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#109225 From: "senseileroof" <senseileroof@...>
Date: Mon Nov 19, 2012 6:12 pm
Subject: Re: Composite +0
senseileroof
Send Email Send Email
 
--- In pcgen@yahoogroups.com, "FerretDave" <ferret.griffin@...> wrote:
>
> Greetings,
>
> This would be the one you'd normally customise to make a 'mighty' composite
longbow, hadn't actually realised that the '+0' version was actually a valid
item... in fact, is it valid to have as +0?
>
> I thought you had to customise to give it a positive modifier...(like 'wand'
and 'potion' - can't use the actual item, but needed to customise it first)...
>
> As a semi-related note, could we flag in the GUI equipment that exist, but
must be customised to be used (like wand/potion/gem) make them italic or
something (they do give a dialog if you try and select them without customising)
>
> Cheers
> D
>
> --- In pcgen@yahoogroups.com, "Matt C" <mbchambers@> wrote:
> >
> > The default composite bow (+0) needs a +0 strength modifier to use with
proficiency but has a greater range increment than a regular bow. A default
composite longbow, for example, needs a strength 10 but it has a range increment
of 110 feet, greater than the 100 feat of a regular longbow. It also costs 100
GP instead of 75.
> >
> > ~~ Matt
> >
> > --- In pcgen@yahoogroups.com, "Paul" <nylanfs@> wrote:
> > >
> > > Umm exactly what is the purpose of these bows?
> > >
> >
>
According to D&D 3E, +0 is the default composite longbow, so yes, it is valid.

#109226 From: "Matt C" <mbchambers@...>
Date: Mon Nov 19, 2012 11:54 pm
Subject: Are all prestige classes limited or are some unlimited in advancement?
mbchambers
Send Email Send Email
 
I have a question about RSRD prestige classes: Are they all limited in level
advancement, or does it vary by class?

In my testing of PCGen, the Hierophant was limited to the 5 levels showing in
the RSRD table, but the Mystic Theurge, which has 10 levels showing, was able to
reach 14th level (at least).

At least with Mystic Theurge, the pattern is easily determined and extrapolated.
Others, though, seem to have a fixed ending with top-level benefits (e.g. Arcane
Archer or Loremaster, which I haven't yet tested).

Thanks, Matt

#109227 From: Andrew <drew0500@...>
Date: Tue Nov 20, 2012 12:05 am
Subject: Re: Are all prestige classes limited or are some unlimited in advancement?
Drew0500
Send Email Send Email
 
Hi,

If you load the just the regular rules, then you are limited to the 5 or 10
levels of the prestige
classes. If you load the epic rules, you have unlimited progression.

On 11/19/2012 3:54 PM, Matt C wrote:
> I have a question about RSRD prestige classes: Are they all limited in level
advancement, or does it vary by class?
>
> In my testing of PCGen, the Hierophant was limited to the 5 levels showing in
the RSRD table, but the Mystic Theurge, which has 10 levels showing, was able to
reach 14th level (at least).
>
> At least with Mystic Theurge, the pattern is easily determined and
extrapolated. Others, though, seem to have a fixed ending with top-level
benefits (e.g. Arcane Archer or Loremaster, which I haven't yet tested).
>
> Thanks, Matt
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109228 From: "Paul" <nylanfs@...>
Date: Tue Nov 20, 2012 1:05 am
Subject: Re: Composite +0
nylanfs
Send Email Send Email
 
Okay, DeathQuaker is reporting that you can't modify that bow and was confused
by that.

And yes it can't be modified.

--- In pcgen@yahoogroups.com, "senseileroof" <senseileroof@...> wrote:
>
>
>
> --- In pcgen@yahoogroups.com, "FerretDave" <ferret.griffin@> wrote:
> >
> > Greetings,
> >
> > This would be the one you'd normally customise to make a 'mighty' composite
longbow, hadn't actually realised that the '+0' version was actually a valid
item... in fact, is it valid to have as +0?
> >
> > I thought you had to customise to give it a positive modifier...(like 'wand'
and 'potion' - can't use the actual item, but needed to customise it first)...
> >
> > As a semi-related note, could we flag in the GUI equipment that exist, but
must be customised to be used (like wand/potion/gem) make them italic or
something (they do give a dialog if you try and select them without customising)
> >
> > Cheers
> > D
> >
> > --- In pcgen@yahoogroups.com, "Matt C" <mbchambers@> wrote:
> > >
> > > The default composite bow (+0) needs a +0 strength modifier to use with
proficiency but has a greater range increment than a regular bow. A default
composite longbow, for example, needs a strength 10 but it has a range increment
of 110 feet, greater than the 100 feat of a regular longbow. It also costs 100
GP instead of 75.
> > >
> > > ~~ Matt
> > >
> > > --- In pcgen@yahoogroups.com, "Paul" <nylanfs@> wrote:
> > > >
> > > > Umm exactly what is the purpose of these bows?
> > > >
> > >
> >
> According to D&D 3E, +0 is the default composite longbow, so yes, it is valid.
>

#109229 From: Rick Pikul <chakatfirepaw@...>
Date: Tue Nov 20, 2012 1:12 am
Subject: Re: Are all prestige classes limited or are some unlimited in advancement?
rwpikul
Send Email Send Email
 
On Monday 19 November 2012 19:05, Andrew wrote:
> Hi,
>
> If you load the just the regular rules, then you are limited to the 5 or 10
> levels of the prestige classes. If you load the epic rules, you have
> unlimited progression.

Hopefully that only applies to the 10+ level prestige classes, prestige
classes with fewer than 10 levels are capped even when using epic rules:

"A ten-level prestige class beyond can also be advanced beyond 10th level, but
only if the character level of the advancing character is already 20th or
higher. A class with fewer than ten levels cannot be advanced beyond the
maximum described for that class, regardless of the character level of the
advancing character."  (RSRD)

The reason being that the 3 and 5 level prestige classes didn't have any point
for you to go farther and/or didn't have enough time to establish patterns
for continuing to gain abilities.  (The one 7 level one was also thematically
linked to having exactly that many.)

--
		 Chakat Firepaw - Inventor & Scientist (Mad)

#109230 From: "Matt C" <mbchambers@...>
Date: Tue Nov 20, 2012 5:55 am
Subject: Bug? Loremaster secrets adding to Base saves instead of Misc.?
mbchambers
Send Email Send Email
 
The Loremaster "Secrets" that give save bonuses are shown on the standard and
troubleshooting character sheets as adding to the "Base". Would it make more
sense to add to the Saves from the "Misc." category?

I would think the Base would remain constant, based on character class and
level, and the other categories would modify the base.

Also, the mostly-equivalent feats (Great Fortitude, Iron Will, and Lightning
Reflexes) each add to the Saves from the Misc. category.

Thanks, Matt

#109231 From: "pendin_fust" <theheadkase@...>
Date: Tue Nov 20, 2012 5:59 pm
Subject: New Volunteer!
pendin_fust
Send Email Send Email
 
Hi!  I am posting here to be a brand spankin' new Data Monkey volunteer!

