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#107693 From: "David R. Bender" <Papa.DRB@...>
Date: Wed Mar 7, 2012 11:42 am
Subject: Re: Darkwood Buckler
papa_drb
Send Email Send Email
 
I have not been following this conversation completely, but from the
PRD, look under Normal: (http://paizo.com/pathfinderRPG/prd/feats.html)


     Armor Proficiency, Light (Combat)

You are skilled at wearing light armor.

*Benefit:* When you wear a type of armor with which you are proficient,
the armor check penalty for that armor applies only to Dexterity
<http://paizo.com/pathfinderRPG/prd/gettingStarted.html#_dexterity>- and
Strength-based skill checks.

*Normal:* A character who is wearing armor with which he is not
proficient applies its armor check penalty to attack rolls and to all
skill checks that involve moving.

*Special:* All characters except monks, sorcerers, and wizards
automatically have Light Armor Proficiency as a bonus feat. They need
not select it.



-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=_Qu7jGYzS_A>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)

On 3/7/2012 5:48 AM, Doug Limmer wrote:
> On 3/7/2012 4:24 AM, Susan Dittmar wrote:
>> Stop!
>>
> Hammer Time!
>> Armor Check penalty is the penalty which applies even if you are
>> proficient with the kind of armor. There is an additional (in this
>> case for
>> sure, I don't know if the penalties stack) Armor Check penalty for using
>> pieces of armor without the proficiency, which is equal to the armor (or
>> shield) bonus granted by the piece of armor.
>>
> Do you have a source for that?  I've never heard of such a rule.
>
> DS/DL
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

#107694 From: Eric C Smith <maredudd@...>
Date: Wed Mar 7, 2012 12:41 pm
Subject: Re: Darkwood Buckler
maredudd800
Send Email Send Email
 
Hi Folks!

I've been following this thread and am leaning in pfsgamer's and Doug's
direction on this one.

Given David's included info below, and adding the effect on the Armor Check
Penalty that Darkwood has on the buckler it looks to me like the ACP for a
Darkwood Buckler is indeed zero. (Relevant part of the Darkwood description
included below.)

"Darkwood: . . . The armor check penalty of a darkwood shield is lessened by 2
compared to an ordinary shield of its type."

A Buckler as a ACP of -1 and when you apply the Darkwood effect, and realizing
that you can't reduce the penalty below zero, a Darkwood Buckler has an ACP of
zero. It is clear that the ACP DOES effect the STR and DEX based skill checks
whether the character is proficient with the buckler or not, but I can't find a
reference that states that the bonuses granted by special materials is not
applied to the ACP when making such checks. The references siply state that the
ACP id modified, in the case of the Darkwood material, and that the ACP is
applied to the skill checks.

As for Susan's assertion that non-proficiency in armor or shield leads to an
additional ACP equal to the armor bonus, I can't find any reference to that.
Susan, can you point me to the reference?

Maredudd

On Mar 7, 2012, at 6:42 AM, David R. Bender wrote:

> I have not been following this conversation completely, but from the
> PRD, look under Normal: (http://paizo.com/pathfinderRPG/prd/feats.html)
>
> Armor Proficiency, Light (Combat)
>
> You are skilled at wearing light armor.
>
> *Benefit:* When you wear a type of armor with which you are proficient,
> the armor check penalty for that armor applies only to Dexterity
> <http://paizo.com/pathfinderRPG/prd/gettingStarted.html#_dexterity>- and
> Strength-based skill checks.
>
> *Normal:* A character who is wearing armor with which he is not
> proficient applies its armor check penalty to attack rolls and to all
> skill checks that involve moving.
>
> *Special:* All characters except monks, sorcerers, and wizards
> automatically have Light Armor Proficiency as a bonus feat. They need
> not select it.
>
> -- david
> Papa.DRB
>
> My better half and me (jpg)
>
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>
>
> Love Me If You Can by Toby Keith (video)
> <http://www.youtube.com/watch?v=_Qu7jGYzS_A>
>
> Madness takes its toll - please have exact change.
> For those who believe, no proof is necessary, for those who don't
> believe, no proof is possible. (Stuart Chase 1888-1985)
>
> On 3/7/2012 5:48 AM, Doug Limmer wrote:
> > On 3/7/2012 4:24 AM, Susan Dittmar wrote:
> >> Stop!
> >>
> > Hammer Time!
> >> Armor Check penalty is the penalty which applies even if you are
> >> proficient with the kind of armor. There is an additional (in this
> >> case for
> >> sure, I don't know if the penalties stack) Armor Check penalty for using
> >> pieces of armor without the proficiency, which is equal to the armor (or
> >> shield) bonus granted by the piece of armor.
> >>
> > Do you have a source for that? I've never heard of such a rule.
> >
> > DS/DL
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>

#107695 From: Susan Dittmar <Susan.Dittmar@...>
Date: Wed Mar 7, 2012 2:15 pm
Subject: Re: Darkwood Buckler
susandittmar
Send Email Send Email
 
Quoting Eric C Smith (maredudd@...):
> As for Susan's assertion that non-proficiency in armor or shield leads to
> an additional ACP equal to the armor bonus, I can't find any reference to
> that. Susan, can you point me to the reference?

I can't. My memory has failed me. To my knowledge, there is no such
additional armor check penalty. Teaches me to check with the sources
*before* I post.

	 Susan

#107696 From: "pfsgamer" <losttrader2000@...>
Date: Wed Mar 7, 2012 2:29 pm
Subject: Re: Darkwood Buckler
pfsgamer
Send Email Send Email
 
PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
The Darkwood Buckler is from the Core rulebook.

Thanks for looking into this.  The only reason the character got the thing was
because she was told it did not produce any penalties, and did not interfere
with the bow.

--- In pcgen@yahoogroups.com, Doug Limmer <adventure@...> wrote:

> @pfsgamer: What version of PCGen are you using, and what datasets are
> you loading?  (If you gave this information earlier, I've lost it.)
>
> DS/DL
>
> On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> >
> > On 06.03.2012 18:03, pfsgamer wrote:
> > > I noticed today that an archer (rogue) using a buckler
> > > (non-proficient) has her skills trashed. This was NOT the case
> > > before, and does not make sense. Especially since I was told a rogue
> > > can equip a buckler without penalty. The AC check should be 0. Why is
> > > it suddenly affecting SKILLs?
> > >
> > > from the book: "You can use a bow or crossbow without penalty while
> > > carrying it."
> >
> > That means you don't get penalties to attack when using the bow, which
> > has nothing to do with using skills. The armor check penalty still
> > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > for using it non-proficiently.
> >
> > Stefan.
> >
>
>
>
> [Non-text portions of this message have been removed]
>

#107697 From: Doug Limmer <adventure@...>
Date: Wed Mar 7, 2012 3:13 pm
Subject: Re: Re: Darkwood Buckler
distant_scholar
Send Email Send Email
 
I tried this out.

First, a couple of caveats:
1.  I'm assuming you mean 5.17.10 rather than 5.1.7.10. :-)
2.  I'm further assuming PFS Core means Pathfinder Core Rulebook; there
may be some Pathfinder Society Core I'm unaware of.
3. My version of 5.17.10 didn't have an Ultimate Combat selection
available.  Thus, I didn't select it.
4. I'm assuming "archer" is more a description of what the character
wants to be, rather than some Archetype or other ability I'm unfamiliar
with.

The short version: I'm not seeing a problem.  Run PCGen without that
Ultimate Combat loaded (maybe it's messing up the buckler?) and try again.

I made a Neutral Good half-elf rogue level 1, 25 point buy,
14/16/14/14/10/10 stats; skills, feats, class abilities, etc. left
unchosen, no traits, and added buckler, darkwood buckler, and shortbow
to the inventory.  Shortbow equipped.  With the regular buckler
equipped, I get the expected -1 to skills and attack with the bow[1].
With the darkwood buckler equipped, I don't get any modifier to skills
and attack with the bow.

Now, I *do* get a shield bash with the darkwood buckler, which suggests
the program is treating it like a light shield for bashing purposes, but
I am still able to equip both the shortbow (two-handed) and the darkwood
buckler at the same time.  Maybe the darkwood buckler is being treated
as both?

[1]This is the -1 for being non-proficient with the buckler, not a -1
for having a buckler on the same arm as the weapon, since bucklers don't
give that penalty for bows and crossbows.

