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#104903 From: "Picho" <chanterhound@...>
Date: Tue Dec 21, 2010 4:52 pm
Subject: Re: No Tower Shild Penalty
chanterhound
Send Email Send Email
 
I'm thinking its because its not "employed" in combat all the time, thus it
doesn't calculate it in. Course what other effect of attacking is there other
than combat?

Is it calculating the AC bonus the TS gives?


--- In pcgen@yahoogroups.com, "swiftbrook8" <swiftbrook@...> wrote:
>
> Exactly,
>
> Search these boards and you will find the discussion (which I don't want to
rediscuss), or the Wizards site. basically:
>
> Proficient in Tower Shield = -2 To Hit
> Not Proficient in Tower Shield = -12 To Hit (-10 not prof -2 for shield
itself)
>
> The -2 is not being calculated it.
> I changed to a Paladin, dropped the weapon focus.  My +5 To Hit dropped to -5
To Hit.
>
> Either I have something else in wrong, or it's a bug.
>
> -Swiftbrook
>
> --- In pcgen@yahoogroups.com, Stefan Radermacher <radermacher@> wrote:
> >
> > On 21.12.2010 16:42, David R. Bender wrote:
> > > Fighters automatically get Tower Shield Proficiency which negates any
> > > penalty.
> > >
> > > PRD:
http://paizo.com/pathfinderRPG/prd/feats.html#tower-shield-proficiency
> >
> > That's not correct. It eliminates the penalty one get when using a tower
> > shield unproficiently. Still, check out the text on the tower shield in
> > the equipment section: "When employing a tower shield in combat, you
> > take a –2 penalty on attack rolls because of the shield's encumbrance."
> >
> > http://paizo.com/pathfinderRPG/prd/equipment.html
> >
> > Stefan.
> >
>

#104904 From: "jingai3" <jingai3@...>
Date: Tue Dec 21, 2010 5:46 pm
Subject: Simple question - monster stats
jingai3
Send Email Send Email
 
Hi, I'm a pcgen newb. I'm using the pathfinder dataset.
There are a lot of AWESOME things about this program.  Great job everyone!  I do
have some questions.

I looked for messages and went to the wiki, but had trouble finding answers.   I
hope you guys can help.

When I have an encounter, and I add a monster, I have several questions
1. Is there a way to get rid of the multiple rolling screens (random number)
that I have to click multiple times?
2. I then have to go back to pcgen to "complete" the monster.  It has no feats
or skills.   Is there a way to just have the standard feats and skills for the
Bestiary already picked?  It seems unnecessary to have to go online and repick
skills for every derro or bone demon I need to run quickly.

I'd like to have complete bestiary monsters ready to use in my game on a moments
notice.  I think it is totally possible to do, I just don't have the right
options running on my program.

Thanks,

Nick

#104905 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 21, 2010 7:04 pm
Subject: Re: Re: No Tower Shild Penalty
Drew0500
Send Email Send Email
 
Hi,

I'll see if the penalty is in place. I fixed that for 35e, but PF I wasn't sure
about at the time,
and I didn't code the equipment.


On 12/21/2010 8:52 AM, Picho wrote:
> I'm thinking its because its not "employed" in combat all the time, thus it
doesn't calculate it in. Course what other effect of attacking is there other
than combat?
>
> Is it calculating the AC bonus the TS gives?
>
>
> --- In pcgen@yahoogroups.com, "swiftbrook8"<swiftbrook@...>  wrote:
>> Exactly,
>>
>> Search these boards and you will find the discussion (which I don't want to
rediscuss), or the Wizards site. basically:
>>
>> Proficient in Tower Shield = -2 To Hit
>> Not Proficient in Tower Shield = -12 To Hit (-10 not prof -2 for shield
itself)
>>
>> The -2 is not being calculated it.
>> I changed to a Paladin, dropped the weapon focus.  My +5 To Hit dropped to -5
To Hit.
>>
>> Either I have something else in wrong, or it's a bug.
>>
>> -Swiftbrook
>>
>> --- In pcgen@yahoogroups.com, Stefan Radermacher<radermacher@>  wrote:
>>> On 21.12.2010 16:42, David R. Bender wrote:
>>>> Fighters automatically get Tower Shield Proficiency which negates any
>>>> penalty.
>>>>
>>>> PRD: http://paizo.com/pathfinderRPG/prd/feats.html#tower-shield-proficiency
>>> That's not correct. It eliminates the penalty one get when using a tower
>>> shield unproficiently. Still, check out the text on the tower shield in
>>> the equipment section: "When employing a tower shield in combat, you
>>> take a --2 penalty on attack rolls because of the shield's encumbrance."
>>>
>>> http://paizo.com/pathfinderRPG/prd/equipment.html
>>>
>>> Stefan.
>>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104906 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 21, 2010 7:12 pm
Subject: Re: Simple question - monster stats
Drew0500
Send Email Send Email
 
Hi,

Welcome to PCGen.


