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#109154 From: "Matt C" <mbchambers@...>
Date: Tue Nov 6, 2012 3:40 am
Subject: Re: Help create a focus and a material component list for RSRD 3.5 spells?
mbchambers
Send Email Send Email
 
Hi Andrew,

Here is a simpler table of the things that I think are missing, although I could
easily be failing to load the right data file or something. Some are hard to
'rewrite' (like the "array" used in the spell Repulsion), or otherwise seem very
specific in their preparation to a specific spell (e.g Secret Chest or the
incense, herbs and oil preparation for Hallow/Unhallow), while some, like
'diamond, powdered/dust' are used in many spells.

MC and Focus rewrite Cost MC or Focus Name of Spell(s)

array [Repulsion] 50 Focus Repulsion

chest [Secret Chest] 5000 Focus Secret Chest

chest, replica [Secret Chest] 50 Focus Secret Chest

circlet, jade 1500 Focus Shapechange

dart .5 Focus Acid Arrow

diamond 1000 Focus Protection from Spells

divination counters/tokens 25 Focus Augury; Find the Path

gem 100 Focus Magic Jar

crystal 100 Focus Magic Jar

holy symbol, special, anathema; unholy symbol, special, anathema 500 Focus
Destruction

ivory strips (4 @ 50 ea.) 200 Focus Legend Lore

laboratory, equipment, cloning 500 Focus Clone

lens, ruby or sapphine, set in golden loop 1500 Focus Analyze Dweomer

miniature (platinum sword) 250 Focus Mage's Sword

miniature (portal carving, ivory); marble, small, polished; miniature (spoon,
silver) (5 GP ea.)  15 Focus Mage's Magnificent Mansion

plaque, ivory 50 Focus Mnemonic Enhancer

quarterstaff (Changestaff) N/A? Focus Changestaff

reliquary, tiny (chaotic) 500 Focus Cloak of Chaos

reliquary, tiny (holy) 500 Focus Holy Aura

reliquary, tiny (lawful) 500 Focus Shield of Law

reliquary, tiny (unholy) 500 Focus Unholy Aura

ring, platinum (1 of 2) 50 ea. Focus Shield Other

sapphire, black 1000+ Focus Soul Bind (1000 per HD)

statuette, of self, ivory and gems 1500 Focus Contingency

amber, powdered/dust   500-1000 MC Sepia Snake Sigil, 500; Teleportation Circle,
1000

diamond, powdered/dust 50-5000 MC Nondetection, 50; Restoration, 100; Glyph of
Warding, 200; Stoneskin, 250; Glyph of Warding, Greater, 400; Protection from
Spells & Undeath to Death, 500; Temporal Stasis, up to 5000; Symbols of Fear,
Pain, & Sleep, up to 1000; Symbols of Insanity, Persuasion, Stunning, &
Weakness, up to 5000; Symbol of Death, 5000

opal, powdered/dust 1000-5000 MC Symbols of Fear, Pain, & Sleep, up to 1000;
Symbols of Insanity, Persuasion, Stunning, & Weakness, up to 5000; Symbol of
Death, 5000

diamonds 5000-25000 MC Raise Dead, 5000; Resurrection, 10000; True Resurrection,
25000

doll, of self 5 MC Project Image

dust, special [Phantom Trap] 50 MC Phantom Trap

emerald, powdered/dust -5000 MC Temporal Stasis, up to 5000

gem, onyx 50+ MC Create Undead, 50 per hit die

gold, dust 50 MC Fire Trap, 50 GP; Wall of Iron, .5 lb; 50 GP; 1 lb

incense 25 MC Augury, 25; Legend Lore, 250

incense and offering 25 MC Divination

incense, herbs, and oils [Hallow][Unhallow] 1000 MC Hallow, Unhallow

incense, rare 1000-1500 MC Forbiddance, 1500 & 1000+

ink, lead-based, special 50 MC Illusory Script

jade, powdered/dust 10-250 MC Magic Mouth, 10; Programmed Image, 25; Permanent
Image, 100; False Vision, 250

laboratory supplies, cloning 1000 MC Clone

oils and ungents, rare [Reincarnate] 1000 MC Reincarnate

ointment [True Seeing] 250 MC True Seeing

pearl, black, crushed 500 MC Circle of Death

pearl, crushed 100 MC Identify, 100; Sympathy, 1500

ruby, powerdered/dust 50-5000 MC Continual Flame & Simulacrum, 50; Forcecage,
1500; Temporal Stasis, up to 5000

sapphire 1000 MC Instant Summons, 1000

sapphire, powdered/dust -5000 MC Temporal Stasis, up to 5000

silver, powdered/dust 25 MC Bless Water, Consecrate, Curse Water, & Desecrate,
25 GP, 5 lbs

