRECAMPAIGN work in .lst files as well as .pcc?  That would be the
>>>>>> simplest way. put that with the appropriate book as a PRE on anything we
put
>>>>>> into the core that isn't actually from the core.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Barak
>>>>>>
>>>>>>
>>>>>>
>>>>>> You're contradicting what we've talked about then. We have third and
fourth
>>>>>> tier supplements that
>>>>>> add familiars, but only exist in other books. Since we have no way
currently
>>>>>> to prevent files from
>>>>>> being loaded based upon other books, it was agreed we'd consolidate *all*
>>>>>> companions to avoid the
>>>>>> numerous errors we're already getting.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> [Non-text portions of this message have been removed]
>>>>>>
>>>>>
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Related Lists
>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>
>>>>>
>>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>> (for assistance in creating new homebrew or official list files)
>>>>>
>>>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>> (for new official data source development)
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Andrew Maitland (LegacyKing)
>>>> Admin Silverback - PCGen Board of Directors
>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>> Unique Title "The Torturer of PCGen"
>>>>
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109449 From: "mhclosson" <mhclosson@...>
Date: Tue Dec 11, 2012 5:21 am
Subject: Re: Monster Races for 3.5
mhclosson
Send Email Send Email
 
Awesome! Thanks!

--- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>
> Oops! Forgot the link!
>
>
http://pcgen.svn.sourceforge.net/viewvc/pcgen/Trunk/pcgen/docs/index.html?revisi\
on=14006
>
> This is Lesson 0 in OCGen's LST File Classes.
>
> Maredudd
> Doc 2nd
>
> On Dec 10, 2012, at 9:57 PM, Eric C Smith wrote:
>
> > Hi Folks!
> >
> > Take a look at this LST File Class. Its still a work in progress but it can
get you started.
> >
> > Next you can pop over to the PCGenListFileHelp group to get specific help in
coding stuff up.
> >
> > Maredudd
> >
> > On Dec 10, 2012, at 9:29 PM, mhclosson wrote:
> >
> >>
> >>
> >> --- In pcgen@yahoogroups.com, Eric C Smith <maredudd@> wrote:
> >>>
> >>> Yep. A number of them are.
> >>>
> >>> Maredudd
> >>>
> >>> On Dec 10, 2012, at 9:23 PM, mhclosson wrote:
> >>>
> >>>> Are some of the monster races from 3.5's monster manuals 3 and 4 non OGL?
> >>>>
> >>>>
> >>>
> >> How would I go about making a data set for my own personal use?
> >>
> >>
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
>

#109450 From: "gjorbjond" <Gjorbjond@...>
Date: Tue Dec 11, 2012 2:21 pm
Subject: Re: Pathfinder Core and Familiars from other sources
gjorbjond
Send Email Send Email
 
Personally I'd rather have all the familiars and animal companion options load
all the time.  If I'm making a PC with a familiar or companion, I don't want to
have to load up all the Bestiaries for me to see the full list of options.

That's a lot of extra memory and load time wasted every time I create a wizard
or druid.

It's not like all they aren't available off the PFSRD site anyway.  How many GMs
would deny you the use of a particular animal companion or familiar if you had a
printout of the stats from the web page?