Sounds like you're using GMGen, yes? My advice, make your npcs in PCGen first.
You'll have
everything set up properly, avoid "roll screens", and has a fully customized
creation for use any
time you want it.

Then, if you are using GMGen to run your encounters, all you'll need to do is
load up your creations.

Plus, if you want a fully stated default NPC, the KITS have those already set
up. The Kits include
equipment, Skill selections, Feats and even classes the typical critter has.

Rule Of Thumb - PCGen for creating, maintaining and updating PCs and NPCs. GMGen
for encounter /
online play.

Cheers,


On 12/21/2010 9:46 AM, jingai3 wrote:
> Hi, I'm a pcgen newb. I'm using the pathfinder dataset.
> There are a lot of AWESOME things about this program.  Great job everyone!  I
do have some questions.
>
> I looked for messages and went to the wiki, but had trouble finding answers.  
I hope you guys can help.
>
> When I have an encounter, and I add a monster, I have several questions
> 1. Is there a way to get rid of the multiple rolling screens (random number)
that I have to click multiple times?
> 2. I then have to go back to pcgen to "complete" the monster.  It has no feats
or skills.   Is there a way to just have the standard feats and skills for the
Bestiary already picked?  It seems unnecessary to have to go online and repick
skills for every derro or bone demon I need to run quickly.
>
> I'd like to have complete bestiary monsters ready to use in my game on a
moments notice.  I think it is totally possible to do, I just don't have the
right options running on my program.
>
> Thanks,
>
> Nick
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104907 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 21, 2010 7:21 pm
Subject: Merry Christmas and PCGen Slow Down for the holidays
Drew0500
Send Email Send Email
 
Hi Folks,

The PCGen BoD is encouraging, but not requiring, that our volunteers take a well
deserved break for
the holidays. During this period, please understand that our normal timely
responses may be delayed
until after the New Year for this very reason.

To every one have a Merry Christmas, Happy Holidays and have a safe and Happy
New Year's.

Cheers,

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104908 From: "swiftbrook8" <swiftbrook@...>
Date: Wed Dec 22, 2010 2:29 am
Subject: Re: No Tower Shild Penalty
swiftbrook8
Send Email Send Email
 
which file is the Tower Shield penalty data suppose to be in?  I can just add it
myself until the next update.


--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Hi,
>
> I'll see if the penalty is in place. I fixed that for 35e, but PF I wasn't
sure about at the time,
> and I didn't code the equipment.
>
>
> On 12/21/2010 8:52 AM, Picho wrote:
> > I'm thinking its because its not "employed" in combat all the time, thus it
doesn't calculate it in. Course what other effect of attacking is there other
than combat?
> >
> > Is it calculating the AC bonus the TS gives?
> >
> >
> > --- In pcgen@yahoogroups.com, "swiftbrook8"<swiftbrook@>  wrote:
> >> Exactly,
> >>
> >> Search these boards and you will find the discussion (which I don't want to
rediscuss), or the Wizards site. basically:
> >>
> >> Proficient in Tower Shield = -2 To Hit
> >> Not Proficient in Tower Shield = -12 To Hit (-10 not prof -2 for shield
itself)
> >>
> >> The -2 is not being calculated it.
> >> I changed to a Paladin, dropped the weapon focus.  My +5 To Hit dropped to
-5 To Hit.
> >>
> >> Either I have something else in wrong, or it's a bug.
> >>
> >> -Swiftbrook
> >>
> >> --- In pcgen@yahoogroups.com, Stefan Radermacher<radermacher@>  wrote:
> >>> On 21.12.2010 16:42, David R. Bender wrote:
> >>>> Fighters automatically get Tower Shield Proficiency which negates any
> >>>> penalty.
> >>>>
> >>>> PRD:
http://paizo.com/pathfinderRPG/prd/feats.html#tower-shield-proficiency
> >>> That's not correct. It eliminates the penalty one get when using a tower
> >>> shield unproficiently. Still, check out the text on the tower shield in
> >>> the equipment section: "When employing a tower shield in combat, you
> >>> take a --2 penalty on attack rolls because of the shield's encumbrance."
> >>>
> >>> http://paizo.com/pathfinderRPG/prd/equipment.html
> >>>
> >>> Stefan.
> >>>
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#104909 From: Andrew Maitland <drew0500@...>
Date: Wed Dec 22, 2010 2:38 am
Subject: Re: Re: No Tower Shild Penalty
Drew0500
Send Email Send Email
 