special object [Refuge] 1500 MC Refuge


--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> I am curious though, what is missing from our list? (We should already have
everything)
>
> On 11/5/2012 1:31 PM, Andrew wrote:
> > Hi Matt,
> >
> > Open a JIRA, attach the list to the JIRA and I'll get around to it.
(Jira.pcgen.org)
> >
> > Cheers,
> >
> > On 11/5/2012 11:40 AM, Matt C wrote:
> >> Hi,
> >>
> >> I have a list of the non-free spell foci/focuses and material components
used in RSRD 3.5 spells and thought that it would be a useful addition to PCGen
dataset (maybe expanding the PCGen Open Gaming Content material), but I am quite
incompetent with the PCGen aspects of the project. If I supplied the lists,
would someone else help/do the implementation?
> >>
> >> ~~ Matt Chambers
> >>
> >>
> >>
> >> ------------------------------------
> >>
> >> Related Lists
> >> PCGen's release site: http://pcgen.sourceforge.net
> >> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> >> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >> PCGen's JIRA Tracker: http://jira.pcgen.org
> >>
> >>
> >> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >> (for assistance in creating new homebrew or official list files)
> >>
> >> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> >> (for new official data source development)
> >> Yahoo! Groups Links
> >>
> >>
> >>
> >>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#109155 From: Charles Suaso <csuaso@...>
Date: Tue Nov 6, 2012 4:00 am
Subject: Things that need attention.
csuaso
Send Email Send Email
 
Hello,
2 things I have found that need attention, Please!
Musket range is off by 1 increment, suppose to start with 40' range increment
not 30' unless it has change in the source material.
Furious Focus is not working with Power attack, It is suppose to cancel Power
Attack penalty on first attack when using 2 handed weapons and 1 handed weapons
with 2 hands 
Now just to let you know. Y'alls work is fantastic and I appreciate every bit of
it. Trying to be helpful.
Thank You,
Charles

[Non-text portions of this message have been removed]

#109156 From: Martijn Verburg <martijnverburg@...>
Date: Tue Nov 6, 2012 6:28 am
Subject: Re: Things that need attention.
karianna03
Send Email Send Email
 
Hi there,

Could you please raise 2 data bugs at jira.pcgen.org?

Thanks!
K



On Tuesday, 6 November 2012, Charles Suaso wrote:

> **
>
>
> Hello,
> 2 things I have found that need attention, Please!
> Musket range is off by 1 increment, suppose to start with 40' range
> increment not 30' unless it has change in the source material.
> Furious Focus is not working with Power attack, It is suppose to cancel
> Power Attack penalty on first attack when using 2 handed weapons and 1
> handed weapons with 2 hands
> Now just to let you know. Y'alls work is fantastic and I appreciate every
> bit of it. Trying to be helpful.
> Thank You,
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#109157 From: Andrew <drew0500@...>
Date: Tue Nov 6, 2012 6:48 am
Subject: Re: Things that need attention.
Drew0500
Send Email Send Email
 
Hi,

Range Increment of 30' will always display as that is the designated 'Short
Range' and certain feats
affect it. Doesn't matter if it's a musket, Crossbow or Dagger.

Furious Focus is not implemented. You have a complicate xslt along with an xml
base file along with
what the program outputs in place. It's not easy to go in and change all that
for corner cases. I'm
the only active OS monkey on the PCGen team, and my experience is very limited.
I've managed to
accomplish quite a lot through lots of long hours, trial and error. If I had to
re-do the files in
our OS I could not accomplish the same quality we have today. So, when you
consider my expertise and
willingness to dive in there, that is quite an accomplishment. Sadly, in order
to implement your
feat, it's going to require either a more experienced person (whether they join
the team, or give me
advice), or we need to wait for a Code Solution to handle the intricacies of the
system (Note I have
a few Feature Requests in New Tag for just this objective); or we wait for the
implementation of
Freemarker for our export.

(Just to explain how this is complicated, I would need to go and alter the BAB
Cycle code... see,
the BAB is exported as a Single Number from the Code to the OS. Then a fancy
code takes that single
number, and every integer of 6 produces a /+x with the number being less by the
five. In order to
implement your feat, I'd have to change how that all works, by adding back the
power attack
variable, and then reduce the 2nd and beyond interations. I'd invite you to take
a look at the fine
tangled mess involved. Of course, it only has to be active when your particular
feat is active which
means I have to some how tell the code when this is in play. I don't have any
easy method to measure
that, which means making new code on both the LST side in the form of an ASPECT
and tying that to
the xlst.

Fantasy_common has the BAB code cycle
Fantasy_master has the various weapon blocks.

Sadly, that only covers the PDF export, repeating the process in htm is quite
different code usage.
And then you have to usually find a solution for the various preview sheets.
Luckily those are htm
as well, so they'll be easier to port from the htm in most cases. )

Of all those options, I only see the last one as the most likely to happen in
the near future.