I think I need to be set up (or so Nylanfs told me on the Paizo messageboards).

Can't wait to start!

#109232 From: "apo11y0n" <sdshannons@...>
Date: Tue Nov 20, 2012 9:26 pm
Subject: Warhorse Help
apo11y0n
Send Email Send Email
 
Hi there,

I'm having a heck of a time adding a horse, heavy (war-trained) as a mount for a
character.  I need it to be created such that I can print out a sheet for it (or
at least a statblock) to keep with the PC sheet.

I tried creating it as a companion but could not figure out a way to get the
hooves to be primary attacks, as they should be for a warhorse.  They were in
the Natural-secondary container and couldn't be moved.

I tried adding a Horse (Heavy/Combat) as an inventory item but then there are no
stats for it that I can find.

I'm just not sure how to go about doing this.  Help?


Shannon

#109233 From: Andrew <drew0500@...>
Date: Tue Nov 20, 2012 9:28 pm
Subject: Re: New Volunteer!
Drew0500
Send Email Send Email
 
Hi Pendin Fust,

Welcome aboard.

I'll contact you off list to get the details worked out.

Cheers,

On 11/20/2012 9:59 AM, pendin_fust wrote:
> Hi!  I am posting here to be a brand spankin' new Data Monkey volunteer!
>
> I think I need to be set up (or so Nylanfs told me on the Paizo
messageboards).
>
> Can't wait to start!
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109234 From: Andrew <drew0500@...>
Date: Tue Nov 20, 2012 9:47 pm
Subject: Re: Warhorse Help
Drew0500
Send Email Send Email
 
Hi Shannon,

I'm researching your issue, but I'm at work, so it might be a bit.

Assuming - Pathfinder
You added the War-trained Template?

I know the Hooves will still say they are secondary attacks, but the Attack
Bonus and Damage should
change.

I'll get back to you when I have a full answer.

Cheers,

On 11/20/2012 1:26 PM, apo11y0n wrote:
> Hi there,
>
> I'm having a heck of a time adding a horse, heavy (war-trained) as a mount for
a character.  I need it to be created such that I can print out a sheet for it
(or at least a statblock) to keep with the PC sheet.
>
> I tried creating it as a companion but could not figure out a way to get the
hooves to be primary attacks, as they should be for a warhorse.  They were in
the Natural-secondary container and couldn't be moved.
>
> I tried adding a Horse (Heavy/Combat) as an inventory item but then there are
no stats for it that I can find.
>
> I'm just not sure how to go about doing this.  Help?
>
>
> Shannon
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109235 From: Shannon Sullivan <sdshannons@...>
Date: Tue Nov 20, 2012 10:11 pm
Subject: Re: Warhorse Help
apo11y0n
Send Email Send Email
 
Pathfinder is correct.

I do not see any War-trained template.  It does have the Advanced Creature
(Heavy Horse) template.  The hooves have an attack bonus of +0 which should
be +5 for a war-trained heavy horse.

Is there a way to adjust that manually?


Shannon

On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:

> **
>
>
> Hi Shannon,
>
> I'm researching your issue, but I'm at work, so it might be a bit.
>
> Assuming - Pathfinder
> You added the War-trained Template?
>
> I know the Hooves will still say they are secondary attacks, but the
> Attack Bonus and Damage should
> change.
>
> I'll get back to you when I have a full answer.
>
> Cheers,
>
> On 11/20/2012 1:26 PM, apo11y0n wrote:
> > Hi there,
> >
> > I'm having a heck of a time adding a horse, heavy (war-trained) as a
> mount for a character. I need it to be created such that I can print out a
> sheet for it (or at least a statblock) to keep with the PC sheet.
> >
> > I tried creating it as a companion but could not figure out a way to get
> the hooves to be primary attacks, as they should be for a warhorse. They
> were in the Natural-secondary container and couldn't be moved.
> >
> > I tried adding a Horse (Heavy/Combat) as an inventory item but then
> there are no stats for it that I can find.
> >
> > I'm just not sure how to go about doing this. Help?
> >
> >
> > Shannon
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>



--
Shannon
"You must be the change you wish to see in the world."
- Mahatma Gandhi


[Non-text portions of this message have been removed]

#109236 From: Shannon Sullivan <sdshannons@...>
Date: Tue Nov 20, 2012 10:22 pm
Subject: Re: Warhorse Help
apo11y0n
Send Email Send Email
 
Pathfinder is correct.

I do not see any War-trained template.  It does have the Advanced Creature
(Heavy Horse) template.  The hooves have an attack bonus of +0 which should
be +5 for a war-trained heavy horse.

Is there a way to adjust that manually?


Shannon

On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:

> **
>
>
> Hi Shannon,
>
> I'm researching your issue, but I'm at work, so it might be a bit.
>
> Assuming - Pathfinder
> You added the War-trained Template?
>
> I know the Hooves will still say they are secondary attacks, but the
> Attack Bonus and Damage should
> change.
>
> I'll get back to you when I have a full answer.
>
> Cheers,
>
> On 11/20/2012 1:26 PM, apo11y0n wrote:
> > Hi there,
> >
> > I'm having a heck of a time adding a horse, heavy (war-trained) as a
> mount for a character. I need it to be created such that I can print out a
> sheet for it (or at least a statblock) to keep with the PC sheet.
> >
> > I tried creating it as a companion but could not figure out a way to get
> the hooves to be primary attacks, as they should be for a warhorse. They
> were in the Natural-secondary container and couldn't be moved.
> >
> > I tried adding a Horse (Heavy/Combat) as an inventory item but then
> there are no stats for it that I can find.
> >
> > I'm just not sure how to go about doing this. Help?
> >
> >
> > Shannon
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>



--
Shannon
"You must be the change you wish to see in the world."
- Mahatma Gandhi


[Non-text portions of this message have been removed]

#109237 From: Andrew <drew0500@...>
Date: Tue Nov 20, 2012 11:30 pm
Subject: Re: Warhorse Help
Drew0500
Send Email Send Email
 
Hi,

Something is off on the horse. I've raised a Code Bug and am investigating what
can be done to fix it.

On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
> Pathfinder is correct.
>
> I do not see any War-trained template.  It does have the Advanced Creature
> (Heavy Horse) template.  The hooves have an attack bonus of +0 which should
> be +5 for a war-trained heavy horse.
>
> Is there a way to adjust that manually?
>
>
> Shannon
>
> On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
>
>> **
>>
>>
>> Hi Shannon,
>>
>> I'm researching your issue, but I'm at work, so it might be a bit.
>>
>> Assuming - Pathfinder
>> You added the War-trained Template?
>>
>> I know the Hooves will still say they are secondary attacks, but the
>> Attack Bonus and Damage should
>> change.
>>
>> I'll get back to you when I have a full answer.
>>
>> Cheers,
>>
>> On 11/20/2012 1:26 PM, apo11y0n wrote:
>>> Hi there,
>>>
>>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
>> mount for a character. I need it to be created such that I can print out a
>> sheet for it (or at least a statblock) to keep with the PC sheet.
>>> I tried creating it as a companion but could not figure out a way to get
>> the hooves to be primary attacks, as they should be for a warhorse. They
>> were in the Natural-secondary container and couldn't be moved.
>>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
>> there are no stats for it that I can find.
>>> I'm just not sure how to go about doing this. Help?
>>>
>>>
>>> Shannon
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help:
>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental:
>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109238 From: Shannon Sullivan <sdshannons@...>
Date: Tue Nov 20, 2012 11:38 pm
Subject: Re: Warhorse Help
apo11y0n
Send Email Send Email
 
One thing that's pretty funky is that the Advanced Creature (Heavy Horse)
template seems to be adding a +6 bonus to Natural Armor when it should be a
+2.  It also adds +4 to Int when it shouldn't add anything.

