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#100048 From: pcgen@yahoogroups.com
Date: Wed Jul 1, 2009 11:35 am
Subject: File - Greetings from Moderator Monkeys.txt
pcgen@yahoogroups.com
Send Email Send Email
 
Greetings:

* This was last updated 12th of September 2008

Posting guidelines:
-------------------

http://www.pcgen-test.org/wiki/index.php?title=Posting_Guidelines

Here is a re-emphasis of those guidelines:
------------------------------------------

We are the Moderator Monkeys. There. We said it. We hope you all enjoyed it,
as it's the first, last, and only time we will refer to ourselves as such,
actually we tell a lie, but that's OK, because we're the Moderators :-)

You've all read the posting guidelines, right? Ha! Fat chance! We've only read
them once myself in several years of service to PCGen. That's a rather long and
lengthy read, not to mention boring. We'll point out the part that concerns us,
and therefore you, the most. We'll even sum it up in two words (points to
anybody that knows where the words come from...don't respond, you know who you
are):

-------
Be Nice
-------

That's it. That's the rule. Be Nice. If you have a disagreement with someone, Be
Nice. If someone's point of view irritates you, Be Nice. If anyone irritates
you, Be Nice. If someone insults your mother, Be Nice.

How, you ask, will you know when it's time to not Be Nice? We're glad you asked
us that. It's a simple answer. It's NEVER time for you to not Be Nice. If you
decide to not Be Nice, we start charging up the Ninja Monkeys. If you're not
nice, we'll close the thread and ask you to Be Nice. If you ignore our request
to Be Nice, we'll close down the thread, again, and TELL you to Be Nice. If you
ignore that we'll get irritated. We really hate having to close a thread more
than once. If you make us close it a third time, we'll whip out the Stick of
Doom(TM), smack you upside the head with it, and then gag you.  Oh yeah and the
Ninja Monkeys will then take bits of your soul and scatter it across the
wastelands.

What's a gag, you ask? That's a simple one to answer too. A gag is where we
remove your posting privileges. If we have to gag you, the typical time is as
follows.

First offence: You get off easy, you lucky sod. You only get gagged for one
day.

Second offence: You don't get off quite as lucky. You get gagged for three
days.

Third offence: By this time, we're becoming VERY irritated with you. You get
gagged for however long we feel like gagging you at the time.
Any offence beyond the third: Now you've flat out Torqued us off! You get one
of two things. Gagged for a VERY long time, or gagged subject to banning by the
BoD (that means you're gagged until the BoD removes you from the project, or the
BoD in a majority decision, makes a very special, very persuasive,
request that you be un-gagged).

Now for the bad news <evil grin>. The above times are NOT set in stone, as some
of you are habitual offenders. You all know who you are, so we don't have to
name any names. Most of you get to skip the request, skip the order, and go
straight to the first offence. Some of you get to skip that and go to the
second offence. A small number of you get to go straight to the third offence.
A VERY select few of you are already at the very long time, or even the gagged
subject to banning by the BoD. That select few: you know who you are. This is
your ONLY warning.

That is the only sidetrack we're making for the habitual offenders. Now
everybody else (the very large majority of our community) pay attention!
Request, Order, Gag is what happens in the typical situation. Not every
situation is typical (imagine that). There will be times where the request phase
will be skipped, and even times when the order phase will be skipped and you'll
go straight to gagged, even though you've never been offensive. We don't expect
those times to happen often, but we imagine they will happen, so we're giving
everyone fair warning. It all depends on how much you offend us <evil grin>.
we'll give you all an example, from recent times, even. If anyone, in any way,
shape or form that we can possibly imagine, bashes/flames any publisher on these
boards, you proceed directly to a minimum of first offence, more depending on
how offensive you were.

Now, we're going to put something to rest right away. Code Monkey Publishing IS
A PUBLISHER, and we're tired of hearing them bashed on and flamed until
well-done. If you don't agree with us, TOUGH! You can disagree with us all you
want off the boards, this is not subject to discussion on the board. Only
warning.

OK, we think we all understand each other now, don't you? Time for us to wrap
this up. What, there's a question in the back? OK, go ahead

Question: You're not just going to leave it like that, are you? You're going
to say something nice to wrap everything up, just like the rest of the BoD,
right?

Answer: Well OK then, we really, really love the fact that we have such a large
a passionate community, we're sorry for the rules, but with 5000+ and counting
of you something had to be done, think of it as the Iron Monkey Paws in the
Velvet Gloves :-)

--------------------------------------------------------------
New Policy on Asking Questions about PI/Closed Content Sources
--------------------------------------------------------------

We respect the Publishers wishes with regards to PI and Closed Content
and therefore strongly prefer that any discussion of the creation of
those data sources are held in Generic terms.

However, we realise that a vast majority of you are asking questions
on how to code data sets for your own personal use and so we're no
longer going to growl or wave fingers at people who mention a
PI/Closed Content reference when asking questions. We will however
continue to state our responses to those questions in a generic manner
and hope that you'll do the same.

We will still not tolerate any PI/Closed Content being uploaded to our
file areas or any attempts at illegally sharing data sources.

Examples:
---------

1.) A user asking how to code the Skirmish ability from the Complete
Adventurer (WotC) will receive a helpful polite answer phrased in
generic terms, e.g "To implement an Ability that gives 1d6 damage
every 3 levels you'd want to look to the Rogue sneak attack
progression in our SRD files". But no more finger waving or growling
from the Moderators!

2.) A user stating that they want someone to give them a privately
coded data source for the Complete Adventurer set will be warned etc.

3.) A user uploading the Complete Adventurer data source will be
warned etc.

So, for all community members, there's no longer any need to call in
the Moderator if a PI/Closed Content question is asked. We will step
in if necessary if someone blatantly abuses this new policy.

For reference:
--------------

Closed Content/PI is any data source that we don't have permission to
publish ourselves or isn't OGL/OGC.

Please see:

http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersand\
sources.html

For a list of publisher permissions that we currently have.

PapaDRB and Karianna - on behalf of the Moderators
- This doc was modified from Mynex's and Hetter's original doc.

#100049 From: Stefan Radermacher <radermacher@...>
Date: Fri Jul 3, 2009 11:45 am
Subject: iPhone
zaister
Send Email Send Email
 
Quick question: has anyone considered creating an iPhone application for use
with PCGen already? I could see how this could be useful. :)

Stefan.

#100050 From: Eric C Smith <maredudd@...>
Date: Fri Jul 3, 2009 12:07 pm
Subject: Re: iPhone
maredudd800
Send Email Send Email
 
I have!

But alas, I'm not a code monkey . . . yet . . .

Maredudd

On Jul 3, 2009, at 7:45 AM, Stefan Radermacher wrote:

>
>
> Quick question: has anyone considered creating an iPhone
> application for use
> with PCGen already? I could see how this could be useful. :)
>
> Stefan.

#100051 From: Stefan Radermacher <radermacher@...>
Date: Fri Jul 3, 2009 12:18 pm
Subject: Re: iPhone
zaister
Send Email Send Email
 
I am tempted to register as a developer and try working on something like
that. :)

Stefan.