DS/DL

On 3/7/2012 9:29 AM, pfsgamer wrote:
>
> PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> The Darkwood Buckler is from the Core rulebook.
>
> Thanks for looking into this. The only reason the character got the
> thing was because she was told it did not produce any penalties, and
> did not interfere with the bow.
>
> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>, Doug
> Limmer <adventure@...> wrote:
>
> > @pfsgamer: What version of PCGen are you using, and what datasets are
> > you loading? (If you gave this information earlier, I've lost it.)
> >
> > DS/DL
> >
> > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > >
> > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > I noticed today that an archer (rogue) using a buckler
> > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > before, and does not make sense. Especially since I was told a rogue
> > > > can equip a buckler without penalty. The AC check should be 0.
> Why is
> > > > it suddenly affecting SKILLs?
> > > >
> > > > from the book: "You can use a bow or crossbow without penalty while
> > > > carrying it."
> > >
> > > That means you don't get penalties to attack when using the bow, which
> > > has nothing to do with using skills. The armor check penalty still
> > > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > > for using it non-proficiently.
> > >
> > > Stefan.
>



[Non-text portions of this message have been removed]

#107698 From: UnclePete <uncle@...>
Date: Wed Mar 7, 2012 5:35 pm
Subject: Re: {Disarmed} Re: Re: Darkwood Buckler
ozunclepete
Send Email Send Email
 
I've been following this with some interest. As DM, I have had to remind
some players to reduce their AC if using a weapon or casting a spell
while wearing a buckler. From PCGen's point of view, equipping both a
weapon and a buckler at the same time is acceptable - the adjustment to
AC is a player's responsibility. However, allowing shield bash with a
buckler is wrong and needs fixing.

Pathfinder Core Rulebook, 5th printing, p150:
"In any case, if you use a weapon in your off hand, you lose the
buckler's AC bonus until your next turn. You can cast a spell with
somatic components using your shield arm, but you lose the buckler's AC
bonus until your next turn. You can't make a shield bash with a buckler."

This simple statement, however, has produced some robust discussion
about what constitutes weapon "use" and what is required to regain the
buckler AC. If anyone is interested in our house rules resulting from
these discussions, let me know and I'll be happy to share.

Pete



On 03/08/2012 02:13 AM, Doug Limmer wrote:
>
> I tried this out.
>
> First, a couple of caveats:
> 1. I'm assuming you mean 5.17.10 rather than 5.1.7.10. :-)
> 2. I'm further assuming PFS Core means Pathfinder Core Rulebook; there
> may be some Pathfinder Society Core I'm unaware of.
> 3. My version of 5.17.10 didn't have an Ultimate Combat selection
> available. Thus, I didn't select it.
> 4. I'm assuming "archer" is more a description of what the character
> wants to be, rather than some Archetype or other ability I'm unfamiliar
> with.
>
> The short version: I'm not seeing a problem. Run PCGen without that
> Ultimate Combat loaded (maybe it's messing up the buckler?) and try again.
>
> I made a Neutral Good half-elf rogue level 1, 25 point buy,
> 14/16/14/14/10/10 stats; skills, feats, class abilities, etc. left
> unchosen, no traits, and added buckler, darkwood buckler, and shortbow
> to the inventory. Shortbow equipped. With the regular buckler
> equipped, I get the expected -1 to skills and attack with the bow[1].
> With the darkwood buckler equipped, I don't get any modifier to skills
> and attack with the bow.
>
> Now, I *do* get a shield bash with the darkwood buckler, which suggests
> the program is treating it like a light shield for bashing purposes, but
> I am still able to equip both the shortbow (two-handed) and the darkwood
> buckler at the same time. Maybe the darkwood buckler is being treated
> as both?
>
> [1]This is the -1 for being non-proficient with the buckler, not a -1
> for having a buckler on the same arm as the weapon, since bucklers don't
> give that penalty for bows and crossbows.
>
> DS/DL
>
> On 3/7/2012 9:29 AM, pfsgamer wrote:
> >
> > PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > The Darkwood Buckler is from the Core rulebook.
> >
> > Thanks for looking into this. The only reason the character got the
> > thing was because she was told it did not produce any penalties, and
> > did not interfere with the bow.
> >
> > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>
> <mailto:pcgen%40yahoogroups.com>, Doug
> > Limmer <adventure@...> wrote:
> >
> > > @pfsgamer: What version of PCGen are you using, and what datasets are
> > > you loading? (If you gave this information earlier, I've lost it.)
> > >
> > > DS/DL
> > >
> > > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > >
> > > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > > I noticed today that an archer (rogue) using a buckler
> > > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > > before, and does not make sense. Especially since I was told a
> rogue
> > > > > can equip a buckler without penalty. The AC check should be 0.
> > Why is
> > > > > it suddenly affecting SKILLs?
> > > > >
> > > > > from the book: "You can use a bow or crossbow without penalty
> while
> > > > > carrying it."
> > > >
> > > > That means you don't get penalties to attack when using the bow,
> which
> > > > has nothing to do with using skills. The armor check penalty still
> > > > applies to alls Strength- and Dexterity-based skills. Such is
> the cost
> > > > for using it non-proficiently.
> > > >
> > > > Stefan.
> >
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]

#107699 From: Eric C Smith <maredudd@...>
Date: Wed Mar 7, 2012 6:23 pm
Subject: Re: 51710 Ultimate Combat issues
maredudd800
Send Email Send Email
 
Hi pfsgamer!

The PCGen team has yet to distribute a copy of our Ultimate Combat dta set as it
is still in development.

Maredudd


On Mar 6, 2012, at 11:31 AM, pfsgamer wrote:

> I noticed today that this version has Ultimate Combat listed under sources. So
I commented out my feats in homebrew for UC and loaded Ultimate Combat source
instead.
>
> My human fighter archer 6 / ranger guide 2 has Point Blank & Weapon Focus
LongBow (taken at L1 fighter), Rapid Shot taken as Ranger bonus Feat at L4 (R2),
and Snap Shot at L6 (4F).
>
> Yet PCGen has Snap Shot in red, implying the PreReqs are not met, and
> Rapid Shot is also red, specifically "less than 1 Rapid Shot feat". Is this a
circular issue? Taking Rapid Shot as a Ranger bonus feat adds it to the feats
list in pink.
>
> These feats should not be red.

#107700 From: "pfsgamer" <losttrader2000@...>
Date: Wed Mar 7, 2012 6:49 pm
Subject: Re: 51710 Ultimate Combat issues
pfsgamer
Send Email Send Email
 
Dang. I thought it came with v10, but I guess not. Found the culprit & deleted
it.  Sorry about that!

--- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>
> Hi pfsgamer!
>
> The PCGen team has yet to distribute a copy of our Ultimate Combat dta set as
it is still in development.
>
> Maredudd
>
>
> On Mar 6, 2012, at 11:31 AM, pfsgamer wrote:
>
> > I noticed today that this version has Ultimate Combat listed under sources.
So I commented out my feats in homebrew for UC and loaded Ultimate Combat source
instead.
> >
> > My human fighter archer 6 / ranger guide 2 has Point Blank & Weapon Focus
LongBow (taken at L1 fighter), Rapid Shot taken as Ranger bonus Feat at L4 (R2),
and Snap Shot at L6 (4F).
> >
> > Yet PCGen has Snap Shot in red, implying the PreReqs are not met, and
> > Rapid Shot is also red, specifically "less than 1 Rapid Shot feat". Is this
a circular issue? Taking Rapid Shot as a Ranger bonus feat adds it to the feats
list in pink.
> >
> > These feats should not be red.
>

#107701 From: "pfsgamer" <losttrader2000@...>
Date: Wed Mar 7, 2012 6:58 pm
Subject: Re: Darkwood Buckler
pfsgamer
Send Email Send Email
 
Thanks, Doug. Found & deleted the Ultimate Combat folder.

Darkwood Buckler stills damages skills.
I agree it should not bash, but that is ignorable.
Skills failing - not ignorable...   :-)

Added Inner Sea Primer to pick up the Azlanti language.  So 4 sources: Core,
APG, Guide, ISP.  It may even load w/o ISP once the language has been selected,
I don't know.

