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#106976 From: Henk Slaaf <henk@...>
Date: Tue Nov 1, 2011 9:55 am
Subject: New UI code
henkslaaf
Send Email Send Email
 
Hello all,

Where can I find the new UI code? I am anxious to try it out.


Thanks,

Henk Slaaf


[Non-text portions of this message have been removed]

#106977 From: Martijn Verburg <martijnverburg@...>
Date: Tue Nov 1, 2011 10:07 am
Subject: Re: New UI code
karianna03
Send Email Send Email
 
http://www.pcgen.org/uisync/download.html

Please note that it doesn't not work under Java 7 and it's at a _very_
early stage, you can report issues at jira.pcgen.com under the CODE
project, newUI component

K

On 1 November 2011 09:55, Henk Slaaf <henk@...> wrote:

> **
>
>
> Hello all,
>
> Where can I find the new UI code? I am anxious to try it out.
>
> Thanks,
>
> Henk Slaaf
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#106978 From: Henk Slaaf <henk@...>
Date: Tue Nov 1, 2011 10:41 am
Subject: Re: New UI code
henkslaaf
Send Email Send Email
 
On Tue, Nov 1, 2011 at 11:07, Martijn Verburg <martijnverburg@...>wrote:

> **
>
>
> http://www.pcgen.org/uisync/download.html
>
> Please note that it doesn't not work under Java 7 and it's at a _very_
> early stage, you can report issues at jira.pcgen.com under the CODE
> project, newUI component
>
Hey Martijn,

Is there a VCS (git/SVN) repository available?

Thanks,

Henk


[Non-text portions of this message have been removed]

#106979 From: Martijn Verburg <martijnverburg@...>
Date: Tue Nov 1, 2011 10:53 am
Subject: Re: New UI code
karianna03
Send Email Send Email
 
https://pcgen.svn.sourceforge.net/svnroot/pcgen/branches/cdomui

On 1 November 2011 10:41, Henk Slaaf <henk@...> wrote:

> **
>
>
> On Tue, Nov 1, 2011 at 11:07, Martijn Verburg <martijnverburg@...
> >wrote:
>
> > **
> >
> >
> > http://www.pcgen.org/uisync/download.html
> >
> > Please note that it doesn't not work under Java 7 and it's at a _very_
> > early stage, you can report issues at jira.pcgen.com under the CODE
> > project, newUI component
> >
> Hey Martijn,
>
> Is there a VCS (git/SVN) repository available?
>
> Thanks,
>
> Henk
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#106980 From: pcgen@yahoogroups.com
Date: Tue Nov 1, 2011 2:17 pm
Subject: File - Greetings from Moderator Monkeys.txt
pcgen@yahoogroups.com
Send Email Send Email
 
Greetings:

* This was last updated 19th of August 2009

Posting guidelines:
-------------------

http://wiki.pcgen.org/index.php?title=Posting_Guidelines

Here is a re-emphasis of those guidelines:
------------------------------------------

We are the Moderator Monkeys. There. We said it. We hope you all enjoyed it,
as it's the first, last, and only time we will refer to ourselves as such,
actually we tell a lie, but that's OK, because we're the Moderators :-)

You've all read the posting guidelines, right? Ha! Fat chance! We've only read
them once myself in several years of service to PCGen. That's a rather long and
lengthy read, not to mention boring. We'll point out the part that concerns us,
and therefore you, the most. We'll even sum it up in two words (points to
anybody that knows where the words come from...don't respond, you know who you
are):

-------
Be Nice
-------

That's it. That's the rule. Be Nice. If you have a disagreement with someone, Be
Nice. If someone's point of view irritates you, Be Nice. If anyone irritates
you, Be Nice. If someone insults your mother, Be Nice.

How, you ask, will you know when it's time to not Be Nice? We're glad you asked
us that. It's a simple answer. It's NEVER time for you to not Be Nice. If you
decide to not Be Nice, we start charging up the Ninja Monkeys. If you're not
nice, we'll close the thread and ask you to Be Nice. If you ignore our request
to Be Nice, we'll close down the thread, again, and TELL you to Be Nice. If you
ignore that we'll get irritated. We really hate having to close a thread more
than once. If you make us close it a third time, we'll whip out the Stick of
Doom(TM), smack you upside the head with it, and then gag you.  Oh yeah and the
Ninja Monkeys will then take bits of your soul and scatter it across the
wastelands.

