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#106341 From: pcgen@yahoogroups.com
Date: Fri Jul 1, 2011 11:45 am
Subject: File - Greetings from Moderator Monkeys.txt
pcgen@yahoogroups.com
Send Email Send Email
 
Greetings:

* This was last updated 19th of August 2009

Posting guidelines:
-------------------

http://wiki.pcgen.org/index.php?title=Posting_Guidelines

Here is a re-emphasis of those guidelines:
------------------------------------------

We are the Moderator Monkeys. There. We said it. We hope you all enjoyed it,
as it's the first, last, and only time we will refer to ourselves as such,
actually we tell a lie, but that's OK, because we're the Moderators :-)

You've all read the posting guidelines, right? Ha! Fat chance! We've only read
them once myself in several years of service to PCGen. That's a rather long and
lengthy read, not to mention boring. We'll point out the part that concerns us,
and therefore you, the most. We'll even sum it up in two words (points to
anybody that knows where the words come from...don't respond, you know who you
are):

-------
Be Nice
-------

That's it. That's the rule. Be Nice. If you have a disagreement with someone, Be
Nice. If someone's point of view irritates you, Be Nice. If anyone irritates
you, Be Nice. If someone insults your mother, Be Nice.

How, you ask, will you know when it's time to not Be Nice? We're glad you asked
us that. It's a simple answer. It's NEVER time for you to not Be Nice. If you
decide to not Be Nice, we start charging up the Ninja Monkeys. If you're not
nice, we'll close the thread and ask you to Be Nice. If you ignore our request
to Be Nice, we'll close down the thread, again, and TELL you to Be Nice. If you
ignore that we'll get irritated. We really hate having to close a thread more
than once. If you make us close it a third time, we'll whip out the Stick of
Doom(TM), smack you upside the head with it, and then gag you.  Oh yeah and the
Ninja Monkeys will then take bits of your soul and scatter it across the
wastelands.

What's a gag, you ask? That's a simple one to answer too. A gag is where we
remove your posting privileges. If we have to gag you, the typical time is as
follows.

First offence: You get off easy, you lucky sod. You only get gagged for one
day.

Second offence: You don't get off quite as lucky. You get gagged for three
days.

Third offence: By this time, we're becoming VERY irritated with you. You get
gagged for however long we feel like gagging you at the time.
Any offence beyond the third: Now you've flat out Torqued us off! You get one
of two things. Gagged for a VERY long time, or gagged subject to banning by the
BoD (that means you're gagged until the BoD removes you from the project, or the
BoD in a majority decision, makes a very special, very persuasive,
request that you be un-gagged).

Now for the bad news <evil grin>. The above times are NOT set in stone, as some
of you are habitual offenders. You all know who you are, so we don't have to
name any names. Most of you get to skip the request, skip the order, and go
straight to the first offence. Some of you get to skip that and go to the
second offence. A small number of you get to go straight to the third offence.
A VERY select few of you are already at the very long time, or even the gagged
subject to banning by the BoD. That select few: you know who you are. This is
your ONLY warning.

That is the only sidetrack we're making for the habitual offenders. Now
everybody else (the very large majority of our community) pay attention!
Request, Order, Gag is what happens in the typical situation. Not every
situation is typical (imagine that). There will be times where the request phase
will be skipped, and even times when the order phase will be skipped and you'll
go straight to gagged, even though you've never been offensive. We don't expect
those times to happen often, but we imagine they will happen, so we're giving
everyone fair warning. It all depends on how much you offend us <evil grin>.
we'll give you all an example, from recent times, even. If anyone, in any way,
shape or form that we can possibly imagine, bashes/flames any publisher on these
boards, you proceed directly to a minimum of first offence, more depending on
how offensive you were.

Now, we're going to put something to rest right away. Code Monkey Publishing IS
A PUBLISHER, and we're tired of hearing them bashed on and flamed until
well-done. If you don't agree with us, TOUGH! You can disagree with us all you
want off the boards, this is not subject to discussion on the board. Only
warning.

OK, we think we all understand each other now, don't you? Time for us to wrap
this up. What, there's a question in the back? OK, go ahead

Question: You're not just going to leave it like that, are you? You're going
to say something nice to wrap everything up, just like the rest of the BoD,
right?

