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#106370 From: "Allen Cohn" <allen@...>
Date: Wed Jul 6, 2011 2:50 pm
Subject: Re: Tomes and Manuals (adding insight bonuses)
allencohn
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I used a template, too...but I'm no expert.

Allen

Tomes and Manuals (adding insight bonuses)
Posted by: "distant_scholar" adventure@...   distant_scholar
Wed Jul 6, 2011 3:35 am (PDT)


What technique do you all use in PCGen to bump up ability scores due to a
tome or manual? A template? Clicking on the appropriate + button? Something
else?

[This isn't a how-to-code question; I can do that easily enough.]

#106371 From: Nicholas Milasich <jingai3@...>
Date: Wed Jul 6, 2011 4:09 pm
Subject: Re: Removing innate racial spells
jingai3
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unsubscribe


--- On Mon, 7/4/11, KO <kaejo@...> wrote:

> From: KO <kaejo@...>
> Subject: [pcgen] Removing innate racial spells
> To: pcgen@yahoogroups.com
> Date: Monday, July 4, 2011, 12:27 AM
> Is it possible to remove a drow's
> innate spells using a feat instead of creating a new race?
>
> KO
>
>
>
> ------------------------------------
>
> Related Lists
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> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
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> (for assistance in creating new homebrew or official list
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>
>
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>

#106372 From: Andrew <drew0500@...>
Date: Wed Jul 6, 2011 4:32 pm
Subject: Re: Removing innate racial spells
Drew0500
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Hi,

You send an email here to unsubscribe <pcgen-unsubscribe@yahoogroups.com>

Cheers,


On 7/6/2011 9:09 AM, Nicholas Milasich wrote:
> unsubscribe
>
>
> --- On Mon, 7/4/11, KO <kaejo@...> wrote:
>
>> From: KO <kaejo@...>
>> Subject: [pcgen] Removing innate racial spells
>> To: pcgen@yahoogroups.com
>> Date: Monday, July 4, 2011, 12:27 AM
>> Is it possible to remove a drow's
>> innate spells using a feat instead of creating a new race?
>>
>> KO
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Wiki: http://wiki.pcgen.org/
>> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list
>> files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>     pcgen-fullfeatured@yahoogroups.com
>>
>>
>>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
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>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106373 From: "A.a Rayan" <a.a_rayan@...>
Date: Wed Jul 6, 2011 4:41 pm
Subject: Re: Tomes and Manuals (adding insight bonuses)
a.a_rayan
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Hi Susan

I m persian
No english


________________________________
From: Susan Dittmar <Susan.Dittmar@...>
To: pcgen@yahoogroups.com
Sent: Wednesday, 6 July 2011, 16:03:41
Subject: Re: [pcgen] Tomes and Manuals (adding insight bonuses)


Quoting Susan Dittmar (Susan.Dittmar@...):

> Quoting distant_scholar (adventure@...):

> > What technique do you all use in PCGen to bump up ability scores due
to a

> > tome or manual?  A template?  Clicking on the appropriate + button?

> > Something else?

>

> Hm, I just re-read the entry. Looks like those bonuses do stack and are

> completely 'invisible' on the user once the tome/maunal has been
read.

> Damn, I could have sworn those to be non-stacking things!

>

> I think I would either use a template (works only with non-stacking

> bonuses, if I understand correctly) or an equiped slot-less item. I would

> *not* use the plus button! But that's because I want to look at a
character

> sheet and see how stats came to be. And because I would immediately create

> a .MOD to make the bonus a typed one (inherent, as defined in the spell

> description of "wish", which is used to create the tome/manual).


Thinking of which -- perhaps the template already exists as part of the

wish spell? I don't have the possibility to check right now...

If it does not yet exist, it should be added, I think.