Hi,


equipment file of course :)

On 12/21/2010 6:29 PM, swiftbrook8 wrote:
> which file is the Tower Shield penalty data suppose to be in?  I can just add
it myself until the next update.
>
>
> --- In pcgen@yahoogroups.com, Andrew Maitland<drew0500@...>  wrote:
>> Hi,
>>
>> I'll see if the penalty is in place. I fixed that for 35e, but PF I wasn't
sure about at the time,
>> and I didn't code the equipment.
>>
>>
>> On 12/21/2010 8:52 AM, Picho wrote:
>>> I'm thinking its because its not "employed" in combat all the time, thus it
doesn't calculate it in. Course what other effect of attacking is there other
than combat?
>>>
>>> Is it calculating the AC bonus the TS gives?
>>>
>>>
>>> --- In pcgen@yahoogroups.com, "swiftbrook8"<swiftbrook@>   wrote:
>>>> Exactly,
>>>>
>>>> Search these boards and you will find the discussion (which I don't want to
rediscuss), or the Wizards site. basically:
>>>>
>>>> Proficient in Tower Shield = -2 To Hit
>>>> Not Proficient in Tower Shield = -12 To Hit (-10 not prof -2 for shield
itself)
>>>>
>>>> The -2 is not being calculated it.
>>>> I changed to a Paladin, dropped the weapon focus.  My +5 To Hit dropped to
-5 To Hit.
>>>>
>>>> Either I have something else in wrong, or it's a bug.
>>>>
>>>> -Swiftbrook
>>>>
>>>> --- In pcgen@yahoogroups.com, Stefan Radermacher<radermacher@>   wrote:
>>>>> On 21.12.2010 16:42, David R. Bender wrote:
>>>>>> Fighters automatically get Tower Shield Proficiency which negates any
>>>>>> penalty.
>>>>>>
>>>>>> PRD:
http://paizo.com/pathfinderRPG/prd/feats.html#tower-shield-proficiency
>>>>> That's not correct. It eliminates the penalty one get when using a tower
>>>>> shield unproficiently. Still, check out the text on the tower shield in
>>>>> the equipment section: "When employing a tower shield in combat, you
>>>>> take a --2 penalty on attack rolls because of the shield's encumbrance."
>>>>>
>>>>> http://paizo.com/pathfinderRPG/prd/equipment.html
>>>>>
>>>>> Stefan.
>>>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Wiki: http://wiki.pcgen.org/
>>> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>> --
>> Andrew Maitland (LegacyKing)
>> Admin Silverback - PCGen Board of Directors
>> Data 2nd, Docs Tamarin, OS Lemur
>> Unique Title "Quick-Silverback Tracker Monkey"
>> Unique Title "The Torturer of PCGen"
>>
>>
>> [Non-text portions of this message have been removed]
>>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104910 From: "maewlys" <joshua.suereth@...>
Date: Wed Dec 22, 2010 2:44 am
Subject: Issues running pcgen on Ubuntu 9.10
maewlys
Send Email Send Email
 
Hey guys,

I started using pcgen a few years ago and I'm pretty amazed with what you've
been able to accomplish!  This product is a great aide to geekery everywhere.

I'm having issues on linux with any sort of list not showing up.   Specifically,
Races/Classes/Skills/Spells/Equipment etc. show no data.   However, when I
create a new character or NPC I am able to select a class and race.  I'm running
64-bit linux with 1024M heap and trying to load the 3.5e SRD dataset.   No
custom configuration.

Thanks!

- Josh

(Also if no one else is a linux package distro nerd, let me know.  I've done a
bit of maven-rpm-plugin and could hack the maven-deb-plugin as needed if you
wanted to make deb/rpms for distributions).

#104911 From: James Dempsey <jdempsey@...>
Date: Wed Dec 22, 2010 3:16 am
Subject: Re: Issues running pcgen on Ubuntu 9.10
james_dempse...
Send Email Send Email
 
Hi Joshua,

This is a known issue running PCGen with OpenJDK. See
http://jira.pcgen.org/browse/CODE-235 for further information.