I've been trying to locate the actual template to see if I can manually
modify it but haven't had much luck in finding it.


Shannon

On Tue, Nov 20, 2012 at 3:30 PM, Andrew <drew0500@...> wrote:

> **
>
>
> Hi,
>
> Something is off on the horse. I've raised a Code Bug and am investigating
> what can be done to fix it.
>
>
> On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
> > Pathfinder is correct.
> >
> > I do not see any War-trained template. It does have the Advanced Creature
> > (Heavy Horse) template. The hooves have an attack bonus of +0 which
> should
> > be +5 for a war-trained heavy horse.
> >
> > Is there a way to adjust that manually?
> >
> >
> > Shannon
> >
> > On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
> >
> >> **
>
> >>
> >>
> >> Hi Shannon,
> >>
> >> I'm researching your issue, but I'm at work, so it might be a bit.
> >>
> >> Assuming - Pathfinder
> >> You added the War-trained Template?
> >>
> >> I know the Hooves will still say they are secondary attacks, but the
> >> Attack Bonus and Damage should
> >> change.
> >>
> >> I'll get back to you when I have a full answer.
> >>
> >> Cheers,
> >>
> >> On 11/20/2012 1:26 PM, apo11y0n wrote:
> >>> Hi there,
> >>>
> >>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
> >> mount for a character. I need it to be created such that I can print
> out a
> >> sheet for it (or at least a statblock) to keep with the PC sheet.
> >>> I tried creating it as a companion but could not figure out a way to
> get
> >> the hooves to be primary attacks, as they should be for a warhorse. They
> >> were in the Natural-secondary container and couldn't be moved.
> >>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
> >> there are no stats for it that I can find.
> >>> I'm just not sure how to go about doing this. Help?
> >>>
> >>>
> >>> Shannon
> >>>
> >>>
> >>>
> >>> ------------------------------------
> >>>
> >>> Related Lists
> >>> PCGen's release site: http://pcgen.sourceforge.net
> >>> PCGen's Mailing Lists and Links:
> >> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>
> >>>
> >>> PCGen List File Help:
> >> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>> (for assistance in creating new homebrew or official list files)
> >>>
> >>> PCGen Experimental:
> >> http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>> (for new official data source development)
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >> --
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback - PCGen Board of Directors
> >> Data 2nd, Docs Tamarin, OS Lemur
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >> Unique Title "The Torturer of PCGen"
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >>
> >>
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>



--
Shannon
"You must be the change you wish to see in the world."
- Mahatma Gandhi


[Non-text portions of this message have been removed]

#109239 From: Andrew <drew0500@...>
Date: Tue Nov 20, 2012 11:45 pm
Subject: Re: Warhorse Help
Drew0500
Send Email Send Email
 
Hi,

Advanced Creature (Heavy Horse)    CR:1                       
PRERACE:1,Companion (Horse),Horse

         BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK
BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4    BONUS:WEAPONPROF=Hoof|DAMAGESIZE|1
BONUS:WEAPONPROF=Bite|TOHIT|-5    BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)
NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Bludgeoning.Piercing,*1,1d4

Interesting, the template from Pathfinder says:


     Advanced Creature (CR +1)

Creatures with the advanced template are fiercer and more powerful than their
ordinary cousins.

*Quick Rules*: +2 on all rolls (including damage rolls) and special ability DCs;
+4 to AC and CMD;
+2 hp/HD.

*Rebuild Rules*: *AC* increase natural armor by +2; *Ability Scores* +4 to all
ability scores
(except Int scores of 2 or less).

So, the +4 Int is wrong.



On 11/20/2012 3:38 PM, Shannon Sullivan wrote:
> One thing that's pretty funky is that the Advanced Creature (Heavy Horse)
> template seems to be adding a +6 bonus to Natural Armor when it should be a
> +2.  It also adds +4 to Int when it shouldn't add anything.
>
> I've been trying to locate the actual template to see if I can manually
> modify it but haven't had much luck in finding it.
>
>
> Shannon
>
> On Tue, Nov 20, 2012 at 3:30 PM, Andrew <drew0500@...> wrote:
>
>> **
>>
>>
>> Hi,
>>
>> Something is off on the horse. I've raised a Code Bug and am investigating
>> what can be done to fix it.
>>
>>
>> On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
>>> Pathfinder is correct.
>>>
>>> I do not see any War-trained template. It does have the Advanced Creature
>>> (Heavy Horse) template. The hooves have an attack bonus of +0 which
>> should
>>> be +5 for a war-trained heavy horse.
>>>
>>> Is there a way to adjust that manually?
>>>
>>>
>>> Shannon
>>>
>>> On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
>>>
>>>> **
>>>> Hi Shannon,
>>>>
>>>> I'm researching your issue, but I'm at work, so it might be a bit.
>>>>
>>>> Assuming - Pathfinder
>>>> You added the War-trained Template?
>>>>
>>>> I know the Hooves will still say they are secondary attacks, but the
>>>> Attack Bonus and Damage should
>>>> change.
>>>>
>>>> I'll get back to you when I have a full answer.
>>>>
>>>> Cheers,
>>>>
>>>> On 11/20/2012 1:26 PM, apo11y0n wrote:
>>>>> Hi there,
>>>>>
>>>>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
>>>> mount for a character. I need it to be created such that I can print
>> out a
>>>> sheet for it (or at least a statblock) to keep with the PC sheet.
>>>>> I tried creating it as a companion but could not figure out a way to
>> get
>>>> the hooves to be primary attacks, as they should be for a warhorse. They
>>>> were in the Natural-secondary container and couldn't be moved.
>>>>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
>>>> there are no stats for it that I can find.
>>>>> I'm just not sure how to go about doing this. Help?
>>>>>
>>>>>
>>>>> Shannon
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Related Lists
>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>> PCGen's Mailing Lists and Links:
>>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>
>>>>>
>>>>> PCGen List File Help:
>>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>> (for assistance in creating new homebrew or official list files)
>>>>>
>>>>> PCGen Experimental:
>>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>> (for new official data source development)
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Andrew Maitland (LegacyKing)
>>>> Admin Silverback - PCGen Board of Directors
>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>> Unique Title "The Torturer of PCGen"
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109240 From: Shannon Sullivan <sdshannons@...>
Date: Wed Nov 21, 2012 12:06 am
Subject: Re: Warhorse Help
apo11y0n
Send Email Send Email
 
Right.  And something about the way it's applying the AC bonus is messed up
too because, although it says it's adding 2, it actually adds 6.  When you
look at the horse's AC before applying the template, Natural Armor is +0.
After applying the template, it's +6.