    Susan



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#106374 From: "A.a Rayan" <a.a_rayan@...>
Date: Wed Jul 6, 2011 4:38 pm
Subject: Re: Tomes and Manuals (adding insight bonuses)
a.a_rayan
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groan (No english )
I m persian


________________________________
From: Susan Dittmar <Susan.Dittmar@...>
To: pcgen@yahoogroups.com
Sent: Wednesday, 6 July 2011, 15:41:00
Subject: Re: [pcgen] Tomes and Manuals (adding insight bonuses)


Quoting distant_scholar (adventure@...):

> What technique do you all use in PCGen to bump up ability scores due to a

> tome or manual?  A template?  Clicking on the appropriate + button?

> Something else?


Hm, I just re-read the entry. Looks like those bonuses do stack and are

completely 'invisible' on the user once the tome/maunal has been read.

Damn, I could have sworn those to be non-stacking things!


I think I would either use a template (works only with non-stacking

bonuses, if I understand correctly) or an equiped slot-less item. I would

*not* use the plus button! But that's because I want to look at a character

sheet and see how stats came to be. And because I would immediately create

a .MOD to make the bonus a typed one (inherent, as defined in the spell

description of "wish", which is used to create the tome/manual).


Hope that helps,


    Susan




------------------------------------


Related Lists

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PCGen's Wiki: http://wiki.pcgen.org/

PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap

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PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html

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#106375 From: "A.a Rayan" <a.a_rayan@...>
Date: Wed Jul 6, 2011 4:46 pm
Subject: Re: Removing innate racial spells
a.a_rayan
Send Email Send Email
 
Thank you


________________________________
From: Andrew <drew0500@...>
To: pcgen@yahoogroups.com
Sent: Wednesday, 6 July 2011, 21:02:40
Subject: Re: [pcgen] Removing innate racial spells


Hi,


You send an email here to unsubscribe <pcgen-unsubscribe@yahoogroups.com>


Cheers,



On 7/6/2011 9:09 AM, Nicholas Milasich wrote:

> unsubscribe

>

>

> --- On Mon, 7/4/11, KO <kaejo@...> wrote:

>

>> From: KO <kaejo@...>

>> Subject: [pcgen] Removing innate racial spells

>> To: pcgen@yahoogroups.com

>> Date: Monday, July 4, 2011, 12:27 AM

>> Is it possible to remove a drow's

>> innate spells using a feat instead of creating a new race?

>>

>> KO

>>

>>

>>

>> ------------------------------------

>>

>> Related Lists

>> PCGen's release site: http://pcgen.sourceforge.net

>> PCGen's Wiki: http://wiki.pcgen.org/

>> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap

>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php

>> PCGen's Online Docs:
http://pcgen-test.org/autobuilds/pcgen-docs/index.html

>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html

>>

>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/

>> (for assistance in creating new homebrew or official list

>> files)

>>

>> PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/

>> (for new official data source development)

>> Yahoo! Groups Links

>>

>>

>>    pcgen-fullfeatured@yahoogroups.com

>>

>>

>>

>

> ------------------------------------

>

> Related Lists

> PCGen's release site: http://pcgen.sourceforge.net

> PCGen's Wiki: http://wiki.pcgen.org/

> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap

> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php

> PCGen's Online Docs:
http://pcgen-test.org/autobuilds/pcgen-docs/index.html

> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html

>

> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/

> (for assistance in creating new homebrew or official list files)

>

> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/

> (for new official data source development)

> Yahoo! Groups Links

>

>

>

>


--

Andrew Maitland (LegacyKing)

Admin Silverback - PCGen Board of Directors

Data 2nd, Docs Tamarin, OS Lemur

Unique Title "Quick-Silverback Tracker Monkey"

Unique Title "The Torturer of PCGen"



[Non-text portions of this message have been removed]




------------------------------------


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[Non-text portions of this message have been removed]

#106376 From: "A.a Rayan" <a.a_rayan@...>
Date: Wed Jul 6, 2011 4:45 pm
Subject: Re: Re: Tomes and Manuals (adding insight bonuses)
a.a_rayan
Send Email Send Email
 
Thank you


________________________________
From: Allen Cohn <allen@...>
To: pcgen@yahoogroups.com
Sent: Wednesday, 6 July 2011, 19:20:23
Subject: [pcgen] Re: Tomes and Manuals (adding insight bonuses)


I used a template, too...but I'm no expert.