On Friday 03 July 2009 14:07:54 Eric C Smith wrote:
> I have!
>
> But alas, I'm not a code monkey . . . yet . . .
>
> Maredudd
>
> On Jul 3, 2009, at 7:45 AM, Stefan Radermacher wrote:
> > Quick question: has anyone considered creating an iPhone
> > application for use
> > with PCGen already? I could see how this could be useful. :)
> >
> > Stefan.
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://www.pcgen-test.org/wiki
> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
> http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>

#100052 From: Eric C Smith <maredudd@...>
Date: Fri Jul 3, 2009 12:31 pm
Subject: Re: iPhone
maredudd800
Send Email Send Email
 
I would SO use it! And help were I could, though that offer will be
much more likely sometime next year . . . :-)

Maredudd

On Jul 3, 2009, at 8:18 AM, Stefan Radermacher wrote:

>
>
> I am tempted to register as a developer and try working on
> something like
> that. :)
>
> Stefan.
>
> On Friday 03 July 2009 14:07:54 Eric C Smith wrote:
> > I have!
> >
> > But alas, I'm not a code monkey . . . yet . . .
> >
> > Maredudd

#100053 From: "Eric C. Smith" <maredudd@...>
Date: Sat Jul 4, 2009 6:38 pm
Subject: PCGen on a Netbook, and a likely unrelated problem . . .
maredudd800
Send Email Send Email
 
Hi Folks!

I recently picked up an Acer Aspire One D250 netboon and
am having a good time playing with it. I've installed PCGen
5.14.1 and 5,16.0 on it and both installations went beautifully.
Both versions also ran wonderfully.

The D2590 has an Intel Atom N270 running at 1.6GHz and
I've upgraded the ram to 2GB. Launching PCGen is snappy,
or at least snappier than launching it on my 1.42 GHz Mac
Mini w/1GB RAM. I installed the CMP data sets just fine
using the Data Install feature of 5.14.1 (I haven't converted
the sets to 5.16.0 yet). Creating a new character was quicker
than on the Mac Mini and I didn't seem to have any problems.
Well, except for one that I strongly suspect isn't due to the fact
that I am running PCGen on a Netbook.

While configured for the CMP data sets I do not see the "Preview"
tab. I tried the "Character Sheet" tab but it doesn't load anything
and there are no choices under the pull down menu. I seem to
recall that the preview tab has been moved, or removed, or
something. Its there on 5.16.0 (without the CMP data sets) but I
don't see it on 5.14.1. I still have to try running the RSRD under
5.14.1 though.

Any thoughts on what might be the problem?

I'll be running some more tests later but right now I'm getting
ready for a July 4th BBQ, so if anyone had any insights before I
get back, I'd be interested in them.

Thanks!

Eric Smth

#100054 From: pcgen@yahoogroups.com
Date: Mon Jul 6, 2009 1:56 am
Subject: PCGen Board of Directors Open Meeting , 7/6/2009, 10:00 pm
pcgen@yahoogroups.com
Send Email Send Email
 
Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Open Meeting
 
Date:   Monday July 6, 2009
Time:   10:00 pm - 12:00 am
Repeats:   This event repeats every other week.
Next reminder:   The next reminder for this event will be sent in 18 hours, 3 minutes.
Location:   irc.freenode.net
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe -
Meeting for all is listed by Time Zone. (Ask and we'll add your time zone)

Meeting is held in channel #pcgen on IRC <irc.freenode.net>.

Please use the link for the correct time for your time zone.
http://www.timeanddate.com/worldclock/fixedtime.html?day=12&month=5&year=2009&hour=12&min=0&sec=0&p1=57

-PCGen Board of Directors
 
Copyright © 2009  Yahoo! Inc. All Rights Reserved | Terms of Service | Privacy Policy

#100055 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 2:41 am
Subject: How to implement race change due to reincarnation
ainvarg
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After some puzzling, I'm tickled to say I've figured out most of what I was
missing for my primary character without posting to the forums, but I have one
significant roadblock remaining (and a smaller one I will save for a later
post).

My seventh-level character got a little too much quality time with a
tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been unable
to determine how to record the change in PCGen.

If I recreate him from scratch starting as a gnoll, the skills will be wrong. 
But I don't think I can change his race in mid-stream.  Or can I?

#100056 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 2:44 am
Subject: FEATAUTO?
ainvarg
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I have a class that gains Combat Casting for free at second level.  For some
reason, when I try to utilize that class, the feat is not showing up in the
character's list of feats.

Should't this be as simple as

2 FEATAUTO:Combat Casting

in the classes lst file?

#100057 From: Andrew Maitland <drew0500@...>
Date: Mon Jul 6, 2009 3:11 am
Subject: Re: How to implement race change due to reincarnation
Drew0500
Send Email Send Email
 
Easy, change the race from what he was, to what he is. Or in your case,
simply change the race to Gnoll.

That is the easiest question I've had in a long time. Thanks. :)

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



ainvarg wrote:
> After some puzzling, I'm tickled to say I've figured out most of what I was
missing for my primary character without posting to the forums, but I have one
significant roadblock remaining (and a smaller one I will save for a later
post).
>
> My seventh-level character got a little too much quality time with a
tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been unable
to determine how to record the change in PCGen.
>
> If I recreate him from scratch starting as a gnoll, the skills will be wrong. 
But I don't think I can change his race in mid-stream.  Or can I?
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://www.pcgen-test.org/wiki
> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
>

#100058 From: Andrew Maitland <drew0500@...>
Date: Mon Jul 6, 2009 3:12 am
Subject: Re: FEATAUTO?
Drew0500
Send Email Send Email
 
Unless you are using a really old version of pcgen, then no. What it
should be is

AUTO:FEAT|Combat Casting

FEATAUTO was the older version circa pre 5.10 if memory serves me. I'd
have to dig through the older docs to see when it went away.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



ainvarg wrote:
> I have a class that gains Combat Casting for free at second level.  For some
reason, when I try to utilize that class, the feat is not showing up in the
character's list of feats.
>
> Should't this be as simple as
>
> 2 FEATAUTO:Combat Casting
>
> in the classes lst file?
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://www.pcgen-test.org/wiki
> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
>

#100059 From: "Michael W. Fender" <fluxxdog@...>
Date: Mon Jul 6, 2009 6:29 am
Subject: Re: How to implement race change due to reincarnation
fluxxdog
Send Email Send Email
 
Accessing file 32510.4440.15769

Data from user Andrew is as follows:
> ainvarg wrote:
> > After some puzzling, I'm tickled to say I've figured out most of what I
> > was missing for my primary character without posting to the forums, but I
> > have one significant roadblock remaining (and a smaller one I will save
> > for a later post).
> >
> > My seventh-level character got a little too much quality time with a
> > tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been
> > unable to determine how to record the change in PCGen.
> >
> > If I recreate him from scratch starting as a gnoll, the skills will be
> > wrong.  But I don't think I can change his race in mid-stream.  Or can I?

> Easy, change the race from what he was, to what he is. Or in your case,
> simply change the race to Gnoll.
>
> That is the easiest question I've had in a long time. Thanks. :)

Too bad the answer's wrong.

Reincarnating a creature is difficult.  You can't just change the race, since
that applies not only the physical changes (which is normal) but the mental
changes as well (which you're not supposed to do).

Also, a human changing into another race is not supposed to lose their bonus
feat or skill points.

Finally they gain the new racial abilities, but not the automatic languages.

In the case of changing to a Gnoll, they don't automatically learn Gnoll and
shouldn't suffer the penalty to INT and CHA, nor should they suddenly be
overspending a feat and 10 skill points.

In all honesty, I think we're missing templates for Reincarnation.  That might
be a new project that'll have to be touched upon.

Should we tracker this for Data?

--
Fluxxdog

The worst crime you can commit against another human being is to make them
think.

#100060 From: Andrew Maitland <drew0500@...>
Date: Mon Jul 6, 2009 6:33 am
Subject: Re: How to implement race change due to reincarnation
Drew0500
Send Email Send Email
 
Yeah, might as well. Not sure how easy it will be to implement.

Though the answer to the question is correct, changing a race is easy,
the stuff tackled on by virtue of reincarnation is not so easily dealt with.

Perhaps a simple thing of Template - Race Changed to... Leaving the Base
Race alone.

I don't know, I'm too tired to think it through at this point.