Answer: Well OK then, we really, really love the fact that we have such a large
a passionate community, we're sorry for the rules, but with 5000+ and counting
of you something had to be done, think of it as the Iron Monkey Paws in the
Velvet Gloves :-)

--------------------------------------------------------------
New Policy on Asking Questions about PI/Closed Content Sources
--------------------------------------------------------------

We respect the Publishers wishes with regards to PI and Closed Content
and therefore strongly prefer that any discussion of the creation of
those data sources are held in Generic terms.

However, we realise that a vast majority of you are asking questions
on how to code data sets for your own personal use and so we're no
longer going to growl or wave fingers at people who mention a
PI/Closed Content reference when asking questions. We will however
continue to state our responses to those questions in a generic manner
and hope that you'll do the same.

We will still not tolerate any PI/Closed Content being uploaded to our
file areas or any attempts at illegally sharing data sources.

Examples:
---------

1.) A user asking how to code the Skirmish ability from the Complete
Adventurer (WotC) will receive a helpful polite answer phrased in
generic terms, e.g "To implement an Ability that gives 1d6 damage
every 3 levels you'd want to look to the Rogue sneak attack
progression in our SRD files". But no more finger waving or growling
from the Moderators!

2.) A user stating that they want someone to give them a privately
coded data source for the Complete Adventurer set will be warned etc.

3.) A user uploading the Complete Adventurer data source will be
warned etc.

So, for all community members, there's no longer any need to call in
the Moderator if a PI/Closed Content question is asked. We will step
in if necessary if someone blatantly abuses this new policy.

For reference:
--------------

Closed Content/PI is any data source that we don't have permission to
publish ourselves or isn't OGL/OGC.

Please see:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

For a list of publisher permissions that we currently have.

PapaDRB and Karianna - on behalf of the Moderators
- This doc was modified from Mynex's and Hetter's original doc.

#106342 From: "Barak" <barak@...>
Date: Fri Jul 1, 2011 12:37 pm
Subject: temporary xml fiole
barak20021
Send Email Send Email
 
Where can one grab the file that is generated when you output a pdf?  I mean
the base.xml file but populated with the character info...

Barak

#106343 From: Susan Dittmar <Susan.Dittmar@...>
Date: Fri Jul 1, 2011 12:56 pm
Subject: Re: temporary xml fiole
susandittmar
Send Email Send Email
 
Quoting Barak (barak@...):
> Where can one grab the file that is generated when you output a pdf?  I mean
> the base.xml file but populated with the character info...

I do not know if that's saved anywhere, but you can have PCGen generate it
(unix-version here, but from Windows command line it's similar):

pcgen.sh -Dpcgen.templatefile=outputsheets/base.xml
-Dpcgen.inputfile=path-to-char.pcg -Dpcgen.outputfile=path-to-char.xml

All those paths are relative to PCGen's folder.

Hope that helps,

	 Susan

#106344 From: pcgen@yahoogroups.com
Date: Fri Jul 1, 2011 10:07 pm
Subject: New file uploaded to pcgen
pcgen@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the pcgen
group.

   File        : /PCGen_GenCon_2011_v2.iso.torrent
   Uploaded by : nylanfs <nylanfs@...>
   Description : PCGen GenCon 2011 torrent file v2

You can access this file at the URL:
http://groups.yahoo.com/group/pcgen/files/PCGen_GenCon_2011_v2.iso.torrent

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.html
Regards,

nylanfs <nylanfs@...>

#106345 From: "stepson_nikodemos" <stepson.nikodemos@...>
Date: Sat Jul 2, 2011 1:08 am
Subject: Error PC Gen 5.17.7
stepson_niko...
Send Email Send Email
 
Life to you, Data Monkeys.  And everlasting glory.

I'm using PC Gen 5.17.7, and the 3.5 RSRD Campaign Set I and the
complete 3.5 RSRD.  I've noticed two things that Martial Weapon
Proficiency do not show in the Ability section of the Feats & Abilities
tab, for the Barbarian, Fighter, Ranger and the class i'm copying from
Thieves' World Player's Manual.  Yet you can still pick the martial
weapons from the equipment list as you qualify to use them due to the
All Martial Weapons Proficiency code in the classes.lst.

The other thing i've noticed is that the Barbarian, Fighter, Monk, Rogue
and the class i'm copying from Thieves' World Player's Manual.  All of
these classes have access too Metamagic Feats, even Metamagic.Wizard
Feats.