Shannon

On Tue, Nov 20, 2012 at 3:45 PM, Andrew <drew0500@...> wrote:

> **
>
>
> Hi,
>
> Advanced Creature (Heavy Horse) CR:1 PRERACE:1,Companion (Horse),Horse
>
> BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK
> BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Hoof|DAMAGESIZE|1
> BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)
>
> NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Bludgeoning.Piercing,*1,1d4
>
> Interesting, the template from Pathfinder says:
>
> Advanced Creature (CR +1)
>
> Creatures with the advanced template are fiercer and more powerful than
> their ordinary cousins.
>
> *Quick Rules*: +2 on all rolls (including damage rolls) and special
> ability DCs; +4 to AC and CMD;
> +2 hp/HD.
>
> *Rebuild Rules*: *AC* increase natural armor by +2; *Ability Scores* +4 to
> all ability scores
> (except Int scores of 2 or less).
>
> So, the +4 Int is wrong.
>
>
> On 11/20/2012 3:38 PM, Shannon Sullivan wrote:
> > One thing that's pretty funky is that the Advanced Creature (Heavy Horse)
> > template seems to be adding a +6 bonus to Natural Armor when it should
> be a
> > +2. It also adds +4 to Int when it shouldn't add anything.
> >
> > I've been trying to locate the actual template to see if I can manually
> > modify it but haven't had much luck in finding it.
> >
> >
> > Shannon
> >
> > On Tue, Nov 20, 2012 at 3:30 PM, Andrew <drew0500@...> wrote:
> >
> >> **
>
> >>
> >>
> >> Hi,
> >>
> >> Something is off on the horse. I've raised a Code Bug and am
> investigating
> >> what can be done to fix it.
> >>
> >>
> >> On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
> >>> Pathfinder is correct.
> >>>
> >>> I do not see any War-trained template. It does have the Advanced
> Creature
> >>> (Heavy Horse) template. The hooves have an attack bonus of +0 which
> >> should
> >>> be +5 for a war-trained heavy horse.
> >>>
> >>> Is there a way to adjust that manually?
> >>>
> >>>
> >>> Shannon
> >>>
> >>> On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
> >>>
> >>>> **
> >>>> Hi Shannon,
> >>>>
> >>>> I'm researching your issue, but I'm at work, so it might be a bit.
> >>>>
> >>>> Assuming - Pathfinder
> >>>> You added the War-trained Template?
> >>>>
> >>>> I know the Hooves will still say they are secondary attacks, but the
> >>>> Attack Bonus and Damage should
> >>>> change.
> >>>>
> >>>> I'll get back to you when I have a full answer.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> On 11/20/2012 1:26 PM, apo11y0n wrote:
> >>>>> Hi there,
> >>>>>
> >>>>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
> >>>> mount for a character. I need it to be created such that I can print
> >> out a
> >>>> sheet for it (or at least a statblock) to keep with the PC sheet.
> >>>>> I tried creating it as a companion but could not figure out a way to
> >> get
> >>>> the hooves to be primary attacks, as they should be for a warhorse.
> They
> >>>> were in the Natural-secondary container and couldn't be moved.
> >>>>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
> >>>> there are no stats for it that I can find.
> >>>>> I'm just not sure how to go about doing this. Help?
> >>>>>
> >>>>>
> >>>>> Shannon
> >>>>>
> >>>>>
> >>>>>
> >>>>> ------------------------------------
> >>>>>
> >>>>> Related Lists
> >>>>> PCGen's release site: http://pcgen.sourceforge.net
> >>>>> PCGen's Mailing Lists and Links:
> >>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>>>
> >>>>>
> >>>>> PCGen List File Help:
> >>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>>>> (for assistance in creating new homebrew or official list files)
> >>>>>
> >>>>> PCGen Experimental:
> >>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>>>> (for new official data source development)
> >>>>> Yahoo! Groups Links
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Andrew Maitland (LegacyKing)
> >>>> Admin Silverback - PCGen Board of Directors
> >>>> Data 2nd, Docs Tamarin, OS Lemur
> >>>> Unique Title "Quick-Silverback Tracker Monkey"
> >>>> Unique Title "The Torturer of PCGen"
> >>>>
> >>>> [Non-text portions of this message have been removed]
> >>>>
> >>>>
> >>>>
> >> --
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback - PCGen Board of Directors
> >> Data 2nd, Docs Tamarin, OS Lemur
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >> Unique Title "The Torturer of PCGen"
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >>
> >>
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>



--
Shannon
"You must be the change you wish to see in the world."
- Mahatma Gandhi


[Non-text portions of this message have been removed]

#109241 From: Andrew <drew0500@...>
Date: Wed Nov 21, 2012 12:33 am
Subject: Re: Warhorse Help
Drew0500
Send Email Send Email
 
Yeah, there is something seriously messed up. I'm trying to peel the layers
back.

1) Horse should not have any bite attack until the Advanced Template or Trained
for Combat

This might take awhile.



