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Messages 104811 - 104840 of 110447   Oldest  |  < Older  |  Newer >  |  Newest
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#104811 From: Terry Milnes <neofax99@...>
Date: Tue Dec 7, 2010 6:24 pm
Subject: Legacy of Fire Pathfinder Conversions
neofax_99
Send Email Send Email
 
Does anyone have a Pathfinder conversion for the Legacy of Fire
Adventure Path by Paizo Publishing?  I am starting on the second book
in the series and some of the creatures are not in the Bestiary and I
have very little 3.5 experience on how to convert the creatures over.
Yes, I know about d20pfsrd and Archive of Nethys conversions, but
those are normally the main cast of characters and not your normal
monster manual creatures.

#104812 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 7, 2010 8:20 pm
Subject: Re: Second Darkness Traits errors
Drew0500
Send Email Send Email
 
Hi,

Needs to be changed to match the changes in the core.  Need to tracker this...

Terry you have JIRA access, I'll let you have the honor.



On 12/2/2010 6:44 AM, Terry Milnes wrote:
> When loading up the Pathfinder Conversion set for Second Darkness and
> the APG, I get the following errors:
>
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (7): PObject CATEGORY=Special Ability|Anatomist_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (8): PObject CATEGORY=Special Ability|Armor Expert_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (9): PObject CATEGORY=Special Ability|Bullied_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (10): PObject CATEGORY=Special Ability|Courageous_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (11): PObject CATEGORY=Special Ability|Deft Dodger_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (12): PObject CATEGORY=Special Ability|Dirty Fighter_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (13): PObject CATEGORY=Special Ability|Fencer_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (14): PObject CATEGORY=Special Ability|Killer_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (15): PObject CATEGORY=Special Ability|Reactionary_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (16): PObject CATEGORY=Special Ability|Resilient_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (19): PObject CATEGORY=Special Ability|Birthmark_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (20): PObject CATEGORY=Special Ability|Caretaker_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (21): PObject CATEGORY=Special Ability|Child of the Temple_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (22): PObject CATEGORY=Special Ability|Devotee of the Green_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (23): PObject CATEGORY=Special Ability|Ease of Faith_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (24): PObject CATEGORY=Special Ability|History of Heresy_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (25): PObject CATEGORY=Special Ability|Indomitable Faith_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (26): PObject CATEGORY=Special Ability|Sacred Conduit_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (27): PObject CATEGORY=Special Ability|Sacred Touch_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (28): PObject CATEGORY=Special Ability|Scholar of the Great
> Beyond_Trait not found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (31): PObject CATEGORY=Special Ability|Classically Schooled_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (32): PObject CATEGORY=Special Ability|Dangerously Curious_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (33): PObject CATEGORY=Special Ability|Focused Mind_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (34): PObject CATEGORY=Special Ability|Gifted Adept_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (35): PObject CATEGORY=Special Ability|Hedge Magician_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (36): PObject CATEGORY=Special Ability|Magical Knack_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (37): PObject CATEGORY=Special Ability|Magical Lineage_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (38): PObject CATEGORY=Special Ability|Magical Talent_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (39): PObject CATEGORY=Special Ability|Mathematical Prodigy_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (40): PObject CATEGORY=Special Ability|Skeptic_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (43): PObject CATEGORY=Special Ability|Adopted_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (44): PObject CATEGORY=Special Ability|Bully_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (45): PObject CATEGORY=Special Ability|Canter_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (46): PObject CATEGORY=Special Ability|Charming_Trait not found; .MOD
> skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (47): PObject CATEGORY=Special Ability|Child of the Streets_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (48): PObject CATEGORY=Special Ability|Fast-Talker_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (49): PObject CATEGORY=Special Ability|Natural-Born Leader_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (50): PObject CATEGORY=Special Ability|Poverty-Stricken_Trait not
> found; .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (51): PObject CATEGORY=Special Ability|Rich Parents_Trait not found;
> .MOD skipped.
> LSTERROR
file:/I:/Materials%20Management/Production/Backup/Misc/New/Projects/pcgen5164/da\
ta/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ab\
ilities.lst
> (52): PObject CATEGORY=Special Ability|Suspicious_Trait not found;
> .MOD skipped.
>
> Can I go ahead and delete the .Mod's or is there a better way to
> handle these when the APG is loaded?  These should all be included in
> the APG dataset anyhow.
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104813 From: Terry Milnes <neofax99@...>
Date: Tue Dec 7, 2010 8:27 pm
Subject: Re: Second Darkness Traits errors
neofax_99
Send Email Send Email
 
Trackered at DATA-172.  I will take a look at it tonight or tomorrow night
and try to push a fix then.


[Non-text portions of this message have been removed]

#104814 From: "Paul" <nylanfs@...>
Date: Wed Dec 8, 2010 1:19 am
Subject: [OT] I'm in Washington, D.C.
nylanfs
Send Email Send Email
 
and Wi-Fi access is pretty damn hard to find without buying a cup of crappy
coffee (the hotel charges for access $14USD/24hrs, No thank you!). So anything
that I might need to respond to are going to be lethargic.

On the other side, is there anyone using PCGen in the D.C. area that wants to
get-together for above said crappy cup of coffee? I'm staying right downtown.

Paul Grosse.

#104815 From: "thaumaturgus@..." <thaumaturgus@...>
Date: Thu Dec 9, 2010 10:34 pm
Subject: Archetypes in 5.17.4
thaumaturgus...
Send Email Send Email
 
I can't get archetypes to change my class abilities. For example, selecting
Sacred Servant for a Paladin doesn't replace the usual divine bond with domains,
and selecting Urban Druid doesn't replace the usual Druid bond with a domain.
I tried installing the new OOC dataset to see if that somehow could fix this
problem, but it didn't.
Am I overlooking something obvious about how to use Archetypes? :o(

#104816 From: Andrew Maitland <drew0500@...>
Date: Thu Dec 9, 2010 11:56 pm
Subject: Re: Archetypes in 5.17.4
Drew0500
Send Email Send Email
 
Hi,

Might be the Archetypes, they're still in a Alpha State.