Allen


Tomes and Manuals (adding insight bonuses)

Posted by: "distant_scholar" adventure@...  distant_scholar

Wed Jul 6, 2011 3:35 am (PDT)



What technique do you all use in PCGen to bump up ability scores due to a

tome or manual? A template? Clicking on the appropriate + button? Something

else?


[This isn't a how-to-code question; I can do that easily enough.]




------------------------------------


Related Lists

PCGen's release site: http://pcgen.sourceforge.net

PCGen's Wiki: http://wiki.pcgen.org/

PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap

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PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html

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[Non-text portions of this message have been removed]

#106377 From: Andrew <drew0500@...>
Date: Wed Jul 6, 2011 5:04 pm
Subject: Re: Tomes and Manuals (adding insight bonuses)
Drew0500
Send Email Send Email
 
A a Rayan,

Try <pcgen_international@yahoogroups.com>

Our international friends hang out there


??? ?? ?? ????? ?? ????? ???? ???? ???
???? ???. ??? ??? ??:

http://translation.babylon.com/english/to-persian/

Cheers,


On 7/6/2011 9:38 AM, A.a Rayan wrote:
> groan (No english )
> I m persian
>
>
> ________________________________
> From: Susan Dittmar <Susan.Dittmar@...>
> To: pcgen@yahoogroups.com
> Sent: Wednesday, 6 July 2011, 15:41:00
> Subject: Re: [pcgen] Tomes and Manuals (adding insight bonuses)
>
>
> Quoting distant_scholar (adventure@...):
>
> > What technique do you all use in PCGen to bump up ability scores due to a
>
> > tome or manual?  A template?  Clicking on the appropriate + button?
>
> > Something else?
>
>
> Hm, I just re-read the entry. Looks like those bonuses do stack and are
>
> completely 'invisible' on the user once the tome/maunal has been read.
>
> Damn, I could have sworn those to be non-stacking things!
>
>
> I think I would either use a template (works only with non-stacking
>
> bonuses, if I understand correctly) or an equiped slot-less item. I would
>
> *not* use the plus button! But that's because I want to look at a
character
>
> sheet and see how stats came to be. And because I would immediately create
>
> a .MOD to make the bonus a typed one (inherent, as defined in the spell
>
> description of "wish", which is used to create the tome/manual).
>
>
> Hope that helps,
>
>
>     Susan
>
>
>
>
> ------------------------------------
>
>
> Related Lists
>
> PCGen's release site: http://pcgen.sourceforge.net
>
> PCGen's Wiki: http://wiki.pcgen.org/
>
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
>
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>
> PCGen's Online Docs:
http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>
> (for assistance in creating new homebrew or official list files)
>
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>
> (for new official data source development)
>
> Yahoo! Groups Links
>
>
> <*> To visit your group on the web, go to:
>
>     http://groups.yahoo.com/group/pcgen/
>
>
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>
>     http://docs.yahoo.com/info/terms/
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
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>
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> (for assistance in creating new homebrew or official list files)
>
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> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106378 From: pcgen@yahoogroups.com
Date: Wed Jul 6, 2011 9:06 pm
Subject: New poll for pcgen
pcgen@yahoogroups.com
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Enter your vote today!  A new poll has been created for the
pcgen group:

What Macintosh hardware do you use PCGen on?

   o 64-Bit Intel Mac
   o 32-Bit Intel Mac
   o PPC Mac


To vote, please visit the following web page:
http://groups.yahoo.com/group/pcgen/surveys?id=3053976

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#106379 From: Eric C Smith <maredudd@...>
Date: Wed Jul 6, 2011 9:19 pm
Subject: Two PCGen Polls for Mac Users (Please Respond)
maredudd800
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Greetings Folks!

Two polls have been created to help the PCGen team understand PCGen's Mac user
communitiy's platform requirements.  Please take the time to drop by
PCGen@Yahho! and hit the two polls. The links below have been provided to help
you find them:

http://games.groups.yahoo.com/group/pcgen/surveys?id=3053976

http://games.groups.yahoo.com/group/pcgen/surveys?id=3053982

Thanks for your help.