--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> So I tracked the entry down...
>
> And it's not cut and dry. Bestiary II adds new critters. We have Supplements
which reference the
> Bestiary II Critters.
>
> Options:
> a) Allow them all regardless of loaded sets
> b) Put a PRExxx to control when they are allowed - which then begs the
question, when does the
> prexxx trigger?
> c) Make a new set for just those entries
> d) Other
>
> What are we wanting here?
>
> On 12/3/2012 12:43 PM, FerretDave wrote:
> > Greetings,
> > Yay! :-)
> >
> > Cheers
> > D
> >
> > --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >> Hi,
> >>
> >> Yes, that's what is set up. There is one creature cited and I haven't been
able to confirm the
> >> validity of the report. Bogged down with other issues at the moment. In the
middle of pushing sets
> >> through final review and moving them to d20ogl as full releases. Point is,
the stuff is hiding in
> >> core, but shouldn't be available till you load the proper book. Which is as
it was intended to work.
> >>
> >> When I get around to looking at the one cited creature, I'll track down
what is granting it, and
> >> deal with that accordingly.
> >>
> >> Till then, I think the current set up is working as intended.
> >>
> >> Cheers,
> >>
> >> On 12/3/2012 10:45 AM, FerretDave wrote:
> >>> Greetings,
> >>>> it should not be required for the player to track down where those
options are
> >>> That's the goal! ;-)
> >>>
> >>>> expanded option is to have a T-Rex mount, I should have that option when
I load the book
> >>> But *only* when you load that expanded book, that's the gist of it here I
think. We don't want to see that T-Rex mount when we've only loaded the core
rule book.
> >>>
> >>>> inform them to load Bestiary I, II or II or Folio of Monsters
> >>> Nope, a player shouldn't have to load any of those (ever - IMHO). If a
source uses something from another book, it should include that 'bit'
specifically itself, so it can be used separately.
> >>>
> >>>> I'd rather PCGen give me the choices rather than throw out errors, or
have a bunch of complaints
> >>> Definitely agree. But the choices should be limited to the actual books
loaded.
> >>>
> >>> If PCGen gives me an option of a T-Rex mount when I haven't loaded the
source that actually grants it, how do I know it's not allowed? (My ref might
not realise that's from the book he's banned either)
> >>>
> >>> However, I'm not saying you're wrong, and I'm not asking you to undo
everything. We *DO NOT* want to load every book.
> >>> It just needs some minor reconsideration...
> >>>
> >>> I recall the big issue that got us here was that two separate sources may
define the same 'thing' (feat/trait/familiar/...), so to allow for those sources
to be loaded independently (ie not require both to be loaded together), the
thing had to be defined in the core, so either source could then reference it,
and we wouldn't get duplicate 'thing' issues if we did load both sources.
> >>>
> >>> What we want then, is that even though this thing is defined in the core,
it's not actually *usable* until any of the sources that 'officially' defines it
is loaded.
> >>>
> >>> Just a PREVAR on the items in the core, and any source that then defines
it can set that VAR appropriately to allow it.
> >>>
> >>> We did similar recently with RSRD, to remove the 'high level' animal
companions from a low level rangers choice list.
> >>>
> >>> Cheers
> >>> Dave
> >>>
> >>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >>>> Hi Folks,
> >>>>
> >>>> I think wires got crossed up. Even with the companions in the core, you
don't get access to them
> >>>> unless they are specifically listed.  Now, I do agree, we should not be
getting access to everything
> >>>> unless you load the correct books, but here is where I'd also point out a
flaw in the reasoning here.
> >>>>
> >>>> 1) Say I'm a strict GM - I only allow the core player book. Where are the
familiars found in the
> >>>> core book? (Yeah, you got it, Bestiary I). Same goes for the Mounts and
Animal Companions. Should I
> >>>> not allow those in Core? No, of course not. They are part of the class
feature.
> >>>> 2) Then we have the issue of GM allows Ultimate Magic. Do I not have
access to my class allowed
> >>>> Familiars/Animal Companion/Mounts cause the GM failed to realize that
half the options are in
> >>>> Bestiary II? No, we follow the same philosophy, and give the options.
> >>>>
> >>>> So, with that said, I think a little leeway needs to be considered here.
If I'm playing a Cavalier
> >>>> and an expanded option is to have a T-Rex mount, I should have that
option when I load the book. I
> >>>> shouldn't be expected to load every bestiary to get my class option. And
that's where the wire
> >>>> crossing has come into play.
> >>>>
> >>>> If you load Ultimate X, and it grants Class A, choices d, e, f, it should
not be required for the
> >>>> player to track down where those options are, they should be available.
This is where SELF-POLICING
> >>>> and GM judgment come in. If the player took T-rex, and the GM doesn't
want the T-Rex, then they have
> >>>> ultimate veto power. I'd rather PCGen give me the choices rather than
throw out errors, or have a
> >>>> bunch of complaints "Hey, I have x class with y books, and I can't get z
companion, what gives?!?!".
> >>>> Then someone has to take the time to inform them to load Bestiary I, II
or II or Folio of Monsters
> >>>> X.  And that my friends is what I'm doing. I'm making sure if you load
Book X and it gives options
> >>>> a, b and c, that you have access to options a, b and c. Not  C if you
only have supplement book B
> >>>> loaded. PCGen has always about going with the option of being easier to
use for the end user.
> >>>>
> >>>> From a Coding aspect, you are either requiring monkeys to make sets
surpress errors for missing
> >>>> creatures (Can't find Monster x, Monster Y, Monster Z), or we have to
edit every other book to mod
> >>>> class features with the additions. (Only add Monster X if Books y and z
is loaded). I'll put this
> >>>> out there, make the process of book creation more complicated than it
already is and less people
> >>>> will step up to make books. (And the maintenance headache this would
cause is not fun either). No,
> >>>> I'm not joking - Take Ultimate Magic as a nice example. I need to make it
so your option for Class