On 12/9/2010 2:34 PM, thaumaturgus@... wrote:
> I can't get archetypes to change my class abilities. For example, selecting
Sacred Servant for a Paladin doesn't replace the usual divine bond with domains,
and selecting Urban Druid doesn't replace the usual Druid bond with a domain.
> I tried installing the new OOC dataset to see if that somehow could fix this
problem, but it didn't.
> Am I overlooking something obvious about how to use Archetypes? :o(
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104817 From: "josiah70cg" <josiah70cg@...>
Date: Fri Dec 10, 2010 6:45 am
Subject: Lack of "companion" choice...
josiah70cg
Send Email Send Email
 
On 5.17.4 when one looks at class choices. Did I miss something here? I am using
the Pathfinder RPG for Gamemasters.

#104818 From: Andrew Maitland <drew0500@...>
Date: Fri Dec 10, 2010 7:05 am
Subject: Re: Lack of "companion" choice...
Drew0500
Send Email Send Email
 
Hi,

Not enough information;

What Class(es), What Level(s)




On 12/9/2010 10:45 PM, josiah70cg wrote:
> On 5.17.4 when one looks at class choices. Did I miss something here? I am
using the Pathfinder RPG for Gamemasters.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104819 From: Susan Dittmar <Susan.Dittmar@...>
Date: Fri Dec 10, 2010 7:48 am
Subject: Re: Lack of "companion" choice...
susandittmar
Send Email Send Email
 
Quoting josiah70cg (josiah70cg@...):
> On 5.17.4 when one looks at class choices. Did I miss something here? I am
using the Pathfinder RPG for Gamemasters.

Just as a quick shot, as you did not give more detailed information about
what you were doing and what expectation was not met: Did you look on forth
subtab of the inventory tab? Companions are handled as some very special
form of equipment, if I recall correctly.

Hope that helps,

	 Susan

#104820 From: "hergesrg" <hergesrg@...>
Date: Fri Dec 10, 2010 2:44 pm
Subject: Integrating new domain choice for the Pathfinder druid
hergesrg
Send Email Send Email
 
Hi,

i need help again.
My DM has granted me the option to take the Healing Domain even though i'm a
druid.

Now i like to integrate this new choice into the druid list, from which i can
choose my domain, if i forfeit the animal companion.

I've added the domain entry into the pfcr_abilities_class.lst file. The choice
is now possible, BUT the benefits are not displayed on the character sheet, nor
are the domain spells.

If you could help me with the next few steps, it would be greatly appreciated.

Thanks.

#104821 From: "distant_scholar" <adventure@...>
Date: Fri Dec 10, 2010 2:59 pm
Subject: Re: Lack of "companion" choice...
distant_scholar
Send Email Send Email
 
Maybe the new UI handles this already, but I think it would be helpful if, in
the "to-do" list, it said what tab one needs to use to do the tasks.

Old hands don't need it, but enough new people ask these questions that I think
it's worthwhile to show the information there.

--- In pcgen@yahoogroups.com, Susan Dittmar <Susan.Dittmar@...> wrote:
>
>
> Quoting josiah70cg (josiah70cg@...):
> > On 5.17.4 when one looks at class choices. Did I miss something here? I am
using the Pathfinder RPG for Gamemasters.
>
> Just as a quick shot, as you did not give more detailed information about
> what you were doing and what expectation was not met: Did you look on forth
> subtab of the inventory tab? Companions are handled as some very special
> form of equipment, if I recall correctly.
>
> Hope that helps,
>
>  Susan
>

#104822 From: Andrew Maitland <drew0500@...>
Date: Fri Dec 10, 2010 7:05 pm
Subject: Re: Integrating new domain choice for the Pathfinder druid
Drew0500
Send Email Send Email
 
Hi,

LST File Coding help belongs over in our LIST File Help Group.

Please ask over there >

PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/


Cheers,

On 12/10/2010 6:44 AM, hergesrg wrote:
> Hi,
>
> i need help again.
> My DM has granted me the option to take the Healing Domain even though i'm a
druid.
>
> Now i like to integrate this new choice into the druid list, from which i can
choose my domain, if i forfeit the animal companion.
>
> I've added the domain entry into the pfcr_abilities_class.lst file. The choice
is now possible, BUT the benefits are not displayed on the character sheet, nor
are the domain spells.
>
> If you could help me with the next few steps, it would be greatly appreciated.
>
> Thanks.
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

#104823 From: "hergesrg" <hergesrg@...>
Date: Fri Dec 10, 2010 7:32 pm
Subject: Re: Integrating new domain choice for the Pathfinder druid
hergesrg
Send Email Send Email
 
I'm sorry, i did not know that there are more than one PCGen-group.

Will try it over there then..thanks.

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Hi,
>
> LST File Coding help belongs over in our LIST File Help Group.
>
> Please ask over there >
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>
>
> Cheers,
>

#104824 From: Martijn Verburg <martijnverburg@...>
Date: Sat Dec 11, 2010 11:32 am
Subject: Re: Eidolon Free Evolutions
karianna03
Send Email Send Email
 
Boing :)

On Fri, Dec 3, 2010 at 1:27 PM, Martijn Verburg <martijnverburg@...>wrote:

> Bump :)
>
>
> On Fri, Nov 26, 2010 at 8:38 PM, Omowale Anthony <aegisblack@...>wrote:
>
>>
>>
>> Okay,
>>
>> On page 60 of the Advanced Player's Guide, it gives you the stats for the
>> Quadraped Eidolon and it says you get free evolutions of Bite and Limbs
>> (Legs) - which i see your point about, but i figured it would be since it
>> is
>> an evolution...without selecting any Eidolon class abilities (0/3 at this
>> point) when i go to Character Sheet, there is nothing listed under
>> proficiencies...isn't Bite supposed to show up there...it does if i add
>> it,
>> but that uses up an Evolution when it should be free...
>>
>> Also, i get this "error" when i add Claws, whether Limbs (legs) is added
>> or
>> not...am i missing something...this is level one too
>>
>> *Claws*
>> *Type:* EvolutionChoice
>> *Requirements:* *var: (EidMaxAttacks-EidUsedAttacks) at least 2* and var:
>> (EidLimbs-EidLimbsUsed) at least 1
>>
>> thanks for responding so fast, as well
>>
>>
>> On Fri, Nov 26, 2010 at 3:02 PM, Andrew Maitland
<drew0500@...<drew0500%40yahoo.com>>
>> wrote:
>>
>> >
>> >
>> > Hi,
>> >
>> > I wasn't aware the race needed to display the evolutions, instead the
>> Race
>> > itself correctly has the
>> > legs and the Bite attack. Chris aka Gjorbjond (I know I spelled the
>> > Callsign incorrectly) did a good
>> > job on the Eidolon write up.
>> >
>> > If those aren't being calculated correctly, then I'll step in. Or at
>> least
>> > cite a reference where
>> > those need to be displayed, and I'll get those set up to display.
>> >
>> > Cheers,
>> >
>> >
>> > On 11/26/2010 11:56 AM, Omowale Anthony wrote:
>> > > Hello all,
>> > >
>> > > I'm having an issue when creating a Quadraped Eidolon...it does not
>> add
>> > the
>> > > free evolutions of Bite and Limbs (Legs)...only thing i've seen so
>> > far...i
>> > > am using the 5.16.4 production release...
>> > >
>> > > Keep up the good work on PCGen...I've been using it for the past few
>> > years
>> > > and am loving it...
>> > >
>> > > Thanks,
>> > >
>> > > Aegisblack
>> > >
>> > >
>> > > [Non-text portions of this message have been removed]
>> > >
>> > >
>> > >
>> > > ------------------------------------
>> > >
>> > > Related Lists
>> > > PCGen's release site: http://pcgen.sourceforge.net
>> > > PCGen's Wiki: http://wiki.pcgen.org/
>> > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
>> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>> > > PCGen's Online Docs:
>> > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>> > > PCGen's Backup Autobuilds and Docs:
>> > http://pcgen.akozakis.id.au/autobuilds/download.html
>> > >
>> > > PCGen List File Help:
>> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>> > > (for assistance in creating new homebrew or official list files)
>> > >
>> > > PCGen Experimental:
>> > http://tech.groups.yahoo.com/group/pcgen_experimental/
>> > > (for new official data source development)
>> > > Yahoo! Groups Links
>> > >
>> > >
>> > >
>> > >
>> >
>> > --
>> > Andrew Maitland (LegacyKing)
>> > Admin Silverback - PCGen Board of Directors
>> > Data 2nd, Docs Tamarin, OS Lemur
>> > Unique Title "Quick-Silverback Tracker Monkey"
>> > Unique Title "The Torturer of PCGen"
>> >
>> > [Non-text portions of this message have been removed]
>> >
>> >
>> >
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>
>


[Non-text portions of this message have been removed]

#104825 From: Martijn Verburg <martijnverburg@...>
Date: Sat Dec 11, 2010 11:32 am
Subject: Re: Skill Points Left issue
karianna03
Send Email Send Email
 
Boing :)

On Fri, Dec 3, 2010 at 1:35 PM, Martijn Verburg <martijnverburg@...>wrote:

> Bump :)
>
>
> On Sun, Nov 28, 2010 at 1:52 AM, radialmonster <radial@...>wrote:
>
>>
>>
>> pcgen 5.16.4 java 17.1-b03 windows 7 pro, just have the srd 3.5 for
>> players loaded
>>
>> i have created a character, ranger, and leveled him to level 3, but then i
>> started running issues assigning skill points, saying that in the message
>> things to be done that i had to many skills assigned. so i backed out all my
>> skills by minusing the points assigned, so that each of my ranger/1 ranger/2
>> and ranger/3 shows the max/total points and was going to reassign them. so
>> my ranger/1 shows 28/28 ranger/2 shows 7/7 and 3 shows 7/7. but in the top,
>> i still have skills that have ranks assigned. my total skill points left
>> says 35. but that doesnt jive with 28+7+7 = 42. my int is 13, i am a ranger
>> half elf.
>>
>> Thanks for any insight!
>>
>>
>>
>
>


[Non-text portions of this message have been removed]

#104826 From: Martijn Verburg <martijnverburg@...>
Date: Sat Dec 11, 2010 11:52 am
Subject: Re: Re: Lack of "companion" choice...
karianna03
Send Email Send Email
 
Hi there,

Can you please raise this as a FREQ on the CODE project at jira.pcgen.org?

Thanks!

K

On Fri, Dec 10, 2010 at 2:59 PM, distant_scholar <adventure@...>wrote:

>
>
>
>
> Maybe the new UI handles this already, but I think it would be helpful if,
> in the "to-do" list, it said what tab one needs to use to do the tasks.
>
> Old hands don't need it, but enough new people ask these questions that I
> think it's worthwhile to show the information there.
>
> --- In pcgen@yahoogroups.com <pcgen%40yahoogroups.com>, Susan Dittmar
> <Susan.Dittmar@...> wrote:
>
> >
> >
> > Quoting josiah70cg (josiah70cg@...):
> > > On 5.17.4 when one looks at class choices. Did I miss something here? I
> am using the Pathfinder RPG for Gamemasters.
> >
> > Just as a quick shot, as you did not give more detailed information about
> > what you were doing and what expectation was not met: Did you look on
> forth
> > subtab of the inventory tab? Companions are handled as some very special
> > form of equipment, if I recall correctly.
> >
> > Hope that helps,
> >
> > Susan
> >
>
>
>


[Non-text portions of this message have been removed]

#104827 From: Martijn Verburg <martijnverburg@...>
Date: Sat Dec 11, 2010 11:54 am
Subject: Re: Legacy of Fire Pathfinder Conversions
karianna03
Send Email Send Email
 
I assume the one that comes with PCGen is not a conversion?