Yours Niko



[Non-text portions of this message have been removed]

#106346 From: "Barak" <barak@...>
Date: Sat Jul 2, 2011 2:05 am
Subject: RE: Error PC Gen 5.17.7
barak20021
Send Email Send Email
 
> -----Original Message-----
> The other thing i've noticed is that the Barbarian, Fighter, Monk, Rogue
and
> the class i'm copying from Thieves' World Player's Manual.  All of these
> classes have access too Metamagic Feats, even Metamagic.Wizard Feats.

It sounds to me like you have the "Bypass Feat Prerequisites" option turned
on.

Barak

#106347 From: "distant_scholar" <adventure@...>
Date: Sat Jul 2, 2011 11:42 am
Subject: Re: Error PC Gen 5.17.7
distant_scholar
Send Email Send Email
 
Martial Weapon Proficiencies: I do know that there's been a change in how the
classes proficient in all martial weapons are handled between 5.16.4 and 5.17.7
(I'm not quite sure when the change happened).  That might be part of the first
item.

As for metamagic feats, I can't see any reason why a fighter (et al.) would not
qualify for a metamagic feat.  They wouldn't get any use out of it, but there's
no "must be a spellcaster" or the like listed in the prerequisites.


--- In pcgen@yahoogroups.com, "stepson_nikodemos" <stepson.nikodemos@...> wrote:
> Life to you, Data Monkeys.  And everlasting glory.
>
> I'm using PC Gen 5.17.7, and the 3.5 RSRD Campaign Set I and the
> complete 3.5 RSRD.  I've noticed two things that Martial Weapon
> Proficiency do not show in the Ability section of the Feats & Abilities
> tab, for the Barbarian, Fighter, Ranger and the class i'm copying from
> Thieves' World Player's Manual.  Yet you can still pick the martial
> weapons from the equipment list as you qualify to use them due to the
> All Martial Weapons Proficiency code in the classes.lst.
>
> The other thing i've noticed is that the Barbarian, Fighter, Monk, Rogue
> and the class i'm copying from Thieves' World Player's Manual.  All of
> these classes have access too Metamagic Feats, even Metamagic.Wizard
> Feats.
>
> Yours Niko
>
>
>
> [Non-text portions of this message have been removed]
>

#106348 From: Andrew <drew0500@...>
Date: Sat Jul 2, 2011 6:44 pm
Subject: Re: Re: Error PC Gen 5.17.7
Drew0500
Send Email Send Email
 
Hi,

Yes, we aren't granting the Martial Weapon Proficiency Feat, we've altered how
we are doing that.
That would be me, and there was a very good reason for doing it - The code had
changed requiring
that you SELECT the proficiency granted... And since the number of martial
proficiencies fluctuates
based upon the sets you load, I took steps to fix it so we wouldn't have to
worry about it, and show
that the character does have the "feat" if need be. As long as nothing has
changed and it works,
there shouldn't be an issue. You'll see the Martial Weapon Proficiency listed on
the character sheet
if you export it.

Doug already answered the Metamagic Feats, unless there is a reason they
shouldn't qualify, i.e. the
feat says must be x, then I agree, it's working as expected and nothing needs to
be done.

After all, what if you're playing a Fighter/Wizard?

Cheers,


On 7/2/2011 4:42 AM, distant_scholar wrote:
>
> Martial Weapon Proficiencies: I do know that there's been a change in how the
classes proficient in all martial weapons are handled between 5.16.4 and 5.17.7
(I'm not quite sure when the change happened).  That might be part of the first
item.
>
> As for metamagic feats, I can't see any reason why a fighter (et al.) would
not qualify for a metamagic feat.  They wouldn't get any use out of it, but
there's no "must be a spellcaster" or the like listed in the prerequisites.
>
>
> --- In pcgen@yahoogroups.com, "stepson_nikodemos" <stepson.nikodemos@...>
wrote:
>> Life to you, Data Monkeys.  And everlasting glory.
>>
>> I'm using PC Gen 5.17.7, and the 3.5 RSRD Campaign Set I and the
>> complete 3.5 RSRD.  I've noticed two things that Martial Weapon
>> Proficiency do not show in the Ability section of the Feats & Abilities
>> tab, for the Barbarian, Fighter, Ranger and the class i'm copying from
>> Thieves' World Player's Manual.  Yet you can still pick the martial
>> weapons from the equipment list as you qualify to use them due to the
>> All Martial Weapons Proficiency code in the classes.lst.
>>
>> The other thing i've noticed is that the Barbarian, Fighter, Monk, Rogue
>> and the class i'm copying from Thieves' World Player's Manual.  All of
>> these classes have access too Metamagic Feats, even Metamagic.Wizard
>> Feats.
>>
>> Yours Niko
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106349 From: "stepson_nikodemos" <stepson.nikodemos@...>
Date: Sat Jul 2, 2011 10:26 pm
Subject: Re: Error PC Gen 5.17.7
stepson_niko...
Send Email Send Email
 
Life to you, Barak.  And everlasting glory.