> >>>> X, isn't available unless you have both UM + Book C and D loaded. That is
a nightmare from a coding
> >>>> perspective. Can it be done? Yes, would I want to do it? No.
> >>>>
> >>>> We are already hitting this point where making the dependencies work is a
complicated ball of yarn.
> >>>> This consolidation to core is to make managing this easier, and making
sure the correct options are
> >>>> always available. (We've already done it with the Core Book for Monsters,
this isn't changing any
> >>>> major stances.)
> >>>>
> >>>> I certainly hope that makes more sense. Now, if everyone says the above
is wrong, I'm more than
> >>>> happy to reverse my changes and force users to load every book. But I'm
sure with the explanation
> >>>> given, people will agree this is the best course of action.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> On 12/3/2012 5:33 AM, Ragabash Moon wrote:
> >>>>> I would have to agree with this completely, especially that some GMs
don't allow
> >>>>> certain books (my only policy is give me enough time to read it if it's
new) and
> >>>>> so having anything not core loaded along with core is a nightmare for
any GM
> >>>>> that doesn't allow that particular non-core book.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> RagabashMoon@
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> ________________________________
> >>>>> From: FerretDave <ferret.griffin@>
> >>>>> To: pcgen@yahoogroups.com
> >>>>> Sent: Mon, December 3, 2012 7:02:00 AM
> >>>>> Subject: [pcgen] Re: Pathfinder Core and Familiars from other sources
> >>>>>
> >>>>>
> >>>>> Greetings,
> >>>>>
> >>>>> My view is that if you haven't loaded the book, then you shouldn't get
the
> >>>>> options... If someone wants a familiar from Book B, then they need to
load Book
> >>>>> B.
> >>>>>
> >>>>> If they've only (physically) got Book A (or GM only allows Book A), and
they've
> >>>>> only loaded Book A, then only stuff from Book A should appear in PCGen.
> >>>>>
> >>>>> I do fully understand (and support/want/need) the reasons for underlying
> >>>>> datasets defining stuff from Book B (and Book C/d/e) in the lst files
for Book
> >>>>> A. But they only become 'active' if you load an appropriate supplement
set that
> >>>>> actually defines them.
> >>>>>
> >>>>> There is (perhaps) a justification here to have 'Familiars from Book B'
created
> >>>>> as a data set that could be loaded up, without having to load the entire
Book
> >>>>> B...
> >>>>>
> >>>>>
> >>>>> Cheers
> >>>>> D
> >>>>>
> >>>>> --- In pcgen@yahoogroups.com, "Barak" <barako@> wrote:
> >>>>>> Hmm, I must have mis-understood when last we talked about it, because
what I
> >>>>>> said earlier is how I've always felt on the issue. I guess we need to
figure
> >>>>>> it out.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> My POV is that when a user selects a book, the data from that book
should be
> >>>>>> loaded, and only that book.  As a GM, when I load a dataset I expect
that I
> >>>>>> will be able to look up anything in the dataset in the book I loaded,
which
> >>>>>> I could not do if I don't own that splatbook that we've put into the
core to
> >>>>>> make our (PCGen developer) life easier.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Now, that being said, program wise  I don't really care if the data is
in
> >>>>>> the core, but I believe we should have a method to turn off display
> >>>>>> of/ability to use  said items if the particular book it is from isn't
> >>>>>> *specifically* loaded.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Will PRECAMPAIGN work in .lst files as well as .pcc?  That would be the
> >>>>>> simplest way. put that with the appropriate book as a PRE on anything
we put
> >>>>>> into the core that isn't actually from the core.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Barak
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> You're contradicting what we've talked about then. We have third and
fourth
> >>>>>> tier supplements that
> >>>>>> add familiars, but only exist in other books. Since we have no way
currently
> >>>>>> to prevent files from
> >>>>>> being loaded based upon other books, it was agreed we'd consolidate
*all*
> >>>>>> companions to avoid the
> >>>>>> numerous errors we're already getting.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> [Non-text portions of this message have been removed]
> >>>>>>
> >>>>>
> >>>>>
> >>>>> [Non-text portions of this message have been removed]
> >>>>>
> >>>>>
> >>>>>
> >>>>> ------------------------------------
> >>>>>
> >>>>> Related Lists
> >>>>> PCGen's release site: http://pcgen.sourceforge.net
> >>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>>>
> >>>>>
> >>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>>>> (for assistance in creating new homebrew or official list files)
> >>>>>
> >>>>> PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>>>> (for new official data source development)
> >>>>> Yahoo! Groups Links
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Andrew Maitland (LegacyKing)
> >>>> Admin Silverback - PCGen Board of Directors
> >>>> Data 2nd, Docs Tamarin, OS Lemur
> >>>> Unique Title "Quick-Silverback Tracker Monkey"
> >>>> Unique Title "The Torturer of PCGen"
> >>>>
> >>>>
> >>>> [Non-text portions of this message have been removed]
> >>>>
> >>> ------------------------------------
> >>>
> >>> Related Lists
> >>> PCGen's release site: http://pcgen.sourceforge.net
> >>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>
> >>>
> >>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>> (for assistance in creating new homebrew or official list files)
> >>>
> >>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>> (for new official data source development)
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >> --
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback - PCGen Board of Directors
> >> Data 2nd, Docs Tamarin, OS Lemur
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >> Unique Title "The Torturer of PCGen"
> >>
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#109451 From: "David R. Bender" <Papa.DRB@...>
Date: Tue Dec 11, 2012 3:10 pm
Subject: Re: Re: Pathfinder Core and Familiars from other sources
papa_drb
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Personally, I would like all familiars and animal companions loaded when
the Core Rulebook set is loaded, however with a PRExxx on all but the
Core Rulebookentries.