She is level 6 so dropping these would be problematic to the rest of her feats &
traits... :-)


--- In pcgen@yahoogroups.com, Doug Limmer <adventure@...> wrote:
>
> I tried this out.
>
> First, a couple of caveats:
> 1.  I'm assuming you mean 5.17.10 rather than 5.1.7.10. :-)
> 2.  I'm further assuming PFS Core means Pathfinder Core Rulebook; there
> may be some Pathfinder Society Core I'm unaware of.
> 3. My version of 5.17.10 didn't have an Ultimate Combat selection
> available.  Thus, I didn't select it.
> 4. I'm assuming "archer" is more a description of what the character
> wants to be, rather than some Archetype or other ability I'm unfamiliar
> with.
>
> The short version: I'm not seeing a problem.  Run PCGen without that
> Ultimate Combat loaded (maybe it's messing up the buckler?) and try again.
>
> I made a Neutral Good half-elf rogue level 1, 25 point buy,
> 14/16/14/14/10/10 stats; skills, feats, class abilities, etc. left
> unchosen, no traits, and added buckler, darkwood buckler, and shortbow
> to the inventory.  Shortbow equipped.  With the regular buckler
> equipped, I get the expected -1 to skills and attack with the bow[1].
> With the darkwood buckler equipped, I don't get any modifier to skills
> and attack with the bow.
>
> Now, I *do* get a shield bash with the darkwood buckler, which suggests
> the program is treating it like a light shield for bashing purposes, but
> I am still able to equip both the shortbow (two-handed) and the darkwood
> buckler at the same time.  Maybe the darkwood buckler is being treated
> as both?
>
> [1]This is the -1 for being non-proficient with the buckler, not a -1
> for having a buckler on the same arm as the weapon, since bucklers don't
> give that penalty for bows and crossbows.
>
> DS/DL
>
> On 3/7/2012 9:29 AM, pfsgamer wrote:
> >
> > PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > The Darkwood Buckler is from the Core rulebook.
> >
> > Thanks for looking into this. The only reason the character got the
> > thing was because she was told it did not produce any penalties, and
> > did not interfere with the bow.
> >
> > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>, Doug
> > Limmer <adventure@> wrote:
> >
> > > @pfsgamer: What version of PCGen are you using, and what datasets are
> > > you loading? (If you gave this information earlier, I've lost it.)
> > >
> > > DS/DL
> > >
> > > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > >
> > > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > > I noticed today that an archer (rogue) using a buckler
> > > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > > before, and does not make sense. Especially since I was told a rogue
> > > > > can equip a buckler without penalty. The AC check should be 0.
> > Why is
> > > > > it suddenly affecting SKILLs?
> > > > >
> > > > > from the book: "You can use a bow or crossbow without penalty while
> > > > > carrying it."
> > > >
> > > > That means you don't get penalties to attack when using the bow, which
> > > > has nothing to do with using skills. The armor check penalty still
> > > > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > > > for using it non-proficiently.
> > > >
> > > > Stefan.
> >
>
>
>
> [Non-text portions of this message have been removed]
>

#107702 From: Eric C Smith <maredudd@...>
Date: Wed Mar 7, 2012 7:21 pm
Subject: Re: Re: Darkwood Buckler
maredudd800
Send Email Send Email
 
Hi pfsgamer,

What are your referring to when you say "Guide"?

Core, APG, and ISP are obvious but Guide, by itself, means nothing . . .

Maredudd

On Mar 7, 2012, at 1:58 PM, pfsgamer wrote:

> Thanks, Doug. Found & deleted the Ultimate Combat folder.
>
> Darkwood Buckler stills damages skills.
> I agree it should not bash, but that is ignorable.
> Skills failing - not ignorable... :-)
>
> Added Inner Sea Primer to pick up the Azlanti language. So 4 sources: Core,
APG, Guide, ISP. It may even load w/o ISP once the language has been selected, I
don't know.
>
> She is level 6 so dropping these would be problematic to the rest of her feats
& traits... :-)

#107703 From: "pfsgamer" <losttrader2000@...>
Date: Wed Mar 7, 2012 7:46 pm
Subject: Re: Darkwood Buckler
pfsgamer
Send Email Send Email
 
Guide to Organized Play 4.0  -- Required for PFS!  :-)

--- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
>
> Hi pfsgamer,
>
> What are your referring to when you say "Guide"?
>
> Core, APG, and ISP are obvious but Guide, by itself, means nothing . . .
>
> Maredudd
>
> On Mar 7, 2012, at 1:58 PM, pfsgamer wrote:
>
> > Thanks, Doug. Found & deleted the Ultimate Combat folder.
> >
> > Darkwood Buckler stills damages skills.
> > I agree it should not bash, but that is ignorable.
> > Skills failing - not ignorable... :-)
> >
> > Added Inner Sea Primer to pick up the Azlanti language. So 4 sources: Core,
APG, Guide, ISP. It may even load w/o ISP once the language has been selected, I
don't know.
> >
> > She is level 6 so dropping these would be problematic to the rest of her
feats & traits... :-)
>

#107704 From: "Distant Scholar" <adventure@...>
Date: Wed Mar 7, 2012 8:04 pm
Subject: Re: Darkwood Buckler
distant_scholar
Send Email Send Email
 
pfsgamer sent me the character file, and I discovered the problem: equipping the
darkwood buckler is just enough to put the character into Medium encumbrance.

Yes, the character was within 2.5 lbs of the Medium encumbrance category.

DS/DL

--- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@...> wrote:
>
> PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> The Darkwood Buckler is from the Core rulebook.
>
> Thanks for looking into this.  The only reason the character got the thing was
because she was told it did not produce any penalties, and did not interfere
with the bow.
>
> --- In pcgen@yahoogroups.com, Doug Limmer <adventure@> wrote:
>
> > @pfsgamer: What version of PCGen are you using, and what datasets are
> > you loading?  (If you gave this information earlier, I've lost it.)
> >
> > DS/DL
> >
> > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > >
> > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > I noticed today that an archer (rogue) using a buckler
> > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > before, and does not make sense. Especially since I was told a rogue
> > > > can equip a buckler without penalty. The AC check should be 0. Why is
> > > > it suddenly affecting SKILLs?
> > > >
> > > > from the book: "You can use a bow or crossbow without penalty while
> > > > carrying it."
> > >
> > > That means you don't get penalties to attack when using the bow, which
> > > has nothing to do with using skills. The armor check penalty still
> > > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > > for using it non-proficiently.
> > >
> > > Stefan.
> > >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>

#107705 From: "pfsgamer" <losttrader2000@...>
Date: Wed Mar 7, 2012 8:19 pm
Subject: Re: Darkwood Buckler
pfsgamer
Send Email Send Email
 
Oh my!  You are correct and I should have caught that - I am frequently swapping
equipment because of the load limit.
Thank you!  Sorry for the fuss!

--- In pcgen@yahoogroups.com, "Distant Scholar" <adventure@...> wrote:
>
>
>
> pfsgamer sent me the character file, and I discovered the problem: equipping
the darkwood buckler is just enough to put the character into Medium
encumbrance.
>
> Yes, the character was within 2.5 lbs of the Medium encumbrance category.
>
> DS/DL
>
> --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
> >
> > PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > The Darkwood Buckler is from the Core rulebook.
> >
> > Thanks for looking into this.  The only reason the character got the thing
was because she was told it did not produce any penalties, and did not interfere
with the bow.
> >
> > --- In pcgen@yahoogroups.com, Doug Limmer <adventure@> wrote:
> >
> > > @pfsgamer: What version of PCGen are you using, and what datasets are
> > > you loading?  (If you gave this information earlier, I've lost it.)
> > >
> > > DS/DL
> > >
> > > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > >
> > > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > > I noticed today that an archer (rogue) using a buckler
> > > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > > before, and does not make sense. Especially since I was told a rogue
> > > > > can equip a buckler without penalty. The AC check should be 0. Why is
> > > > > it suddenly affecting SKILLs?
> > > > >
> > > > > from the book: "You can use a bow or crossbow without penalty while
> > > > > carrying it."
> > > >
> > > > That means you don't get penalties to attack when using the bow, which
> > > > has nothing to do with using skills. The armor check penalty still
> > > > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > > > for using it non-proficiently.
> > > >
> > > > Stefan.
> > > >
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>

#107706 From: "Paul" <nylanfs@...>
Date: Thu Mar 8, 2012 12:26 am
Subject: Re: Darkwood Buckler
nylanfs
Send Email Send Email
 
PFS, make different equipment sets for different situations.

--- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@...> wrote:
>
> Oh my!  You are correct and I should have caught that - I am frequently
swapping equipment because of the load limit.
> Thank you!  Sorry for the fuss!
>
> --- In pcgen@yahoogroups.com, "Distant Scholar" <adventure@> wrote:
> >
> >
> >
> > pfsgamer sent me the character file, and I discovered the problem: equipping
the darkwood buckler is just enough to put the character into Medium
encumbrance.
> >
> > Yes, the character was within 2.5 lbs of the Medium encumbrance category.
> >
> > DS/DL
> >
> > --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
> > >
> > > PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > > The Darkwood Buckler is from the Core rulebook.
> > >
> > > Thanks for looking into this.  The only reason the character got the thing
was because she was told it did not produce any penalties, and did not interfere
with the bow.
> > >
> > > --- In pcgen@yahoogroups.com, Doug Limmer <adventure@> wrote:
> > >
> > > > @pfsgamer: What version of PCGen are you using, and what datasets are
> > > > you loading?  (If you gave this information earlier, I've lost it.)
> > > >
> > > > DS/DL
> > > >
> > > > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > > >
> > > > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > > > I noticed today that an archer (rogue) using a buckler
> > > > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > > > before, and does not make sense. Especially since I was told a rogue
> > > > > > can equip a buckler without penalty. The AC check should be 0. Why
is
> > > > > > it suddenly affecting SKILLs?
> > > > > >
> > > > > > from the book: "You can use a bow or crossbow without penalty while
> > > > > > carrying it."
> > > > >
> > > > > That means you don't get penalties to attack when using the bow, which
> > > > > has nothing to do with using skills. The armor check penalty still
> > > > > applies to alls Strength- and Dexterity-based skills. Such is the cost
> > > > > for using it non-proficiently.
> > > > >
> > > > > Stefan.
> > > > >
> > > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > >
> >
>

#107707 From: "Bubba" <soundwich@...>
Date: Thu Mar 8, 2012 4:41 am
Subject: Re: How do I add a feat to an exisiting NPC Class?
bubbaz554
Send Email Send Email
 
Where do I join up for the "List File Help Group?"  Is it another Yahoo Group I
can join?

I am referring to 3.5e, DMG pg. 108.

It states, under Class Features: "Weapon and Armor Proficiency - The commoner is
proficient with one simple weapon.  He is not proficient with any other weapons,
nor is he proficient with any type of armor or shields."

I want to be able to allow this character to only have the one simple weapon
feat, and thus be -4 with all other simple weapons.

Is that even possible, I guess is the first question?  If so, how would one go
about doing this?

Thanks in advance!!

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi Bubba,
>
> Welcome to the pcgen community. Coding questions are best answered/asked over
on our List File Help
> Group.
>
> That said, I'm likely the one to answer the question anyways - :P
>
> Which NPC class of Commoner are we asking about?
> I have several game modes (3e, 35e, Pathfinder, Modern, Gaslight, and quite a
few more to be honest).
>
> So, is this something that is not coded according to the rules and I need to
fix it, or is this a
> custom class you are making?
>
> Looking forward to your reply /follow up over on the List File Help.
>
> Cheers,
>
> On 3/5/2012 8:43 PM, Bubba wrote:
> > I am attempting to make a Commoner NPC, and they get 2 feats, plus one
Simple Weapon Proficiency (i.e. Spear or Dagger), but not the whole list of
Simple Weapons.
> >
> > How would I add that to the existing class of Commoner, so I can correctly
have it listed for future reference?
> >
> > I am new to PCGen, so just need a helpful nudge in the right direction. I
have tried to search here on the forums, but it appears that the search function
has been disabled.
> >
> > Thanks in advance, guys/gals!
> >
> > Soundwich
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#107708 From: Andrew <drew0500@...>
Date: Thu Mar 8, 2012 5:08 am
Subject: Re: Re: How do I add a feat to an exisiting NPC Class?
Drew0500
Send Email Send Email
 
Hi,



On 3/7/2012 8:41 PM, Bubba wrote:
> Where do I join up for the "List File Help Group?"  Is it another Yahoo Group
I can join?

The footer of these mail/posts has this nice handy link entry -

PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
(for assistance in creating new homebrew or official list files)

Just follow the link, sign up. See you over there :)


>
> I am referring to 3.5e, DMG pg. 108.
>
> It states, under Class Features: "Weapon and Armor Proficiency - The commoner
is proficient with one simple weapon.  He is not proficient with any other
weapons, nor is he proficient with any type of armor or shields."
>
> I want to be able to allow this character to only have the one simple weapon
feat, and thus be -4 with all other simple weapons.
>
> Is that even possible, I guess is the first question?  If so, how would one go
about doing this?

Yes, that is possible. I'm wondering how that was overlooked. I shall rectify
it.

(Since this isn't the lst file help group, my answer is going to be a summary)
I'd add a BONUS:ABILITYPOOL entry. You make your commoner, you'd select the One
Simple Weapon you
have access to. Simple enough.


>
> Thanks in advance!!
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi Bubba,
>>
>> Welcome to the pcgen community. Coding questions are best answered/asked over
on our List File Help
>> Group.
>>
>> That said, I'm likely the one to answer the question anyways - :P
>>
>> Which NPC class of Commoner are we asking about?
>> I have several game modes (3e, 35e, Pathfinder, Modern, Gaslight, and quite a
few more to be honest).
>>
>> So, is this something that is not coded according to the rules and I need to
fix it, or is this a
>> custom class you are making?
>>
>> Looking forward to your reply /follow up over on the List File Help.
>>
>> Cheers,
>>
>> On 3/5/2012 8:43 PM, Bubba wrote:
>>> I am attempting to make a Commoner NPC, and they get 2 feats, plus one
Simple Weapon Proficiency (i.e. Spear or Dagger), but not the whole list of
Simple Weapons.
>>>
>>> How would I add that to the existing class of Commoner, so I can correctly
have it listed for future reference?
>>>
>>> I am new to PCGen, so just need a helpful nudge in the right direction. I
have tried to search here on the forums, but it appears that the search function
has been disabled.
>>>
>>> Thanks in advance, guys/gals!
>>>
>>> Soundwich
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's JIRA Tracker: http://jira.pcgen.org
>>>
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107709 From: "Bubba" <soundwich@...>
Date: Thu Mar 8, 2012 7:23 am
Subject: Re: How do I add a feat to an exisiting NPC Class?
bubbaz554
Send Email Send Email
 
Great!  Glad I could be of help.  I joined the other list, as well.

Thanks for the help.

> > I am referring to 3.5e, DMG pg. 108.
> >
> > It states, under Class Features: "Weapon and Armor Proficiency - The
commoner is proficient with one simple weapon.  He is not proficient with any
other weapons, nor is he proficient with any type of armor or shields."
> >
> > I want to be able to allow this character to only have the one simple weapon
feat, and thus be -4 with all other simple weapons.
> >
> > Is that even possible, I guess is the first question?  If so, how would one
go about doing this?
>
> Yes, that is possible. I'm wondering how that was overlooked. I shall rectify
it.
>
> (Since this isn't the lst file help group, my answer is going to be a summary)
> I'd add a BONUS:ABILITYPOOL entry. You make your commoner, you'd select the
One Simple Weapon you
> have access to. Simple enough.
>
>

#107710 From: Andrew <drew0500@...>
Date: Thu Mar 8, 2012 7:44 am
Subject: Re: Re: How do I add a feat to an exisiting NPC Class?
Drew0500
Send Email Send Email
 
Hi,

Here is the tracker -

   * DATA-532 <http://jira.pcgen.org/browse/DATA-532>


     NPC Commoner no longer has access to obtain a single Simple Weapon
Proficiency by BONUSWEAPON
     <http://jira.pcgen.org/browse/DATA-532>



And it's fixed, it'll be present in the new version.

Also, prior to 5.17.11, you would access the single choice via the SA, Languages
and Weapon profs
Button on the Summary Page (Or Tab if you had the advanced mode selected in
preferences).

But due to the New UI, this button no longer exists, and the functionality that
was part of the
commoner is no longer present. As you weren't aware of it's existence, I think
this tag and the set
up was a poor design as it required the USER to know they needed to add it by
another button. The
current set up will now point you in the correct direction - A much nicer method
in my opinion.

So, thanks for bringing this to our attention. Again, it's been fixed, so you
won't need to fix it,
unless you want to have practice doing it yourself. I had to alter three files -
Class, Abilities, and Abilitycategories.

