--- On Mon, 7/6/09, ainvarg <
ainvarg@...> wrote:
From: ainvarg <
ainvarg@...>
Subject: [pcgen] Re: [Trackered] How to implement race change due to
reincarnation
To:
pcgen@yahoogroups.com
Date: Monday, July 6, 2009, 12:36 PM
The way we interpreted it in my case was the elven physical ability
adjustments (+2 Dex, -2 Con) were removed and the gnoll physical ability
adjustments were applied (+4 Str, +2 Con, iirc).
In the case you describe, I think he would keep the mental ability adjustment
(+2 Int) and lose the physical ability adjustments (+2 Dex, -2 Str, -2 Con) of
the gray elf, which would be replaced with the physical ability adjustment of
the dwarf (+2 Con). So to say it simply, yes, I think he's going to have a
total ability adjustment of +2 Int and +2 Con when all is said and done.
--- In pcgen@yahoogroups. com, Natalie Holeman <talia_egh@. ..> wrote:
>
> Please forgive a question, that is about the spell "Reincarnate" rather than
the implementation in PCGen, but comments posted here have caused me to rethink
what we have done to player characters in our group.
>
> If a character changes from grey elf (+2int +2dex -2str -2con) to dwarf (+2con
-2cha) are you saying they should end up with racial bonuses of (+2int, +2con)?
>
> We did not deny players skills previously gained as to number of ranks or feat
because I know how to edit the character data file, but we would allow the stat
changes to effect skill levels and requirements to do things. For one unlucky
16th level mage, the use of some of their spells (went from grey elf
to lizardman so lost 4 int -- 21-4=17 so highest spell able to cast is 7th
level).
>
> --- On Mon, 7/6/09, Andrew Maitland <drew0500@.. .> wrote:
>
>
> From: Andrew Maitland <drew0500@.. .>
> Subject: Re: [pcgen] [Trackered] How to implement race change due to
reincarnation
> To: pcgen@yahoogroups. com
> Date: Monday, July 6, 2009, 2:17 AM
>
>
>
>
>
>
>
>
> 2817282 Reincarnation FREQ for Michael...
> <
https://sourceforge .net/tracker/ ?func=detail& aid=2817282& group_id=
25576&atid= 750092>
>
> Odd, it's up for me... must be only down for very short periods.
>
> Andrew Maitland (LegacyKing)
> Admin Silverback, PCGen Board of Directors
> Data Chimp, Docs Tamarin
> Unique Title "Quick-Silverback Tracker Monkey"
>
> Michael W. Fender wrote:
> > Sourceforge is down at the moment for me. They've noted intermittent outages
> > and... I guess intermittent is now!
> >
> > Making a note that this needs to be trackered in Data FReqs:
> >
> > [*SRD] Reincarnation Templates
> > The basic premise is applying the stat adjustments and abilities, but not
> > interfering with some of what the base race has.
> >
> > Issues:
> > Remove Physical Stat adjustment of old race
> > Apply physical stat adjustments of new race
> > Reduce HD by one (or, if LV 1, -2 CON)
> > Add racial abilities as appropriate. Reincarnate seems to imply anything
> > physical, such as movement and speed, natural armor, natural attacks, and
> > extraordinary abilties. It doesn't go as far to say that supernatural or
> > spell-like are added, simply because this could overpower a creature.
> >
> > Races listed under Reincarnation (14 total):
> > Bugbear
> > Dwarf
> > Elf
> > Gnoll
> > Gnome
> > Goblin
> > Half-elf
> > Half-orc
> > Halfling
> > Human
> > Kobold
> > Lizardfolk
> > Orc
> > Troglodyte
> >
> > As far as calling what goes and what doesn't, consider the Gnome:
> > +2 Constitution, -2 Strength - obviously
> > * Small size - PCGen should automatically change the bonuses and penalties
for
> > size (i.e. BONUS:SIZEMOD| NUMBER|-1)
> > * Gnome base land speed is 20 feet - easy enough
> > * Low-Light Vision - This would be considered Extraordinary
> > * Automatic Languages - already nixed by the spell description
> >
> > * Spell-Like Abilities - doesn't seem like it should apply as they're not
> > truly Extraordinary
> > * Favored Class - the base race should be determining the favored class
> >
> > The following could have issues:
> > * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial
weapons
> > rather than exotic weapons
> > * +2 racial bonus on saving throws against illusions
> > * Add +1 to the Difficulty Class for all saving throws against illusion
spells
> > cast by gnomes. This adjustment stacks with those from similar effects
> > * +1 racial bonus on attack rolls against kobolds and goblinoids
> > * +4 dodge bonus to Armor Class against monsters of the giant type
> > * +2 racial bonus on Listen checks.
> > * +2 racial bonus on Craft (alchemy) checks.
> >
> > Are these considered a racial traits or a common training for gnomes as
> > they're growing up? In the end, the RSRD does list all these traits as
> > Extraordinary.
> >
> > Accessing file 12288.21000. 10305
> >
> > Data from user Andrew is as follows:
> >
> >
> >> Yeah, might as well. Not sure how easy it will be to implement.
> >>
> >> Though the answer to the question is correct, changing a race is easy,
> >> the stuff tackled on by virtue of reincarnation is not so easily dealt
> >> with.
> >>
> >> Perhaps a simple thing of Template - Race Changed to... Leaving the Base
> >> Race alone.
> >>
> >> I don't know, I'm too tired to think it through at this point.
> >>
> >> That does sound like an awful lot of work for something that does get
> >> seen that often.
> >>
> >
> >
> >> Michael W. Fender wrote:
> >>
> >>> Accessing file 32510.4440.15769
> >>>
> >>> Data from user Andrew is as follows:
> >>>
> >>>> ainvarg wrote:
> >>>>
> >>>>> After some puzzling, I'm tickled to say I've figured out most of what I
> >>>>> was missing for my primary character without posting to the forums, but
> >>>>> I have one significant roadblock remaining (and a smaller one I will
> >>>>> save for a later post).
> >>>>>
> >>>>> My seventh-level character got a little too much quality time with a
> >>>>> tyrannosaurus' maw, leading to his reincarnation as a gnoll. I've been
> >>>>> unable to determine how to record the change in PCGen.
> >>>>>
> >>>>> If I recreate him from scratch starting as a gnoll, the skills will be
> >>>>> wrong. But I don't think I can change his race in mid-stream. Or can
> >>>>> I?
> >>>>>
> >>>> Easy, change the race from what he was, to what he is. Or in your case,
> >>>> simply change the race to Gnoll.
> >>>>
> >>>> That is the easiest question I've had in a long time. Thanks. :)
> >>>>
> >>> Too bad the answer's wrong.
> >>>
> >>> Reincarnating a creature is difficult. You can't just change the race,
> >>> since that applies not only the physical changes (which is normal) but
> >>> the mental changes as well (which you're not supposed to do).
> >>>
> >>> Also, a human changing into another race is not supposed to lose their
> >>> bonus feat or skill points.
> >>>
> >>> Finally they gain the new racial abilities, but not the automatic
> >>> languages.
> >>>
> >>> In the case of changing to a Gnoll, they don't automatically learn Gnoll
> >>> and shouldn't suffer the penalty to INT and CHA, nor should they suddenly
> >>> be overspending a feat and 10 skill points.
> >>>
> >>> In all honesty, I think we're missing templates for Reincarnation. That
> >>> might be a new project that'll have to be touched upon.
> >>>
> >>> Should we tracker this for Data?
> >>>
> >> [Non-text portions of this message have been removed]
> >>
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