On 11/5/2012 8:00 PM, Charles Suaso wrote:
> Hello,
> 2 things I have found that need attention, Please!
> Musket range is off by 1 increment, suppose to start with 40' range increment
not 30' unless it has change in the source material.
> Furious Focus is not working with Power attack, It is suppose to cancel Power
Attack penalty on first attack when using 2 handed weapons and 1 handed weapons
with 2 hands
> Now just to let you know. Y'alls work is fantastic and I appreciate every bit
of it. Trying to be helpful.
> Thank You,
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109158 From: Andrew <drew0500@...>
Date: Tue Nov 6, 2012 6:53 am
Subject: Re: Things that need attention.
Drew0500
Send Email Send Email
 
Hi Kar,

These are *not* data bugs. We're talking Code and OS here.

(Furious Focus already has a Jira raised - which was consequently replied too.)


On 11/5/2012 10:28 PM, Martijn Verburg wrote:
> Hi there,
>
> Could you please raise 2 data bugs at jira.pcgen.org?
>
> Thanks!
> K
>
>
>
> On Tuesday, 6 November 2012, Charles Suaso wrote:
>
>> **
>>
>>
>> Hello,
>> 2 things I have found that need attention, Please!
>> Musket range is off by 1 increment, suppose to start with 40' range
>> increment not 30' unless it has change in the source material.
>> Furious Focus is not working with Power attack, It is suppose to cancel
>> Power Attack penalty on first attack when using 2 handed weapons and 1
>> handed weapons with 2 hands
>> Now just to let you know. Y'alls work is fantastic and I appreciate every
>> bit of it. Trying to be helpful.
>> Thank You,
>> Charles
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109159 From: Martijn Verburg <martijnverburg@...>
Date: Tue Nov 6, 2012 7:00 am
Subject: Re: Things that need attention.
karianna03
Send Email Send Email
 
Ah cool, thanks for checking that!

On Tuesday, 6 November 2012, Andrew wrote:

> **
>
>
> Hi Kar,
>
> These are *not* data bugs. We're talking Code and OS here.
>
> (Furious Focus already has a Jira raised - which was consequently replied
> too.)
>
> On 11/5/2012 10:28 PM, Martijn Verburg wrote:
> > Hi there,
> >
> > Could you please raise 2 data bugs at jira.pcgen.org?
> >
> > Thanks!
> > K
> >
> >
> >
> > On Tuesday, 6 November 2012, Charles Suaso wrote:
> >
> >> **
> >>
> >>
> >> Hello,
> >> 2 things I have found that need attention, Please!
> >> Musket range is off by 1 increment, suppose to start with 40' range
> >> increment not 30' unless it has change in the source material.
> >> Furious Focus is not working with Power attack, It is suppose to cancel
> >> Power Attack penalty on first attack when using 2 handed weapons and 1
> >> handed weapons with 2 hands
> >> Now just to let you know. Y'alls work is fantastic and I appreciate
> every
> >> bit of it. Trying to be helpful.
> >> Thank You,
> >> Charles
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >>
> >>
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#109160 From: Andrew Wilson <andrew@...>
Date: Tue Nov 6, 2012 9:41 am
Subject: Re: Things that need attention.
ytitendi
Send Email Send Email
 
The 30' is not a range increment and shouldn't be affecting the numbers.
  it's there
because Precise Shot affects anything out to 30', so when you have the feat
you
need different numbers up to 30'.  Longbows have this as well even though
their
first increment is 100'.  If you don't have precise shot you can ignore the
30'
value, all the other numbers should be right.

andrew

On 6 November 2012 04:00, Charles Suaso <csuaso@...> wrote:

> Hello,
> 2 things I have found that need attention, Please!
> Musket range is off by 1 increment, suppose to start with 40' range
> increment not 30' unless it has change in the source material.
> Furious Focus is not working with Power attack, It is suppose to cancel
> Power Attack penalty on first attack when using 2 handed weapons and 1
> handed weapons with 2 hands
> Now just to let you know. Y'alls work is fantastic and I appreciate every
> bit of it. Trying to be helpful.
> Thank You,
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#109161 From: Charles Suaso <csuaso@...>
Date: Wed Nov 7, 2012 10:49 pm
Subject: Re: Things that need attention.
csuaso
Send Email Send Email
 
Thank you..my mistake. Y'all are doing great;)
-Tony-



________________________________
  From: Andrew Wilson <andrew@...>
To: pcgen@yahoogroups.com
Sent: Tuesday, November 6, 2012 2:41 AM
Subject: Re: [pcgen] Things that need attention.