Cheers,

On 3/7/2012 11:23 PM, Bubba wrote:
> Great!  Glad I could be of help.  I joined the other list, as well.
>
> Thanks for the help.
>
>>> I am referring to 3.5e, DMG pg. 108.
>>>
>>> It states, under Class Features: "Weapon and Armor Proficiency - The
commoner is proficient with one simple weapon.  He is not proficient with any
other weapons, nor is he proficient with any type of armor or shields."
>>>
>>> I want to be able to allow this character to only have the one simple weapon
feat, and thus be -4 with all other simple weapons.
>>>
>>> Is that even possible, I guess is the first question?  If so, how would one
go about doing this?
>> Yes, that is possible. I'm wondering how that was overlooked. I shall rectify
it.
>>
>> (Since this isn't the lst file help group, my answer is going to be a
summary)
>> I'd add a BONUS:ABILITYPOOL entry. You make your commoner, you'd select the
One Simple Weapon you
>> have access to. Simple enough.
>>
>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107711 From: "FerretDave" <ferret.griffin@...>
Date: Thu Mar 8, 2012 1:33 pm
Subject: Re: Darkwood Buckler
dave_the_ferret
Send Email Send Email
 
Perhaps we want the load display enhancing to make this sort of thing more
obvious?

What if, when you add a piece of equipment, if this pushes you from light to
medium, or medium to heavy, a dialog pops up warning you?

A similar 'congrats!' on removing equipment and dropping a level would be
amusing too :-)

Cheers
D

--- In pcgen@yahoogroups.com, "Paul" <nylanfs@...> wrote:
>
> PFS, make different equipment sets for different situations.
>
> --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
> >
> > Oh my!  You are correct and I should have caught that - I am frequently
swapping equipment because of the load limit.
> > Thank you!  Sorry for the fuss!
> >
> > --- In pcgen@yahoogroups.com, "Distant Scholar" <adventure@> wrote:
> > >
> > >
> > >
> > > pfsgamer sent me the character file, and I discovered the problem:
equipping the darkwood buckler is just enough to put the character into Medium
encumbrance.
> > >
> > > Yes, the character was within 2.5 lbs of the Medium encumbrance category.
> > >
> > > DS/DL
> > >
> > > --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
> > > >
> > > > PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > > > The Darkwood Buckler is from the Core rulebook.
> > > >
> > > > Thanks for looking into this.  The only reason the character got the
thing was because she was told it did not produce any penalties, and did not
interfere with the bow.
> > > >
> > > > --- In pcgen@yahoogroups.com, Doug Limmer <adventure@> wrote:
> > > >
> > > > > @pfsgamer: What version of PCGen are you using, and what datasets are
> > > > > you loading?  (If you gave this information earlier, I've lost it.)
> > > > >
> > > > > DS/DL
> > > > >
> > > > > On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > > > >
> > > > > > On 06.03.2012 18:03, pfsgamer wrote:
> > > > > > > I noticed today that an archer (rogue) using a buckler
> > > > > > > (non-proficient) has her skills trashed. This was NOT the case
> > > > > > > before, and does not make sense. Especially since I was told a
rogue
> > > > > > > can equip a buckler without penalty. The AC check should be 0. Why
is
> > > > > > > it suddenly affecting SKILLs?
> > > > > > >
> > > > > > > from the book: "You can use a bow or crossbow without penalty
while
> > > > > > > carrying it."
> > > > > >
> > > > > > That means you don't get penalties to attack when using the bow,
which
> > > > > > has nothing to do with using skills. The armor check penalty still
> > > > > > applies to alls Strength- and Dexterity-based skills. Such is the
cost
> > > > > > for using it non-proficiently.
> > > > > >
> > > > > > Stefan.
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > >
> > >
> >
>

#107712 From: Andrew <drew0500@...>
Date: Thu Mar 8, 2012 3:26 pm
Subject: Re: Re: Darkwood Buckler
Drew0500
Send Email Send Email
 
In at least the pdf version, you get an encumbrance box that should declare your
encumbrance load -
it appears under the Base Attack Bonus box. It also only appears if the
character is encumbered.

I'm not sure I'd appreciate a pop up box while I'm work with the Character. I'd
be more inclined to
find other methods, like turning the Weight Yellow for Medium Load, Red for
Heavy Load, or
increasing the size of the font when it reaches an encumbered level.

Something Visually Eye Catching. We already have enough pop up dialogs. If you
want to go a little
further we could add a message to the TO DO box, "Verify your equipment, your
character is
encumbered* or something akin. We have so many new avenues, like that summary
screen has room for a
Change to Draw Attention to being encumbered.

Cheers,


On 3/8/2012 5:33 AM, FerretDave wrote:
> Perhaps we want the load display enhancing to make this sort of thing more
obvious?
>
> What if, when you add a piece of equipment, if this pushes you from light to
medium, or medium to heavy, a dialog pops up warning you?
>
> A similar 'congrats!' on removing equipment and dropping a level would be
amusing too :-)
>
> Cheers
> D
>
> --- In pcgen@yahoogroups.com, "Paul" <nylanfs@...> wrote:
>> PFS, make different equipment sets for different situations.
>>
>> --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
>>> Oh my!  You are correct and I should have caught that - I am frequently
swapping equipment because of the load limit.
>>> Thank you!  Sorry for the fuss!
>>>
>>> --- In pcgen@yahoogroups.com, "Distant Scholar" <adventure@> wrote:
>>>>
>>>> pfsgamer sent me the character file, and I discovered the problem:
equipping the darkwood buckler is just enough to put the character into Medium
encumbrance.
>>>>
>>>> Yes, the character was within 2.5 lbs of the Medium encumbrance category.
>>>>
>>>> DS/DL
>>>>
>>>> --- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@> wrote:
>>>>> PCGen 5.1.7.10  w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
>>>>> The Darkwood Buckler is from the Core rulebook.
>>>>>
>>>>> Thanks for looking into this.  The only reason the character got the thing
was because she was told it did not produce any penalties, and did not interfere
with the bow.
>>>>>
>>>>> --- In pcgen@yahoogroups.com, Doug Limmer <adventure@> wrote:
>>>>>
>>>>>> @pfsgamer: What version of PCGen are you using, and what datasets are
>>>>>> you loading?  (If you gave this information earlier, I've lost it.)
>>>>>>
>>>>>> DS/DL
>>>>>>
>>>>>> On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
>>>>>>> On 06.03.2012 18:03, pfsgamer wrote:
>>>>>>>> I noticed today that an archer (rogue) using a buckler
>>>>>>>> (non-proficient) has her skills trashed. This was NOT the case
>>>>>>>> before, and does not make sense. Especially since I was told a rogue
>>>>>>>> can equip a buckler without penalty. The AC check should be 0. Why is
>>>>>>>> it suddenly affecting SKILLs?
>>>>>>>>
>>>>>>>> from the book: "You can use a bow or crossbow without penalty while
>>>>>>>> carrying it."
>>>>>>> That means you don't get penalties to attack when using the bow, which
>>>>>>> has nothing to do with using skills. The armor check penalty still
>>>>>>> applies to alls Strength- and Dexterity-based skills. Such is the cost
>>>>>>> for using it non-proficiently.
>>>>>>>
>>>>>>> Stefan.
>>>>>>>
>>>>>>
>>>>>> [Non-text portions of this message have been removed]
>>>>>>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107713 From: "Bubba" <soundwich@...>
Date: Thu Mar 8, 2012 9:10 pm
Subject: Re: How do I add a feat to an exisiting NPC Class?
bubbaz554
Send Email Send Email
 
Thanks for the help.

When are the new versions released?

I would like to get a look at what you changed, so I can try too make these
changes myself. I have a bit of a programming background, albeit it's been a few
years since I have done any coding.

I know this isn't exactly the appropriate group/list to chat about it, but we
have gone this far...

Again, thanks for the help.

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> Here is the tracker -
>
>   * DATA-532 <http://jira.pcgen.org/browse/DATA-532>
>
>
>     NPC Commoner no longer has access to obtain a single Simple Weapon
Proficiency by BONUSWEAPON
>     <http://jira.pcgen.org/browse/DATA-532>
>
>
>
> And it's fixed, it'll be present in the new version.
>
> Also, prior to 5.17.11, you would access the single choice via the SA,
Languages and Weapon profs
> Button on the Summary Page (Or Tab if you had the advanced mode selected in
preferences).
>
> But due to the New UI, this button no longer exists, and the functionality
that was part of the
> commoner is no longer present. As you weren't aware of it's existence, I think
this tag and the set
> up was a poor design as it required the USER to know they needed to add it by
another button. The
> current set up will now point you in the correct direction - A much nicer
method in my opinion.
>
> So, thanks for bringing this to our attention. Again, it's been fixed, so you
won't need to fix it,
> unless you want to have practice doing it yourself. I had to alter three files
-
> Class, Abilities, and Abilitycategories.
>
> Cheers,

#107714 From: Andrew <drew0500@...>
Date: Thu Mar 8, 2012 9:43 pm
Subject: Re: Re: How do I add a feat to an exisiting NPC Class?
Drew0500
Send Email Send Email
 
Hi,



On 3/8/2012 1:10 PM, Bubba wrote:
> Thanks for the help.
>
> When are the new versions released?