Then, have a .pcc file for each Bestiary/source that contains f/ac, and
one for *just* the familiars / animal companions from that source. These
are mutually exclusive, ie. you can only load one. So if you have f/ac
in Bestiary 2, 3, Pirate Familiars (book), Inner Sea Magic, etc. there
are two .pcc files for each one.

Now, using Bestiary 2 as an example, one of the .pcc files is title
"Bestiary 2 - Familiars and Animal Companions Only" and it contains two
pieces of information: 1) A PREMULT that requires the loading of the
Core Rulebook, and requires the "Bestiary 2 Complete" rulebook NOT be
loadedand 2) it contains a way to set a variable to 1, either via
TEMPLATE (which means you also need the template tag) or some other
simple way.

Then in the "Bestiary 2 - Complete" file, it is as normal but there is
the sametype of PREMULT as above, except it checks to make sure the
"Bestiary 2 - Familiars and Animal Companions" is NOT loaded, and it
contains the same variable set to 1.

What this accomplishes is, 1) all f/ac are loaded with Core. 2) folks
can *either* loadthe complete bestiaryor other books and access the
f/ac, or they can just make available the f/acwithout all the other
information, or 3) use only the core by not allowing the "complete" or
"f/ac only" loaded.

A bit more work, a 2nd but very simple .pcc file, but I think it is a
compromise that everyone can live with.