Maredudd

#106380 From: pcgen@yahoogroups.com
Date: Wed Jul 6, 2011 9:08 pm
Subject: New poll for pcgen
pcgen@yahoogroups.com
Send Email Send Email
 
Enter your vote today!  A new poll has been created for the
pcgen group:

Which Mac OS do you use on your PCGen machine?

   o Mac OS X 10.6.x
   o Mac OS X 10.5.x
   o Mac OS X 10.4.x


To vote, please visit the following web page:
http://groups.yahoo.com/group/pcgen/surveys?id=3053982

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#106381 From: "Ric" <cougar_ric@...>
Date: Thu Jul 7, 2011 3:17 am
Subject: Campaign sets.
cougar_ric
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Just a quick question. Is there an easy way to add the Spycraft campaign set to
the d20 modern set? I'm using PCGen for Mac.

#106382 From: Andrew <drew0500@...>
Date: Thu Jul 7, 2011 3:38 pm
Subject: Re: Giving Uncanny Dodge as Domain ability?
Drew0500
Send Email Send Email
 
Hi,

Sorry, my spam box held this in limbo.

Yes, you can make the ability/domain/feat grant the Uncanny Dodge. To get how,
you should direct
your question over on the PCGen List File Help Yahoo list (In the footer).

CHeers,


On 6/30/2011 1:38 PM, girlingoldboots wrote:
> I've just started playing around with PCGen, and I've been trying to get my
character's custom domain to work. It's a converted 2nd Ed dealy, that gives
Uncanny Dodge (as the Barbarian special ability). Is there any any way to do
this?
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106383 From: Anestis Kozakis <kenosti@...>
Date: Thu Jul 7, 2011 10:34 pm
Subject: Comments Request: Poll/Survey Change
xeno_h
Send Email Send Email
 
Hi all,

We are considering making a change to the way we send out polls.

At the moment, polls are created in YahooGroups, and as such, a Yahoo
account is required to take part in the poll.  We are aware that some
people may not have Yahoo accounts, and just sign up to the list using
their e-mail address.

We are considering moving to an external system to create
polls/surveys, such as Survey Monkey or a similar site.  This will
allow us to gather responses from everyone as a Yahoo login will not
be required.  Just click on the link and answer the questions.

Polls can be conducted securely, and you do not have to give your
e-mail address or any other personal details if you do not wish it.

Please let us know how you feel about the way polls are currently
conducted as well as our proposed change.

Regards,

Anestis
Web 2nd

--
Anestis Kozakis | kenosti@...

#106384 From: "Floyd" <fgrubb@...>
Date: Fri Jul 8, 2011 5:56 pm
Subject: Problems with Natural Weapons
celondon
Send Email Send Email
 
I'm attempting to implement a class which uses Claws (Primary/Natural) for it's
attacks.

I have it so the claws show up properly on the preview, I can save the character
and everything looks okay.  However, when I load the character, I get a series
of pop-ups saying the Claws weapon cannot be found and the character is no
longer proficient with claws.  I've been comparing the save file with a Lion
and, aside from the claws being primary for the PC and secondary for the lion,
they look identical.

Any thoughts on what I've done incorrectly?

A secondary issue lies with wanting the claws damage die size to increase as the
class goes up in level, along the same lines as a Monks unarmed damage.  I've no
real idea how to manage that since NaturalAttacks will not accept a defined
variable for the damage aspect.  Any suggestions there are welcome, as well!

#106385 From: "xeno_h" <kenosti@...>
Date: Fri Jul 8, 2011 6:26 pm
Subject: Comments Request: Poll/Survey Change
xeno_h
Send Email Send Email
 
Hi all,

We are considering making a change to the way we send out polls.

At the moment, polls are created in YahooGroups, and as such, a Yahoo
account is required to take part in the poll.  We are aware that some
people may not have Yahoo accounts, and just sign up to the list using
their e-mail address.