What's a gag, you ask? That's a simple one to answer too. A gag is where we
remove your posting privileges. If we have to gag you, the typical time is as
follows.

First offence: You get off easy, you lucky sod. You only get gagged for one
day.

Second offence: You don't get off quite as lucky. You get gagged for three
days.

Third offence: By this time, we're becoming VERY irritated with you. You get
gagged for however long we feel like gagging you at the time.
Any offence beyond the third: Now you've flat out Torqued us off! You get one
of two things. Gagged for a VERY long time, or gagged subject to banning by the
BoD (that means you're gagged until the BoD removes you from the project, or the
BoD in a majority decision, makes a very special, very persuasive,
request that you be un-gagged).

Now for the bad news <evil grin>. The above times are NOT set in stone, as some
of you are habitual offenders. You all know who you are, so we don't have to
name any names. Most of you get to skip the request, skip the order, and go
straight to the first offence. Some of you get to skip that and go to the
second offence. A small number of you get to go straight to the third offence.
A VERY select few of you are already at the very long time, or even the gagged
subject to banning by the BoD. That select few: you know who you are. This is
your ONLY warning.

That is the only sidetrack we're making for the habitual offenders. Now
everybody else (the very large majority of our community) pay attention!
Request, Order, Gag is what happens in the typical situation. Not every
situation is typical (imagine that). There will be times where the request phase
will be skipped, and even times when the order phase will be skipped and you'll
go straight to gagged, even though you've never been offensive. We don't expect
those times to happen often, but we imagine they will happen, so we're giving
everyone fair warning. It all depends on how much you offend us <evil grin>.
we'll give you all an example, from recent times, even. If anyone, in any way,
shape or form that we can possibly imagine, bashes/flames any publisher on these
boards, you proceed directly to a minimum of first offence, more depending on
how offensive you were.

Now, we're going to put something to rest right away. Code Monkey Publishing IS
A PUBLISHER, and we're tired of hearing them bashed on and flamed until
well-done. If you don't agree with us, TOUGH! You can disagree with us all you
want off the boards, this is not subject to discussion on the board. Only
warning.

OK, we think we all understand each other now, don't you? Time for us to wrap
this up. What, there's a question in the back? OK, go ahead

Question: You're not just going to leave it like that, are you? You're going
to say something nice to wrap everything up, just like the rest of the BoD,
right?

Answer: Well OK then, we really, really love the fact that we have such a large
a passionate community, we're sorry for the rules, but with 5000+ and counting
of you something had to be done, think of it as the Iron Monkey Paws in the
Velvet Gloves :-)

--------------------------------------------------------------
New Policy on Asking Questions about PI/Closed Content Sources
--------------------------------------------------------------

We respect the Publishers wishes with regards to PI and Closed Content
and therefore strongly prefer that any discussion of the creation of
those data sources are held in Generic terms.

However, we realise that a vast majority of you are asking questions
on how to code data sets for your own personal use and so we're no
longer going to growl or wave fingers at people who mention a
PI/Closed Content reference when asking questions. We will however
continue to state our responses to those questions in a generic manner
and hope that you'll do the same.

We will still not tolerate any PI/Closed Content being uploaded to our
file areas or any attempts at illegally sharing data sources.

Examples:
---------

1.) A user asking how to code the Skirmish ability from the Complete
Adventurer (WotC) will receive a helpful polite answer phrased in
generic terms, e.g "To implement an Ability that gives 1d6 damage
every 3 levels you'd want to look to the Rogue sneak attack
progression in our SRD files". But no more finger waving or growling
from the Moderators!

2.) A user stating that they want someone to give them a privately
coded data source for the Complete Adventurer set will be warned etc.

3.) A user uploading the Complete Adventurer data source will be
warned etc.

So, for all community members, there's no longer any need to call in
the Moderator if a PI/Closed Content question is asked. We will step
in if necessary if someone blatantly abuses this new policy.

For reference:
--------------

Closed Content/PI is any data source that we don't have permission to
publish ourselves or isn't OGL/OGC.

Please see:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

For a list of publisher permissions that we currently have.

PapaDRB and Karianna - on behalf of the Moderators
- This doc was modified from Mynex's and Hetter's original doc.

#106981 From: "Psykoh" <berman_scott@...>
Date: Sat Oct 22, 2011 4:58 pm
Subject: Shortcut Lost PCGen Icon
berman_scott
Send Email Send Email
 
Hello All,

I know this may be trivial, but I updated Java and my shortcut lost its cool
PCGen icon.  I tried to reinstall PCGen but no joy.  Any help would be greatly
appreciated.