 
The 30' is not a range increment and shouldn't be affecting the numbers.
it's there
because Precise Shot affects anything out to 30', so when you have the feat
you
need different numbers up to 30'.  Longbows have this as well even though
their
first increment is 100'.  If you don't have precise shot you can ignore the
30'
value, all the other numbers should be right.

andrew

On 6 November 2012 04:00, Charles Suaso <csuaso@...> wrote:

> Hello,
> 2 things I have found that need attention, Please!
> Musket range is off by 1 increment, suppose to start with 40' range
> increment not 30' unless it has change in the source material.
> Furious Focus is not working with Power attack, It is suppose to cancel
> Power Attack penalty on first attack when using 2 handed weapons and 1
> handed weapons with 2 hands
> Now just to let you know. Y'alls work is fantastic and I appreciate every
> bit of it. Trying to be helpful.
> Thank You,
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#109162 From: Charles Suaso <csuaso@...>
Date: Wed Nov 7, 2012 10:58 pm
Subject: Re: Things that need attention.
csuaso
Send Email Send Email
 
I know the tasks you have are monumental. I am completely understanding how
complicated it can be and I appreciate the long hours you are putting into
PCGEN. Nope, no buts coming just a Thank You. When I win the lottery each of you
working on this endeavor is going to make bank, promise.
-Tony-

P.s. How about a in-play thingy to just add the bonus to the first attack. I do
not know what I do not know so forgive my ignorance in the asking. 


________________________________
  From: Andrew <drew0500@...>
To: pcgen@yahoogroups.com
Sent: Monday, November 5, 2012 11:48 PM
Subject: Re: [pcgen] Things that need attention.


 
Hi,

Range Increment of 30' will always display as that is the designated 'Short
Range' and certain feats
affect it. Doesn't matter if it's a musket, Crossbow or Dagger.

Furious Focus is not implemented. You have a complicate xslt along with an xml
base file along with
what the program outputs in place. It's not easy to go in and change all that
for corner cases. I'm
the only active OS monkey on the PCGen team, and my experience is very limited.
I've managed to
accomplish quite a lot through lots of long hours, trial and error. If I had to
re-do the files in
our OS I could not accomplish the same quality we have today. So, when you
consider my expertise and
willingness to dive in there, that is quite an accomplishment. Sadly, in order
to implement your
feat, it's going to require either a more experienced person (whether they join
the team, or give me
advice), or we need to wait for a Code Solution to handle the intricacies of the
system (Note I have
a few Feature Requests in New Tag for just this objective); or we wait for the
implementation of
Freemarker for our export.

(Just to explain how this is complicated, I would need to go and alter the BAB
Cycle code... see,
the BAB is exported as a Single Number from the Code to the OS. Then a fancy
code takes that single
number, and every integer of 6 produces a /+x with the number being less by the
five. In order to
implement your feat, I'd have to change how that all works, by adding back the
power attack
variable, and then reduce the 2nd and beyond interations. I'd invite you to take
a look at the fine
tangled mess involved. Of course, it only has to be active when your particular
feat is active which
means I have to some how tell the code when this is in play. I don't have any
easy method to measure
that, which means making new code on both the LST side in the form of an ASPECT
and tying that to
the xlst.

Fantasy_common has the BAB code cycle
Fantasy_master has the various weapon blocks.

Sadly, that only covers the PDF export, repeating the process in htm is quite
different code usage.
And then you have to usually find a solution for the various preview sheets.
Luckily those are htm
as well, so they'll be easier to port from the htm in most cases. )

Of all those options, I only see the last one as the most likely to happen in
the near future.

On 11/5/2012 8:00 PM, Charles Suaso wrote:
> Hello,
> 2 things I have found that need attention, Please!
> Musket range is off by 1 increment, suppose to start with 40' range increment
not 30' unless it has change in the source material.
> Furious Focus is not working with Power attack, It is suppose to cancel Power
Attack penalty on first attack when using 2 handed weapons and 1 handed weapons
with 2 hands
> Now just to let you know. Y'alls work is fantastic and I appreciate every bit
of it. Trying to be helpful.
> Thank You,
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#109163 From: Andrew <drew0500@...>
Date: Wed Nov 7, 2012 11:13 pm
Subject: Re: Things that need attention.
Drew0500
Send Email Send Email
 
Hi,

Nope, can't do it. All I can do is negate the Power Attack Penalty in total.
(Remember it's only one
number, it's an all or nothing deal. In order to change that, I'd have to do
some complicated
mess... something I'm not feeling keen to attempt). I think we can wait for
Freemarker and see what
is possible with that. Once we have an idea of that, then I'll re-evaluate the
request.