We are considering moving to an external system to create
polls/surveys, such as Survey Monkey or a similar site.  This will
allow us to gather responses from everyone as a Yahoo login will not
be required.  Just click on the link and answer the questions.

Polls can be conducted securely, and you do not have to give your
e-mail address or any other personal details if you do not wish it.

Please let us know how you feel about the way polls are currently
conducted as well as our proposed change.

Regards,

Anestis
Web 2nd

#106386 From: pcgen@yahoogroups.com
Date: Fri Jul 8, 2011 7:55 pm
Subject: PCGen Board of Directors Meeting, 7/8/2011, 5:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Meeting
 
Date:   Friday July 8, 2011
Time:   5:00 pm - 7:00 pm
Location:   IRC irc.freenode.net channel #pcgen
Street:   http://webchat.freenode.net/?channels=pcgen
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe.

Meeting is held in channel #pcgen on IRC. You can join via the web at http://webchat.freenode.net/?channels=pcgen

Please use the link for the correct time for your time zone. http://www.timeanddate.com/worldclock/fixedtime.html?day=8&month=7&year=2011&hour=17&min=0&sec=0&p1=179

See http://wiki.pcgen.org/Meeting_Time for the meeting details.

-PCGen Board of Directors
 
Copyright © 2011  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#106387 From: Andrew <drew0500@...>
Date: Fri Jul 8, 2011 9:32 pm
Subject: Informal BoD Meeting Note for Friday the 8th of July, 2011
Drew0500
Send Email Send Email
 
Hi,

[14:09] <[2_2nd]david> Well, I have nothing,and you submitted your stuff to the
bod list. James, do
you have anything quickly?
[14:11] <James[Code_SB]> Sure
[14:11] <James[Code_SB]> Again a slow fortnight for code due to real life
commitments by the team
[14:12] <James[Code_SB]> We are looking at ramping up effort on the new UI
though as it will be
needed for compatibility with Java 7 which comes out later this month.
[14:12] <James[Code_SB]> To that end John has come up with a great design for
the new description tab
[14:15] <James[Code_SB]> Oh and our bug numbers have swelled as David has
completed the transfer
from sourceforge. I need to scan through those and do a triage run
[14:15] <@[Chair]Andrew> :P Good job David...
[14:16] <[2_2nd]david> Only completed the bugs, not the freqs... There will be a
LOT more next week
[14:16] <James[Code_SB]> k, that's it from me
[14:16] <[2_2nd]david> but thank you for the good words
[14:16] <James[Code_SB]> Ah yes
[14:16] <James[Code_SB]> Thanks for doing the transfer - its good to have one
list to work from
[14:17] <[2_2nd]david> Yea. Understand that.
[14:19] <@[Chair]Andrew> cool deal.
[14:19] <@[Chair]Andrew> do I need to blurb my stuff here?
[14:19] <@[Chair]Andrew> or shall someone just collect it all and put it out as
an informal meeting?
[14:20] <James[Code_SB]> Admin Report:
[14:20] <James[Code_SB]> Web - Renewal of the Domain Names. Anestis should be
able to handle
that. Otherwise, no new activities on this front. I expect that to     change in
a week or so.
[14:20] <James[Code_SB]> Trackers - David Bender has been doing an awesome job
bring the old     SF
issues over. I think there is duplication and obsolete items, but     having it
on JIRA makes it
easier to find and close if this is the     Case.
[14:20] <James[Code_SB]> Release - Not much in the code changes, Docs have been
updating     things
like mad. We're due a release, but besides the docs, a few     bug fixes, I
don't see a true need.
James can make the ultimate     decision as he handles the main releases.
[14:20] <James[Code_SB]>
[14:20] <James[Code_SB]> Content Report:
[14:20] <James[Code_SB]> Data - Not much movement here. A few sources are being
worked on but
they won't be in the release till they're declared finished and pass     the
normal reviews.
[14:20] <James[Code_SB]> Docs - Eric has been updating Docs from the New Tag
stuff and     cleaning
up the look. He's also been clarifying usage in the tags.
[14:20] <James[Code_SB]> OS - Besides a few inquiries on party sheets, nothing
has happened     in
the OS team worth noting at this time.
[14:20] <James[Code_SB]>
[14:21] <James[Code_SB]> I'll likely aim for a release next weekend
[14:29] <James[Code_SB]> Hmm all quiet
[14:29] <[2_2nd]david> Yea. Andrew do you have a copy of the meeting and can
post it?
[14:29] <James[Code_SB]> Any discussion or shall we declare the meeting closed?
[14:29] <[2_2nd]david> Call it closed.
[14:30] <@[Chair]Andrew> Yeah, I can post, and let's call this goose cooked
[14:31] <@[Chair]Andrew> thanks for showing everyone