When it seems best to do so. Right now, the releases are based upon the UI work,
and until the
Silverback of the Code team is happy that most of the bugs have been squashed
and all the requested
features have been implemented, he won't want to do the next release. Plus, a
few of the experienced
monkeys are able to run the cutting edge version (i.e. running with the latest
fix or feature) and
able to give instant feedback.

>
> I would like to get a look at what you changed, so I can try too make these
changes myself. I have a bit of a programming background, albeit it's been a few
years since I have done any coding.

http://pcgen.svn.sourceforge.net/viewvc/pcgen/Trunk/pcgen/data/d20ogl/srd35/basi\
cs/

You can view the changes by that link and the three changed files are-
rsrd_abilities_class_base.lst
rsrd_ability_categories_core.lst
rsrd_classes_npc.lst

The revision is 16452.


>
> I know this isn't exactly the appropriate group/list to chat about it, but we
have gone this far...

Oh, we're not talking about how to code things up, i.e. giving examples. I'm
just saying that its
been fixed, and where you can look at them.

Cheers,

>
> Again, thanks for the help.
>
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> Here is the tracker -
>>
>>   * DATA-532 <http://jira.pcgen.org/browse/DATA-532>
>>
>>
>>     NPC Commoner no longer has access to obtain a single Simple Weapon
Proficiency by BONUSWEAPON
>>     <http://jira.pcgen.org/browse/DATA-532>
>>
>>
>>
>> And it's fixed, it'll be present in the new version.
>>
>> Also, prior to 5.17.11, you would access the single choice via the SA,
Languages and Weapon profs
>> Button on the Summary Page (Or Tab if you had the advanced mode selected in
preferences).
>>
>> But due to the New UI, this button no longer exists, and the functionality
that was part of the
>> commoner is no longer present. As you weren't aware of it's existence, I
think this tag and the set
>> up was a poor design as it required the USER to know they needed to add it by
another button. The
>> current set up will now point you in the correct direction - A much nicer
method in my opinion.
>>
>> So, thanks for bringing this to our attention. Again, it's been fixed, so you
won't need to fix it,
>> unless you want to have practice doing it yourself. I had to alter three
files -
>> Class, Abilities, and Abilitycategories.
>>
>> Cheers,
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107715 From: "Bubba" <soundwich@...>
Date: Thu Mar 8, 2012 9:49 pm
Subject: Re: How do I add a feat to an exisiting NPC Class?
bubbaz554
Send Email Send Email
 
_
  ( ((
   \ =\
  __\_ `-\
(____))(  \----
(____)) _
(____))
(____))____/----

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
>
>
> On 3/8/2012 1:10 PM, Bubba wrote:
> > Thanks for the help.
> >
> > When are the new versions released?
>
> When it seems best to do so. Right now, the releases are based upon the UI
work, and until the
> Silverback of the Code team is happy that most of the bugs have been squashed
and all the requested
> features have been implemented, he won't want to do the next release. Plus, a
few of the experienced
> monkeys are able to run the cutting edge version (i.e. running with the latest
fix or feature) and
> able to give instant feedback.
>
> >
> > I would like to get a look at what you changed, so I can try too make these
changes myself. I have a bit of a programming background, albeit it's been a few
years since I have done any coding.
>
>
http://pcgen.svn.sourceforge.net/viewvc/pcgen/Trunk/pcgen/data/d20ogl/srd35/basi\
cs/
>
> You can view the changes by that link and the three changed files are-
> rsrd_abilities_class_base.lst
> rsrd_ability_categories_core.lst
> rsrd_classes_npc.lst
>
> The revision is 16452.
>
>
> >
> > I know this isn't exactly the appropriate group/list to chat about it, but
we have gone this far...
>
> Oh, we're not talking about how to code things up, i.e. giving examples. I'm
just saying that its
> been fixed, and where you can look at them.
>
> Cheers,
>
> >
> > Again, thanks for the help.
> >
> > --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
> >> Hi,
> >>
> >> Here is the tracker -
> >>
> >>   * DATA-532 <http://jira.pcgen.org/browse/DATA-532>
> >>
> >>
> >>     NPC Commoner no longer has access to obtain a single Simple Weapon
Proficiency by BONUSWEAPON
> >>     <http://jira.pcgen.org/browse/DATA-532>
> >>
> >>
> >>
> >> And it's fixed, it'll be present in the new version.
> >>
> >> Also, prior to 5.17.11, you would access the single choice via the SA,
Languages and Weapon profs
> >> Button on the Summary Page (Or Tab if you had the advanced mode selected in
preferences).
> >>
> >> But due to the New UI, this button no longer exists, and the functionality
that was part of the
> >> commoner is no longer present. As you weren't aware of it's existence, I
think this tag and the set
> >> up was a poor design as it required the USER to know they needed to add it
by another button. The
> >> current set up will now point you in the correct direction - A much nicer
method in my opinion.
> >>
> >> So, thanks for bringing this to our attention. Again, it's been fixed, so
you won't need to fix it,
> >> unless you want to have practice doing it yourself. I had to alter three
files -
> >> Class, Abilities, and Abilitycategories.
> >>
> >> Cheers,
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#107716 From: UnclePete <uncle@...>
Date: Thu Mar 8, 2012 10:34 pm
Subject: Re: Re: Darkwood Buckler
ozunclepete
Send Email Send Email
 
Encumbrance information is already displayed in the panel that shows
Equipment Info as 'LOAD' including the encumbrance levels, which is very
useful. Colour coding it may be useful, but I can't see any great benefit.

This info is really only useful when changing a character and it's being
displayed where it needs to be, so I'd be a bit reluctant to see my
character sheet further cluttered with stuff I don't need to refer to
constantly during a gaming session.

Pete


On 03/09/2012 02:26 AM, Andrew wrote:
>
> In at least the pdf version, you get an encumbrance box that should
> declare your encumbrance load -
> it appears under the Base Attack Bonus box. It also only appears if
> the character is encumbered.
>
> I'm not sure I'd appreciate a pop up box while I'm work with the
> Character. I'd be more inclined to
> find other methods, like turning the Weight Yellow for Medium Load,
> Red for Heavy Load, or
> increasing the size of the font when it reaches an encumbered level.
>
> Something Visually Eye Catching. We already have enough pop up
> dialogs. If you want to go a little
> further we could add a message to the TO DO box, "Verify your
> equipment, your character is
> encumbered* or something akin. We have so many new avenues, like that
> summary screen has room for a
> Change to Draw Attention to being encumbered.
>
> Cheers,
>
> On 3/8/2012 5:33 AM, FerretDave wrote:
> > Perhaps we want the load display enhancing to make this sort of
> thing more obvious?
> >
> > What if, when you add a piece of equipment, if this pushes you from
> light to medium, or medium to heavy, a dialog pops up warning you?
> >
> > A similar 'congrats!' on removing equipment and dropping a level
> would be amusing too :-)
> >
> > Cheers
> > D
> >
> > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> "Paul" <nylanfs@...> wrote:
> >> PFS, make different equipment sets for different situations.
> >>
> >> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> "pfsgamer" <losttrader2000@> wrote:
> >>> Oh my! You are correct and I should have caught that - I am
> frequently swapping equipment because of the load limit.
> >>> Thank you! Sorry for the fuss!
> >>>
> >>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> "Distant Scholar" <adventure@> wrote:
> >>>>
> >>>> pfsgamer sent me the character file, and I discovered the
> problem: equipping the darkwood buckler is just enough to put the
> character into Medium encumbrance.
> >>>>
> >>>> Yes, the character was within 2.5 lbs of the Medium encumbrance
> category.
> >>>>
> >>>> DS/DL
> >>>>
> >>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> "pfsgamer" <losttrader2000@> wrote:
> >>>>> PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> >>>>> The Darkwood Buckler is from the Core rulebook.
> >>>>>
> >>>>> Thanks for looking into this. The only reason the character got
> the thing was because she was told it did not produce any penalties,
> and did not interfere with the bow.
> >>>>>
> >>>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> Doug Limmer <adventure@> wrote:
> >>>>>
> >>>>>> @pfsgamer: What version of PCGen are you using, and what
> datasets are
> >>>>>> you loading? (If you gave this information earlier, I've lost it.)
> >>>>>>
> >>>>>> DS/DL
> >>>>>>
> >>>>>> On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> >>>>>>> On 06.03.2012 18:03, pfsgamer wrote:
> >>>>>>>> I noticed today that an archer (rogue) using a buckler
> >>>>>>>> (non-proficient) has her skills trashed. This was NOT the case
> >>>>>>>> before, and does not make sense. Especially since I was told
> a rogue
> >>>>>>>> can equip a buckler without penalty. The AC check should be
> 0. Why is
> >>>>>>>> it suddenly affecting SKILLs?
> >>>>>>>>
> >>>>>>>> from the book: "You can use a bow or crossbow without penalty
> while
> >>>>>>>> carrying it."
> >>>>>>> That means you don't get penalties to attack when using the
> bow, which
> >>>>>>> has nothing to do with using skills. The armor check penalty still
> >>>>>>> applies to alls Strength- and Dexterity-based skills. Such is
> the cost
> >>>>>>> for using it non-proficiently.
> >>>>>>>
> >>>>>>> Stefan.
> >>>>>>>
> >>>>>>
> >>>>>> [Non-text portions of this message have been removed]
> >>>>>>
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Mailing Lists and Links:
> http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's JIRA Tracker: http://jira.pcgen.org
> >
> >
> > PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]