That does sound like an awful lot of work for something that does get
seen that often.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Michael W. Fender wrote:
> Accessing file 32510.4440.15769
>
> Data from user Andrew is as follows:
>
>> ainvarg wrote:
>>
>>> After some puzzling, I'm tickled to say I've figured out most of what I
>>> was missing for my primary character without posting to the forums, but I
>>> have one significant roadblock remaining (and a smaller one I will save
>>> for a later post).
>>>
>>> My seventh-level character got a little too much quality time with a
>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been
>>> unable to determine how to record the change in PCGen.
>>>
>>> If I recreate him from scratch starting as a gnoll, the skills will be
>>> wrong.  But I don't think I can change his race in mid-stream.  Or can I?
>>>
>
>
>> Easy, change the race from what he was, to what he is. Or in your case,
>> simply change the race to Gnoll.
>>
>> That is the easiest question I've had in a long time. Thanks. :)
>>
>
> Too bad the answer's wrong.
>
> Reincarnating a creature is difficult.  You can't just change the race, since
> that applies not only the physical changes (which is normal) but the mental
> changes as well (which you're not supposed to do).
>
> Also, a human changing into another race is not supposed to lose their bonus
> feat or skill points.
>
> Finally they gain the new racial abilities, but not the automatic languages.
>
> In the case of changing to a Gnoll, they don't automatically learn Gnoll and
> shouldn't suffer the penalty to INT and CHA, nor should they suddenly be
> overspending a feat and 10 skill points.
>
> In all honesty, I think we're missing templates for Reincarnation.  That might
> be a new project that'll have to be touched upon.
>
> Should we tracker this for Data?
>
>


[Non-text portions of this message have been removed]

#100061 From: "Michael W. Fender" <fluxxdog@...>
Date: Mon Jul 6, 2009 7:14 am
Subject: Re: [TM] How to implement race change due to reincarnation
fluxxdog
Send Email Send Email
 
Sourceforge is down at the moment for me.  They've noted intermittent outages
and... I guess intermittent is now!

Making a note that this needs to be trackered in Data FReqs:

[*SRD] Reincarnation Templates
The basic premise is applying the stat adjustments and abilities, but not
interfering with some of what the base race has.

Issues:
Remove Physical Stat adjustment of old race
Apply physical stat adjustments of new race
Reduce HD by one (or, if LV 1, -2 CON)
Add racial abilities as appropriate.  Reincarnate seems to imply anything
physical, such as movement and speed, natural armor, natural attacks, and
extraordinary abilties.  It doesn't go as far to say that supernatural or
spell-like are added, simply because this could overpower a creature.

Races listed under Reincarnation (14 total):
Bugbear
Dwarf
Elf
Gnoll
Gnome
Goblin
Half-elf
Half-orc
Halfling
Human
Kobold
Lizardfolk
Orc
Troglodyte

As far as calling what goes and what doesn't, consider the Gnome:
+2 Constitution, -2 Strength - obviously
* Small size - PCGen should automatically change the bonuses and penalties for
size (i.e. BONUS:SIZEMOD|NUMBER|-1)
* Gnome base land speed is 20 feet - easy enough
* Low-Light Vision - This would be considered Extraordinary
* Automatic Languages - already nixed by the spell description

* Spell-Like Abilities - doesn't seem like it should apply as they're not
truly Extraordinary
* Favored Class - the base race should be determining the favored class

The following could have issues:
* Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons
rather than exotic weapons
* +2 racial bonus on saving throws against illusions
* Add +1 to the Difficulty Class for all saving throws against illusion spells
cast by gnomes. This adjustment stacks with those from similar effects
* +1 racial bonus on attack rolls against kobolds and goblinoids
* +4 dodge bonus to Armor Class against monsters of the giant type
* +2 racial bonus on Listen checks.
* +2 racial bonus on Craft (alchemy) checks.

Are these considered a racial traits or a common training for gnomes as
they're growing up?  In the end, the RSRD does list all these traits as
Extraordinary.

Accessing file 12288.21000.10305

Data from user Andrew is as follows:

> Yeah, might as well. Not sure how easy it will be to implement.
>
> Though the answer to the question is correct, changing a race is easy,
> the stuff tackled on by virtue of reincarnation is not so easily dealt
> with.
>
> Perhaps a simple thing of Template - Race Changed to... Leaving the Base
> Race alone.
>
> I don't know, I'm too tired to think it through at this point.
>
> That does sound like an awful lot of work for something that does get
> seen that often.

> Michael W. Fender wrote:
> > Accessing file 32510.4440.15769
> >
> > Data from user Andrew is as follows:
> >> ainvarg wrote:
> >>> After some puzzling, I'm tickled to say I've figured out most of what I
> >>> was missing for my primary character without posting to the forums, but
> >>> I have one significant roadblock remaining (and a smaller one I will
> >>> save for a later post).
> >>>
> >>> My seventh-level character got a little too much quality time with a
> >>> tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been
> >>> unable to determine how to record the change in PCGen.
> >>>
> >>> If I recreate him from scratch starting as a gnoll, the skills will be
> >>> wrong.  But I don't think I can change his race in mid-stream.  Or can
> >>> I?
> >>
> >> Easy, change the race from what he was, to what he is. Or in your case,
> >> simply change the race to Gnoll.
> >>
> >> That is the easiest question I've had in a long time. Thanks. :)
> >
> > Too bad the answer's wrong.
> >
> > Reincarnating a creature is difficult.  You can't just change the race,
> > since that applies not only the physical changes (which is normal) but
> > the mental changes as well (which you're not supposed to do).
> >
> > Also, a human changing into another race is not supposed to lose their
> > bonus feat or skill points.
> >
> > Finally they gain the new racial abilities, but not the automatic
> > languages.
> >
> > In the case of changing to a Gnoll, they don't automatically learn Gnoll
> > and shouldn't suffer the penalty to INT and CHA, nor should they suddenly
> > be overspending a feat and 10 skill points.
> >
> > In all honesty, I think we're missing templates for Reincarnation.  That
> > might be a new project that'll have to be touched upon.
> >
> > Should we tracker this for Data?
>
> [Non-text portions of this message have been removed]
--
Fluxxdog

The worst crime you can commit against another human being is to make them
think.

#100062 From: Andrew Maitland <drew0500@...>
Date: Mon Jul 6, 2009 7:17 am
Subject: Re: [Trackered] How to implement race change due to reincarnation
Drew0500
Send Email Send Email
 
2817282 Reincarnation FREQ for Michael...
<https://sourceforge.net/tracker/?func=detail&aid=2817282&group_id=25576&atid=75\
0092>

Odd, it's up for me... must be only down for very short periods.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