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
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Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 12/11/2012 9:21 AM, gjorbjond wrote:
> Personally I'd rather have all the familiars and animal companion options load
all the time.  If I'm making a PC with a familiar or companion, I don't want to
have to load up all the Bestiaries for me to see the full list of options.
>
> That's a lot of extra memory and load time wasted every time I create a wizard
or druid.
>
> It's not like all they aren't available off the PFSRD site anyway.  How many
GMs would deny you the use of a particular animal companion or familiar if you
had a printout of the stats from the web page?
>
>
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> So I tracked the entry down...
>>
>> And it's not cut and dry. Bestiary II adds new critters. We have Supplements
which reference the
>> Bestiary II Critters.
>>
>> Options:
>> a) Allow them all regardless of loaded sets
>> b) Put a PRExxx to control when they are allowed - which then begs the
question, when does the
>> prexxx trigger?
>> c) Make a new set for just those entries
>> d) Other
>>
>> What are we wanting here?
>>
>> On 12/3/2012 12:43 PM, FerretDave wrote:
>>> Greetings,
>>> Yay! :-)
>>>
>>> Cheers
>>> D
>>>
>>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
>>>> Hi,
>>>>
>>>> Yes, that's what is set up. There is one creature cited and I haven't been
able to confirm the
>>>> validity of the report. Bogged down with other issues at the moment. In the
middle of pushing sets
>>>> through final review and moving them to d20ogl as full releases. Point is,
the stuff is hiding in
>>>> core, but shouldn't be available till you load the proper book. Which is as
it was intended to work.
>>>>
>>>> When I get around to looking at the one cited creature, I'll track down
what is granting it, and
>>>> deal with that accordingly.
>>>>
>>>> Till then, I think the current set up is working as intended.
>>>>
>>>> Cheers,
>>>>
>>>> On 12/3/2012 10:45 AM, FerretDave wrote:
>>>>> Greetings,
>>>>>> it should not be required for the player to track down where those
options are
>>>>> That's the goal! ;-)
>>>>>
>>>>>> expanded option is to have a T-Rex mount, I should have that option when
I load the book
>>>>> But *only* when you load that expanded book, that's the gist of it here I
think. We don't want to see that T-Rex mount when we've only loaded the core
rule book.
>>>>>
>>>>>> inform them to load Bestiary I, II or II or Folio of Monsters
>>>>> Nope, a player shouldn't have to load any of those (ever - IMHO). If a
source uses something from another book, it should include that 'bit'
specifically itself, so it can be used separately.
>>>>>
>>>>>> I'd rather PCGen give me the choices rather than throw out errors, or
have a bunch of complaints
>>>>> Definitely agree. But the choices should be limited to the actual books
loaded.
>>>>>
>>>>> If PCGen gives me an option of a T-Rex mount when I haven't loaded the
source that actually grants it, how do I know it's not allowed? (My ref might
not realise that's from the book he's banned either)
>>>>>
>>>>> However, I'm not saying you're wrong, and I'm not asking you to undo
everything. We *DO NOT* want to load every book.
>>>>> It just needs some minor reconsideration...
>>>>>
>>>>> I recall the big issue that got us here was that two separate sources may
define the same 'thing' (feat/trait/familiar/...), so to allow for those sources
to be loaded independently (ie not require both to be loaded together), the
thing had to be defined in the core, so either source could then reference it,
and we wouldn't get duplicate 'thing' issues if we did load both sources.
>>>>>
>>>>> What we want then, is that even though this thing is defined in the core,
it's not actually *usable* until any of the sources that 'officially' defines it
is loaded.
>>>>>
>>>>> Just a PREVAR on the items in the core, and any source that then defines
it can set that VAR appropriately to allow it.
>>>>>
>>>>> We did similar recently with RSRD, to remove the 'high level' animal
companions from a low level rangers choice list.
>>>>>
>>>>> Cheers
>>>>> Dave
>>>>>
>>>>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
>>>>>> Hi Folks,
>>>>>>
>>>>>> I think wires got crossed up. Even with the companions in the core, you
don't get access to them
>>>>>> unless they are specifically listed.  Now, I do agree, we should not be
getting access to everything
>>>>>> unless you load the correct books, but here is where I'd also point out a
flaw in the reasoning here.
>>>>>>
>>>>>> 1) Say I'm a strict GM - I only allow the core player book. Where are the
familiars found in the
>>>>>> core book? (Yeah, you got it, Bestiary I). Same goes for the Mounts and
Animal Companions. Should I
>>>>>> not allow those in Core? No, of course not. They are part of the class
feature.
>>>>>> 2) Then we have the issue of GM allows Ultimate Magic. Do I not have
access to my class allowed
>>>>>> Familiars/Animal Companion/Mounts cause the GM failed to realize that
half the options are in
>>>>>> Bestiary II? No, we follow the same philosophy, and give the options.
>>>>>>
>>>>>> So, with that said, I think a little leeway needs to be considered here.
If I'm playing a Cavalier
>>>>>> and an expanded option is to have a T-Rex mount, I should have that
option when I load the book. I
>>>>>> shouldn't be expected to load every bestiary to get my class option. And
that's where the wire
>>>>>> crossing has come into play.
>>>>>>
>>>>>> If you load Ultimate X, and it grants Class A, choices d, e, f, it should
not be required for the
>>>>>> player to track down where those options are, they should be available.
This is where SELF-POLICING
>>>>>> and GM judgment come in. If the player took T-rex, and the GM doesn't
want the T-Rex, then they have
>>>>>> ultimate veto power. I'd rather PCGen give me the choices rather than
throw out errors, or have a
>>>>>> bunch of complaints "Hey, I have x class with y books, and I can't get z
companion, what gives?!?!".
>>>>>> Then someone has to take the time to inform them to load Bestiary I, II
or II or Folio of Monsters
>>>>>> X.  And that my friends is what I'm doing. I'm making sure if you load
Book X and it gives options
>>>>>> a, b and c, that you have access to options a, b and c. Not  C if you
only have supplement book B
>>>>>> loaded. PCGen has always about going with the option of being easier to
use for the end user.
>>>>>>