See the instructions on using Sun;s JRE at the bottom of
http://www.pcgen-test.org/autobuilds/pcgen-docs/faqpages/faqoutofmemoryandjavais\
\
sues.html

I'd be very interested in chatting about getting a linux distro
configured. What's involved and would you be happy contributing the
scripts?

Cheers,
James Dempsey
PCGen Code SB



On 22 December 2010 13:44, maewlys <joshua.suereth@...> wrote:
> Hey guys,
>
> I started using pcgen a few years ago and I'm pretty amazed with what you've
been able to accomplish!  This product is a great aide to geekery everywhere.
>
> I'm having issues on linux with any sort of list not showing up.  
Specifically, Races/Classes/Skills/Spells/Equipment etc. show no data.  
However, when I create a new character or NPC I am able to select a class and
race.  I'm running 64-bit linux with 1024M heap and trying to load the 3.5e SRD
dataset.   No custom configuration.
>
> Thanks!
>
> - Josh
>
> (Also if no one else is a linux package distro nerd, let me know.  I've done a
bit of maven-rpm-plugin and could hack the maven-deb-plugin as needed if you
wanted to make deb/rpms for distributions).

#104912 From: Andrew Maitland <drew0500@...>
Date: Wed Dec 22, 2010 3:18 am
Subject: Re: Issues running pcgen on Ubuntu 9.10
Drew0500
Send Email Send Email
 
Hi,

James, JSA on our IRC channel is doing distros as well. You might want to chat
with him as well if
you get a free moment.


On 12/21/2010 7:16 PM, James Dempsey wrote:
> Hi Joshua,
>
> This is a known issue running PCGen with OpenJDK. See
> http://jira.pcgen.org/browse/CODE-235 for further information.
>
> See the instructions on using Sun;s JRE at the bottom of
>
http://www.pcgen-test.org/autobuilds/pcgen-docs/faqpages/faqoutofmemoryandjavais\
\
> sues.html
>
> I'd be very interested in chatting about getting a linux distro
> configured. What's involved and would you be happy contributing the
> scripts?
>
> Cheers,
> James Dempsey
> PCGen Code SB
>
>
>
> On 22 December 2010 13:44, maewlys<joshua.suereth@...>  wrote:
>> Hey guys,
>>
>> I started using pcgen a few years ago and I'm pretty amazed with what you've
been able to accomplish!  This product is a great aide to geekery everywhere.
>>
>> I'm having issues on linux with any sort of list not showing up.  
Specifically, Races/Classes/Skills/Spells/Equipment etc. show no data.  
However, when I create a new character or NPC I am able to select a class and
race.  I'm running 64-bit linux with 1024M heap and trying to load the 3.5e SRD
dataset.   No custom configuration.
>>
>> Thanks!
>>
>> - Josh
>>
>> (Also if no one else is a linux package distro nerd, let me know.  I've done
a bit of maven-rpm-plugin and could hack the maven-deb-plugin as needed if you
wanted to make deb/rpms for distributions).
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104913 From: Josh Suereth <joshua.suereth@...>
Date: Wed Dec 22, 2010 12:33 pm
Subject: Re: Issues running pcgen on Ubuntu 9.10
maewlys
Send Email Send Email
 
Thanks guys!  I installed the sun JRE next to pcgen and updated the script
to use that version instead of the OpenJDK default (I don't want to change
the system default because I'm doing a lot of performance analysis on
OpenJDK for Scala right now).

Can I ask which TreeTable component you're using that does not work on
OpenJDK?

As far as packaging is concerned, I think the hardest part is figuring out
what requirements to make for pcgen.   A .deb package for ubuntu would be
hard now that that Sun JRE is no longer supported.   You'd have to rely on
the old repo and still give people special instructions for how to install.


In any case, packaging is usually as simple as specifying what the installed
directory should look like and writing scripts to do pre/post
install/uninstall to make sure the environment is correct and everything is
clean.   If someone else is doing this, great!

Thanks again for the help.
- Josh

On Tue, Dec 21, 2010 at 10:16 PM, James Dempsey <jdempsey@...>wrote:

>
>
> Hi Joshua,
>
> This is a known issue running PCGen with OpenJDK. See
> http://jira.pcgen.org/browse/CODE-235 for further information.
>
> See the instructions on using Sun;s JRE at the bottom of
>
>
http://www.pcgen-test.org/autobuilds/pcgen-docs/faqpages/faqoutofmemoryandjavais\
\
>
sues.html<http://www.pcgen-test.org/autobuilds/pcgen-docs/faqpages/faqoutofmemor\
yandjavaissues.html>
>
> I'd be very interested in chatting about getting a linux distro
> configured. What's involved and would you be happy contributing the
> scripts?
>
> Cheers,
> James Dempsey
> PCGen Code SB
>
>
> On 22 December 2010 13:44, maewlys
<joshua.suereth@...<joshua.suereth%40gmail.com>>
> wrote:
> > Hey guys,
> >
> > I started using pcgen a few years ago and I'm pretty amazed with what
> you've been able to accomplish!  This product is a great aide to geekery
> everywhere.
> >
> > I'm having issues on linux with any sort of list not showing up.
> Specifically, Races/Classes/Skills/Spells/Equipment etc. show no data.
> However, when I create a new character or NPC I am able to select a class
> and race.  I'm running 64-bit linux with 1024M heap and trying to load the
> 3.5e SRD dataset.   No custom configuration.
> >
> > Thanks!
> >
> > - Josh
> >
> > (Also if no one else is a linux package distro nerd, let me know.  I've
> done a bit of maven-rpm-plugin and could hack the maven-deb-plugin as needed
> if you wanted to make deb/rpms for distributions).
>
>
>


[Non-text portions of this message have been removed]

#104914 From: "VinceS" <hlingler@...>
Date: Wed Dec 22, 2010 6:46 pm
Subject: Re: Armor & Shield bonuses to AC
hlingler
Send Email Send Email
 
P.S. Any interest in having an RPM for Fedora Linux? I can package stuff, and
belong to a 3rd-party repo (http://rpmme.info). I'd be willing to do so if
there's any interest. Should be simple (famous last words...).

V

#104915 From: "pshipley@..." <paul_shipley@...>
Date: Thu Dec 23, 2010 5:25 pm
Subject: 5.17.4 Saving throws conditional modifiers
pshipley...
Send Email Send Email
 
Don't know if this is a Code bug, an OS bug, something I don't understand in
Data or intended behaviour - perhaps someone can enlighten me?

With PFCR only loaded:

- Create a 2nd level Elf Bard
- Export to pdf using csheet_fantasy_std_blue_light.xslt

The exported pdf has the (Bard) Well-Versed saving throw ASPECT in the Saving
Throws conditional modifier box, but not the (Elf) Elven Immunities one.

The data line looks almost identical in both pfcr_abilities_racial and
pfcr_abilities_class.  Anyone know what's going on?

[Also, but I guess this is almost certainly an OS FREQ, nothing shows in any
cases on either the csheet_fantasy_std html export or the Character Sheet tab -
would be nice if it did!]

#104916 From: Andrew Maitland <drew0500@...>
Date: Thu Dec 23, 2010 11:01 pm
Subject: Re: 5.17.4 Saving throws conditional modifiers
Drew0500
Send Email Send Email
 
Hi,

I'm a little beat up after a long week of work. So bear with me...


On 12/23/2010 9:25 AM, pshipley@... wrote:
> Don't know if this is a Code bug, an OS bug, something I don't understand in
Data or intended behaviour - perhaps someone can enlighten me?

We can try. No promises of enlightenment though ;)

> With PFCR only loaded:
>
> - Create a 2nd level Elf Bard
> - Export to pdf using csheet_fantasy_std_blue_light.xslt
>
> The exported pdf has the (Bard) Well-Versed saving throw ASPECT in the Saving
Throws conditional modifier box, but not the (Elf) Elven Immunities one.

I never noticed that, I'll have to check that out.

> The data line looks almost identical in both pfcr_abilities_racial and
pfcr_abilities_class.  Anyone know what's going on?

Without looking, I can't say. I didn't set those up so I can't even recall my
memory of the set up.
I'd have to look at the data to see what exactly is going on.

> [Also, but I guess this is almost certainly an OS FREQ, nothing shows in any
cases on either the csheet_fantasy_std html export or the Character Sheet tab -
would be nice if it did!]

I'm sorry -  What isn't showing up? All the items should be showing up - Traits,
Special Qualities,
Special Attacks, Archetypes. If those ARE NOT Showing up, or one item is failing
to display then let
me know. It means a TYPE is not correct, or the OS you're using is missing
something.

>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104917 From: Ainvar G <ainvarg@...>
Date: Fri Dec 24, 2010 2:53 am
Subject: NATURALATTACKS doc bug?
ainvarg
Send Email Send Email
 
If I understand the intent correctly, I believe there is a mistake in the
NATURALATTACKS documentation on the SourceForge site.

The last bullet point refers to creating a Bite natural attack but the example
tag provided is for a Dagger.  It appears that the example tag should also be
for a Bite attack.