On 11/20/2012 4:06 PM, Shannon Sullivan wrote:
> Right.  And something about the way it's applying the AC bonus is messed up
> too because, although it says it's adding 2, it actually adds 6.  When you
> look at the horse's AC before applying the template, Natural Armor is +0.
> After applying the template, it's +6.
>
>
> Shannon
>
> On Tue, Nov 20, 2012 at 3:45 PM, Andrew <drew0500@...> wrote:
>
>> **
>>
>>
>> Hi,
>>
>> Advanced Creature (Heavy Horse) CR:1 PRERACE:1,Companion (Horse),Horse
>>
>> BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK
>> BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Hoof|DAMAGESIZE|1
>> BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)
>>
>> NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Bludgeoning.Piercing,*1,1d4
>>
>> Interesting, the template from Pathfinder says:
>>
>> Advanced Creature (CR +1)
>>
>> Creatures with the advanced template are fiercer and more powerful than
>> their ordinary cousins.
>>
>> *Quick Rules*: +2 on all rolls (including damage rolls) and special
>> ability DCs; +4 to AC and CMD;
>> +2 hp/HD.
>>
>> *Rebuild Rules*: *AC* increase natural armor by +2; *Ability Scores* +4 to
>> all ability scores
>> (except Int scores of 2 or less).
>>
>> So, the +4 Int is wrong.
>>
>>
>> On 11/20/2012 3:38 PM, Shannon Sullivan wrote:
>>> One thing that's pretty funky is that the Advanced Creature (Heavy Horse)
>>> template seems to be adding a +6 bonus to Natural Armor when it should
>> be a
>>> +2. It also adds +4 to Int when it shouldn't add anything.
>>>
>>> I've been trying to locate the actual template to see if I can manually
>>> modify it but haven't had much luck in finding it.
>>>
>>>
>>> Shannon
>>>
>>> On Tue, Nov 20, 2012 at 3:30 PM, Andrew <drew0500@...> wrote:
>>>
>>>> **
>>>> Hi,
>>>>
>>>> Something is off on the horse. I've raised a Code Bug and am
>> investigating
>>>> what can be done to fix it.
>>>>
>>>>
>>>> On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
>>>>> Pathfinder is correct.
>>>>>
>>>>> I do not see any War-trained template. It does have the Advanced
>> Creature
>>>>> (Heavy Horse) template. The hooves have an attack bonus of +0 which
>>>> should
>>>>> be +5 for a war-trained heavy horse.
>>>>>
>>>>> Is there a way to adjust that manually?
>>>>>
>>>>>
>>>>> Shannon
>>>>>
>>>>> On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
>>>>>
>>>>>> **
>>>>>> Hi Shannon,
>>>>>>
>>>>>> I'm researching your issue, but I'm at work, so it might be a bit.
>>>>>>
>>>>>> Assuming - Pathfinder
>>>>>> You added the War-trained Template?
>>>>>>
>>>>>> I know the Hooves will still say they are secondary attacks, but the
>>>>>> Attack Bonus and Damage should
>>>>>> change.
>>>>>>
>>>>>> I'll get back to you when I have a full answer.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> On 11/20/2012 1:26 PM, apo11y0n wrote:
>>>>>>> Hi there,
>>>>>>>
>>>>>>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
>>>>>> mount for a character. I need it to be created such that I can print
>>>> out a
>>>>>> sheet for it (or at least a statblock) to keep with the PC sheet.
>>>>>>> I tried creating it as a companion but could not figure out a way to
>>>> get
>>>>>> the hooves to be primary attacks, as they should be for a warhorse.
>> They
>>>>>> were in the Natural-secondary container and couldn't be moved.
>>>>>>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
>>>>>> there are no stats for it that I can find.
>>>>>>> I'm just not sure how to go about doing this. Help?
>>>>>>>
>>>>>>>
>>>>>>> Shannon
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------
>>>>>>>
>>>>>>> Related Lists
>>>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>>>> PCGen's Mailing Lists and Links:
>>>>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>>>
>>>>>>>
>>>>>>> PCGen List File Help:
>>>>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>>>> (for assistance in creating new homebrew or official list files)
>>>>>>>
>>>>>>> PCGen Experimental:
>>>>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>>>> (for new official data source development)
>>>>>>> Yahoo! Groups Links
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> --
>>>>>> Andrew Maitland (LegacyKing)
>>>>>> Admin Silverback - PCGen Board of Directors
>>>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>>>> Unique Title "The Torturer of PCGen"
>>>>>>
>>>>>> [Non-text portions of this message have been removed]
>>>>>>
>>>>>>
>>>>>>
>>>> --
>>>> Andrew Maitland (LegacyKing)
>>>> Admin Silverback - PCGen Board of Directors
>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>> Unique Title "The Torturer of PCGen"
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109242 From: Andrew <drew0500@...>
Date: Wed Nov 21, 2012 1:25 am
Subject: Re: Warhorse Help
Drew0500
Send Email Send Email
 
Hi,

So, it would appear when you type horse you get the animal companion version.
I'll see about
altering that so it's not selectable as a standard critter.

On 11/20/2012 4:33 PM, Andrew wrote:
> Yeah, there is something seriously messed up. I'm trying to peel the layers
back.
>
> 1) Horse should not have any bite attack until the Advanced Template or
Trained for Combat
>
> This might take awhile.
>
>
>
> On 11/20/2012 4:06 PM, Shannon Sullivan wrote:
>> Right.  And something about the way it's applying the AC bonus is messed up
>> too because, although it says it's adding 2, it actually adds 6.  When you
>> look at the horse's AC before applying the template, Natural Armor is +0.
>> After applying the template, it's +6.
>>
>>
>> Shannon
>>
>> On Tue, Nov 20, 2012 at 3:45 PM, Andrew <drew0500@...> wrote:
>>
>>> **
>>>
>>>
>>> Hi,
>>>
>>> Advanced Creature (Heavy Horse) CR:1 PRERACE:1,Companion (Horse),Horse
>>>
>>> BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK
>>> BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Hoof|DAMAGESIZE|1
>>> BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)
>>>
>>>
NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Bludgeoning.Piercing,*1,1d4
>>>
>>> Interesting, the template from Pathfinder says:
>>>
>>> Advanced Creature (CR +1)
>>>
>>> Creatures with the advanced template are fiercer and more powerful than
>>> their ordinary cousins.
>>>
>>> *Quick Rules*: +2 on all rolls (including damage rolls) and special
>>> ability DCs; +4 to AC and CMD;
>>> +2 hp/HD.
>>>
>>> *Rebuild Rules*: *AC* increase natural armor by +2; *Ability Scores* +4 to
>>> all ability scores
>>> (except Int scores of 2 or less).
>>>
>>> So, the +4 Int is wrong.
>>>
>>>
>>> On 11/20/2012 3:38 PM, Shannon Sullivan wrote:
>>>> One thing that's pretty funky is that the Advanced Creature (Heavy Horse)
>>>> template seems to be adding a +6 bonus to Natural Armor when it should
>>> be a
>>>> +2. It also adds +4 to Int when it shouldn't add anything.
>>>>
>>>> I've been trying to locate the actual template to see if I can manually
>>>> modify it but haven't had much luck in finding it.
>>>>
>>>>
>>>> Shannon
>>>>
>>>> On Tue, Nov 20, 2012 at 3:30 PM, Andrew <drew0500@...> wrote:
>>>>
>>>>> **
>>>>> Hi,
>>>>>
>>>>> Something is off on the horse. I've raised a Code Bug and am
>>> investigating
>>>>> what can be done to fix it.
>>>>>
>>>>>
>>>>> On 11/20/2012 2:22 PM, Shannon Sullivan wrote:
>>>>>> Pathfinder is correct.
>>>>>>
>>>>>> I do not see any War-trained template. It does have the Advanced
>>> Creature
>>>>>> (Heavy Horse) template. The hooves have an attack bonus of +0 which
>>>>> should
>>>>>> be +5 for a war-trained heavy horse.
>>>>>>
>>>>>> Is there a way to adjust that manually?
>>>>>>
>>>>>>
>>>>>> Shannon
>>>>>>
>>>>>> On Tue, Nov 20, 2012 at 1:47 PM, Andrew <drew0500@...> wrote:
>>>>>>
>>>>>>> **
>>>>>>> Hi Shannon,
>>>>>>>
>>>>>>> I'm researching your issue, but I'm at work, so it might be a bit.
>>>>>>>
>>>>>>> Assuming - Pathfinder
>>>>>>> You added the War-trained Template?
>>>>>>>
>>>>>>> I know the Hooves will still say they are secondary attacks, but the
>>>>>>> Attack Bonus and Damage should
>>>>>>> change.
>>>>>>>
>>>>>>> I'll get back to you when I have a full answer.
>>>>>>>
>>>>>>> Cheers,
>>>>>>>
>>>>>>> On 11/20/2012 1:26 PM, apo11y0n wrote:
>>>>>>>> Hi there,
>>>>>>>>
>>>>>>>> I'm having a heck of a time adding a horse, heavy (war-trained) as a
>>>>>>> mount for a character. I need it to be created such that I can print
>>>>> out a
>>>>>>> sheet for it (or at least a statblock) to keep with the PC sheet.
>>>>>>>> I tried creating it as a companion but could not figure out a way to
>>>>> get
>>>>>>> the hooves to be primary attacks, as they should be for a warhorse.
>>> They
>>>>>>> were in the Natural-secondary container and couldn't be moved.
>>>>>>>> I tried adding a Horse (Heavy/Combat) as an inventory item but then
>>>>>>> there are no stats for it that I can find.
>>>>>>>> I'm just not sure how to go about doing this. Help?
>>>>>>>>
>>>>>>>>
>>>>>>>> Shannon
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------
>>>>>>>>
>>>>>>>> Related Lists
>>>>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>>>>> PCGen's Mailing Lists and Links:
>>>>>>> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>>>>
>>>>>>>>
>>>>>>>> PCGen List File Help:
>>>>>>> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>>>>> (for assistance in creating new homebrew or official list files)
>>>>>>>>
>>>>>>>> PCGen Experimental:
>>>>>>> http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>>>>> (for new official data source development)
>>>>>>>> Yahoo! Groups Links
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> --
>>>>>>> Andrew Maitland (LegacyKing)
>>>>>>> Admin Silverback - PCGen Board of Directors
>>>>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>>>>> Unique Title "The Torturer of PCGen"
>>>>>>>
>>>>>>> [Non-text portions of this message have been removed]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> --
>>>>> Andrew Maitland (LegacyKing)
>>>>> Admin Silverback - PCGen Board of Directors
>>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>>> Unique Title "The Torturer of PCGen"
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
>>>>>
>>> --
>>> Andrew Maitland (LegacyKing)
>>> Admin Silverback - PCGen Board of Directors
>>> Data 2nd, Docs Tamarin, OS Lemur
>>> Unique Title "Quick-Silverback Tracker Monkey"
>>> Unique Title "The Torturer of PCGen"
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>>>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109243 From: "Paul" <nylanfs@...>
Date: Wed Nov 21, 2012 2:06 am
Subject: Re: New Volunteer!
nylanfs
Send Email Send Email
 