Just checked to see if I had "Bypass Feat Prerequisites" option turned
on and I haven't.

Yours Niko


--- In pcgen@yahoogroups.com, "Barak" <barak@...> wrote:
>
> > -----Original Message-----
> > The other thing i've noticed is that the Barbarian, Fighter, Monk,
Rogue
> and
> > the class i'm copying from Thieves' World Player's Manual. All of
these
> > classes have access too Metamagic Feats, even Metamagic.Wizard
Feats.
>
> It sounds to me like you have the "Bypass Feat Prerequisites" option
turned
> on.
>
> Barak
>

#106350 From: "stepson_nikodemos" <stepson.nikodemos@...>
Date: Sat Jul 2, 2011 11:30 pm
Subject: Re: Error PC Gen 5.17.7
stepson_niko...
Send Email Send Email
 
Life to you, Andrew.  And everlasting glory.

Thanks for clearing up the Martial Weapon Proficiency Feat.  As for the
Metamagic feats, they are listed as Type Metamagic.Wizard, and unless
you can cast spells they are absolutely useless to you, as they all
increase the level of the spell being cast.  So you can't use them with
any magical device, unless you have it added during the creation of the
device.  And as for your example of a Fighter/Wizard, you've selected a
spell caster you qualify to use the feats in question and they may prove
useful.

Yours Niko


--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> Yes, we aren't granting the Martial Weapon Proficiency Feat, we've
altered how we are doing that.
> That would be me, and there was a very good reason for doing it - The
code had changed requiring
> that you SELECT the proficiency granted... And since the number of
martial proficiencies fluctuates
> based upon the sets you load, I took steps to fix it so we wouldn't
have to worry about it, and show
> that the character does have the "feat" if need be. As long as nothing
has changed and it works,
> there shouldn't be an issue. You'll see the Martial Weapon Proficiency
listed on the character sheet
> if you export it.
>
> Doug already answered the Metamagic Feats, unless there is a reason
they shouldn't qualify, i.e. the
> feat says must be x, then I agree, it's working as expected and
nothing needs to be done.
>
> After all, what if you're playing a Fighter/Wizard?
>
> Cheers,
>
>
> On 7/2/2011 4:42 AM, distant_scholar wrote:
> >
> > Martial Weapon Proficiencies: I do know that there's been a change
in how the classes proficient in all martial weapons are handled between
5.16.4 and 5.17.7 (I'm not quite sure when the change happened). That
might be part of the first item.
> >
> > As for metamagic feats, I can't see any reason why a fighter (et
al.) would not qualify for a metamagic feat. They wouldn't get any use
out of it, but there's no "must be a spellcaster" or the like listed in
the prerequisites.
> >
> >
> > --- In pcgen@yahoogroups.com, "stepson_nikodemos" stepson.nikodemos@
wrote:
> >> Life to you, Data Monkeys. And everlasting glory.
> >>
> >> I'm using PC Gen 5.17.7, and the 3.5 RSRD Campaign Set I and the
> >> complete 3.5 RSRD. I've noticed two things that Martial Weapon
> >> Proficiency do not show in the Ability section of the Feats &
Abilities
> >> tab, for the Barbarian, Fighter, Ranger and the class i'm copying
from
> >> Thieves' World Player's Manual. Yet you can still pick the martial
> >> weapons from the equipment list as you qualify to use them due to
the
> >> All Martial Weapons Proficiency code in the classes.lst.
> >>
> >> The other thing i've noticed is that the Barbarian, Fighter, Monk,
Rogue
> >> and the class i'm copying from Thieves' World Player's Manual. All
of
> >> these classes have access too Metamagic Feats, even
Metamagic.Wizard
> >> Feats.
> >>
> >> Yours Niko
> >>
> >>
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs:
http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>




[Non-text portions of this message have been removed]

#106351 From: "distant_scholar" <adventure@...>
Date: Sun Jul 3, 2011 6:47 am
Subject: Re: Error PC Gen 5.17.7
distant_scholar
Send Email Send Email
 
The program is set up to allow "legal" choices, not necessarily "smart" choices.
I bet one could give a character Weapon Specialization (Net) for all the good it
would do.