K

On Tue, Dec 7, 2010 at 6:24 PM, Terry Milnes <neofax99@...> wrote:

>
>
> Does anyone have a Pathfinder conversion for the Legacy of Fire
> Adventure Path by Paizo Publishing? I am starting on the second book
> in the series and some of the creatures are not in the Bestiary and I
> have very little 3.5 experience on how to convert the creatures over.
> Yes, I know about d20pfsrd and Archive of Nethys conversions, but
> those are normally the main cast of characters and not your normal
> monster manual creatures.
>
>


[Non-text portions of this message have been removed]

#104828 From: Terry Milnes <neofax99@...>
Date: Sat Dec 11, 2010 1:43 pm
Subject: Re: Legacy of Fire Pathfinder Conversions
neofax_99
Send Email Send Email
 
No, it uses the original 3.5 info.  I have updated it to Pathfinder for the
most part, but it only has the Player's Guide info and none of the remaining
books.


[Non-text portions of this message have been removed]

#104829 From: "Brad" <bsc@...>
Date: Sat Dec 11, 2010 3:51 pm
Subject: Amulet w/ Attack Bonus, Damage Bonus, and Extra Crit Damage
bradleyscollins
Send Email Send Email
 
My DM gave one of my characters an amulet that increases my attack bonus by 1,
my damage bonus by 1, and allows me to deal an extra 1d8 damage on crit. I can't
figure out how to add such an item.

I'm not a PCGen newbie, but I'm certainly no expert. I know how to customize an
item. I just can't seem to add these bonuses so that they're always on, as it
were. Furthermore I can only seem to add attack, damage, and crit bonuses to
weapons, not wearable things like amulets.

Can anyone help?

#104830 From: "Barak" <barak@...>
Date: Sat Dec 11, 2010 4:01 pm
Subject: RE: Amulet w/ Attack Bonus, Damage Bonus, and Extra Crit Damage
barak20021
Send Email Send Email
 
> -----Original Message-----
> they're always on, as it were. Furthermore I can only seem to add
> attack, damage, and crit bonuses to weapons, not wearable things like
> amulets.

That's because by the rules an amulet doesn't grant those kind of bonuses,
and the program follows the rules.

You'll need to code it manually.

Brad's Amulet
TYPE:Magic.Wondrous.Amulet
BONUS:COMBAT|TOHIT|1|TYPE=Enhancement
BONUS:COMBAT|DAMAGE|1|TYPE=Enhancement
SPROP:Deal an extra 1d8 damage on a critical hit

Barak

#104831 From: Brad Collins <bsc@...>
Date: Sat Dec 11, 2010 9:11 pm
Subject: Re: Amulet w/ Attack Bonus, Damage Bonus, and Extra Crit Damage
bradleyscollins
Send Email Send Email
 
Understood. Thanks.

-Brad



On Sat, Dec 11, 2010 at 10:01 AM, Barak <barak@...> wrote:

> > -----Original Message-----
> > they're always on, as it were. Furthermore I can only seem to add
> > attack, damage, and crit bonuses to weapons, not wearable things like
> > amulets.
>
> That's because by the rules an amulet doesn't grant those kind of bonuses,
> and the program follows the rules.
>
> You'll need to code it manually.
>
> Brad's Amulet
> TYPE:Magic.Wondrous.Amulet
> BONUS:COMBAT|TOHIT|1|TYPE=Enhancement
> BONUS:COMBAT|DAMAGE|1|TYPE=Enhancement
> SPROP:Deal an extra 1d8 damage on a critical hit
>
> Barak
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs:
> http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
> http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help:
> http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]

#104832 From: pcgen@yahoogroups.com
Date: Sun Dec 12, 2010 12:47 pm
Subject: File - MonkeyTeamsExplained
pcgen@yahoogroups.com
Send Email Send Email
 
PCGen - Who does what?
Last Edited: Aug 19th, 2009

Please see http://wiki.pcgen.org/index.php?title=Explanation_of_Teams for the
latest version of this document

Introduction
------------

You'll quickly notice the PCGen has a Monkey theme. Bryan McRoberts chose "Chief
Code Monkey" as his title when he first made PCGen available to the public, and
later adopted the title of Benevolent Dictator. Other teams formed to focus on
different aspects of PCGen, and all have taken to referring to themselves as
Monkeys. In the Documentation provided with PCGen and in the About box of the
actual software we try to list everyone who has contributed to PCGen in
chronological order.

Ranks
-----

In keeping with the Monkey theme a ranking system has evolved as a way to
express appreciation and confer status to those who have contributed their time
and energy to the project. The highest rank is that of Silverback, the
Silverbacks are the leaders of the teams that make up the PCGen project and hold
seats on the Board of Directors. The Silverbacks have a 2nd for each sub team.
Promoting Monkeys is generally the privilege of the teams Silverback. The ranks
are (in decreasing order) 2nd, Chimp, Gibbon, Tamarin, Lemur. The rank of Lemur
is conferred when a volunteer first contributes something useful (whether it be
large or small to the project).

Joining the project
-------------------

PCGen is an Open Source Software Initiative and as such relies entirely on the
efforts of many volunteers. The project is always in need of more volunteers, if
you would like to join we would love to have you. The easiest way to join is to
post a message to the pcgen message board with the subject of "I want to help"
and you will be contacted by a Tracker Monkey and asked what area you would like
to contribute to. You may also contact the Silverback of a team you are
interested in joining directly. A list of the Silverbacks can be found in the
BoD

Board of Directors
------------------

The Board of Directors (BoD) is the steering committee of PCGen, its members
consist of the Team Leads from each team. It had overall governance of the
project and is lead by the Chair Monkey.