Yea! Another volunteer, what do I win? :)

Paul Grosse
PR Silverback

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi Pendin Fust,
>
> Welcome aboard.
>
> I'll contact you off list to get the details worked out.
>
> Cheers,
>
> On 11/20/2012 9:59 AM, pendin_fust wrote:
> > Hi!  I am posting here to be a brand spankin' new Data Monkey volunteer!
> >
> > I think I need to be set up (or so Nylanfs told me on the Paizo
messageboards).
> >
> > Can't wait to start!
> >
> >
> >

#109244 From: pcgen@yahoogroups.com
Date: Wed Nov 21, 2012 10:01 pm
Subject: PCGen Board of Directors Meeting, 11/23/2012, 5:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Friday November 23, 2012
Time:   5:00 pm - 7:00 pm
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=08&month=06&year=2012&hour=17&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for the meeting details.

-PCGen Board of Directors
 
Copyright © 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109245 From: Martijn Verburg <martijnverburg@...>
Date: Wed Nov 21, 2012 10:10 pm
Subject: Re: PCGen Board of Directors Meeting, 11/23/2012, 5:00 pm
karianna03
Send Email Send Email
 
Unfortunately I'm out at an early xmas party for this, rough agenda:

1.) Policy on backporting fixes from trunk to 6.0.0
2.) State of play on what's been narrowed down by the Code team for 6.x
3.) Upgrade of sf.net to their new forge system

K

On 21 November 2012 22:01, <pcgen@yahoogroups.com> wrote:

>
>
>     Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
> *   Title:   PCGen Board of Directors Meeting   Date:   Friday November
> 23, 2012 Time:   5:00 pm - 7:00 pm Location:   IRC irc.freenode.netchannel
#pcgen,
> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
> Directors open meeting
>
> All are welcome to come and observe.
>
> Meeting is held in channel #pcgen on IRC. You can join via the web at
> http://webchat.freenode.net/?channels=pcgen
>
> Please use the link for the correct time for your time zone.
>
http://www.timeanddate.com/worldclock/fixedtime.html?day=08&month=06&year=2012&h\
our=17&min=0&sec=0&p1=179
>
> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>
> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
> Messenger, and email.
> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>  Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>
>


[Non-text portions of this message have been removed]

#109246 From: "David R. Bender" <Papa.DRB@...>
Date: Wed Nov 21, 2012 11:32 pm
Subject: Re: PCGen Board of Directors Meeting, 11/23/2012, 5:00 pm
papa_drb
Send Email Send Email
 
And I will be out of town at my daugter's in-laws for aday after
Thanksgivingdinner (son-in-law is a state trooper and works Thursday)...

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)
On 11/21/2012 5:10 PM, Martijn Verburg wrote:
> Unfortunately I'm out at an early xmas party for this, rough agenda:
>
> 1.) Policy on backporting fixes from trunk to 6.0.0
> 2.) State of play on what's been narrowed down by the Code team for 6.x
> 3.) Upgrade of sf.net to their new forge system
>
> K
>
> On 21 November 2012 22:01, <pcgen@yahoogroups.com> wrote:
>
>>
>>      Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
>> *   Title:   PCGen Board of Directors Meeting   Date:   Friday November
>> 23, 2012 Time:   5:00 pm - 7:00 pm Location:   IRC irc.freenode.netchannel
#pcgen,
>> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
>> Directors open meeting
>>
>> All are welcome to come and observe.
>>
>> Meeting is held in channel #pcgen on IRC. You can join via the web at
>> http://webchat.freenode.net/?channels=pcgen
>>
>> Please use the link for the correct time for your time zone.
>>
http://www.timeanddate.com/worldclock/fixedtime.html?day=08&month=06&year=2012&h\
our=17&min=0&sec=0&p1=179
>>
>> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>>
>> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
>> Messenger, and email.
>> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>>   Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
>> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>>
>>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

#109247 From: Andrew <drew0500@...>
Date: Thu Nov 22, 2012 1:27 am
Subject: Re: PCGen Board of Directors Meeting, 11/23/2012, 5:00 pm
Drew0500
Send Email Send Email
 
Hi,

I have no life :P

  I'll be able to attend (Seriously, I have Thanksgiving off and will be home on
Friday)