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106388 From: Andrew <drew0500@...>
Date: Fri Jul 8, 2011 9:34 pm
Subject: [CODE] [PCGenListFileHelp] Re: Issue adding to rsrd_deities.lst
Drew0500
Send Email Send Email
 
Hi,

I don't have time to debug this right now, but I'm cross posting to the main
list so a coder can see it.


On 7/8/2011 12:57 PM, Bryan Hanson wrote:
> I stripped out everything except the RSRD and did the following.
>
> 1.  File >> New
> 2.  Enter Character Name
> 3.  Change alignment to Lawful Evil.
> 4.  Select Elf (Drow) as race.
> 5.  Choose Drow Male as template when it pops up.
> 6.  Select Monk as class.
> 7.  Verify Stats.
> 8.  Click + to add level.
>
> At that point I get the ring indicating working.  It sits there and
> never comes back.  I have left it there upwards of 10 minutes to see
> what happens.
>
> This latest test was on Windows 7 Home Premium 64 bit Service Pack 1.
> Running Java 1.6.0_22 (Java 6 update 22).  I even went and downloaded
> the most current version of Java and tested that. Java 1.6.0_26 (Java 6
> update 26).
>
> Tell me what else you may need and I would be happy to provide it. May
> want to think of taking it off list as it really is off-topic for this
> discussion list.
>
> Bryan
>
>
> On 7/8/2011 1:59 PM, David R. Bender wrote:
>> Need more detail on the problem with 5.16.4 (stable), as it works for
>> me, and I hate saying it as much as you hate hearing it.
>>
>> Have you tried with just loading the RSRD complete?
>> Do you have other datasets loaded?
>>
>> -- david
>> Papa.DRB
>>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106389 From: pcgen@yahoogroups.com
Date: Sun Jul 10, 2011 11:43 am
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#106390 From: pcgen@yahoogroups.com
Date: Sun Jul 10, 2011 11:43 am
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.sun.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#106391 From: Terry Milnes <neofax99@...>
Date: Sun Jul 10, 2011 10:46 pm
Subject: [Pathfinder] Diety Favored Weapon
neofax_99
Send Email Send Email
 
I think I remember someone asking if you automatically receive Exotic
Wepon Proficiency if your dieties favored weapon is Bastard Sword.
Paizo just updated their FAQS to answer this question:

Does a cleric, whose deity's favored weapon is the bastard sword,
receive free martial or exotic weapon proficiency with the sword?
(Core Rulebook, page 39 and 149)

Since the bastard sword is listed as an exotic weapon, he receives the
Exotic Weapon proficiency with the weapon, allowing him to use it
one-handed.

#106392 From: "Paul" <nylanfs@...>
Date: Sun Jul 10, 2011 11:16 pm
Subject: Re: [Pathfinder] Diety Favored Weapon
nylanfs
Send Email Send Email
 
Cool, of course then the question becomes "If somebody who is NOT proficient
with bastard sword two handed (martial), but gains the ability to use it one
handed (exotic) able to use it two handed without a penalty."

I mean logically if you can use it one handed you sure as hell can use it two
handed.