(Super-low priority and I realize everyone's is - or should be - taking a break
for the holiday.  I just wanted to point it out while I was thinking of it.)

AinvarG




[Non-text portions of this message have been removed]

#104918 From: Eric C Smith <maredudd@...>
Date: Fri Dec 24, 2010 3:00 am
Subject: Re: NATURALATTACKS doc bug?
maredudd800
Send Email Send Email
 
Hi Folks!

Ainvar G wrote:

> If I understand the intent correctly, I believe there is a mistake in the
> NATURALATTACKS documentation on the SourceForge site.
>
> The last bullet point refers to creating a Bite natural attack but the example
> tag provided is for a Dagger. It appears that the example tag should also be
> for a Bite attack.
>
> (Super-low priority and I realize everyone's is - or should be - taking a
break
> for the holiday. I just wanted to point it out while I was thinking of it.)
>


Go ahead and tracker it and I'll take care of it.

Maredudd
Doc 2nd

#104919 From: Ainvar G <ainvarg@...>
Date: Fri Dec 24, 2010 4:19 am
Subject: Re: NATURALATTACKS doc bug?
ainvarg
Send Email Send Email
 
As you wish.

DOCS-51




________________________________
From: Eric C Smith <maredudd@...>
To: pcgen@yahoogroups.com
Sent: Thu, December 23, 2010 9:00:11 PM
Subject: Re: [pcgen] NATURALATTACKS doc bug?


Hi Folks!

Ainvar G wrote:

> If I understand the intent correctly, I believe there is a mistake in the
> NATURALATTACKS documentation on the SourceForge site.
>
> The last bullet point refers to creating a Bite natural attack but the example

> tag provided is for a Dagger. It appears that the example tag should also be
> for a Bite attack.
>
> (Super-low priority and I realize everyone's is - or should be - taking a
break
>
> for the holiday. I just wanted to point it out while I was thinking of it.)
>

Go ahead and tracker it and I'll take care of it.

Maredudd
Doc 2nd





[Non-text portions of this message have been removed]

#104920 From: "Chuck" <pcgen2006@...>
Date: Fri Dec 24, 2010 3:09 pm
Subject: Re: 5.17.4 Saving throws conditional modifiers
chuckpint
Send Email Send Email
 
Did you try the troubleshooting OS in the preview screen? That may show what you
want.

Chuck

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Hi,
>
> I'm a little beat up after a long week of work. So bear with me...
>
>
> On 12/23/2010 9:25 AM, pshipley@... wrote:
> > Don't know if this is a Code bug, an OS bug, something I don't understand in
Data or intended behaviour - perhaps someone can enlighten me?
>
> We can try. No promises of enlightenment though ;)
>
> > With PFCR only loaded:
> >
> > - Create a 2nd level Elf Bard
> > - Export to pdf using csheet_fantasy_std_blue_light.xslt
> >
> > The exported pdf has the (Bard) Well-Versed saving throw ASPECT in the
Saving Throws conditional modifier box, but not the (Elf) Elven Immunities one.
>
> I never noticed that, I'll have to check that out.
>
> > The data line looks almost identical in both pfcr_abilities_racial and
pfcr_abilities_class.  Anyone know what's going on?
>
> Without looking, I can't say. I didn't set those up so I can't even recall my
memory of the set up.
> I'd have to look at the data to see what exactly is going on.
>
> > [Also, but I guess this is almost certainly an OS FREQ, nothing shows in any
cases on either the csheet_fantasy_std html export or the Character Sheet tab -
would be nice if it did!]
>
> I'm sorry -  What isn't showing up? All the items should be showing up -
Traits, Special Qualities,
> Special Attacks, Archetypes. If those ARE NOT Showing up, or one item is
failing to display then let
> me know. It means a TYPE is not correct, or the OS you're using is missing
something.
>
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://wiki.pcgen.org/
> > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
> Data 2nd, Docs Tamarin, OS Lemur
> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
>
>
> [Non-text portions of this message have been removed]
>

#104921 From: Barak <barak@...>
Date: Sat Dec 25, 2010 4:16 pm
Subject: OT - MERRY CHRISTMAS!!!
barak20021
Send Email Send Email
 
For those celebrating it, Merry Christmas!!

May you receive all the gaming goodies you wanted.

Barak
~ Content SB


Sent from my iPod

#104922 From: Andrew Maitland <drew0500@...>
Date: Sat Dec 25, 2010 5:52 pm
Subject: Re: OT - MERRY CHRISTMAS!!!
Drew0500
Send Email Send Email
 
Ditto :)

Merry Christmas to one and all.