Architecture
------------

This team works on the medium and long term gnarly architectural issues for
PCGen, dealing with things such as Internationalization, replacing the data
layer etc.

Code
----

This team works on the Java code, fixing Bugs and developing FREQs.

Content
-------

Content encompasses Data, Documentation, Output Sheets and other non-Java code
project files.

   Data
   ----

This team works on the data for all the books you load in PCGen. They help
answer data questions at the PCGenListFileHelp. They have pcgen_experimental
group where they actually work on the different books we're trying to get into
PCGen.

   Documentation
   -------------

This team works on the Documentation, this is a massive effort combing How To
guides, Data and OS tags, FAQ and much, much more.

   OS
   --

This team works on the output sheets which are used to export to character
sheets in PCGen. These templates involve XML, XSL, PDF and HTML/XHTML.

Admin
-----

This is the team that administers the project as a whole. They amongst other
things monitor the http://groups.yahoo.com/group/pcgen yahoo site and consist of
two sub teams.

   Tracker
   -------

They also prioritize all Issues and provide assistance to all teams in a
co-ordination role.

   Release
   -------

This team gathers all the elements and compiles the code to create the packages
that are released to the public.

   Website
   -------

This team is the newest formed team; it's first tasked with finding a permanent
website space to call home and building a fully operational website to
facilitate our many needs. Once phase I is completed they will monitor and
maintain the website. They have a tough job currently of merging our many groups
and websites into one unified and professional website with the full
capabilities we already enjoy today, plus more enhancements.

Public Relations
----------------

The PR team covers dealing with the various stakeholders in PCGen's community,
in particular the Publishers.

   Publisher Liaison
   -----------------

This team servers as the contact for all the Publishers. This way all contact
with Publishers can be more easily managed and consistent.

   OGL
   ---

This team is named after the Open Gaming License that made the popularity of
3e/3.5e possible. This team makes sure that all material included in PCGen meets
any license requirements (not just the OGL).

   Advertising
   -----------

This team deals with PCGen's advertising budget and where and when the
advertising should occur.

That should just about cover it!

Karianna
Chair Monkey - BoD, Moderator

#104833 From: pcgen@yahoogroups.com
Date: Sun Dec 12, 2010 12:47 pm
Subject: File - Welcome
pcgen@yahoogroups.com
Send Email Send Email
 
Welcome!

Last edited at 26th April 2010 - This document is an amalgamation of existing
documentation we have.

Important Links
---------------

The following links will lead you to a wealth of information on PCGen

Website:  http://pcgen.sf.net
FAQ/Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html
Wiki:     http://wiki.pcgen.org/
Issues:   http://jira.pcgen.org/
SF Site:  http://sourceforge.net/projects/pcgen/

What is PCGen?
--------------

PCGen is a character generator and maintenance program aimed at supporting any
RPG material we can get our hands on.  Currently our focus is on material
released under the Open Gaming License (OGL). A secondary goal is to support as
many house rules as possible. PCGen is meant to be easy to modify to suit your
own campaign, and users are encouraged to share their creations.

Where are the official releases of PCGen?
-----------------------------------------

Currently PCGen is released at http://pcgen.sourceforge.net/

How often are releases?
-----------------------

We try to put out an alpha release every two weeks.  We put out a production
release whenever we reach a significant milestone in terms of functionality and
we certify that the release is stable after rigorous testing.

Why is book <X> not included in PCGen?
--------------------------------------

There are a few possible causes for this situation and the explanation hold true
for both datasets that have never been in PCGen and some which have been in
PCGen but were removed.

(1) If the book is closed content, then we may not have permission from the
publisher, or may not have permission to include enough data to allow the data
to be useful to our users.

(2) If the book if partially or completely OGL content, then we still require
permission from the publisher because the publisher name and book title are both
trademarks. Under the OGL, we require permission to use those to identify the
source of the data. We believe if we cannot identify the source of the data,
then the value to PCGen users is lost (how do you find the data?), so we will
not include a dataset for that source.

(3) It is possible that PCGen does not have the features to support a sufficient
amount of the data from a given source, and thus is not included in our
production release (or is included as an alpha source)

For more information on what sources are available in PCGen and explanations for
those that are not, please refer to our Publisher Permissions page at:
http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

If you find we are unable to publish data for a source you are interested in,
you may wish to contact the publisher directly to express your interest in
having a dataset for PCGen available (either a free one distributed by PCGen or
a commercial dataset distributed by the publisher or a third party).

Where is WotC's non-SRD material?
---------------------------------

When 3rd edition came out in 2000, Wizards of the Coast (WotC) also created the
Open Gaming License (OGL). This would allow 3rd party publishers to use Open
Game Content (OGC) as long as they followed the rules laid out in the OGL. WotC
took most, but not all, of the material in the PHB, DMG and MM and created the
System Reference Document (SRD). They declared this to be OGC, which is what the
3rd party publishers initially used. At a later date, WotC added material from
the Psionics Handbook to the SRD.

When d20 Modern came out, WotC created the Modern System Reference Document
(MSRD). This contains material from d20 Modern, d20 Future, Menace Manual and
Urban Arcana.

When 3.5 came out, WotC created the Revised System Reference Document (RSRD).
This contains material from the 3.5 PHB, 3.5 DMG, 3.5 MM, Expanded Psionics
Handbook, Deities and Demigods (not everything in this material was converted to
3.5), Epic Level Handbook (as Deities and Demigods) and a little bit from Manual
of the Planes.

Any material that WotC did not place in the various Reference Documents is not
available for 3rd party publishers to use. The Red Wizard of Thay did not make
it into the RSRD, so PCGen can not include that in our distribution.