>>>>>>  From a Coding aspect, you are either requiring monkeys to make sets
surpress errors for missing
>>>>>> creatures (Can't find Monster x, Monster Y, Monster Z), or we have to
edit every other book to mod
>>>>>> class features with the additions. (Only add Monster X if Books y and z
is loaded). I'll put this
>>>>>> out there, make the process of book creation more complicated than it
already is and less people
>>>>>> will step up to make books. (And the maintenance headache this would
cause is not fun either). No,
>>>>>> I'm not joking - Take Ultimate Magic as a nice example. I need to make it
so your option for Class
>>>>>> X, isn't available unless you have both UM + Book C and D loaded. That is
a nightmare from a coding
>>>>>> perspective. Can it be done? Yes, would I want to do it? No.
>>>>>>
>>>>>> We are already hitting this point where making the dependencies work is a
complicated ball of yarn.
>>>>>> This consolidation to core is to make managing this easier, and making
sure the correct options are
>>>>>> always available. (We've already done it with the Core Book for Monsters,
this isn't changing any
>>>>>> major stances.)
>>>>>>
>>>>>> I certainly hope that makes more sense. Now, if everyone says the above
is wrong, I'm more than
>>>>>> happy to reverse my changes and force users to load every book. But I'm
sure with the explanation
>>>>>> given, people will agree this is the best course of action.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> On 12/3/2012 5:33 AM, Ragabash Moon wrote:
>>>>>>> I would have to agree with this completely, especially that some GMs
don't allow
>>>>>>> certain books (my only policy is give me enough time to read it if it's
new) and
>>>>>>> so having anything not core loaded along with core is a nightmare for
any GM
>>>>>>> that doesn't allow that particular non-core book.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> RagabashMoon@
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ________________________________
>>>>>>> From: FerretDave <ferret.griffin@>
>>>>>>> To: pcgen@yahoogroups.com
>>>>>>> Sent: Mon, December 3, 2012 7:02:00 AM
>>>>>>> Subject: [pcgen] Re: Pathfinder Core and Familiars from other sources
>>>>>>>
>>>>>>>
>>>>>>> Greetings,
>>>>>>>
>>>>>>> My view is that if you haven't loaded the book, then you shouldn't get
the
>>>>>>> options... If someone wants a familiar from Book B, then they need to
load Book
>>>>>>> B.
>>>>>>>
>>>>>>> If they've only (physically) got Book A (or GM only allows Book A), and
they've
>>>>>>> only loaded Book A, then only stuff from Book A should appear in PCGen.
>>>>>>>
>>>>>>> I do fully understand (and support/want/need) the reasons for underlying
>>>>>>> datasets defining stuff from Book B (and Book C/d/e) in the lst files
for Book
>>>>>>> A. But they only become 'active' if you load an appropriate supplement
set that
>>>>>>> actually defines them.
>>>>>>>
>>>>>>> There is (perhaps) a justification here to have 'Familiars from Book B'
created
>>>>>>> as a data set that could be loaded up, without having to load the entire
Book
>>>>>>> B...
>>>>>>>
>>>>>>>
>>>>>>> Cheers
>>>>>>> D
>>>>>>>
>>>>>>> --- In pcgen@yahoogroups.com, "Barak" <barako@> wrote:
>>>>>>>> Hmm, I must have mis-understood when last we talked about it, because
what I
>>>>>>>> said earlier is how I've always felt on the issue. I guess we need to
figure
>>>>>>>> it out.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> My POV is that when a user selects a book, the data from that book
should be
>>>>>>>> loaded, and only that book.  As a GM, when I load a dataset I expect
that I
>>>>>>>> will be able to look up anything in the dataset in the book I loaded,
which
>>>>>>>> I could not do if I don't own that splatbook that we've put into the
core to
>>>>>>>> make our (PCGen developer) life easier.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Now, that being said, program wise  I don't really care if the data is
in
>>>>>>>> the core, but I believe we should have a method to turn off display
>>>>>>>> of/ability to use  said items if the particular book it is from isn't
>>>>>>>> *specifically* loaded.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Will PRECAMPAIGN work in .lst files as well as .pcc?  That would be the
>>>>>>>> simplest way. put that with the appropriate book as a PRE on anything
we put
>>>>>>>> into the core that isn't actually from the core.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Barak
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> You're contradicting what we've talked about then. We have third and
fourth
>>>>>>>> tier supplements that
>>>>>>>> add familiars, but only exist in other books. Since we have no way
currently
>>>>>>>> to prevent files from
>>>>>>>> being loaded based upon other books, it was agreed we'd consolidate
*all*
>>>>>>>> companions to avoid the
>>>>>>>> numerous errors we're already getting.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> [Non-text portions of this message have been removed]
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> [Non-text portions of this message have been removed]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------
>>>>>>>
>>>>>>> Related Lists
>>>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>>>
>>>>>>>
>>>>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>>>> (for assistance in creating new homebrew or official list files)
>>>>>>>
>>>>>>> PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>>>> (for new official data source development)
>>>>>>> Yahoo! Groups Links
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> --
>>>>>> Andrew Maitland (LegacyKing)
>>>>>> Admin Silverback - PCGen Board of Directors
>>>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>>>> Unique Title "The Torturer of PCGen"
>>>>>>
>>>>>>
>>>>>> [Non-text portions of this message have been removed]
>>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Related Lists
>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>
>>>>>
>>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>> (for assistance in creating new homebrew or official list files)
>>>>>
>>>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>> (for new official data source development)
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Andrew Maitland (LegacyKing)
>>>> Admin Silverback - PCGen Board of Directors
>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>> Unique Title "The Torturer of PCGen"
>>>>
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