Michael W. Fender wrote:
> Sourceforge is down at the moment for me.  They've noted intermittent outages
> and... I guess intermittent is now!
>
> Making a note that this needs to be trackered in Data FReqs:
>
> [*SRD] Reincarnation Templates
> The basic premise is applying the stat adjustments and abilities, but not
> interfering with some of what the base race has.
>
> Issues:
> Remove Physical Stat adjustment of old race
> Apply physical stat adjustments of new race
> Reduce HD by one (or, if LV 1, -2 CON)
> Add racial abilities as appropriate.  Reincarnate seems to imply anything
> physical, such as movement and speed, natural armor, natural attacks, and
> extraordinary abilties.  It doesn't go as far to say that supernatural or
> spell-like are added, simply because this could overpower a creature.
>
> Races listed under Reincarnation (14 total):
> Bugbear
> Dwarf
> Elf
> Gnoll
> Gnome
> Goblin
> Half-elf
> Half-orc
> Halfling
> Human
> Kobold
> Lizardfolk
> Orc
> Troglodyte
>
> As far as calling what goes and what doesn't, consider the Gnome:
> +2 Constitution, -2 Strength - obviously
> * Small size - PCGen should automatically change the bonuses and penalties for
> size (i.e. BONUS:SIZEMOD|NUMBER|-1)
> * Gnome base land speed is 20 feet - easy enough
> * Low-Light Vision - This would be considered Extraordinary
> * Automatic Languages - already nixed by the spell description
>
> * Spell-Like Abilities - doesn't seem like it should apply as they're not
> truly Extraordinary
> * Favored Class - the base race should be determining the favored class
>
> The following could have issues:
> * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons
> rather than exotic weapons
> * +2 racial bonus on saving throws against illusions
> * Add +1 to the Difficulty Class for all saving throws against illusion spells
> cast by gnomes. This adjustment stacks with those from similar effects
> * +1 racial bonus on attack rolls against kobolds and goblinoids
> * +4 dodge bonus to Armor Class against monsters of the giant type
> * +2 racial bonus on Listen checks.
> * +2 racial bonus on Craft (alchemy) checks.
>
> Are these considered a racial traits or a common training for gnomes as
> they're growing up?  In the end, the RSRD does list all these traits as
> Extraordinary.
>
> Accessing file 12288.21000.10305
>
> Data from user Andrew is as follows:
>
>
>> Yeah, might as well. Not sure how easy it will be to implement.
>>
>> Though the answer to the question is correct, changing a race is easy,
>> the stuff tackled on by virtue of reincarnation is not so easily dealt
>> with.
>>
>> Perhaps a simple thing of Template - Race Changed to... Leaving the Base
>> Race alone.
>>
>> I don't know, I'm too tired to think it through at this point.
>>
>> That does sound like an awful lot of work for something that does get
>> seen that often.
>>
>
>
>> Michael W. Fender wrote:
>>
>>> Accessing file 32510.4440.15769
>>>
>>> Data from user Andrew is as follows:
>>>
>>>> ainvarg wrote:
>>>>
>>>>> After some puzzling, I'm tickled to say I've figured out most of what I
>>>>> was missing for my primary character without posting to the forums, but
>>>>> I have one significant roadblock remaining (and a smaller one I will
>>>>> save for a later post).
>>>>>
>>>>> My seventh-level character got a little too much quality time with a
>>>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been
>>>>> unable to determine how to record the change in PCGen.
>>>>>
>>>>> If I recreate him from scratch starting as a gnoll, the skills will be
>>>>> wrong.  But I don't think I can change his race in mid-stream.  Or can
>>>>> I?
>>>>>
>>>> Easy, change the race from what he was, to what he is. Or in your case,
>>>> simply change the race to Gnoll.
>>>>
>>>> That is the easiest question I've had in a long time. Thanks. :)
>>>>
>>> Too bad the answer's wrong.
>>>
>>> Reincarnating a creature is difficult.  You can't just change the race,
>>> since that applies not only the physical changes (which is normal) but
>>> the mental changes as well (which you're not supposed to do).
>>>
>>> Also, a human changing into another race is not supposed to lose their
>>> bonus feat or skill points.
>>>
>>> Finally they gain the new racial abilities, but not the automatic
>>> languages.
>>>
>>> In the case of changing to a Gnoll, they don't automatically learn Gnoll
>>> and shouldn't suffer the penalty to INT and CHA, nor should they suddenly
>>> be overspending a feat and 10 skill points.
>>>
>>> In all honesty, I think we're missing templates for Reincarnation.  That
>>> might be a new project that'll have to be touched upon.
>>>
>>> Should we tracker this for Data?
>>>
>> [Non-text portions of this message have been removed]
>>


[Non-text portions of this message have been removed]

#100063 From: "Michael W. Fender" <fluxxdog@...>
Date: Mon Jul 6, 2009 12:39 pm
Subject: Re: [Trackered] How to implement race change due to reincarnation
fluxxdog
Send Email Send Email
 
Accessing file 6653.23666.28432

Data from user Andrew is as follows:

> 2817282 Reincarnation FREQ for Michael...
> <https://sourceforge.net/tracker/?func=detail&aid=2817282&group_id=25576&at
>id=750092>
>
> Odd, it's up for me... must be only down for very short periods.

Many thanks!
--
Fluxxdog

The worst crime you can commit against another human being is to make them
think.

#100064 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 1:01 pm
Subject: Re: How to implement race change due to reincarnation
ainvarg
Send Email Send Email
 
You'd be welcome if it worked.  I tried that, thanks.  The software did not
respond at all when I tried to save the change.

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Easy, change the race from what he was, to what he is. Or in your case,
> simply change the race to Gnoll.
>
> That is the easiest question I've had in a long time. Thanks. :)
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
>
>
> ainvarg wrote:
> > After some puzzling, I'm tickled to say I've figured out most of what I was
missing for my primary character without posting to the forums, but I have one
significant roadblock remaining (and a smaller one I will save for a later
post).
> >
> > My seventh-level character got a little too much quality time with a
tyrannosaurus' maw, leading to his reincarnation as a gnoll.  I've been unable
to determine how to record the change in PCGen.
> >
> > If I recreate him from scratch starting as a gnoll, the skills will be
wrong.  But I don't think I can change his race in mid-stream.  Or can I?
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://www.pcgen-test.org/wiki
> > PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>

#100065 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 1:04 pm
Subject: Re: FEATAUTO?
ainvarg
Send Email Send Email
 
Spot on, thanks.  I assumed that the converter would have fixed those, but I
guess if they are that old, I can understand if they didn't look for it.  The
datasets I was working with were CMP 5.12 era, but I had attempted to run
Barak's script against them before bringing them into my 5.16.

Regardless, it's working now.  I'll have to do some searching -- I know that tag
is still in at least one other dataset 'cause I was using it as my model as I
worked last night.

Case closed, thanks!

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Unless you are using a really old version of pcgen, then no. What it
> should be is
>
> AUTO:FEAT|Combat Casting
>
> FEATAUTO was the older version circa pre 5.10 if memory serves me. I'd
> have to dig through the older docs to see when it went away.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
>
>
> ainvarg wrote:
> > I have a class that gains Combat Casting for free at second level.  For some
reason, when I try to utilize that class, the feat is not showing up in the
character's list of feats.
> >
> > Should't this be as simple as
> >
> > 2 FEATAUTO:Combat Casting
> >
> > in the classes lst file?
> >
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://www.pcgen-test.org/wiki
> > PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>

#100066 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 1:11 pm
Subject: Re: [Trackered] How to implement race change due to reincarnation
ainvarg
Send Email Send Email
 
Oh, wow - wasn't trying to start a new thread of fixes.  As Andrew said, this
probably doesn't come up a lot.

I was just hoping someone could tell me how to approximate it in the software,
not engineer a whole new fix.

For what it's worth, the plan appears to be right on.

Thanks for the quick responses to both questions, folks!

--- In pcgen@yahoogroups.com, "Michael W. Fender" <fluxxdog@...> wrote:
>
> Accessing file 6653.23666.28432
>
> Data from user Andrew is as follows:
>
> > 2817282 Reincarnation FREQ for Michael...
> > <https://sourceforge.net/tracker/?func=detail&aid=2817282&group_id=25576&at
> >id=750092>
> >
> > Odd, it's up for me... must be only down for very short periods.
>
> Many thanks!
> --
> Fluxxdog
>
> The worst crime you can commit against another human being is to make them
> think.
>

#100067 From: "Michael W. Fender" <fluxxdog@...>
Date: Mon Jul 6, 2009 1:23 pm
Subject: Re: Re: [Trackered] How to implement race change due to reincarnation
fluxxdog
Send Email Send Email
 
Accessing file 4230.20110.2045

Data from user ainvarg is as follows:

> Oh, wow - wasn't trying to start a new thread of fixes.  As Andrew said,
> this probably doesn't come up a lot.
>
> I was just hoping someone could tell me how to approximate it in the
> software, not engineer a whole new fix.
>
> For what it's worth, the plan appears to be right on.
>
> Thanks for the quick responses to both questions, folks!