Also see: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/index.html

When will you support my favorite book?
---------------------------------------

We try to get everything in that we can as quickly as we can.  We've made our
process more formal as our project has matured, so now we have "data monkeys"
who test the data, then send it to the publisher for their approval before it
gets included in our releases.  This takes a bit of time and we only have so
many monkeys working on the data, so if you want to jump in and help out on the
book(s) you're specifically interested in, post a note about it on the message
board and we'll put you to work!

Also see: http://wiki.pcgen.org/index.php?title=Data_Wishlist

Will PCGen include everything that it can?
------------------------------------------

We sure plan on it!  It takes a lot of time to complete the data for a book, but
it's time well spent. :)  We ask publishers for their permission before we
include anything, and those of you who are familiar with the OGL know that this
formality isn't required.  However, we at PCGen wish to be courteous to the
publishers and respect their wishes - if a publisher doesn't want us to include
their material (or just a specific book) then we won't include it.  As long as
we comply with the OGL we could legally include anything that is OGL without
needing the publisher's permission, but that goes against the long-standing
policy we've had for PCGen.

For D20 and OGL Games Publishers:
---------------------------------

Please read our OpenLetter to all D20 Games Publishers at:

http://pcgen.sourceforge.net/docs/openletter.html

We'd love to convert your material for use with PCGen.  We have a Publisher
Liaison team who are the ones to contact about getting your material into PCGen.
They're also the team that will seek you out about getting your permission, and
will send you the files for your approval before we include it in a production
release.  If you have anything declared as product identity, we can mark it
clearly as such within PCGen or not include it.  This is a free way for your
material to get widespread use without without giving out so much detail that
purchasing the material is no longer necessary. Email us or post on our yahoo
message board if you'd like more information.

Also see: http://wiki.pcgen.org/index.php?title=Publishers

What does the Board of Directors of PCGen do?
---------------------------------------------

A few people have asked about the Board of Directors (BoD) and their role in
PCGen, so I thought I'd try to come up with a short and sweet explanation.

The BoD is a group that brings together the leaders of every team (Code, Data,
Docs, Publisher Liason, OGL/Licenses, Output Sheets etc) to make sure that
inter-group communications are working. It also decides on general policies to
guide the project in general. One example is that we discussed and decided to
drop d20 compliance for PCGen.  We also discuss what kinds of requirements we
might have on any 3rd party group that would want to claim compliance with
PCGen. Another issue is where to host data - the preferred place is in the
official releases, but there are a couple of situations that would preclude that
from happening: if a publisher wants to host the data themselves and not include
it in an official release (we'd require that the data be free) or if a special
license was required then the publisher or some other site that was compatible
with that license would need to host the data - in all circumstances the data
would be free. The BoD also discusses any key issues for each group - like "What
does the data team need from any of the other teams to finish off book X?". The
BoD does not assign anyone to book X or to fix the bugs/features related to that
book. The BoD simply helps facilitate discussion between the teams so the team
leads can then decide who they want to assign to those tasks. This is a
volunteer project, so someone who is assigned to something doesn't have to do
it, but hopefully the volunteer will tackle it out of a desire to see book X
completed, or out of pity for the team lead! :)

This is an open source project, and as a community project, this means that
everyone is giving their time and talent to improve a product for the entire
PCGen audience. The BoD helps direct the project by providing groundrules and
policies to keep things running smoothly. In return for the volunteer's aid and
compliance with those policies, the BoD promises to make it's policies
transparent and fair as possible. This way there are no surprises for anyone on
any team. The BoD recognizes that it's policies aren't perfect, and is very
willing to accept suggestions!

http://wiki.pcgen.org/index.php?title=Board_of_Directors

Where can I discuss PCGen and interact with the developers?
-----------------------------------------------------------

Generally speaking you can login to:

http://groups.yahoo.com/group/pcgen

You can check out the PCGen page from which you can view and post Messages. If
you have any questions about PCGen, that's the place to send your question. Most
of the developers hang out there on a regular basis, and a number of other very
involved non-developers are also available to answer any questions you might
have.

Where/How do I report Bugs or request features?
-----------------------------------------------

You can submit a bug either by posting a message to the yahoo group with [BUG]
in its title, or by going to Bug page at the JIRA site and entering a bug there
directly.  We commonly refer to the feature requests as FREQ for short, and you
can either post a message with [FREQ] in the title or enter it directly in the
JIRA site.  In both cases, the more detailed a bug/FREQ is, the more likely it
will be addressed in the near future.  We prefer FREQs be posted at the yahoo
group initially so others can help iron out any details or brainstorm on how to
improve the functionality.

* What do I need to run PCGen?
------------------------------

PCGen 5.10.2 (and above) requires JRE 1.5.0_11 (and above - this can be found at
http://www.sun.com), which means it will run on any OS that supports that
version of Java.  Many of our installers now remove the need for you to worry
about installing Java.

What's available at the Yahoo site?
-----------------------------------

In the Files page there are a number of folders you should know about - there's
Campaign+Central folder where lots of user added Campaigns are available.
There's a folder for new character sheet templates that aren't included in the
standard releases, and there's a folder for Character PCG files when users have
problems that they need help diagnosing. Users who want to send in corrections
or updates to anything that's included in the official releases of PCGen should
upload those files to our JIRA system where one of us, including our very own
Portal to the Negative Plane, will make sure it gets included in the next
release.

Thanks, and welcome aboard!

Bryan McRoberts (Benevolent Dictator of PCGen), Karianna (Chair Monkey of the
BoD) and the Moderators

#104834 From: "James K" <slvrdragon13@...>
Date: Mon Dec 13, 2010 12:35 pm
Subject: Pathfinder Version of Legacy of Fire Adventure Path and Players Guide
slvrdrgnknight
Send Email Send Email
 
Has anyone done the conversion for the Paizo Pathfinder Legacy of Fire Adventure
Path and Players Guide for the Pathfinder system? I can find the 3.5 version but
not the Pathfinder one.