Good Hunting!


Psykoh

#106982 From: Andrew <drew0500@...>
Date: Thu Nov 3, 2011 4:01 am
Subject: Re: Shortcut Lost PCGen Icon
Drew0500
Send Email Send Email
 
Hi,

Did you really send this on October 22nd??? I just got this message on November
2nd.

You might want to check out the properties of the shortcut, something might be
found there... For
instance in Windows Vista - my shortcut has a button 'Change Icon...' perhaps
that would be a good
place to try.

On 10/22/2011 9:58 AM, Psykoh wrote:
> Hello All,
>
> I know this may be trivial, but I updated Java and my shortcut lost its cool
PCGen icon.  I tried to reinstall PCGen but no joy.  Any help would be greatly
appreciated.
>
>
> Good Hunting!
>
>
> Psykoh
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106983 From: "jon.leeke" <liopleuridon@...>
Date: Thu Nov 3, 2011 6:20 am
Subject: Giving magic qualities to ordinary items
jon.leeke
Send Email Send Email
 
Hi folks!

I've been trying to create a magic spyglass via PcGen in the inventory screen. 
When I create a custom item from a spyglass, no magic quality options appear on
the left panel.  How do I get them to show up?

Thanks!

Jon

#106984 From: Andrew <drew0500@...>
Date: Thu Nov 3, 2011 7:18 am
Subject: Re: Giving magic qualities to ordinary items
Drew0500
Send Email Send Email
 
Hi,

I believe an item must be masterwork to get enchanted with other qualities. Is
that an option for
you in this case? Otherwise, there are other methods to accomplish what you'd
like:

Customize item > SPROP and you can type in the quality you are giving the item.

Cheers,


On 11/2/2011 11:20 PM, jon.leeke wrote:
> Hi folks!
>
> I've been trying to create a magic spyglass via PcGen in the inventory screen.
When I create a custom item from a spyglass, no magic quality options appear on
the left panel.  How do I get them to show up?
>
> Thanks!
>
> Jon
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106985 From: Rick Pikul <chakatfirepaw@...>
Date: Thu Nov 3, 2011 2:44 pm
Subject: Re: Shortcut Lost PCGen Icon
rwpikul
Send Email Send Email
 
On Thursday 03 November 2011 00:01, Andrew wrote:
> Hi,
>
> Did you really send this on October 22nd??? I just got this message on
> November 2nd.

This is a long known problem on Yahoo's side:  Sometimes a message will get
stuck and only sent out days, if not a couple weeks, later.

It's not as bad as it used to be.

--
		 Chakat Firepaw - Inventor & Scientist (Mad)

#106986 From: Andrew Wilson <andrew@...>
Date: Thu Nov 3, 2011 6:54 pm
Subject: Re: Giving magic qualities to ordinary items
ytitendi
Send Email Send Email
 
They only show up on items that you're expected to add them to.  If you add
the type
amulet to the spyglass and make it out of any of the materials that are
listed, that will
give you the option of adding the other mods.  You have to add the special
material
to get rid of the mundane type.  After adding the amulet type you can make
it out of
steel and then remove the steel, the ability to add mods hangs around
(unless you
remove the amulet type).

Of course you could just start with an amulet and change it's name and
price to
be whatever you want — spiffy spyglass 15000 gp for instance.

The equipment mods are set up to allow themselves to be added to equipment
with an appropriate type.  To be honest I'm surprised that these aren't
keyed to
also work of the wondrous type, since that's essentially what you're
creating
a wondrous spyglass.  But there you go, as far as I can see this is the
easiest
way to get what you want to work.

andrew

On 3 November 2011 06:20, jon.leeke <liopleuridon@...> wrote:

> Hi folks!
>
> I've been trying to create a magic spyglass via PcGen in the inventory
> screen.  When I create a custom item from a spyglass, no magic quality
> options appear on the left panel.  How do I get them to show up?
>
> Thanks!
>
> Jon
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs:
> http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
> http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#106987 From: "erik" <neferphras@...>
Date: Sat Oct 22, 2011 10:57 pm
Subject: Can not print
neferphras
Send Email Send Email
 
My wife is using window vista..... regardless of what she does she can not get a
character to export and print..  what are we doing wrong??

#106988 From: Joe Greene <jgreene@...>
Date: Fri Nov 4, 2011 5:14 am
Subject: Re: Can not print
white_volg
Send Email Send Email
 
Is the printer direct attached?