On 11/7/2012 2:58 PM, Charles Suaso wrote:
> I know the tasks you have are monumental. I am completely understanding how
complicated it can be and I appreciate the long hours you are putting into
PCGEN. Nope, no buts coming just a Thank You. When I win the lottery each of you
working on this endeavor is going to make bank, promise.
> -Tony-
>
> P.s. How about a in-play thingy to just add the bonus to the first attack. I
do not know what I do not know so forgive my ignorance in the asking.
>
>
> ________________________________
>  From: Andrew <drew0500@...>
> To: pcgen@yahoogroups.com
> Sent: Monday, November 5, 2012 11:48 PM
> Subject: Re: [pcgen] Things that need attention.
>
>
>
> Hi,
>
> Range Increment of 30' will always display as that is the designated 'Short
Range' and certain feats
> affect it. Doesn't matter if it's a musket, Crossbow or Dagger.
>
> Furious Focus is not implemented. You have a complicate xslt along with an xml
base file along with
> what the program outputs in place. It's not easy to go in and change all that
for corner cases. I'm
> the only active OS monkey on the PCGen team, and my experience is very
limited. I've managed to
> accomplish quite a lot through lots of long hours, trial and error. If I had
to re-do the files in
> our OS I could not accomplish the same quality we have today. So, when you
consider my expertise and
> willingness to dive in there, that is quite an accomplishment. Sadly, in order
to implement your
> feat, it's going to require either a more experienced person (whether they
join the team, or give me
> advice), or we need to wait for a Code Solution to handle the intricacies of
the system (Note I have
> a few Feature Requests in New Tag for just this objective); or we wait for the
implementation of
> Freemarker for our export.
>
> (Just to explain how this is complicated, I would need to go and alter the BAB
Cycle code... see,
> the BAB is exported as a Single Number from the Code to the OS. Then a fancy
code takes that single
> number, and every integer of 6 produces a /+x with the number being less by
the five. In order to
> implement your feat, I'd have to change how that all works, by adding back the
power attack
> variable, and then reduce the 2nd and beyond interations. I'd invite you to
take a look at the fine
> tangled mess involved. Of course, it only has to be active when your
particular feat is active which
> means I have to some how tell the code when this is in play. I don't have any
easy method to measure
> that, which means making new code on both the LST side in the form of an
ASPECT and tying that to
> the xlst.
>
> Fantasy_common has the BAB code cycle
> Fantasy_master has the various weapon blocks.
>
> Sadly, that only covers the PDF export, repeating the process in htm is quite
different code usage.
> And then you have to usually find a solution for the various preview sheets.
Luckily those are htm
> as well, so they'll be easier to port from the htm in most cases. )
>
> Of all those options, I only see the last one as the most likely to happen in
the near future.
>
> On 11/5/2012 8:00 PM, Charles Suaso wrote:
>> Hello,
>> 2 things I have found that need attention, Please!
>> Musket range is off by 1 increment, suppose to start with 40' range increment
not 30' unless it has change in the source material.
>> Furious Focus is not working with Power attack, It is suppose to cancel Power
Attack penalty on first attack when using 2 handed weapons and 1 handed weapons
with 2 hands
>> Now just to let you know. Y'alls work is fantastic and I appreciate every bit
of it. Trying to be helpful.
>> Thank You,
>> Charles
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109164 From: "jonathanrobertwatts" <jrwatts@...>
Date: Thu Nov 8, 2012 12:51 am
Subject: Broken links on http://pcgen.sourceforge.net/06_trackers.php
jonathanrobe...
Send Email Send Email
 
I was trying to check on whether or not to submit a JIRA for a typo, but the
links for "Bug Submission Guidelines" and "Feature Request Submission
Guidelines" on the sourceforge page http://pcgen.sourceforge.net/06_trackers.php
both seem to be broken (I went ahead and submitted a trivial level bug report,
DATA-746).

#109165 From: Andrew <drew0500@...>
Date: Thu Nov 8, 2012 1:00 am
Subject: Re: Broken links on http://pcgen.sourceforge.net/06_trackers.php
Drew0500
Send Email Send Email
 
Hi,

Your report is now here -

   * DOCS-219 <http://jira.pcgen.org/browse/DOCS-219>


     Web Link Error <http://jira.pcgen.org/browse/DOCS-219>


On 11/7/2012 4:51 PM, jonathanrobertwatts wrote:
> I was trying to check on whether or not to submit a JIRA for a typo, but the
links for "Bug Submission Guidelines" and "Feature Request Submission
Guidelines" on the sourceforge page http://pcgen.sourceforge.net/06_trackers.php
both seem to be broken (I went ahead and submitted a trivial level bug report,
DATA-746).
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109166 From: pcgen@yahoogroups.com
Date: Thu Nov 8, 2012 3:01 am
Subject: PCGen Board of Directors Meeting, 11/9/2012, 10:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Friday November 9, 2012
Time:   10:00 pm - 11:00 pm
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=25&month=05&year=2012&hour=22&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for the meeting details.

-PCGen Board of Directors
 
Copyright © 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109167 From: Martijn Verburg <martijnverburg@...>
Date: Thu Nov 8, 2012 8:40 am
Subject: Re: PCGen Board of Directors Meeting, 11/9/2012, 10:00 pm
karianna03
Send Email Send Email
 
I won't be able to make this one - topics covered will be:

* Last issues to resolve for 6.0.0 release
* Initial plans from code team on major goals for post 6.0.0.