On 11/21/2012 3:32 PM, David R. Bender wrote:
> And I will be out of town at my daugter's in-laws for aday after
> Thanksgivingdinner (son-in-law is a state trooper and works Thursday)...
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
> On 11/21/2012 5:10 PM, Martijn Verburg wrote:
>> Unfortunately I'm out at an early xmas party for this, rough agenda:
>>
>> 1.) Policy on backporting fixes from trunk to 6.0.0
>> 2.) State of play on what's been narrowed down by the Code team for 6.x
>> 3.) Upgrade of sf.net to their new forge system
>>
>> K
>>
>> On 21 November 2012 22:01, <pcgen@yahoogroups.com> wrote:
>>
>>>      Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
>>> *   Title:   PCGen Board of Directors Meeting   Date:   Friday November
>>> 23, 2012 Time:   5:00 pm - 7:00 pm Location:   IRC irc.freenode.netchannel
#pcgen,
>>> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
>>> Directors open meeting
>>>
>>> All are welcome to come and observe.
>>>
>>> Meeting is held in channel #pcgen on IRC. You can join via the web at
>>> http://webchat.freenode.net/?channels=pcgen
>>>
>>> Please use the link for the correct time for your time zone.
>>>
http://www.timeanddate.com/worldclock/fixedtime.html?day=08&month=06&year=2012&h\
our=17&min=0&sec=0&p1=179
>>>
>>> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>>>
>>> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
>>> Messenger, and email.
>>> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>>>   Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
>>> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>>>
>>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109248 From: Chris Chandler <barako@...>
Date: Thu Nov 22, 2012 4:02 am
Subject: Re: PCGen Board of Directors Meeting, 11/23/2012, 5:00 pm
barak20021
Send Email Send Email
 
Wow, I'm going to be able to make this one!
On Nov 21, 2012 5:10 PM, "Martijn Verburg" <martijnverburg@...> wrote:

> **
>
>
> Unfortunately I'm out at an early xmas party for this, rough agenda:
>
> 1.) Policy on backporting fixes from trunk to 6.0.0
> 2.) State of play on what's been narrowed down by the Code team for 6.x
> 3.) Upgrade of sf.net to their new forge system
>
> K
>
> On 21 November 2012 22:01, <pcgen@yahoogroups.com> wrote:
>
> >
> >
> > Reminder from: *pcgen Yahoo! Group<
> http://groups.yahoo.com/group/pcgen/cal>
> > * Title: PCGen Board of Directors Meeting Date: Friday November
> > 23, 2012 Time: 5:00 pm - 7:00 pm Location: IRC irc.freenode.netchannel
> #pcgen,
> > http://webchat.freenode.net/?channels=pcgen Notes: PCGen's Board of
> > Directors open meeting
> >
> > All are welcome to come and observe.
> >
> > Meeting is held in channel #pcgen on IRC. You can join via the web at
> > http://webchat.freenode.net/?channels=pcgen
> >
> > Please use the link for the correct time for your time zone.
> >
>
http://www.timeanddate.com/worldclock/fixedtime.html?day=08&month=06&year=2012&h\
our=17&min=0&sec=0&p1=179
> >
> > See http://wiki.pcgen.org/Meeting_Time for the meeting details.
> >
> > -PCGen Board of Directors Get reminders on your mobile, Yahoo!
> > Messenger, and email.
> > Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
> > Copyright © 2012 Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
> > | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy Policy<
> http://privacy.yahoo.com/privacy/us>
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#109249 From: "Crash" <kivicus@...>
Date: Thu Nov 22, 2012 5:59 am
Subject: [FREQ] Red mage & dragoon classes
kivfireman2000
Send Email Send Email
 
I found on the D&D wiki these two class that i would like to use. I was hoping
you guys could load it up. the link of each are:
http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon

If both already exist on PC Gen where can i find them. THanks.

#109250 From: Andrew <drew0500@...>
Date: Thu Nov 22, 2012 6:24 am
Subject: Re: [FREQ] Red mage & dragoon classes
Drew0500
Send Email Send Email
 
Hi Crash,

Well, you have two issues:
1) I don't see an OGL declaration
2) They aren't an official publisher

Since those two things are lacking, you won't find those included in PCGen as a
released source.
However, it wouldn't be too hard to toss those two items together. (Just wanted
to point out, most
of the homebrew creations on that site tend to be over-powered).

Dragoon was a class from final fantasy, now it's a race? Don't know why the
Half-Dragon Template
doesn't work (Which is what Dragoon appears to be - yeah,
Half-Dragon/Half-Human).

Anyways, if you want a crash course in creating these items, come on over to the
pcgen list file
help group. <http://tech.groups.yahoo.com/group/PCGenListFileHelp/>

Cheers,

On 11/21/2012 9:59 PM, Crash wrote:
> I found on the D&D wiki these two class that i would like to use. I was hoping
you guys could load it up. the link of each are:
> http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
> http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon
>
> If both already exist on PC Gen where can i find them. THanks.
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109251 From: "Crash" <kivicus@...>
Date: Thu Nov 22, 2012 6:29 am
Subject: Re: [FREQ] Red mage & dragoon classes
kivfireman2000
Send Email Send Email
 
OK thanks for the help.

Would you know any way for me to get the OGL from the authors or is that not
possible because they arent officially published.

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi Crash,
>
> Well, you have two issues:
> 1) I don't see an OGL declaration
> 2) They aren't an official publisher
>
> Since those two things are lacking, you won't find those included in PCGen as
a released source.
> However, it wouldn't be too hard to toss those two items together. (Just
wanted to point out, most
> of the homebrew creations on that site tend to be over-powered).
>
> Dragoon was a class from final fantasy, now it's a race? Don't know why the
Half-Dragon Template
> doesn't work (Which is what Dragoon appears to be - yeah,
Half-Dragon/Half-Human).
>
> Anyways, if you want a crash course in creating these items, come on over to
the pcgen list file
> help group. <http://tech.groups.yahoo.com/group/PCGenListFileHelp/>
>
> Cheers,
>
> On 11/21/2012 9:59 PM, Crash wrote:
> > I found on the D&D wiki these two class that i would like to use. I was
hoping you guys could load it up. the link of each are:
> > http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
> > http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon
> >
> > If both already exist on PC Gen where can i find them. THanks.
> >
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#109252 From: Andrew <drew0500@...>
Date: Thu Nov 22, 2012 6:37 am
Subject: Re: Re: [FREQ] Red mage & dragoon classes
Drew0500
Send Email Send Email
 
Hi,

Well, anyone can release their works under the OGL. However, that is one step,
they need to be a
legal entity "publisher". I doubt your wiki users want to be bothered with that.