#109452 From: "Allen Cohn" <allen@...>
Date: Tue Dec 11, 2012 5:29 pm
Subject: Need help fixing error that occurred while making PDF
allencohn
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Hi, folks,

I loaded an old pcg file (a little over 2 years old). It loaded just fine. But
when I tried to make a PDF of it I received an "Error occured while exporting.
See log for details." error message.

I imagine that the problem is in the old PCG file (not PCGen)...some
incompatibility to the current version or something. But I still don't know how
to fix it. Any thoughts? Log is below.

Many thanks,
Allen

08:42:45.630 INFO main pcgen.system.Main main Starting PCGen v6.00.0
08:42:45.920 INFO main pcgen.system.LanguageBundle init Initialising language
bundle with locale en_US.
08:43:11.332 SEVERE main pcgen.core.Globals addCampaign Loaded Campaigns with
matching names (Paizo - Inner Sea Primer) at different Locations:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/alpha/paizo/pathfinder_p\
layer_companion/inner_sea_primer/inner_sea_primer.pcc
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/inner_sea_prime\
r/inner_sea_primer.pcc
09:18:37.730 INFO Thread-7 pcgen.persistence.SourceFileLoader loadCampaigns
Loading game 35e and sources [3.5 RSRD, Allen Cohn's Home Campaigns].
09:18:38.650 LSTWARN Thread-7 plugin.lsttokens.deprecated.ShieldProfToken
parseToken CHOOSE:SHIELDPROF has been deprecated, please use
CHOOSE:SHIELDPROFICIENCY|EQUIPMENT[x] (Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_feats.lst)
09:18:41.581 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:41.581 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:41.591 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:41.591 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:41.601 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:41.611 LSTWARN Thread-7 plugin.lsttokens.LangautoLst
parseTokenWithSeparator LANGAUTO has been deprecated, please use AUTO:LANG
(Source:
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_races.lst)
09:18:50.783 LSTWARN Thread-7 pcgen.cdom.reference.AbstractReferenceManufacturer
validateNames Found Equipment with KEY: Scroll (Water Walk/Cleric/6th, Water
Breathing/Cleric/6th/Divine/Medium) which contains a comma (prohibited character
in a key)
09:18:50.783 LSTWARN Thread-7 pcgen.cdom.reference.AbstractReferenceManufacturer
validateNames Found Equipment with KEY: Strand of Prayer Beads, Revised which
contains a comma (prohibited character in a key)
09:18:50.783 LSTWARN Thread-7 pcgen.cdom.reference.AbstractReferenceManufacturer
validateNames Found Equipment with KEY: Tuning Fork, Prime Material Plane which
contains a comma (prohibited character in a key)
09:18:50.783 LSTWARN Thread-7 pcgen.cdom.reference.AbstractReferenceManufacturer
validateNames Found Equipment with KEY: Wand (Vigor, Lessor/Cleric/1st) which
contains a comma (prohibited character in a key)
09:18:50.923 SEVERE Thread-7 pcgen.core.AbilityCategory doResolve Invalid use of
MULT:YES Ability Martial Weapon Proficiency where a target [parens] is required
09:18:50.923 SEVERE Thread-7 pcgen.core.AbilityCategory doResolve PLEASE TAKE
NOTE: If usage locations are reported, not all usages are necessary illegal (at
least one is)
09:18:50.923 SEVERE Thread-7 pcgen.rules.context.TrackingReferenceContext
unconstructedReferenceFound   Was used in
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/d20ogl/srd35/basics/rsrd\
_abilities_class_base.lst in tokens: [plugin.lsttokens.ServesAsToken]
09:18:50.923 SEVERE Thread-7 pcgen.rules.context.TrackingReferenceContext
unconstructedReferenceFound   Was used in
file:/C:/Users/Allen/AppData/Local/PCGen/PCGen6000/data/homebrew/35e/marksworld%\
203.5/allencohn_classes.lst in tokens: [plugin.lsttokens.auto.FeatToken]
09:18:54.494 SEVERE AWT-EventQueue-1 pcgen.core.GameMode getAbilityCategory
Attempt to fetch AbilityCategory: Expert Class Skills... but it does not exist
09:19:07.456 INFO AWT-EventQueue-1 pcgen.system.CharacterManager openCharacter
Loaded character Carson - C:\Documents and Settings\Allen\My
Documents\D&D\PCGen\characters\Carson.pcg
09:19:08.496 SEVERE AWT-EventQueue-1 pcgen.gui2.facade.EquipmentSetFacadeImpl
addChildrenToPath Could not find parent for Armor for item Heavy Plate +1
(Fortification (Moderate)) at path 0.1.29
09:19:12.437 SEVERE AWT-EventQueue-1 plugin.exporttokens.CasterLevelToken
getToken Invalid CASTERLEVEL token:CASTERLEVEL,25
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at pcgen.gui2.facade.SpellFacadeImplem.getDuration(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellNodeDataView.getData(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellNodeDataView.getData(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.populateDataMap(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.setData(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.setDataModel(Unknown Source)
	 at pcgen.gui2.util.JTreeViewTable.setTreeViewModel(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellsKnownTab$TreeViewModelHandler.install(Unknown
Source)
	 at pcgen.gui2.tabs.spells.SpellsKnownTab.restoreModels(Unknown Source)
	 at pcgen.gui2.tabs.SpellsInfoTab.restoreModels(Unknown Source)
	 at pcgen.gui2.tabs.InfoTabbedPane$TabModelService.restoreTab(Unknown Source)
	 at pcgen.gui2.tabs.InfoTabbedPane$TabModelService.access$300(Unknown Source)
	 at
pcgen.gui2.tabs.InfoTabbedPane$TabModelService$RestoreModelsTask$1.run(Unknown
Source)
	 at java.awt.event.InvocationEvent.dispatch(Unknown Source)
	 at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	 at java.awt.EventQueue.access$400(Unknown Source)
	 at java.awt.EventQueue$2.run(Unknown Source)
	 at java.awt.EventQueue$2.run(Unknown Source)
	 at java.security.AccessController.doPrivileged(Native Method)
	 at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
	 at java.awt.EventQueue.dispatchEvent(Unknown Source)
	 at pcgen.gui.PCGen_Frame1$WaitCursorEventQueue.dispatchEvent(Unknown Source)
	 at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	 at java.awt.EventDispatchThread.run(Unknown Source)