#104835 From: "gjorbjond" <Gjorbjond@...>
Date: Mon Dec 13, 2010 1:43 pm
Subject: Re: Eidolon Free Evolutions
gjorbjond
Send Email Send Email
 
I've been working on this one and I think it's just about ready.  It should be
in the next OOC update.

--- In pcgen@yahoogroups.com, Martijn Verburg <martijnverburg@...> wrote:
>
> Boing :)
>
> On Fri, Dec 3, 2010 at 1:27 PM, Martijn Verburg <martijnverburg@...>wrote:
>
> > Bump :)
> >
> >
> > On Fri, Nov 26, 2010 at 8:38 PM, Omowale Anthony <aegisblack@...>wrote:
> >
> >>
> >>
> >> Okay,
> >>
> >> On page 60 of the Advanced Player's Guide, it gives you the stats for the
> >> Quadraped Eidolon and it says you get free evolutions of Bite and Limbs
> >> (Legs) - which i see your point about, but i figured it would be since it
> >> is
> >> an evolution...without selecting any Eidolon class abilities (0/3 at this
> >> point) when i go to Character Sheet, there is nothing listed under
> >> proficiencies...isn't Bite supposed to show up there...it does if i add
> >> it,
> >> but that uses up an Evolution when it should be free...
> >>
> >> Also, i get this "error" when i add Claws, whether Limbs (legs) is added
> >> or
> >> not...am i missing something...this is level one too
> >>
> >> *Claws*
> >> *Type:* EvolutionChoice
> >> *Requirements:* *var: (EidMaxAttacks-EidUsedAttacks) at least 2* and var:
> >> (EidLimbs-EidLimbsUsed) at least 1
> >>
> >> thanks for responding so fast, as well
> >>
> >>
> >> On Fri, Nov 26, 2010 at 3:02 PM, Andrew Maitland
<drew0500@...<drew0500%40yahoo.com>>
> >> wrote:
> >>
> >> >
> >> >
> >> > Hi,
> >> >
> >> > I wasn't aware the race needed to display the evolutions, instead the
> >> Race
> >> > itself correctly has the
> >> > legs and the Bite attack. Chris aka Gjorbjond (I know I spelled the
> >> > Callsign incorrectly) did a good
> >> > job on the Eidolon write up.
> >> >
> >> > If those aren't being calculated correctly, then I'll step in. Or at
> >> least
> >> > cite a reference where
> >> > those need to be displayed, and I'll get those set up to display.
> >> >
> >> > Cheers,
> >> >
> >> >
> >> > On 11/26/2010 11:56 AM, Omowale Anthony wrote:
> >> > > Hello all,
> >> > >
> >> > > I'm having an issue when creating a Quadraped Eidolon...it does not
> >> add
> >> > the
> >> > > free evolutions of Bite and Limbs (Legs)...only thing i've seen so
> >> > far...i
> >> > > am using the 5.16.4 production release...
> >> > >
> >> > > Keep up the good work on PCGen...I've been using it for the past few
> >> > years
> >> > > and am loving it...
> >> > >
> >> > > Thanks,
> >> > >
> >> > > Aegisblack
> >> > >
> >> > >
> >> > > [Non-text portions of this message have been removed]
> >> > >
> >> > >
> >> > >
> >> > > ------------------------------------
> >> > >
> >> > > Related Lists
> >> > > PCGen's release site: http://pcgen.sourceforge.net
> >> > > PCGen's Wiki: http://wiki.pcgen.org/
> >> > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> >> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >> > > PCGen's Online Docs:
> >> > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> >> > > PCGen's Backup Autobuilds and Docs:
> >> > http://pcgen.akozakis.id.au/autobuilds/download.html
> >> > >
> >> > > PCGen List File Help:
> >> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >> > > (for assistance in creating new homebrew or official list files)
> >> > >
> >> > > PCGen Experimental:
> >> > http://tech.groups.yahoo.com/group/pcgen_experimental/
> >> > > (for new official data source development)
> >> > > Yahoo! Groups Links
> >> > >
> >> > >
> >> > >
> >> > >
> >> >
> >> > --
> >> > Andrew Maitland (LegacyKing)
> >> > Admin Silverback - PCGen Board of Directors
> >> > Data 2nd, Docs Tamarin, OS Lemur
> >> > Unique Title "Quick-Silverback Tracker Monkey"
> >> > Unique Title "The Torturer of PCGen"
> >> >
> >> > [Non-text portions of this message have been removed]
> >> >
> >> >
> >> >
> >>
> >> [Non-text portions of this message have been removed]
> >>
> >>
> >>
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

#104836 From: Terry Milnes <neofax99@...>
Date: Mon Dec 13, 2010 2:58 pm
Subject: Re: Pathfinder Version of Legacy of Fire Adventure Path and Players Guide
neofax_99
Send Email Send Email
 
I have done the Player's Guide to Pathfinder, but not any of the modules.


[Non-text portions of this message have been removed]

#104837 From: Terry Milnes <neofax99@...>
Date: Mon Dec 13, 2010 3:04 pm
Subject: Re: Pathfinder Version of Legacy of Fire Adventure Path and Players Guide
neofax_99
Send Email Send Email
 
I have done the Player's Guide to Pathfinder, but not any of the modules.


[Non-text portions of this message have been removed]

#104838 From: "O. Ben Anthony" <aegisblack@...>
Date: Mon Dec 13, 2010 4:10 pm
Subject: Re: Re: Eidolon Free Evolutions
obenanthony
Send Email Send Email
 
Sweet! Thanks for all ur work and effort!