#107717 From: "Distant Scholar" <adventure@...>
Date: Fri Mar 9, 2012 2:22 am
Subject: [Pathfinder] Traps?
distant_scholar
Send Email Send Email
 
Does PCGen in general, or the Pathfinder files in particular, already have
support for traps?  I will soon start in on the Ranger Traps from Ultimate
Magic, and I want to know if I'll be staking out new territory, or if there's
already some work done on this sort of thing.

#107718 From: Andrew <drew0500@...>
Date: Fri Mar 9, 2012 5:07 am
Subject: Re: [Pathfinder] Traps?
Drew0500
Send Email Send Email
 
Doug,

Depends on what you want? If we don't already have them, it wouldn't be hard to
port from the 3.5e
set. Those were set up as equipment IIRC.

Cheers,


On 3/8/2012 6:22 PM, Distant Scholar wrote:
> Does PCGen in general, or the Pathfinder files in particular, already have
support for traps?  I will soon start in on the Ranger Traps from Ultimate
Magic, and I want to know if I'll be staking out new territory, or if there's
already some work done on this sort of thing.
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107719 From: Doug Limmer <adventure@...>
Date: Fri Mar 9, 2012 10:23 am
Subject: Re: [Pathfinder] Traps?
distant_scholar
Send Email Send Email
 
Mostly, I wanted to know if/how the existing traps were written up,
since traps are part-way between monsters, items, and special abilities.

It turns out that ranger traps (in particular) are better modeled as
special abilities, so in a fit of insomnia I went with that.

DS/DL

On 3/9/2012 12:07 AM, Andrew wrote:
>
> Doug,
>
> Depends on what you want? If we don't already have them, it wouldn't
> be hard to port from the 3.5e
> set. Those were set up as equipment IIRC.
>
> Cheers,
>
> On 3/8/2012 6:22 PM, Distant Scholar wrote:
> > Does PCGen in general, or the Pathfinder files in particular,
> already have support for traps? I will soon start in on the Ranger
> Traps from Ultimate Magic, and I want to know if I'll be staking out
> new territory, or if there's already some work done on this sort of thing.
>



[Non-text portions of this message have been removed]

#107720 From: "FerretDave" <ferret.griffin@...>
Date: Fri Mar 9, 2012 1:53 pm
Subject: Re: Darkwood Buckler
dave_the_ferret
Send Email Send Email
 
Greetings,

--- In pcgen@yahoogroups.com, UnclePete <uncle@...> wrote:
>
> Encumbrance information is already displayed in the panel that shows
> Equipment Info as 'LOAD' including the encumbrance levels, which is very
> useful. Colour coding it may be useful, but I can't see any great benefit.

You're not the first person to overlook encumberance being the cause of 'odd'
skill penalties, so making this more obvious in the GUI may be helpful.

>
> This info is really only useful when changing a character

Though knowing during a game that adding/removing some items/loot will change
your encumberance is often handy.

> and it's being
> displayed where it needs to be, so I'd be a bit reluctant to see my
> character sheet further cluttered with stuff I don't need to refer to

Encumberance is just a couple of lines on the OS, at the bottom of your
equipment list is a short summary indicating weight allowances for each level.

> constantly during a gaming session.
>
> Pete
>
>
> On 03/09/2012 02:26 AM, Andrew wrote:
> >
> > In at least the pdf version, you get an encumbrance box that should
> > declare your encumbrance load -
> > it appears under the Base Attack Bonus box. It also only appears if
> > the character is encumbered.
> >
> > I'm not sure I'd appreciate a pop up box while I'm work with the
> > Character. I'd be more inclined to
> > find other methods, like turning the Weight Yellow for Medium Load,
> > Red for Heavy Load, or
> > increasing the size of the font when it reaches an encumbered level.
> >
> > Something Visually Eye Catching. We already have enough pop up
> > dialogs. If you want to go a little
> > further we could add a message to the TO DO box, "Verify your
> > equipment, your character is
> > encumbered* or something akin. We have so many new avenues, like that

I like the idea of this being in the 'TODO box'.

> > summary screen has room for a
> > Change to Draw Attention to being encumbered.
> >
> > Cheers,

Cheers
D
> >
> > On 3/8/2012 5:33 AM, FerretDave wrote:
> > > Perhaps we want the load display enhancing to make this sort of
> > thing more obvious?
> > >
> > > What if, when you add a piece of equipment, if this pushes you from
> > light to medium, or medium to heavy, a dialog pops up warning you?
> > >
> > > A similar 'congrats!' on removing equipment and dropping a level
> > would be amusing too :-)
> > >
> > > Cheers
> > > D
> > >
> > > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > "Paul" <nylanfs@> wrote:
> > >> PFS, make different equipment sets for different situations.
> > >>
> > >> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > "pfsgamer" <losttrader2000@> wrote:
> > >>> Oh my! You are correct and I should have caught that - I am
> > frequently swapping equipment because of the load limit.
> > >>> Thank you! Sorry for the fuss!
> > >>>
> > >>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > "Distant Scholar" <adventure@> wrote:
> > >>>>
> > >>>> pfsgamer sent me the character file, and I discovered the
> > problem: equipping the darkwood buckler is just enough to put the
> > character into Medium encumbrance.
> > >>>>
> > >>>> Yes, the character was within 2.5 lbs of the Medium encumbrance
> > category.
> > >>>>
> > >>>> DS/DL
> > >>>>
> > >>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > "pfsgamer" <losttrader2000@> wrote:
> > >>>>> PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > >>>>> The Darkwood Buckler is from the Core rulebook.
> > >>>>>
> > >>>>> Thanks for looking into this. The only reason the character got
> > the thing was because she was told it did not produce any penalties,
> > and did not interfere with the bow.
> > >>>>>
> > >>>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > Doug Limmer <adventure@> wrote:
> > >>>>>
> > >>>>>> @pfsgamer: What version of PCGen are you using, and what
> > datasets are
> > >>>>>> you loading? (If you gave this information earlier, I've lost it.)
> > >>>>>>
> > >>>>>> DS/DL
> > >>>>>>
> > >>>>>> On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > >>>>>>> On 06.03.2012 18:03, pfsgamer wrote:
> > >>>>>>>> I noticed today that an archer (rogue) using a buckler
> > >>>>>>>> (non-proficient) has her skills trashed. This was NOT the case
> > >>>>>>>> before, and does not make sense. Especially since I was told
> > a rogue
> > >>>>>>>> can equip a buckler without penalty. The AC check should be
> > 0. Why is
> > >>>>>>>> it suddenly affecting SKILLs?
> > >>>>>>>>
> > >>>>>>>> from the book: "You can use a bow or crossbow without penalty
> > while
> > >>>>>>>> carrying it."
> > >>>>>>> That means you don't get penalties to attack when using the
> > bow, which
> > >>>>>>> has nothing to do with using skills. The armor check penalty still
> > >>>>>>> applies to alls Strength- and Dexterity-based skills. Such is
> > the cost
> > >>>>>>> for using it non-proficiently.
> > >>>>>>>
> > >>>>>>> Stefan.
> > >>>>>>>
> > >>>>>>
> > >>>>>> [Non-text portions of this message have been removed]
> > >>>>>>
> > >
> > >
> > > ------------------------------------
> > >
> > > Related Lists
> > > PCGen's release site: http://pcgen.sourceforge.net
> > > PCGen's Mailing Lists and Links:
> > http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > > PCGen's JIRA Tracker: http://jira.pcgen.org
> > >
> > >
> > > PCGen List File Help:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > > (for assistance in creating new homebrew or official list files)
> > >
> > > PCGen Experimental:
> > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > > (for new official data source development)
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > --
> > Andrew Maitland (LegacyKing)
> > Admin Silverback - PCGen Board of Directors
> > Data 2nd, Docs Tamarin, OS Lemur
> > Unique Title "Quick-Silverback Tracker Monkey"
> > Unique Title "The Torturer of PCGen"
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

#107721 From: Andrew <drew0500@...>
Date: Fri Mar 9, 2012 2:36 pm
Subject: Re: [Pathfinder] Traps?
Drew0500
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I noticed. Glad that was easy to do.

