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How to implement race change due to reincarnation   Message List  
Reply | Forward Message #100088 of 101049 |
Thank you



--- On Mon, 7/6/09, ainvarg <ainvarg@...> wrote:

From: ainvarg <ainvarg@...>
Subject: [pcgen] Re: [Trackered] How to implement race change due to
reincarnation
To: pcgen@yahoogroups.com
Date: Monday, July 6, 2009, 12:36 PM
























The way we interpreted it in my case was the elven physical ability
adjustments (+2 Dex, -2 Con) were removed and the gnoll physical ability
adjustments were applied (+4 Str, +2 Con, iirc).



In the case you describe, I think he would keep the mental ability adjustment
(+2 Int) and lose the physical ability adjustments (+2 Dex, -2 Str, -2 Con) of
the gray elf, which would be replaced with the physical ability adjustment of
the dwarf (+2 Con). So to say it simply, yes, I think he's going to have a
total ability adjustment of +2 Int and +2 Con when all is said and done.



--- In pcgen@yahoogroups. com, Natalie Holeman <talia_egh@. ..> wrote:

>

> Please forgive a question, that is about the spell "Reincarnate" rather than
the implementation in PCGen, but comments posted here have caused me to rethink
what we have done to player characters in our group. 

>  

> If a character changes from grey elf (+2int +2dex -2str -2con) to dwarf (+2con
-2cha) are you saying they should end up with racial bonuses of (+2int, +2con)? 

>  

> We did not deny players skills previously gained as to number of ranks or feat
because I know how to edit the character data file, but we would allow the stat
changes to effect skill levels and requirements to do things.  For one unlucky
16th level mage, the use of some of their spells (went from grey elf
to lizardman so lost 4 int  -- 21-4=17 so highest spell able to cast is 7th
level).

>

> --- On Mon, 7/6/09, Andrew Maitland <drew0500@.. .> wrote:

>

>

> From: Andrew Maitland <drew0500@.. .>

> Subject: Re: [pcgen] [Trackered] How to implement race change due to
reincarnation

> To: pcgen@yahoogroups. com

> Date: Monday, July 6, 2009, 2:17 AM

>

>

>

>

>

>

>

>

> 2817282 Reincarnation FREQ for Michael...

> <https://sourceforge .net/tracker/ ?func=detail& aid=2817282& group_id=
25576&atid= 750092>

>

> Odd, it's up for me... must be only down for very short periods.

>

> Andrew Maitland (LegacyKing)

> Admin Silverback, PCGen Board of Directors

> Data Chimp, Docs Tamarin

> Unique Title "Quick-Silverback Tracker Monkey"

>

> Michael W. Fender wrote:

> > Sourceforge is down at the moment for me. They've noted intermittent outages

> > and... I guess intermittent is now!

> >

> > Making a note that this needs to be trackered in Data FReqs:

> >

> > [*SRD] Reincarnation Templates

> > The basic premise is applying the stat adjustments and abilities, but not

> > interfering with some of what the base race has.

> >

> > Issues:

> > Remove Physical Stat adjustment of old race

> > Apply physical stat adjustments of new race

> > Reduce HD by one (or, if LV 1, -2 CON)

> > Add racial abilities as appropriate. Reincarnate seems to imply anything

> > physical, such as movement and speed, natural armor, natural attacks, and

> > extraordinary abilties. It doesn't go as far to say that supernatural or

> > spell-like are added, simply because this could overpower a creature.

> >

> > Races listed under Reincarnation (14 total):

> > Bugbear

> > Dwarf

> > Elf

> > Gnoll

> > Gnome

> > Goblin

> > Half-elf

> > Half-orc

> > Halfling

> > Human

> > Kobold

> > Lizardfolk

> > Orc

> > Troglodyte

> >

> > As far as calling what goes and what doesn't, consider the Gnome:

> > +2 Constitution, -2 Strength - obviously

> > * Small size - PCGen should automatically change the bonuses and penalties
for

> > size (i.e. BONUS:SIZEMOD| NUMBER|-1)

> > * Gnome base land speed is 20 feet - easy enough

> > * Low-Light Vision - This would be considered Extraordinary

> > * Automatic Languages - already nixed by the spell description

> >

> > * Spell-Like Abilities - doesn't seem like it should apply as they're not

> > truly Extraordinary

> > * Favored Class - the base race should be determining the favored class

> >

> > The following could have issues:

> > * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial
weapons

> > rather than exotic weapons

> > * +2 racial bonus on saving throws against illusions

> > * Add +1 to the Difficulty Class for all saving throws against illusion
spells

> > cast by gnomes. This adjustment stacks with those from similar effects

> > * +1 racial bonus on attack rolls against kobolds and goblinoids

> > * +4 dodge bonus to Armor Class against monsters of the giant type

> > * +2 racial bonus on Listen checks.