Sent from my iPhone

On Dec 13, 2010, at 8:43 AM, "gjorbjond" <Gjorbjond@...> wrote:

> I've been working on this one and I think it's just about ready. It should be
in the next OOC update.
>
> --- In pcgen@yahoogroups.com, Martijn Verburg <martijnverburg@...> wrote:
> >
> > Boing :)
> >
> > On Fri, Dec 3, 2010 at 1:27 PM, Martijn Verburg <martijnverburg@...>wrote:
> >
> > > Bump :)
> > >
> > >
> > > On Fri, Nov 26, 2010 at 8:38 PM, Omowale Anthony <aegisblack@...>wrote:
> > >
> > >>
> > >>
> > >> Okay,
> > >>
> > >> On page 60 of the Advanced Player's Guide, it gives you the stats for the
> > >> Quadraped Eidolon and it says you get free evolutions of Bite and Limbs
> > >> (Legs) - which i see your point about, but i figured it would be since it
> > >> is
> > >> an evolution...without selecting any Eidolon class abilities (0/3 at this
> > >> point) when i go to Character Sheet, there is nothing listed under
> > >> proficiencies...isn't Bite supposed to show up there...it does if i add
> > >> it,
> > >> but that uses up an Evolution when it should be free...
> > >>
> > >> Also, i get this "error" when i add Claws, whether Limbs (legs) is added
> > >> or
> > >> not...am i missing something...this is level one too
> > >>
> > >> *Claws*
> > >> *Type:* EvolutionChoice
> > >> *Requirements:* *var: (EidMaxAttacks-EidUsedAttacks) at least 2* and var:
> > >> (EidLimbs-EidLimbsUsed) at least 1
> > >>
> > >> thanks for responding so fast, as well
> > >>
> > >>
> > >> On Fri, Nov 26, 2010 at 3:02 PM, Andrew Maitland
<drew0500@...<drew0500%40yahoo.com>>
> > >> wrote:
> > >>
> > >> >
> > >> >
> > >> > Hi,
> > >> >
> > >> > I wasn't aware the race needed to display the evolutions, instead the
> > >> Race
> > >> > itself correctly has the
> > >> > legs and the Bite attack. Chris aka Gjorbjond (I know I spelled the
> > >> > Callsign incorrectly) did a good
> > >> > job on the Eidolon write up.
> > >> >
> > >> > If those aren't being calculated correctly, then I'll step in. Or at
> > >> least
> > >> > cite a reference where
> > >> > those need to be displayed, and I'll get those set up to display.
> > >> >
> > >> > Cheers,
> > >> >
> > >> >
> > >> > On 11/26/2010 11:56 AM, Omowale Anthony wrote:
> > >> > > Hello all,
> > >> > >
> > >> > > I'm having an issue when creating a Quadraped Eidolon...it does not
> > >> add
> > >> > the
> > >> > > free evolutions of Bite and Limbs (Legs)...only thing i've seen so
> > >> > far...i
> > >> > > am using the 5.16.4 production release...
> > >> > >
> > >> > > Keep up the good work on PCGen...I've been using it for the past few
> > >> > years
> > >> > > and am loving it...
> > >> > >
> > >> > > Thanks,
> > >> > >
> > >> > > Aegisblack
> > >> > >
> > >> > >
> > >> > > [Non-text portions of this message have been removed]
> > >> > >
> > >> > >
> > >> > >
> > >> > > ------------------------------------
> > >> > >
> > >> > > Related Lists
> > >> > > PCGen's release site: http://pcgen.sourceforge.net
> > >> > > PCGen's Wiki: http://wiki.pcgen.org/
> > >> > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> > >> > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > >> > > PCGen's Online Docs:
> > >> > http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > >> > > PCGen's Backup Autobuilds and Docs:
> > >> > http://pcgen.akozakis.id.au/autobuilds/download.html
> > >> > >
> > >> > > PCGen List File Help:
> > >> > http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > >> > > (for assistance in creating new homebrew or official list files)
> > >> > >
> > >> > > PCGen Experimental:
> > >> > http://tech.groups.yahoo.com/group/pcgen_experimental/
> > >> > > (for new official data source development)
> > >> > > Yahoo! Groups Links
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> >
> > >> > --
> > >> > Andrew Maitland (LegacyKing)
> > >> > Admin Silverback - PCGen Board of Directors
> > >> > Data 2nd, Docs Tamarin, OS Lemur
> > >> > Unique Title "Quick-Silverback Tracker Monkey"
> > >> > Unique Title "The Torturer of PCGen"
> > >> >
> > >> > [Non-text portions of this message have been removed]
> > >> >
> > >> >
> > >> >
> > >>
> > >> [Non-text portions of this message have been removed]
> > >>
> > >>
> > >>
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>


[Non-text portions of this message have been removed]

#104839 From: "distant_scholar" <adventure@...>
Date: Tue Dec 14, 2010 1:48 am
Subject: Weird error message on PDF output ...
distant_scholar
Send Email Send Email
 
I raised this as an issue on JIRA, but it was weird and unexpected enough that I
wanted to post about it here, too.

I was exporting a character with the "Stabbing Shot" feat to PDF, and got an
error message about an illegal character (Unicode 0x17), and the export failed. 
Removing the feat fixed the export.

Maybe there's a control character in the DESC or BENEFIT tag?  And could there
be others?

#104840 From: Andrew Maitland <drew0500@...>
Date: Tue Dec 14, 2010 2:57 am
Subject: Re: Weird error message on PDF output ...
Drew0500
Send Email Send Email
 
Hi,

means there was a bad description or benefit character... which set was this?


On 12/13/2010 5:48 PM, distant_scholar wrote:
> I raised this as an issue on JIRA, but it was weird and unexpected enough that
I wanted to post about it here, too.
>
> I was exporting a character with the "Stabbing Shot" feat to PDF, and got an
error message about an illegal character (Unicode 0x17), and the export failed. 
Removing the feat fixed the export.
>
> Maybe there's a control character in the DESC or BENEFIT tag?  And could there
be others?
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://wiki.pcgen.org/
> PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>

--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


[Non-text portions of this message have been removed]

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