K


On 8 November 2012 04:01, <pcgen@yahoogroups.com> wrote:

>
>
>     Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
> *   Title:   PCGen Board of Directors Meeting   Date:   Friday November
> 9, 2012 Time:   10:00 pm - 11:00 pm Location:   IRC irc.freenode.netchannel
#pcgen,
> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
> Directors open meeting
>
> All are welcome to come and observe.
>
> Meeting is held in channel #pcgen on IRC. You can join via the web at
> http://webchat.freenode.net/?channels=pcgen
>
> Please use the link for the correct time for your time zone.
>
http://www.timeanddate.com/worldclock/fixedtime.html?day=25&month=05&year=2012&h\
our=22&min=0&sec=0&p1=179
>
> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>
> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
> Messenger, and email.
> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>  Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>
>


[Non-text portions of this message have been removed]

#109168 From: Andrew <drew0500@...>
Date: Thu Nov 8, 2012 1:26 pm
Subject: Re: PCGen Board of Directors Meeting, 11/9/2012, 10:00 pm
Drew0500
Send Email Send Email
 
And Vote for Release of 6.0



On 11/8/2012 12:40 AM, Martijn Verburg wrote:
> I won't be able to make this one - topics covered will be:
>
> * Last issues to resolve for 6.0.0 release
> * Initial plans from code team on major goals for post 6.0.0.
>
> K
>
>
> On 8 November 2012 04:01, <pcgen@yahoogroups.com> wrote:
>
>>     Reminder from:   *pcgen Yahoo!
Group<http://groups.yahoo.com/group/pcgen/cal>
>> *   Title:   PCGen Board of Directors Meeting   Date:   Friday November
>> 9, 2012 Time:   10:00 pm - 11:00 pm Location:   IRC irc.freenode.netchannel
#pcgen,
>> http://webchat.freenode.net/?channels=pcgen Notes:   PCGen's Board of
>> Directors open meeting
>>
>> All are welcome to come and observe.
>>
>> Meeting is held in channel #pcgen on IRC. You can join via the web at
>> http://webchat.freenode.net/?channels=pcgen
>>
>> Please use the link for the correct time for your time zone.
>>
http://www.timeanddate.com/worldclock/fixedtime.html?day=25&month=05&year=2012&h\
our=22&min=0&sec=0&p1=179
>>
>> See http://wiki.pcgen.org/Meeting_Time for the meeting details.
>>
>> -PCGen Board of Directors   Get reminders on your mobile, Yahoo!
>> Messenger, and email.
>> Edit reminder options <http://groups.yahoo.com/group/pcgen/cal?v=75>
>>  Copyright © 2012  Yahoo! Inc. <http://www.yahoo.com> All Rights Reserved
>> | Terms of Service <http://docs.yahoo.com/info/terms/> | Privacy
Policy<http://privacy.yahoo.com/privacy/us>
>>
>>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109169 From: Andrew <drew0500@...>
Date: Thu Nov 8, 2012 11:05 pm
Subject: Main WIKI updated
Drew0500
Send Email Send Email
 
Hi Folks,

Our WIKI is upgraded. Please give the new feature rich WIKI a test run, if there
is anything not
working please let me know ASAP.

NOTE: Only people with accounts will be able to alter the  WIKI pages - To get
an account send an
email to 'admin@...'

Cheers,
--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109170 From: "white_volg" <jgreene@...>
Date: Fri Nov 9, 2012 3:23 am
Subject: PcGen Import Fails on 1 npc of 7
white_volg
Send Email Send Email
 
6 of the 7 NPCs I've been converting import without error. the last fails
miserably.
Error from d20Pro:

This plugin is invalid.  Please recompile it using the latest API and try again.
    Caused by: Unexpected exception
    Caused by: java.lang.NullPointerException

PcGen 5.17.18
D20Pro 3.2.907
XML File:
http://www.greenemyst.com/NPC-OA2-Gohei.xml
PCG file
http://www.greenemyst.com/NPC-OA2-Gohei.pcg

java version "1.6.0_35"
Java(TM) SE Runtime Environment (build 1.6.0_35-b10)
Java HotSpot(TM) Client VM (build 20.10-b01, mixed mode, sharing)


Suggestions? (cross posted to d20Pro forums)

#109171 From: Eric C Smith <maredudd@...>
Date: Fri Nov 9, 2012 3:37 am
Subject: Re: PcGen Import Fails on 1 npc of 7
maredudd800
Send Email Send Email
 
Greetings!

Have you tried with PCGen 6.00.0RC1?

Maredudd

On Nov 8, 2012, at 10:23 PM, white_volg wrote:

> 6 of the 7 NPCs I've been converting import without error. the last fails
miserably.
> Error from d20Pro:
>
> This plugin is invalid. Please recompile it using the latest API and try
again.
> Caused by: Unexpected exception
> Caused by: java.lang.NullPointerException
>
> PcGen 5.17.18
> D20Pro 3.2.907
> XML File:
> http://www.greenemyst.com/NPC-OA2-Gohei.xml
> PCG file
> http://www.greenemyst.com/NPC-OA2-Gohei.pcg
>
> java version "1.6.0_35"
> Java(TM) SE Runtime Environment (build 1.6.0_35-b10)
> Java HotSpot(TM) Client VM (build 20.10-b01, mixed mode, sharing)
>
> Suggestions? (cross posted to d20Pro forums)
>
>

#109172 From: James Dempsey <jdempsey@...>
Date: Fri Nov 9, 2012 3:54 am
Subject: Re: PcGen Import Fails on 1 npc of 7
james_dempse...
Send Email Send Email
 
Hi,

I think you'll need the d20pro folk to determine what caused the
NullPointerException and then we'll likely have to change the output sheet
to fix the issue. That's assuming that it hasn't already been fixed in
6.00.0 RC1.