Eh, it'll be another project for me.  I've got myself back on track with AEG
Feats sourcebook, and should have that done in the next couple weeks.  Then
Ill have something new to play with ^^

And sometimes, things like this can lead to an improvement for the whole
program.  Never really know until you try.

--
Fluxxdog

The worst crime you can commit against another human being is to make them
think.

#100068 From: Natalie Holeman <talia_egh@...>
Date: Mon Jul 6, 2009 12:44 pm
Subject: Re: [Trackered] How to implement race change due to reincarnation
talia_egh
Send Email Send Email
 
Please forgive a question, that is about the spell "Reincarnate" rather than the
implementation in PCGen, but comments posted here have caused me to rethink what
we have done to player characters in our group. 
 
If a character changes from grey elf (+2int +2dex -2str -2con) to dwarf (+2con
-2cha) are you saying they should end up with racial bonuses of (+2int, +2con)? 
 
We did not deny players skills previously gained as to number of ranks or feat
because I know how to edit the character data file, but we would allow the stat
changes to effect skill levels and requirements to do things.  For one unlucky
16th level mage, the use of some of their spells (went from grey elf
to lizardman so lost 4 int  -- 21-4=17 so highest spell able to cast is 7th
level).

--- On Mon, 7/6/09, Andrew Maitland <drew0500@...> wrote:


From: Andrew Maitland <drew0500@...>
Subject: Re: [pcgen] [Trackered] How to implement race change due to
reincarnation
To: pcgen@yahoogroups.com
Date: Monday, July 6, 2009, 2:17 AM








2817282 Reincarnation FREQ for Michael...
<https://sourceforge .net/tracker/ ?func=detail& aid=2817282& group_id=
25576&atid= 750092>

Odd, it's up for me... must be only down for very short periods.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"

Michael W. Fender wrote:
> Sourceforge is down at the moment for me. They've noted intermittent outages
> and... I guess intermittent is now!
>
> Making a note that this needs to be trackered in Data FReqs:
>
> [*SRD] Reincarnation Templates
> The basic premise is applying the stat adjustments and abilities, but not
> interfering with some of what the base race has.
>
> Issues:
> Remove Physical Stat adjustment of old race
> Apply physical stat adjustments of new race
> Reduce HD by one (or, if LV 1, -2 CON)
> Add racial abilities as appropriate. Reincarnate seems to imply anything
> physical, such as movement and speed, natural armor, natural attacks, and
> extraordinary abilties. It doesn't go as far to say that supernatural or
> spell-like are added, simply because this could overpower a creature.
>
> Races listed under Reincarnation (14 total):
> Bugbear
> Dwarf
> Elf
> Gnoll
> Gnome
> Goblin
> Half-elf
> Half-orc
> Halfling
> Human
> Kobold
> Lizardfolk
> Orc
> Troglodyte
>
> As far as calling what goes and what doesn't, consider the Gnome:
> +2 Constitution, -2 Strength - obviously
> * Small size - PCGen should automatically change the bonuses and penalties for
> size (i.e. BONUS:SIZEMOD| NUMBER|-1)
> * Gnome base land speed is 20 feet - easy enough
> * Low-Light Vision - This would be considered Extraordinary
> * Automatic Languages - already nixed by the spell description
>
> * Spell-Like Abilities - doesn't seem like it should apply as they're not
> truly Extraordinary
> * Favored Class - the base race should be determining the favored class
>
> The following could have issues:
> * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons
> rather than exotic weapons
> * +2 racial bonus on saving throws against illusions
> * Add +1 to the Difficulty Class for all saving throws against illusion spells
> cast by gnomes. This adjustment stacks with those from similar effects
> * +1 racial bonus on attack rolls against kobolds and goblinoids
> * +4 dodge bonus to Armor Class against monsters of the giant type
> * +2 racial bonus on Listen checks.
> * +2 racial bonus on Craft (alchemy) checks.
>
> Are these considered a racial traits or a common training for gnomes as
> they're growing up? In the end, the RSRD does list all these traits as
> Extraordinary.
>
> Accessing file 12288.21000. 10305
>
> Data from user Andrew is as follows:
>
>
>> Yeah, might as well. Not sure how easy it will be to implement.
>>
>> Though the answer to the question is correct, changing a race is easy,
>> the stuff tackled on by virtue of reincarnation is not so easily dealt
>> with.
>>
>> Perhaps a simple thing of Template - Race Changed to... Leaving the Base
>> Race alone.
>>
>> I don't know, I'm too tired to think it through at this point.
>>
>> That does sound like an awful lot of work for something that does get
>> seen that often.
>>
>
>
>> Michael W. Fender wrote:
>>
>>> Accessing file 32510.4440.15769
>>>
>>> Data from user Andrew is as follows:
>>>
>>>> ainvarg wrote:
>>>>
>>>>> After some puzzling, I'm tickled to say I've figured out most of what I
>>>>> was missing for my primary character without posting to the forums, but
>>>>> I have one significant roadblock remaining (and a smaller one I will
>>>>> save for a later post).
>>>>>
>>>>> My seventh-level character got a little too much quality time with a
>>>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll. I've been
>>>>> unable to determine how to record the change in PCGen.
>>>>>
>>>>> If I recreate him from scratch starting as a gnoll, the skills will be
>>>>> wrong. But I don't think I can change his race in mid-stream. Or can
>>>>> I?
>>>>>
>>>> Easy, change the race from what he was, to what he is. Or in your case,
>>>> simply change the race to Gnoll.
>>>>
>>>> That is the easiest question I've had in a long time. Thanks. :)
>>>>
>>> Too bad the answer's wrong.
>>>
>>> Reincarnating a creature is difficult. You can't just change the race,
>>> since that applies not only the physical changes (which is normal) but
>>> the mental changes as well (which you're not supposed to do).
>>>
>>> Also, a human changing into another race is not supposed to lose their
>>> bonus feat or skill points.
>>>
>>> Finally they gain the new racial abilities, but not the automatic
>>> languages.
>>>
>>> In the case of changing to a Gnoll, they don't automatically learn Gnoll
>>> and shouldn't suffer the penalty to INT and CHA, nor should they suddenly
>>> be overspending a feat and 10 skill points.
>>>
>>> In all honesty, I think we're missing templates for Reincarnation. That
>>> might be a new project that'll have to be touched upon.
>>>
>>> Should we tracker this for Data?
>>>
>> [Non-text portions of this message have been removed]
>>

[Non-text portions of this message have been removed]



















[Non-text portions of this message have been removed]

#100069 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 5:36 pm
Subject: Re: [Trackered] How to implement race change due to reincarnation
ainvarg
Send Email Send Email
 
The way we interpreted it in my case was the elven physical ability adjustments
(+2 Dex, -2 Con) were removed and the gnoll physical ability adjustments were
applied (+4 Str, +2 Con, iirc).

In the case you describe, I think he would keep the mental ability adjustment
(+2 Int) and lose the physical ability adjustments (+2 Dex, -2 Str, -2 Con) of
the gray elf, which would be replaced with the physical ability adjustment of
the dwarf (+2 Con).  So to say it simply, yes, I think he's going to have a
total ability adjustment of +2 Int and +2 Con when all is said and done.