One of my "presents" is starting up another gaming group for my little gamer
girl (7 years old),
which I've dubbed the Kid's Group. Six brand new gamers to unleash upon the
Gaming Scene. :)

The Projector Fund has been started so eventually our gaming can get Maptools
and Projector
integration. Check this out if you want to see how this would work ==
[http://www.youtube.com/watch?v=5s5EvhHy7eQ]

(Just sharing ideas if you need them for your gaming group).


On 12/25/2010 8:16 AM, Barak wrote:
> For those celebrating it, Merry Christmas!!
>
> May you receive all the gaming goodies you wanted.
>
> Barak
> ~ Content SB
>
>
> Sent from my iPod
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104923 From: pcgen@yahoogroups.com
Date: Sun Dec 26, 2010 12:49 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#104924 From: pcgen@yahoogroups.com
Date: Sun Dec 26, 2010 12:49 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.sun.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#104925 From: "Chandra Graham" <Chandra_Graham@...>
Date: Mon Dec 27, 2010 8:32 pm
Subject: Pcgen for mobile devices?
the_chaos_ninja
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Before you start saying "well go look at PcScry", I did, I downloaded, it works
on my pda. What doesn't work is the export sheet and therefore it makes it
impossible to use the program to look at my characters.

Does anyone have any export sheets that look good when viewed on a pda or some
other program that will work with the new pcgen?

[Non-text portions of this message have been removed]

#104926 From: "Chuck" <pcgen2006@...>
Date: Tue Dec 28, 2010 7:46 pm
Subject: Re: Pcgen for mobile devices?
chuckpint
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Try some of the output sheets that are made for 5x7 index cards. Those may work
best.

Chuck
OS Chimp

--- In pcgen@yahoogroups.com, "Chandra Graham" <Chandra_Graham@...> wrote:
>
> Before you start saying "well go look at PcScry", I did, I downloaded, it
works on my pda. What doesn't work is the export sheet and therefore it makes it
impossible to use the program to look at my characters.
>
> Does anyone have any export sheets that look good when viewed on a pda or some
other program that will work with the new pcgen?
>
> [Non-text portions of this message have been removed]
>

#104927 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 28, 2010 4:56 pm
Subject: Re: Pcgen for mobile devices?
Drew0500
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Hi,

I don't own a PDA, so I'm unable to test what would look good. Are you willing
to put some effort
into it?

What exactly are you looking for on a PDA?
Text Only?
HTML?
PDF?

Is there a particular layout required?

For PCScry, I'm not familiar enough with it to know how it all interacts. Which
export sheet are you
using?

As Johny Five once said "Need more info".

Cheers,


On 12/27/2010 12:32 PM, Chandra Graham wrote:
> Before you start saying "well go look at PcScry", I did, I downloaded, it
works on my pda. What doesn't work is the export sheet and therefore it makes it
impossible to use the program to look at my characters.
>
> Does anyone have any export sheets that look good when viewed on a pda or some
other program that will work with the new pcgen?
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104928 From: "pshipley@..." <paul_shipley@...>
Date: Tue Dec 28, 2010 1:08 pm
Subject: Unable to reply to messages on list
pshipley...
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Hi

I seem to be currently unable to reply to messages on this list getting an error
e.g. "Cannot retrieve message 104920 for pcgen".  Reading messages is fine & I
can reply without trouble in pcgen_experimental - has something happened to this
list?

Cheers

     Paul

#104929 From: Ainvar G <ainvarg@...>
Date: Wed Dec 29, 2010 3:13 am
Subject: Re: Unable to reply to messages on list
ainvarg
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Are you replying via email client or through the Y! group?




________________________________
From: "pshipley@..." <paul_shipley@...>
To: pcgen@yahoogroups.com
Sent: Tue, December 28, 2010 7:08:14 AM
Subject: [pcgen] Unable to reply to messages on list


Hi

I seem to be currently unable to reply to messages on this list getting an error
e.g. "Cannot retrieve message 104920 for pcgen".  Reading messages is fine & I
can reply without trouble in pcgen_experimental - has something happened to this
list?

Cheers

Paul







[Non-text portions of this message have been removed]

#104930 From: "pshipley@..." <paul_shipley@...>
Date: Wed Dec 29, 2010 8:50 pm
Subject: Re: Unable to reply to messages on list
pshipley...
Send Email Send Email
 
I was replying through the Y! group - but all seems now to be functioning (viz
this post :-).  Must have been a one-day glitch somewhere...