The Metamagic TYPE just means the feat counts as a Metamagic feat (for
prerequisite purposes).  The Wizard TYPE just means the feat can be taken as a
Wizard Bonus Feat.  Neither is a restriction on who can take it.

As far as the Fighter/Wizard goes, I can imagine someone planning a
Fighter/Wizard starting with Fighter and wanting to take (say) Still Spell as
the 1st-level feat, before any spellcasting is available.  The rules don't stop
it.


--- In pcgen@yahoogroups.com, "stepson_nikodemos" <stepson.nikodemos@...> wrote:
>
>
> Life to you, Andrew.  And everlasting glory.
>
> Thanks for clearing up the Martial Weapon Proficiency Feat.  As for the
> Metamagic feats, they are listed as Type Metamagic.Wizard, and unless
> you can cast spells they are absolutely useless to you, as they all
> increase the level of the spell being cast.  So you can't use them with
> any magical device, unless you have it added during the creation of the
> device.  And as for your example of a Fighter/Wizard, you've selected a
> spell caster you qualify to use the feats in question and they may prove
> useful.
>
> Yours Niko

#106352 From: "distant_scholar" <adventure@...>
Date: Sun Jul 3, 2011 6:53 am
Subject: Low spellcasting stat and high-level slots
distant_scholar
Send Email Send Email
 
While testing several characters with sub-optimal scores, I've noticed that
characters with a low spellcasting stat don't get high-level spell slots.  For
instance, a Wizard with INT 13 won't get any 4th to 9th level spell slots.

Is this how it is supposed to work?  The thread below (from the Pathfinder
message boards) seems to indicate otherwise, at least for Pathfinder.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/ru\
les/spellSlotsAndInadequateStats

#106353 From: Henk Slaaf <henk@...>
Date: Sun Jul 3, 2011 10:36 am
Subject: Re: Low spellcasting stat and high-level slots
henkslaaf
Send Email Send Email
 
On Sun, Jul 3, 2011 at 08:53, distant_scholar <adventure@...>wrote:

> **
>
>
> While testing several characters with sub-optimal scores, I've noticed that
> characters with a low spellcasting stat don't get high-level spell slots.
> For instance, a Wizard with INT 13 won't get any 4th to 9th level spell
> slots.
>
> Is this how it is supposed to work? The thread below (from the Pathfinder
> message boards) seems to indicate otherwise, at least for Pathfinder.
>
>
>
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/ru\
les/spellSlotsAndInadequateStats
>

Paaah. I think this is different from 3.5 in many ways.

I imagine this would need quite a few code :(

Well spotted!


Henk


[Non-text portions of this message have been removed]

#106354 From: DynamoTwain <dynamotwain@...>
Date: Sun Jul 3, 2011 9:21 pm
Subject: Re: Low spellcasting stat and high-level slots
dynamotwain
Send Email Send Email
 
> While testing several characters with sub-optimal scores, I've
noticed that
>
> > characters with a low spellcasting stat don't get high-level spell
> slots.
> > For instance, a Wizard with INT 13 won't get any 4th to 9th level spell
> > slots.
> >
>
> >
>
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/ru\
les/spellSlotsAndInadequateStats
> >
>
> Paaah. I think this is different from 3.5 in many ways.
>

The behavior described in that Paizo thread exactly matches what is
stated in the 3.5 SRD; it has not changed in Pathfinder:

"Spell Slots: ... A spellcaster always has the option to fill a
higher-level spell slot with a lower-level spell. A spellcaster who
lacks a high enough ability score to cast spells that would otherwise be
his or her due still gets the slots but must fill them with spells of
lower level."
      -- http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm

This issue equally affects the Prepared Spells tab for both the 3.5e and
the Pathfinder game modes.
(Similarly, on the 'Prepared Spells' side of the 'Prepared Spells' tab
should list 'Slot' and not 'Level' in the Sort By options).

There is the 'Allow Use of Higher Level Slots' check-box on the Prepared
Spells tab, but it doesn't seem to bypass the broken spell slot vs stat
score check.

#106355 From: Ainvar G <ainvarg@...>
Date: Mon Jul 4, 2011 2:07 am
Subject: Dwarven waraxe wielded by a dwarf
ainvarg
Send Email Send Email
 
Drew,

You had a conversation a couple of weeks ago about why the dwarven waraxe was
not available to wield one-handed as a martial weapon for a dwarf despite their
weapon familiarity racial ability.  You indicated that it was a quick fix and
that you'd taken care of it following the conversation.  Can you share what the
fix was?  I haven't had any luck determine what it might have been and I'm
curious.