--- In pcgen@yahoogroups.com, Natalie Holeman <talia_egh@...> wrote:
>
> Please forgive a question, that is about the spell "Reincarnate" rather than
the implementation in PCGen, but comments posted here have caused me to rethink
what we have done to player characters in our group. 
>  
> If a character changes from grey elf (+2int +2dex -2str -2con) to dwarf (+2con
-2cha) are you saying they should end up with racial bonuses of (+2int, +2con)? 
>  
> We did not deny players skills previously gained as to number of ranks or feat
because I know how to edit the character data file, but we would allow the stat
changes to effect skill levels and requirements to do things.  For one unlucky
16th level mage, the use of some of their spells (went from grey elf
to lizardman so lost 4 int  -- 21-4=17 so highest spell able to cast is 7th
level).
>
> --- On Mon, 7/6/09, Andrew Maitland <drew0500@...> wrote:
>
>
> From: Andrew Maitland <drew0500@...>
> Subject: Re: [pcgen] [Trackered] How to implement race change due to
reincarnation
> To: pcgen@yahoogroups.com
> Date: Monday, July 6, 2009, 2:17 AM
>
>
>
>
>
>
>
>
> 2817282 Reincarnation FREQ for Michael...
> <https://sourceforge .net/tracker/ ?func=detail& aid=2817282& group_id=
25576&atid= 750092>
>
> Odd, it's up for me... must be only down for very short periods.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
> Michael W. Fender wrote:
> > Sourceforge is down at the moment for me. They've noted intermittent outages
> > and... I guess intermittent is now!
> >
> > Making a note that this needs to be trackered in Data FReqs:
> >
> > [*SRD] Reincarnation Templates
> > The basic premise is applying the stat adjustments and abilities, but not
> > interfering with some of what the base race has.
> >
> > Issues:
> > Remove Physical Stat adjustment of old race
> > Apply physical stat adjustments of new race
> > Reduce HD by one (or, if LV 1, -2 CON)
> > Add racial abilities as appropriate. Reincarnate seems to imply anything
> > physical, such as movement and speed, natural armor, natural attacks, and
> > extraordinary abilties. It doesn't go as far to say that supernatural or
> > spell-like are added, simply because this could overpower a creature.
> >
> > Races listed under Reincarnation (14 total):
> > Bugbear
> > Dwarf
> > Elf
> > Gnoll
> > Gnome
> > Goblin
> > Half-elf
> > Half-orc
> > Halfling
> > Human
> > Kobold
> > Lizardfolk
> > Orc
> > Troglodyte
> >
> > As far as calling what goes and what doesn't, consider the Gnome:
> > +2 Constitution, -2 Strength - obviously
> > * Small size - PCGen should automatically change the bonuses and penalties
for
> > size (i.e. BONUS:SIZEMOD| NUMBER|-1)
> > * Gnome base land speed is 20 feet - easy enough
> > * Low-Light Vision - This would be considered Extraordinary
> > * Automatic Languages - already nixed by the spell description
> >
> > * Spell-Like Abilities - doesn't seem like it should apply as they're not
> > truly Extraordinary
> > * Favored Class - the base race should be determining the favored class
> >
> > The following could have issues:
> > * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial
weapons
> > rather than exotic weapons
> > * +2 racial bonus on saving throws against illusions
> > * Add +1 to the Difficulty Class for all saving throws against illusion
spells
> > cast by gnomes. This adjustment stacks with those from similar effects
> > * +1 racial bonus on attack rolls against kobolds and goblinoids
> > * +4 dodge bonus to Armor Class against monsters of the giant type
> > * +2 racial bonus on Listen checks.
> > * +2 racial bonus on Craft (alchemy) checks.
> >
> > Are these considered a racial traits or a common training for gnomes as
> > they're growing up? In the end, the RSRD does list all these traits as
> > Extraordinary.
> >
> > Accessing file 12288.21000. 10305
> >
> > Data from user Andrew is as follows:
> >
> >
> >> Yeah, might as well. Not sure how easy it will be to implement.
> >>
> >> Though the answer to the question is correct, changing a race is easy,
> >> the stuff tackled on by virtue of reincarnation is not so easily dealt
> >> with.
> >>
> >> Perhaps a simple thing of Template - Race Changed to... Leaving the Base
> >> Race alone.
> >>
> >> I don't know, I'm too tired to think it through at this point.
> >>
> >> That does sound like an awful lot of work for something that does get
> >> seen that often.
> >>
> >
> >
> >> Michael W. Fender wrote:
> >>
> >>> Accessing file 32510.4440.15769
> >>>
> >>> Data from user Andrew is as follows:
> >>>
> >>>> ainvarg wrote:
> >>>>
> >>>>> After some puzzling, I'm tickled to say I've figured out most of what I
> >>>>> was missing for my primary character without posting to the forums, but
> >>>>> I have one significant roadblock remaining (and a smaller one I will
> >>>>> save for a later post).
> >>>>>
> >>>>> My seventh-level character got a little too much quality time with a
> >>>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll. I've been
> >>>>> unable to determine how to record the change in PCGen.
> >>>>>
> >>>>> If I recreate him from scratch starting as a gnoll, the skills will be
> >>>>> wrong. But I don't think I can change his race in mid-stream. Or can
> >>>>> I?
> >>>>>
> >>>> Easy, change the race from what he was, to what he is. Or in your case,
> >>>> simply change the race to Gnoll.
> >>>>
> >>>> That is the easiest question I've had in a long time. Thanks. :)
> >>>>
> >>> Too bad the answer's wrong.
> >>>
> >>> Reincarnating a creature is difficult. You can't just change the race,
> >>> since that applies not only the physical changes (which is normal) but
> >>> the mental changes as well (which you're not supposed to do).
> >>>
> >>> Also, a human changing into another race is not supposed to lose their
> >>> bonus feat or skill points.
> >>>
> >>> Finally they gain the new racial abilities, but not the automatic
> >>> languages.
> >>>
> >>> In the case of changing to a Gnoll, they don't automatically learn Gnoll
> >>> and shouldn't suffer the penalty to INT and CHA, nor should they suddenly
> >>> be overspending a feat and 10 skill points.
> >>>
> >>> In all honesty, I think we're missing templates for Reincarnation. That
> >>> might be a new project that'll have to be touched upon.
> >>>
> >>> Should we tracker this for Data?
> >>>
> >> [Non-text portions of this message have been removed]
> >>
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#100070 From: "ainvarg" <ainvarg@...>
Date: Mon Jul 6, 2009 5:52 pm
Subject: Exporting to Fantasy Grounds?
ainvarg
Send Email Send Email
 
I notice that there is an option to export to Fantasy Grounds in 5.16.0 --
perhaps it was there earlier -- but I have no idea how to take advantage of it. 
Any FG users out there that can educate me regarding the use of this potentially
very useful feature?

#100071 From: Andrew Maitland <drew0500@...>
Date: Mon Jul 6, 2009 7:42 pm
Subject: Re: Re: FEATAUTO?
Drew0500
Send Email Send Email
 
Yeah, the converter will only work on syntax current with 5.14+
Barak's Converter is meant for 5.12 to 5.14
Prettylst can do 'some' conversion pre 5.12

In all cases, the docs for the version you are using will show the
current tokens/tags.

Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"



ainvarg wrote:
> Spot on, thanks.  I assumed that the converter would have fixed those, but I
guess if they are that old, I can understand if they didn't look for it.  The
datasets I was working with were CMP 5.12 era, but I had attempted to run
Barak's script against them before bringing them into my 5.16.
>
> Regardless, it's working now.  I'll have to do some searching -- I know that
tag is still in at least one other dataset 'cause I was using it as my model as
I worked last night.
>
> Case closed, thanks!
>
> --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
>> Unless you are using a really old version of pcgen, then no. What it
>> should be is
>>
>> AUTO:FEAT|Combat Casting
>>
>> FEATAUTO was the older version circa pre 5.10 if memory serves me. I'd
>> have to dig through the older docs to see when it went away.
>>
>> Andrew Maitland (LegacyKing)
>> Admin Silverback, PCGen Board of Directors
>> Data Chimp, Docs Tamarin
>> Unique Title "Quick-Silverback Tracker Monkey"
>>
>>
>>
>> ainvarg wrote:
>>
>>> I have a class that gains Combat Casting for free at second level.  For some
reason, when I try to utilize that class, the feat is not showing up in the
character's list of feats.
>>>
>>> Should't this be as simple as
>>>
>>> 2 FEATAUTO:Combat Casting
>>>
>>> in the classes lst file?
>>>
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Related Lists
>>> PCGen's release site: http://pcgen.sourceforge.net
>>> PCGen's Wiki: http://www.pcgen-test.org/wiki
>>> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
>>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
>>> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
>>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>>>
>>> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
>>> (for assistance in creating new homebrew or official list files)
>>>
>>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
>>> (for new official data source development)
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>>
>>>
>
>
>
>
> ------------------------------------
>
> Related Lists
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's Wiki: http://www.pcgen-test.org/wiki
> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
>
> PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> (for assistance in creating new homebrew or official list files)
>
> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> (for new official data source development)
> Yahoo! Groups Links
>
>
>
>
>


[Non-text portions of this message have been removed]

#100072 From: pcgen@yahoogroups.com
Date: Mon Jul 6, 2009 7:56 pm
Subject: PCGen Board of Directors Open Meeting , 7/6/2009, 10:00 pm
pcgen@yahoogroups.com
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Reminder from:   pcgen Yahoo! Group
 
Title:   PCGen Board of Directors Open Meeting
 
Date:   Monday July 6, 2009
Time:   10:00 pm - 12:00 am
Repeats:   This event repeats every other week.
Location:   irc.freenode.net
Notes:   PCGen's Board of Directors open meeting

All are welcome to come and observe -
Meeting for all is listed by Time Zone. (Ask and we'll add your time zone)

Meeting is held in channel #pcgen on IRC <irc.freenode.net>.

Please use the link for the correct time for your time zone.
http://www.timeanddate.com/worldclock/fixedtime.html?day=12&month=5&year=2009&hour=12&min=0&sec=0&p1=57

-PCGen Board of Directors
 
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#100073 From: "Michael W. Fender" <fluxxdog@...>
Date: Mon Jul 6, 2009 10:45 pm
Subject: Re: [Trackered] How to implement race change due to reincarnation
fluxxdog
Send Email Send Email
 
Accessing file 18164.20151.3643

Data from user Natalie is as follows:

> Please forgive a question, that is about the spell "Reincarnate" rather
> than the implementation in PCGen, but comments posted here have caused me
> to rethink what we have done to player characters in our group.

> If a character changes from grey elf (+2int +2dex -2str -2con) to dwarf
> (+2con -2cha) are you saying they should end up with racial bonuses of
> (+2int, +2con)?

The way it's read, they keep their INT bonus but don't get the CHA penalty.
As for their other stats, they'd basically get +2 STR, -2 DEX, +4 CON.  That's
the net effect of reincarnating an elf into a dwarf.

> We did not deny players skills previously gained as to number of ranks or
> feat because I know how to edit the character data file, but we would allow
> the stat changes to effect skill levels and requirements to do things.  For
> one unlucky 16th level mage, the use of some of their spells (went from
> grey elf to lizardman so lost 4 int  -- 21-4=17 so highest spell able to
> cast is 7th level).

Here's the thing:  With Reincarnate, they should never have lost the
Intelligence.  It's only their Strength, Dexterity, and Constitution that
should have been adjusted.

From a game play point of view, it's the same person, just a different body.
Think of them being permanently polymorphed.  So you keep the mental, but
change the physical.
--
Fluxxdog

The worst crime you can commit against another human being is to make them
think.

#100074 From: Eddy Anthony <eddyba@...>
Date: Tue Jul 7, 2009 2:38 am
Subject: BoD log 7/6/09
mosat22
Send Email Send Email
 
[Chair]Eddy: *bangs gavel*
[Chair]Eddy: All right, I'll start
[Chair]Eddy: Content Report:
[Chair]Eddy: Docs
[Chair]Eddy: Doc Bugs: 0 (0 total, -1 since last meeting)
[Chair]Eddy: Doc FREQs: 0 for 5.16.1 (60 total, unchanged since last
meeting)

[Chair]Eddy: Output Sheets
[Chair]Eddy: OS Bugs: 0 for 5.16.1 (8, -3 since last meeting)
[Chair]Eddy: OS FREQs: 0 for 5.16.1 (34 total, +1 since last meeting)

[Chair]Eddy: Data
[Chair]Eddy: Data Bugs: 0 for 5.16.1 (30 Total, -4 since last meeting)
[Chair]Eddy: Data FREQs: 4 for 5.16.1 (115 Total, +1 since last meeting)
[Chair]Eddy: All of the data trackers are related to the Pathfinder beta,
any that are still unresolved when the code team is ready to release will be
rolled into the PF final developement effort once that begins.

[Chair]Eddy: New Source Development: 0 for 5.16.1 (9 Total, -2 since last
meeting)
[Chair]Eddy: The 4e Starter Set is up on the release site.