On 3/9/2012 2:23 AM, Doug Limmer wrote:
> Mostly, I wanted to know if/how the existing traps were written up,
> since traps are part-way between monsters, items, and special abilities.
>
> It turns out that ranger traps (in particular) are better modeled as
> special abilities, so in a fit of insomnia I went with that.
>
> DS/DL
>
> On 3/9/2012 12:07 AM, Andrew wrote:
>> Doug,
>>
>> Depends on what you want? If we don't already have them, it wouldn't
>> be hard to port from the 3.5e
>> set. Those were set up as equipment IIRC.
>>
>> Cheers,
>>
>> On 3/8/2012 6:22 PM, Distant Scholar wrote:
>>> Does PCGen in general, or the Pathfinder files in particular,
>> already have support for traps? I will soon start in on the Ranger
>> Traps from Ultimate Magic, and I want to know if I'll be staking out
>> new territory, or if there's already some work done on this sort of thing.
>>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Mailing Lists and Links:
http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's JIRA Tracker: http://jira.pcgen.org
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107722 From: "pfsgamer" <losttrader2000@...>
Date: Sat Mar 10, 2012 3:50 pm
Subject: Re: Darkwood Buckler
pfsgamer
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I probably should mention that I do tend to glance at the total weight -- but
for some reason the font in PCGen window gets cut off... and the 6 truly looked
like 5, which would have been ok.

Did not notice that IGHT changed to EDIUM.
Have not investigated the font display as it has not been a priority....

Curious: is selective BOLD possible in this area, for when encumbrance changes?
Just on certain words/numbers.


--- In pcgen@yahoogroups.com, "FerretDave" <ferret.griffin@...> wrote:
>
> Greetings,
>
> --- In pcgen@yahoogroups.com, UnclePete <uncle@> wrote:
> >
> > Encumbrance information is already displayed in the panel that shows
> > Equipment Info as 'LOAD' including the encumbrance levels, which is very
> > useful. Colour coding it may be useful, but I can't see any great benefit.
>
> You're not the first person to overlook encumberance being the cause of 'odd'
skill penalties, so making this more obvious in the GUI may be helpful.
>
> >
> > This info is really only useful when changing a character
>
> Though knowing during a game that adding/removing some items/loot will change
your encumberance is often handy.
>
> > and it's being
> > displayed where it needs to be, so I'd be a bit reluctant to see my
> > character sheet further cluttered with stuff I don't need to refer to
>
> Encumberance is just a couple of lines on the OS, at the bottom of your
equipment list is a short summary indicating weight allowances for each level.
>
> > constantly during a gaming session.
> >
> > Pete
> >
> >
> > On 03/09/2012 02:26 AM, Andrew wrote:
> > >
> > > In at least the pdf version, you get an encumbrance box that should
> > > declare your encumbrance load -
> > > it appears under the Base Attack Bonus box. It also only appears if
> > > the character is encumbered.
> > >
> > > I'm not sure I'd appreciate a pop up box while I'm work with the
> > > Character. I'd be more inclined to
> > > find other methods, like turning the Weight Yellow for Medium Load,
> > > Red for Heavy Load, or
> > > increasing the size of the font when it reaches an encumbered level.
> > >
> > > Something Visually Eye Catching. We already have enough pop up
> > > dialogs. If you want to go a little
> > > further we could add a message to the TO DO box, "Verify your
> > > equipment, your character is
> > > encumbered* or something akin. We have so many new avenues, like that
>
> I like the idea of this being in the 'TODO box'.
>
> > > summary screen has room for a
> > > Change to Draw Attention to being encumbered.
> > >
> > > Cheers,
>
> Cheers
> D
> > >
> > > On 3/8/2012 5:33 AM, FerretDave wrote:
> > > > Perhaps we want the load display enhancing to make this sort of
> > > thing more obvious?
> > > >
> > > > What if, when you add a piece of equipment, if this pushes you from
> > > light to medium, or medium to heavy, a dialog pops up warning you?
> > > >
> > > > A similar 'congrats!' on removing equipment and dropping a level
> > > would be amusing too :-)
> > > >
> > > > Cheers
> > > > D
> > > >
> > > > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > > "Paul" <nylanfs@> wrote:
> > > >> PFS, make different equipment sets for different situations.
> > > >>
> > > >> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > > "pfsgamer" <losttrader2000@> wrote:
> > > >>> Oh my! You are correct and I should have caught that - I am
> > > frequently swapping equipment because of the load limit.
> > > >>> Thank you! Sorry for the fuss!
> > > >>>
> > > >>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > > "Distant Scholar" <adventure@> wrote:
> > > >>>>
> > > >>>> pfsgamer sent me the character file, and I discovered the
> > > problem: equipping the darkwood buckler is just enough to put the
> > > character into Medium encumbrance.
> > > >>>>
> > > >>>> Yes, the character was within 2.5 lbs of the Medium encumbrance
> > > category.
> > > >>>>
> > > >>>> DS/DL
> > > >>>>
> > > >>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > > "pfsgamer" <losttrader2000@> wrote:
> > > >>>>> PCGen 5.1.7.10 w/ PFS Core, APG, Guide 4.0, and Ultimate Combat.
> > > >>>>> The Darkwood Buckler is from the Core rulebook.
> > > >>>>>
> > > >>>>> Thanks for looking into this. The only reason the character got
> > > the thing was because she was told it did not produce any penalties,
> > > and did not interfere with the bow.
> > > >>>>>
> > > >>>>> --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>,
> > > Doug Limmer <adventure@> wrote:
> > > >>>>>
> > > >>>>>> @pfsgamer: What version of PCGen are you using, and what
> > > datasets are
> > > >>>>>> you loading? (If you gave this information earlier, I've lost it.)
> > > >>>>>>
> > > >>>>>> DS/DL
> > > >>>>>>
> > > >>>>>> On 3/6/2012 12:37 PM, Stefan Radermacher wrote:
> > > >>>>>>> On 06.03.2012 18:03, pfsgamer wrote:
> > > >>>>>>>> I noticed today that an archer (rogue) using a buckler
> > > >>>>>>>> (non-proficient) has her skills trashed. This was NOT the case
> > > >>>>>>>> before, and does not make sense. Especially since I was told
> > > a rogue
> > > >>>>>>>> can equip a buckler without penalty. The AC check should be
> > > 0. Why is
> > > >>>>>>>> it suddenly affecting SKILLs?
> > > >>>>>>>>
> > > >>>>>>>> from the book: "You can use a bow or crossbow without penalty
> > > while
> > > >>>>>>>> carrying it."
> > > >>>>>>> That means you don't get penalties to attack when using the
> > > bow, which
> > > >>>>>>> has nothing to do with using skills. The armor check penalty still
> > > >>>>>>> applies to alls Strength- and Dexterity-based skills. Such is
> > > the cost
> > > >>>>>>> for using it non-proficiently.
> > > >>>>>>>
> > > >>>>>>> Stefan.
> > > >>>>>>>
> > > >>>>>>
> > > >>>>>> [Non-text portions of this message have been removed]
> > > >>>>>>
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Related Lists
> > > > PCGen's release site: http://pcgen.sourceforge.net
> > > > PCGen's Mailing Lists and Links:
> > > http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
> > > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > > > PCGen's JIRA Tracker: http://jira.pcgen.org
> > > >
> > > >
> > > > PCGen List File Help:
> > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > > > (for assistance in creating new homebrew or official list files)
> > > >
> > > > PCGen Experimental:
> > > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > > > (for new official data source development)
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > --
> > > Andrew Maitland (LegacyKing)
> > > Admin Silverback - PCGen Board of Directors
> > > Data 2nd, Docs Tamarin, OS Lemur
> > > Unique Title "Quick-Silverback Tracker Monkey"
> > > Unique Title "The Torturer of PCGen"
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>

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