AinvarG


[Non-text portions of this message have been removed]

#106356 From: Andrew <drew0500@...>
Date: Mon Jul 4, 2011 3:34 am
Subject: Re: Dwarven waraxe wielded by a dwarf
Drew0500
Send Email Send Email
 
Hi,

I think I fixed just the Halfling as that was the only thing mentioned when I
went in and fixed things.

Revision: 15168
           http://pcgen.svn.sourceforge.net/pcgen/?rev=15168&view=rev
Author:   amaitland
Date:     2011-06-19 17:32:47 +0000 (Sun, 19 Jun 2011)

Log Message:
-----------
Missing Halfling Racial Weapon

Issue#: DATA-425


Modified Paths:
--------------
    
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.\
lst


On 7/3/2011 7:07 PM, Ainvar G wrote:
> Drew,
>
> You had a conversation a couple of weeks ago about why the dwarven waraxe was
not available to wield one-handed as a martial weapon for a dwarf despite their
weapon familiarity racial ability.  You indicated that it was a quick fix and
that you'd taken care of it following the conversation.  Can you share what the
fix was?  I haven't had any luck determine what it might have been and I'm
curious.
>
> AinvarG
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
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--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106357 From: "KO" <kaejo@...>
Date: Mon Jul 4, 2011 4:27 am
Subject: Removing innate racial spells
kaejo
Send Email Send Email
 
Is it possible to remove a drow's innate spells using a feat instead of creating
a new race?

KO

#106358 From: Andrew <drew0500@...>
Date: Mon Jul 4, 2011 5:02 am
Subject: Re: Removing innate racial spells
Drew0500
Send Email Send Email
 
Hi,

Yes, but only if the race is set up to make it happen.



On 7/3/2011 9:27 PM, KO wrote:
> Is it possible to remove a drow's innate spells using a feat instead of
creating a new race?
>
> KO
>
>
>
> ------------------------------------
>
> Related Lists
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> PCGen's Wiki: http://wiki.pcgen.org/
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> (for new official data source development)
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>
>
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--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106359 From: "KO" <kaejo@...>
Date: Mon Jul 4, 2011 5:23 am
Subject: Re: Removing innate racial spells
kaejo
Send Email Send Email
 
Exactly what I'm trying to avoid, want to keep the srd lst files intact.

KO

--- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
>
> Hi,
>
> Yes, but only if the race is set up to make it happen.
>
>
>
> On 7/3/2011 9:27 PM, KO wrote:
> > Is it possible to remove a drow's innate spells using a feat instead of
creating a new race?
> >
> > KO
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#106360 From: "KO" <kaejo@...>
Date: Mon Jul 4, 2011 7:46 pm
Subject: Fast Movement & Medium/Heavy Armor bug
kaejo
Send Email Send Email
 
5.16.4

Barb's fast movement adds 10 to speed when wearing light or heavy armor instead
of light or medium

KO

#106361 From: Henk Slaaf <henk@...>
Date: Mon Jul 4, 2011 8:13 pm
Subject: Re: Fast Movement & Medium/Heavy Armor bug
henkslaaf
Send Email Send Email
 
On Mon, Jul 4, 2011 at 21:46, KO <kaejo@...> wrote:

> **
>
>
> 5.16.4
>
> Barb's fast movement adds 10 to speed when wearing light or heavy armor
> instead of light or medium
>

What version? 3, 3.5 or Pathfinder?

Thanks,

Henk


[Non-text portions of this message have been removed]

#106362 From: pcgen@yahoogroups.com
Date: Mon Jul 4, 2011 8:55 pm
Subject: PCGen Board of Directors Meeting, 7/8/2011, 5:00 pm
pcgen@yahoogroups.com
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#106363 From: "KO" <kaejo@...>
Date: Mon Jul 4, 2011 8:58 pm
Subject: Re: Fast Movement & Medium/Heavy Armor bug
kaejo
Send Email Send Email
 
3.5

--- In pcgen@yahoogroups.com, Henk Slaaf <henk@...> wrote:
>
> On Mon, Jul 4, 2011 at 21:46, KO <kaejo@...> wrote:
>
> > **
> >
> >
> > 5.16.4
> >
> > Barb's fast movement adds 10 to speed when wearing light or heavy armor
> > instead of light or medium
> >
>
> What version? 3, 3.5 or Pathfinder?
>
> Thanks,
>
> Henk
>
>
> [Non-text portions of this message have been removed]
>