> > * +2 racial bonus on Craft (alchemy) checks.

> >

> > Are these considered a racial traits or a common training for gnomes as

> > they're growing up? In the end, the RSRD does list all these traits as

> > Extraordinary.

> >

> > Accessing file 12288.21000. 10305

> >

> > Data from user Andrew is as follows:

> >

> >

> >> Yeah, might as well. Not sure how easy it will be to implement.

> >>

> >> Though the answer to the question is correct, changing a race is easy,

> >> the stuff tackled on by virtue of reincarnation is not so easily dealt

> >> with.

> >>

> >> Perhaps a simple thing of Template - Race Changed to... Leaving the Base

> >> Race alone.

> >>

> >> I don't know, I'm too tired to think it through at this point.

> >>

> >> That does sound like an awful lot of work for something that does get

> >> seen that often.

> >>

> >

> >

> >> Michael W. Fender wrote:

> >>

> >>> Accessing file 32510.4440.15769

> >>>

> >>> Data from user Andrew is as follows:

> >>>

> >>>> ainvarg wrote:

> >>>>

> >>>>> After some puzzling, I'm tickled to say I've figured out most of what I

> >>>>> was missing for my primary character without posting to the forums, but

> >>>>> I have one significant roadblock remaining (and a smaller one I will

> >>>>> save for a later post).

> >>>>>

> >>>>> My seventh-level character got a little too much quality time with a

> >>>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll. I've been

> >>>>> unable to determine how to record the change in PCGen.

> >>>>>

> >>>>> If I recreate him from scratch starting as a gnoll, the skills will be

> >>>>> wrong. But I don't think I can change his race in mid-stream. Or can

> >>>>> I?

> >>>>>

> >>>> Easy, change the race from what he was, to what he is. Or in your case,

> >>>> simply change the race to Gnoll.

> >>>>

> >>>> That is the easiest question I've had in a long time. Thanks. :)

> >>>>

> >>> Too bad the answer's wrong.

> >>>

> >>> Reincarnating a creature is difficult. You can't just change the race,

> >>> since that applies not only the physical changes (which is normal) but

> >>> the mental changes as well (which you're not supposed to do).

> >>>

> >>> Also, a human changing into another race is not supposed to lose their

> >>> bonus feat or skill points.

> >>>

> >>> Finally they gain the new racial abilities, but not the automatic

> >>> languages.

> >>>

> >>> In the case of changing to a Gnoll, they don't automatically learn Gnoll

> >>> and shouldn't suffer the penalty to INT and CHA, nor should they suddenly

> >>> be overspending a feat and 10 skill points.

> >>>

> >>> In all honesty, I think we're missing templates for Reincarnation. That

> >>> might be a new project that'll have to be touched upon.

> >>>

> >>> Should we tracker this for Data?

> >>>

> >> [Non-text portions of this message have been removed]

> >>

>

> [Non-text portions of this message have been removed]

>

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> [Non-text portions of this message have been removed]

>




































[Non-text portions of this message have been removed]




Fri Jul 10, 2009 12:33 pm

talia_egh
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Forward
Message #100088 of 101049 |
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After some puzzling, I'm tickled to say I've figured out most of what I was missing for my primary character without posting to the forums, but I have one...
ainvarg
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Jul 6, 2009
2:42 am

Easy, change the race from what he was, to what he is. Or in your case, simply change the race to Gnoll. That is the easiest question I've had in a long time....
Andrew Maitland
Drew0500
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Jul 6, 2009
3:12 am

Accessing file 32510.4440.15769 ... Too bad the answer's wrong. Reincarnating a creature is difficult. You can't just change the race, since that applies not...
Michael W. Fender
fluxxdog
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Jul 6, 2009
6:22 am