09:19:12.527 SEVERE AWT-EventQueue-1 plugin.exporttokens.CasterLevelToken
getToken Invalid CASTERLEVEL token:CASTERLEVEL,15
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at pcgen.gui2.facade.SpellFacadeImplem.getDuration(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellNodeDataView.getData(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellNodeDataView.getData(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.populateDataMap(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.setData(Unknown Source)
	 at pcgen.gui2.util.treeview.TreeViewTableModel.setDataModel(Unknown Source)
	 at pcgen.gui2.util.JTreeViewTable.setTreeViewModel(Unknown Source)
	 at pcgen.gui2.tabs.spells.SpellsKnownTab$TreeViewModelHandler.install(Unknown
Source)
	 at pcgen.gui2.tabs.spells.SpellsKnownTab.restoreModels(Unknown Source)
	 at pcgen.gui2.tabs.SpellsInfoTab.restoreModels(Unknown Source)
	 at pcgen.gui2.tabs.InfoTabbedPane$TabModelService.restoreTab(Unknown Source)
	 at pcgen.gui2.tabs.InfoTabbedPane$TabModelService.access$300(Unknown Source)
	 at
pcgen.gui2.tabs.InfoTabbedPane$TabModelService$RestoreModelsTask$1.run(Unknown
Source)
	 at java.awt.event.InvocationEvent.dispatch(Unknown Source)
	 at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	 at java.awt.EventQueue.access$400(Unknown Source)
	 at java.awt.EventQueue$2.run(Unknown Source)
	 at java.awt.EventQueue$2.run(Unknown Source)
	 at java.security.AccessController.doPrivileged(Native Method)
	 at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
	 at java.awt.EventQueue.dispatchEvent(Unknown Source)
	 at pcgen.gui.PCGen_Frame1$WaitCursorEventQueue.dispatchEvent(Unknown Source)
	 at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	 at java.awt.EventDispatchThread.run(Unknown Source)

09:19:51.585 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,5
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:51.945 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,15
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:52.85 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,5
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:52.255 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:52.845 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:53.135 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,20
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:53.285 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:53.735 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:53.775 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,25
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:53.895 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:54.185 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,10
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:19:54.525 SEVERE Charater-Sheet-Refresher-Thread
plugin.exporttokens.CasterLevelToken getToken Invalid CASTERLEVEL
token:CASTERLEVEL,15
java.lang.Throwable
	 at plugin.exporttokens.CasterLevelToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceTokenSkipMath(Unknown Source)
	 at pcgen.core.VariableProcessor.getExportVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.lookupVariable(Unknown Source)
	 at pcgen.core.VariableProcessor.processBrokenParser(Unknown Source)
	 at pcgen.core.VariableProcessor.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.getVariableValue(Unknown Source)
	 at pcgen.core.PlayerCharacter.parseSpellString(Unknown Source)
	 at plugin.exporttokens.SpellMemToken.getToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceToken(Unknown Source)
	 at pcgen.io.ExportHandler.replaceLine(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIFChildren(Unknown Source)
	 at pcgen.io.ExportHandler.evaluateIIF(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.processLoop(Unknown Source)
	 at pcgen.io.ExportHandler.loopFOR(Unknown Source)
	 at pcgen.io.ExportHandler.write(Unknown Source)
	 at pcgen.gui2.facade.CharacterFacadeImpl.export(Unknown Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at pcgen.gui2.csheet.CharacterSheetPanel$DocumentConstructor.call(Unknown
Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:20:19.689 SEVERE SwingWorker-pool-2-thread-2 pcgen.util.FOPHandler run
Exception in FOPHandler:run
org.apache.fop.apps.FOPException: An invalid XML character (Unicode: 0x12) was
found in the element content of the document.
	 at org.apache.fop.apps.Driver.render(Driver.java:503)
	 at pcgen.util.FOPHandler.run(Unknown Source)
	 at pcgen.system.BatchExporter.exportCharacterToPDF(Unknown Source)
	 at pcgen.gui2.dialog.ExportDialog$PDFExporter.doInBackground(Unknown Source)
	 at javax.swing.SwingWorker$1.call(Unknown Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at javax.swing.SwingWorker.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

---------

org.xml.sax.SAXParseException: An invalid XML character (Unicode: 0x12) was
found in the element content of the document.
	 at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source)
	 at org.apache.xalan.transformer.TrAXFilter.parse(TrAXFilter.java:191)
	 at org.apache.fop.apps.Driver.render(Driver.java:498)
	 at pcgen.util.FOPHandler.run(Unknown Source)
	 at pcgen.system.BatchExporter.exportCharacterToPDF(Unknown Source)
	 at pcgen.gui2.dialog.ExportDialog$PDFExporter.doInBackground(Unknown Source)
	 at javax.swing.SwingWorker$1.call(Unknown Source)
	 at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
	 at java.util.concurrent.FutureTask.run(Unknown Source)
	 at javax.swing.SwingWorker.run(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
	 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	 at java.lang.Thread.run(Unknown Source)

09:20:19.699 SEVERE SwingWorker-pool-2-thread-2 pcgen.system.BatchExporter
exportCharacterToPDF BatchExporter.exportCharacterToPDF failed: An invalid XML
character (Unicode: 0x12) was found in the element content of the document.

#109453 From: "Paul" <nylanfs@...>
Date: Wed Dec 12, 2012 12:34 am
Subject: [GRC] The Modern Path
nylanfs
Send Email Send Email
 
And free data monkeys that want a new source to work on? We just got permission
to put this in.

http://jira.pcgen.org/browse/DATA-763

#109454 From: pcgen@yahoogroups.com
Date: Wed Dec 12, 2012 1:00 am
Subject: PCGen Board of Directors Meeting, 12/12/2012, 1:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Wednesday December 12, 2012
Time:   1:00 pm - 3:00 pm
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=15&month=05&year=2012&hour=21&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for meeting details.

-PCGen Board of Directors
 
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