#106364 From: Ainvar G <ainvarg@...>
Date: Mon Jul 4, 2011 9:16 pm
Subject: Re: Dwarven waraxe wielded by a dwarf
ainvarg
Send Email Send Email
 
I think we might be talking about different tasks. The original conversation was
about bastard swords. Specifically, being unable to equip a bastard sword as a
one-handed weapon even when the character has the appropriate exotic weapon
proficiency.  They were going to create a second weapon, but you pointed out
that it's working fine in the RSRD and that you were going to make the change. 
However, searching, I don't find a JIRA for it, so maybe you weren't able to get
to it -- you did say you were at work at the time.

I went ahead and created DATA-430 for the dwarven waraxe issue; apologies if it
is a duplicate issue.

AinvarG



________________________________
From: Andrew <drew0500@...>
To: pcgen@yahoogroups.com
Sent: Sunday, July 3, 2011 10:34 PM
Subject: Re: [pcgen] Dwarven waraxe wielded by a dwarf


 
Hi,

I think I fixed just the Halfling as that was the only thing mentioned when I
went in and fixed things.

Revision: 15168
http://pcgen.svn.sourceforge.net/pcgen/?rev=15168&view=rev
Author:   amaitland
Date:     2011-06-19 17:32:47 +0000 (Sun, 19 Jun 2011)

Log Message:
-----------
Missing Halfling Racial Weapon

Issue#: DATA-425

Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.\
lst

On 7/3/2011 7:07 PM, Ainvar G wrote:
> Drew,
>
> You had a conversation a couple of weeks ago about why the dwarven waraxe was
not available to wield one-handed as a martial weapon for a dwarf despite their
weapon familiarity racial ability.  You indicated that it was a quick fix and
that you'd taken care of it following the conversation.  Can you share what the
fix was?  I haven't had any luck determine what it might have been and I'm
curious.
>
> AinvarG
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#106365 From: Andrew <drew0500@...>
Date: Mon Jul 4, 2011 9:47 pm
Subject: Re: Dwarven waraxe wielded by a dwarf
Drew0500
Send Email Send Email
 
Hi,

Yeah, I've been very busy at work and if a JIRA doesn't exist it's easy to
forget about it. 12 hours
in a baking sun tends to make one quite forgetful.

Thanks for the JIRA.


On 7/4/2011 2:16 PM, Ainvar G wrote:
> I think we might be talking about different tasks. The original conversation
was about bastard swords. Specifically, being unable to equip a bastard sword as
a one-handed weapon even when the character has the appropriate exotic weapon
proficiency.  They were going to create a second weapon, but you pointed out
that it's working fine in the RSRD and that you were going to make the change. 
However, searching, I don't find a JIRA for it, so maybe you weren't able to get
to it -- you did say you were at work at the time.
>
> I went ahead and created DATA-430 for the dwarven waraxe issue; apologies if
it is a duplicate issue.
>
> AinvarG
>
>
>
> ________________________________
> From: Andrew <drew0500@...>
> To: pcgen@yahoogroups.com
> Sent: Sunday, July 3, 2011 10:34 PM
> Subject: Re: [pcgen] Dwarven waraxe wielded by a dwarf
>
>
>
> Hi,
>
> I think I fixed just the Halfling as that was the only thing mentioned when I
went in and fixed things.
>
> Revision: 15168
> http://pcgen.svn.sourceforge.net/pcgen/?rev=15168&view=rev
> Author:   amaitland
> Date:     2011-06-19 17:32:47 +0000 (Sun, 19 Jun 2011)
>
> Log Message:
> -----------
> Missing Halfling Racial Weapon
>
> Issue#: DATA-425
>
> Modified Paths:
> --------------
>
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.\
lst
>
> On 7/3/2011 7:07 PM, Ainvar G wrote:
>> Drew,
>>
>> You had a conversation a couple of weeks ago about why the dwarven waraxe was
not available to wield one-handed as a martial weapon for a dwarf despite their
weapon familiarity racial ability.  You indicated that it was a quick fix and
that you'd taken care of it following the conversation.  Can you share what the
fix was?  I haven't had any luck determine what it might have been and I'm
curious.
>>
>> AinvarG
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> ------------------------------------
>>
>> Related Lists
>> PCGen's release site: http://pcgen.sourceforge.net
>> PCGen's Wiki: http://wiki.pcgen.org/
>> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>>
>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> (for assistance in creating new homebrew or official list files)
>>
>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>> (for new official data source development)
>> Yahoo! Groups Links
>>
>>
>>
>>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#106366 From: "A.a Rayan" <a.a_rayan@...>
Date: Wed Jul 6, 2011 4:29 am
Subject: Re: Re: Fast Movement & Medium/Heavy Armor bug
a.a_rayan
Send Email Send Email
 
  tank you


________________________________
From: KO <kaejo@...>
To: pcgen@yahoogroups.com
Sent: Tuesday, 5 July 2011, 1:28:07
Subject: [pcgen] Re: Fast Movement & Medium/Heavy Armor bug