On 10/22/2011 6:57 PM, erik wrote:
>
> My wife is using window vista..... regardless of what she does she can
> not get a character to export and print.. what are we doing wrong??
>
>

--
Joe Greene
GreeneMyst
http://www.greenemyst.com/

#106989 From: Martijn Verburg <martijnverburg@...>
Date: Fri Nov 4, 2011 9:00 am
Subject: Re: Can not print
karianna03
Send Email Send Email
 
Also are you getting any error messages?  I assume printing from other
programs works OK?

What version of PCGen and Java?

On 4 November 2011 05:14, Joe Greene <jgreene@...> wrote:
> Is the printer direct attached?
>
> On 10/22/2011 6:57 PM, erik wrote:
>>
>> My wife is using window vista..... regardless of what she does she can
>> not get a character to export and print.. what are we doing wrong??
>>
>>
>
> --
> Joe Greene
> GreeneMyst
> http://www.greenemyst.com/
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

#106990 From: "Todd" <todd.smith@...>
Date: Fri Nov 4, 2011 11:41 am
Subject: D20 Pro
tsmith.it07
Send Email Send Email
 
I understood there was conversation about an export option to D20 Pro, where
does this stand?

#106991 From: Martijn Verburg <martijnverburg@...>
Date: Fri Nov 4, 2011 12:05 pm
Subject: Re: D20 Pro
karianna03
Send Email Send Email
 
The latest on this was the reply David sent you -->
http://games.groups.yahoo.com/group/pcgen/message/106925

On 4 November 2011 11:41, Todd <todd.smith@...> wrote:

> **
>
>
> I understood there was conversation about an export option to D20 Pro,
> where does this stand?
>
>
>


[Non-text portions of this message have been removed]

#106992 From: Andrew <drew0500@...>
Date: Fri Nov 4, 2011 2:07 pm
Subject: Re: Can not print
Drew0500
Send Email Send Email
 
Hi,

I use Vista myself, so I know that is not an issue.

Are you using the "Print" function or the 'Export' function - those are two very
distinctly
different functions in PCGen. Personally, I use the Export as I prefer the PDF
look.

So if you Export to a PDF you'll save a PDF file and then you'll need to open
that in a PDF viewer
to print it.

Can you give the following:
PCGen version?
(5.16.4, 5.17.8, etc.)
JAVA Version?
1.5, 1.6 (aka Java 6), 1.7 (aka Java 7)
JAVA Distributor?
(Sun, OpenJDK)

What sets are loaded?
(RSRD Complete, Pathfinder Core Rules, etc.)

Steps you take and what happens will help.

I'll assume the printer works normally for all other programs and thus we don't
need to troubleshoot
the printer. If this is not the case, then that would be your main problem.

Cheers,

On 10/22/2011 3:57 PM, erik wrote:
> My wife is using window vista..... regardless of what she does she can not get
a character to export and print..  what are we doing wrong??
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106993 From: "senseileroof" <senseileroof@...>
Date: Fri Nov 4, 2011 2:55 pm
Subject: Re: Can not print
senseileroof
Send Email Send Email
 
--- In pcgen@yahoogroups.com, "erik" <neferphras@...> wrote:
>
> My wife is using window vista..... regardless of what she does she can not get
a character to export and print..  what are we doing wrong??
>
Are you using 5.17.7? If that's the case, I think we can safely say it's a
program issue since mine doesn't print (or save) either.

#106994 From: Jon Leeke <liopleuridon@...>
Date: Fri Nov 4, 2011 4:12 pm
Subject: Re: Giving magic qualities to ordinary items
jon.leeke
Send Email Send Email
 
Thank you, that worked well!  Is there any way to apply a bonus to a
particular type of save (in this case, the item gives +2 to Will
saves)?  I note that the saving throw bonuses only seem to apply across
the board.