Cheers

     Paul

--- In pcgen@yahoogroups.com, Ainvar G <ainvarg@...> wrote:
>
> Are you replying via email client or through the Y! group?
>
>
>
>
> ________________________________
> From: "pshipley@..." <paul_shipley@...>
> To: pcgen@yahoogroups.com
> Sent: Tue, December 28, 2010 7:08:14 AM
> Subject: [pcgen] Unable to reply to messages on list
>
>
> Hi
>
> I seem to be currently unable to reply to messages on this list getting an
error
> e.g. "Cannot retrieve message 104920 for pcgen".  Reading messages is fine & I
> can reply without trouble in pcgen_experimental - has something happened to
this
> list?
>
> Cheers
>
> Paul
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#104931 From: "santeeschroder" <schroder08@...>
Date: Fri Dec 31, 2010 9:26 pm
Subject: Re: Shriikirri-Quah (Hawk Clan) Totem Spirit Feat
santeeschroder
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Sorry, I stopped checking this thread after a couple weeks and didn't see your
response.  I had been using a previous version, I think it was RC2.  I had later
checked and moved up to RC4, I believe, and saw that it was fixed.  I tried and
it worked as I recall.  I have since upgraded to the actual release, and it
seems not to be working again.  I tried to find where the bugs/fixes were
listed, because I think I saw it was listed as fixed, back then, but I can't
now.  I didn't see it in Jira, so I'm not sure where I was looking at this
point.  However, using version 5.16.4, I still have

Requirements: REGION: Varisia exactly 1 and template: Shriikirri-Quah (Hawk
Clan) at least 1

Sorry for taking so long to get back to you with that info.

James

--- In pcgen@yahoogroups.com, Martijn Verburg <martijnverburg@...> wrote:
>
> I'm going to assume this is resolved. - K
>
> On Mon, Nov 22, 2010 at 2:07 PM, Martijn Verburg
> <martijnverburg@...>wrote:
>
> > Can you try with the latest 5.16.4 release (5.16.4 is out now)?
> >
> >
> > On Sat, Oct 30, 2010 at 7:57 AM, santeeschroder <schroder08@...>wrote:
> >
> >>
> >>
> >> To my knowledge it is. In order to acquire the feat it is asking for a
> >> template to be activated, but I don't know how to do that. I can set the
> >> background to match what it should be, but that doesn't seem to work. I'm
> >> loading the core rule book, the bestiary, the Rise of the Runelords
Player's
> >> Guide, and the character traits web enhancement. Running 5.16.4 RC2. Needed
> >> to load the bestiary still before it would allow me to select the Player's
> >> Guide. The other individual looking into it said they couldn't find the
> >> template anywhere, so perhaps it got overlooked? Going to Race/Template
> >> there is one under Paizo Publishing - Rise of the Runelords Player's Guide,
> >> labeled Rise of the Runelords bonus feat. However all this does is allow
the
> >> bonus feat under Feats, nothing changes about trying to select a tribal
> >> feat. The other Varisian feats seem to be working correctly. If I can
> >> provide any other info, let me know. Thanks for looking into this.
> >>
> >> James
> >>
> >>
> >> --- In pcgen@yahoogroups.com <pcgen%40yahoogroups.com>, Andrew Maitland
> >> <drew0500@> wrote:
> >> >
> >> > Hi,
> >> >
> >> > I'd rather fix the issue.. Is this actually broken?
> >> >
> >> > > Replied text removed
> >>
> >> > --
> >> > Andrew Maitland (LegacyKing)
> >> > Admin Silverback - PCGen Board of Directors
> >> > Data 2nd, Docs Tamarin, OS Lemur
> >> > Unique Title "Quick-Silverback Tracker Monkey"
> >> > Unique Title "The Torturer of PCGen"
> >> >
> >> >
> >> > [Non-text portions of this message have been removed]
> >> >
> >>
> >>
> >>
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

#104932 From: Ainvar G <ainvarg@...>
Date: Sat Jan 1, 2011 6:16 am
Subject: Broken link in documentation page
ainvarg
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There appears to be a bad link in the sourceforge documentation pages.


From the home page, you can click on List Files, then List File Class. This link
works, the path is shown here:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/listfilepages/lstfileclass/ls\
tfileclass_heading.html



From the home page, you can click on List Files, then List File Tag Index, then
LST File Class.  This link fails, the path is shown here:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/listfilepages%5Clstfileclass%\
5Clstfileclass_heading.html



AinvarG





[Non-text portions of this message have been removed]

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