--- In pcgen@yahoogroups.com, Terry Milnes <neofax99@...> wrote:
>
> I think I remember someone asking if you automatically receive Exotic
> Wepon Proficiency if your dieties favored weapon is Bastard Sword.
> Paizo just updated their FAQS to answer this question:
>
> Does a cleric, whose deity's favored weapon is the bastard sword,
> receive free martial or exotic weapon proficiency with the sword?
> (Core Rulebook, page 39 and 149)
>
> Since the bastard sword is listed as an exotic weapon, he receives the
> Exotic Weapon proficiency with the weapon, allowing him to use it
> one-handed.
>

#106393 From: pcgen-owner@yahoogroups.com
Date: Sun Jul 10, 2011 11:17 pm
Subject: PCGen Facebook page
pcgen-owner@yahoogroups.com
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BTW, in-case people didn't know PCGen has a Facebook page.

http://www.facebook.com/PCGen

:)

Paul Grosse
PCGen PR Silverback

#106394 From: Aldo Podavini <a.podavini@...>
Date: Mon Jul 11, 2011 10:49 am
Subject: Re: Re: [Pathfinder] Diety Favored Weapon
apodavini
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I guess so...
You can *always* wield two-handed any weapon, and unless it's not light,
you get your STR bonus multiplied by 1.5

But my question now becomes: how can I get it working with pc-gen ?



On 11/07/2011 1.16, Paul wrote:
> Cool, of course then the question becomes "If somebody who is NOT proficient
with bastard sword two handed (martial), but gains the ability to use it one
handed (exotic) able to use it two handed without a penalty."
>
> I mean logically if you can use it one handed you sure as hell can use it two
handed.
>
> --- In pcgen@yahoogroups.com, Terry Milnes<neofax99@...>  wrote:
>> I think I remember someone asking if you automatically receive Exotic
>> Wepon Proficiency if your dieties favored weapon is Bastard Sword.
>> Paizo just updated their FAQS to answer this question:
>>
>> Does a cleric, whose deity's favored weapon is the bastard sword,
>> receive free martial or exotic weapon proficiency with the sword?
>> (Core Rulebook, page 39 and 149)
>>
>> Since the bastard sword is listed as an exotic weapon, he receives the
>> Exotic Weapon proficiency with the weapon, allowing him to use it
>> one-handed.
>>
>
>
>
> ------------------------------------
>
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> Versione: 10.0.1388 / Database dei virus: 1516/3757 -  Data di rilascio:
10/07/2011
>
>

#106395 From: "rexhammerforge" <yahoo6@...>
Date: Mon Jul 11, 2011 4:03 pm
Subject: The Guide to Pathfinder Society Organized Play - Factions and Traits
rexhammerforge
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I coded up the factions and traits for Pathfinder Society Organized play. It's
my first shot at this so take that for what it's worth. Works fine with v5.16.4.
Must use Core Rules and APG or Web Traits sources.

File can be found in the Homebrew section.

http://games.groups.yahoo.com/group/pcgen/files/Homebrew/Homebrew%20LST%20Files/

Hope you like,

Kizan AKA Rex Hammerforge

#106396 From: "Floyd" <fgrubb@...>
Date: Mon Jul 11, 2011 6:11 pm
Subject: Re: Problems with Natural Weapons
celondon
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After much experimentation, I've managed to solve the problem I was having with
the load issues.

I am still having a problem with the second aspect of my post -- having the
damage die value of the Natural Attack increases with the level of the character
at the same rate Unarmed damage for Monks does.

I tried using DAMAGESIZE but that resulted in values that did not match the
desired progression.  I tried using multiple class abilities and the .REPLACE
function, but that did nothing.

Any suggestions?

--- In pcgen@yahoogroups.com, "Floyd" <fgrubb@...> wrote:
>
> I'm attempting to implement a class which uses Claws (Primary/Natural) for
it's attacks.
>
> I have it so the claws show up properly on the preview, I can save the
character and everything looks okay.  However, when I load the character, I get
a series of pop-ups saying the Claws weapon cannot be found and the character is
no longer proficient with claws.  I've been comparing the save file with a Lion
and, aside from the claws being primary for the PC and secondary for the lion,
they look identical.
>
> Any thoughts on what I've done incorrectly?
>
> A secondary issue lies with wanting the claws damage die size to increase as
the class goes up in level, along the same lines as a Monks unarmed damage. 
I've no real idea how to manage that since NaturalAttacks will not accept a
defined variable for the damage aspect.  Any suggestions there are welcome, as
well!
>

#106397 From: Sigurdr Isolfsson <sigurdrisolfsson@...>
Date: Mon Jul 11, 2011 7:31 pm
Subject: Re: The Guide to Pathfinder Society Organized Play - Factions and Traits
ronin_wulfr
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Wonderful, now how do I install it?