Regards,

Jon

On 11/3/2011 2:54 PM, Andrew Wilson wrote:
>
> They only show up on items that you're expected to add them to. If you add
> the type
> amulet to the spyglass and make it out of any of the materials that are
> listed, that will
> give you the option of adding the other mods. You have to add the special
> material
> to get rid of the mundane type. After adding the amulet type you can make
> it out of
> steel and then remove the steel, the ability to add mods hangs around
> (unless you
> remove the amulet type).
>
> Of course you could just start with an amulet and change it's name and
> price to
> be whatever you want — spiffy spyglass 15000 gp for instance.
>
> The equipment mods are set up to allow themselves to be added to equipment
> with an appropriate type. To be honest I'm surprised that these aren't
> keyed to
> also work of the wondrous type, since that's essentially what you're
> creating
> a wondrous spyglass. But there you go, as far as I can see this is the
> easiest
> way to get what you want to work.
>
> andrew
>
> On 3 November 2011 06:20, jon.leeke <liopleuridon@...
> <mailto:liopleuridon%40gmail.com>> wrote:
>
> > Hi folks!
> >
> > I've been trying to create a magic spyglass via PcGen in the inventory
> > screen. When I create a custom item from a spyglass, no magic quality
> > options appear on the left panel. How do I get them to show up?
> >
> > Thanks!
> >
> > Jon
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs:
> > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
> > http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#106995 From: Andrew Wilson <andrew@...>
Date: Fri Nov 4, 2011 5:27 pm
Subject: Re: Giving magic qualities to ordinary items
ytitendi
Send Email Send Email
 
Yes, that is relatively easy.   Not trivial, but not rocket science either.

Now, the slightly painful part: you can't do it with the files you
currently have,
you're going to have to edit some files by hand.

Don't panic, it's not that hard really.

Point one, use a text editor, not a word processor.  If you're on windows
you can use wither notepad, or wordpad, both of which are built in.

You need to make your own custom list file and a campaign file to
let the system load it.  There is an example set that comes with the
program.  Look in the data folder, and copy the
data\homebrew\my_dataset folder to something else.  I generally
use my initials.  So I'd copy it to data\homebrew\*arw*_dataset
for you that'd be data\homebrew\*jl*_dataset. Call it whatever
you like just change the my to something else so that it won't
be overwritten.

Now in your copied folder look for the how_to_use_this.txt
file which has lots of useful information that I will not reproduce here.

The file you're going to be editing is the my_equipmods.lst file
(but you should probably change its name to jl_equipmods.lst or
whatever you decided to use).

Step 2:
Find the main data for the game mode that you're using — I'll
tell you about the pathfinder mode, because that's the one I use
these days.  The file is in data\alpha\paizo\pathfinder_rpg\core_rulebook
it's called pfcr_equipmods_enhancing.lst

Open that file and look for the line that starts |Save Bonus (Resistance)

Step 3:
Copy that line and paste it into the  jl_equipmods.lst file that you made
earlier.

Step 4:
change the name of the mod
|Save Bonus (Resistance) — becomes |Will Save Bonus (Resistance)

Step 5:
change the key
KEY:BNS_SAV_RES to KEY:BNS_SAV_RES_WILL
you're doing this because the system needs each object's key to
be unique.

Step 6:
Fix how much it costs to add this.  The cost of a Resistance bonus is
bonus squared times 1000 gp.  Since this is just a will save it'll probably
be cheaper, change the 1000 to whatever you need.

Step 7:
change the bonus
BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance
becomes
BONUS:CHECKS|Will|%CHOICE|TYPE=Resistance
i.e. get rid of Fortitude and reflex.

Step 8:
Change the blurb that gets printed with the item:
SPROP:Resistance bonus to all saving throws of %CHOICE
becomes
SPROP:Resistance bonus to Will saves of %CHOICE

Step 9:
Actually there is no step 9, save the file and you're done.  Well ok
you need to actually load your custom data to get this to show up,
but that should be it.

Hope that helps.

andrew

On 4 November 2011 16:12, Jon Leeke <liopleuridon@...> wrote:

> Thank you, that worked well!  Is there any way to apply a bonus to a
> particular type of save (in this case, the item gives +2 to Will
> saves)?  I note that the saving throw bonuses only seem to apply across
> the board.
>
> Regards,
>
> Jon
>
> On 11/3/2011 2:54 PM, Andrew Wilson wrote:
> >
> > They only show up on items that you're expected to add them to. If you
> add
> > the type
> > amulet to the spyglass and make it out of any of the materials that are
> > listed, that will
> > give you the option of adding the other mods. You have to add the special
> > material
> > to get rid of the mundane type. After adding the amulet type you can make
> > it out of
> > steel and then remove the steel, the ability to add mods hangs around
> > (unless you
> > remove the amulet type).
> >
> > Of course you could just start with an amulet and change it's name and
> > price to
> > be whatever you want — spiffy spyglass 15000 gp for instance.
> >
> > The equipment mods are set up to allow themselves to be added to
> equipment
> > with an appropriate type. To be honest I'm surprised that these aren't
> > keyed to
> > also work of the wondrous type, since that's essentially what you're
> > creating
> > a wondrous spyglass. But there you go, as far as I can see this is the
> > easiest
> > way to get what you want to work.
> >
> > andrew
> >
> > On 3 November 2011 06:20, jon.leeke <liopleuridon@...
> > <mailto:liopleuridon%40gmail.com>> wrote:
> >
> > > Hi folks!
> > >
> > > I've been trying to create a magic spyglass via PcGen in the inventory
> > > screen. When I create a custom item from a spyglass, no magic quality
> > > options appear on the left panel. How do I get them to show up?
> > >
> > > Thanks!
> > >
> > > Jon
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Related Lists
> > > PCGen's release site: http://pcgen.sourceforge.net
> > > PCGen's Wiki: http://wiki.pcgen.org/
> > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > > PCGen's Online Docs:
> > > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > > PCGen's Backup Autobuilds and Docs:
> > > http://pcgen.akozakis.id.au/autobuilds/download.html
> > >
> > > PCGen List File Help:
> > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > > (for assistance in creating new homebrew or official list files)
> > >
> > > PCGen Experimental:
> > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > > (for new official data source development)
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs:
> http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
> http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#106996 From: Andrew <drew0500@...>
Date: Fri Nov 4, 2011 5:51 pm
Subject: Re: Re: Can not print
Drew0500
Send Email Send Email
 
Hi,

I use 5.17.7, I export, and save frequently. I'm one of the front running bug
finders. I don't use
Print as I prefer the PDF, but the code hasn't change.

The issues we've seen have to deal with is either the newer Java 7, and OpenJDK.
Or Windows
Permission issues.

Cheers,


On 11/4/2011 7:55 AM, senseileroof wrote:
> --- In pcgen@yahoogroups.com, "erik" <neferphras@...> wrote:
>> My wife is using window vista..... regardless of what she does she can not
get a character to export and print..  what are we doing wrong??
>>
> Are you using 5.17.7? If that's the case, I think we can safely say it's a
program issue since mine doesn't print (or save) either.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106997 From: "senseileroof" <senseileroof@...>
Date: Fri Nov 4, 2011 6:24 pm
Subject: Re: Can not print
senseileroof
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> I use 5.17.7, I export, and save frequently. I'm one of the front running bug
finders. I don't use
> Print as I prefer the PDF, but the code hasn't change.
>
> The issues we've seen have to deal with is either the newer Java 7, and
OpenJDK. Or Windows
> Permission issues.
>
> Cheers,
>
>
I can see a case for it maybe being OpenJDK, but I haven't touched Java 7 yet,
and I should already have admin privileges for everything that could possibly
need it. Load, save, and print do literally nothing for me, not even a dialog
box with an error.

#106998 From: Andrew <drew0500@...>
Date: Fri Nov 4, 2011 7:38 pm
Subject: Re: Re: Can not print
Drew0500
Send Email Send Email
 
Well, then let's solve the issues at hand:

Are you using Sun Java 6 (1.6)?
Are you installing to any place other than the default Program Files?



On 11/4/2011 11:24 AM, senseileroof wrote:
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Hi,
>>
>> I use 5.17.7, I export, and save frequently. I'm one of the front running bug
finders. I don't use
>> Print as I prefer the PDF, but the code hasn't change.
>>
>> The issues we've seen have to deal with is either the newer Java 7, and
OpenJDK. Or Windows
>> Permission issues.
>>
>> Cheers,
>>
>>
> I can see a case for it maybe being OpenJDK, but I haven't touched Java 7 yet,
and I should already have admin privileges for everything that could possibly
need it. Load, save, and print do literally nothing for me, not even a dialog
box with an error.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106999 From: "David R. Bender" <Papa.DRB@...>
Date: Fri Nov 4, 2011 8:15 pm
Subject: Re: Re: Can not print
papa_drb
Send Email Send Email
 
Yea, me too. I export to html since I have my laptop at the table, but I
also print for my guys so it all works here...