3.5


--- In pcgen@yahoogroups.com, Henk Slaaf <henk@...> wrote:

>

> On Mon, Jul 4, 2011 at 21:46, KO <kaejo@...> wrote:

>

> > **

> >

> >

> > 5.16.4

> >

> > Barb's fast movement adds 10 to speed when wearing light or heavy
armor

> > instead of light or medium

> >

>

> What version? 3, 3.5 or Pathfinder?

>

> Thanks,

>

> Henk

>

>

> [Non-text portions of this message have been removed]

>





------------------------------------


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#106367 From: "distant_scholar" <adventure@...>
Date: Wed Jul 6, 2011 1:02 am
Subject: Tomes and Manuals (adding insight bonuses)
distant_scholar
Send Email Send Email
 
What technique do you all use in PCGen to bump up ability scores due to a tome
or manual?  A template?  Clicking on the appropriate + button?  Something else?

[This isn't a how-to-code question; I can do that easily enough.]

#106368 From: Susan Dittmar <Susan.Dittmar@...>
Date: Wed Jul 6, 2011 11:11 am
Subject: Re: Tomes and Manuals (adding insight bonuses)
susandittmar
Send Email Send Email
 
Quoting distant_scholar (adventure@...):
> What technique do you all use in PCGen to bump up ability scores due to a
> tome or manual?  A template?  Clicking on the appropriate + button?
> Something else?

Hm, I just re-read the entry. Looks like those bonuses do stack and are
completely 'invisible' on the user once the tome/maunal has been read.
Damn, I could have sworn those to be non-stacking things!

I think I would either use a template (works only with non-stacking
bonuses, if I understand correctly) or an equiped slot-less item. I would
*not* use the plus button! But that's because I want to look at a character
sheet and see how stats came to be. And because I would immediately create
a .MOD to make the bonus a typed one (inherent, as defined in the spell
description of "wish", which is used to create the tome/manual).

Hope that helps,

	 Susan

#106369 From: Susan Dittmar <Susan.Dittmar@...>
Date: Wed Jul 6, 2011 11:33 am
Subject: Re: Tomes and Manuals (adding insight bonuses)
susandittmar
Send Email Send Email
 
Quoting Susan Dittmar (Susan.Dittmar@...):
> Quoting distant_scholar (adventure@...):
> > What technique do you all use in PCGen to bump up ability scores due to a
> > tome or manual?  A template?  Clicking on the appropriate + button?
> > Something else?
>
> Hm, I just re-read the entry. Looks like those bonuses do stack and are
> completely 'invisible' on the user once the tome/maunal has been read.
> Damn, I could have sworn those to be non-stacking things!
>
> I think I would either use a template (works only with non-stacking
> bonuses, if I understand correctly) or an equiped slot-less item. I would
> *not* use the plus button! But that's because I want to look at a character
> sheet and see how stats came to be. And because I would immediately create
> a .MOD to make the bonus a typed one (inherent, as defined in the spell
> description of "wish", which is used to create the tome/manual).

Thinking of which -- perhaps the template already exists as part of the
wish spell? I don't have the possibility to check right now...
If it does not yet exist, it should be added, I think.

	 Susan

#106370 From: "Allen Cohn" <allen@...>
Date: Wed Jul 6, 2011 2:50 pm
Subject: Re: Tomes and Manuals (adding insight bonuses)
allencohn
Send Email Send Email
 
I used a template, too...but I'm no expert.

Allen

Tomes and Manuals (adding insight bonuses)
Posted by: "distant_scholar" adventure@...   distant_scholar
Wed Jul 6, 2011 3:35 am (PDT)


What technique do you all use in PCGen to bump up ability scores due to a
tome or manual? A template? Clicking on the appropriate + button? Something
else?

[This isn't a how-to-code question; I can do that easily enough.]

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