Cheers,
James Dempsey
PCGen Code SB


On 9 November 2012 14:23, white_volg <jgreene@...> wrote:

> 6 of the 7 NPCs I've been converting import without error. the last fails
> miserably.
> Error from d20Pro:
>
> This plugin is invalid.  Please recompile it using the latest API and try
> again.
>    Caused by: Unexpected exception
>    Caused by: java.lang.NullPointerException
>
> PcGen 5.17.18
> D20Pro 3.2.907
> XML File:
> http://www.greenemyst.com/NPC-OA2-Gohei.xml
> PCG file
> http://www.greenemyst.com/NPC-OA2-Gohei.pcg
>
> java version "1.6.0_35"
> Java(TM) SE Runtime Environment (build 1.6.0_35-b10)
> Java HotSpot(TM) Client VM (build 20.10-b01, mixed mode, sharing)
>
>
> Suggestions? (cross posted to d20Pro forums)
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#109173 From: pcgen@yahoogroups.com
Date: Sat Nov 10, 2012 2:01 am
Subject: PCGen Board of Directors Meeting, 11/10/2012, 2:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Saturday November 10, 2012
Time:   2:00 pm - 3:00 pm
Location:   IRC irc.freenode.net channel #pcgen, http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=09&month=11&year=2012&hour=22&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for the meeting details.

-PCGen Board of Directors
 
Copyright © 2012  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#109174 From: Henk Slaaf <henk@...>
Date: Sat Nov 10, 2012 1:52 pm
Subject: Re: PCGen Board of Directors Meeting, 11/10/2012, 2:00 pm
henkslaaf
Send Email Send Email
 
Hey all,

What timezone is this?

Best,

Henk


[Non-text portions of this message have been removed]

#109175 From: "David R. Bender" <Papa.DRB@...>
Date: Sat Nov 10, 2012 4:14 pm
Subject: PCGen v6.00.0 Released!
papa_drb
Send Email Send Email
 
PCGen v6.00.0 Released!

Welcome to PCGen v6.00.0, the latest stable release of PCGen. In this
release we have introduced a new user interface and made substantial
changes under the hood including hundreds of new features. The
highlights of the changes for PCGen 6.0 are listed below:

Major Changes
New user interface
-- A faster, more responsive GUI, particularly when using multiple
characters.
-- A redesigned interface intended to be friendlier and more informative
-- Support for Java 7 and Open JDK
-- Faster startup time
Improved performance
Install to non admin location on Windows
Full spell descriptions in RSRD and Pathfinder
Command line PDF generation

LST Changes:
Choice tags revamped and rigorously parsed
Choice tags now only provide a choice - a separate tag (e.g. BONUS) is
used to apply the choice
All shipped data has been run through the LST converter to bring it up
to 6.0 standards

New User Interface
A major feature of PCGen 6.0 is the new user interface. While the
general layout of the program will still be familiar we've made lots of
enhancements along the way such as:
More information on the summary page for a quick view of the character
Easier access to new character tasks such as choosing an ability score
method
Active 'things to do' list - click on a task and you'll be taken to the
screen and field.
Start your character with class first - alignment is back to an after
thought
Toggle quick filtering buttons (e.g. Qualified) to quickly focus on
relevant items
A location based equipping display supporting drag and drop.
Thumbnail selection from your character portrait.
A campaign history tracker
Improved command line use, including PDF generation.
Improved printing including an in-program print preview.
Easier exporting, including auto open your generated file.
An easier to use Temporary Bonuses system

The new user interface does not currently provide random NPC generation
or LST editor functionality. These are earmarked for implementation in
the future though.

PCGen is an RPG character generator and maintenance program (d20
systems). All datafiles are ASCII text files so they can be modified by
users for their own campaigns.

For more information about PCGen, join us at our Yahoo group:
http://groups.yahoo.com/group/pcgen/

or visit our website:
http://pcgen.sourceforge.net/01_overview.php

or our wiki:
http://wiki.pcgen.org/

Download your free copy:
https://sourceforge.net/projects/pcgen/files/PCGen%20Stable/6.00.0/

You can see all of the changes included in this release by checking out
the release notes:
http://pcgen.svn.sourceforge.net/viewvc/pcgen/branches/6.00.x/pcgen/installers/r\
elease-notes/pcgen-release-notes-6000.html

Trackers (JIRA) bugs:
http://jira.pcgen.org/secure/Dashboard.jspa
--

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=mhcfFekSbHQ&ob=av3e>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)


[Non-text portions of this message have been removed]

#109176 From: Andrew <drew0500@...>
Date: Sat Nov 10, 2012 8:42 pm
Subject: Re: PCGen Board of Directors Meeting, 11/10/2012, 2:00 pm
Drew0500
Send Email Send Email
 
Hi,

The meeting was yesterday, the reminder was set incorrectly. Sorry about that.