-- david
Papa.DRB

My better half and me (jpg)
<https://picasaweb.google.com/102726903532570043857/Family#slideshow/55330569489\
10114610>

Love Me If You Can by Toby Keith (video)
<http://www.youtube.com/watch?v=_Qu7jGYzS_A>

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't
believe, no proof is possible. (Stuart Chase 1888-1985)

On 11/4/2011 1:51 PM, Andrew wrote:
> Hi,
>
> I use 5.17.7, I export, and save frequently. I'm one of the front running bug
finders. I don't use
> Print as I prefer the PDF, but the code hasn't change.
>
> The issues we've seen have to deal with is either the newer Java 7, and
OpenJDK. Or Windows
> Permission issues.
>
> Cheers,
>
>
> On 11/4/2011 7:55 AM, senseileroof wrote:
>> --- In pcgen@yahoogroups.com, "erik"<neferphras@...>  wrote:
>>> My wife is using window vista..... regardless of what she does she can not
get a character to export and print..  what are we doing wrong??
>>>
>> Are you using 5.17.7? If that's the case, I think we can safely say it's a
program issue since mine doesn't print (or save) either.

#107000 From: Jon Leeke <liopleuridon@...>
Date: Fri Nov 4, 2011 10:21 pm
Subject: Re: Giving magic qualities to ordinary items
jon.leeke
Send Email Send Email
 
Thank you so much Andrew!  My first .lst file alteration.  Cool!

Jon

On 11/4/2011 1:27 PM, Andrew Wilson wrote:
>
> Yes, that is relatively easy. Not trivial, but not rocket science either.
>
> Now, the slightly painful part: you can't do it with the files you
> currently have,
> you're going to have to edit some files by hand.
>
> Don't panic, it's not that hard really.
>
> Point one, use a text editor, not a word processor. If you're on windows
> you can use wither notepad, or wordpad, both of which are built in.
>
> You need to make your own custom list file and a campaign file to
> let the system load it. There is an example set that comes with the
> program. Look in the data folder, and copy the
> data\homebrew\my_dataset folder to something else. I generally
> use my initials. So I'd copy it to data\homebrew\*arw*_dataset
> for you that'd be data\homebrew\*jl*_dataset. Call it whatever
> you like just change the my to something else so that it won't
> be overwritten.
>
> Now in your copied folder look for the how_to_use_this.txt
> file which has lots of useful information that I will not reproduce here.
>
> The file you're going to be editing is the my_equipmods.lst file
> (but you should probably change its name to jl_equipmods.lst or
> whatever you decided to use).
>
> Step 2:
> Find the main data for the game mode that you're using --- I'll
> tell you about the pathfinder mode, because that's the one I use
> these days. The file is in data\alpha\paizo\pathfinder_rpg\core_rulebook
> it's called pfcr_equipmods_enhancing.lst
>
> Open that file and look for the line that starts |Save Bonus (Resistance)
>
> Step 3:
> Copy that line and paste it into the jl_equipmods.lst file that you made
> earlier.
>
> Step 4:
> change the name of the mod
> |Save Bonus (Resistance) --- becomes |Will Save Bonus (Resistance)
>
> Step 5:
> change the key
> KEY:BNS_SAV_RES to KEY:BNS_SAV_RES_WILL
> you're doing this because the system needs each object's key to
> be unique.
>
> Step 6:
> Fix how much it costs to add this. The cost of a Resistance bonus is
> bonus squared times 1000 gp. Since this is just a will save it'll probably
> be cheaper, change the 1000 to whatever you need.
>
> Step 7:
> change the bonus
> BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance
> becomes
> BONUS:CHECKS|Will|%CHOICE|TYPE=Resistance
> i.e. get rid of Fortitude and reflex.
>
> Step 8:
> Change the blurb that gets printed with the item:
> SPROP:Resistance bonus to all saving throws of %CHOICE
> becomes
> SPROP:Resistance bonus to Will saves of %CHOICE
>
> Step 9:
> Actually there is no step 9, save the file and you're done. Well ok
> you need to actually load your custom data to get this to show up,
> but that should be it.
>
> Hope that helps.
>
> andrew
>
> On 4 November 2011 16:12, Jon Leeke <liopleuridon@...
> <mailto:liopleuridon%40gmail.com>> wrote:
>
> > Thank you, that worked well! Is there any way to apply a bonus to a
> > particular type of save (in this case, the item gives +2 to Will
> > saves)? I note that the saving throw bonuses only seem to apply across
> > the board.
> >
> > Regards,
> >
> > Jon
> >
> > On 11/3/2011 2:54 PM, Andrew Wilson wrote:
> > >
> > > They only show up on items that you're expected to add them to. If you
> > add
> > > the type
> > > amulet to the spyglass and make it out of any of the materials
> that are
> > > listed, that will
> > > give you the option of adding the other mods. You have to add the
> special
> > > material
> > > to get rid of the mundane type. After adding the amulet type you
> can make
> > > it out of
> > > steel and then remove the steel, the ability to add mods hangs around
> > > (unless you
> > > remove the amulet type).
> > >
> > > Of course you could just start with an amulet and change it's name and
> > > price to
> > > be whatever you want --- spiffy spyglass 15000 gp for instance.
> > >
> > > The equipment mods are set up to allow themselves to be added to
> > equipment
> > > with an appropriate type. To be honest I'm surprised that these aren't
> > > keyed to
> > > also work of the wondrous type, since that's essentially what you're
> > > creating
> > > a wondrous spyglass. But there you go, as far as I can see this is the
> > > easiest
> > > way to get what you want to work.
> > >
> > > andrew
> > >
> > > On 3 November 2011 06:20, jon.leeke <liopleuridon@...
> <mailto:liopleuridon%40gmail.com>
> > > <mailto:liopleuridon%40gmail.com>> wrote:
> > >
> > > > Hi folks!
> > > >
> > > > I've been trying to create a magic spyglass via PcGen in the
> inventory
> > > > screen. When I create a custom item from a spyglass, no magic
> quality
> > > > options appear on the left panel. How do I get them to show up?
> > > >
> > > > Thanks!
> > > >
> > > > Jon
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Related Lists
> > > > PCGen's release site: http://pcgen.sourceforge.net
> > > > PCGen's Wiki: http://wiki.pcgen.org/
> > > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > > > PCGen's Online Docs:
> > > > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > > > PCGen's Backup Autobuilds and Docs:
> > > > http://pcgen.akozakis.id.au/autobuilds/download.html
> > > >
> > > > PCGen List File Help:
> > > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > > > (for assistance in creating new homebrew or official list files)
> > > >
> > > > PCGen Experimental:
> > > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > > > (for new official data source development)
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs:
> > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
> > http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help:
> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
> http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#107001 From: "pfsgamer" <losttrader2000@...>
Date: Sat Nov 5, 2011 5:24 pm
Subject: Monks are proficient with the Temple Sword !
pfsgamer
Send Email Send Email
 