On Mon, Jul 11, 2011 at 12:03 PM, rexhammerforge <yahoo6@...>wrote:

> **
>
>
> I coded up the factions and traits for Pathfinder Society Organized play.
> It's my first shot at this so take that for what it's worth. Works fine with
> v5.16.4. Must use Core Rules and APG or Web Traits sources.
>
> File can be found in the Homebrew section.
>
>
>
http://games.groups.yahoo.com/group/pcgen/files/Homebrew/Homebrew%20LST%20Files/
>
> Hope you like,
>
> Kizan AKA Rex Hammerforge
>
>
>



--
"Let me live deep while I live; let me know the rich juices of red meat and
stinging wine on my palate, the hot embrace of white arms, the mad
exultation of battle when the blue blades flash flame and crimson, and I am
content." Conan, Queen of the Black Coasts, by R.E. Howard


[Non-text portions of this message have been removed]

#106398 From: Andrew <drew0500@...>
Date: Tue Jul 12, 2011 1:02 am
Subject: Re: Re: Problems with Natural Weapons
Drew0500
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Hi,

It's been a busy weekend, so apologies that no one has managed to answer your
questions with any
sort of clarity.

Natural Attacks have been in a sore disarray of requiring improvements to handle
newer ideas and
meet the homebrew needs.

To that end, there is no method to control the die size progression outside the
one set up for Size
Increase.

I have made a NEW OS Block that fixes that problem, however, it's a temporary
solution till we can
get Natural Attacks revamped.

What can the new OS Block do?
It can allow independent and alterable reach for the attack
It can take variables for damage
It can change the crit value and range
It can take special properties

Again, this is a workaround using LST Aspect tags. I have an example posted, as
this was meant to
handle a few cases of Animal Companion Multi-Attack issues. [Something to do
when I have the actual
time to do it].

http://jira.pcgen.org/browse/OS-77

Cheers,



On 7/11/2011 11:11 AM, Floyd wrote:
> After much experimentation, I've managed to solve the problem I was having
with the load issues.
>
> I am still having a problem with the second aspect of my post -- having the
damage die value of the Natural Attack increases with the level of the character
at the same rate Unarmed damage for Monks does.
>
> I tried using DAMAGESIZE but that resulted in values that did not match the
desired progression.  I tried using multiple class abilities and the .REPLACE
function, but that did nothing.
>
> Any suggestions?
>
> --- In pcgen@yahoogroups.com, "Floyd" <fgrubb@...> wrote:
>> I'm attempting to implement a class which uses Claws (Primary/Natural) for
it's attacks.
>>
>> I have it so the claws show up properly on the preview, I can save the
character and everything looks okay.  However, when I load the character, I get
a series of pop-ups saying the Claws weapon cannot be found and the character is
no longer proficient with claws.  I've been comparing the save file with a Lion
and, aside from the claws being primary for the PC and secondary for the lion,
they look identical.
>>
>> Any thoughts on what I've done incorrectly?
>>
>> A secondary issue lies with wanting the claws damage die size to increase as
the class goes up in level, along the same lines as a Monks unarmed damage. 
I've no real idea how to manage that since NaturalAttacks will not accept a
defined variable for the damage aspect.  Any suggestions there are welcome, as
well!
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106399 From: "almeidafreak" <almeidafreak@...>
Date: Tue Jul 12, 2011 8:12 pm
Subject: Alchemist's Extra Discovery
almeidafreak
Send Email Send Email
 
Hey guys,

I was giving a shot at the alchemist today and as I selected the feat extra
discovery I did not get an extra discovery (this was done at level 3).

Has this been noticed already?

Hope I could help in any way!

Gabriel.

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