[Chair]Eddy: That's pretty much it  Content is go for 5.16.1
[Chair]Eddy: Questions?
[OGL]Nylanfs: None from me
[Arch_SB]thpr: no
[PL_2nd]Paul: i'm good
[Chair]Eddy: Cool, who wants to go next?
[Arch_SB]thpr: I can
[Chair]Eddy: Please do
[Arch_SB]thpr: Code has at least 2 bugs, maybe 3 for 5.16.1
[Arch_SB]thpr: The one I currently own, I need to do more research on to
determine the impact
[Arch_SB]thpr: I've discussed with James and if it turns into a big rip &
repair, then it's a 5.17 defect
[Arch_SB]thpr: The number of bugs has been reduced by at least 2 since the
last meeting
[Arch_SB]thpr: but I'm unsure of the exact number, since I think I've missed
at least 2 consecutive meetings due to travel
[Arch_SB]thpr: So code has a bit of work for 5.16.1 still
[Arch_SB]thpr: any questions on code?
[OGL]Nylanfs: What's the one that might need a big rip & repair?
[Arch_SB]thpr: can't make spells in list editor stick for sorcerer - ID:
2789566
[OGL]Nylanfs: Oh, yes I remember seeing that.
[Chair]Eddy: I know we don't want to delay to much longer if we want to get
5.16.1 on a CD out at GenCon
[Arch_SB]thpr: do we have the funds for that?
[Arch_SB]thpr: I didn't think there was much left after paying for the booth
[Arch_SB]thpr: (or any left, actually, I thought Kar was filling a hold)
[Arch_SB]thpr: *hole)
[Chair]Eddy: not sure, Eric is moving forward with it
[Arch_SB]thpr: we need to check that
[Arch_SB]thpr: that's a significant expense
[Arch_SB]thpr: and if we do it
[OGL]Nylanfs: Should I get a job back before then I'll be able to contribute
some cash for the CD's and flyers
[Arch_SB]thpr: need the drop dead date from Eric
[OGL]Nylanfs: :)
[Arch_SB]thpr: here's hoping
[Arch_SB]thpr: other questions or concerns, or on to arch?
[Chair]Eddy: none here
[OGL]Nylanfs: Nothing more from me
[Arch_SB]thpr: on the arch side, I've put a number of postings across the
-dev list
[Arch_SB]thpr: very little response so far, though there is more to explain
[Arch_SB]thpr: I'm not sure if I'm being Warnocked again or whether I'm not
explaining enough
[Arch_SB]thpr: time will tell I guess
[OGL]Nylanfs: I've been listening, very interesting so far
[Arch_SB]thpr: but it would be nice to have some of the new developers raise
a hand on something they are interested in
[Arch_SB]thpr: (or existing developers too!)
[Arch_SB]thpr: on code modification, I've taken out many of the clones, and
started to push forward type safety
[Arch_SB]thpr: this has helped a tiny bit on the performance side (a few %
according to my tests)
[Arch_SB]thpr: more work to come there, but PCClass and Ability are tougher
items to make safe
[Arch_SB]thpr: I also checked in the first new CHOOSE token yesterday, and
there are now a few of the "new" CHOOSE tokens to test
[Arch_SB]thpr: Some pushing on those to make sure they work would be
appreciated
[Arch_SB]thpr: since things like CHOOSE:STAT can flow into a BONUS
[Arch_SB]thpr: any questions?
[Chair]Eddy: nope
[OGL]Nylanfs: None from me
[Chair]Eddy: K, Paul, Paul, anything to report?
[PL_2nd]Paul: i don't have anything
[OGL]Nylanfs: Nothing that I'm aware of
[PL_2nd]Paul: i've been so wrapped up in school stuff, that i don't have
much time to keep up with the PCGen lists
[OGL]Nylanfs: I've made a couple of references to the 4e starter set in a
couple of places in WotC forums but no nibbles that I'm aware of
[Chair]Eddy: OK, we'll move on to the agenda, such as it is
[OGL]Nylanfs: Chris will probably make a full announcement for them since
there's a regular OOC download for it now
[Chair]Eddy: 1.)  5.16.1 - Are we close to done?
[Chair]Eddy: Content is ready to go to RC1 whenever the other teams are.
[Chair]Eddy: We've covered that pretty well
[Chair]Eddy: 2.)  Gencon - How's our preperation going?
[Chair]Eddy: We can't really discuss this without any of the active
participants
[OGL]Nylanfs: Well I'm almost prepared to go
[Chair]Eddy: I've got graphics ready anyway
[OGL]Nylanfs: Need to pick up a remnant carpet piece with some cushion or
padding on the back
[OGL]Nylanfs: If you leave off the final version we could get flyer's made
at any point
[OGL]Nylanfs: If I remember correctly flyers took 2 weeks from order
[Chair]Eddy: I've made a versionless version  :-)
[OGL]Nylanfs: :)
[Chair]Eddy: I'm also working on a flyer that states we'er supporting
Pathfinder
[Chair]Eddy: Anyway..
[Chair]Eddy: 3.)  Roadmap - Have Data/Code reconciled those remaining
trackers?
[Chair]Eddy: Yes, I have completed a review of the data bug/freq trackers,
[Chair]Eddy: most of the P4 and lower tracker (the ones which need code
support) now have a link to a code FREQ tracker even if there is not a clear
coarse of action (it is assumed the spec will be worked out later).
[Chair]Eddy: There were a few I didn't know what to do with but they
concerned very corner cases
[Arch_SB]thpr: good news
[Chair]Eddy: So I believe we can start scope disscussions
[Chair]Eddy: sorry it took so long
[Arch_SB]thpr: are all the code freqs properly set in priority?
[Arch_SB]thpr: meaning prio 3? or 6?
[Arch_SB]thpr: no worries
[Chair]Eddy: All those I opened for this are P3
[Arch_SB]thpr: k
[Chair]Eddy: I may open some more, I'm going through ,y notes to see if I
can find old FREQs I never entered
[Arch_SB]thpr: ok
[Arch_SB]thpr: I'll start reading through what is there
[Arch_SB]thpr: and may start some discussions on _exp
[Arch_SB]thpr: since those are inherently higher on the list
[Chair]Eddy: ok
[Chair]Eddy: That's all I got on the agenda, anyone have any open topics?
[Arch_SB]thpr: not from me
[OGL]Nylanfs: Not from me
[Chair]Eddy: OK then, lets call it a night
[PL_2nd]Paul: k
[Chair]Eddy: *bangs gavel* thanks for coming everyone

#100075 From: "ainvarg" <ainvarg@...>
Date: Tue Jul 7, 2009 6:53 pm
Subject: Re: FEATAUTO?
ainvarg
Send Email Send Email
 
The converter appears to have changed a lot of other tags to "AUTO:" format -
WEAPONPROF, for example - but missed every single "FEATAUTO:"  Mass find and
replace in process...

If that's the worst of it, I got off easy, I know.  Thanks for all the help. 
I'm sure I will be back.

--- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
>
> Yeah, the converter will only work on syntax current with 5.14+
> Barak's Converter is meant for 5.12 to 5.14
> Prettylst can do 'some' conversion pre 5.12
>
> In all cases, the docs for the version you are using will show the
> current tokens/tags.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
>
>
> ainvarg wrote:
> > Spot on, thanks.  I assumed that the converter would have fixed those, but I
guess if they are that old, I can understand if they didn't look for it.  The
datasets I was working with were CMP 5.12 era, but I had attempted to run
Barak's script against them before bringing them into my 5.16.
> >
> > Regardless, it's working now.  I'll have to do some searching -- I know that
tag is still in at least one other dataset 'cause I was using it as my model as
I worked last night.
> >
> > Case closed, thanks!
> >
> > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@> wrote:
> >
> >> Unless you are using a really old version of pcgen, then no. What it
> >> should be is
> >>
> >> AUTO:FEAT|Combat Casting
> >>
> >> FEATAUTO was the older version circa pre 5.10 if memory serves me. I'd
> >> have to dig through the older docs to see when it went away.
> >>
> >> Andrew Maitland (LegacyKing)
> >> Admin Silverback, PCGen Board of Directors
> >> Data Chimp, Docs Tamarin
> >> Unique Title "Quick-Silverback Tracker Monkey"
> >>
> >>
> >>
> >> ainvarg wrote:
> >>
> >>> I have a class that gains Combat Casting for free at second level.  For
some reason, when I try to utilize that class, the feat is not showing up in the
character's list of feats.
> >>>
> >>> Should't this be as simple as
> >>>
> >>> 2 FEATAUTO:Combat Casting
> >>>
> >>> in the classes lst file?
> >>>
> >>>
> >>>
> >>>
> >>> ------------------------------------
> >>>
> >>> Related Lists
> >>> PCGen's release site: http://pcgen.sourceforge.net
> >>> PCGen's Wiki: http://www.pcgen-test.org/wiki
> >>> PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> >>> PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> >>> PCGen's Online Docs:
http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> >>> PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >>>
> >>> PCGen List File Help:
http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> >>> (for assistance in creating new homebrew or official list files)
> >>>
> >>> PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> >>> (for new official data source development)
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Related Lists
> > PCGen's release site: http://pcgen.sourceforge.net
> > PCGen's Wiki: http://www.pcgen-test.org/wiki
> > PCGen's Roadmap: http://www.pcgen-test.org/wiki/index.php?title=Roadmap
> > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
> > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
> > PCGen's Backup Autobuilds and Docs:
http://pcgen.akozakis.id.au/autobuilds/download.html
> >
> > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
> > (for assistance in creating new homebrew or official list files)
> >
> > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
> > (for new official data source development)
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

#100076 From: "ainvarg" <ainvarg@...>
Date: Wed Jul 8, 2009 2:21 am
Subject: Re: Exporting to Fantasy Grounds?
ainvarg
Send Email Send Email
 
This appears to be the answer, courtesy of the Fantasy Grounds community boards:

http://fantasygrounds.com/forums/showpost.php?p=51280&postcount=12

Thanks!

--- In pcgen@yahoogroups.com, "ainvarg" <ainvarg@...> wrote:
>
> I notice that there is an option to export to Fantasy Grounds in 5.16.0 --
perhaps it was there earlier -- but I have no idea how to take advantage of it. 
Any FG users out there that can educate me regarding the use of this potentially
very useful feature?
>

#100077 From: "ainvarg" <ainvarg@...>
Date: Wed Jul 8, 2009 2:28 am
Subject: Getting 5.16.0 to recognize CMP-created gamemodes
ainvarg
Send Email Send Email
 
The old file structure for the CMP datasets (directly under data) doesn't appear
to be working in 5.16.0.  Do the CMP files perchance need to be under the
data/customsources folder?

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