in PCGen 5179, the Temple Sword text says my Monk is not proficient with it.
However the APG page 179 says all Monks are proficient with the Temple Sword.

How can this be fixed?

#107002 From: Andrew <drew0500@...>
Date: Sat Nov 5, 2011 6:59 pm
Subject: Re: Monks are proficient with the Temple Sword !
Drew0500
Send Email Send Email
 
Hi,

It would require adding it to the proficiencies the Monk is granted.

Please raise a Data Bug, http://jira.pcgen.org and you'll be able to follow it's
progress.

On 11/5/2011 10:24 AM, pfsgamer wrote:
> in PCGen 5179, the Temple Sword text says my Monk is not proficient with it.
However the APG page 179 says all Monks are proficient with the Temple Sword.
>
> How can this be fixed?
>
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#107003 From: "papa_drb" <Papa.DRB@...>
Date: Sat Nov 5, 2011 8:03 pm
Subject: Re: Monks are proficient with the Temple Sword !
papa_drb
Send Email Send Email
 
JIRA opened:

http://jira.pcgen.org/browse/DATA-470

fixed in:

At revision: 15480

-- david
Papa.DRB

--- In pcgen@yahoogroups.com, "pfsgamer" <losttrader2000@...> wrote:
>
> in PCGen 5179, the Temple Sword text says my Monk is not proficient with it.
However the APG page 179 says all Monks are proficient with the Temple Sword.
>
> How can this be fixed?
>

#107004 From: "senseileroof" <senseileroof@...>
Date: Sun Nov 6, 2011 12:55 am
Subject: Re: Can not print
senseileroof
Send Email Send Email
 
--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Well, then let's solve the issues at hand:
>
> Are you using Sun Java 6 (1.6)?
> Are you installing to any place other than the default Program Files?
>
6.29 and no.

#107005 From: Andrew <drew0500@...>
Date: Sun Nov 6, 2011 3:09 am
Subject: Re: Re: Can not print
Drew0500
Send Email Send Email
 
Try installing it to c:/pcgen

See if that changes anything.



On 11/5/2011 5:55 PM, senseileroof wrote:
> --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>> Well, then let's solve the issues at hand:
>>
>> Are you using Sun Java 6 (1.6)?
>> Are you installing to any place other than the default Program Files?
>>
> 6.29 and no.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

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