On 11/10/2012 5:52 AM, Henk Slaaf wrote:
> Hey all,
>
> What timezone is this?
>
> Best,
>
> Henk
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109177 From: Andrew <drew0500@...>
Date: Sat Nov 10, 2012 11:37 pm
Subject: Hacking up the core sets to 'modernize them' - questions
Drew0500
Send Email Send Email
 
Hi Folks,

So, as most people aren't aware of, I've been modernizing the core sets - 3e,
3.5e and pathfinder.
Bring tons of improvements and best practices into play. Most of this is hidden
behind the scenes.

However, as I'm aware we have a few CMP users still around, it seems that this
would be the best
time to update the sets to work more or less seemlessly together.

Our core sets do not follow standard of var naming. So, we can bring that up to
speed which would
align the two sets more closely. And yes, our homebrew users wouldn't be left
behind, I'd set up
backwards compatibility.

(Our lack of standard usage caused an issue...)

So, how many CMP users do we have that would like this?

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#109178 From: lgondor@...
Date: Sun Nov 11, 2012 2:53 am
Subject: Re: Hacking up the core sets to 'modernize them' - questions
lgondor
Send Email Send Email
 
Hi Andrew,

Count me as one of the CMP users. I have been making them work more-or-less with
the RSRD datasets (using the Core datasets distributed with Pcgen and the
supplements from CMP) and updating the tag syntax used in the CMP datasets to
reflect the evolution of Pcgen. (I still have a problem with
'CHOOSE:SPELLS|SPELLBOOK=Innate' that won't let me properly code the Quicken
Spell-like Ability feat, but that is a question for the lstfile help group.)


Regards,
Les Gondor



________________________________
  From: Andrew <drew0500@...>
To: PCGen Experimental <pcgen_experimental@yahoogroups.com>; pcgen
<pcgen@yahoogroups.com>; PCGenListFileHelp <PCGenListFileHelp@yahoogroups.com>
Sent: Saturday, November 10, 2012 6:37:15 PM
Subject: [pcgen] Hacking up the core sets to 'modernize them' - questions


 
Hi Folks,

So, as most people aren't aware of, I've been modernizing the core sets - 3e,
3.5e and pathfinder.
Bring tons of improvements and best practices into play. Most of this is hidden
behind the scenes.

However, as I'm aware we have a few CMP users still around, it seems that this
would be the best
time to update the sets to work more or less seemlessly together.

Our core sets do not follow standard of var naming. So, we can bring that up to
speed which would
align the two sets more closely. And yes, our homebrew users wouldn't be left
behind, I'd set up
backwards compatibility.

(Our lack of standard usage caused an issue...)

So, how many CMP users do we have that would like this?

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

[Non-text portions of this message have been removed]




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#109179 From: pcgen@yahoogroups.com
Date: Sun Nov 11, 2012 3:11 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
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PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#109180 From: pcgen@yahoogroups.com
Date: Sun Nov 11, 2012 3:11 pm
Subject: File - Welcome
pcgen@yahoogroups.com
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Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.java.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#109181 From: "Paul" <nylanfs@...>
Date: Sun Nov 11, 2012 3:14 pm
Subject: [6.0] Adept not getting spells
nylanfs
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As a bug report called in to me yesterday on my way to a fish fry, and just
confirmed by me.

Adepts don't seem to be getting any of their spells known in Pathfinder. But
they are getting them in 35e.

And looking at the class code I'm not seeing any differences between them.

PCGen v6.0.0
Pathfinder

Entered as [Data-760]

#109182 From: Doug Limmer <adventure@...>
Date: Sun Nov 11, 2012 5:09 pm
Subject: Re: [6.0] Adept not getting spells
distant_scholar
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[I tested the below on 5.17.19, rather than 6.0.0.  It wasn't working
back then, either.]

The problem is that SPELLLEVEL:CLASS, for whatever reason, is not
working.  3.5 has the adept spells not only in the adept class file, but
also in the spells file.  If you add the Adept=x to the spells in the
spells file for Pathfinder, the adept gets those spells.

[Comment also added to JIRA.]

DS/DL

On 11/11/2012 10:14 AM, Paul wrote:
>
> As a bug report called in to me yesterday on my way to a fish fry, and
> just confirmed by me.
>
> Adepts don't seem to be getting any of their spells known in
> Pathfinder. But they are getting them in 35e.
>
> And looking at the class code I'm not seeing any differences between them.
>
> PCGen v6.0.0
> Pathfinder
>
> Entered as [Data-760]
>



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#109183 From: "Paul" <nylanfs@...>
Date: Sun Nov 11, 2012 10:17 pm
Subject: Additional Name sets
nylanfs
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With going to the new UI I think we're missing some of the old name sets. Most
specifically the 1990USCensus (which is what I use the most).

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