You can have your class finished in a couple of hours if you work at it, the
race would take me 30
minutes (less time if you aren't concerned about abilities and such). As you are
more than free to
make whatever you'd like for your personal use. ;)




On 11/21/2012 10:29 PM, Crash wrote:
> OK thanks for the help.
>
> Would you know any way for me to get the OGL from the authors or is that not
possible because they arent officially published.
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi Crash,
>>
>> Well, you have two issues:
>> 1) I don't see an OGL declaration
>> 2) They aren't an official publisher
>>
>> Since those two things are lacking, you won't find those included in PCGen as
a released source.
>> However, it wouldn't be too hard to toss those two items together. (Just
wanted to point out, most
>> of the homebrew creations on that site tend to be over-powered).
>>
>> Dragoon was a class from final fantasy, now it's a race? Don't know why the
Half-Dragon Template
>> doesn't work (Which is what Dragoon appears to be - yeah,
Half-Dragon/Half-Human).
>>
>> Anyways, if you want a crash course in creating these items, come on over to
the pcgen list file
>> help group. <http://tech.groups.yahoo.com/group/PCGenListFileHelp/>
>>
>> Cheers,
>>
>> On 11/21/2012 9:59 PM, Crash wrote:
>>> I found on the D&D wiki these two class that i would like to use. I was
hoping you guys could load it up. the link of each are:
>>> http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
>>> http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon
>>>
>>> If both already exist on PC Gen where can i find them. THanks.
>>>
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109253 From: "Crash" <kivicus@...>
Date: Thu Nov 22, 2012 6:42 am
Subject: Re: [FREQ] Red mage & dragoon classes
kivfireman2000
Send Email Send Email
 
Ok thanks

How would i go about making both the race and the class, i'm still kinda new to
the process. Also i was think that maybe you guys could create a blank page or
allow one to be modified per PCGen user, which stays only to the users computer.
If there is already some thing in place please tell me so i dont waste you'lls
time.

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> Well, anyone can release their works under the OGL. However, that is one step,
they need to be a
> legal entity "publisher". I doubt your wiki users want to be bothered with
that.
>
> You can have your class finished in a couple of hours if you work at it, the
race would take me 30
> minutes (less time if you aren't concerned about abilities and such). As you
are more than free to
> make whatever you'd like for your personal use. ;)
>
>
>
>
> On 11/21/2012 10:29 PM, Crash wrote:
> > OK thanks for the help.
> >
> > Would you know any way for me to get the OGL from the authors or is that not
possible because they arent officially published.
> >
> > --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >> Hi Crash,
> >>
> >> Well, you have two issues:
> >> 1) I don't see an OGL declaration
> >> 2) They aren't an official publisher
> >>
> >> Since those two things are lacking, you won't find those included in PCGen
as a released source.
> >> However, it wouldn't be too hard to toss those two items together. (Just
wanted to point out, most
> >> of the homebrew creations on that site tend to be over-powered).
> >>
> >> Dragoon was a class from final fantasy, now it's a race? Don't know why the
Half-Dragon Template
> >> doesn't work (Which is what Dragoon appears to be - yeah,
Half-Dragon/Half-Human).
> >>
> >> Anyways, if you want a crash course in creating these items, come on over
to the pcgen list file
> >> help group. <http://tech.groups.yahoo.com/group/PCGenListFileHelp/>
> >>
> >> Cheers,
> >>
> >> On 11/21/2012 9:59 PM, Crash wrote:
> >>> I found on the D&D wiki these two class that i would like to use. I was
hoping you guys could load it up. the link of each are:
> >>> http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
> >>> http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon
> >>>
> >>> If both already exist on PC Gen where can i find them. THanks.
> >>>
> >>>
> >>>
> >>>
> >>> ------------------------------------
> >>>
> >>> Related Lists
> >>> PCGen's release site: http://pcgen.sourceforge.net
> >>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>>
> >>>
> >>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>> (for assistance in creating new homebrew or official list files)
> >>>
> >>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>> (for new official data source development)
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >> --
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback - PCGen Board of Directors
> >> Data 2nd, Docs Tamarin, OS Lemur
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >> Unique Title "The Torturer of PCGen"
> >>
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#109254 From: Andrew <drew0500@...>
Date: Thu Nov 22, 2012 7:56 am
Subject: Re: Re: [FREQ] Red mage & dragoon classes
Drew0500
Send Email Send Email
 
Hi,

I haven't a clue what you mean by "blank page".

For making your own lst files - we have inside the pcgen folder -
data/homebrew/my_dataset

That is a completely workable and ready data set for personal use.
Next the docs that come with pcgen (F1 or Documentation from the context menu)
has a Tag Index
Then we have a nice wiki (http://wiki.pcgen.org/data) which has links to tools
we use and the
stadards we follow
Finally, we have the community assistance over on PCGen Yahoo Group 'PCGen List
File Help' where
people can help each other with LST coding questions.

Alas, I'm off to bed. Feel free to email me direct with questions, but tomorrow
is Thanksgiving, so
it will be massive delays for any replies.

On 11/21/2012 10:42 PM, Crash wrote:
> Ok thanks
>
> How would i go about making both the race and the class, i'm still kinda new
to the process. Also i was think that maybe you guys could create a blank page
or allow one to be modified per PCGen user, which stays only to the users
computer. If there is already some thing in place please tell me so i dont waste
you'lls time.
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> Well, anyone can release their works under the OGL. However, that is one
step, they need to be a
>> legal entity "publisher". I doubt your wiki users want to be bothered with
that.
>>
>> You can have your class finished in a couple of hours if you work at it, the
race would take me 30
>> minutes (less time if you aren't concerned about abilities and such). As you
are more than free to
>> make whatever you'd like for your personal use. ;)
>>
>>
>>
>>
>> On 11/21/2012 10:29 PM, Crash wrote:
>>> OK thanks for the help.
>>>
>>> Would you know any way for me to get the OGL from the authors or is that not
possible because they arent officially published.
>>>
>>> --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
>>>> Hi Crash,
>>>>
>>>> Well, you have two issues:
>>>> 1) I don't see an OGL declaration
>>>> 2) They aren't an official publisher
>>>>
>>>> Since those two things are lacking, you won't find those included in PCGen
as a released source.
>>>> However, it wouldn't be too hard to toss those two items together. (Just
wanted to point out, most
>>>> of the homebrew creations on that site tend to be over-powered).
>>>>
>>>> Dragoon was a class from final fantasy, now it's a race? Don't know why the
Half-Dragon Template
>>>> doesn't work (Which is what Dragoon appears to be - yeah,
Half-Dragon/Half-Human).
>>>>
>>>> Anyways, if you want a crash course in creating these items, come on over
to the pcgen list file
>>>> help group. <http://tech.groups.yahoo.com/group/PCGenListFileHelp/>
>>>>
>>>> Cheers,
>>>>
>>>> On 11/21/2012 9:59 PM, Crash wrote:
>>>>> I found on the D&D wiki these two class that i would like to use. I was
hoping you guys could load it up. the link of each are:
>>>>> http://www.dandwiki.com/wiki/Red_Mage_(3.5e_Class)
>>>>> http://www.dandwiki.com/wiki/Dragoon_(3.5e_Race)#Dragoon
>>>>>
>>>>> If both already exist on PC Gen where can i find them. THanks.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Related Lists
>>>>> PCGen's release site: http://pcgen.sourceforge.net
>>>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>>>
>>>>>
>>>>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>>>> (for assistance in creating new homebrew or official list files)
>>>>>
>>>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>>>> (for new official data source development)
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Andrew Maitland (LegacyKing)
>>>> Admin Silverback - PCGen Board of Directors
>>>> Data 2nd, Docs Tamarin, OS Lemur
>>>> Unique Title "Quick-Silverback Tracker Monkey"
>>>> Unique Title "The Torturer of PCGen"
>>>>
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

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