Yeah, might as well. Not sure how easy it will be to implement. Though the answer to the question is correct, changing a race is easy, the stuff tackled on by...
Andrew Maitland
Drew0500
Offline Send Email
Jul 6, 2009
6:34 am

Sourceforge is down at the moment for me. They've noted intermittent outages and... I guess intermittent is now! Making a note that this needs to be trackered...
Michael W. Fender
fluxxdog
Online Now Send Email
Jul 6, 2009
7:08 am

2817282 Reincarnation FREQ for Michael... <https://sourceforge.net/tracker/?func=detail&aid=2817282&group_id=25576&atid=750092> Odd, it's up for me... must be...
Andrew Maitland
Drew0500
Offline Send Email
Jul 6, 2009
7:19 am

Accessing file 6653.23666.28432 ... Many thanks! -- Fluxxdog The worst crime you can commit against another human being is to make them think....
Michael W. Fender
fluxxdog
Online Now Send Email
Jul 6, 2009
12:33 pm

Oh, wow - wasn't trying to start a new thread of fixes. As Andrew said, this probably doesn't come up a lot. I was just hoping someone could tell me how to...
ainvarg
Offline Send Email
Jul 6, 2009
1:11 pm

Accessing file 4230.20110.2045 ... Eh, it'll be another project for me. I've got myself back on track with AEG Feats sourcebook, and should have that done in...
Michael W. Fender
fluxxdog
Online Now Send Email
Jul 6, 2009
1:17 pm

Hey, Michael. Any further thoughts on this? Since I can't put my character in PCGen at the moment because of this lack, I thought I'd tinker with it some,...
ainvarg
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Aug 13, 2009
6:31 pm

Hi, I think the template method might be your best bet. List what you need to change and one of us can walk you through it. -Andrew (At work) ...
Andrew Maitland
Drew0500
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Aug 13, 2009
7:20 pm

Thanks, Andrew! I think I see most of it, but there are a few that are probably globals that I'm missing. This is off the top of my head, so I may have some...
ainvarg
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Aug 13, 2009
7:51 pm

... Yeah, throw it in a Template BONUS:STAT|STR|4 BONUS:STAT|DEX|-2 BONUS:STAT|CON|2 ... Correct. ... That is a little more tricky, if you want PCGen to do it...
Andrew Maitland
Drew0500
Offline Send Email
Aug 13, 2009
8:02 pm

... These are working -- well, once I realize I'd given you the wrong numbers, I got them working. ... I'm not sure this is accomplishing what I thought it...
ainvarg
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Aug 14, 2009
1:43 am

Not sure why, but setting the RACETYPE in the template doesn't appear to be changing the race from elf to monstrous humanoid. Perhaps there's something more...
ainvarg
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Aug 14, 2009
1:54 am

... No space for the first part - 'RACETYPE:Monstrous Humanoid'. Second, RACETYPE won't change the race, just the Race Type. Your Race Type as an Elf is...
Andrew Maitland
Drew0500
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Aug 14, 2009
4:34 am

... Well, I'm working with what you give. Oh, BTW, we really should be discussing the lst aspects on the Pcgen List File Help Group and not the general list....
Andrew Maitland
Drew0500
Offline Send Email
Aug 14, 2009
4:42 am

Please forgive a question, that is about the spell "Reincarnate" rather than the implementation in PCGen, but comments posted here have caused me to rethink...
Natalie Holeman
talia_egh
Offline Send Email
Jul 6, 2009
2:32 pm

The way we interpreted it in my case was the elven physical ability adjustments (+2 Dex, -2 Con) were removed and the gnoll physical ability adjustments were...
ainvarg
Offline Send Email
Jul 6, 2009
5:37 pm

... From: ainvarg <ainvarg@...> Subject: [pcgen] Re: [Trackered] How to implement race change due to reincarnation To: pcgen@yahoogroups.com Date:...
Natalie Holeman
talia_egh
Offline Send Email
Jul 10, 2009
12:34 pm

Accessing file 18164.20151.3643 ... The way it's read, they keep their INT bonus but don't get the CHA penalty. As for their other stats, they'd basically get...
Michael W. Fender
fluxxdog
Online Now Send Email
Jul 6, 2009
10:39 pm

You'd be welcome if it worked. I tried that, thanks. The software did not respond at all when I tried to save the change....
ainvarg
Offline Send Email
Jul 6, 2009
1:02 pm
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